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687 lines
21 KiB
687 lines
21 KiB
package config |
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import ( |
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"encoding/json" |
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"io/ioutil" |
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"log" |
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"math/rand" |
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) |
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var AllItemConfig map[int32]*Item |
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var GemConfig map[int32]*Gem |
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var ExtraAttributeConfig map[int32][]*ExtraAttribute |
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var StructureConfig map[int32]*Structure |
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var SynthesisConfig map[int32]*Synthesis |
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var InitialVillagerConfig map[int32]*InitialVillager |
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var PersonalityLabelConfig map[int32]*PersonalityLabel |
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var VillagerEndWordsConfig map[int32][]*VillagerEndWords |
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var WorldParametersConfig *WorldParameters |
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var VillagerSkillConfig map[int32]*VillagerSkill |
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var SkillBuffConfig map[int32]*SkillBuff |
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var SpecialStatusConfig map[int32]*SpecialStatus |
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var NpcConfig map[int32]*Npc |
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var GoodsForRecycleConfig map[int32][]*GoodsForRecycle |
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var BusinessManConfig map[int32]*BusinessMan |
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var SkillEffectConfig map[int32]*SkillEffect |
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var WeatherConfig map[int32]*Weather |
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var ResourcesPointConfig map[int32]*ResourcesPoint |
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var ResourcesConfig map[int32]*Resources |
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var BehaviourTypeConfig map[int32]*BehaviourType |
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var BehaviourEventConfig map[int32]*BehaviourEvent |
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func init() { |
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AllItemConfig = make(map[int32]*Item) |
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readItem() |
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GemConfig = make(map[int32]*Gem) |
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readGem() |
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ExtraAttributeConfig = make(map[int32][]*ExtraAttribute) |
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readExtraAttribute() |
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StructureConfig = make(map[int32]*Structure) |
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readStructure() |
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SynthesisConfig = make(map[int32]*Synthesis) |
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readSynthesis() |
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InitialVillagerConfig = make(map[int32]*InitialVillager) |
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readInitialVillager() |
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PersonalityLabelConfig = make(map[int32]*PersonalityLabel) |
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readPersonalityLabel() |
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VillagerEndWordsConfig = make(map[int32][]*VillagerEndWords) |
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readVillagerEndWords() |
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WorldParametersConfig = new(WorldParameters) |
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readWorldParameters() |
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VillagerSkillConfig = make(map[int32]*VillagerSkill) |
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readVillagerSkill() |
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SkillBuffConfig = make(map[int32]*SkillBuff) |
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readSkillBuff() |
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SpecialStatusConfig = make(map[int32]*SpecialStatus) |
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readSpecialStatus() |
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NpcConfig = make(map[int32]*Npc) |
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readNpc() |
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GoodsForRecycleConfig = make(map[int32][]*GoodsForRecycle) |
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readGoodsForRecycle() |
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BusinessManConfig = make(map[int32]*BusinessMan) |
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readBusinessMan() |
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SkillEffectConfig = make(map[int32]*SkillEffect) |
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readSkillEffect() |
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WeatherConfig = make(map[int32]*Weather) |
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readWeather() |
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ResourcesPointConfig = make(map[int32]*ResourcesPoint) |
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readResourcesPoint() |
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ResourcesConfig = make(map[int32]*Resources) |
