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[
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"Name": "飞石破浪",
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"Name": "满天箭雨",
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"Name": "满天箭雨",
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"Sound": "Sound_Skill_101",
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"Id": 244,
"Name": "满天箭雨",
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"Name": "满天箭雨",
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"Sound": "Sound_Skill_101",
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"Id": 246,
"Name": "满天箭雨",
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{
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"Id": 247,
"Name": "满天箭雨",
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"Dodge": true,
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"Action": "Skill",
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"Sound": "Sound_Skill_101",
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"Id": 248,
"Name": "满天箭雨",
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"Time": 28800,
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"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_Skill_101",
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段5.5倍攻击力的伤害;并增加自身24%的攻击速度,持续10秒",
"Introduction": ""
},
{
"Id": 249,
"Name": "满天箭雨",
"SkillLv": 9,
"NextLvId": 250,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2491,
2492,
2493
],
"RelatedSkillId": [],
"Buff": [
2494
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_Skill_101",
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段6倍攻击力的伤害;并增加自身27%的攻击速度,持续10秒",
"Introduction": ""
},
{
"Id": 250,
"Name": "满天箭雨",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 241,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 5,
"Energy": 100,
"BulletTime": [
50,
84,
197
],
"BulletPos": [
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
},
{
"x": 0.5,
"y": 0.9
}
],
"Bullet": [
2501,
2502,
2503
],
"RelatedSkillId": [],
"Buff": [
2504
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 317,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_Li",
"Icon": "Skill_Icon_241",
"Sound": "Sound_Skill_101",
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段6.5倍攻击力的伤害;并增加自身30%的攻击速度,持续10秒",
"Introduction": ""
},
{
"Id": 261,
"Name": "铁旋风",
"SkillLv": 1,
"NextLvId": 262,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2611,
2612,
2613
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3倍的攻击力伤害,持续3秒;并降低目标5%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 262,
"Name": "铁旋风",
"SkillLv": 2,
"NextLvId": 263,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2621,
2622,
2623
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3.8倍的攻击力伤害,持续3秒;并降低目标10%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 263,
"Name": "铁旋风",
"SkillLv": 3,
"NextLvId": 264,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2631,
2632,
2633
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成4.6倍的攻击力伤害,持续3秒;并降低目标15%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 264,
"Name": "铁旋风",
"SkillLv": 4,
"NextLvId": 265,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2641,
2642,
2643
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成5.4倍的攻击力伤害,持续3秒;并降低目标20%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 265,
"Name": "铁旋风",
"SkillLv": 5,
"NextLvId": 266,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2651,
2652,
2653
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成6.2倍的攻击力伤害,持续3秒;并降低目标25%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 266,
"Name": "铁旋风",
"SkillLv": 6,
"NextLvId": 267,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2661,
2662,
2663
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成7倍的攻击力伤害,持续3秒;并降低目标30%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 267,
"Name": "铁旋风",
"SkillLv": 7,
"NextLvId": 268,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2671,
2672,
2673
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成7.8倍的攻击力伤害,持续3秒;并降低目标35%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 268,
"Name": "铁旋风",
"SkillLv": 8,
"NextLvId": 269,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2681,
2682,
2683
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成8.6倍的攻击力伤害,持续3秒;并降低目标40%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 269,
"Name": "铁旋风",
"SkillLv": 9,
"NextLvId": 270,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2691,
2692,
2693
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成9.4倍的攻击力伤害,持续3秒;并降低目标45%的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 270,
"Name": "铁旋风",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 261,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 1,
"Energy": 100,
"BulletTime": [
60,
120,
180
],
"BulletPos": [],
"Bullet": [
2701,
2702,
2703
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 500,
"Action": "Skill_2",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_261",
"Sound": "Sound_Skill_101",
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成;10.2;倍的攻击力伤害,持续3秒;并降低目标;50%;的移动速度和攻击速度",
"Introduction": ""
},
{
"Id": 281,
"Name": "伏虎五式",
"SkillLv": 1,
"NextLvId": 282,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2811,
2812,
2813,
2814,
2815
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段1.8倍攻击力的伤害,并降低目标3%的防御",
"Introduction": ""
},
{
"Id": 282,
"Name": "伏虎五式",
"SkillLv": 2,
"NextLvId": 283,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2821,
2822,
2823,
2824,
2825
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2倍攻击力的伤害,并降低目标6%的防御",
