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package serviceGame
import (
"context"
"errors"
"fmt"
"github.com/gogf/gf/v2/encoding/gcharset"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"log"
"strings"
"tyj_admin/api/v1/game"
"tyj_admin/internal/consts"
"tyj_admin/internal/dao"
"tyj_admin/internal/model/entity"
"tyj_admin/internal/service"
"tyj_admin/internal/serviceGame/internal"
"tyj_admin/library/libUtils"
"tyj_admin/library/liberr"
"tyj_admin/utils"
)
type IGameLoginUrl interface {
GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error)
GetServerConfigGeneral(ctx context.Context, req *game.GetServerConfigGeneralReq) (res *game.GetServerConfigGeneralRes, err error)
AddServerConfigGeneral(ctx context.Context, req *game.AddServerConfigGeneralReq) (res *game.AddServerConfigGeneralRes, err error)
GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error)
AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error)
DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error)
GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error)
ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error)
GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error)
AddServerConfig(ctx context.Context, req *game.AddServerConfigReq) (res *game.AddServerConfigRes, err error)
GetRouter(ctx context.Context, req *game.GetRouterReq) (res *game.GetRouterRes, err error)
GetServerVersionList(ctx context.Context, req *game.GetServerVersionListReq) (res *game.GetServerVersionListRes, err error)
UpdateRouter(ctx context.Context, req *game.AddRouterReq) (res *game.AddRouterRes, err error)
ServerUpdateMsg(ctx context.Context, req *game.ServerUpdateMsgReq) (res *game.ServerUpdateMsgRes, err error)
ServerReloadDll(ctx context.Context, req *game.ServerReloadDllReq) (res *game.ServerReloadDllRes, err error)
}
type gameLoginUrlImpl struct {
}
var gameLoginUrlService = gameLoginUrlImpl{}
func GameLoginUrl() IGameLoginUrl {
return &gameLoginUrlService
}
func (c *gameLoginUrlImpl) GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetLoginUrlRes)
model := dao.GameLoginUrl.Ctx(ctx)
res.Total, err = model.Count()
liberr.ErrIsNil(ctx, err, "mysql err")
model = model.Page(req.PageNum, req.PageSize)
err = model.Scan(&res.LoginUrlList)
//service.Email().SendEmail(ctx, &system.SendEmailReq{})
})
return
}
func (c *gameLoginUrlImpl) GetServerConfigGeneral(ctx context.Context, req *game.GetServerConfigGeneralReq) (res *game.GetServerConfigGeneralRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetServerConfigGeneralRes)
err = dao.GameServerJsonGeneral.Ctx(ctx).Scan(&res.List)
liberr.ErrIsNil(ctx, err, "mysql err")
})
return
}
func (c *gameLoginUrlImpl) AddServerConfigGeneral(ctx context.Context, req *game.AddServerConfigGeneralReq) (res *game.AddServerConfigGeneralRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.AddServerConfigGeneralRes)
_, err = dao.GameServerJsonGeneral.Ctx(ctx).Where("id=?", req.Id).Update(g.Map{
dao.GameServerJsonGeneral.Columns().BackstageRechargeUrl: req.BackstageRechargeUrl,
dao.GameServerJsonGeneral.Columns().IdentityCheckAddress: req.IdentityCheckAddress,
dao.GameServerJsonGeneral.Columns().UniqueAddress: req.UniqueAddress,
dao.GameServerJsonGeneral.Columns().RechargeWhiteListIps: req.RechargeWhiteListIps,
dao.GameServerJsonGeneral.Columns().GmWhiteListUrl: req.GmWhiteListUrl,
dao.GameServerJsonGeneral.Columns().SdkAddress: req.SdkAddress,
})
liberr.ErrIsNil(ctx, err, "mysql err")
})
