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<template>
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<div class="system-edit-post-container">
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<el-form size="default" label-width="80px">
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<el-card shadow="hover" header="战令配置">
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<template #header>
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战令配置
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<el-button v-show="item.show === false" @click="item.show = true" class="button-caret" type="text">
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<el-icon>
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<ele-CaretBottom />
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</el-icon>
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</el-button>
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<el-button v-show="item.show === true" @click="item.show = false" class="button-caret" type="text">
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<el-icon>
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<ele-CaretTop />
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</el-icon>
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</el-button>
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</template>
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<div v-show="item.show">
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<div class="flex-warp">
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<el-form-item label="期数" prop="periodId">
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<el-select class="m-2" placeholder="选择期数" filterable v-model="props.periodId" @change="onCheckPeriodId">
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<el-option v-for="item in unique(battlePassConfig)" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" />
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</el-select>
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</el-form-item>
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<el-form-item label="时间" prop="beginTime">
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<el-date-picker
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id="dateTime"
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type="daterange"
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size="default"
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v-model="props.times"
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placeholder="开始时间"
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format="YYYY-MM-DD"
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value-format="x"
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:disabled-date="disabledDate"
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/>
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</el-form-item>
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<el-tooltip :content="query.serverIds.length == 0 ? '勾选下表可✔选项,选择服务器以激活按钮' : '发布'" placement="top" effect="dark">
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<el-button size="default" class="ml10" @click="onSubmit" :disabled="query.serverIds.length == 0">
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<el-icon>
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<ele-Promotion />
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</el-icon>
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发布
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</el-button>
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</el-tooltip>
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</div>
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<el-divider />
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<div class="flex-warp">
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<el-form-item prop="periodId" label="显示期数">
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<el-select size="default" placeholder="请选择显示期数" filterable v-model="query.periodId" @change="getProp">
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<el-option label="全部" value="" />
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<el-option v-for="item in unique()" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" />
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</el-select>
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</el-form-item>
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<el-form-item prop="showOnly" label="显示全服">
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<el-switch v-model="query.showOnly" class="ml-2" inline-prompt active-text="是" inactive-text="否" @change="getProp" />
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</el-form-item>
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</div>
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<div class="flex-warp">
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<el-table ref="tableRef" :data="tableData.data" :span-method="objectSpanMethod" border @selection-change="handleSelectionChange">
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<el-table-column prop="platform" label="平台" width="75">
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<template #default="scope">
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<div v-if="scope.row.sort == 0">其他</div>
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<div v-else-if="scope.row.sort == 1">ios</div>
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<div v-else-if="scope.row.sort == 2">官服</div>
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<div v-else-if="scope.row.sort == 3">渠道</div>
