24 changed files with 796 additions and 101 deletions
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package dao |
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import ( |
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"tyj_admin/internal/dao/internal" |
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) |
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// internalGameRouterDao is internal type for wrapping internal DAO implements.
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type internalGameRouterDao = *internal.GameRouterDao |
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// gameRouterDao is the data access object for table game_router.
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// You can define custom methods on it to extend its functionality as you wish.
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type gameRouterDao struct { |
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internalGameRouterDao |
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} |
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var ( |
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// GameRouter is globally public accessible object for table game_router operations.
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GameRouter = gameRouterDao{ |
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internal.NewGameRouterDao(), |
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} |
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) |
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// Fill with you ideas below.
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@ -0,0 +1,27 @@ |
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package dao |
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import ( |
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"tyj_admin/internal/dao/internal" |
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) |
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// internalGameServerJsonDao is internal type for wrapping internal DAO implements.
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type internalGameServerJsonDao = *internal.GameServerJsonDao |
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// gameServerJsonDao is the data access object for table game_server_json.
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// You can define custom methods on it to extend its functionality as you wish.
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type gameServerJsonDao struct { |
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internalGameServerJsonDao |
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} |
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var ( |
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// GameServerJson is globally public accessible object for table game_server_json operations.
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GameServerJson = gameServerJsonDao{ |
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internal.NewGameServerJsonDao(), |
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} |
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) |
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// Fill with you ideas below.
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@ -0,0 +1,27 @@ |
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package dao |
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import ( |
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"tyj_admin/internal/dao/internal" |
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) |
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// internalGameServerJsonGeneralDao is internal type for wrapping internal DAO implements.
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type internalGameServerJsonGeneralDao = *internal.GameServerJsonGeneralDao |
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// gameServerJsonGeneralDao is the data access object for table game_server_json_general.
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// You can define custom methods on it to extend its functionality as you wish.
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type gameServerJsonGeneralDao struct { |
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internalGameServerJsonGeneralDao |
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} |
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var ( |
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// GameServerJsonGeneral is globally public accessible object for table game_server_json_general operations.
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GameServerJsonGeneral = gameServerJsonGeneralDao{ |
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internal.NewGameServerJsonGeneralDao(), |
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} |
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) |
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// Fill with you ideas below.
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@ -0,0 +1,91 @@ |
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// ==========================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameRouterDao is the data access object for table game_router.
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type GameRouterDao struct { |
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of current DAO.
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columns GameRouterColumns // columns contains all the column names of Table for convenient usage.
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} |
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// GameRouterColumns defines and stores column names for table game_router.
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type GameRouterColumns struct { |
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Id string //
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ServerId string //
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RealmIp string //
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RealmPort string //
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RealmStep string //
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RealmNum string //
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RouterIp string //
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RouterPort string //
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RouterNum string //
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RouterStep string //
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} |
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// gameRouterColumns holds the columns for table game_router.
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var gameRouterColumns = GameRouterColumns{ |
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Id: "id", |
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ServerId: "server_id", |
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RealmIp: "realm_ip", |
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RealmPort: "realm_port", |
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RealmStep: "realm_step", |
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RealmNum: "realm_num", |
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RouterIp: "router_ip", |
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RouterPort: "router_port", |
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RouterNum: "router_num", |
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RouterStep: "router_step", |
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} |
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// NewGameRouterDao creates and returns a new DAO object for table data access.
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func NewGameRouterDao() *GameRouterDao { |
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return &GameRouterDao{ |
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group: "default", |
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table: "game_router", |
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columns: gameRouterColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO.
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func (dao *GameRouterDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao.
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func (dao *GameRouterDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao.
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func (dao *GameRouterDao) Columns() GameRouterColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao.
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func (dao *GameRouterDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
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func (dao *GameRouterDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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// Transaction wraps the transaction logic using function f.
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note that, you should not Commit or Rollback the transaction in function f
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// as it is automatically handled by this function.
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func (dao *GameRouterDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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} |
@ -0,0 +1,83 @@ |
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// ==========================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameServerJsonDao is the data access object for table game_server_json.
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type GameServerJsonDao struct { |
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of current DAO.
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columns GameServerJsonColumns // columns contains all the column names of Table for convenient usage.
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} |
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// GameServerJsonColumns defines and stores column names for table game_server_json.
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type GameServerJsonColumns struct { |
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Id string //
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GameDbUrl string //
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GameDbName string //
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Platform string //
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InnerIp string //
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CreateTime string //
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} |
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// gameServerJsonColumns holds the columns for table game_server_json.