return
}
func (c *gameLoginUrlImpl) GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetAllLoginUrlRes)
res.LoginUrlList = internal.ServerList
})
return
}
func (c *gameLoginUrlImpl) AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) {
res = new(game.AddLoginUrlRes)
err = g.Try(ctx, func(ctx context.Context) {
server := []entity.GameLoginUrl{}
model := dao.GameLoginUrl.Ctx(ctx)
model.WherePri(req.Id).Scan(&server)
if len(server) > 0 {
data := g.Map{
dao.GameLoginUrl.Columns().Id: req.Id,
}
if req.IsNew != "" {
data[dao.GameLoginUrl.Columns().IsNew] = req.IsNew
}
if req.Recommend != "" {
data[dao.GameLoginUrl.Columns().Recommend] = req.Recommend
}
if req.State != "" {
data[dao.GameLoginUrl.Columns().State] = req.State
}
if req.Host != "" {
data[dao.GameLoginUrl.Columns().Host] = req.Host
}
if req.Port != 0 {
data[dao.GameLoginUrl.Columns().Port] = req.Port
}
_, err = model.WherePri(req.Id).Update(data)
}
})
return
}
func (c *gameLoginUrlImpl) DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
if req.Id == 0 {
liberr.ErrIsNil(ctx, err, "错误的id")
return
}
_, e := dao.GameLoginUrl.Ctx(ctx).Where("id=", req.Id).Delete()
if e != nil {
liberr.ErrIsNil(ctx, e, "删除通知失败")
return
}
})
return
}
func (c *gameLoginUrlImpl) GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) {
res = new(game.GetGameLoginUrlRes)
ip := libUtils.GetClientIp(ctx)
list, _ := internal.GetWhiteList(ctx)
blackList, _ := internal.GetBlackList(ctx)
account := req.Account
if req.Channel == consts.Channel_Editor && !strings.Contains(account, req.Channel) {
account = req.Channel + account
}
g.Log().Debugf(ctx, "GetWhiteList -> ", req.Account, gjson.MustEncodeString(list), ip)
err = g.Try(ctx, func(ctx context.Context) {
var LoginUrlList []*entity.GameLoginUrl
err = dao.GameLoginUrl.Ctx(ctx).Scan(&LoginUrlList)
var unitData []*entity.GameUnit
if req.Account != "" {
err = dao.GameUnit.Ctx(ctx).Where("channel=?", req.Channel).Where("account=?", account).Scan(&unitData)
}
if err != nil || len(LoginUrlList) == 0 {
liberr.ErrIsNil(ctx, err, "获取服务器失败")
return
}
if req.Channel == "000005000000" && req.Version == "1.0.1" && req.VersionName != "" {
req.Version = "1.0.2"
}
logTime := int64(0)
last := 0
channel := ";"
if internal.LoginUrlChannelList(ctx, req.Channel+req.Version) == 1 {
channel += req.Channel + req.Version
} else if internal.LoginUrlChannelList(ctx, req.Channel) == 1 {
channel += req.Channel
} else if internal.LoginUrlChannelList(ctx, req.Version) == 1 {
channel += req.Version
}
channel += ";"
for _, v := range LoginUrlList {
if !strings.Contains(v.Channel, channel) {
continue
}
if v.IsShow != 1 && !(utils.ContainsWhiteList(list, ip) || utils.ContainsWhiteList(list, req.Channel)) {
continue
}
var data = game.LoginUrlData{Id: v.Id, Host: v.Host, Port: v.Port, Difficulty: v.Difficulty, IsNew: v.IsNew,
Recommend: v.Recommend, Name: v.Name, State: v.State, Area: v.Area, CreateTime: v.CDate.Unix()}
if data.State == consts.Login_URL_STATE_Maintenance {
data.Host = consts.DEFAULT_HOST
} else if data.State == consts.Login_URL_STATE_WHITE {
if utils.ContainsWhiteList(list, ip) || utils.ContainsWhiteList(list, req.Channel) {
data.State = consts.Login_URL_STATE_NORMAL
} else {
data.Host = consts.DEFAULT_HOST
data.State = consts.Login_URL_STATE_Maintenance
}
} else if data.State == consts.Login_URL_STATE_BLACK {
if utils.ContainsBlackList(blackList, req.Channel) || utils.ContainsBlackList(blackList, ip) {
data.Host = consts.DEFAULT_HOST
