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"CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 10, "WeaponLimit": 5, "Energy": 100, "BulletTime": [ 50, 84, 197 ], "BulletPos": [ { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 } ], "Bullet": [ 2411, 2412, 2413 ], "RelatedSkillId": [], "Buff": [ 2414 ], "TargetBuff": [], "ImmortalTreeLv": 0, "Time": 0, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 317, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_Li", "Icon": "Skill_Icon_241", "Sound": "Sound_Skill_101", "Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段2倍攻击力的伤害;并增加自身3%的攻击速度,持续10秒", "Introduction": "" }, { "Id": 242, "Name": "满天箭雨", "SkillLv": 2, "NextLvId": 243, "SkillBaseId": 241, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 10, "WeaponLimit": 5, "Energy": 100, "BulletTime": [ 50, 84, 197 ], "BulletPos": [ { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 }, { 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"满天箭雨", "SkillLv": 5, "NextLvId": 246, "SkillBaseId": 241, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 10, "WeaponLimit": 5, "Energy": 100, "BulletTime": [ 50, 84, 197 ], "BulletPos": [ { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 } ], "Bullet": [ 2451, 2452, 2453 ], "RelatedSkillId": [], "Buff": [ 2454 ], "TargetBuff": [], "ImmortalTreeLv": 20, "Time": 3600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 317, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_Li", "Icon": "Skill_Icon_241", "Sound": "Sound_Skill_101", "Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段4倍攻击力的伤害;并增加自身15%的攻击速度,持续10秒", "Introduction": "" }, { "Id": 246, "Name": "满天箭雨", "SkillLv": 6, "NextLvId": 247, "SkillBaseId": 241, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 10, "WeaponLimit": 5, "Energy": 100, 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"凌空飞起,向前方一片敌人射出箭雨、平均每段5.5倍攻击力的伤害;并增加自身24%的攻击速度,持续10秒", "Introduction": "" }, { "Id": 249, "Name": "满天箭雨", "SkillLv": 9, "NextLvId": 250, "SkillBaseId": 241, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 10, "WeaponLimit": 5, "Energy": 100, "BulletTime": [ 50, 84, 197 ], "BulletPos": [ { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 }, { "x": 0.5, "y": 0.9 } ], "Bullet": [ 2491, 2492, 2493 ], "RelatedSkillId": [], "Buff": [ 2494 ], "TargetBuff": [], "ImmortalTreeLv": 40, "Time": 57600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 317, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_Li", "Icon": "Skill_Icon_241", "Sound": "Sound_Skill_101", "Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段6倍攻击力的伤害;并增加自身27%的攻击速度,持续10秒", "Introduction": "" }, { "Id": 250, "Name": "满天箭雨", "SkillLv": 10, "NextLvId": 0, "SkillBaseId": 241, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, 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[], "ImmortalTreeLv": 0, "Time": 0, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 500, "Action": "Skill_2", "VisualEffectPrefab": "", "Icon": "Skill_Icon_261", "Sound": "Sound_Skill_101", "Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3倍的攻击力伤害,持续3秒;并降低目标5%的移动速度和攻击速度", "Introduction": "" }, { "Id": 262, "Name": "铁旋风", "SkillLv": 2, "NextLvId": 263, "SkillBaseId": 261, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 1, "Energy": 100, "BulletTime": [ 60, 120, 180 ], "BulletPos": [], "Bullet": [ 2621, 2622, 2623 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 5, "Time": 60, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 500, "Action": "Skill_2", "VisualEffectPrefab": "", "Icon": "Skill_Icon_261", "Sound": "Sound_Skill_101", "Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3.8倍的攻击力伤害,持续3秒;并降低目标10%的移动速度和攻击速度", "Introduction": "" }, { "Id": 263, "Name": "铁旋风", "SkillLv": 3, "NextLvId": 264, "SkillBaseId": 261, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 1, "Energy": 100, "BulletTime": [ 60, 120, 180 ], "BulletPos": [], "Bullet": [ 2631, 2632, 2633 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 10, "Time": 600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 500, "Action": "Skill_2", "VisualEffectPrefab": "", "Icon": "Skill_Icon_261", "Sound": "Sound_Skill_101", "Describe": "高速旋转手中的大锤,对周围的敌人每秒造成4.6倍的攻击力伤害,持续3秒;并降低目标15%的移动速度和攻击速度", "Introduction": "" }, { "Id": 264, "Name": "铁旋风", "SkillLv": 4, "NextLvId": 265, "SkillBaseId": 261, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 1, "Energy": 100, "BulletTime": [ 60, 120, 180 ], "BulletPos": [], "Bullet": [ 2641, 2642, 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"IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 1, "Energy": 100, "BulletTime": [ 60, 120, 180 ], "BulletPos": [], "Bullet": [ 2701, 2702, 2703 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 45, "Time": 115200, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 500, "Action": "Skill_2", "VisualEffectPrefab": "", "Icon": "Skill_Icon_261", "Sound": "Sound_Skill_101", "Describe": "高速旋转手中的大锤,对周围的敌人每秒造成;10.2;倍的攻击力伤害,持续3秒;并降低目标;50%;的移动速度和攻击速度", "Introduction": "" }, { "Id": 281, "Name": "伏虎五式", "SkillLv": 1, "NextLvId": 282, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2811, 2812, 2813, 2814, 2815 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 0, "Time": 0, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段1.8倍攻击力的伤害,并降低目标3%的防御", "Introduction": "" }, { "Id": 