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89 lines
2.9 KiB
89 lines
2.9 KiB
// ========================================================================== |
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// Code generated by GoFrame CLI tool. DO NOT EDIT. |
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// ========================================================================== |
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameBugDao is the data access object for table game_bug. |
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type GameBugDao struct { |
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table string // table is the underlying table name of the DAO. |
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group string // group is the database configuration group name of current DAO. |
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columns GameBugColumns // columns contains all the column names of Table for convenient usage. |
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} |
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// GameBugColumns defines and stores column names for table game_bug. |
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type GameBugColumns struct { |
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Id string // 索引ID |
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Uid string // 桃谷id |
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Server string // 区服 |
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Qq string // qq号 |
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Tel string // 手机号 |
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Bug string // bug详情 |
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OccurrenceTime string // 发生时间 |
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CreateTime string // 创建时间 |
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State string // 0表示没处理,1表示已处理 |
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} |
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// gameBugColumns holds the columns for table game_bug. |
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var gameBugColumns = GameBugColumns{ |
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Id: "id", |
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Uid: "uid", |
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Server: "server", |
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Qq: "qq", |
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Tel: "tel", |
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Bug: "bug", |
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OccurrenceTime: "occurrenceTime", |
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CreateTime: "createTime", |
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State: "state", |
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} |
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// NewGameBugDao creates and returns a new DAO object for table data access. |
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func NewGameBugDao() *GameBugDao { |
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return &GameBugDao{ |
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group: "default", |
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table: "game_bug", |
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columns: gameBugColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO. |
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func (dao *GameBugDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao. |
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func (dao *GameBugDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao. |
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func (dao *GameBugDao) Columns() GameBugColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao. |
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func (dao *GameBugDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. |
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func (dao *GameBugDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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// Transaction wraps the transaction logic using function f. |
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error. |
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// It commits the transaction and returns nil if function f returns nil. |
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// |
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// Note that, you should not Commit or Rollback the transaction in function f |
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// as it is automatically handled by this function. |
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func (dao *GameBugDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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}
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