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var gameServerJsonColumns = GameServerJsonColumns{ |
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Id: "id", |
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GameDbUrl: "game_db_url", |
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GameDbName: "game_db_name", |
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Platform: "platform", |
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InnerIp: "inner_ip", |
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CreateTime: "create_time", |
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} |
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// NewGameServerJsonDao creates and returns a new DAO object for table data access.
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func NewGameServerJsonDao() *GameServerJsonDao { |
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return &GameServerJsonDao{ |
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group: "default", |
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table: "game_server_json", |
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columns: gameServerJsonColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO.
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func (dao *GameServerJsonDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao.
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func (dao *GameServerJsonDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao.
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func (dao *GameServerJsonDao) Columns() GameServerJsonColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao.
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func (dao *GameServerJsonDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
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func (dao *GameServerJsonDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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// Transaction wraps the transaction logic using function f.
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note that, you should not Commit or Rollback the transaction in function f
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// as it is automatically handled by this function.
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func (dao *GameServerJsonDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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} |
@ -0,0 +1,85 @@ |
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// ==========================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal |
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import ( |
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"context" |
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"github.com/gogf/gf/v2/database/gdb" |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameServerJsonGeneralDao is the data access object for table game_server_json_general.
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type GameServerJsonGeneralDao struct { |
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of current DAO.
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columns GameServerJsonGeneralColumns // columns contains all the column names of Table for convenient usage.
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} |
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// GameServerJsonGeneralColumns defines and stores column names for table game_server_json_general.
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type GameServerJsonGeneralColumns struct { |
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Id string //
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SdkAddress string //
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UniqueAddress string //
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IdentityCheckAddress string //
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RechargeWhiteListIps string //
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GmWhiteListUrl string //
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BackstageRechargeUrl string //
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} |
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// gameServerJsonGeneralColumns holds the columns for table game_server_json_general.
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var gameServerJsonGeneralColumns = GameServerJsonGeneralColumns{ |
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Id: "id", |
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SdkAddress: "sdk_address", |
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UniqueAddress: "unique_address", |
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IdentityCheckAddress: "identity_check_address", |
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RechargeWhiteListIps: "recharge_white_list_ips", |
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GmWhiteListUrl: "gm_white_list_url", |
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BackstageRechargeUrl: "backstage_recharge_url", |
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} |
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// NewGameServerJsonGeneralDao creates and returns a new DAO object for table data access.
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func NewGameServerJsonGeneralDao() *GameServerJsonGeneralDao { |
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return &GameServerJsonGeneralDao{ |
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group: "default", |
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table: "game_server_json_general", |
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columns: gameServerJsonGeneralColumns, |
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} |
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} |
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// DB retrieves and returns the underlying raw database management object of current DAO.
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func (dao *GameServerJsonGeneralDao) DB() gdb.DB { |
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return g.DB(dao.group) |
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} |
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// Table returns the table name of current dao.
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func (dao *GameServerJsonGeneralDao) Table() string { |
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return dao.table |
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} |
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// Columns returns all column names of current dao.
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func (dao *GameServerJsonGeneralDao) Columns() GameServerJsonGeneralColumns { |
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return dao.columns |
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} |
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// Group returns the configuration group name of database of current dao.
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func (dao *GameServerJsonGeneralDao) Group() string { |
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return dao.group |
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} |
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
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func (dao *GameServerJsonGeneralDao) Ctx(ctx context.Context) *gdb.Model { |
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return dao.DB().Model(dao.table).Safe().Ctx(ctx) |
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} |
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|
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// Transaction wraps the transaction logic using function f.
|
||||||
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
|
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// It commits the transaction and returns nil if function f returns nil.
|
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//
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// Note that, you should not Commit or Rollback the transaction in function f
|
||||||
|
// as it is automatically handled by this function.
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func (dao *GameServerJsonGeneralDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { |
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return dao.Ctx(ctx).Transaction(ctx, f) |
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} |
@ -0,0 +1,24 @@ |
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// =================================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
|
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|
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package do |
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|
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import ( |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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// GameRouter is the golang structure of table game_router for DAO operations like Where/Data.
