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530 lines
16 KiB
530 lines
16 KiB
package consts |
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const ( |
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StoreItem = 1 // 仓库 |
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ValleyProperty = 2 // 山谷 |
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Construct = 3 // 建筑 |
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Villager = 4 // 游民 |
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) |
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const ( |
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MATERIAL = 1 // 材料 |
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FOOD = 2 // 食品 |
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CLOTHES = 3 // 衣服 |
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MEDICINE = 4 // 药品 |
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SMALLITEM = 5 // 小物件 |
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BOOK = 6 // 书籍 |
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FUNCTIONITEM = 7 // 道具 |
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POULTRY = 8 // 家禽 |
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EQUIPMENT = 10 // 装备 |
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GEM = 11 // 宝石 |
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PRESTIGE = 12 // 声望 |
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TREASURE = 13 // 宝物 |
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MISSIONITEM = 20 // 任务物品 |
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COPPERCOINS = 21 // 铜钱 |
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INGOTS = 22 // 桃花石 |
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BASICFOOD = 99 // 基础食物 |
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) |
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const ( |
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NUMERICTYPE_POPULATION = 3001 + iota // 人口 |
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NUMERICTYPE_TIME // 时间 |
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NUMERICTYPE_SEASON // 季节 |
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NUMERICTYPE_SCALE // 规模 |
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NUMERICTYPE_PROSPERITY // 繁荣 |
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NUMERICTYPE_FOOD // 食物 |
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NUMERICTYPE_COPPER // 铜钱 |
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NUMERICTYPE_GOLDINGOT // 金元宝 |
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NUMERICTYPE_DAY_NIGHT |
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) |
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const ( |
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NUMERICTYPE_NAME = 3100 + iota |
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NUMERICTYPE_AGE |
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NUMERICTYPE_GENDER |
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NUMERICTYPE_LIFEMAX |
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NUMERICTYPE_PHYSIQUE |
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NUMERICTYPE_LIFEEXP |
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NUMERICTYPE_PHYSIQUEEXP |
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NUMERICTYPE_LABOREXP |
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NUMERICTYPE_WISDOMEXP |
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NUMERICTYPE_ILLNESSREDUCE |
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NUMERICTYPE_IMPRESSION |
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NUMERICTYPE_INJURY |
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NUMERICTYPE_ILLNESS |
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NUMERICTYPE_COLLECTIONINCOME |
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NUMERICTYPE_LOGGINGINCOME |
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NUMERICTYPE_MININGINCOME |
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NUMERICTYPE_FISHINGINCOME |
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NUMERICTYPE_CONSTRUCTIONINCOME |
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NUMERICTYPE_FARMINCOME |
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NUMERICTYPE_HUNTINGINCOME |
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NUMERICTYPE_SCIENTIFICINCOME |
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NUMERICTYPE_PHARMACIST |
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NUMERICTYPE_CHEF |
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NUMERICTYPE_LIFEEXPOBTAIN |
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NUMERICTYPE_PHYSIQUEEXPOBTAIN |
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NUMERICTYPE_LABOREXPOBTAIN |
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NUMERICTYPE_WISDOMEXPOBTAIN |
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NUMERICTYPE_DURABLERECOVER = 3200 |
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NUMERICTYPE_LABOR = 1001 |
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NUMERICTYPE_WISDOM = 1002 |
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NUMERICTYPE_BODYSOULLV = 1300 |
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NUMERICTYPE_EXP = 1301 |
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NUMERICTYPE_YUELI = 1302 |
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) |
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const ( |
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NUMERICTYPE_COLLECTIONINCOMEBASE = 31131 + iota |
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NUMERICTYPE_COLLECTIONINCOMEADD |
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NUMERICTYPE_COLLECTIONINCOMEPCT |
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NUMERICTYPE_COLLECTIONINCOMEFINALADD |
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NUMERICTYPE_COLLECTIONINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_LOGGINGINCOMEBASE = 31141 + iota |
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NUMERICTYPE_LOGGINGINCOMEADD |
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NUMERICTYPE_LOGGINGINCOMEPCT |
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NUMERICTYPE_LOGGINGINCOMEFINALADD |
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NUMERICTYPE_LOGGINGINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MININGINCOMEBASE = 31151 + iota |
