桃源记客服系统前端
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<template>
<div class="system-edit-post-container">
<el-form size="default" label-width="80px">
<el-card shadow="hover" header="战令配置">
<template #header>
战令配置
<el-button v-show="item.show === false" @click="item.show = true" class="button-caret" type="text">
<el-icon>
<ele-CaretBottom />
</el-icon>
</el-button>
<el-button v-show="item.show === true" @click="item.show = false" class="button-caret" type="text">
<el-icon>
<ele-CaretTop />
</el-icon>
</el-button>
</template>
<div v-show="item.show">
<div class="flex-warp">
<el-form-item label="期数" prop="periodId">
<el-select class="m-2" placeholder="选择期数" filterable v-model="props.periodId">
<el-option v-for="item in unique(battlePassConfig)" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" />
</el-select>
</el-form-item>
<el-form-item label="开始时间" prop="beginTime">
<el-date-picker type="date" size="default" v-model="props.beginTime" placeholder="开始时间" format="YYYY-MM-DD" value-format="x" />
</el-form-item>
<el-form-item label="结束时间" prop="endTime">
<el-date-picker type="date" size="default" v-model="props.endTime" placeholder="结束时间" format="YYYY-MM-DD" value-format="x" />
</el-form-item>
<el-button size="default" :type="checkTimeColor" :disabled="query.serverIds.length == 0" class="ml10" @click="onCheckTime">
<div v-if="checkTime === 1">
<el-icon>
<ele-Check />
</el-icon>
</div>
<div v-else-if="checkTime === 2">
<el-icon>
<ele-Close />
</el-icon>
</div>
检查时间
</el-button>
<el-button size="default" class="ml10" @click="onSubmit" :disabled="query.serverIds.length == 0 || checkTime != 1">
<div v-if="checkTime === 1">
<el-icon>
<ele-Check />
</el-icon>
</div>
<div v-else-if="checkTime === 2">
<el-icon>
<ele-Close />
</el-icon>
</div>
<el-icon>
<ele-Promotion />
</el-icon>
发布
</el-button>
</div>
<div class="flex-warp">
<el-form-item prop="periodId" label="显示期数">
<el-select size="default" placeholder="请选择显示期数" filterable v-model="query.periodId" @change="getProp">
<el-option label="全部" value="" />
<el-option v-for="item in unique(battlePassConfig)" :key="item.PeriodId" :label="item.PeriodId + '期'" :value="item.PeriodId" />
</el-select>
</el-form-item>
</div>
<div class="flex-warp">
<el-table
ref="tableRef"
:data="servers"
:span-method="objectSpanMethod"
style="width: 100%"
stripe
border
@selection-change="handleSelectionChange"
row-key="id"
>
<el-table-column prop="platform" label="平台" show-overflow-tooltip width="80">
<template #default="scope">
<div v-if="scope.row.sort == 0">其他</div>
<div v-else-if="scope.row.sort == 1">ios</div>
<div v-else-if="scope.row.sort == 2">官服</div>
<div v-else-if="scope.row.sort == 3">渠道</div>
<div v-else>其他</div>
</template>
</el-table-column>
<el-table-column prop="area" label="区服编号" width="85">
<template #default="scope"> {{ scope.row.area }}</template>
</el-table-column>
<el-table-column prop="name" label="服务器名称" show-overflow-tooltip width="200" />
<el-table-column prop="periodId" label="当前期数" show-overflow-tooltip width="85" />
<el-table-column prop="state" label="状态" show-overflow-tooltip width="100" />
<el-table-column prop="StartTime" label="开始时间" show-overflow-tooltip width="200" />
<el-table-column prop="EndTime" label="结束时间" show-overflow-tooltip width="200" />
<el-table-column type="selection" width="55" :selectable="selectable" />
<el-table-column prop="" label="开关" show-overflow-tooltip width="100" />
<el-table-column prop="" label="操作" width="100">