data.State = consts.Login_URL_STATE_Maintenance
} else {
data.State = consts.Login_URL_STATE_NORMAL
}
}
for _, v1 := range unitData {
if v1.Server == data.Id {
data.AccountName = v1.Name
data.Scale = v1.Scale
if logTime < v1.LogTime {
logTime = v1.LogTime
last = v1.Server
}
}
}
res.UrlStr = append(res.UrlStr, data)
}
for i := 0; i < len(res.UrlStr); i++ {
if res.UrlStr[i].Id == last {
res.UrlStr[i].Last = 1
break
}
}
g.Log().Debugf(ctx, "GetGameLoginUrl -> ", req.Account, gjson.MustEncodeString(res), last)
return
})
return
}
func (c *gameLoginUrlImpl) ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) {
if req.SType == 2 {
service.AliYunSms().ConfigInit()
service.Email().ConfigInit()
service.TencentSms().ConfigInit()
internal.InitChannel(ctx)
internal.WebHookInit(ctx)
} else {
internal.InitServer(ctx)
internal.InitRechargeServer(ctx)
internal.InitRouterServer(ctx)
internal.MongoInit(ctx)
}
return
}
func (c *gameLoginUrlImpl) GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) {
res = new(game.GetAllCcdUrlRes)
g.Try(ctx, func(ctx context.Context) {
err = dao.GameCcdVersion.Ctx(ctx).Scan(&res.List)
log.Printf("ccdBox: %v", res.List)
})
return
}
func (c *gameLoginUrlImpl) GetRouter(ctx context.Context, req *game.GetRouterReq) (res *game.GetRouterRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetRouterRes)
model := dao.GameRouter.Ctx(ctx)
res.Total, err = model.Count()
liberr.ErrIsNil(ctx, err, "mysql err")
model = model.Page(req.PageNum, req.PageSize)
err = model.Scan(&res.List)
liberr.ErrIsNil(ctx, err, "mysql err")
})
return
}
func (c *gameLoginUrlImpl) AddServerConfig(ctx context.Context, req *game.AddServerConfigReq) (res *game.AddServerConfigRes, err error) {
res = new(game.AddServerConfigRes)
err = g.Try(ctx, func(ctx context.Context) {
server := []entity.GameLoginUrl{}
model := dao.GameLoginUrl.Ctx(ctx)
model.WherePri(req.Id).Scan(&server)
if len(server) > 0 {
_, err = model.WherePri(req.Id).Update(g.Map{
dao.GameLoginUrl.Columns().Id: req.Id,
dao.GameLoginUrl.Columns().GameDbUrl: req.GameDbUrl,
dao.GameLoginUrl.Columns().GameDbName: req.GameDbName,
dao.GameLoginUrl.Columns().Platform: req.Platform,
dao.GameLoginUrl.Columns().InnerIp: req.InnerIp,
dao.GameLoginUrl.Columns().CreateTime: req.CreateTime,
dao.GameLoginUrl.Columns().Difficulty: req.Difficulty,
dao.GameLoginUrl.Columns().Channel: req.Channel,
})
}
})
return
}
func (c *gameLoginUrlImpl) UpdateRouter(ctx context.Context, req *game.AddRouterReq) (res *game.AddRouterRes, err error) {
res = new(game.AddRouterRes)
err = g.Try(ctx, func(ctx context.Context) {
server := []entity.GameRouter{}
model := dao.GameRouter.Ctx(ctx)
model.WherePri(req.Id).Scan(&server)
if len(server) > 0 {
_, err = model.WherePri(req.Id).Update(g.Map{
dao.GameRouter.Columns().Id: req.Id,
dao.GameRouter.Columns().RealmIp: req.RealmIp,
dao.GameRouter.Columns().RealmPort: req.RealmPort,
dao.GameRouter.Columns().RealmNum: req.RealmNum,
dao.GameRouter.Columns().RealmStep: req.RealmStep,
dao.GameRouter.Columns().RouterIp: req.RouterIp,
dao.GameRouter.Columns().RouterPort: req.RouterPort,
dao.GameRouter.Columns().RouterNum: req.RouterNum,
dao.GameRouter.Columns().RouterStep: req.RouterStep,
})
} else {
_, err = model.Insert(g.Map{
dao.GameRouter.Columns().Id: req.Id,
dao.GameRouter.Columns().RealmIp: req.RealmIp,
dao.GameRouter.Columns().RealmPort: req.RealmPort,
dao.GameRouter.Columns().RealmNum: req.RealmNum,
dao.GameRouter.Columns().RealmStep: req.RealmStep,
