package serviceGame import ( "context" "encoding/json" "errors" "fmt" "github.com/gogf/gf/v2/encoding/gjson" "github.com/gogf/gf/v2/frame/g" "log" "os" "strings" "time" "tyj_admin/api/v1/game" "tyj_admin/internal/model/entity" "tyj_admin/internal/service" "tyj_admin/internal/serviceGame/internal" "tyj_admin/library/libUtils" "tyj_admin/utils" ) type IGameManage interface { ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) GetShopItemList(ctx context.Context, req *game.GetShopItemListReq) (res *game.GetShopItemListRes, err error) GetOperLog(ctx context.Context, req *game.GetOperLogReq) (res *game.GetOperLogRes, err error) } type gameManageImpl struct { } var gameManageService = gameManageImpl{} func GameManage() IGameManage { return &gameManageService } func (ga *gameManageImpl) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) { //pwd := gmd5.MustEncryptString(req.Pwd + "sdsd") res, err = internal.ChangePwd(ctx, req.Account, req.Pwd, fmt.Sprint(req.ServerId)) return } func (ga *gameManageImpl) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) { res = new(game.SearchGmRes) res.Gm, err = internal.SearchGm(ctx, req) return } func (ga *gameManageImpl) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { res = new(game.SetGmToClientRes) res, err = internal.SetGmToClient(ctx, req) return } func (ga *gameManageImpl) ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) { res = new(game.ChangeGmRes) res, err = internal.ChangeGm(ctx, req) return } func (ga *gameManageImpl) CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) { res = new(game.CopyUnitRes) unit, err := internal.GetUnitByUid(ctx, int64(req.SrcName), req.SrcServer) if err != nil { fmt.Println("GetAccount:", err) return } if req.SrcServer != unit.Server { var serverInfo entity.GameLoginUrl for _, v := range internal.ServerList { if v.Id == unit.Server { serverInfo = v break } } return nil, errors.New("区服选择错误!当前区服在<" + fmt.Sprint(serverInfo.Id) + "><" + serverInfo.Name + ">区") } mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)] if mongoConfig.Id == "" { return res, errors.New("区服不存在!") } filename := "Unit" + fmt.Sprint(req.SrcName) + ".json" storeFilename := "StoreComponent" + fmt.Sprint(req.SrcName) + ".json" deadFilename := "DeadVillagerManagerComponent" + fmt.Sprint(req.SrcName) + ".json" decorationFilename := "DecorationManagerComponent" + fmt.Sprint(req.SrcName) + ".json" g.Try(ctx, func(ctx context.Context) { mongoexportCommand(ctx, filename, "Unit", int64(req.SrcName), mongoConfig, 1) mongoexportCommand(ctx, storeFilename, "StoreComponent", unit.Uid, mongoConfig, 2) mongoexportCommand(ctx, deadFilename, "DeadVillagerManagerComponent", unit.Uid, mongoConfig, 2) mongoexportCommand(ctx, decorationFilename, "DecorationManagerComponent", unit.Uid, mongoConfig, 2) res.Filename = filename res.StoreFilename = storeFilename res.DeadFilename = deadFilename res.DecorationFilename = decorationFilename }) fmt.Println("CopyUnit GetRoleDelta", gjson.MustEncodeString(res)) return } func mongoexportCommand(ctx context.Context, filename string, collection string, uid int64, mongoConfig internal.MongoType, qType int) { g.Try(ctx, func(ctx context.Context) { args := []string{} dir := "./download/" + filename args = append(args, fmt.Sprintf("--uri=\"%s\"", mongoConfig.Link1)) args = append(args, fmt.Sprintf("--authenticationDatabase=%s", mongoConfig.Auth)) args = append(args, fmt.Sprintf("--collection=%s", collection)) args = append(args, "--jsonArray") args = append(args, fmt.Sprintf("--out=\"%s\"", dir)) if qType == 1 { args = append(args, fmt.Sprintf("--query=\"{\\\"UniqueId\\\":%d}\"", uid)) } else { args = append(args, fmt.Sprintf("--query=\"{\\\"_id\\\":%d}\"", uid)) } args = append(args, "--jsonFormat=canonical") args = append(args, "--type=json") err := utils.CmdCommand(ctx, "mongoexport", args...) if err != nil { log.Printf(" %s cmd.Run() args failed with %s\n", dir, err) return } }) } func (ga *gameManageImpl) UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) { res = new(game.UpdateUnitRes) unit, err := internal.GetUnitByUid(ctx, int64(req.DestName), req.DestServer) if err != nil { fmt.Println("GetAccount:", err) return } if req.DestServer != unit.Server { var serverInfo entity.GameLoginUrl for _, v := range internal.ServerList { if v.Id == unit.Server { serverInfo = v break } } return nil, errors.New("区服选择错误!当前id在<" + fmt.Sprint(serverInfo.Id) + "><" + serverInfo.Name + ">区") } mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)] if mongoConfig.Id == "" { return res, errors.New("区服不存在!") } destId, err1 := internal.GetIdToUid(ctx, int64(req.DestName)) if err1 != nil { err = err1 return } userDir := "./download/Unit" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json" srcId, err1 := writeFile1(destId, userDir, req.Filename, req.DestName) if err1 != nil { err = err1 return } log.Printf("copyUnit srcid: %s, destid: %d, DestName: %d", srcId, destId, req.DestName) userStoreDir := "./download/StoreComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json" err = writeFile(destId, srcId, userStoreDir, req.StoreFilename) if err != nil { return } userDeadDir := "./download/DeadVillagerManagerComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json" err = writeFile(destId, srcId, userDeadDir, req.DeadFilename) if err != nil { return } userDecorationDir := "./download/DecorationManagerComponent" + fmt.Sprint(req.DestName) + fmt.Sprint(time.Now().Unix()) + ".json" err = writeFile(destId, srcId, userDecorationDir, req.DecorationFilename) if err != nil { return } g.Try(ctx, func(ctx context.Context) { mongoimportCommand(ctx, "Unit", userDir, mongoConfig) mongoimportCommand(ctx, "StoreComponent", userStoreDir, mongoConfig) mongoimportCommand(ctx, "DeadVillagerManagerComponent", userDeadDir, mongoConfig) mongoimportCommand(ctx, "DecorationManagerComponent", userDecorationDir, mongoConfig) }) return } func writeFile1(destId int64, userDir string, fileName string, destName int) (srcId string, err error) { srcUserDir := "./download/" + fileName writeByte, err1 := os.ReadFile(srcUserDir) if err1 != nil { return "", err1 } srcUid := "" var v1 map[string]interface{} if strings.HasPrefix(string(writeByte), "[") { user := []interface{}{} json.Unmarshal(writeByte, &user) v1 = user[0].(map[string]interface{}) } else { json.Unmarshal(writeByte, &v1) } if _, ok := v1["UniqueId"]; ok { UniqueId := v1["UniqueId"].(map[string]interface{}) srcUid = fmt.Sprint(UniqueId["$numberInt"]) } if _, ok := v1["_id"]; ok { UniqueId := v1["_id"].(map[string]interface{}) srcId = fmt.Sprint(UniqueId["$numberLong"]) } log.Printf("copyUnit srcid: %s, uid: %s, destId: %d, destName: %d", srcId, srcUid, destId, destName) if srcId == "" || srcUid == "" { return } writeUnitString := strings.ReplaceAll(gjson.MustEncodeString(v1), srcId, fmt.Sprint(destId)) writeUnitString = internal.ReplaceLastOccurrence(writeUnitString, srcUid, fmt.Sprint(destName)) if err = os.WriteFile(userDir, []byte(writeUnitString), 0666); err != nil { log.Println(err) return } return } func writeFile(destId int64, srcId string, userDir string, fileName string) (err error) { srcDir := "./download/" + fileName writeByte, err1 := os.ReadFile(srcDir) if err1 != nil { return err1 } var v map[string]interface{} if strings.HasPrefix(string(writeByte), "[") { user := []interface{}{} json.Unmarshal(writeByte, &user) if len(user) != 0 { v = user[0].