"Introduction": ""
},
{
"Id": 283,
"Name": "伏虎五式",
"SkillLv": 3,
"NextLvId": 284,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2831,
2832,
2833,
2834,
2835
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.2倍攻击力的伤害,并降低目标9%的防御",
"Introduction": ""
},
{
"Id": 284,
"Name": "伏虎五式",
"SkillLv": 4,
"NextLvId": 285,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2841,
2842,
2843,
2844,
2845
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.4倍攻击力的伤害,并降低目标12%的防御",
"Introduction": ""
},
{
"Id": 285,
"Name": "伏虎五式",
"SkillLv": 5,
"NextLvId": 286,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2851,
2852,
2853,
2854,
2855
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.6倍攻击力的伤害,并降低目标15%的防御",
"Introduction": ""
},
{
"Id": 286,
"Name": "伏虎五式",
"SkillLv": 6,
"NextLvId": 287,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2861,
2862,
2863,
2864,
2865
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.8倍攻击力的伤害,并降低目标18%的防御",
"Introduction": ""
},
{
"Id": 287,
"Name": "伏虎五式",
"SkillLv": 7,
"NextLvId": 288,
"SkillBaseId": 281,
"CD": 20,
"SkillType": 1,
"CastType": 1,
"TargetNeed": false,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 7,
"Energy": 100,
"BulletTime": [
14,
27,
60,
100,
204
],
"BulletPos": [],
"Bullet": [
2871,
2872,
2873,
2874,
2875
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 284,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_HanFei",
"Icon": "Skill_Icon_281",
"Sound": "Sound_Skill_101",
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"Icon": "Skill_Icon_1201",
"Sound": "",
"Describe": "攻击力+18%",
"Introduction": ""
},
{
"Id": 1210,
"Name": "弓技",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1201,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1210
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1201",
"Sound": "",
"Describe": "攻击力+20%",
"Introduction": ""
},
{
"Id": 1221,
"Name": "隐匿",
"SkillLv": 1,
"NextLvId": 1222,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1221
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低2%",
"Introduction": ""
},
{
"Id": 1222,
"Name": "隐匿",
"SkillLv": 2,
"NextLvId": 1223,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1222
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低4%",
"Introduction": ""
},
{
"Id": 1223,
"Name": "隐匿",
"SkillLv": 3,
"NextLvId": 1224,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1223
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低6%",
"Introduction": ""
},
{
"Id": 1224,
"Name": "隐匿",
"SkillLv": 4,
"NextLvId": 1225,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1224
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低8%",
"Introduction": ""
},
{
"Id": 1225,
"Name": "隐匿",
"SkillLv": 5,
"NextLvId": 1226,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1225
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低10%",
"Introduction": ""
},
{
"Id": 1226,
"Name": "隐匿",
"SkillLv": 6,
"NextLvId": 1227,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1226
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低12%",
"Introduction": ""
},
{
"Id": 1227,
"Name": "隐匿",
"SkillLv": 7,
"NextLvId": 1228,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1227
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低14%",
"Introduction": ""
},
{
"Id": 1228,
"Name": "隐匿",
"SkillLv": 8,
"NextLvId": 1229,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1228
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低16%",
"Introduction": ""
},
{
"Id": 1229,
"Name": "隐匿",
"SkillLv": 9,
"NextLvId": 1230,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1229
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低18%",
"Introduction": ""
},
{
"Id": 1230,
"Name": "隐匿",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1221,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1230
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1221",
"Sound": "",
"Describe": "攻击产生的仇恨值降低20%",
"Introduction": ""
},
{
"Id": 1241,
"Name": "渐入佳境",
"SkillLv": 1,
"NextLvId": 1242,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1251
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1242,
"Name": "渐入佳境",
"SkillLv": 2,
"NextLvId": 1243,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1252
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1243,
"Name": "渐入佳境",
"SkillLv": 3,
"NextLvId": 1244,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1253
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1244,
"Name": "渐入佳境",
"SkillLv": 4,
"NextLvId": 1245,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1254
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1245,
"Name": "渐入佳境",
"SkillLv": 5,
"NextLvId": 1246,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1255
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1246,
"Name": "渐入佳境",
"SkillLv": 6,
"NextLvId": 1247,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1256
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1247,
"Name": "渐入佳境",
"SkillLv": 7,
"NextLvId": 1248,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1257
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1248,
"Name": "渐入佳境",
"SkillLv": 8,
"NextLvId": 1249,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1258
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1249,
"Name": "渐入佳境",
"SkillLv": 9,
"NextLvId": 1250,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1259
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1250,
"Name": "渐入佳境",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1241,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1260