282, "Name": "伏虎五式", "SkillLv": 2, "NextLvId": 283, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2821, 2822, 2823, 2824, 2825 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 5, "Time": 60, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2倍攻击力的伤害,并降低目标6%的防御", "Introduction": "" }, { "Id": 283, "Name": "伏虎五式", "SkillLv": 3, "NextLvId": 284, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2831, 2832, 2833, 2834, 2835 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 10, "Time": 600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.2倍攻击力的伤害,并降低目标9%的防御", "Introduction": "" }, { "Id": 284, "Name": "伏虎五式", "SkillLv": 4, "NextLvId": 285, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2841, 2842, 2843, 2844, 2845 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 15, "Time": 1800, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.4倍攻击力的伤害,并降低目标12%的防御", "Introduction": "" }, { "Id": 285, "Name": "伏虎五式", "SkillLv": 5, "NextLvId": 286, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2851, 2852, 2853, 2854, 2855 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 20, "Time": 3600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.6倍攻击力的伤害,并降低目标15%的防御", "Introduction": "" }, { "Id": 286, "Name": "伏虎五式", "SkillLv": 6, "NextLvId": 287, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2861, 2862, 2863, 2864, 2865 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 25, "Time": 7200, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.8倍攻击力的伤害,并降低目标18%的防御", "Introduction": "" }, { "Id": 287, "Name": "伏虎五式", "SkillLv": 7, "NextLvId": 288, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2871, 2872, 2873, 2874, 2875 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 30, "Time": 14400, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3倍攻击力的伤害,并降低目标21%的防御", "Introduction": "" }, { "Id": 288, "Name": "伏虎五式", "SkillLv": 8, "NextLvId": 289, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2881, 2882, 2883, 2884, 2885 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 35, "Time": 28800, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.2倍攻击力的伤害,并降低目标24%的防御", "Introduction": "" }, { "Id": 289, "Name": "伏虎五式", "SkillLv": 9, "NextLvId": 290, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2891, 2892, 2893, 2894, 2895 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 40, "Time": 57600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.4倍攻击力的伤害,并降低目标27%的防御", "Introduction": "" }, { "Id": 290, "Name": "伏虎五式", "SkillLv": 10, "NextLvId": 0, "SkillBaseId": 281, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": false, "EffectObject": [ 1 ], "IsEffectToBuilding": true, "Distance": 3, "WeaponLimit": 7, "Energy": 100, "BulletTime": [ 14, 27, 60, 100, 204 ], "BulletPos": [], "Bullet": [ 2901, 2902, 2903, 2904, 2905 ], "RelatedSkillId": [], "Buff": [], "TargetBuff": [], "ImmortalTreeLv": 45, "Time": 115200, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": true, "SkillTime": 284, "Action": "Skill", "VisualEffectPrefab": "FX_Skill_HanFei", "Icon": "Skill_Icon_281", "Sound": "Sound_Skill_101", "Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.6倍攻击力的伤害,并降低目标30%的防御", "Introduction": "" }, { "Id": 301, "Name": "沐春风", "SkillLv": 1, "NextLvId": 302, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [ 1501, 1521, 1561 ], "Buff": [], "TargetBuff": [ 3011 ], "ImmortalTreeLv": 0, "Time": 0, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队100生命值", "Introduction": "" }, { "Id": 302, "Name": "沐春风", "SkillLv": 2, "NextLvId": 303, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3021 ], "ImmortalTreeLv": 5, "Time": 60, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队300生命值", "Introduction": "" }, { "Id": 303, "Name": "沐春风", "SkillLv": 3, "NextLvId": 304, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3031 ], "ImmortalTreeLv": 10, "Time": 600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队500生命值", "Introduction": "" }, { "Id": 304, "Name": "沐春风", "SkillLv": 4, "NextLvId": 305, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3041 ], "ImmortalTreeLv": 15, "Time": 1800, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队700生命值", "Introduction": "" }, { "Id": 305, "Name": "沐春风", "SkillLv": 5, "NextLvId": 306, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3051 ], "ImmortalTreeLv": 20, "Time": 3600, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队900生命值", "Introduction": "" }, { "Id": 306, "Name": "沐春风", "SkillLv": 6, "NextLvId": 307, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3061, 3062 ], "ImmortalTreeLv": 25, "Time": 7200, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", "VisualEffectPrefab": "", "Icon": "Skill_Icon_301", "Sound": "Sound_Skill_101", "Describe": "治疗全队1100生命值,并增加每3秒恢复其60点生命值的效果,持续30秒", "Introduction": "" }, { "Id": 307, "Name": "沐春风", "SkillLv": 7, "NextLvId": 308, "SkillBaseId": 301, "CD": 20, "SkillType": 1, "CastType": 1, "TargetNeed": true, "EffectObject": [ 4 ], "IsEffectToBuilding": true, "Distance": 20, "WeaponLimit": 4, "Energy": 100, "BulletTime": [], "BulletPos": [], "Bullet": [], "RelatedSkillId": [], "Buff": [], "TargetBuff": [ 3071, 3072 ], "ImmortalTreeLv": 30, "Time": 14400, "Interrupt": false, "Silent": true, "Frozen": true, "Dodge": false, "SkillTime": 184, "Action": "Skill", 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