diff --git a/.gitignore b/.gitignore index 4db9fe4..ec3f2be 100644 --- a/.gitignore +++ b/.gitignore @@ -24,3 +24,6 @@ resource/log/ manifest/config/config.yaml GFastV3 /manifest/config/db.yaml +/resource/public/html/dist/assets +/resource/public/html/dist +/download diff --git a/.tgitconfig b/.tgitconfig new file mode 100644 index 0000000..e69de29 diff --git a/README.MD b/README.MD index 6abf245..3037cdf 100644 --- a/README.MD +++ b/README.MD @@ -1,166 +1,58 @@ -# GFast-V3 -
- -

-

GFast V3.0

-

-

- - goframe - - - vue - - - element plus - - - typescript - - - vite - - - license - -

-
- - - -## 平台简介 -* 基于全新Go Frame 2.0+Vue3+Element Plus开发的全栈前后端分离的管理系统 -* 前端采用vue-next-admin 、Vue、Element UI。 -* 本项目由奇讯科技团队开发。 -* 如您想购买云服务器请先领取阿里云优惠券:[点我进入](https://www.aliyun.com/minisite/goods?userCode=fcor2omk ),腾讯云优惠券:[点我领取](https://cloud.tencent.com/act/cps/redirect?redirect=1062&cps_key=20b1c3842f74986b2894e2c5fcde7ea2&from=console ) - -## 特征 -* 高生产率:几分钟即可搭建一个后台管理系统 -* 模块化:单应用多系统的模式,将一个完整的应用拆分为多个系统,后续扩展更加便捷,增加代码复用性。 -* 插件化: 可通过插件的方式扩展系统功能 -* 认证机制:采用gtoken的用户状态认证及casbin的权限认证 -* 路由模式:得利于goframe2.0提供了规范化的路由注册方式,无需注解自动生成api文档 -* 面向接口开发 - - -## 内置功能 - -1. 用户管理:用户是系统操作者,该功能主要完成系统用户配置。 -2. 部门管理:配置系统组织机构(公司、部门、小组),树结构展现支持数据权限。 -3. 岗位管理:配置系统用户所属担任职务。 -4. 菜单管理:配置系统菜单,操作权限,按钮权限标识等。 -5. 角色管理:角色菜单权限分配、设置角色按机构进行数据范围权限划分。 -6. 字典管理:对系统中经常使用的一些较为固定的数据进行维护。 -7. 参数管理:对系统动态配置常用参数。 -8. 操作日志:系统正常操作日志记录和查询;系统异常信息日志记录和查询。 -9. 登录日志:系统登录日志记录查询包含登录异常。 -10. 在线用户:当前系统中活跃用户状态监控。 -11. 定时任务:在线(添加、修改、删除)任务调度包含执行结果日志。 -12. 代码生成:前后端代码的生成。 -13. 服务监控:监视当前系统CPU、内存、磁盘、堆栈等相关信息。 -14. 在线构建器:拖动表单元素生成相应的HTML代码。 -15. 文件上传,缓存标签等。 - -> 项目使用模块化与插件化的方式开发,目前正在升级的插件有:cms系统、万能模型、微信管理、工单系统、问答系统、工作流引擎...,同时也欢迎大家把写好的插件上传到商城,我们来帮您实现技术变现,获取收益! - -> GFast开源以来得到了大家的很多支持,如果您愿意为GFast贡献代码或提供建议,请加微信:qixun007(备注:gfast) - -## 演示地址 -[http://v3.g-fast.cn/sys](http://v3.g-fast.cn/sys) -账号:demo 密码:123456 -## 配置 -项目数据库文件 `resource/data/db.sql` 创建数据库导入后修改配置 `manifest/config/config.yaml.bak` 复制改为`manifest/config/config.yaml` - -其中gfToken配置 -```yaml -gfToken: - cacheKey: "gfToken_" #缓存前缀 - timeOut: 10800 #token超时时间(秒) - maxRefresh: 5400 #token自动刷新时间(秒) - multiLogin: true #是否允许一个账号多人同时登录 - encryptKey: "49c54195e750b04e74a8429b17896586" #加密key (32位) - cacheModel: "redis" #存储引擎 (memory使用内存|redis使用redis) - excludePaths: #排除不做登录验证的路由地址 - - "/api/v1/system/login" -``` - -项目为前后端分离,前端地址: - -github地址:[https://tyj_admin-ui](https://tyj_admin-ui) - -gitee地址:[https://gitee.com/tiger1103/gfast-ui](https://gitee.com/tiger1103/gfast-ui) - -## 文档地址 -> 文档正在书写中,请耐心等一等。 - -## 相关视频 -[https://space.bilibili.com/254192571/channel/seriesdetail?sid=223204](https://space.bilibili.com/254192571/channel/seriesdetail?sid=223204) - -## 演示图 - - - - - - - - - - - - - - - - - - -
- -## 感谢(排名不分先后) -> gf框架 [https://github.com/gogf/gf](https://github.com/gogf/gf) -> -> vue-next-admin [https://gitee.com/lyt-top/vue-next-admin](https://gitee.com/lyt-top/vue-next-admin) -> -> swaggo [https://github.com/swaggo/swag](https://github.com/swaggo/swag) -> ->gtoken [https://github.com/goflyfox/gtoken](https://github.com/goflyfox/gtoken) -> ->casbin [https://github.com/casbin/casbin](https://github.com/casbin/casbin) - - -PHP开源工作流引擎tpflow [https://gitee.com/ntdgg/tpflow](https://gitee.com/ntdgg/tpflow) - -CCflow 国内最优秀的开源流程引擎 [https://gitee.com/opencc/ccflow](https://gitee.com/opencc/ccflow) - -## 交流QQ群 - -> - -> 感谢你使用GFast,公司团队精力时间有限,因此我们不再提供免费的技术服务,目前Gfast QQ交流群有部分用户进行了捐赠,捐赠后请联系作者进vip用户群,vip群中问题将得到优先解答,同时也会根据您的需求进行分析和优先安排,vip群也会提供Gfast的其它福利。 -> 同时您也可以联系我们,雇佣我们团队为您干活,谢谢合作! ->快来加入群聊【Gfast框架交流群】(1群:865697297-已满,2群:444129379),发现精彩内容,记得备注加群来意。 - -## 免责声明: -> 1、Gfast仅限自己学习使用,一切商业行为与Gfast无关。 - -> 2、用户不得利用Gfast从事非法行为,用户应当合法合规的使用,发现用户在使用产品时有任何的非法行为,Gfast有权配合有关机关进行调查或向政府部门举报,Gfast不承担用户因非法行为造成的任何法律责任,一切法律责任由用户自行承担,如因用户使用造成第三方损害的,用户应当依法予以赔偿。 - -> 3、所有与使用Gfast相关的资源直接风险均由用户承担。 - - -## 商用说明 -> 商用注意事项 -如果您将此项目用于商业用途,请遵守Apache2.0协议并保留作者技术支持声明。 - -* GFast快速开发平台采用Apache-2.0技术协议 -* 二次开发如用于商业性质或开源竞品请不要删除和修改GFast源码头部的版权与作者声明及出处 -* 允许进行商用,但是不允许二次开源出来并进行收费 -* 我们已经申请了相关的软件著作权和相关登记(证书号:软著登字第7511736号) -* 如果您在自己的项目中使用了我们项目中的扩展或模块,请在项目介绍中进行明确说明 +# tyj_vue_admin -## 支持开源 -如果您喜爱gfast,请给常熬夜的作者来杯咖啡吧! 点我送咖啡 +#### 介绍 +tyj_vue_admin -## [感谢JetBrains提供的免费GoLand](https://jb.gg/OpenSource) -[![avatar](https://camo.githubusercontent.com/323657c6e81419b8e151e9da4c71f409e3fcc65d630535170c59fe4807dbc905/68747470733a2f2f676f6672616d652e6f72672f646f776e6c6f61642f7468756d626e61696c732f313131343131392f6a6574627261696e732e706e67)](https://jb.gg/OpenSource) +#### 软件架构 +软件架构说明 + + +#### 安装教程 + +1. xxxx +2. xxxx +3. xxxx + +#### 使用说明 + +1. xxxx +2. xxxx +3. xxxx + +#### 参与贡献 + +1. Fork 本仓库 +2. 新建 Feat_xxx 分支 +3. 提交代码 +4. 新建 Pull Request + + +#### 特技 + +1. 使用 Readme\_XXX.md 来支持不同的语言,例如 Readme\_en.md, Readme\_zh.md +2. Gitee 官方博客 [blog.gitee.com](https://blog.gitee.com) +3. 