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readResources() |
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BehaviourTypeConfig = make(map[int32]*BehaviourType) |
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readBehaviourType() |
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BehaviourEventConfig = make(map[int32]*BehaviourEvent) |
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readBehaviourEvent() |
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} |
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func readItem() { |
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// 获取数据,按照文件 |
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fileName := "AllItemConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var users []Item |
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json.Unmarshal(byteValue, &users) |
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// 循环取数据 |
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//fmt.Println("+++++++++", users) |
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for i := 0; i < len(users); i++ { |
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Infotmp := new(Item) |
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Infotmp.Id = users[i].Id |
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Infotmp.Name = users[i].Name |
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Infotmp.Type = users[i].Type |
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Infotmp.RelatedId = users[i].RelatedId |
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Infotmp.SuperpositionMax = users[i].SuperpositionMax |
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Infotmp.StorageMax = users[i].StorageMax |
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AllItemConfig[Infotmp.Id] = Infotmp |
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} |
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} |
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func readGem() { |
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// 获取数据,按照文件 |
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fileName := "GemConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []Gem |
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json.Unmarshal(byteValue, &config) |
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// 循环取数据 |
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//fmt.Println("+++++++++", users) |
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for i := 0; i < len(config); i++ { |
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Infotmp := new(Gem) |
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Infotmp.Id = config[i].Id |
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Infotmp.Name = config[i].Name |
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Infotmp.Type = config[i].Type |
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Infotmp.Natural = config[i].Natural |
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Infotmp.ExtraAttributeGroup = config[i].ExtraAttributeGroup |
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GemConfig[Infotmp.Id] = Infotmp |
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} |
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} |
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func readExtraAttribute() { |
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// 获取数据,按照文件 |
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fileName := "ExtraAttributeConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []ExtraAttribute |
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json.Unmarshal(byteValue, &config) |
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// 循环取数据 |
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//fmt.Println("+++++++++", users) |
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for i := 0; i < len(config); i++ { |
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Infotmp := new(ExtraAttribute) |
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Infotmp.Id = config[i].Id |
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Infotmp.Name = config[i].Name |
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Infotmp.Type = config[i].Type |
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Infotmp.GroupId = config[i].GroupId |
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Infotmp.RelatedId = config[i].RelatedId |
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Infotmp.SuperpositionMax = config[i].SuperpositionMax |
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Infotmp.AttributesId = config[i].AttributesId |
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Infotmp.AttributesValue = config[i].AttributesValue |
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if ExtraAttributeConfig[Infotmp.Id] == nil { |
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ExtraAttributeConfig[Infotmp.Id] = []*ExtraAttribute{} |
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} |
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ExtraAttributeConfig[Infotmp.Id] = append(ExtraAttributeConfig[Infotmp.Id], Infotmp) |
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} |
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} |
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func readStructure() { |
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// 获取数据,按照文件 |
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fileName := "StructureConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []Structure |
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json.Unmarshal(byteValue, &config) |
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// 循环取数据 |
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for i := 0; i < len(config); i++ { |
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Infotmp := new(Structure) |