<template #default="scope">
<el-button size="default" class="ml10" @click="onUpdate(scope.row)"> 修改</el-button>
</template>
</el-table-column>
</el-table>
</div>
</div>
</el-card>
</el-form>
</div>
</template>
<script lang="ts">
import { defineComponent, onMounted, reactive, ref, toRefs, unref } from 'vue';
import { gameGMCheckBattlePassCheck, gameGMGetBattlePass, gameGMInsertBattlePass } from '/@/api/game/gameConfig';
import BattlePassConfigCategory from '/@/api/config/BattlePassConfigCategory.json';
import { ElLoading, ElMessage } from 'element-plus';
import type { TableInstance } from 'element-plus';
import { uniquePeriodId, zeroFill } from '/@/utils/utils';
import { serverList } from '/@/utils/game';
interface Props {
id: string;
periodId: string;
beginTime: number;
endTime: number;
}
interface TableDataState {
props: Props;
query: object;
battlePassList: object[];
centerDialogVisible: boolean;
checkTime: number;
checkTimeColor: string;
check: boolean;
lastDate: number;
curDate: number;
selectModel: string;
battlePassConfig: object;
servers: object;
}
interface SpanMethodProps {
row: object;
column: object;
rowIndex: number;
columnIndex: number;
}
export default defineComponent({
name: 'systemServerBattlePassUpdate',
setup: function () {
const formRef = ref<HTMLElement | null>(null);
const tableRef = ref();
let date = new Date();
let getBeginTime = (date: number) => {
return new Date(date).setHours(0, 0, 0);
};
let getEndTime = (date: number) => {
return new Date(date + 20 * 24 * 60 * 60 * 1000).setHours(0, 0, 0);
};
const state = reactive<TableDataState>({
lastDate: 0,
curDate: 0,
check: false,
item: { topShow: true, show: true, giftShow: true },
query: {
serverIds: [],
periodId: '',
},
props: {
id: '',
periodId: BattlePassConfigCategory[0].PeriodId,
beginTime: getBeginTime(date.getTime()),
endTime: getEndTime(date.getTime()),
},
battlePass: [],
battlePassConfig: BattlePassConfigCategory,
centerDialogVisible: false,
checkTime: 0,
checkTimeColor: 'primary',
selectModel: '',
servers: [],
});
const onCheckTime = () => {
if (!state.props.beginTime || !state.props.endTime) {
ElMessage.error('活动时间未填写完整');
return;
}
let now = new Date();
if (new Date(state.props.endTime) < now) {
ElMessage.error('结束时间小于当前时间,请检查!');
return;
}
if (new Date(state.props.endTime) < new Date(state.props.beginTime)) {
ElMessage.error('结束时间小于开始时间,请检查!');
return;
}
if (state.query.serverIds.length == 0) {
ElMessage.error('未选择服务器,请检查!');
return;
}
const loading = ElLoading.service({
lock: true,
text: 'Loading',
background: 'rgba(0, 0, 0, 0.7)',
});
console.log(state.query.serverIds);
for (let i in state.query.serverIds) {
let data = {
BeginTime: state.props.beginTime,
EndTime: state.props.endTime,
Server: state.query.serverIds[i],
PeriodId: state.props.periodId,
};
onCheck(loading, data);
}
if (state.checkTime != 0) {
state.checkTime = 2;
}
};
const onCheck = (loading, data) => {
gameGMCheckBattlePassCheck(data)
.then((res) => {
console.log('onCheckTime:', res);
if (!res || Number(res.code) != 0 || !res.data || res.data.total > 0) {
loading.close();
// state.checkTime = 2;
state.checkTimeColor = 'danger';
ElMessage.error('活动时间重合');
console.log(tableRef.value);
var value = state.servers.find((r) => r.Id == data.Server);
tableRef.value.toggleRowSelection(value, false);
state.query.serverIds.splice(state.query.serverIds.indexOf(data.Server), 1);
return;
}
loading.close();
state.checkTime = 1;
state.checkTimeColor = 'primary';
ElMessage.success('验证通过');
