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// ==========================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GameCcdUrlCopy1Dao is the data access object for table game_ccd_url_copy1.
type GameCcdUrlCopy1Dao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns GameCcdUrlCopy1Columns // columns contains all the column names of Table for convenient usage.
}
// GameCcdUrlCopy1Columns defines and stores column names for table game_ccd_url_copy1.
type GameCcdUrlCopy1Columns struct {
Id string //
Platform string //
ChannelType string //
VersionName string //
VersionCode string //
Ip string //
HotfixVersion string //
VersionCompare string //
State string //
Url string //
}
// gameCcdUrlCopy1Columns holds the columns for table game_ccd_url_copy1.
var gameCcdUrlCopy1Columns = GameCcdUrlCopy1Columns{
Id: "id",
Platform: "platform",
ChannelType: "channelType",
VersionName: "versionName",
VersionCode: "versionCode",
Ip: "ip",
HotfixVersion: "hotfixVersion",
VersionCompare: "versionCompare",
State: "state",
Url: "url",
}
// NewGameCcdUrlCopy1Dao creates and returns a new DAO object for table data access.
func NewGameCcdUrlCopy1Dao() *GameCcdUrlCopy1Dao {
return &GameCcdUrlCopy1Dao{
group: "default",
table: "game_ccd_url_copy1",
columns: gameCcdUrlCopy1Columns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *GameCcdUrlCopy1Dao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *GameCcdUrlCopy1Dao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *GameCcdUrlCopy1Dao) Columns() GameCcdUrlCopy1Columns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *GameCcdUrlCopy1Dao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *GameCcdUrlCopy1Dao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *GameCcdUrlCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}