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NUMERICTYPE_MININGINCOMEADD |
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NUMERICTYPE_MININGINCOMEPCT |
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NUMERICTYPE_MININGINCOMEFINALADD |
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NUMERICTYPE_MININGINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_FISHINGINCOMEBASE = 31161 + iota |
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NUMERICTYPE_FISHINGINCOMEADD |
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NUMERICTYPE_FISHINGINCOMEPCT |
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NUMERICTYPE_FISHINGINCOMEFINALADD |
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NUMERICTYPE_FISHINGINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_CONSTRUCTIONINCOMEBASE = 31171 + iota |
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NUMERICTYPE_CONSTRUCTIONINCOMEADD |
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NUMERICTYPE_CONSTRUCTIONINCOMEPCT |
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NUMERICTYPE_CONSTRUCTIONINCOMEFINALADD |
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NUMERICTYPE_CONSTRUCTIONINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_FARMINCOMEBASE = 31181 + iota |
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NUMERICTYPE_FARMINCOMEADD |
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NUMERICTYPE_FARMINCOMEPCT |
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NUMERICTYPE_FARMINCOMEFINALADD |
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NUMERICTYPE_FARMINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_HUNTINGINCOMEBASE = 31191 + iota |
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NUMERICTYPE_HUNTINGINCOMEADD |
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NUMERICTYPE_HUNTINGINCOMEPCT |
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NUMERICTYPE_HUNTINGINCOMEFINALADD |
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NUMERICTYPE_HUNTINGINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_SCIENTIFICINCOMEBASE = 31201 + iota |
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NUMERICTYPE_SCIENTIFICINCOMEADD |
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NUMERICTYPE_SCIENTIFICINCOMEPCT |
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NUMERICTYPE_SCIENTIFICINCOMEFINALADD |
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NUMERICTYPE_SCIENTIFICINCOMEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_PHARMACISTBASE = 31211 + iota |
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NUMERICTYPE_PHARMACISTADD |
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NUMERICTYPE_PHARMACISTPCT |
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NUMERICTYPE_PHARMACISTFINALADD |
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NUMERICTYPE_PHARMACISTFINALPCT |
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) |
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const ( |
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NUMERICTYPE_CHEFBASE = 31221 + iota |
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NUMERICTYPE_CHEFADD |
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NUMERICTYPE_CHEFPCT |
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NUMERICTYPE_CHEFFINALADD |
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NUMERICTYPE_CHEFFINALPCT |
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) |
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const ( |
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NUMERICTYPE_LABORBASE = 10011 + iota |
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NUMERICTYPE_LABORADD |
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NUMERICTYPE_LABORPCT |
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NUMERICTYPE_LABORFINALADD |
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NUMERICTYPE_LABORFINALPCT |
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) |
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const ( |
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NUMERICTYPE_WISDOMBASE = 10021 + iota |
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NUMERICTYPE_WISDOMADD |
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NUMERICTYPE_WISDOMPCT |
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NUMERICTYPE_WISDOMFINALADD |
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NUMERICTYPE_WISDOMFINALPCT |
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) |
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const ( |
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NUMERICTYPE_HP = 1401 + iota |
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NUMERICTYPE_MAXHP |
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NUMERICTYPE_ATK |
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NUMERICTYPE_DEF |
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NUMERICTYPE_MP |
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NUMERICTYPE_MPMAX |
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NUMERICTYPE_MPCOST |
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NUMERICTYPE_MOVESPEED |
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NUMERICTYPE_ATTACKSPEED |
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NUMERICTYPE_CRITICALDAMAGE |
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NUMERICTYPE_CRIT |
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NUMERICTYPE_HIT |
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NUMERICTYPE_DODGE |
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NUMERICTYPE_HPGROW |
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NUMERICTYPE_DEFGROW |
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NUMERICTYPE_ATKGROW |
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NUMERICTYPE_WSPGROW |
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NUMERICTYPE_HPRECOVERY |
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) |
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const ( |
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NUMERICTYPE_HPBASE = 14011 + iota |
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NUMERICTYPE_HPADD |
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NUMERICTYPE_HPPCT |
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NUMERICTYPE_HPFINALADD |
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NUMERICTYPE_HPFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MAXHPBASE = 14021 + iota |
