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77 lines
2.5 KiB
77 lines
2.5 KiB
// ========================================================================== |
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT. |
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// ========================================================================== |
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameVersionDao is the data access object for table game_version. |
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type GameVersionDao struct { |
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table string // table is the underlying table name of the DAO. |
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group string // group is the database configuration group name of current DAO. |
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columns GameVersionColumns // columns contains all the column names of Table for convenient usage. |
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} |
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// GameVersionColumns defines and stores column names for table game_version. |
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type GameVersionColumns struct { |
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Id string // |
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Channel string // |
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Version string // |
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} |
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// gameVersionColumns holds the columns for table game_version. |
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var gameVersionColumns = GameVersionColumns{ |
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Id: "id", |
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Channel: "channel", |
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Version: "version", |
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} |
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// NewGameVersionDao creates and returns a new DAO object for table data access. |
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func NewGameVersionDao() *GameVersionDao { |
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return &GameVersionDao{ |
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group: "default", |
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table: "game_version", |
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columns: gameVersionColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO. |
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func (dao *GameVersionDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao. |
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func (dao *GameVersionDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao. |
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func (dao *GameVersionDao) Columns() GameVersionColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao. |
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func (dao *GameVersionDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. |
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func (dao *GameVersionDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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// Transaction wraps the transaction logic using function f. |
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error. |
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// It commits the transaction and returns nil if function f returns nil. |
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// |
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// Note that, you should not Commit or Rollback the transaction in function f |
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// as it is automatically handled by this function. |
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func (dao *GameVersionDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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}
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