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package serviceGame
import (
"context"
"encoding/json"
"errors"
"fmt"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"log"
"os"
"strings"
"time"
"tyj_admin/api/v1/game"
"tyj_admin/internal/model/entity"
"tyj_admin/internal/service"
"tyj_admin/internal/serviceGame/internal"
"tyj_admin/library/libUtils"
"tyj_admin/utils"
)
type IGameManage interface {
ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error)
ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error)
SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error)
SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error)
CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error)
UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error)
DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error)
SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error)
GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error)
GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error)
RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error)
GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error)
GetShopItemList(ctx context.Context, req *game.GetShopItemListReq) (res *game.GetShopItemListRes, err error)
GetOperLog(ctx context.Context, req *game.GetOperLogReq) (res *game.GetOperLogRes, err error)
LogAccount(ctx context.Context, req *game.LogAccountReq) (res *game.LogAccountRes, err error)
}
type gameManageImpl struct {
}
var gameManageService = gameManageImpl{}
func GameManage() IGameManage {
return &gameManageService
}
func (ga *gameManageImpl) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) {
//pwd := gmd5.MustEncryptString(req.Pwd + "sdsd")
res, err = internal.ChangePwd(ctx, req.Account, req.Pwd, fmt.Sprint(req.ServerId))
return
}
func (ga *gameManageImpl) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) {
res = new(game.SearchGmRes)
res.Gm, err = internal.SearchGm(ctx, req)
return
}
func (ga *gameManageImpl) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) {
res = new(game.SetGmToClientRes)
res, err = internal.SetGmToClient(ctx, req)
return
}
func (ga *gameManageImpl) ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) {
res = new(game.ChangeGmRes)
res, err = internal.ChangeGm(ctx, req)
return
}
func (ga *gameManageImpl) CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) {
res = new(game.CopyUnitRes)
unit, err := internal.GetUnitByUid(ctx, int64(req.SrcName), req.SrcServer)
if err != nil {
fmt.Println("GetAccount:", err)
return
}
if req.SrcServer != unit.Server {
var serverInfo entity.GameLoginUrl
for _, v := range internal.ServerList {
if v.Id == unit.Server {
serverInfo = v
break
}
}
return nil, errors.New("区服选择错误!当前区服在<" + fmt.Sprint(serverInfo.Id) + "><" + serverInfo.Name + ">区")
}
mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)]
if mongoConfig.Id == "" {
return res, errors.New("区服不存在!")
}
filename := "Unit" + fmt.Sprint(req.SrcName) + ".json"
storeFilename := "StoreComponent" + fmt.Sprint(req.SrcName) + ".json"
deadFilename := "DeadVillagerManagerComponent" + fmt.Sprint(req.SrcName) + ".json"
decorationFilename := "DecorationManagerComponent" + fmt.Sprint(req.SrcName) + ".json"
g.Try(ctx, func(ctx context.Context) {
mongoexportCommand(ctx, filename, "Unit", int64(req.SrcName), mongoConfig, 1)
mongoexportCommand(ctx, storeFilename, "StoreComponent", unit.Uid, mongoConfig, 2)
mongoexportCommand(ctx, deadFilename, "DeadVillagerManagerComponent", unit.Uid, mongoConfig, 2)
mongoexportCommand(ctx, decorationFilename, "DecorationManagerComponent", unit.Uid, mongoConfig, 2)
res.Filename = filename
res.StoreFilename = storeFilename
res.DeadFilename = deadFilename
res.DecorationFilename = decorationFilename
})
fmt.Println("CopyUnit GetRoleDelta", gjson.MustEncodeString(res))
return
}
func mongoexportCommand(ctx context.Context, filename string, collection string, uid int64, mongoConfig internal.MongoType, qType int) {
g.Try(ctx, func(ctx context.Context) {
args := []string{}
dir := "./download/" + filename
args = append(args, fmt.Sprintf("--uri=\"%s\"", mongoConfig.Link1))
args = append(args, fmt.Sprintf("--authenticationDatabase=%s", mongoConfig.Auth))
args = append(args, fmt.Sprintf("--collection=%s", collection))
args = append(args, "--jsonArray")
args = append(args, fmt.Sprintf("--out=\"%s\"", dir))
if qType == 1 {
args = append(args, fmt.Sprintf("--query=\"{\\\"UniqueId\\\":%d}\"", uid))
} else {
args = append(args, fmt.Sprintf("--query=\"{\\\"_id\\\":%d}\"", uid))
}
args = append(args, "--jsonFormat=canonical")
args = append(args, "--type=json")
err := utils.CmdCommand(ctx, "mongoexport", args...)