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<div v-else>其他</div>
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</template>
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</el-table-column>
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<el-table-column prop="area" label="区服编号" width="95">
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<template #default="scope"> {{ scope.row.area }}区</template>
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</el-table-column>
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<el-table-column prop="name" label="服务器名称" width="200">
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<template #default="scope">
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<el-button type="text" style="color: #5f6165" @click="openDialog(scope.row)">{{ scope.row.name }} </el-button>
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</template>
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</el-table-column>
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<el-table-column prop="PeriodId" label="当前期数" width="95">
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<template #default="scope">
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<div v-if="scope.row.PeriodId">{{ scope.row.PeriodId }}期</div>
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<div v-else-if="ignoreSelectList.includes(scope.row.id) && query.periodId">{{ query.periodId }}期</div>
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</template>
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</el-table-column>
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<el-table-column prop="State" label="状态" width="100">
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<template #default="scope">
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<div v-if="scope.row.State == 2" style="color: red">关闭</div>
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<div v-else-if="scope.row.State == 3">永久关闭</div>
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<div v-else-if="scope.row.BeginTime > Date.now() / 1000" style="color: #66b7cf">未开启</div>
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<div v-else-if="scope.row.State == 1" style="color: green">开启</div>
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<div v-else>
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{{ scope.row.State }}
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<div v-if="ignoreSelectList.includes(scope.row.id) && query.periodId">永久关闭</div>
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</div>
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</template>
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</el-table-column>
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<el-table-column prop="BeginTimeStr" label="开始时间" width="200">
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<template #default="scope">
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<div v-if="!!listVisible && scope.row.id == tableData.edit.id && tableData.edit.BeginTime > Date.now()">
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<el-date-picker
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style="width: 180px"
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type="date"
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size="default"
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v-model="tableData.edit.BeginTime"
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placeholder="开始时间"
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format="YYYY-MM-DD"
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value-format="x"
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:disabled-date="disabledDate"
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/>
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</div>
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<div v-else>
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{{ scope.row.BeginTimeStr }}
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</div>
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</template>
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</el-table-column>
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<el-table-column prop="EndTimeStr" label="结束时间" width="200">
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<template #default="scope">
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<div v-if="!!listVisible && scope.row.id == tableData.edit.id">
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<el-date-picker
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style="width: 180px"
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type="date"
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size="default"
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v-model="tableData.edit.EndTime"
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placeholder="开始时间"
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format="YYYY-MM-DD"
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value-format="x"
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:disabled-date="disabledDate"
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/>
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</div>
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<div v-else>
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{{ scope.row.EndTimeStr }}
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</div>
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</template>
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</el-table-column>
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<el-table-column type="selection" width="50" :selectable="selectable" />