你可以 [https://gitee.com/explore](https://gitee.com/explore) 这个地址来了解 Gitee 上的优秀开源项目 +4. [GVP](https://gitee.com/gvp) 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目 +5. Gitee 官方提供的使用手册 [https://gitee.com/help](https://gitee.com/help) +6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/) + +$env:GOOS="windows" + +go env +,GOOS依然是windows, +$env:GOOS="linux" +go build -o main-linux main.go +chmod 777 main-linux +./main-linux +后台运行可以执行: +setsid ./main-linux + +nohup ./main-linux > tyjAdmin.log 2>&1 & + +ps aux | grep main-linux|grep -v grep|awk '{print $2}'|xargs kill -9 + +go install github.com/gogf/gf/cmd/gf/v2@v2.2.4 + +mysql数据库自动处理 +gf gen dao +go build -o main-linux main.go \ No newline at end of file diff --git a/README.en.md b/README.en.md new file mode 100644 index 0000000..d3aba10 --- /dev/null +++ b/README.en.md @@ -0,0 +1,36 @@ +# tyj_vue_admin + +#### Description +tyj_vue_admin + +#### Software Architecture +Software architecture description + +#### Installation + +1. xxxx +2. xxxx +3. xxxx + +#### Instructions + +1. xxxx +2. xxxx +3. xxxx + +#### Contribution + +1. Fork the repository +2. Create Feat_xxx branch +3. Commit your code +4. Create Pull Request + + +#### Gitee Feature + +1. You can use Readme\_XXX.md to support different languages, such as Readme\_en.md, Readme\_zh.md +2. Gitee blog [blog.gitee.com](https://blog.gitee.com) +3. Explore open source project [https://gitee.com/explore](https://gitee.com/explore) +4. The most valuable open source project [GVP](https://gitee.com/gvp) +5. The manual of Gitee [https://gitee.com/help](https://gitee.com/help) +6. The most popular members [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/) diff --git a/TapOpenId.json b/TapOpenId.json new file mode 100644 index 0000000..fead7e5 --- /dev/null +++ b/TapOpenId.json @@ -0,0 +1,9 @@ +{"list":[ +"11", +"22", +"adfsdf", +"44", +"55", +"66666666", +"7777", +"345345"]} diff --git a/api/v1/common/req.go b/api/v1/common/req.go index 22d392b..dbaf959 100644 --- a/api/v1/common/req.go +++ b/api/v1/common/req.go @@ -15,8 +15,25 @@ type PageReq struct { OrderBy string //排序方式 } +// PageReq 公共请求参数 +type Page64Req struct { + DateRange []string `p:"dateRange"` //日期范围 + PageNum int64 `p:"pageNum"` //当前页码 + PageSize int64 `p:"pageSize"` //每页数 + OrderBy string //排序方式 +} + // ListRes 列表公共返回 type ListRes struct { CurrentPage int `json:"currentPage"` Total int `json:"total"` } + +// ListRes 列表公共返回 +type List64Res struct { + CurrentPage int `json:"currentPage"` + Total int64 `json:"total"` +} +type Author struct { + Authorization string `p:"Authorization" in:"header" dc:"Bearer {{token}}"` +} diff --git a/api/v1/common/upload.go b/api/v1/common/upload.go index 9925364..fcf392a 100644 --- a/api/v1/common/upload.go +++ b/api/v1/common/upload.go @@ -4,12 +4,12 @@ import "github.com/gogf/gf/v2/frame/g" // 单图上传 type UploadSingleImgReq struct { - g.Meta `path:"/singleImg" tags:"上传图片" method:"post" summary:"上传图片"` + g.Meta `path:"/singleImg" tags:"上传" method:"post" summary:"上传图片"` } // 单文件上传 type UploadSingleFileReq struct { - g.Meta `path:"/singleFile" tags:"上传文件" method:"post" summary:"上传文件"` + g.Meta `path:"/singleFile" tags:"上传" method:"post" summary:"上传文件"` } type UploadSingleRes struct { @@ -19,12 +19,12 @@ type UploadSingleRes struct { // 多图上传 type UploadMultipleImgReq struct { - g.Meta `path:"/multipleImg" tags:"上传多图片" method:"post" summary:"上传多图片"` + g.Meta `path:"/multipleImg" tags:"上传" method:"post" summary:"上传多图片"` } // 多文件上传 type UploadMultipleFileReq struct { - g.Meta `path:"/multipleFile" tags:"上传多文件" method:"post" summary:"上传多文件"` + g.Meta `path:"/multipleFile" tags:"上传" method:"post" summary:"上传多文件"` } type UploadMultipleRes []*UploadResponse diff --git a/api/v1/game/advertisement.go b/api/v1/game/advertisement.go new file mode 100644 index 0000000..57821e8 --- /dev/null +++ b/api/v1/game/advertisement.go @@ -0,0 +1,48 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// https://xx.xxx.com/track?idfa={IDFA}&time={TIME}&ip={IP}&org_id={ORG_ID}&org_name={ORG_NAME}&game_id={TAP_PROJECT_ID}&game_name={GAME_NAME}&adset_id={ADSET_ID}& +// adset_net={ADSET_NAME}&device_brand={DEVICE_BRAND}&device_model={DEVICE_MODEL}&creative_id={CREATIVE_ID}&conversion_type={CONVERSION_TYPE}&device={DEVICE}&OAID={OAID}& +// callback={DEEP_CALLBACK_URL} +type ADReq struct { + g.Meta `path:"/advertise" tags:"ad" method:"get" summary:"广告投放"` + Idfa string `p:"idfa"` + Time string `p:"time"` + Ip string `p:"ip"` + OrgId string `p:"org_id"` + OrgName string `p:"org_name"` + GameId string `p:"game_id"` + GameName string `p:"game_name"` + AdsetId string `p:"adset_id"` + AdsetNet string `p:"adset_net"` + DeviceBrand string `p:"device_brand"` + DeviceModel string `p:"device_model"` + CreativeId string `p:"creative_id"` + ConversionType string `p:"conversion_type"` + Device string `p:"device"` + OAID string `p:"OAID"` + Callback string `p:"callback"` + TapProjectId string `p:"tap_track_id"` + TapTrackId string `p:"tap_project_id"` + ANID string `p:"ANID"` + IMEI string `p:"IMEI"` +} + +type ADRes struct { + g.Meta `mime:"application/json"` + Code int `json:"code"` +} + +type DeepADReq struct { + g.Meta `path:"/deepAdvertise" tags:"ad" method:"get" summary:"广告投放深度事件"` + OAID string `p:"OAID"` + State int32 `p:"event_type"` + Amount int32 `p:"amount"` +} + +type DeepADRes struct { + g.Meta `mime:"application/json"` +} diff --git a/api/v1/game/basicinfo.go b/api/v1/game/basicinfo.go index 47526c4..3d2c38a 100644 --- a/api/v1/game/basicinfo.go +++ b/api/v1/game/basicinfo.go @@ -6,44 +6,220 @@ import ( ) type RoleSearchReq struct { - g.Meta `path:"/basicinfo/rolelist" tags:"账号的所有角色" method:"get" summary:"角色列表"` - Account string `p:"account" v:"required#账号ID不能为空"` + g.Meta `path:"/basicinfo/rolelist" tags:"账号的所有角色" method:"get" summary:"角色列表"` + Id string `p:"id"` + Uid int `p:"uid"` + Account string `p:"account"` + PageNum int64 `p:"pageNum"` + PageSize int64 `p:"pageSize"` + ServerId int32 `p:"serverId"` } type RoleSearchRes struct { g.Meta `mime:"application/json"` - RoleList []*entity.RolePost `json:"list"` + RoleList []map[string]interface{} `json:"list"` + Total int64 `json:"total"` } -type RoleDetailReq struct { - g.Meta `path:"/basicinfo/detail" tags:"角色详情" method:"get" summary:"详情"` - Uid int32 `p:"Uid" v:"required#角色ID不能为空"` - Channel int `p:"channel" v:"required#渠道不能为空"` +//type RoleDetailReq struct { +// g.Meta `path:"/basicinfo/detail" tags:"角色详情" method:"get" summary:"详情"` +// Uid int64 `p:"Uid" v:"required#角色ID不能为空"` +// //Channel int `p:"channel" v:"required#渠道不能为空"` +//} +// +//type RoleDetailRes struct { +// g.Meta `mime:"application/json"` +// RoleDetail *entity.Unit `json:"roleDetail"` +//} + +type RoleOnlineReq struct { + g.Meta `path:"/basicinfo/online" tags:"留存记录" method:"get" summary:"玩家在线列表"` + ServerId int32 `p:"serverId" ` } -type RoleDetailRes struct { - g.Meta `mime:"application/json"` - RoleDetail *entity.RoleDetail `json:"roleDetail"` +type RoleOnlineRes struct { + g.Meta `mime:"application/json"` + Onlines []interface{} `json:"onlines"` + Total int `json:"total"` } -type RoleOnlineReq struct { - g.Meta `path:"/basicinfo/online" tags:"在线列表" method:"get" summary:"玩家在线列表"` - ServerId int32 `p:"serverId" v:"required#服务器ID不能为空"` +type RoleOnlineTopReq struct { + g.Meta `path:"/basicinfo/onlineTop" tags:"留存记录" method:"get" summary:"玩家最高在线列表"` + ServerId int32 `p:"serverId" ` } -type RoleOnlineRes struct { +type RoleOnlineTop struct { + Num int `json:"num"` + Server int `json:"server"` +} + +type RoleOnlineTopRes struct { g.Meta `mime:"application/json"` - Onlines []*entity.Online `json:"onlines"` + Onlines []RoleOnlineTop `json:"onlines"` + Total int `json:"total"` } + +//type AccountListReq struct { +// g.Meta `path:"/basicinfo/accountList" tags:"账号数据" method:"get" summary:"总服账号数据"` +// Ident string `p:"ident"` +// Name string `p:"name"` +//} +// +//type AccountListRes struct { +// g.Meta `mime:"application/json"` +// Accounts []*entity.Account `json:"list"` +//} + type AccountReq struct { - g.Meta `path:"/basicinfo/account" tags:"账号数据" method:"get" summary:"总服账号数据"` - Account string `p:"account"` - Tel string `p:"tel"` - Ident string `p:"ident"` - Name string `p:"name"` + g.Meta `path:"/basicinfo/account" tags:"账号数据" method:"get" summary:"账号数据"` + Id string `p:"id"` + Uid int `p:"uid"` + Account string `p:"account"` + Ident string `p:"ident"` + Name string `p:"name"` + PageSize int64 `p:"pageSize"` + PageNum int64 `p:"pageNum"` + ServerId int `p:"serverId" ` } - type AccountRes struct { g.Meta `mime:"application/json"` - Accounts []*entity.AccountInfo `json:"list"` + Accounts []map[string]interface{} `json:"list"` + Total int64 `json:"total"` +} + +type GetLoginOutReq struct { + g.Meta `path:"/loginOut/get" tags:"获取登录登出记录" method:"get" summary:"获取登录登出记录"` + Uid string `p:"id"` + Account string `p:"account"` + State int32 `p:"state"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` + ServerId int `p:"serverId"` +} + +type GetLoginOutRes struct { + g.Meta `mime:"application/json"` + Logs []entity.LoginLogoutInfo `json:"logs"` + Total int `json:"total"` +} + +type GetLoginOutLogReq struct { + g.Meta `path:"/loginOutLog/get" tags:"获取登录登出记录" method:"get" summary:"获取登录登出记录"` + Uid string `p:"id"` + Account string `p:"account"` + State int32 `p:"state"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` + ServerId int `p:"serverId" ` +} + +type GetLoginOutLogRes struct { + g.Meta `mime:"application/json"` + Logs []entity.LoginOutLog `json:"logs"` + Total int `json:"total"` +} + +type GetItemLogReq struct { + g.Meta `path:"/itemRecord/get" tags:"获取物品记录" method:"get" summary:"获取物品记录"` + Uid string `p:"uid"` + Account string `p:"account"` + ItemId int `p:"ItemId"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` + ServerId int `p:"serverId" ` +} + +type GetItemLogRes struct { + g.Meta `mime:"application/json"` + Logs []entity.ItemIncomeExpenseRecords `json:"logs"` + Total int `json:"total"` +} + +type GetShopItemLogReq struct { + g.Meta `path:"/order/shopList" tags:"获取物品记录" method:"get" summary:"获取商店物品记录"` + LowTime int64 `p:"startTime"` + Uptime int64 `p:"endTime"` + GM int `p:"gm"` + ServerId int `p:"serverId" ` + Channel string `p:"channel" ` +} + +type GetShopItemLogRes struct { + g.Meta `mime:"application/json"` + Logs []entity.GameShopLog `json:"logs"` + RechargeTotal int `json:"rechargeTotal"` +} + +type GetRegisterReq struct { + g.Meta `path:"/register/get" tags:"留存记录" method:"get" summary:"获取注册记录"` + Uid string `p:"id"` + Account string `p:"account"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` + ServerId int `p:"serverId" ` +} + +type GetRegisterRes struct { + g.Meta `mime:"application/json"` + Logs []entity.GameRegister `json:"logs"` + Total int `json:"total"` +} + +type GetKeepAliveReq struct { + g.Meta `path:"/keepAlive/get" tags:"留存记录" method:"get" summary:"获取留存记录"` + Keep int `p:"keep"` + Channel string `p:"channel"` + Server int `p:"server"` + CreateTime string `p:"createTime"` +} + +type GetKeepAliveRes struct { + g.Meta `mime:"application/json"` + Logs []entity.KeepAlive `json:"logs"` + RegisterNum int `json:"registerNum"` +} + +type GetLiveReq struct { + g.Meta `path:"/live/get" tags:"留存记录" method:"get" summary:"获取活跃记录"` + Channel string `p:"channel"` + Server int `p:"server"` + CreateTime string `p:"createTime"` +} + +type GetLiveRes struct { + g.Meta `mime:"application/json"` + RegisterTotal int `json:"registerTotal"` + RegisterLogs []entity.KeepAlive `json:"registerLogs"` + LiveLogs []entity.KeepAlive `json:"liveLogs"` + HighLogs []entity.KeepAlive `json:"highLogs"` +} + +type RegisterCountReq struct { + g.Meta `path:"/registerNum/get" tags:"留存记录" method:"get" summary:"注册统计"` + Channel