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// ==========================================================================
// Code generated by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GameBugDao is the data access object for table game_bug.
type GameBugDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns GameBugColumns // columns contains all the column names of Table for convenient usage.
}
// GameBugColumns defines and stores column names for table game_bug.
type GameBugColumns struct {
Id string // 索引ID
Uid string // 桃谷id
Server string // 区服
Qq string // qq号
Tel string // 手机号
Bug string // bug详情
OccurrenceTime string // 发生时间
CreateTime string // 创建时间
State string // 0表示没处理,1表示已处理
}
// gameBugColumns holds the columns for table game_bug.
var gameBugColumns = GameBugColumns{
Id: "id",
Uid: "uid",
Server: "server",
Qq: "qq",
Tel: "tel",
Bug: "bug",
OccurrenceTime: "occurrenceTime",
CreateTime: "createTime",
State: "state",
}
// NewGameBugDao creates and returns a new DAO object for table data access.
func NewGameBugDao() *GameBugDao {
return &GameBugDao{
group: "default",
table: "game_bug",
columns: gameBugColumns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *GameBugDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *GameBugDao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *GameBugDao) Columns() GameBugColumns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *GameBugDao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *GameBugDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *GameBugDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}