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207 lines
6.8 KiB
207 lines
6.8 KiB
package controller |
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import ( |
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"context" |
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"fmt" |
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"github.com/gogf/gf/v2/encoding/gjson" |
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"github.com/gogf/gf/v2/frame/g" |
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"log" |
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"tyj_admin/api/v1/game" |
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"tyj_admin/internal/model/entity" |
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"tyj_admin/internal/service" |
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"tyj_admin/internal/serviceGame" |
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"tyj_admin/library/libUtils" |
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"tyj_admin/library/liberr" |
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) |
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var GamePub = pubController{} |
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type pubController struct { |
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BaseController |
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} |
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func (c *pubController) Get(ctx context.Context, req *game.GetGameNoticeReq) (res *game.GetGameNoticeRes, err error) { |
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res, err = serviceGame.GameNotice().GetGameNotice(ctx, req) |
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return |
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} |
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func (c *pubController) GetUpdateUrl(ctx context.Context, req *game.GetGameUpdateUrlReq) (res *game.GetGameUpdateUrlRes, err error) { |
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config := new(entity.SysConfig) |
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res = new(game.GetGameUpdateUrlRes) |
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config, err = service.Config().GetByKey(ctx, req.Channel+"_url") |
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if err == nil && config != nil { |
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res.Url = config.ConfigValue |
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} |
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return |
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} |
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func (c *pubController) GetLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) { |
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res, err = serviceGame.GameLoginUrl().GetGameLoginUrl(ctx, req) |
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return |
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} |
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func (c *pubController) GetCCD(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) { |
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var set map[string]struct{} |
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set = make(map[string]struct{}) |
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set["Android"] = struct{}{} |
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set["Ios"] = struct{}{} |
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set["Editor"] = struct{}{} |
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err = g.Try(ctx, func(ctx context.Context) { |
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if _, ok := set[req.Platform]; !ok { |
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liberr.ErrIsNil(ctx, err, "平台输入错误") |
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fmt.Println("err ", err) |
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return |
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} |
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res, err = serviceGame.GameCCD().GetGameCCD(ctx, req) |
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g.Log().Debugf(ctx, "GetGameCCD -> "+res.Url, "Version: "+res.Version) |
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return |
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}) |
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return |
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} |
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func (c *pubController) GetCCD1(ctx context.Context, req *game.GetGameCCD1Req) (res *game.GetGameCCD1Res, err error) { |
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var set map[string]struct{} |
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set = make(map[string]struct{}) |
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set["Android"] = struct{}{} |
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set["Ios"] = struct{}{} |
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set["Editor"] = struct{}{} |
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err = g.Try(ctx, func(ctx context.Context) { |
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if _, ok := set[req.Platform]; !ok { |
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liberr.ErrIsNil(ctx, err, "平台输入错误") |
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fmt.Println("err ", err) |
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return |
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} |
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res, err = serviceGame.GameCCD().GetGameCCD1(ctx, req) |
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g.Log().Debugf(ctx, "GetGameCCD -> ", "Version: "+res.Version) |
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return |
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}) |
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return |
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} |
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func (c *pubController) GetWhiteState(ctx context.Context, req *game.GetWhiteListReq) (res *game.GetWhiteListRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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ip := libUtils.GetClientIp(ctx) |
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//fmt.Println("ip: ", ip) |
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res = new(game.GetWhiteListRes) |
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res.Count = serviceGame.GameWhiteList().GetWhiteState(ctx, ip) |
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}) |
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return |
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} |
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func (c *pubController) GetWhiteList(ctx context.Context, req *game.WhiteListReq) (res *game.WhiteListRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = serviceGame.GameWhiteList().GetWhiteList(ctx) |
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log.Printf("res.WhiteList: %v", res) |
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}) |
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return |
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} |
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func (c *pubController) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = new(game.LoginOutRes) |
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res, err = serviceGame.GamePub().LoginOut(ctx, req) |
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}) |
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return |
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} |
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func (c *pubController) GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = new(game.RegisterRes) |
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res, err = serviceGame.GameRole().GameRegister(ctx, req) |
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}) |
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return |
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} |
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func (c *pubController) ItemIncomeExpenseRecords(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = new(game.ItemRecordRes) |
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res, err = serviceGame.GamePub().ItemRecord(ctx, req) |
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}) |
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return |
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} |
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func (c *pubController) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = new(game.ShopRecordRes) |
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res, err = serviceGame.GamePub().ShopRecords(ctx, req) |
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}) |
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return |
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} |
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func (c *pubController) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) { |
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err = g.Try(ctx, func(ctx context.Context) { |
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res = new(game.GetAuditModeRes) |
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res, err = serviceGame.GamePub().GetAuditMode(ctx, req) |
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}) |
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return |
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} |
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func (c *pubController) GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) { |
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g.Log().Info(ctx, "GameUnitChangeName - json: ", gjson.MustEncodeString(req)) |
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res, err = serviceGame.GameRole().GameUnitChangeName(ctx, req) |
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return |
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} |
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func (c *pubController) RechargeControl(ctx context.Context, req *game.RechargeControlReq) (res *game.RechargeControlRes, err error) { |
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res, err = serviceGame.GameOrder().GameRechargeControl(ctx, req) |
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return res, err |
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} |
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func (c *pubController) GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) { |
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res, err = serviceGame.GameCdKey().GetGenerateCode(ctx, req) |
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return |
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} |
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func (c *pubController) Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) { |
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res, err = serviceGame.Advertisement().Advertise(ctx, req) |
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return |
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} |
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func (c *pubController) DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) { |
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res, err = serviceGame.Advertisement().DeepAdvertise(ctx, req) |
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return |
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} |
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func (c *pubController) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { |
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res, err = serviceGame.GamePub().SetOpenId(ctx, req) |
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return |
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} |
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func (c *pubController) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) { |
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res, err = serviceGame.GamePub().GetOpenId(ctx, req) |
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return |
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} |
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func (c *pubController) AddClientBug(ctx context.Context, req *game.ClientBugAddReq) (res *game.ClientBugAddRes, err error) { |
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res, err = serviceGame.GameClientBug().Add(ctx, req) |
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return |
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} |
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func (c *pubController) AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) { |
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res, err = serviceGame.GameCdKey().AddGenerateCode(ctx, req) |
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return |
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} |
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func (c *pubController) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { |
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res, err = serviceGame.GameManage().SetGmToClient(ctx, req) |
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return |
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} |
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func (c *pubController) GetServerConfig(ctx context.Context, req *game.GetServerConfigReq) (res *game.GetServerConfigRes, err error) { |
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res, err = serviceGame.GamePub().GetServerConfig(ctx, req) |
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return |
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} |
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func (c *pubController) CheckFirstRebate(ctx context.Context, req *game.CheckFirstRebateReq) (res *game.CheckFirstRebateRes, err error) { |
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res, err = serviceGame.GamePub().CheckFirstRebate(ctx, req) |
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return |
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} |
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func (c *pubController) CheckSecondRebate(ctx context.Context, req *game.CheckSecondRebateReq) (res *game.CheckSecondRebateRes, err error) { |
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res, err = serviceGame.GamePub().CheckSecondRebate(ctx, req) |
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return |
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}
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