string `p:"channel"` + Server int `p:"server"` + StartTime int64 `p:"startTime"` + EndTime int64 `p:"endTime"` +} + +type RegisterCount struct { + Count int `json:"count"` + Cd string `json:"cd"` + Channel string `json:"channel"` +} + +type RegisterCountRes struct { + g.Meta `mime:"application/json"` + RegisterList []RegisterCount `json:"registerNum"` +} + +type UserDelReq struct { + g.Meta `path:"/userDel" tags:"游戏玩家" method:"post" summary:"删除用户记录"` + Account string `p:"account"` + Password string `p:"password"` +} + +type UserDelRes struct { + g.Meta `mime:"application/json"` + Data int `p:"data"` } diff --git a/api/v1/game/ccd.go b/api/v1/game/ccd.go new file mode 100644 index 0000000..e79fcb0 --- /dev/null +++ b/api/v1/game/ccd.go @@ -0,0 +1,234 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/internal/model/entity" +) + +type GetCCDReq struct { + g.Meta `path:"/ccd/getCCD" tags:"ccd" method:"post" summary:"获取ccd"` + Platform string `p:"platform"` + ChannelType string `p:"channelType"` + VersionName string `p:"versionName"` + VersionCode string `p:"versionCode"` + Ip string `p:"ip"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetCCDRes struct { + g.Meta `mime:"application/json"` + CCDList []entity.GameCcdUrl `json:"ccdList"` + Total int `json:"total"` +} + +type AddCCDReq struct { + g.Meta `path:"/ccd/addCCD" tags:"ccd" method:"post" summary:"添加热更地址"` + Platform string `p:"platform"` + ChannelType string `p:"channelType"` + VersionName string `p:"versionName"` + VersionCode string `p:"versionCode"` + Ip string `p:"ip"` + HotfixVersion string `p:"hotfixVersion"` + VersionCompare string `p:"versionCompare"` + State uint `p:"state"` + Url string `p:"url"` +} + +type AddCCDRes struct { +} + +type DelCCDReq struct { + g.Meta `path:"/ccd/delCCD" tags:"ccd" method:"post" summary:"删除热更地址"` + Id uint64 `p:"id"` +} +type DelCCDRes struct { +} + +type GetLoginUrlReq struct { + g.Meta `path:"/loginUrl/getLoginUrl" tags:"登录地址" method:"post" summary:"loginUrl"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetLoginUrlRes struct { + g.Meta `mime:"application/json"` + LoginUrlList []entity.GameLoginUrl `json:"loginUrlList"` + Total int `json:"total"` +} + +type GetAllLoginUrlReq struct { + g.Meta `path:"/loginUrl/getAllLoginUrl" tags:"登录地址" method:"post" summary:"allLoginUrl"` +} + +type GetAllLoginUrlRes struct { + g.Meta `mime:"application/json"` + LoginUrlList []entity.GameLoginUrl `json:"loginUrlList"` +} + +type AddLoginUrlReq struct { + g.Meta `path:"/loginUrl/addLoginUrl" tags:"登录地址" method:"post" summary:"添加loginUrl"` + Id int `p:"id"` + Host string `p:"host"` + Port int `p:"port"` + State int `p:"state"` + Recommend int `p:"recommend"` +} + +type AddLoginUrlRes struct { +} + +type DelLoginUrlReq struct { + g.Meta `path:"/loginUrl/delLoginUrl" tags:"登录地址" method:"post" summary:"删除loginUrl"` + Id uint64 `p:"id"` +} + +type DelLoginUrlRes struct { +} + +type GetVersionReq struct { + g.Meta `path:"/version/get" tags:"版本号" method:"post" summary:"获取"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetVersionRes struct { + g.Meta `mime:"application/json"` + Version []entity.GameVersion `json:"version"` + Total int `json:"total"` +} + +type UpdateVersionReq struct { + g.Meta `path:"/version/update" tags:"版本号" method:"post" summary:"更新"` + Channel string `p:"channel"` + Version string `p:"version"` +} + +type UpdateVersionRes struct { + g.Meta `mime:"application/json"` +} + +type DelVersionReq struct { + g.Meta `path:"/version/del" tags:"版本号" method:"post" summary:"删除"` + Id int32 `p:"id"` +} + +type DelVersionRes struct { + g.Meta `mime:"application/json"` +} + +type GetListWhiteListReq struct { + g.Meta `path:"/whiteList/get" tags:"ip白名单" method:"post" summary:"获取ip白名单列表"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetListWhiteListRes struct { + g.Meta `mime:"application/json"` + WhiteList []entity.GameWhiteList `json:"whiteList"` + Total int `json:"total"` +} + +type GetWhiteStateReq struct { + g.Meta `path:"/whiteState/get" tags:"ip白名单" method:"get" summary:"判断ip白名单"` +} + +type GetWhiteStateRes struct { + g.Meta `mime:"application/json"` + Count int `json:"count"` +} + +type GetWhiteListReq struct { + g.Meta `path:"/whiteList/get" tags:"ip白名单" method:"get" summary:"判断ip白名单"` +} + +type GetWhiteListRes struct { + g.Meta `mime:"application/json"` + Count int `json:"count"` +} + +type WhiteListReq struct { + g.Meta `path:"/whiteList/list" tags:"ip白名单" method:"get" summary:"获取ip白名单列表"` +} + +type WhiteListRes struct { + g.Meta `mime:"application/json"` + WhiteList []string `json:"whiteList"` +} + +type UpdateWhiteListReq struct { + g.Meta `path:"/whiteList/update" tags:"ip白名单" method:"post" summary:"更新ip白名单"` + //Id int `p:"id"` + Ip string `p:"ip"` +} + +type UpdateWhiteListRes struct { + g.Meta `mime:"application/json"` +} + +type DelWhiteListReq struct { + g.Meta `path:"/whiteList/del" tags:"ip白名单" method:"post" summary:"删除ip白名单"` + Ip string `p:"ip"` +} + +type DelWhiteListRes struct { + g.Meta `mime:"application/json"` +} + +type GetListBlackListReq struct { + g.Meta `path:"/blackList/get" tags:"ip白名单" method:"post" summary:"获取ip白名单列表"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetListBlackListRes struct { + g.Meta `mime:"application/json"` + WhiteList []entity.GameBlackList `json:"whiteList"` + Total int `json:"total"` +} + +type GetBlackListReq struct { + g.Meta `path:"/blackList/get" tags:"ip白名单" method:"get" summary:"判断ip白名单"` +} + +type