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type GameRouter struct { |
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g.Meta `orm:"table:game_router, do:true"` |
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Id interface{} //
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ServerId interface{} //
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RealmIp interface{} //
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RealmPort interface{} //
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RealmStep interface{} //
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RealmNum interface{} //
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RouterIp interface{} //
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RouterPort interface{} //
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RouterNum interface{} //
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RouterStep interface{} //
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} |
@ -0,0 +1,21 @@ |
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// =================================================================================
|
||||||
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
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|
// =================================================================================
|
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|
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package do |
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|
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import ( |
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"github.com/gogf/gf/v2/frame/g" |
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"github.com/gogf/gf/v2/os/gtime" |
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) |
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// GameServerJson is the golang structure of table game_server_json for DAO operations like Where/Data.
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type GameServerJson struct { |
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g.Meta `orm:"table:game_server_json, do:true"` |
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Id interface{} //
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GameDbUrl interface{} //
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GameDbName interface{} //
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Platform interface{} //
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InnerIp interface{} //
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CreateTime *gtime.Time //
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} |
@ -0,0 +1,21 @@ |
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// =================================================================================
|
||||||
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
||||||
|
// =================================================================================
|
||||||
|
|
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package do |
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|
|
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import ( |
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"github.com/gogf/gf/v2/frame/g" |
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) |
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|
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// GameServerJsonGeneral is the golang structure of table game_server_json_general for DAO operations like Where/Data.
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||||||
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type GameServerJsonGeneral struct { |
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g.Meta `orm:"table:game_server_json_general, do:true"` |
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Id interface{} //
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SdkAddress interface{} //
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UniqueAddress interface{} //
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IdentityCheckAddress interface{} //
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||||||
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RechargeWhiteListIps interface{} //
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||||||
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GmWhiteListUrl interface{} //
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BackstageRechargeUrl interface{} //
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} |
@ -0,0 +1,19 @@ |
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|
// =================================================================================
|
||||||
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
||||||
|
// =================================================================================
|
||||||
|
|
||||||
|
package entity |
||||||
|
|
||||||
|
// GameRouter is the golang structure for table game_router.
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||||||
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type GameRouter struct { |
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Id int `json:"id" description:""` |
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ServerId string `json:"serverId" description:""` |
||||||
|
RealmIp string `json:"realmIp" description:""` |
||||||
|
RealmPort int `json:"realmPort" description:""` |
||||||
|
RealmStep int `json:"realmStep" description:""` |
||||||
|
RealmNum int `json:"realmNum" description:""` |
||||||
|
RouterIp string `json:"routerIp" description:""` |
||||||
|
RouterPort int `json:"routerPort" description:""` |
||||||
|
RouterNum int `json:"routerNum" description:""` |
||||||
|
RouterStep int `json:"routerStep" description:""` |
||||||
|
} |
@ -0,0 +1,19 @@ |
|||||||
|
// =================================================================================
|
||||||
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
||||||
|
// =================================================================================
|
||||||
|
|
||||||
|
package entity |
||||||
|
|
||||||
|
import ( |
||||||
|
"github.com/gogf/gf/v2/os/gtime" |
||||||
|
) |
||||||
|
|
||||||
|
// GameServerJson is the golang structure for table game_server_json.
|
||||||
|
type GameServerJson struct { |
||||||
|
Id int `json:"id" description:""` |
||||||
|
GameDbUrl string `json:"gameDbUrl" description:""` |
||||||
|
GameDbName string `json:"gameDbName" description:""` |
||||||
|
Platform int `json:"platform" description:""` |
||||||
|
InnerIp string `json:"innerIp" description:""` |
||||||
|
CreateTime *gtime.Time `json:"createTime" description:""` |
||||||
|
} |
@ -0,0 +1,16 @@ |
|||||||
|
// =================================================================================
|
||||||
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
||||||
|
// =================================================================================
|
||||||
|
|
||||||
|
package entity |
||||||
|
|
||||||
|
// GameServerJsonGeneral is the golang structure for table game_server_json_general.
|
||||||
|
type GameServerJsonGeneral struct { |
||||||
|
Id int `json:"id" description:""` |
||||||
|
SdkAddress string `json:"sdkAddress" description:""` |
||||||
|
UniqueAddress string `json:"uniqueAddress" description:""` |
||||||
|
IdentityCheckAddress string `json:"identityCheckAddress" description:""` |
||||||
|
RechargeWhiteListIps string `json:"rechargeWhiteListIps" description:""` |
||||||
|
GmWhiteListUrl string `json:"gmWhiteListUrl" description:""` |
||||||
|
BackstageRechargeUrl string `json:"backstageRechargeUrl" description:""` |
||||||
|
} |
Loading…
Reference in new issue