if err != nil {
log.Printf(" %s cmd.Run() args failed with %s\n", dir, err)
return
}
})
}
func (ga *gameManageImpl) UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) {
res = new(game.UpdateUnitRes)
unit, err := internal.GetUnitByUid(ctx, int64(req.DestName), req.DestServer)
if err != nil {
fmt.Println("GetAccount:", err)
return
}
if req.DestServer != unit.Server {
var serverInfo entity.GameLoginUrl
for _, v := range internal.ServerList {
if v.Id == unit.Server {
serverInfo = v
break
}
}
return nil, errors.New("区服选择错误!当前id在<" + fmt.Sprint(serverInfo.Id) + "><" + serverInfo.Name + ">区")
}
mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)]
if mongoConfig.Id == "" {
return res, errors.New("区服不存在!")
}
destId, err1 := internal.GetIdToUid(ctx, int64(req.DestName))
if err1 != nil {
err = err1
return
}
userDir := "./download/Unit" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json"
srcId, err1 := writeFile1(destId, userDir, req.Filename, req.DestName)
if err1 != nil {
err = err1
return
}
log.Printf("copyUnit srcid: %s, destid: %d, DestName: %d", srcId, destId, req.DestName)
userStoreDir := "./download/StoreComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json"
err = writeFile(destId, srcId, userStoreDir, req.StoreFilename)
if err != nil {
return
}
userDeadDir := "./download/DeadVillagerManagerComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json"
err = writeFile(destId, srcId, userDeadDir, req.DeadFilename)
if err != nil {
return
}
userDecorationDir := "./download/DecorationManagerComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json"
err = writeFile(destId, srcId, userDecorationDir, req.DecorationFilename)
if err != nil {
return
}
g.Try(ctx, func(ctx context.Context) {
mongoimportCommand(ctx, "Unit", userDir, mongoConfig)
mongoimportCommand(ctx, "StoreComponent", userStoreDir, mongoConfig)
mongoimportCommand(ctx, "DeadVillagerManagerComponent", userDeadDir, mongoConfig)
mongoimportCommand(ctx, "DecorationManagerComponent", userDecorationDir, mongoConfig)
})
return
}
func writeFile1(destId int64, userDir string, fileName string, destName int) (srcId string, err error) {
srcUserDir := "./download/" + fileName
writeByte, err1 := os.ReadFile(srcUserDir)
if err1 != nil {
return "", err1
}
srcUid := ""
var v1 map[string]interface{}
if strings.HasPrefix(string(writeByte), "[") {
user := []interface{}{}
json.Unmarshal(writeByte, &user)
v1 = user[0].(map[string]interface{})
} else {
json.Unmarshal(writeByte, &v1)
}
if _, ok := v1["UniqueId"]; ok {
UniqueId := v1["UniqueId"].(map[string]interface{})
srcUid = fmt.Sprint(UniqueId["$numberInt"])
}
if _, ok := v1["_id"]; ok {
UniqueId := v1["_id"].(map[string]interface{})
srcId = fmt.Sprint(UniqueId["$numberLong"])
}
log.Printf("copyUnit srcid: %s, uid: %s, destId: %d, destName: %d", srcId, srcUid, destId, destName)
if srcId == "" || srcUid == "" {
return
}
writeUnitString := strings.ReplaceAll(gjson.MustEncodeString(v1), srcId, fmt.Sprint(destId))
writeUnitString = internal.ReplaceLastOccurrence(writeUnitString, srcUid, fmt.Sprint(destName))
if err = os.WriteFile(userDir, []byte(writeUnitString), 0666); err != nil {
log.Println(err)
return
}
return
}
func writeFile(destId int64, srcId string, userDir string, fileName string) (err error) {
srcDir := "./download/" + fileName
writeByte, err1 := os.ReadFile(srcDir)
if err1 != nil {
return err1
}
var v map[string]interface{}
if strings.HasPrefix(string(writeByte), "[") {
user := []interface{}{}
json.Unmarshal(writeByte, &user)
if len(user) != 0 {
v = user[0].(map[string]interface{})
}
} else {
json.Unmarshal(writeByte, &v)
}
if len(v) != 0 {
writeString := strings.ReplaceAll(gjson.MustEncodeString(v), srcId, fmt.Sprint(destId))
if err = os.WriteFile(userDir, []byte(writeString), 0666); err != nil {
log.Println(err)
return
}
}
return
}
func mongoimportCommand(ctx context.Context, collection, dir string, mongoConfig internal.MongoType) {
args := []string{}
args = append(args, fmt.Sprintf("--uri=\"%s\"", mongoConfig.Link1))
args = append(args, fmt.Sprintf("--authenticationDatabase=%s", mongoConfig.Auth))
args = append(args, fmt.Sprintf("--collection=%s", collection))
args = append(args, fmt.Sprintf("--file=\"%s\"", dir))
args = append(args, "--type=json")
args = append(args, "--mode=upsert")
err := utils.CmdCommand(ctx, "mongoimport", args...)