(map[string]interface{}) } } else { json.Unmarshal(writeByte, &v) } if len(v) != 0 { writeString := strings.ReplaceAll(gjson.MustEncodeString(v), srcId, fmt.Sprint(destId)) if err = os.WriteFile(userDir, []byte(writeString), 0666); err != nil { log.Println(err) return } } return } func mongoimportCommand(ctx context.Context, collection, dir string, mongoConfig internal.MongoType) { args := []string{} args = append(args, fmt.Sprintf("--uri=\"%s\"", mongoConfig.Link1)) args = append(args, fmt.Sprintf("--authenticationDatabase=%s", mongoConfig.Auth)) args = append(args, fmt.Sprintf("--collection=%s", collection)) args = append(args, fmt.Sprintf("--file=\"%s\"", dir)) args = append(args, "--type=json") args = append(args, "--mode=upsert") err := utils.CmdCommand(ctx, "mongoimport", args...) if err != nil { log.Printf("%s cmd.Run() failed with %s\n", dir, err) return } err = os.Remove(dir) if err != nil { log.Printf("%s os.Remove failed with %s\n", dir, err) return } } func (ga *gameManageImpl) DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) { user := service.Context().GetLoginUser(ctx) fulluser, err1 := service.User().GetUserByUsername(ctx, user.UserName) if err1 != nil { return nil, err1 } password := libUtils.EncryptPassword(req.Password, fulluser.UserSalt) if fulluser.UserPassword != password { log.Printf("密码错误! fulluser: %v, pwd: %s", gjson.MustEncodeString(fulluser), password) return nil, errors.New("密码错误!") } uid, err := internal.GetAccountUid2(ctx, req.SrcName, fmt.Sprint(req.ServerId)) if err != nil { fmt.Println("DelAccount GetAccount err", err) return nil, err } fmt.Printf("DelAccount uid: %d, server: %d", uid, req.ServerId) //_, err2 := internal.DelRole(ctx, uid, fmt.Sprint(req.ServerId)) //if err2 != nil { // fmt.Println("DelAccount err2: ", err2) // return nil, err2 //} _, err3 := internal.DelAccount(ctx, uid, fmt.Sprint(req.ServerId)) if err3 != nil { fmt.Println("DelAccount err3: ", err3) return nil, err3 } //_, err4 := internal.DelBaseInfo(ctx, uid, fmt.Sprint(req.ServerId)) //fmt.Println("DelAccount err4: ", err4) //_, err6 := internal.DelBazaar(ctx, uid, fmt.Sprint(req.ServerId)) //fmt.Println("DelAccount err6: ", err6) //_, err5 := internal.DelFriendUnit(ctx, uid, fmt.Sprint(req.ServerId)) //fmt.Println("DelAccount err5: ", err5) return } func (ga *gameManageImpl) SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) { res, err = internal.SearchAccount(ctx, req) if err != nil { fmt.Println("err3: ", err) return nil, err } return res, err } /* * ** ** 留存 ** * */ func (ga *gameManageImpl) GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) { res, err = internal.GetKeepAlive(ctx, req) return } func (ga *gameManageImpl) GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) { res, err = internal.GetLive(ctx, req) return } func (ga *gameManageImpl) RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) { res, err = internal.RegisterNum(ctx, req) return } func (ga *gameManageImpl) GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) { res, err = internal.GetShopItemLog(ctx, req) return } func (ga *gameManageImpl) GetShopItemList(ctx context.Context, req *game.GetShopItemListReq) (res *game.GetShopItemListRes, err error) { res, err = internal.GetShopItemList(ctx, req) return } func (ga *gameManageImpl) GetOperLog(ctx context.Context, req *game.GetOperLogReq) (res *game.GetOperLogRes, err error) { res, err = internal.GetOperLog(ctx, req) return }