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158 lines
4.4 KiB
158 lines
4.4 KiB
3 years ago
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<template>
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<div class="game-order-count-container">
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<el-card shadow="hover">
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<div class="system-user-search mb15">
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<el-form :inline="true">
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<el-form-item label="充值金额">
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<el-input size="default" v-model="tableData.param.amount" placeholder="请输金额" class="input-with-select" clearable>
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<template #prepend>
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<el-select v-model="tableData.param.compareType" class="m-2" placeholder="" size="default" style="width: 60px">
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<el-option v-for="item in tableData.compareType" :key="item.value" :label="item.label"
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:value="item.value"/>
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</el-select>
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</template>
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</el-input>
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</el-form-item>
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<el-form-item label="性别">
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<el-radio-group v-model="tableData.param.gender">
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<el-radio :label=1>男</el-radio>
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<el-radio :label=2>女</el-radio>
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</el-radio-group>
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</el-form-item>
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<el-form-item>
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<el-button size="default" type="primary" class="ml10" @click="countList">
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<el-icon>
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<ele-Search/>
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</el-icon>
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查询
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</el-button>
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</el-form-item>
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</el-form>
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</div>
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<el-table :data="tableData.data" style="width: 100%">
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<el-table-column type="index" label="序号" width="60"/>
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<el-table-column prop="server" label="区服" show-overflow-tooltip></el-table-column>
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<el-table-column prop="num" label="充值人数" show-overflow-tooltip></el-table-column>
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<el-table-column prop="times" label="充值笔数" show-overflow-tooltip></el-table-column>
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<el-table-column prop="allMoney" label="充值金额" show-overflow-tooltip></el-table-column>
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<el-table-column prop="totalNum" label="总充值人数" show-overflow-tooltip></el-table-column>
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<el-table-column prop="totalTimes" label="总充值笔数" show-overflow-tooltip></el-table-column>
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<el-table-column prop="totalMoney" label="总金额" show-overflow-tooltip></el-table-column>
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</el-table>
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</el-card>
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<EditRole ref="editRoleRef" @getRoleList="countList"/>
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</div>
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</template>
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<script lang="ts">
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import {toRefs, reactive, onMounted, defineComponent} from 'vue';
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//import { ElMessageBox, ElMessage } from 'element-plus';
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import {gameRoleList} from "/@/api/game";
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// 定义接口来定义对象的类型
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interface TableData {
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serverId: number;
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num: number;
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times: number;
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allMoney: number;
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totalNum: number;
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totalTimes: number;
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totalMoney: number;
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}
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interface TableDataState {
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tableData: {
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data: Array<TableData>;
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param: {
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amount: number;
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compareType: number;
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gender: number;
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lowAge: number;
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upAge: number;
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serverId: number;
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}
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compareType: object
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};
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}
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export default defineComponent({
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name: 'apiV1SystemRoleList',
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setup() {
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const state = reactive<TableDataState>({
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tableData: {
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data: [],
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param: {
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amount: 0,
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compareType: 0,
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gender: 0,
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lowAge: 0,
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upAge: 0,
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serverId: 0,
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},
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compareType: [
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{
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value: 1,
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label: '=',
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}, {
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value: 2,
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label: '<=',
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},
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{
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value: 3,
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label: '<',
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},
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{
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value: 4,
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label: '>',
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},
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{
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value: 5,
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label: '>=',
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}
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]
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},
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});
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// 初始化表格数据
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// const initTableData = () => {
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// roleList()
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// };
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const countList = () => {
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const data: Array<TableData> = [];
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gameRoleList(state.tableData.param).then(res => {
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const list = res.data.list ?? []
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list.map((item: TableData) => {
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data.push({
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serverId: item.serverId,
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num: item.num,
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times: item.times,
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allMoney: item.allMoney,
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totalMoney: item.totalMoney,
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totalNum: item.totalNum,
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totalTimes: item.totalTimes,
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});
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})
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state.tableData.data = data;
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})
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};
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onMounted(() => {
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// initTableData();
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});
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return {
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//onHandleSizeChange,
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//onHandleCurrentChange,
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countList,
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...toRefs(state),
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};
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},
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});
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</script>
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