dao.GameRouter.Columns().RouterIp: req.RouterIp,
dao.GameRouter.Columns().RouterPort: req.RouterPort,
dao.GameRouter.Columns().RouterNum: req.RouterNum,
dao.GameRouter.Columns().RouterStep: req.RouterStep,
})
}
})
return
}
func (c *gameLoginUrlImpl) GetServerVersionList(ctx context.Context, req *game.GetServerVersionListReq) (res *game.GetServerVersionListRes, err error) {
res = new(game.GetServerVersionListRes)
ip := internal.ServerConfig[fmt.Sprint(req.Server)]
url := "http://" + ip + "/get_version"
bytes := g.Client().GetBytes(ctx, url)
//fmt.Println("GetOnlineList: ", url, bytes)
src := string(bytes)
if g.IsEmpty(src) {
res.Version = "获取失败"
return
}
srcCharset := "UTF-8"
tmp, _ := gcharset.ToUTF8(srcCharset, src)
json, err := gjson.DecodeToJson(tmp)
if err != nil {
res.Version = "获取失败"
return
}
//fmt.Println("GetOnlineList - json: ", tmp, gjson.MustEncodeString(json.Get("Accounts").Array()))
if json.Get("Error").Int() == 200 {
res.Version = json.Get("Message").String()
} else {
res.Version = "获取失败"
}
return
}
func (c *gameLoginUrlImpl) ServerUpdateMsg(ctx context.Context, req *game.ServerUpdateMsgReq) (res *game.ServerUpdateMsgRes, err error) {
url := internal.Webhook
if len(url) == 0 {
return nil, errors.New("地址为空!")
}
normalV2 := map[string]interface{}{"default": "normal", "pc": "normal", "mobile": "heading"}
textSize := map[string]interface{}{"normal_v2": normalV2}
style := map[string]interface{}{"text_size": textSize}
config := map[string]interface{}{"update_multi": true, "style": style}
elements := []map[string]interface{}{{"tag": "markdown", "content": req.Content, "text_align": "left", "text_size": "normal_v2", "margin": "0px 0px 0px 0px"}}
body1 := map[string]interface{}{"direction": "vertical", "padding": "12px 12px 12px 12px", "elements": elements}
title := map[string]interface{}{"tag": "plain_text", "content": req.Title}
subtitle := map[string]interface{}{"tag": "plain_text", "content": req.Subtitle}
header := map[string]interface{}{"title": title, "template": "blue", "subtitle": subtitle, "padding": "12px 12px 12px 12px"}
card := map[string]interface{}{"schema": "2.0", "config": config, "body": body1, "header": header}
body := map[string]interface{}{"msg_type": "interactive", "card": card}
fmt.Println("GetOnlineList - body: ", gjson.MustEncodeString(body))
bytes := g.Client().PostBytes(ctx, url, gjson.MustEncodeString(body))
src := string(bytes)
if g.IsEmpty(src) {
return
}
srcCharset := "UTF-8"
tmp, _ := gcharset.ToUTF8(srcCharset, src)
json, err := gjson.DecodeToJson(tmp)
if err != nil {
return
}
fmt.Println("GetOnlineList - json: ", tmp)
if json.Get("code").Int() != 0 {
err = errors.New(json.Get("msg").String())
}
return
}
func (c *gameLoginUrlImpl) ServerReloadDll(ctx context.Context, req *game.ServerReloadDllReq) (res *game.ServerReloadDllRes, err error) {
res = new(game.ServerReloadDllRes)
res.Message = "发送失败"
ip := internal.ServerConfig[fmt.Sprint(req.Server)]
url := "http://" + ip + "/ReloadDll"
bytes := g.Client().GetBytes(ctx, url)
fmt.Println("ServerReloadDll: ", url, bytes)
src := string(bytes)
if g.IsEmpty(src) {
fmt.Println("ServerReloadDll: IsEmpty(src) err", url)
return
}
srcCharset := "UTF-8"
tmp, _ := gcharset.ToUTF8(srcCharset, src)
json, err := gjson.DecodeToJson(tmp)
if err != nil {
fmt.Println("ServerReloadDll: DecodeToJson(tmp) err", url)
return
}
fmt.Println("ReloadDll - json: ", tmp)
if json.Get("Error").Int() == 200 {
res.Message = "发送成功"
}
return
}