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<el-table-column prop="" label="开关" width="200">
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<template #default="scope">
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<div v-if="!!listVisible && scope.row.id == tableData.edit.id">
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<el-button
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type="success"
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v-if="1 != tableData.edit.State"
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@click="onUpdate1({ State: 1, Id: scope.row.StringId, PeriodId: scope.row.PeriodId })"
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>
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开启
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</el-button>
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<el-button
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type="danger"
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v-if="2 != tableData.edit.State"
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@click="onUpdate1({ State: 2, Id: scope.row.StringId, PeriodId: scope.row.PeriodId })"
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>
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关闭
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</el-button>
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<el-button
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type="info"
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v-if="3 != tableData.edit.State"
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@click="onUpdate1({ State: 3, Id: scope.row.StringId, PeriodId: scope.row.PeriodId })"
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>
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永久关闭
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</el-button>
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</div>
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</template>
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</el-table-column>
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<el-table-column prop="" label="操作" width="200">
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<template #default="scope">
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<div v-if="!!listVisible && scope.row.id == tableData.edit.id">
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<el-button type="primary" @click="onUpdate(1)">确认</el-button>
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<el-button @click="onClose(1)">取消</el-button>
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</div>
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<div v-else>
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<el-button size="small" class="ml10" @click="onEdit(scope.row)"> 修改</el-button>
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</div>
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</template>
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</el-table-column>
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</el-table>
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</div>
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</div>
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</el-card>
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</el-form>
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<EditConfig ref="listDicRef" @countList="getProp" />
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, onMounted, reactive, ref, toRefs } from 'vue';
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import { gameGMCheckPeriodIdBattlePass, gameGMGetBattlePass, gameGMInsertBattlePass, gameGMUpdateBattlePass } from '/@/api/game/gameConfig';
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import BattlePassConfigCategory from '/@/api/config/BattlePassConfigCategory.json';
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import BattlePassLvConfigCategory from '/@/api/config/BattlePassLvConfigCategory.json';
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import BattlePassTaskConfigCategory from '/@/api/config/BattlePassTaskConfigCategory.json';
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import { ElLoading, ElMessage } from 'element-plus';
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import { uniquePeriodId, zeroFill } from '/@/utils/utils';
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import { serverList } from '/@/utils/game';
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import { showCountdownConfirm } from '/@/utils/countdownMsg';
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import { BATTLE_PASS } from '/@/api/common/consts';
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import EditConfig from '/@/views/serverBattlePass/update/component/listConfig.vue';
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interface Props {
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id: string;
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periodId: string;
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beginTime: number;
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endTime: number;
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times: number[];
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}
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interface TableDataState {
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props: Props;
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query: object;
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tableData: { data: object[]; list: object[]; edit: object };