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NUMERICTYPE_MAXHPADD |
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NUMERICTYPE_MAXHPPCT |
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NUMERICTYPE_MAXHPFINALADD |
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NUMERICTYPE_MAXHPFINALPCT |
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) |
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const ( |
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NUMERICTYPE_ATKBASE = 14031 + iota |
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NUMERICTYPE_ATKADD |
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NUMERICTYPE_ATKPCT |
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NUMERICTYPE_ATKFINALADD |
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NUMERICTYPE_ATKFINALPCT |
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) |
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const ( |
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NUMERICTYPE_DEFBASE = 14041 + iota |
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NUMERICTYPE_DEFADD |
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NUMERICTYPE_DEFPCT |
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NUMERICTYPE_DEFFINALADD |
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NUMERICTYPE_DEFFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MPBASE = 14051 + iota |
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NUMERICTYPE_MPADD |
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NUMERICTYPE_MPPCT |
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NUMERICTYPE_MPFINALADD |
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NUMERICTYPE_MPFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MPMAXBASE = 14061 + iota |
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NUMERICTYPE_MPMAXADD |
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NUMERICTYPE_MPMAXPCT |
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NUMERICTYPE_MPMAXFINALADD |
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NUMERICTYPE_MPMAXFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MPCOSTBASE = 14071 + iota |
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NUMERICTYPE_MPCOSTADD |
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NUMERICTYPE_MPCOSTPCT |
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NUMERICTYPE_MPCOSTFINALADD |
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NUMERICTYPE_MPCOSTFINALPCT |
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) |
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const ( |
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NUMERICTYPE_MOVESPEEDBASE = 14081 + iota |
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NUMERICTYPE_MOVESPEEDADD |
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NUMERICTYPE_MOVESPEEDPCT |
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NUMERICTYPE_MOVESPEEDFINALADD |
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NUMERICTYPE_MOVESPEEDFINALPCT |
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) |
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const ( |
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NUMERICTYPE_ATTACKSPEEDBASE = 14091 + iota |
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NUMERICTYPE_ATTACKSPEEDADD |
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NUMERICTYPE_ATTACKSPEEDPCT |
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NUMERICTYPE_ATTACKSPEEDFINALADD |
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NUMERICTYPE_ATTACKSPEEDFINALPCT |
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) |
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const ( |
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NUMERICTYPE_CRITICALDAMAGEBASE = 14101 + iota |
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NUMERICTYPE_CRITICALDAMAGEADD |
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NUMERICTYPE_CRITICALDAMAGEPCT |
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NUMERICTYPE_CRITICALDAMAGEFINALADD |
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NUMERICTYPE_CRITICALDAMAGEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_CRITBASE = 14111 + iota |
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NUMERICTYPE_CRITADD |
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NUMERICTYPE_CRITPCT |
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NUMERICTYPE_CRITFINALADD |
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NUMERICTYPE_CRITFINALPCT |
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) |
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const ( |
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NUMERICTYPE_HITBASE = 14121 + iota |
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NUMERICTYPE_HITADD |
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NUMERICTYPE_HITPCT |
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NUMERICTYPE_HITFINALADD |
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NUMERICTYPE_HITFINALPCT |
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) |
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const ( |
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NUMERICTYPE_DODGEBASE = 14131 + iota |
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NUMERICTYPE_DODGEADD |
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NUMERICTYPE_DODGEPCT |
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NUMERICTYPE_DODGEFINALADD |
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NUMERICTYPE_DODGEFINALPCT |
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) |
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const ( |
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NUMERICTYPE_DAMAGEREBOUND = 1421 + iota |
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NUMERICTYPE_MPRECOVER |
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NUMERICTYPE_SUCKBLOOD |
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NUMERICTYPE_HATE |
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NUMERICTYPE_TARGETNUM |
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NUMERICTYPE_SKILLCD |
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NUMERICTYPE_ATTACKBACKBLOOD |
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NUMERICTYPE_CUMULATIVEDAMAGE |
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NUMERICTYPE_HITRATE |
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NUMERICTYPE_DODGERATE = 1430 |