GetBlackListRes struct { + g.Meta `mime:"application/json"` + Count int `json:"count"` +} + +type UpdateBlackListReq struct { + g.Meta `path:"/blackList/update" tags:"ip白名单" method:"post" summary:"更新ip白名单"` + Id int `p:"id"` + Ip string `p:"ip"` +} + +type UpdateBlackListRes struct { + g.Meta `mime:"application/json"` +} + +type DelBlackListReq struct { + g.Meta `path:"/blackList/del" tags:"ip白名单" method:"post" summary:"删除ip白名单"` + Ip string `p:"ip"` +} + +type DelBlackListRes struct { + g.Meta `mime:"application/json"` +} + +type GetAllChannelReq struct { + g.Meta `path:"/loginUrl/getAllChannel" tags:"登录地址" method:"post" summary:"getAllChannel"` +} + +type GetAllChannelRes struct { + g.Meta `mime:"application/json"` + List []entity.GameChannelList `json:"List"` +} + +type GetAllCcdUrlReq struct { + g.Meta `path:"/loginUrl/getAllCcdUrl" tags:"热更URL" method:"post" summary:"getAllCcdUrl"` +} + +type GetAllCcdUrlRes struct { + g.Meta `mime:"application/json"` + List []entity.GameCcdVersion `json:"list"` +} diff --git a/api/v1/game/cdKey.go b/api/v1/game/cdKey.go new file mode 100644 index 0000000..4d05bde --- /dev/null +++ b/api/v1/game/cdKey.go @@ -0,0 +1,101 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/internal/model/entity" +) + +type RandomGenerateCodeReq struct { + g.Meta `path:"/cdKey/randomGenerateCode" tags:"cdKey" method:"get" summary:"生成兑换码"` + Name string `p:"name" ` + Num int `p:"num" ` + KeyType int `p:"keyType"` + Channel string `p:"channel"` + Pass string `p:"pass"` + StartTime string `p:"startTime"` + StopTime string `p:"stopTime"` + Times int `p:"times"` + Awards []Award `p:"awards"` +} + +type RandomGenerateCodeRes struct { + g.Meta `mime:"application/json"` + Filename string `json:"filename"` +} + +type GetGiftExchangeListReq struct { + g.Meta `path:"/cdKey/giftExchangeList" tags:"cdKey" method:"get" summary:"获取兑换表"` + KeyType int `p:"keyType"` + Channel string `p:"channel"` + Name string `p:"name" ` + Pass string `p:"pass"` + StartTime string `p:"startTime"` + StopTime string `p:"stopTime"` + States int `p:"states"` + PageNum int `p:"pageNum"` + PageSize int `p:"pageSize"` +} + +type GetGiftExchangeListRes struct { + g.Meta `mime:"application/json"` + List []entity.GameGiftExchange `json:"list"` + Total int `json:"total"` +} + +type UpdateGiftExchangeReq struct { + g.Meta `path:"/cdKey/updateGiftExchange" tags:"cdKey" method:"get" summary:"修改兑换表"` + Id int32 `p:"configId" v:"required#id不能为空"` + Channel string `p:"channel"` + StartTime string `p:"startTime"` + StopTime string `p:"stopTime"` + Times int32 `p:"times"` +} + +type UpdateGiftExchangeRes struct { + g.Meta `mime:"application/json"` +} + +type Award struct { + ItemId int `json:"itemId"` + Num int `json:"num"` +} + +type GetGenerateCodeReq struct { + g.Meta `path:"/exchangeCodeVerification" tags:"cdKey" method:"get" summary:"兑换码核销"` + Code string `p:"code"` + Account int64 `p:"unitId" ` + Time int64 `p:"time" description:"时间值" ` + //State int32 `p:"state" description:"状态:1-查询;2-兑换" ` + Token string `p:"token" description:"校验码" ` +} + +type GetGenerateCodeRes struct { + g.Meta `mime:"application/json"` + Code int32 `json:"code"` + //Msg string `json:"msg"` + Rewards string `json:"rewards"` +} + +type GetGiftExchangeReq struct { + g.Meta `path:"/cdKey/giftExchangeExists" tags:"cdKey" method:"get" summary:"查询文件"` + Id int `p:"id"` + File string `p:"file"` +} + +type GetGiftExchangeRes struct { + g.Meta `mime:"application/json"` + State int `json:"state"` +} + +type AddGenerateCodeReq struct { + g.Meta `path:"/addGenerateCode" tags:"cdKey" method:"get" summary:"添加兑换码"` + Id int64 `p:"id" ` + Account int64 `p:"account" ` + Time int64 `p:"time" description:"时间值" ` + Token string `p:"token" description:"校验码" ` +} + +type AddGenerateCodeRes struct { + g.Meta `mime:"application/json"` + Code string `json:"code"` +} diff --git a/api/v1/game/clientBug.go b/api/v1/game/clientBug.go new file mode 100644 index 0000000..6eda4c8 --- /dev/null +++ b/api/v1/game/clientBug.go @@ -0,0 +1,49 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" + commonApi "tyj_admin/api/v1/common" + "tyj_admin/internal/model/entity" +) + +type ClientBugAddReq struct { + g.Meta `path:"/client/bugadd" tags:"BUG" method:"post" summary:"增加BUG"` + Uid int32 `p:"uid"` + LogType string `p:"logType" ` + Bug string `p:"logString"` + StackTrace string `p:"stackTrace"` + Channel string `p:"channel"` + SubChannel string `p:"subChannel"` + DeviceModel string `p:"deviceModel"` + DeviceType string `p:"deviceType"` + OperationSystem string `p:"operationSystem"` + SystemMemorySize string `p:"systemMemorySize"` +} + +type ClientBugAddRes struct { +} + +type ClientBugListReq struct { + g.Meta `path:"/client/buglist" tags:"BUG" method:"get" summary:"BUG列表"` + LowTime int64 `p:"lowTime"` + UpTime int64 `p:"upTime"` + Uid int64 `p:"uid"` + Log string `p:"log"` + Stack string `p:"stack"` + State int64 `p:"state"` //0表示所有的,1表示没处理的,2表示处理完的 + commonApi.PageReq +} + +type ClientBugListRes struct { + g.Meta `mime:"application/json"` + Bugs []*entity.GameBugClient `json:"list"` + commonApi.ListRes +} + +type OperateClientBugReq struct { + g.Meta `path:"/client/operatebug" tags:"BUG" method:"post" summary:"处理BUG"` + Id int32 `p:"id"` +} + +type OperateClientBugRes struct { +} diff --git a/api/v1/game/custom.go b/api/v1/game/custom.go index c20fd3f..00c5241 100644 --- a/api/v1/game/custom.go +++ b/api/v1/game/custom.go @@ -7,7 +7,7 @@ import ( ) type BugAddReq struct { - g.Meta `path:"/custom/bugadd" tags:"增加BUG" method:"post" summary:"增加BUG"` + g.Meta `path:"/custom/bugadd" tags:"BUG" method:"post" summary:"增加BUG"` Uid int32 `p:"uid" v:"required#uid不能为空"` Server int32 `p:"server" ` Qq string `p:"qq" ` @@ -22,7 +22,7 @@ type BugAddRes struct { } type BugListReq struct { - g.Meta `path:"/custom/buglist" tags:"BUG列表" method:"get" summary:"BUG列表"` + g.Meta `path:"/custom/buglist" tags:"BUG" method:"get" summary:"BUG列表"` LowTime int64 `p:"lowTime"` UpTime int64 `p:"upTime"` State int64 `p:"state"` //0表示所有的,1表示没处理的,2表示处理完的 @@ -36,7 +36,7 @@ type BugListRes struct { } type OperateBugReq struct { - g.Meta `path:"/custom/operatebug" tags:"处理BUG" method:"post" summary:"处理BUG"` + g.Meta `path:"/custom/operatebug" tags:"BUG" method:"post" summary:"处理BUG"` Id int32 `p:"Id"` } diff --git a/api/v1/game/mail.go b/api/v1/game/mail.go index a8ba7ad..96adc8a 100644 --- a/api/v1/game/mail.go +++ b/api/v1/game/mail.go @@ -6,45 +6,89 @@ import ( ) type MailsSearchReq struct { - g.Meta `path:"/mail/list" tags:"查询邮件" method:"get" summary:"邮件列表"` + g.Meta `path:"/mail/list" tags:"邮件" method:"get" summary:"邮件列表"` ServerId string `p:"serverId" v:""` Uid string `p:"uid"` LowTime int64 `p:"lowTime"` UpperTime int64 `p:"upperTime"` + PageNum int64 `p:"pageNum"` + PageSize int64 `p:"pageSize"` } type MailsSearchRes struct { g.Meta `mime:"application/json"` Mails []*entity.Mail `json:"mails"` + Total int64 `json:"total"` } type MailSendReq struct { - g.Meta `path:"/mail/send" tags:"发送邮件" method:"post"` - ServerId string `p:"serverId" v:"required#区服不能为空"` - To string `p:"to" ` - GmName string `p:"gmName" v:"required#GMm名字不能为空"` - Type string `p:"type" v:"required#邮件类型不能为空"` - Time int64 `p:"time"` - Expired int64 `p:"expired" ` - NewGet string `p:"newGet" v:"required#类型不能为空"` - RepeatedCollection interface{} `p:"repeatedCollection" v:"required#领取类型不能为空"` - Title string `p:"title" v:"required#标题不能为空"` - Content string `p:"content" v:"required#邮件内容不能为空"` - Drops string `p:"drops" ` - Remark string `p:"remark" v:"required#说明不能为空"` + g.Meta `path:"/mail/send" tags:"邮件" method:"post" summary:"发送邮件"` + //GmName string `p:"gmName" v:"required#GMm名字不能为空"` + //RepeatedCollection interface{} `p:"repeatedCollection" v:"required#领取类型不能为空"` + //Remark string `p:"remark" v:"required#说明不能为空"` + //IsAll bool `p:"isAll" ` + //To string `p:"to" ` + ServerId []string `p:"serverId" v:"required#区服不能为空"` + From string `p:"from" ` + OwnerId string `p:"ownerId" ` + Type int32 `p:"type" v:"required#邮件类型不能为空"` + Send int32 `p:"send"` + Time int64 `p:"sendTime"` + Expired int64 `p:"expired" ` + ValidDay int32 `p:"validDay" ` + NewGet int32 `p:"newGet" v:"required#类型不能为空,1-新号不可领取,2-新号可领取"` + Title string `p:"title" v:"required#标题不能为空"` + //Greetings string `p:"greetings"` + Content string `p:"content" v:"required#邮件内容不能为空"` + UserName string `p:"userName" v:"required#操作管理员不能为空"` + Drops []entity.Drop `p:"drops" ` } + type MailSendRes struct { } -//type OnlineSearchReq struct { -// g.Meta `path:"/online/list" tags:"在线玩家" method:"get" summary:"在线玩家列表"` -// ServerId string `p:"serverId" v:""` -// Uid string `p:"uid"` -// LowTime int64 `p:"lowTime"` -// UpperTime int64 `p:"upperTime"` -//} -// -//type OnlineSearchRes struct { -// g.Meta `mime:"application/json"` -// Lines []*entity.Online `json:"lines"` -//} +type MailDelReq struct { + g.Meta `path:"/mail/del" tags:"邮件" method:"post" summary:"删除邮件"` + Id string `p:"mailId" v:"required#邮件Id不能为空"` +} + +type MailDelRes struct { +} + +type MailUpdateReq struct { + g.Meta `path:"/mail/update" tags:"邮件" method:"post" summary:"更新邮件"` + Id string `p:"mailId" v:"required#邮件Id不能为空"` + From string `p:"from" ` + OwnerId string `p:"ownerId" ` + Type int32 `p:"type" ` + Send int32 `p:"send"` + Time int64 `p:"sendTime"` + Expired int64 `p:"expired" ` + ValidDay int32 `p:"validDay" ` + NewGet int32 `p:"newGet" ` + Title string `p:"title"` + //Greetings string `p:"greetings" ` + Content string `p:"content" ` + Drops []entity.Drop `p:"drops" ` +} + +type MailUpdateRes struct { +} + +type GetMailDropModelReq struct { + g.Meta `path:"/mail/getModel" tags:"邮件模板" method:"post" summary:"邮件模板列表"` + MType int32 `json:"mType"` +} +type GetMailDropModelRes struct { + g.Meta `mime:"application/json"` + Model string `json:"model"` +} + +type UpdateMailDropModelReq struct { + g.Meta `path:"/mail/updateModel" tags:"邮件模板" method:"post" summary:"更新邮件模板"` + MType int32 `json:"mType"` + Model string `json:"model"` +} +type UpdateMailDropModelRes struct { + g.Meta `mime:"application/json"` +} diff --git a/api/v1/game/manage.go b/api/v1/game/manage.go index 980e8b4..abd187c 100644 --- a/api/v1/game/manage.go +++ b/api/v1/game/manage.go @@ -2,68 +2,98 @@ package game import ( "github.com/gogf/gf/v2/frame/g" + "tyj_admin/api/v1/common" "tyj_admin/internal/model/entity" ) // 修改GM权限 type ChangeGmReq struct { - g.Meta `path:"/mange/changegm" tags:"修改GM权限" method:"post" summary:"修改GM权限"` + g.Meta `path:"/mange/changegm" tags:"账号" method:"post" summary:"修改GM权限"` Account string `p:"account"` - ChangeValue int `p:"changeValue"` //0开,1关 - ServerId int `p:"serverId"` //0,总服,其他分服 + ServerId int `p:"serverId"` + Uid string `p:"uid"` + Type int `p:"type"` // 查询类型 1, uid, 2 账号 + ChangeValue int `p:"gmState"` //0正常,1-黑名单,3-gm } type ChangeGmRes struct { } type SearchGmReq struct { - g.Meta `path:"/mange/searchgm" tags:"修改GM权限" method:"post" summary:"修改GM权限"` + g.Meta `path:"/mange/searchgm" tags:"账号" method:"post" summary:"修改GM权限"` + Type