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68 lines
2.6 KiB
68 lines
2.6 KiB
package serviceGame |
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import ( |
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"context" |
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"log" |
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"tyj_admin/api/v1/game" |
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"tyj_admin/internal/serviceGame/internal" |
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) |
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type IGameBattlePass interface { |
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Get(ctx context.Context, req *game.GetBattlePassReq) (res *game.GetBattlePassRes, err error) |
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CheckPeriodId(ctx context.Context, req *game.CheckPeriodIdReq) (res *game.CheckPeriodIdRes, err error) |
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Update(ctx context.Context, req *game.UpdateBattlePassReq) (res *game.UpdateBattlePassRes, err error) |
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Insert(ctx context.Context, req *game.InsertBattlePassReq) (res *game.InsertBattlePassRes, err error) |
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Check(ctx context.Context, req *game.CheckBattlePassReq) (res *game.CheckBattlePassRes, err error) |
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BattlePassLog(ctx context.Context, req *game.InsertBattlePassLogReq) (res *game.InsertBattlePassLogRes, err error) |
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GetBattlePassLog(ctx context.Context, req *game.GetBattlePassLogReq) (res *game.GetBattlePassLogRes, err error) |
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} |
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type gameBattlePassImpl struct { |
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} |
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var gameBattlePassService = gameBattlePassImpl{} |
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func GameBattlePass() IGameBattlePass { |
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return &gameBattlePassService |
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} |
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func (g *gameBattlePassImpl) Get(ctx context.Context, req *game.GetBattlePassReq) (res *game.GetBattlePassRes, err error) { |
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res, err = internal.GetBattlePass(ctx, req) |
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return |
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} |
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func (g *gameBattlePassImpl) CheckPeriodId(ctx context.Context, req *game.CheckPeriodIdReq) (res *game.CheckPeriodIdRes, err error) { |
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res, err = internal.CheckPeriodId(ctx, req) |
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return |
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} |
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func (g *gameBattlePassImpl) Update(ctx context.Context, req *game.UpdateBattlePassReq) (res *game.UpdateBattlePassRes, err error) { |
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err = internal.UpdateBattlePass(ctx, req) |
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log.Print("UpdateBattlePass: ", err) |
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return |
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} |
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func (g *gameBattlePassImpl) Insert(ctx context.Context, req *game.InsertBattlePassReq) (res *game.InsertBattlePassRes, err error) { |
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err = internal.InsertBattlePass(ctx, req) |
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log.Print("InsertBattlePass: ", err) |
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return |
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} |
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func (g *gameBattlePassImpl) Check(ctx context.Context, req *game.CheckBattlePassReq) (res *game.CheckBattlePassRes, err error) { |
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res = new(game.CheckBattlePassRes) |
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res.Total, err = internal.CheckBattlePass(ctx, req) |
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log.Print("CheckBattlePass: ", err) |
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return |
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} |
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func (g *gameBattlePassImpl) BattlePassLog(ctx context.Context, req *game.InsertBattlePassLogReq) (res *game.InsertBattlePassLogRes, err error) { |
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res, err = internal.BattlePassLog(ctx, req) |
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log.Print("InsertBattlePass: ", err) |
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return |
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} |
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func (g *gameBattlePassImpl) GetBattlePassLog(ctx context.Context, req *game.GetBattlePassLogReq) (res *game.GetBattlePassLogRes, err error) { |
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res, err = internal.GetBattlePassLog(ctx, req) |
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log.Print("GetBattlePassLog: ", err) |
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return |
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}
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