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3.1 KiB

package controller
import (
"context"
"tyj_admin/api/v1/game"
"tyj_admin/internal/serviceGame"
)
var GameLoginUrl = loginUrlController{}
type loginUrlController struct {
BaseController
}
func (c *loginUrlController) Get(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().GetLoginUrl(ctx, req)
return
}
func (c *loginUrlController) GetServerConfigGeneral(ctx context.Context, req *game.GetServerConfigGeneralReq) (res *game.GetServerConfigGeneralRes, err error) {
res, err = serviceGame.GameLoginUrl().GetServerConfigGeneral(ctx, req)
return
}
func (c *loginUrlController) GetAll(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().GetAllLoginUrl(ctx, req)
return
}
func (c *loginUrlController) GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().GetAllCcdUrl(ctx, req)
return
}
func (c *loginUrlController) Add(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().AddLoginUrl(ctx, req)
return
}
func (c *loginUrlController) Del(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().DelLoginUrl(ctx, req)
return
}
func (c *loginUrlController) ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) {
res, err = serviceGame.GameLoginUrl().ReConfigServer(ctx, req)
return res, err
}
func (c *loginUrlController) GetRouter(ctx context.Context, req *game.GetRouterReq) (res *game.GetRouterRes, err error) {
res, err = serviceGame.GameLoginUrl().GetRouter(ctx, req)
return
}
func (c *loginUrlController) AddServerConfigGeneral(ctx context.Context, req *game.AddServerConfigGeneralReq) (res *game.AddServerConfigGeneralRes, err error) {
res, err = serviceGame.GameLoginUrl().AddServerConfigGeneral(ctx, req)
return
}
func (c *loginUrlController) AddServerConfig(ctx context.Context, req *game.AddServerConfigReq) (res *game.AddServerConfigRes, err error) {
res, err = serviceGame.GameLoginUrl().AddServerConfig(ctx, req)
return
}
func (c *loginUrlController) GetServerVersionList(ctx context.Context, req *game.GetServerVersionListReq) (res *game.GetServerVersionListRes, err error) {
res, err = serviceGame.GameLoginUrl().GetServerVersionList(ctx, req)
return res, err
}
func (c *loginUrlController) UpdateRouter(ctx context.Context, req *game.AddRouterReq) (res *game.AddRouterRes, err error) {
res, err = serviceGame.GameLoginUrl().UpdateRouter(ctx, req)
return res, err
}
func (c *loginUrlController) ServerUpdateMsg(ctx context.Context, req *game.ServerUpdateMsgReq) (res *game.ServerUpdateMsgRes, err error) {
res, err = serviceGame.GameLoginUrl().ServerUpdateMsg(ctx, req)
return
}
func (c *loginUrlController) ServerReloadDll(ctx context.Context, req *game.ServerReloadDllReq) (res *game.ServerReloadDllRes, err error) {
res, err = serviceGame.GameLoginUrl().ServerReloadDll(ctx, req)
return
}