package serviceGame import ( "context" "github.com/gogf/gf/v2/database/gdb" "github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/util/gconv" "tyj_admin/api/v1/game" "tyj_admin/internal/consts" "tyj_admin/internal/dao" "tyj_admin/internal/model/do" "tyj_admin/library/liberr" ) type IGameCustom interface { List(ctx context.Context, req *game.BugListReq) (res *game.BugListRes, err error) Add(ctx context.Context, req *game.BugAddReq) (res *game.BugAddRes, err error) UpdateState(ctx context.Context, req *game.OperateBugReq) (res *game.OperateBugRes, err error) } type gameCustomImpl struct { } func (c gameCustomImpl) UpdateState(ctx context.Context, req *game.OperateBugReq) (res *game.OperateBugRes, err error) { err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error { err = g.Try(ctx, func(ctx context.Context) { _, err = dao.GameBug.Ctx(ctx).TX(tx).WherePri(req.Id).Update(do.GameBug{State: 1}) }) return err }) return } func (c gameCustomImpl) List(ctx context.Context, req *game.BugListReq) (res *game.BugListRes, err error) { res = new(game.BugListRes) g.Try(ctx, func(ctx context.Context) { model := dao.GameBug.Ctx(ctx) if req.State != 0 { model = model.Where("state=", gconv.Int(req.State-1)) } if req.LowTime != 0 { model = model.Where("occurrenceTime>", req.LowTime/1000) } if req.UpTime != 0 { model = model.Where("occurrenceTime<", req.UpTime/1000) } res.Total, err = model.Count() liberr.ErrIsNil(ctx, err, "获取BUG数据失败") if req.PageNum == 0 { req.PageNum = 1 } res.CurrentPage = req.PageNum if req.PageSize == 0 { req.PageSize = consts.PageSize } err = model.Page(res.CurrentPage, req.PageSize).Order("id asc").Scan(&res.Bugs) liberr.ErrIsNil(ctx, err, "获取bug数据失败") }) return } func (c gameCustomImpl) Add(ctx context.Context, req *game.BugAddReq) (res *game.BugAddRes, err error) { err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error { err = g.Try(ctx, func(ctx context.Context) { _, err = dao.GameBug.Ctx(ctx).TX(tx).InsertAndGetId(do.GameBug{ Uid: req.Uid, Server: req.Server, Qq: req.Qq, Tel: req.Tel, Bug: req.Bug, CreateTime: req.CreateTime, OccurrenceTime: req.OccurrenceTime, State: req.State, }) }) return err }) return } var customMailService = gameCustomImpl{} func GameCustom() IGameCustom { return &customMailService }