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Infotmp.Id = config[i].Id |
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Infotmp.EngineeringQuantity = config[i].EngineeringQuantity |
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StructureConfig[Infotmp.Id] = Infotmp |
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} |
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} |
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func readSynthesis() { |
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// 获取数据,按照文件 |
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fileName := "SynthesisConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []Synthesis |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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Infotmp := new(Synthesis) |
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Infotmp.Id = config[i].Id |
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Infotmp.MixtureID = config[i].MixtureID |
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Infotmp.MixtureType = config[i].MixtureType |
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SynthesisConfig[Infotmp.Id] = Infotmp |
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} |
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} |
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func readInitialVillager() { |
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// 获取数据,按照文件 |
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fileName := "InitialVillagerConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []InitialVillager |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(InitialVillager) |
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infotmp.Id = config[i].Id |
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infotmp.FirstName = config[i].FirstName |
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infotmp.Name = config[i].Name |
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infotmp.Gender = config[i].Gender |
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infotmp.Genegration = config[i].Genegration |
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infotmp.Personality = config[i].Personality |
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infotmp.Physique = config[i].Physique |
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infotmp.Age = config[i].Age |
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infotmp.LifeMax = config[i].LifeMax |
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infotmp.StartHp = config[i].StartHp |
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infotmp.StartATK = config[i].StartATK |
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infotmp.StartDEF = config[i].StartDEF |
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infotmp.HitRate = config[i].HitRate |
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infotmp.Hit = config[i].Hit |
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infotmp.DodgeRate = config[i].DodgeRate |
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infotmp.Dodge = config[i].Dodge |
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infotmp.Labor = config[i].Labor |
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infotmp.Wisdom = config[i].Wisdom |
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infotmp.MoveSpeed = config[i].MoveSpeed |
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infotmp.Skill = config[i].Skill |
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infotmp.SurvivalStatus = config[i].SurvivalStatus |
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infotmp.DisplayState = config[i].DisplayState |
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InitialVillagerConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readPersonalityLabel() { |
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// 获取数据,按照文件 |
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fileName := "PersonalityLabelConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []PersonalityLabel |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(PersonalityLabel) |
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infotmp.Id = config[i].Id |
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infotmp.ActionFlow = config[i].ActionFlow |
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infotmp.EndWords = config[i].EndWords |
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PersonalityLabelConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readVillagerEndWords() { |
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// 获取数据,按照文件 |
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fileName := "VillagerEndWordsConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []VillagerEndWords |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(VillagerEndWords) |
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infotmp.Id = config[i].Id |
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infotmp.GroupId = config[i].GroupId |
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if VillagerEndWordsConfig[infotmp.GroupId] == nil { |
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VillagerEndWordsConfig[infotmp.GroupId] = []*VillagerEndWords{} |
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} |
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VillagerEndWordsConfig[infotmp.GroupId] = append(VillagerEndWordsConfig[infotmp.GroupId], infotmp) |
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} |
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} |
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func GetRandomConfigIdByGroup(groupId int32) int32 { |
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// 获取数据,按照文件 |
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index := rand.Intn(len(VillagerEndWordsConfig[groupId])) |
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return VillagerEndWordsConfig[groupId][index].Id |