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battlePassList: object[];
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ignoreSelectList: object[];
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listVisible: boolean;
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check: boolean;
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lastDate: number;
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curDate: number;
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selectModel: string;
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battlePassConfig: object;
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servers: object;
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}
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interface SpanMethodProps {
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row: object;
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column: object;
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rowIndex: number;
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columnIndex: number;
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}
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export default defineComponent({
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|
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name: 'apiV1ServerBattlePass',
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components: { EditConfig },
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|
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setup: function () {
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const tableRef = ref();
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const listDicRef = ref();
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|
let date = new Date();
|
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|
let getBeginTime = (date: number) => {
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return new Date(date + 24 * 60 * 60 * 1000).setHours(0, 0, 0);
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};
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let getEndTime = (date: number) => {
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return new Date(date + 21 * 24 * 60 * 60 * 1000).setHours(0, 0, 0);
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|
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};
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|
|
const state = reactive<TableDataState>({
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|
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|
|
lastDate: 0,
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|
|
curDate: 0,
|
|
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|
|
check: false,
|
|
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|
|
item: { topShow: true, show: true, giftShow: true },
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|
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|
|
query: {
|
|
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|
|
serverIds: [],
|
|
|
|
|
periodId: '',
|
|
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|
|
showOnly: true,
|
|
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|
|
},
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|
|
|
|
props: {
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|
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|
|
id: '',
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|
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|
|
periodId: BattlePassConfigCategory[0].PeriodId,
|
|
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|
|
beginTime: getBeginTime(date.getTime()),
|
|
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|
|
endTime: getEndTime(date.getTime()),
|
|
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|
|
times: [getBeginTime(date.getTime()), getEndTime(date.getTime())],
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|
|
|
|
},
|
|
|
|
|
tableData: { data: [], list: [], edit: {} },
|
|
|
|
|
battlePassList: [],
|
|
|
|
|
ignoreSelectList: [],
|
|
|
|
|
battlePassConfig: BattlePassConfigCategory,
|
|
|
|
|
listVisible: false,
|
|
|
|
|
selectModel: '',
|
|
|
|
|
servers: [],
|
|
|
|
|
closeColor: BATTLE_PASS.Close,
|
|
|
|
|
openColor: BATTLE_PASS.Open,
|
|
|
|
|
unopenedColor: BATTLE_PASS.Unopened,
|
|
|
|
|
permanentClosed: BATTLE_PASS.PermanentClosed,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const onCheckPeriodId = () => {
|
|
|
|
|
const loading = ElLoading.service({
|
|
|
|
|
lock: true,
|
|
|
|
|
text: 'Loading',
|
|
|
|
|
background: 'rgba(0, 0, 0, 0.7)',
|
|
|
|
|
});
|
|
|
|
|
|
|
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|
|
state.tableData.list = [];
|
|
|
|
|
gameGMCheckPeriodIdBattlePass({ periodId: state.props.periodId })
|
|
|
|
|
.then((res) => {
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|
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|
|
console.log('gameGMGetBattlePass: ', res);
|
|
|
|
|
if (res.code != 0 || !res.data || !res.data.list) {
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|
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|
|
return;
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|
|
|
|
}
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|
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|
|
state.tableData.list = res.data.list;
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|
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|
|
state.ignoreSelectList = state.tableData.list
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|
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|
|
.filter((r) => r.PeriodId == state.props.periodId || (r.PeriodId > state.props.periodId && r.BeginTime < Date.now() / 1000))
