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// ==========================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GameRechargeCopy1Dao is the data access object for table game_recharge_copy1.
type GameRechargeCopy1Dao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns GameRechargeCopy1Columns // columns contains all the column names of Table for convenient usage.
}
// GameRechargeCopy1Columns defines and stores column names for table game_recharge_copy1.
type GameRechargeCopy1Columns struct {
Id string //
UnitId string // 账号
Channel string // 渠道
Server string // 区服
Amount string // 充值金额
CreateTime string // 记录创建时间
ExternalCreateTime string // 订单创建时间
PayTime string // 订单支付时间
Status string // 订单状态:1-创建, 2-成功, 3-失效, 100-失败,
Config string // 配置Id
TradeNo string // 游戏方订单号
ExternalTradeNo string // 第三方订单号
TradeStatus string // 第三方订单状态
BuyerId string //
Platform string // 充值平台
Remark string // 手动修改成功理由
}
// gameRechargeCopy1Columns holds the columns for table game_recharge_copy1.
var gameRechargeCopy1Columns = GameRechargeCopy1Columns{
Id: "id",
UnitId: "unitId",
Channel: "channel",
Server: "server",
Amount: "amount",
CreateTime: "createTime",
ExternalCreateTime: "externalCreateTime",
PayTime: "payTime",
Status: "status",
Config: "config",
TradeNo: "tradeNo",
ExternalTradeNo: "externalTradeNo",
TradeStatus: "tradeStatus",
BuyerId: "buyerId",
Platform: "platform",
Remark: "remark",
}
// NewGameRechargeCopy1Dao creates and returns a new DAO object for table data access.
func NewGameRechargeCopy1Dao() *GameRechargeCopy1Dao {
return &GameRechargeCopy1Dao{
group: "default",
table: "game_recharge_copy1",
columns: gameRechargeCopy1Columns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *GameRechargeCopy1Dao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *GameRechargeCopy1Dao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *GameRechargeCopy1Dao) Columns() GameRechargeCopy1Columns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *GameRechargeCopy1Dao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *GameRechargeCopy1Dao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *GameRechargeCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}