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// ==========================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GameRouterDao is the data access object for table game_router.
type GameRouterDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns GameRouterColumns // columns contains all the column names of Table for convenient usage.
}
// GameRouterColumns defines and stores column names for table game_router.
type GameRouterColumns struct {
Id string //
RealmIp string //
RealmPort string //
RealmStep string //
RealmNum string //
RouterIp string //
RouterPort string //
RouterNum string //
RouterStep string //
}
// gameRouterColumns holds the columns for table game_router.
var gameRouterColumns = GameRouterColumns{
Id: "id",
RealmIp: "realm_ip",
RealmPort: "realm_port",
RealmStep: "realm_step",
RealmNum: "realm_num",
RouterIp: "router_ip",
RouterPort: "router_port",
RouterNum: "router_num",
RouterStep: "router_step",
}
// NewGameRouterDao creates and returns a new DAO object for table data access.
func NewGameRouterDao() *GameRouterDao {
return &GameRouterDao{
group: "default",
table: "game_router",
columns: gameRouterColumns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *GameRouterDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *GameRouterDao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *GameRouterDao) Columns() GameRouterColumns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *GameRouterDao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *GameRouterDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *GameRouterDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}