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|
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|
|
.map((item) => item.Server);
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|
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|
|
console.log('state.ignoreSelectList: ', state.ignoreSelectList);
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|
|
})
|
|
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|
|
.finally(() => {
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|
|
loading.close();
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|
|
});
|
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|
};
|
|
|
|
|
const onSubmit = () => {
|
|
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|
|
console.log('state.props:', state.props);
|
|
|
|
|
if (!state.props.times[0] || !state.props.times[1]) {
|
|
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|
|
ElMessage.error('有未配置完成的部分1,请检查!');
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|
|
return;
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|
|
}
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|
|
let lvConfigs = BattlePassLvConfigCategory.filter((r) => r.PeriodId == state.props.periodId);
|
|
|
|
|
if (lvConfigs.length === 0) {
|
|
|
|
|
ElMessage.error('配置表【BattlePassLvConfig】,期数【' + state.props.periodId + '期】未配置奖励,请检查!');
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
let taskConfigs = BattlePassTaskConfigCategory.filter((r) => r.PeriodId == state.props.periodId);
|
|
|
|
|
if (taskConfigs.length === 0) {
|
|
|
|
|
ElMessage.error('配置表【BattlePassTaskConfig】,期数【' + state.props.periodId + '期】未配置奖励,请检查!');
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const loading = ElLoading.service({
|
|
|
|
|
lock: true,
|
|
|
|
|
text: 'Loading',
|
|
|
|
|
background: 'rgba(0, 0, 0, 0.7)',
|
|
|
|
|
});
|
|
|
|
|
state.tableData.total = state.query.serverIds.length;
|
|
|
|
|
for (let i in state.query.serverIds) {
|
|
|
|
|
let monthly = onState();
|
|
|
|
|
monthly.Server = state.query.serverIds[i];
|
|
|
|
|
console.log('monthly1:', monthly);
|
|
|
|
|
insertData(loading, monthly);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
const insertData = (loading, monthly) => {
|
|
|
|
|
gameGMInsertBattlePass(monthly)
|
|
|
|
|
.then(() => {
|
|
|
|
|
ElMessage.success(monthly.Server + '区活动更新成功');
|
|
|
|
|
state.check = false;
|
|
|
|
|
})
|
|
|
|
|
.finally(() => {
|
|
|
|
|
loading.close();
|
|
|
|
|
state.tableData.total--;
|
|
|
|
|
if (state.tableData.total == 0) {
|
|
|
|
|
getProp();
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
onMounted(() => {
|
|
|
|
|
state.props.id = '';
|
|
|
|
|
state.rows = {};
|
|
|
|
|
serverList().then((res) => {
|
|
|
|
|
state.servers = res;
|
|
|
|
|
console.log('serverList:', res);
|
|
|
|
|
getProp();
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
const onState = () => {
|
|
|
|
|
let data = {
|
|
|
|
|
BeginTime: Math.floor(state.props.times[0] / 1000),
|
|
|
|
|
EndTime: Math.floor(state.props.times[1] / 1000),
|
|
|
|
|
Server: '',
|
|
|
|
|
State: 1,
|
|
|
|
|
PeriodId: state.props.periodId,
|
|
|
|
|
};
|
|
|
|
|
console.log('data: ', data);
|
|
|
|
|
return data;
|
|
|
|
|
};
|
|
|
|
|
const getProp = () => {
|
|
|
|
|
const loading = ElLoading.service({
|
|
|
|
|
lock: true,
|
|
|
|
|
text: 'Loading',
|
|
|
|
|
background: 'rgba(0, 0, 0, 0.7)',
|
|
|
|
|
});
|
|
|
|
|
state.tableData.data = [];
|
|
|
|
|
gameGMGetBattlePass({ periodId: state.query.periodId })
|
|
|
|
|
.then((res) => {
|
|
|
|
|
console.log('gameGMGetBattlePass: ', res);
|
|
|
|
|
if (res.code != 0 || !res.data) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
onCheckPeriodId();
|
|
|
|
|
let now = new Date().getTime() / 1000;
|
|
|
|
|
console.log('gameGMGetBattlePass: time ', now);
|
|
|
|
|
if (!res.data.list) {
|
|
|
|
|
res.data.list = [];
|
|
|
|
|
}
|
|
|
|
|
res.data.list.sort((a, b) => {
|
|
|
|
|
return b.BeginTime - a.BeginTime;
|
|
|
|
|
});
|
|
|
|
|
if (!state.query.periodId) {
|
|
|
|
|
for (let i in state.servers) {
|
|
|
|
|
let battle = res.data.list.filter((r) => r.Server == state.servers[i].id && r.BeginTime <= now);
|
|
|
|
|
if (battle) {
|
|
|
|
|
battle.sort((a, b) => {
|
|
|
|
|
return b.PeriodId - a.PeriodId;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
let data = {
|
|
|
|
|
id: state.servers[i].id,
|
|
|
|
|
name: state.servers[i].name,
|
|
|
|
|
area: state.servers[i].area,
|
|
|
|
|
sort: state.servers[i].sort,
|
|
|
|
|
};
|
|
|
|
|
if (battle && battle.length > 0) {
|
|
|
|
|
data.PeriodId = battle[0].PeriodId;
|
|
|
|
|
data.BeginTimeStr = new Date(battle[0].BeginTime * 1000).toLocaleDateString();
|
|
|
|
|
data.BeginTime = battle[0].BeginTime;
|
|
|
|
|
data.EndTimeStr = new Date(battle[0].EndTime * 1000).toLocaleDateString();
|
|
|
|
|
data.EndTime = battle[0].EndTime;
|
|
|
|
|
data.StringId = battle[0].StringId;
|
|
|
|
|
data.State = battle[0].State;
|
|
|
|
|
data.Server = battle[0].Server;
|
|
|
|
|
} else {
|
|
|
|
|
if (!state.query.showOnly) continue;
|
|
|
|
|
}
|
|
|
|
|
state.tableData.data.push(data);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (let i in state.servers) {
|
|
|
|
|
let battle = res.data.list.find((r) => r.Server == state.servers[i].id && r.PeriodId == state.query.periodId);
|
|
|
|
|
let data = {
|
|
|
|
|
id: state.servers[i].id,
|
|
|
|
|
name: state.servers[i].name,
|
|
|
|
|
area: state.servers[i].area,
|
|
|
|
|
sort: state.servers[i].sort,
|
|
|
|
|
};
|
|
|
|
|
if (battle) {
|
|
|
|
|
data.PeriodId = battle.PeriodId;
|
|
|
|
|
data.BeginTimeStr = new Date(battle.BeginTime * 1000).toLocaleDateString();
|
|
|
|
|
data.BeginTime = battle.BeginTime;
|
|
|
|
|