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NUMERICTYPE_INCREASEDAMAGE = 1432 |
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NUMERICTYPE_DAMAGEREDUCTION = 1433 |
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) |
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const ( |
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NUMERICTYPE_TKMIN = 2000 + iota |
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NUMERICTYPE_TKMAX |
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NUMERICTYPE_EAPONDAMAGE |
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NUMERICTYPE_IRERESISTANCE |
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NUMERICTYPE_HUNDERRESISTANCE |
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NUMERICTYPE_OISONRESISTANCE |
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NUMERICTYPE_CERESISTANCE |
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NUMERICTYPE_UILDINGNAME |
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NUMERICTYPE_URABLE |
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NUMERICTYPE_OLUME |
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NUMERICTYPE_ORKER |
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NUMERICTYPE_ESOURCENAME |
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NUMERICTYPE_OLLECTION_NUM |
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NUMERICTYPE_ASEOUTPUT |
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NUMERICTYPE_NLOCKCONDITION |
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NUMERICTYPE_OOTOUT |
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NUMERICTYPE_ATERIALTYPE |
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NUMERICTYPE_ROWTHTIME |
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NUMERICTYPE_APLINGID |
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NUMERICTYPE_OMINATION |
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) |
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const ( |
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RegionGameUnitComponent = "RegionGameUnitComponent" // 材料 |
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ValleyComponent = "ValleyComponent" // 材料 |
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GameUnitComponent = "GameUnitComponent" // 材料 |
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MonsterGroupComponent = "MonsterGroupComponent" // 材料 |
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StoreComponent = "StoreComponent" // 材料 |
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MenuComponent = "MenuComponent" // 材料 |
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WeatherComponent = "WeatherComponent" // 材料 |
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DinnerComponent = "DinnerComponent" // 材料 |
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CoupleComponent = "CoupleComponent" // 材料 |
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ResearchComponent = "ResearchComponent" // 材料 |
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GatherComponent = "GatherComponent" // 材料 |
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TransportComponent = "TransportComponent" // 材料 |
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UnitUpdateComponent = "UnitUpdateComponent" // 材料 |
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TroopComponent = "TroopComponent" // 材料 |
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NightEventComponent = "NightEventComponent" // 材料 |
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BusinessComponent = "BusinessComponent" // 材料 |
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MonsterManagerComponent = "MonsterManagerComponent" // 材料 |
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RegionFogComponent = "RegionFogComponent" // 材料 |
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GameTaskComponent = "GameTaskComponent" // 材料 |
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DropItemManagerComponent = "DropItemManagerComponent" // 材料 |
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RechargeComponent = "RechargeComponent" // 材料 |
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TreasureSynthesisComponent = "TreasureSynthesisComponent" // 材料 |
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MailComponent = "MailComponent" // 材料 |
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ChallengeFightingComponent = "ChallengeFightingComponent" // 材料 |
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ChallengeGuardianComponent = "ChallengeGuardianComponent" // 材料 |
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FixedPositionSlotComponent = "FixedPositionSlotComponent" // 材料 |
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PoultryManageComponent = "PoultryManageComponent" // 材料 |
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WearComponent = "WearComponent" // 材料 |
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ClothesComponent = "ClothesComponent" // 材料 |
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EquipComponent = "EquipComponent" // 材料 |
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GemComponent = "GemComponent" // 材料 |
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ConstructManagerComponent = "ConstructManagerComponent" // 材料 |
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VisitorProduceComponent = "VisitorProduceComponent" // 材料 |
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GameNumericComponent = "GameNumericComponent" // 材料 |
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GameUnit = "GameUnit" // 材料 |
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VillagerRecordComponent = "VillagerRecordComponent" // 材料 |
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PeopleComponent = "PeopleComponent" // 材料 |
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BehaveComponent = "BehaveComponent" // 材料 |
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SlotComponent = "SlotComponent" // 材料 |
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LabourComponent = "LabourComponent" // 材料 |
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MarriageComponent = "MarriageComponent" // 材料 |
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ResidentComponent = "ResidentComponent" // 材料 |
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FightComponent = "FightComponent" // 材料 |
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BuffComponent = "BuffComponent" // 材料 |