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1241",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1261,
"Name": "眼观六路",
"SkillLv": 1,
"NextLvId": 1262,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1261
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击1个目标,命中率+1%",
"Introduction": ""
},
{
"Id": 1262,
"Name": "眼观六路",
"SkillLv": 2,
"NextLvId": 1263,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1262
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击1个目标,命中率+2%",
"Introduction": ""
},
{
"Id": 1263,
"Name": "眼观六路",
"SkillLv": 3,
"NextLvId": 1264,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1263
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1261",
"Sound": "",
"Describe": "普攻可以攻击2个目标,命中率+3%",
"Introduction": ""
},
{
"Id": 1264,
"Name": "眼观六路",
"SkillLv": 4,
"NextLvId": 1265,
"SkillBaseId": 1261,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1264
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"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1500",
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"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加5%",
"Introduction": ""
},
{
"Id": 1406,
"Name": "擒技",
"SkillLv": 6,
"NextLvId": 1407,
"SkillBaseId": 1401,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1406
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加6%",
"Introduction": ""
},
{
"Id": 1407,
"Name": "擒技",
"SkillLv": 7,
"NextLvId": 1408,
"SkillBaseId": 1401,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1407
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加7%",
"Introduction": ""
},
{
"Id": 1408,
"Name": "擒技",
"SkillLv": 8,
"NextLvId": 1409,
"SkillBaseId": 1401,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1408
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加8%",
"Introduction": ""
},
{
"Id": 1409,
"Name": "擒技",
"SkillLv": 9,
"NextLvId": 1410,
"SkillBaseId": 1401,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1409
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加9%",
"Introduction": ""
},
{
"Id": 1410,
"Name": "擒技",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1401,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1410
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1401",
"Sound": "",
"Describe": "命中率增加10%",
"Introduction": ""
},
{
"Id": 1421,
"Name": "兽王",
"SkillLv": 1,
"NextLvId": 1422,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1431
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1422,
"Name": "兽王",
"SkillLv": 2,
"NextLvId": 1423,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1432
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1423,
"Name": "兽王",
"SkillLv": 3,
"NextLvId": 1424,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1433
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1424,
"Name": "兽王",
"SkillLv": 4,
"NextLvId": 1425,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1434
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1425,
"Name": "兽王",
"SkillLv": 5,
"NextLvId": 1426,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1435
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1426,
"Name": "兽王",
"SkillLv": 6,
"NextLvId": 1427,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1436
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"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1427,
"Name": "兽王",
"SkillLv": 7,
"NextLvId": 1428,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1437
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1428,
"Name": "兽王",
"SkillLv": 8,
"NextLvId": 1429,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1438
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1429,
"Name": "兽王",
"SkillLv": 9,
"NextLvId": 1430,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1439
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1430,
"Name": "兽王",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1421,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1440
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"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1421",
"Sound": "",
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
"Introduction": ""
},
{
"Id": 1441,
"Name": "绝境爆发",
"SkillLv": 1,
"NextLvId": 1442,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1451
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"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加3%",
"Introduction": ""
},
{
"Id": 1442,
"Name": "绝境爆发",
"SkillLv": 2,
"NextLvId": 1443,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1452
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"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加6%",
"Introduction": ""
},
{
"Id": 1443,
"Name": "绝境爆发",
"SkillLv": 3,
"NextLvId": 1444,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1453
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"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加9%",
"Introduction": ""
},
{
"Id": 1444,
"Name": "绝境爆发",
"SkillLv": 4,
"NextLvId": 1445,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1454
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"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加12%",
"Introduction": ""
},
{
"Id": 1445,
"Name": "绝境爆发",
"SkillLv": 5,
"NextLvId": 1446,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1455
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"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加15%",
"Introduction": ""
},
{
"Id": 1446,
"Name": "绝境爆发",
"SkillLv": 6,
"NextLvId": 1447,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1456