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} |
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func readWorldParameters() { |
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// 获取数据,按照文件 |
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fileName := "WorldParametersConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config WorldParameters |
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json.Unmarshal(byteValue, &config) |
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WorldParametersConfig = &config |
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} |
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func readVillagerSkill() { |
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// 获取数据,按照文件 |
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fileName := "VillagerSkillConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []VillagerSkill |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(VillagerSkill) |
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infotmp.Id = config[i].Id |
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infotmp.Group = config[i].Group |
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infotmp.Grade = config[i].Grade |
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infotmp.State = config[i].State |
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VillagerSkillConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readSkillBuff() { |
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// 获取数据,按照文件 |
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fileName := "SkillBuffConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []SkillBuff |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(SkillBuff) |
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infotmp.Id = config[i].Id |
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infotmp.Name = config[i].Name |
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infotmp.TriggerTime = config[i].TriggerTime |
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infotmp.TriggerParameter = config[i].TriggerParameter |
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infotmp.Gain = config[i].Gain |
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infotmp.Immunity = config[i].Immunity |
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infotmp.Disperse = config[i].Disperse |
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infotmp.BuffProbability = config[i].BuffProbability |
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infotmp.LinkEffect = config[i].LinkEffect |
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infotmp.ContinuedType = config[i].ContinuedType |
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infotmp.ContinuedParameter = config[i].ContinuedParameter |
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infotmp.Overlay = config[i].Overlay |
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infotmp.OverlayMax = config[i].OverlayMax |
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infotmp.SequenceId = config[i].SequenceId |
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infotmp.SequenceLv = config[i].SequenceLv |
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infotmp.BattleShow = config[i].BattleShow |
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infotmp.SpecialStatus = config[i].SpecialStatus |
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infotmp.DisplayLocation = config[i].DisplayLocation |
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infotmp.Icon = config[i].Icon |
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infotmp.Describe = config[i].Describe |
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SkillBuffConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readSpecialStatus() { |
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// 获取数据,按照文件 |
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fileName := "SpecialStatusConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []SpecialStatus |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(SpecialStatus) |
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infotmp.Id = config[i].Id |
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infotmp.Type = config[i].Type |
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infotmp.Name = config[i].Name |
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infotmp.Describe = config[i].Describe |
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SpecialStatusConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readNpc() { |
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// 获取数据,按照文件 |
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fileName := "NpcConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []Npc |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(Npc) |
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infotmp.Id = config[i].Id |
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infotmp.Type = config[i].Type |
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infotmp.Name = config[i].Name |
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infotmp.RelatedId = config[i].RelatedId |
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infotmp.DialogueWithOptions = config[i].DialogueWithOptions |
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infotmp.FixedPoint = config[i].FixedPoint |
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infotmp.MoveSpeed = config[i].MoveSpeed |
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infotmp.Area = config[i].Area |
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infotmp.ShowCondition = config[i].ShowCondition |
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infotmp.ShowParameter = config[i].ShowParameter |
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infotmp.Icon = config[i].Icon |
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infotmp.Prefab = config[i].Prefab |
