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// =================================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package entity
// GameBug is the golang structure for table game_bug.
type GameBug struct {
Id uint `json:"id" description:"索引ID"`
Uid int `json:"uid" description:"桃谷id"`
Server int `json:"server" description:"区服"`
Qq string `json:"qq" description:"qq号"`
Tel int `json:"tel" description:"手机号"`
Bug string `json:"bug" description:"bug详情"`
OccurrenceTime int64 `json:"occurrenceTime" description:"发生时间"`
CreateTime int64 `json:"createTime" description:"创建时间"`
State int `json:"state" description:"0表示没处理,1表示已处理"`
}