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加18%",
"Introduction": ""
},
{
"Id": 1447,
"Name": "绝境爆发",
"SkillLv": 7,
"NextLvId": 1448,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1457
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"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加21%",
"Introduction": ""
},
{
"Id": 1448,
"Name": "绝境爆发",
"SkillLv": 8,
"NextLvId": 1449,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1458
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"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加24%",
"Introduction": ""
},
{
"Id": 1449,
"Name": "绝境爆发",
"SkillLv": 9,
"NextLvId": 1450,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1459
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"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加27%",
"Introduction": ""
},
{
"Id": 1450,
"Name": "绝境爆发",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1441,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
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"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1460
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1441",
"Sound": "",
"Describe": "当生命值低于10%时,暴击增加30%",
"Introduction": ""
},
{
"Id": 1461,
"Name": "震慑",
"SkillLv": 1,
"NextLvId": 1462,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1461
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,3%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1462,
"Name": "震慑",
"SkillLv": 2,
"NextLvId": 1463,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1462
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,6%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1463,
"Name": "震慑",
"SkillLv": 3,
"NextLvId": 1464,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1463
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,9%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1464,
"Name": "震慑",
"SkillLv": 4,
"NextLvId": 1465,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1464
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,12%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1465,
"Name": "震慑",
"SkillLv": 5,
"NextLvId": 1466,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1465
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,15%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1466,
"Name": "震慑",
"SkillLv": 6,
"NextLvId": 1467,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1466
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,18%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1467,
"Name": "震慑",
"SkillLv": 7,
"NextLvId": 1468,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1467
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,21%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1468,
"Name": "震慑",
"SkillLv": 8,
"NextLvId": 1469,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1468
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,24%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1469,
"Name": "震慑",
"SkillLv": 9,
"NextLvId": 1470,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1469
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,27%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1470,
"Name": "震慑",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1461,
"CD": 60,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1470
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1461",
"Sound": "",
"Describe": "受到暴击时,30%的概率沉默目标3秒,每分钟触发一次",
"Introduction": ""
},
{
"Id": 1501,
"Name": "妙手",
"SkillLv": 1,
"NextLvId": 1502,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1501
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+20点",
"Introduction": ""
},
{
"Id": 1502,
"Name": "妙手",
"SkillLv": 2,
"NextLvId": 1503,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1502
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+40点",
"Introduction": ""
},
{
"Id": 1503,
"Name": "妙手",
"SkillLv": 3,
"NextLvId": 1504,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1503
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+60点",
"Introduction": ""
},
{
"Id": 1504,
"Name": "妙手",
"SkillLv": 4,
"NextLvId": 1505,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1504
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+80点",
"Introduction": ""
},
{
"Id": 1505,
"Name": "妙手",
"SkillLv": 5,
"NextLvId": 1506,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1505
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+100点",
"Introduction": ""
},
{
"Id": 1506,
"Name": "妙手",
"SkillLv": 6,
"NextLvId": 1507,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1506
],
"TargetBuff": [],
"ImmortalTreeLv": 25,
"Time": 7200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+120点",
"Introduction": ""
},
{
"Id": 1507,
"Name": "妙手",
"SkillLv": 7,
"NextLvId": 1508,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1507
],
"TargetBuff": [],
"ImmortalTreeLv": 30,
"Time": 14400,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+140点",
"Introduction": ""
},
{
"Id": 1508,
"Name": "妙手",
"SkillLv": 8,
"NextLvId": 1509,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1508
],
"TargetBuff": [],
"ImmortalTreeLv": 35,
"Time": 28800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+160点",
"Introduction": ""
},
{
"Id": 1509,
"Name": "妙手",
"SkillLv": 9,
"NextLvId": 1510,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1509
],
"TargetBuff": [],
"ImmortalTreeLv": 40,
"Time": 57600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+180点",
"Introduction": ""
},
{
"Id": 1510,
"Name": "妙手",
"SkillLv": 10,
"NextLvId": 0,