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infotmp.DialogueWay = config[i].DialogueWay |
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infotmp.Disappear = config[i].Disappear |
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infotmp.Repeat = config[i].Repeat |
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NpcConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readGoodsForRecycle() { |
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// 获取数据,按照文件 |
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fileName := "GoodsForRecycleConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []GoodsForRecycle |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(GoodsForRecycle) |
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infotmp.Id = config[i].Id |
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infotmp.GroupId = config[i].GroupId |
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infotmp.ItemId = config[i].ItemId |
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infotmp.SaleNum = config[i].SaleNum |
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infotmp.Weight = config[i].Weight |
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infotmp.SaleCondition = config[i].SaleCondition |
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infotmp.SaleConditionParemeter = config[i].SaleConditionParemeter |
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infotmp.SellingCurrencyType = config[i].SellingCurrencyType |
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infotmp.Price = config[i].Price |
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infotmp.Discount = config[i].Discount |
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infotmp.DiscountWeight = config[i].DiscountWeight |
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infotmp.SaleMax = config[i].SaleMax |
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if GoodsForRecycleConfig[infotmp.GroupId] == nil { |
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GoodsForRecycleConfig[infotmp.GroupId] = []*GoodsForRecycle{} |
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} |
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GoodsForRecycleConfig[infotmp.GroupId] = append(GoodsForRecycleConfig[infotmp.GroupId], infotmp) |
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} |
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} |
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func readBusinessMan() { |
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// 获取数据,按照文件 |
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fileName := "BusinessManConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []BusinessMan |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(BusinessMan) |
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infotmp.Id = config[i].Id |
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infotmp.Type = config[i].Type |
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infotmp.TypeParameter = config[i].TypeParameter |
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infotmp.AppearTime = config[i].AppearTime |
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infotmp.ItemGroup = config[i].ItemGroup |
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infotmp.DiscountNum = config[i].DiscountNum |
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infotmp.ExtraItemGroup = config[i].ExtraItemGroup |
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infotmp.ExtraItemNum = config[i].ExtraItemNum |
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infotmp.CommonRecycleItem = config[i].CommonRecycleItem |
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infotmp.RecycleItem = config[i].RecycleItem |
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infotmp.RecycleItemNum = config[i].RecycleItemNum |
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infotmp.HighPricedNum = config[i].HighPricedNum |
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infotmp.SaleRefreshTimes = config[i].SaleRefreshTimes |
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infotmp.RecycleRefreshTimes = config[i].RecycleRefreshTimes |
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infotmp.ResetType = config[i].ResetType |
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infotmp.ResetTypeParameter = config[i].ResetTypeParameter |
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BusinessManConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readSkillEffect() { |
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// 获取数据,按照文件 |
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fileName := "SkillEffectConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []SkillEffect |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(SkillEffect) |
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infotmp.Id = config[i].Id |
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infotmp.EffectType = config[i].EffectType |
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infotmp.NumericExpression = config[i].NumericExpression |
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infotmp.WhetherCrit = config[i].WhetherCrit |
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SkillEffectConfig[infotmp.Id] = infotmp |
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} |
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} |
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func readWeather() { |
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// 获取数据,按照文件 |
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fileName := "WeatherConfigCategory.json" |
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fileName = "./config/" + fileName |
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byteValue, err := ioutil.ReadFile(fileName) |
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if err != nil { |
