package config import "tyj_admin/internal/model/entity" type Item struct { Id int32 Name string Type int32 RelatedId int32 SuperpositionMax int32 StorageMax int32 } type Gem struct { Id int32 Name string Type int32 Natural bool Lv int32 Buff int32 Skill int32 ExtraAttributeGroup int32 } type ExtraAttribute struct { Id int32 GroupId int32 AttributesId int32 AttributesValue []int32 Name string Type int32 RelatedId int32 SuperpositionMax int32 StorageMax int32 Operator int32 } type Structure struct { Id int32 EngineeringQuantity int32 } type Synthesis struct { Id int32 MixtureID int32 MixtureType int32 } type InitialVillager struct { Id int32 FirstName string Name string Gender int32 Genegration int32 Personality int32 Physique int32 Age int32 LifeMax int32 StartHp int32 StartATK int32 StartDEF int32 HitRate int32 Hit int32 DodgeRate int32 Dodge int32 Labor int32 Wisdom int32 MoveSpeed int32 Skill []int32 SurvivalStatus bool DisplayState int32 } type PersonalityLabel struct { Id int32 ActionFlow int32 EndWords int32 } type VillagerEndWords struct { Id int32 GroupId int32 Text string } type WorldParameters struct { TimeShift int32 FoodConsumption int32 WaterConsumption int32 Citywalls int32 TreeInitialValue int32 CameraStart entity.Position NightTime int32 FullMoonEndTime int32 BuildEvent int32 GatherEventInterval int32 EventInterval int32 MaxLaborEvent int32 WaterMaxWithoutRiver int32 WaterMax int32 LeadLabor int32 LifeLactor int32 CookingDuration int32 Heatcontrol int32 HeatcontrolLimit int32 HeatingUp int32 HeatingDown int32 HeatingRatio int32 TrackingMissionMax int32 CritMultiplier int32 LogAmount int32 UpgratePercent int32 InitialGranaryCapacity int32 SeasonDay int32 FarmlandWork int32 RoleHatred int32 Villagers int32 BehaviourInjury int32 RegeneratedHealth int32 BattleFormula string RainGearWeather int32 DismantleBuilding int32 DismantleBuilded int32 Groundwater int32 ManageFarmland int32 DurableClothesDeduct int32 BuildDurableDeduct int32 NumberOfDishes int32 NumberOfTypeOfDishes int32 PregnancyProbabilityStart int32 PregnancyProbabilityOverlay int32 PregnantCD int32 NomadProbabilityStart int32 NomadProbabilityOverlay int32 NomadtCD int32 BabyNum int32 DwellTime int32 BabySpawnPos entity.Position VagrantSpawnPos entity.Position VillagerSpawnPos entity.Position ValleyBusinessManInitialProbability int32 ValleyBusinessManOverlayProbability int32 ValleyBusinessManCD int32 NightEventGroupId int32 SleepTime int32 ValleyBusinessManSpawnPos entity.Position NightEventInerval int32 WarriorMP int32 InjuryMax int32 IllnessMax int32 CritDamageMultiplier int32 LifeMax int32 DropItemDisappearTime int32 DinnerDishCoefficient int32 DinnerSoupCoefficient int32 DinnerStapleFoodCoefficient int32 KnapsackInitialCapacity int32 WarriorWarningCircle int32 WarriorBattleCircle int32 VillagerWarningCircle int32 VillagerBattleCircle int32 VillagerSkillId int32 PickUpRange int32 HPLvGrowUp int32 ATKLvGrow int32 DEFLvGrow int32 WarMonsterSpawnPos entity.Position DefaultHeadIcon string DefaultRestPos entity.Position DialogueTriggerInterval int32 DialogueTriggerDelay int32 Type4DialogueTriggerCD int32 WarriorResurrectionTime int32 WarriorRevivePos entity.Position WarriorBirthPoint entity.Position DeathTraumaValue int32 VillagerVision int32 WarriorVision int32 CameraMultipleMax int32 CameraMultiple int32 LowDurability int32 HighlightDelay int32 TreatCD int32 HPTraumaValue int32 FeastRollDialogue int32 SoundTriggerDelay int32 BGM string WarMonsterNumMax int32 MonsterRefreshInterval int32 VillagerHitRate int32 