"SkillBaseId": 1501,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1510
],
"TargetBuff": [],
"ImmortalTreeLv": 45,
"Time": 115200,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1501",
"Sound": "",
"Describe": "加血效果增加+200点",
"Introduction": ""
},
{
"Id": 1521,
"Name": "医术",
"SkillLv": 1,
"NextLvId": 1522,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1531
],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收100点伤害的护盾",
"Introduction": ""
},
{
"Id": 1522,
"Name": "医术",
"SkillLv": 2,
"NextLvId": 1523,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1532
],
"TargetBuff": [],
"ImmortalTreeLv": 5,
"Time": 60,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收300点伤害的护盾",
"Introduction": ""
},
{
"Id": 1523,
"Name": "医术",
"SkillLv": 3,
"NextLvId": 1524,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1533
],
"TargetBuff": [],
"ImmortalTreeLv": 10,
"Time": 600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收500点伤害的护盾",
"Introduction": ""
},
{
"Id": 1524,
"Name": "医术",
"SkillLv": 4,
"NextLvId": 1525,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1534
],
"TargetBuff": [],
"ImmortalTreeLv": 15,
"Time": 1800,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收700点伤害的护盾",
"Introduction": ""
},
{
"Id": 1525,
"Name": "医术",
"SkillLv": 5,
"NextLvId": 1526,
"SkillBaseId": 1521,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
3
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [
1535
],
"TargetBuff": [],
"ImmortalTreeLv": 20,
"Time": 3600,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_1521",
"Sound": "",
"Describe": "使用主动技能时,生成一个可以吸收900点伤害的护盾",
"Introduction": ""
},
{
"Id": 1526,
"Name": "医术",
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"Describe": "自身的攻击5%的概率不会产生仇恨值",
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"Describe": "自身的攻击15%的概率不会产生仇恨值",
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"Describe": "自身的攻击35%的概率不会产生仇恨值",
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"Describe": "自身的攻击40%的概率不会产生仇恨值",
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"Describe": "自身的攻击45%的概率不会产生仇恨值",
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"Describe": "自身的攻击50%的概率不会产生仇恨值",
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"Describe": "治疗目标生命值低于20%时,治疗效果增加5%",
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"Describe": "治疗目标生命值低于20%时,治疗效果增加10%",
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"Describe": "治疗目标生命值低于20%时,治疗效果增加15%",
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"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
60
],
"BulletPos": [],
"Bullet": [
20001
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 150,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_QiongQi",
"Icon": "Skill_Icon_20001",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20011,
"Name": "狮子吼",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
100,
134,
167,
200,
234
],
"BulletPos": [],
"Bullet": [
20011,
20012,
20013,
20014,
20015
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 300,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_QiongQi",
"Icon": "Skill_Icon_20011",
"Sound": "",
"Describe": "发出声波,对前方长距离造成范围伤害",
"Introduction": ""
},
{
"Id": 20021,
"Name": "光之吐息",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
237
],
"BulletPos": [],
"Bullet": [
20021
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 344,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_QiongQi",
"Icon": "Skill_Icon_20021",
"Sound": "",
"Describe": "吐出爆炸光球,造成范围伤害,并降低命中率",
"Introduction": ""
},
{
"Id": 20031,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
100,
134,
167,
200,
234
],
"BulletPos": [],
"Bullet": [
20031,
20032,
20033,
20034,
20035
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 344,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_QiongQi",
"Icon": "Skill_Icon_20031",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20111,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
50,
97
],
"BulletPos": [],
"Bullet": [
20111,
20112
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 200,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_TaoTie",
"Icon": "Skill_Icon_20111",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20121,
"Name": "怒锤大地",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
64,
90,
207
],
"BulletPos": [
{
"x": 1.8,
"y": 1.6
},
{
"x": 1.8,
"y": 1.6
},
{
"x": 3.55,
"y": 0
}
],
"Bullet": [
20121,
20122,
20123
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 350,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_TaoTie",
"Icon": "Skill_Icon_20121",
"Sound": "",
"Describe": "锤击地面,对前方造成范围伤害,并降低攻击速度",
"Introduction": ""
},
{
"Id": 20131,
"Name": "震天鼓",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
117,
200,
267,
334,
384
],
"BulletPos": [
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
}
],
"Bullet": [
20131,
20132,
20133,
20134,
20135
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 567,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoTie",
"Icon": "Skill_Icon_20131",
"Sound": "",
"Describe": "鼓声雷动,造成范围伤害,并昏迷",
"Introduction": ""
},
{
"Id": 20141,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 100,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
117,
200,
267,
334,
384
],
"BulletPos": [
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
},
{
"x": 1.73,
"y": 1.13
}
],
"Bullet": [
20141,
20142,
20143,
20144,
20145
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 567,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoTie",
"Icon": "Skill_Icon_20141",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20211,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