data.EndTimeStr = new Date(battle.EndTime * 1000).toLocaleDateString();
|
|
|
|
|
data.EndTime = battle.EndTime;
|
|
|
|
|
data.StringId = battle.StringId;
|
|
|
|
|
data.State = battle.State;
|
|
|
|
|
data.Server = battle.Server;
|
|
|
|
|
} else {
|
|
|
|
|
if (!state.query.showOnly) continue;
|
|
|
|
|
}
|
|
|
|
|
state.tableData.data.push(data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state.tableData.data.sort((a, b) => a.sort * 100000 + a.id - (b.sort * 100000 + b.id));
|
|
|
|
|
state.rows = {};
|
|
|
|
|
for (let i in state.tableData.data) {
|
|
|
|
|
let server = state.tableData.data[i];
|
|
|
|
|
if (!state.rows[server.sort]) {
|
|
|
|
|
state.rows[server.sort] = { num: 0, id: server.id };
|
|
|
|
|
}
|
|
|
|
|
state.rows[server.sort].num++;
|
|
|
|
|
if (state.rows[server.sort].id > server.id) {
|
|
|
|
|
state.rows[server.sort].id = server.id;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
console.log('gameGMGetBattlePass: state.tableData.data', state.tableData.data);
|
|
|
|
|
})
|
|
|
|
|
.finally(() => {
|
|
|
|
|
loading.close();
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const unique = () => {
|
|
|
|
|
return uniquePeriodId(BattlePassConfigCategory);
|
|
|
|
|
};
|
|
|
|
|
const objectSpanMethod = ({ row, column, rowIndex, columnIndex }: SpanMethodProps) => {
|
|
|
|
|
if (columnIndex === 0) {
|
|
|
|
|
if (state.rows[row.sort].id == row.id) {
|
|
|
|
|
return {
|
|
|
|
|
rowspan: state.rows[row.sort].num,
|
|
|
|
|
colspan: 1,
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
return {
|
|
|
|
|
rowspan: 0,
|
|
|
|
|
colspan: 0,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
const handleSelectionChange = (selection: any[]) => {
|
|
|
|
|
if (state.ignoreSelectList.length > 0) {
|
|
|
|
|
selection.forEach((item) => {
|
|
|
|
|
if (state.ignoreSelectList.includes(item.id)) {
|
|
|
|
|
tableRef.value!.toggleRowSelection(item, false);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
selection = tableRef.value!.getSelectionRows();
|
|
|
|
|
}
|
|
|
|
|
state.query.serverIds = selection.map((item) => item.id);
|
|
|
|
|
console.log(state.query.serverId, selection);
|
|
|
|
|
};
|
|
|
|
|
const selectable = (row) => !state.ignoreSelectList.includes(row.id);
|
|
|
|
|
const disabledDate = (time) => {
|
|
|
|
|
return time.getTime() < Date.now();
|
|
|
|
|
};
|
|
|
|
|
const onUpdate = () => {
|
|
|
|
|
let data = {
|
|
|
|
|
Id: state.tableData.edit.StringId,
|
|
|
|
|
PeriodId: state.tableData.edit.PeriodId,
|
|
|
|
|
EndTime: Math.floor(state.tableData.edit.EndTime / 1000),
|
|
|
|
|
};
|
|
|
|
|
if (state.tableData.edit.BeginTime > Date.now()) {
|
|
|
|
|
data.BeginTime = Math.floor(state.tableData.edit.BeginTime / 1000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
showCountdownConfirm(
|
|
|
|
|
`此操作将修改:服务器【${state.tableData.edit.name}】第【${state.tableData.edit.PeriodId}】期的时间为[${new Date(
|
|
|
|
|
state.tableData.edit.BeginTime
|
|
|
|
|
).toLocaleDateString()}]-[${new Date(state.tableData.edit.EndTime).toLocaleDateString()}],是否继续?`,
|
|
|
|
|
'提示',
|
|
|
|
|
'确认',
|
|
|
|
|
'取消',
|
|
|
|
|
5
|
|
|
|
|
)
|
|
|
|
|
.then((res) => {
|
|
|
|
|
if (res) {
|
|
|
|
|
update(data);
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
.catch(() => {
|
|
|
|
|
state.listVisible = false;
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
const onUpdate1 = (data) => {
|
|
|
|
|
let confirm = '';
|
|
|
|
|
if (data.State == 1) {
|
|
|
|
|
confirm = `此操作将<span style="color: green">【开启】</span>第${data.PeriodId}期的战令,是否继续?`;
|
|
|
|
|
}
|
|
|
|
|
if (data.State == 2) {
|
|
|
|
|
confirm = `此操作将<span style="color: red">【关闭】</span>第${data.PeriodId}期的战令,是否继续?`;
|
|
|
|
|
}
|
|
|
|
|
if (data.State == 3) {
|
|
|
|
|
confirm = `此操作将<span style="color: grey">【永久关闭】</span>第${data.PeriodId}期的战令,是否继续?`;
|
|
|
|
|
}
|
|
|
|
|
showCountdownConfirm(confirm, '提示', '确认', '取消', 3).then((res) => {
|
|
|
|
|
console.log('showCountdownConfirm: ', res);
|
|
|
|
|
if (res) {
|
|
|
|
|
update(data);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
const update = (data) => {
|
|
|
|
|
gameGMUpdateBattlePass(data).then((response) => {
|
|
|
|
|
console.log(response);
|
|
|
|
|
state.listVisible = false;
|
|
|
|
|
getProp();
|
|
|
|
|
state.tableData.edit = {};
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
const onEdit = (row) => {
|
|
|
|
|
if (!row.StringId) {
|
|
|
|
|
ElMessage.error('未定义数据无法修改,请先发布!');
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (row.State == 3) {
|
|
|
|
|
ElMessage.error('永久关闭后无法修改!');
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
state.tableData.edit = { ...row };
|
|
|
|
|
state.tableData.edit.changeState = 0;
|
|
|
|
|
state.tableData.edit.EndTime = new Date(row.EndTimeStr + ' 00:00:00').getTime();
|
|
|
|
|
state.tableData.edit.BeginTime = new Date(row.BeginTimeStr + ' 00:00:00').getTime();
|
|
|
|
|
state.listVisible = true;
|
|
|
|
|
};
|
|
|
|
|
const onClose = () => {
|
|
|
|
|
state.listVisible = false;
|
|
|
|
|
state.tableData.edit = {};
|
|
|
|
|
};
|
|
|
|
|
const openDialog = (row) => {
|
|
|
|
|
listDicRef.value.openDialog(row.id);
|
|
|
|
|
};
|
|
|
|
|
return {
|
|
|
|
|
listDicRef,
|
|
|
|
|
openDialog,
|
|
|
|
|
onClose,
|
|
|
|
|
onEdit,
|
|
|
|
|
onUpdate1,
|
|
|
|
|
onUpdate,
|
|
|
|
|
disabledDate,
|
|
|
|
|
onCheckPeriodId,
|
|
|
|
|
tableRef,
|
|
|
|
|
insertData,
|
|
|
|
|
selectable,
|
|
|
|
|
handleSelectionChange,
|
|
|
|
|
objectSpanMethod,
|
|
|
|
|
onSubmit,
|
|
|
|
|
unique,
|
|
|
|
|
getProp,
|
|
|
|
|
zeroFill,
|
|
|
|
|
...toRefs(state),
|
|
|
|
|
};
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<style scoped lang="scss">
|
|
|
|
|
::v-deep .el-table .el-table__cell {
|
|
|
|
|
padding: 5px;
|
|
|
|
|
}
|
|
|
|
|
</style>
|