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StudyComponent = "StudyComponent" // 材料 |
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SkillComponent = "SkillComponent" // 材料 |
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VillagerSkillComponent = "VillagerSkillComponent" // 材料 |
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NpcComponent = "NpcComponent" // 材料 |
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DialogueComponent = "DialogueComponent" // 材料 |
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BusinessManComponent = "BusinessManComponent" // 材料 |
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ResourcePointComponent = "ResourcePointComponent" // 材料 |
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) |
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const ( |
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Item = "Item" // 材料 |
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Poultry = "Poultry" // 材料 |
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Gather = "Gather" // 材料 |
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Skill = "Skill" // 材料 |
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VillagerSkill = "VillagerSkill" // 材料 |
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Buff = "Buff" // 材料 |
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Status = "Status" // 材料 |
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) |
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const ( |
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ConstWearState_Free = 1 //空闲的 |
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ConstWearState_Weared = 2 //已经穿上 |
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) |
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const ( |
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GameUnitType_None = "0" //无 |
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GameUnitType_Building = "1" //建筑 |
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GameUnitType_Warrior = "2" //勇士 |
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GameUnitType_Villager = "3" //村民 |
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GameUnitType_Monster = "4" //敌人 |
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GameUnitType_ResourcePoint = "5" //资源点 |
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GameUnitType_Npc = "6" //NPC |
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GameUnitType_Construct = "7" |
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GameUnitType_Sapling = "8" //幼苗 |
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GameUnitType_Bullet = "9" //子弹 |
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GameUnitType_DropItem = "10" //掉落 |
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GameUnitType_RegionBuilding = "11" //村落建筑 |
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GameUnitType_RegionResPoint = "12" //村落资源点 |
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GameUnitType_MapPortal = "13" // 传送点 |
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GameUnitType_Livestock = "14" //牲畜 |
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GameUnitType_ImmortalTree = "15" // 不死树 |
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GameUnitType_RegionGift = "16" //村落礼物 |
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GameUnitType_RegionShop = "17" //村落商店 |
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GameUnitType_FixedPositionBuildingSlot = "18" // 定点建筑基座 |
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GameUnitType_ChallengeGuardianSlot = "19" // 挑战守护者 |
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GameUnitType_FixedPositionSaplingSlot = "20" // 定点幼苗基座 |
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GameUnitType_Decoration = "21" //装饰品 |
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GameUnitType_FogLit = "22" // 点亮迷雾 |
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GameUnitType_PlaceHolder = "23" // 创建单位(建筑,种植)的占位 |
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) |
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const ( |
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GameUnitCamp_Friend = 1 //友方,就是跟unit一边的 |
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GameUnitCamp_Enemy = 2 //敌方 |
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) |
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const ( |
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BehaveType_NONE = 0 //无 |
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BehaveType_BEHAVE_IDLE = 1 //空闲 |
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BehaveType_BEHAVE_PREPARE_GATHER = 2 //去采集 |
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BehaveType_BEHAVE_GATHER = 3 //正在采集 |
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BehaveType_BEHAVE_PREPARE_CONSTRUCT = 4 //去建造 |
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BehaveType_BEHAVE_CONSTRUCT = 5 //建造 |
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BehaveType_BEHAVE_PREPARE_PLANT = 6 //去种植 |
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BehaveType_BEHAVE_PLANT = 7 //正在种植 |
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BehaveType_BEHAVE_PREPARE_HARVEST = 8 //去收割 |
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BehaveType_BEHAVE_HARVEST = 9 //正在收割 |
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BehaveType_BEHAVE_PREPARE_CABIN = 10 //去小屋 |
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BehaveType_BEHAVE_CABIN = 11 //驻扎小屋 |
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BehaveType_BEHAVE_TROOP_IDLE = 12 // 队伍休闲 |
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BehaveType_BEHAVE_BATTLE = 13 // 战斗 |
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BehaveType_BEHAVE_STUDY = 14 //正在学习 |
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BehaveType_BEHAVE_FARMLAND_IDLE = 15 //农田空闲 |
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BehaveType_BEHAVE_MOVE_BUILDING = 16 //去建筑里 |
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BehaveType_BEHAVE_ARRIVE_BUILDING = 17 //到达建筑里面 |
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BehaveType_BEHAVE_ACCOMPANY_VILLAGER = 18 //陪伴游民 |
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BehaveType_BEHAVE_NEAR_DIE_IDLE = 19 //濒临死亡的空闲 |
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BehaveType_BEHAVE_TROOP_BATTLE = 22 // 队伍战斗 |
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BehaveType_BEHAVE_JOIN_BATTLE = 23 // 参加战斗 |
