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package game
import (
"github.com/gogf/gf/v2/frame/g"
commonApi "tyj_admin/api/v1/common"
"tyj_admin/internal/model/entity"
)
type ClientBugAddReq struct {
g.Meta `path:"/client/bugadd" tags:"BUG" method:"post" summary:"增加BUG"`
Uid int32 `p:"uid"`
LogType string `p:"logType" `
Bug string `p:"logString"`
StackTrace string `p:"stackTrace"`
Channel string `p:"channel"`
SubChannel string `p:"subChannel"`
DeviceModel string `p:"deviceModel"`
DeviceType string `p:"deviceType"`
OperationSystem string `p:"operationSystem"`
SystemMemorySize string `p:"systemMemorySize"`
}
type ClientBugAddRes struct {
}
type ClientBugListReq struct {
g.Meta `path:"/client/buglist" tags:"BUG" method:"get" summary:"BUG列表"`
LowTime int64 `p:"lowTime"`
UpTime int64 `p:"upTime"`
Uid int64 `p:"uid"`
Log string `p:"log"`
Stack string `p:"stack"`
State int64 `p:"state"` //0表示所有的,1表示没处理的,2表示处理完的
commonApi.PageReq
}
type ClientBugListRes struct {
g.Meta `mime:"application/json"`
Bugs []*entity.GameBugClient `json:"list"`
commonApi.ListRes
}
type OperateClientBugReq struct {
g.Meta `path:"/client/operatebug" tags:"BUG" method:"post" summary:"处理BUG"`
Id int32 `p:"id"`
}
type OperateClientBugRes struct {
}