84
],
"BulletPos": [],
"Bullet": [
20211
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 164,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_TaoWu",
"Icon": "Skill_Icon_20211",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20221,
"Name": "刮骨刀",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
67,
100,
134,
167,
224
],
"BulletPos": [],
"Bullet": [
20221,
20222,
20223,
20224,
20225
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 300,
"Action": "Skill_ex",
"VisualEffectPrefab": "FX_SkillEX_TaoWu",
"Icon": "Skill_Icon_20221",
"Sound": "",
"Describe": "对前方造成大量伤害",
"Introduction": ""
},
{
"Id": 20231,
"Name": "毒潭",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 8,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
100
],
"BulletPos": [],
"Bullet": [
20231
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 390,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_TaoWu",
"Icon": "Skill_Icon_20231",
"Sound": "",
"Describe": "释放毒潭,造成持续伤害,并降低防御力",
"Introduction": ""
},
{
"Id": 20241,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 3,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
67,
100,
134,
167,
224
],
"BulletPos": [],
"Bullet": [
20241,
20242,
20243,
20244,
20245
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 390,
"Action": "Skill",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_20241",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 20311,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 2,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 4,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
50
],
"BulletPos": [],
"Bullet": [
20311
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 110,
"Action": "Atk",
"VisualEffectPrefab": "FX_Atk_YingYu",
"Icon": "Skill_Icon_20311",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 20321,
"Name": "海浪",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 10,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
44,
107
],
"BulletPos": [],
"Bullet": [
20321,
20322
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 180,
"Action": "Skill",
"VisualEffectPrefab": "FX_Skill_YingYu",
"Icon": "Skill_Icon_20321",
"Sound": "",
"Describe": "放出海浪,对前方长距离造成范围伤害,并降低攻速和移速",
"Introduction": ""
},
{
"Id": 20331,
"Name": "群鱼绞",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
110,
134,
167
],
"BulletPos": [],
"Bullet": [
20331,
20332,
20333
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": true,
"Silent": true,
"Frozen": true,
"Dodge": true,
"SkillTime": 387,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_YingYu",
"Icon": "Skill_Icon_20331",
"Sound": "",
"Describe": "对前方长距离造成范围伤害",
"Introduction": ""
},
{
"Id": 20341,
"Name": "落幕",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 0,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 13,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [
110,
134,
167
],
"BulletPos": [],
"Bullet": [
20341,
20342,
20343
],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 387,
"Action": "Skill_2",
"VisualEffectPrefab": "FX_Skill2_YingYu",
"Icon": "Skill_Icon_20341",
"Sound": "",
"Describe": "尘归尘,土归土",
"Introduction": ""
},
{
"Id": 134101,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 60,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134101
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134101",
"Sound": "",
"Describe": "对给自己暴击的敌方缴械3秒",
"Introduction": ""
},
{
"Id": 134102,
"Name": "",
"SkillLv": 1,
"NextLvId": 0,
"SkillBaseId": 0,
"CD": 60,
"SkillType": 1,
"CastType": 1,
"TargetNeed": true,
"EffectObject": [
1
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134102
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134102",
"Sound": "",
"Describe": "对给自己暴击的敌方沉默3秒",
"Introduction": ""
},
{
"Id": 134103,
"Name": "",
"SkillLv": 1,
"NextLvId": 134104,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134103
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134103",
"Sound": "",
"Describe": "死亡时给队友加盾",
"Introduction": ""
},
{
"Id": 134104,
"Name": "",
"SkillLv": 2,
"NextLvId": 134105,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134104
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134104",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134105,
"Name": "",
"SkillLv": 3,
"NextLvId": 134106,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134105
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134105",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134106,
"Name": "",
"SkillLv": 4,
"NextLvId": 134107,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134106
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134106",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134107,
"Name": "",
"SkillLv": 5,
"NextLvId": 134108,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134107
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134107",
"Sound": "",
"Describe": "",
"Introduction": ""
},
{
"Id": 134108,
"Name": "",
"SkillLv": 6,
"NextLvId": 134109,
"SkillBaseId": 134103,
"CD": 0,
"SkillType": 1,
"CastType": 2,
"TargetNeed": true,
"EffectObject": [
2
],
"IsEffectToBuilding": true,
"Distance": 0,
"WeaponLimit": 0,
"Energy": 0,
"BulletTime": [],
"BulletPos": [],
"Bullet": [],
"RelatedSkillId": [],
"Buff": [],
"TargetBuff": [
134108
],
"ImmortalTreeLv": 0,
"Time": 0,
"Interrupt": false,
"Silent": false,
"Frozen": false,
"Dodge": false,
"SkillTime": 0,
"Action": "",
"VisualEffectPrefab": "",
"Icon": "Skill_Icon_134108",
"Sound": "",
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]