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log.Fatal("Error when opening file: ", err) |
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} |
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// 读取文件数据 |
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var config []Weather |
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json.Unmarshal(byteValue, &config) |
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for i := 0; i < len(config); i++ { |
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infotmp := new(Weather) |
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infotmp.Id = config[i].Id |
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infotmp.Name = config[i].Name |
|
infotmp.Type = config[i].Type |
|
infotmp.PureIllness = config[i].PureIllness |
|
infotmp.PureInjury = config[i].PureInjury |
|
infotmp.Illness = config[i].Illness |
|
infotmp.DurableDestroy = config[i].DurableDestroy |
|
infotmp.SkillBUFF = config[i].SkillBUFF |
|
infotmp.Duration = config[i].Duration |
|
infotmp.CD = config[i].CD |
|
infotmp.WeaterEffect = config[i].WeaterEffect |
|
infotmp.SpecialEfficacyCD = config[i].SpecialEfficacyCD |
|
infotmp.ICON = config[i].ICON |
|
infotmp.Sound = config[i].Sound |
|
|
|
WeatherConfig[infotmp.Id] = infotmp |
|
} |
|
} |
|
|
|
func readResourcesPoint() { |
|
// 获取数据,按照文件 |
|
fileName := "ResourcesPointConfigCategory.json" |
|
fileName = "./config/" + fileName |
|
byteValue, err := ioutil.ReadFile(fileName) |
|
if err != nil { |
|
log.Fatal("Error when opening file: ", err) |
|
} |
|
|
|
// 读取文件数据 |
|
var config []ResourcesPoint |
|
json.Unmarshal(byteValue, &config) |
|
for i := 0; i < len(config); i++ { |
|
infotmp := new(ResourcesPoint) |
|
infotmp.Id = config[i].Id |
|
infotmp.ResourcesPointName = config[i].ResourcesPointName |
|
infotmp.Type = config[i].Type |
|
infotmp.AccessableCondition = config[i].AccessableCondition |
|
infotmp.AccessableParameter = config[i].AccessableParameter |
|
infotmp.WorkerType = config[i].WorkerType |
|
infotmp.RelatedResources = config[i].RelatedResources |
|
infotmp.RootOut = config[i].RootOut |
|
infotmp.SaplingItemId = config[i].SaplingItemId |
|
infotmp.Enter = config[i].Enter |
|
infotmp.Disperse = config[i].Disperse |
|
infotmp.DisperseRadius = config[i].DisperseRadius |
|
infotmp.Prefab = config[i].Prefab |
|
infotmp.MoonnightPrefab = config[i].MoonnightPrefab |
|
infotmp.NamePicture = config[i].NamePicture |
|
infotmp.Description = config[i].Description |
|
|
|
ResourcesPointConfig[infotmp.Id] = infotmp |
|
} |
|
} |
|
|
|
func readResources() { |
|
// 获取数据,按照文件 |
|
fileName := "ResourcesConfigCategory.json" |
|
fileName = "./config/" + fileName |
|
byteValue, err := ioutil.ReadFile(fileName) |
|
if err != nil { |
|
log.Fatal("Error when opening file: ", err) |
|
} |
|
|
|
// 读取文件数据 |
|
var config []Resources |
|
json.Unmarshal(byteValue, &config) |
|
for i := 0; i < len(config); i++ { |
|
infotmp := new(Resources) |
|
infotmp.Id = config[i].Id |
|
infotmp.BehaviourType = config[i].BehaviourType |
|
infotmp.ResourcesName = config[i].ResourcesName |
|
infotmp.MutexBehaviour = config[i].MutexBehaviour |
|
infotmp.WorkerNumber = config[i].WorkerNumber |
|
infotmp.RebornCondition = config[i].RebornCondition |
|
infotmp.RebornConditionParameters = config[i].RebornConditionParameters |
|
infotmp.ShowCondition = config[i].ShowCondition |
|
infotmp.ShowConditionParameter = config[i].ShowConditionParameter |
|
infotmp.Disappear = config[i].Disappear |
|
infotmp.InResource = config[i].InResource |
|
infotmp.BaseOut = config[i].BaseOut |
|
infotmp.OutAmount = config[i].OutAmount |
|
infotmp.BaseEfficient = config[i].BaseEfficient |
|
infotmp.OutInterval = config[i].OutInterval |
|
infotmp.ExtraOut = config[i].ExtraOut |
|
infotmp.ExtraOutProbability = config[i].ExtraOutProbability |
|
infotmp.TriggerEvent = config[i].TriggerEvent |
|
infotmp.MoonnightOut = config[i].MoonnightOut |
|
infotmp.MoonnightOutProbability = config[i].MoonnightOutProbability |
|
|
|
ResourcesConfig[infotmp.Id] = infotmp |
|
} |
|
} |
|
|
|
func readBehaviourType() { |
|
// 获取数据,按照文件 |
|
fileName := "BehaviourTypeConfigCategory.json" |
|
fileName = "./config/" + fileName |
|
byteValue, err := ioutil.ReadFile(fileName) |
|
if err != nil { |
|
log.Fatal("Error when opening file: ", err) |
|
} |
|
|
|
// 读取文件数据 |
|
var config []BehaviourType |
|
json.Unmarshal(byteValue, &config) |
|
for i := 0; i < len(config); i++ { |
|
infotmp := new(BehaviourType) |
|
infotmp.Id = config[i].Id |
|
infotmp.BehaviourName = config[i].BehaviourName |
|
infotmp.InjuryProbability = config[i].InjuryProbability |
|
infotmp.BehaviourEventId1 = config[i].BehaviourEventId1 |
|
infotmp.DistractedProbability = config[i].DistractedProbability |
|
infotmp.BehaviourEventId2 = config[i].BehaviourEventId2 |
|
infotmp.SpecialItemProbability = config[i].SpecialItemProbability |
|
infotmp.BehaviourEventId3 = config[i].BehaviourEventId3 |
|
infotmp.OtherProbability = config[i].OtherProbability |
|
infotmp.BehaviourEventId4 = config[i].BehaviourEventId4 |
|
infotmp.Sound = config[i].Sound |
|
|
|
BehaviourTypeConfig[infotmp.Id] = infotmp |
|
} |
|
|
|
} |
|
|
|
func readBehaviourEvent() { |
|
// 获取数据,按照文件 |
|
fileName := "BehaviourEventConfigCategory.json" |
|
fileName = "./config/" + fileName |
|
byteValue, err := ioutil.ReadFile(fileName) |
|
if err != nil { |
|
log.Fatal("Error when opening file: ", err) |
|
} |
|
|
|
// 读取文件数据 |
|
var config []BehaviourEvent |
|
json.Unmarshal(byteValue, &config) |
|
for i := 0; i < len(config); i++ { |
|
infotmp := new(BehaviourEvent) |
|
infotmp.Id = config[i].Id |
|
infotmp.GroupId = config[i].GroupId |
|
infotmp.EventName = config[i].EventName |
|
infotmp.Weight = config[i].Weight |
|
infotmp.DropGroup = config[i].DropGroup |
|
infotmp.InjuryValue = config[i].InjuryValue |
|
|
|
BehaviourEventConfig[infotmp.Id] = infotmp |
|
} |
|
|
|
}
|
|
|