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// =================================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package entity
import (
"github.com/gogf/gf/v2/os/gtime"
)
// GameRecharge is the golang structure for table game_recharge.
type GameRecharge struct {
Id int64 `json:"id" description:""`
UnitId int64 `json:"unitId" description:"唯一ID"`
Channel string `json:"channel" description:"渠道"`
Server int `json:"server" description:"区服"`
Amount int `json:"amount" description:"充值金额"`
CreateTime *gtime.Time `json:"createTime" description:"记录创建时间"`
ExternalCreateTime *gtime.Time `json:"externalCreateTime" description:"订单创建时间"`
PayTime *gtime.Time `json:"payTime" description:"订单支付时间"`
Status int `json:"status" description:"订单状态:1-成功,2-失败,3-创建,"`
Config int `json:"config" description:"配置Id"`
TradeNo string `json:"tradeNo" description:"游戏方订单号"`
ExternalTradeNo string `json:"externalTradeNo" description:"第三方订单号"`
TradeStatus string `json:"tradeStatus" description:"第三方订单状态"`
BuyerId string `json:"buyerId" description:""`
Platform int `json:"platform" description:"充值平台"`
Remark string `json:"remark" description:"手动修改成功理由"`
Receipt string `json:"receipt" description:""`
Account string `json:"account" description:""`
}