if err != nil {
log.Printf("%s cmd.Run() failed with %s\n", dir, err)
return
}
err = os.Remove(dir)
if err != nil {
log.Printf("%s os.Remove failed with %s\n", dir, err)
return
}
}
func (ga *gameManageImpl) DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) {
user := service.Context().GetLoginUser(ctx)
fulluser, err1 := service.User().GetUserByUsername(ctx, user.UserName)
if err1 != nil {
return nil, err1
}
password := libUtils.EncryptPassword(req.Password, fulluser.UserSalt)
if fulluser.UserPassword != password {
log.Printf("密码错误! fulluser: %v, pwd: %s", gjson.MustEncodeString(fulluser), password)
return nil, errors.New("密码错误!")
}
uid, err := internal.GetAccountUid2(ctx, req.SrcName, fmt.Sprint(req.ServerId))
if err != nil {
fmt.Println("DelAccount GetAccount err", err)
return nil, err
}
fmt.Printf("DelAccount uid: %d, server: %d", uid, req.ServerId)
//_, err2 := internal.DelRole(ctx, uid, fmt.Sprint(req.ServerId))
//if err2 != nil {
// fmt.Println("DelAccount err2: ", err2)
// return nil, err2
//}
_, err3 := internal.DelAccount(ctx, uid, fmt.Sprint(req.ServerId))
if err3 != nil {
fmt.Println("DelAccount err3: ", err3)
return nil, err3
}
//_, err4 := internal.DelBaseInfo(ctx, uid, fmt.Sprint(req.ServerId))
//fmt.Println("DelAccount err4: ", err4)
//_, err6 := internal.DelBazaar(ctx, uid, fmt.Sprint(req.ServerId))
//fmt.Println("DelAccount err6: ", err6)
//_, err5 := internal.DelFriendUnit(ctx, uid, fmt.Sprint(req.ServerId))
//fmt.Println("DelAccount err5: ", err5)
return
}
func (ga *gameManageImpl) SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) {
res, err = internal.SearchAccount(ctx, req)
if err != nil {
fmt.Println("err3: ", err)
return nil, err
}
return res, err
}
/* *
**
** 留存
**
* */
func (ga *gameManageImpl) GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) {
res, err = internal.GetKeepAlive(ctx, req)
return
}
func (ga *gameManageImpl) GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) {
res, err = internal.GetLive(ctx, req)
return
}
func (ga *gameManageImpl) RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) {
res, err = internal.RegisterNum(ctx, req)
return
}
func (ga *gameManageImpl) GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) {
res, err = internal.GetShopItemLog(ctx, req)
return
}
func (ga *gameManageImpl) GetShopItemList(ctx context.Context, req *game.GetShopItemListReq) (res *game.GetShopItemListRes, err error) {
res, err = internal.GetShopItemList(ctx, req)
return
}
func (ga *gameManageImpl) GetOperLog(ctx context.Context, req *game.GetOperLogReq) (res *game.GetOperLogRes, err error) {
res, err = internal.GetOperLog(ctx, req)
return
}
func (ga *gameManageImpl) LogAccount(ctx context.Context, req *game.LogAccountReq) (res *game.LogAccountRes, err error) {
res, err = internal.LogAccount(ctx, req)
return
}