VillagerHit int32 VillagerDodgeRate int32 VillagerDodge int32 TeacherExtraEfficience int32 VillagerSkillNumLimit int32 VitalityRecover int32 ImmortalTreeFeather int32 ImmortalTreeFruit int32 SpiritSoul int32 MinimumTeamSpeed int32 SentryTowerDetection int32 DegressionInterval int32 MaximumNumberOfFriends int32 NumberOfReferredFriends int32 MaximumNumberOfApplications int32 BazaarEventDay int32 WarDrum int32 NoResurrection int32 WarDrumNum int32 VillagerLifeStoryRecordNum int32 HatchSeason int32 DurableLoss int32 StrengthenDurable int32 StructureEquipmentColumn int32 ProductionAcceleration int32 } type VillagerSkill struct { Id int32 Group int32 Grade int32 State int32 } type SkillBuff struct { Id int32 Name string TriggerTime int32 TriggerParameter int32 Gain int32 Immunity bool Disperse bool BuffProbability int32 LinkEffect []int32 ContinuedType int32 ContinuedParameter int32 Overlay bool OverlayMax int32 SequenceId int32 SequenceLv int32 BattleShow bool SpecialStatus int32 DisplayLocation int32 Icon string Describe string } type SpecialStatus struct { Id int32 Type int32 Name string Describe string } type Npc struct { Id int32 Type int32 Name string RelatedId int32 DialogueWithOptions int32 FixedPoint bool MoveSpeed int32 Area int32 ShowCondition int32 ShowParameter int32 Icon string Prefab string DialogueWay bool Disappear bool Repeat bool } type GoodsForRecycle struct { Id int32 GroupId int32 ItemId int32 SaleNum []int32 Weight int32 SaleCondition int32 SaleConditionParemeter int32 SellingCurrencyType int32 Price int32 Discount int32 DiscountWeight int32 SaleMax int32 } type BusinessMan struct { Id int32 Type int32 TypeParameter int32 AppearTime int32 ItemGroup int32 DiscountNum int32 ExtraItemGroup int32 ExtraItemNum int32 CommonRecycleItem int32 RecycleItem int32 RecycleItemNum int32 HighPricedNum int32 SaleRefreshTimes int32 RecycleRefreshTimes int32 ResetType int32 ResetTypeParameter int32 } type GoodsInfo struct { CfgId int32 Amount int32 AmountMax int32 Discount int32 ItemCfgId int32 } type SkillEffect struct { Id int32 EffectType int32 NumericExpression string WhetherCrit bool } type Weather struct { Id int32 Name string Type int32 PureIllness int32 PureInjury int32 Illness int32 DurableDestroy int32 SkillBUFF int32 Duration []int32 CD []int32 WeaterEffect string SpecialEfficacyCD []int32 ICON string Sound string } type ResourcesPoint struct { Id int32 ResourcesPointName string Type int32 AccessableCondition int32 AccessableParameter []int32 WorkerType []int32 RelatedResources []int32 RootOut bool SaplingItemId int32 Enter bool Disperse bool DisperseRadius int32 Prefab string MoonnightPrefab []string NamePicture string Description string } type Resources struct { Id int32 BehaviourType int32 ResourcesName string MutexBehaviour []int32 WorkerNumber int32 RebornCondition int32 RebornConditionParameters []int32 ShowCondition int32 ShowConditionParameter []int32 Disappear bool InResource bool BaseOut int32 OutAmount int32 BaseEfficient int32 OutInterval int32 ExtraOut int32 ExtraOutProbability [][]int32 TriggerEvent bool MoonnightOut int32 MoonnightOutProbability int32 } type BehaviourType struct { Id int32 BehaviourName string InjuryProbability int32 BehaviourEventId1 int32 DistractedProbability int32 BehaviourEventId2 int32 SpecialItemProbability int32 BehaviourEventId3 int32 OtherProbability int32 BehaviourEventId4 int32 Sound string } type BehaviourEvent struct { Id int32 GroupId int32 EventName string Weight int32 DropGroup int32 InjuryValue int32 Description string }