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79 lines
2.7 KiB
79 lines
2.7 KiB
// ========================================================================== |
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// Code generated by GoFrame CLI tool. DO NOT EDIT. |
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// ========================================================================== |
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameRechargeLevelDao is the data access object for table game_recharge_level. |
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type GameRechargeLevelDao struct { |
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table string // table is the underlying table name of the DAO. |
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group string // group is the database configuration group name of current DAO. |
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columns GameRechargeLevelColumns // columns contains all the column names of Table for convenient usage. |
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} |
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// GameRechargeLevelColumns defines and stores column names for table game_recharge_level. |
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type GameRechargeLevelColumns struct { |
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Id string // |
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UnitId string // 账号Id |
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Server string // 区服 |
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Config string // 配置Id |
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} |
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// gameRechargeLevelColumns holds the columns for table game_recharge_level. |
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var gameRechargeLevelColumns = GameRechargeLevelColumns{ |
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Id: "id", |
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UnitId: "unitId", |
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Server: "server", |
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Config: "config", |
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} |
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// NewGameRechargeLevelDao creates and returns a new DAO object for table data access. |
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func NewGameRechargeLevelDao() *GameRechargeLevelDao { |
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return &GameRechargeLevelDao{ |
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group: "default", |
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table: "game_recharge_level", |
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columns: gameRechargeLevelColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO. |
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func (dao *GameRechargeLevelDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao. |
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func (dao *GameRechargeLevelDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao. |
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func (dao *GameRechargeLevelDao) Columns() GameRechargeLevelColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao. |
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func (dao *GameRechargeLevelDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. |
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func (dao *GameRechargeLevelDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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// Transaction wraps the transaction logic using function f. |
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error. |
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// It commits the transaction and returns nil if function f returns nil. |
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// |
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// Note that, you should not Commit or Rollback the transaction in function f |
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// as it is automatically handled by this function. |
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func (dao *GameRechargeLevelDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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}
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