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BehaveType_BEHAVE_DIE = 24 // 死亡,用于死亡表现 |
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BehaveType_BEHAVE_PREPARE_REST = 25 // 准备去休息 |
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BehaveType_BEHAVE_REST_IN_HOUSE = 26 // 重伤/重疾 在休息点休息 |
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BehaveType_BEHAVE_DIE_WAIT_REVIVE = 27 // 死亡,等待复活 |
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BehaveType_BEHAVE_MONSTER_RUN_BACK = 28 // 怪物往自己的出生点跑 |
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BehaveType_BEHAVE_PREPARE_STUDY = 29 //去学习的路上 |
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BehaveType_BEHAVE_PREPARE_TEACH = 30 //去教书的路上 |
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BehaveType_BEHAVE_TEACH = 31 //正在教书 |
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BehaveType_BEHAVE_GATHER_SMALL_RESOURCE = 32 //采集小资源 |
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BehaveType_BEHAVE_FIGHT_STATION = 33 //在哨塔战斗 |
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BehaveType_BEHAVE_CHALLENGE_BATTLE = 34 // 在挑战Boss战斗 |
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//夜晚行为 1001 - 1100 |
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BehaveType_BEHAVE_NIGHT_NONE = 1000 |
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BehaveType_BEHAVE_NIGHT_IDLE = 1001 //夜晚空闲 |
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BehaveType_BEHAVE_NIGHT_SLEEP = 1002 //睡觉 |
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BehaveType_BEHAVE_NIGHT_TROOP_IDLE = 1003 // 夜晚队伍空闲 |
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BehaveType_BEHAVE_NIGHT_TROOP_SLEEP = 1004 // 夜晚队伍睡觉 |
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) |
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const ( |
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/// Npc |
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NpcConfig_Type_NPC = 1 |
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/// 场景交互 |
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NpcConfig_Type_SCENEINTERACTIVE = 2 |
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/// 商人 |
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NpcConfig_Type_BUSINESSMAN = 3 |
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/// 摊位商人 |
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NpcConfig_Type_STALLBUSINESSMAN = 4 |
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) |
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const ( |
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/// 立即 |
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SkillBuff_TriggerTime_RIGHTNOW = 1 |
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/// 生命值改变 |
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SkillBuff_TriggerTime_HPCHANGE = 2 |
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/// 时间周期 |
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SkillBuff_TriggerTime_TIMECYCLE = 3 |
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/// 生命值低事件 |
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SkillBuff_TriggerTime_HP = 4 |
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/// 己方勇士死亡事件 |
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SkillBuff_TriggerTime_DIE = 5 |
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/// 伤病值 |
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SkillBuff_TriggerTime_DISEEASE = 6 |
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/// 角色死亡事件 |
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SkillBuff_TriggerTime_CHARACTERDEATH = 7 |
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/// BUFF生效时 |
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SkillBuff_TriggerTime_BUFFGENERATE = 8 |
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/// BUFF结束时 |
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SkillBuff_TriggerTime_BUFFDISAPPEAR = 9 |
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/// 食物值小于零 |
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SkillBuff_TriggerTime_HUNGER = 10 |
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/// 天气生效时 |
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SkillBuff_TriggerTime_WEATHER = 11 |
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/// 自身攻击暴击时 |
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SkillBuff_TriggerTime_CRIT = 12 |
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/// 被攻击时 |
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SkillBuff_TriggerTime_BEATTACKED = 13 |
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/// 攻击时 |
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SkillBuff_TriggerTime_ATTACKED = 14 |
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) |
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const ( |
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/// 立即 |
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SkillBuff_ContinuedType_RIGHTNOW = 1 |
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/// 时间(单位秒) |
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SkillBuff_ContinuedType_TIME = 2 |
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/// 永久 |
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SkillBuff_ContinuedType_FOREVER = 3 |
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/// 承受有效攻击次数 |
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SkillBuff_ContinuedType_BE_HIT_TIMES = 4 |
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/// 战斗结束后重置 |
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SkillBuff_ContinuedType_RESETAFTERBATTLE = 5 |
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/// 施放单位存货 |
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SkillBuff_ContinuedType_CASTBODYALIVE = 6 |
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) |
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const ( |
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/// 普通资源 |
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ResourcesPoint_Type_NORMALRESOURCES = 1 |
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/// 定点资源 |
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ResourcesPoint_Type_POINTRESOURCES = 2 |
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/// 可移动建造资源 |
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ResourcesPoint_Type_BULIDRESOURCES = 3 |
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)
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