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31 lines
1.5 KiB
31 lines
1.5 KiB
// ================================================================================= |
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// Code generated by GoFrame CLI tool. DO NOT EDIT. |
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// ================================================================================= |
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package entity |
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import ( |
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"github.com/gogf/gf/v2/os/gtime" |
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) |
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// GameUnit is the golang structure for table game_unit. |
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type GameUnit struct { |
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Id int64 `json:"id" description:""` |
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Account string `json:"account" description:"账号"` |
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Channel string `json:"channel" description:"渠道"` |
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Uid int64 `json:"uid" description:"账号Id"` |
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Server int `json:"server" description:"区服"` |
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Scale int `json:"scale" description:"规模"` |
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Name string `json:"name" description:"桃谷名称"` |
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LogTime int64 `json:"logTime" description:""` |
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CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` |
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VillagerNum int `json:"villagerNum" description:"村民数量"` |
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Prosperity int `json:"prosperity" description:"繁荣值"` |
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GoldIngot int `json:"goldIngot" description:"桃花石"` |
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BaseFood int `json:"baseFood" description:"基础食物"` |
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Day int `json:"day" description:"游戏天数"` |
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Recharge int64 `json:"recharge" description:"充值"` |
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OAID string `json:"oAID" description:""` |
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Idfv string `json:"idfv" description:""` |
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AndroidId string `json:"androidId" description:""` |
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}
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