})
.catch(() => {
loading.close();
state.checkTimeColor = 'danger';
console.log(tableRef);
var value = state.servers.find((r) => r.Id == data.Server);
tableRef.value.toggleRowSelection(value, false);
state.query.serverIds.splice(state.query.serverIds.indexOf(data.Server), 1);
});
};
const onSubmit = () => {
const loading = ElLoading.service({
lock: true,
text: 'Loading',
background: 'rgba(0, 0, 0, 0.7)',
});
state.centerDialogVisible = false;
const formWrap = unref(formRef) as any;
if (!formWrap) return;
formWrap.validate((valid: boolean) => {
console.log('monthly:', valid, state.props);
if (!valid) {
ElMessage.error('有未配置完成的部分,请检查!');
return;
}
let monthly = onState();
console.log('monthly0:', monthly);
if (!monthly.BeginTime || !monthly.EndTime) {
ElMessage.error('有未配置完成的部分1,请检查!');
return;
}
console.log('monthly1:', monthly);
gameGMInsertBattlePass(monthly)
.then(() => {
ElMessage.success('活动更新成功');
state.check = false;
})
.finally(() => {
loading.close();
});
});
};
onMounted(() => {
state.props.id = '';
state.rows = {};
serverList().then((res) => {
state.servers = res;
for (let i in state.servers) {
let server = state.servers[i];
if (!state.rows[server.sort]) {
state.rows[server.sort] = { num: 0, id: server.id };
}
state.rows[server.sort].num++;
if (state.rows[server.sort].id > server.id) {
state.rows[server.sort].id = server.id;
}
}
console.log('serverList:', res);
});
getProp();
});
const onState = () => {
let data = {
BeginTime: state.props.beginTime,
EndTime: state.props.endTime,
serverIds: state.query.serverIds,
PeriodId: state.props.periodId,
};
console.log('data: ', data);
return data;
};
const getProp = () => {
const loading = ElLoading.service({
lock: true,
text: 'Loading',
background: 'rgba(0, 0, 0, 0.7)',
});
gameGMGetBattlePass({ periodId: state.query.periodId })
.then((res) => {
console.log('gameGMGetBattlePass: ', res);
if (res.code == 0 && res.data && res.data.list) {
}
})
.finally(() => {
loading.close();
});
};
const unique = (arr) => {
return uniquePeriodId(arr);
};
const objectSpanMethod = ({ row, column, rowIndex, columnIndex }: SpanMethodProps) => {
if (columnIndex === 0) {
if (state.rows[row.sort].id == row.id) {
return {
rowspan: state.rows[row.sort].num,
colspan: 1,
};
} else {
return {
rowspan: 0,
colspan: 0,
};
}
}
};
const handleSelectionChange = (selection: any[]) => {
state.checkTime = 0;
state.query.serverIds = selection.map((item) => item.id);
console.log(state.query.serverId, selection);
};
// const getSelectionRows = (selection: any[]) => {
// state.checkTime = 0;
// state.query.serverIds = selection.map((item) => item.id);
// console.log(state.query.serverId, selection);
// };
const selectable = (row) => ![].includes(row.id);
return {
selectable,
handleSelectionChange,
objectSpanMethod,
onSubmit,
formRef,
unique,
onCheckTime,
getProp,
zeroFill,
...toRefs(state),
};
},
});
</script>
<style scoped lang="scss">
.table-item {
margin-top: 10px;
margin-bottom: -10px;
}
.box-card .el-card__header {
background-color: #409eff;
color: #fff;
}
::v-deep .el-table--striped .el-table__body tr.el-table__row--striped td {
background: #f0ffd5;
}
.warning-row {
background: #f0ffd5ff;
}
.white-row {
background: #ffffff;
}
::v-deep .warning-row .el-table__body tr {
background-color: #f0ffd5ff;
}
::v-deep .warning-row .el-table--enable-row-hover .el-table__body tr:hover > td {
background-color: inherit;
}
::v-deep .warning-row .el-table__cell {
background-color: #f0ffd5ff;
}
</style>