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// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package entity
import (
"github.com/gogf/gf/v2/os/gtime"
)
// GameBugClient is the golang structure for table game_bug_client.
type GameBugClient struct {
Id int64 `json:"id" description:"索引ID"`
State int `json:"state" description:"0表示没处理,1表示已处理"`
Uid int64 `json:"uid" description:"桃谷id"`
CreateTime *gtime.Time `json:"createTime" description:"创建时间"`
Bug string `json:"bug" description:"bug详情"`
LogType string `json:"logType" description:"日志类型"`
StackTrace string `json:"stackTrace" description:"堆栈信息"`
Channel string `json:"channel" description:"渠道"`
SubChannel string `json:"subChannel" description:"子渠道"`
DeviceModel string `json:"deviceModel" description:"设备型号"`
DeviceType string `json:"deviceType" description:"设备类型"`
OperationSystem string `json:"operationSystem" description:"操作系统"`
SystemMemorySize string `json:"systemMemorySize" description:"系统内存大小"`
}