int `p:"type"` // 查询类型 1, uid, 2 账号 Account string `p:"account"` - ServerId int `p:"serverId"` //0,总服,其他分服 + ServerId int `p:"serverId"` + Uid string `p:"uid"` // uid } type SearchGmRes struct { g.Meta `mime:"application/json"` - Gm int `p:"gm"` + Gm int32 `json:"gm"` +} + +type ListGmReq struct { + g.Meta `path:"/mange/listgm" tags:"账号" method:"get" summary:"列出GM权限"` + ServerId int `p:"serverId"` + ChangeValue int `p:"gmState"` //0正常,1-黑名单,3-gm + common.Page64Req +} + +type ListGmRes struct { + g.Meta `mime:"application/json"` + Uids []string `json:"uids"` + common.List64Res +} + +type SetGmToClientReq struct { + g.Meta `path:"/mange/setclientgm" tags:"账号" method:"get" summary:"开GM权限"` + Uids string `p:"uids"` + State int `p:"state"` +} + +type SetGmToClientRes struct { + g.Meta `mime:"application/json"` } type ResetPwdReq struct { - g.Meta `path:"/mange/resetpwd" tags:"修改登录密码" method:"post" summary:"修改登录密码"` - Account string `p:"account"` - Pwd string `p:"pwd"` + g.Meta `path:"/mange/resetpwd" tags:"账号" method:"post" summary:"修改登录密码"` + Account string `p:"account"` + Pwd string `p:"pwd"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` } type ResetPwdRes struct { } type MigrateSearchReq struct { - g.Meta `path:"/mange/migratesearch" tags:"迁移查询" method:"get" summary:"迁移查询"` + g.Meta `path:"/mange/migratesearch" tags:"账号" method:"get" summary:"迁移查询"` SrcServerId int `json:"srcServerId"` - SrcUid int32 `json:"srcUid"` + SrcUid int64 `p:"srcUid"` DesServerId int `json:"desServerId"` - DrcUid int32 `json:"drcUid"` + DrcUid int32 `p:"drcUid"` } type MigrateSearchRes struct { g.Meta `mime:"application/json"` - RoleList []*entity.RoleDetail `json:"list"` + RoleList []*entity.Unit `json:"list"` } type MigrateReq struct { - g.Meta `path:"/mange/migrate" tags:"迁移" method:"get" summary:"迁移"` - SrcServerId int `json:"srcServerId"` - SrcUid int32 `json:"srcUid"` - DesServerId int `json:"desServerId"` - DesUid int32 `json:"desUid"` + g.Meta `path:"/mange/migrate" tags:"账号" method:"get" summary:"迁移"` + SrcServerId int `p:"srcServerId"` + SrcUid int32 `p:"srcUid"` + DesServerId int `p:"desServerId"` + DesUid int32 `p:"desUid"` } type MigrateRes struct { } type StatisticsReq struct { - g.Meta `path:"/mange/statistics" tags:"统计数据" method:"get" summary:"统计数据"` - LowTime int64 `json:"lowTime"` - UpTime int64 `json:"upTime"` + g.Meta `path:"/mange/statistics" tags:"统计数据" method:"get" summary:"统计数据"` + LowTime int64 `p:"lowTime"` + UpTime int64 `p:"upTime"` + ServerId int `p:"serverId"` //0,总服,其他分服 } type StatisticsRes struct { @@ -73,3 +103,356 @@ type StatisticsRes struct { Sum int32 `json:"sum"` //总充值 Remain []*entity.Remain `json:"list"` } + +type AddItemReq struct { + g.Meta `path:"/mange/addItem" tags:"账号" method:"get" summary:"添加物品"` + Account string `p:"Account"` + Type int32 `p:"Type"` + ConfigId int32 `p:"ConfigId"` + Num int32 `p:"Num"` + Region int32 `p:"Region"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type AddItemRes struct { +} + +type AddItemListReq struct { + g.Meta `path:"/mange/addItemList" tags:"账号" method:"get" summary:"添加物品"` + Account string `p:"Account"` + Type int32 `p:"Type"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type AddItemListRes struct { +} + +type EditPeopleReq struct { + g.Meta `path:"/mange/editPeople" tags:"账号" method:"get" summary:"编辑人物"` + Account string `p:"Account"` + PeopleId int32 `p:"PeopleId"` + NumericType int32 `p:"NumericType"` + Value int64 `p:"Value"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type EditPeopleRes struct { +} + +type AddGameUnitReq struct { + g.Meta `path:"/mange/addGameUnit" tags:"账号" method:"get" summary:"编辑人物"` + Account string `p:"Account"` + CfgId int32 `p:"CfgId"` + GameUnitType int32 `p:"GameUnitType"` + Name string `p:"Name"` + FamilyName string `p:"FamilyName"` + X float32 `p:"X"` + Y float32 `p:"Y"` + IsFlip bool `p:"IsFlip"` + ArtConfigId int32 `p:"ArtConfigId"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type AddGameUnitRes struct { +} + +type AddVillagerSkillReq struct { + g.Meta `path:"/mange/addVillagerSkill" tags:"账号" method:"get" summary:"添加技能"` + Account string `p:"Account"` + GameUnitId int64 `p:"GameUnitId"` + VillagerSkillId int32 `p:"VillagerSkillId"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type AddVillagerSkillRes struct { +} + +type SetWeatherReq struct { + g.Meta `path:"/mange/setWeather" tags:"账号" method:"get" summary:"改变天气"` + Account string `p:"Account"` + WeatherConfigId int32 `p:"WeatherConfigId"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type SetWeatherRes struct { +} + +type ClearResourceReq struct { + g.Meta `path:"/mange/clearResource" tags:"账号" method:"get" summary:"删除资源"` + Account string `p:"Account"` + ServerId int `p:"serverId"` +} + +type ClearResourceRes struct { +} + +type CopyUnitReq struct { + g.Meta `path:"/mange/copyUnit" tags:"账号" method:"get" summary:"复制账号"` + SrcName int `p:"SrcName" v:"required|min:1#账号ID不能为空"` + //SrcServer int `p:"SrcServer" v:"required|min:1#服务器ID不能为空"` +} + +type CopyUnitRes struct { + g.Meta `mime:"application/json"` + Filename string `json:"filename"` + StoreFilename string `json:"storeFilename"` +} + +type UpdateUnitReq struct { + g.Meta `path:"/mange/updateUnit" tags:"账号" method:"get" summary:"更新账号"` + Filename string `p:"filename" v:"required#文件名不能为空"` + StoreFilename string `p:"storeFilename" v:"required#文件名不能为空"` + DestName int `p:"DestName" v:"required|min:1#账号ID不能为空"` + //DestServer int `p:"DestServer" v:"required|min:1#服务器ID不能为空"` +} + +type UpdateUnitRes struct { +} + +type DelAccountReq struct { + g.Meta `path:"/mange/delAccount" tags:"账号" method:"get" summary:"删除账号"` + SrcName string `p:"SrcName"` + ServerId int `p:"serverId"` +} + +type DelAccountRes struct { +} + +type SearchAccountReq struct { + g.Meta `path:"/mange/searchAccount" tags:"账号" method:"get" summary:"搜索账号"` + //Day int `p:"day"` + //Scale int `p:"scale"` + //Min int `p:"time"` + Type int `p:"type"` + Data int `p:"data"` + CompareType int `p:"compareType"` + PageSize int `p:"pageSize"` + PageNum int `p:"pageNum"` + ServerId int `p:"serverId" ` + StartTime int `p:"startTime" ` + EndTime int `p:"endTime" ` +} + +type SearchAccountRes struct { + g.Meta `mime:"application/json"` + Accounts []map[string]interface{} `json:"accounts"` + Total int `json:"total"` + AvgScale float64 `json:"avgScale"` + AvgDay float64 `json:"avgDay"` +} + +type FinishGatherReq struct { + g.Meta `path:"/mange/finishGather" tags:"账号" method:"get" summary:"删除资源"` + Account string `p:"Account"` + GatherIds []int64 `p:"GatherIds"` + ServerId int `p:"serverId" v:"required|min:1#服务器ID不能为空"` +} + +type FinishGatherRes struct { +} + +type GetBazaarReq struct { + g.Meta `path:"/bazaar/get" tags:"赶集" method:"get" summary:"获取赶集"` + Year int32 `p:"Year"` + Date int32 `p:"Date"` + ServerId int `p:"serverId"` +} + +type GetBazaarRes struct { + g.Meta `mime:"application/json"` + Bazaar []map[string]interface{} `json:"bazaar"` +} + +type UpdateBazaarReq struct { + g.Meta `path:"/bazaar/update" tags:"赶集" method:"post" summary:"更新赶集"` + Bazaar map[string]interface{} `p:"bazaar"` +} + +type UpdateBazaarRes struct { +} + +type InsertBazaarReq struct { + g.Meta `path:"/bazaar/insert" tags:"赶集" method:"post" summary:"添加赶集"` + Bazaar map[string]interface{} `p:"bazaar"` +} + +type InsertBazaarRes struct { +} + +type InsertBatchBazaarReq struct { + g.Meta `path:"/bazaar/insertBatch" tags:"赶集" method:"post" summary:"添加赶集"` + Bazaars []map[string]interface{} `p:"bazaars"` +} + +type InsertBatchBazaarRes struct { +} + +type GetMonthlyLotteryReq struct { + g.Meta `path:"/monthlyLottery/get" tags:"每月抽奖" method:"get" summary:"获取每月抽奖 -1为不限次数"` + Date string `p:"Date"` +} + +type GetMonthlyLotteryRes struct { + g.Meta `mime:"application/json"` + MonthlyLottery []map[string]interface{} `json:"monthlyEvent"` +} + +type UpdateMonthlyLotteryReq struct { + g.Meta `path:"/monthlyLottery/update" tags:"每月抽奖" method:"get" summary:"更新每月抽奖"` + MonthlyLottery map[string]interface{} `p:"monthlyLottery"` +} + +type UpdateMonthlyLotteryRes struct { +} + +type InsertMonthlyLotteryReq struct { + g.Meta `path:"/monthlyLottery/insert" tags:"每月抽奖" method:"get" summary:"添加每月抽奖"` + MonthlyLottery map[string]interface{} `p:"monthlyLottery"` +} + +type InsertMonthlyLotteryRes struct { +} + +type GetPropExchangeReq struct { + g.Meta `path:"/propExchange/get" tags:"道具兑换" method:"get" summary:"获取道具兑换"` + Id int64 `p:"id"` + Year string `p:"year"` +} + +type GetPropExchangeRes struct { + g.Meta `mime:"application/json"` + PropExchange []map[string]interface{} `json:"propExchange"` +} + +type UpdatePropExchangeReq struct { + g.Meta `path:"/propExchange/update" tags:"道具兑换" method:"get" summary:"更新道具兑换"` + PropExchange map[string]interface{} `p:"propExchange"` +} + +type UpdatePropExchangeRes struct { +} + +type InsertPropExchangeReq struct { + g.Meta `path:"/propExchange/insert" tags:"道具兑换" method:"get" summary:"添加道具兑换"` + PropExchange map[string]interface{} `p:"propExchange"` +} + +type InsertPropExchangeRes struct { +} + +type CheckPropExchangeReq struct { + g.Meta `path:"/propExchange/check" tags:"道具兑换" method:"get" summary:"查询道具兑换"` + PropExchange map[string]interface{} `p:"propExchange"` +} + +type CheckPropExchangeRes struct { + g.Meta `mime:"application/json"` + PropExchange int64 `json:"propExchange"` +} + +type GetModelReq struct { + g.Meta `path:"/model/get" tags:"模板" method:"get" summary:"获取模板"` + MType int64 `p:"mType"` + Id int64 `p:"id"` +} + +type GetModelRes struct { + g.Meta `mime:"application/json"` + Model []map[string]interface{} `json:"model"` +} + +type UpdateModelReq struct { + g.Meta `path:"/model/update" tags:"模板" method:"get" summary:"更新模板"` + Model map[string]interface{} `p:"model"` +} + +type UpdateModelRes struct { +} + +type InsertModelReq struct { + g.Meta `path:"/model/insert" tags:"模板" method:"get" summary:"添加模板"` + Model map[string]interface{} `p:"model"` +} + +type InsertModelRes struct { +} + +type DelModelReq struct { + g.Meta `path:"/model/del" tags:"模板" method:"get" summary:"删除模板"` + Id int64 `p:"id"` + StallId int32 `p:"stallId"` +} + +type DelModelRes struct { +} + +type SetAuditModeReq struct { + g.Meta `path:"/set/auditMode" tags:"set接口" method:"post" summary:"审核模式"` + AuditMode int `p:"auditMode" ` // 1-不需要走热更新; 0-需要走热更新 + Channel string `p:"channel"` + Version string `p:"version"` + Name string `p:"name"` +} + +type SetAuditModeRes struct { + g.Meta `mime:"application/json"` +} + +type DelAuditModeReq struct { + g.Meta `path:"/set/delAuditMode" tags:"set接口" method:"post" summary:"审核模式"` + Label string `p:"label"` + Name string `p:"name"` +} + +type DelAuditModeRes struct { + g.Meta `mime:"application/json"` +} + +type AuditModeReq struct { + g.Meta `path:"/set/checkAuditMode" tags:"set接口" method:"get" summary:"auditMode"` + Channel string `p:"channel"` + Version string `p:"version"` +} + +type AuditModeRes struct { + g.Meta `mime:"application/json"` + AuditMode int32 `json:"auditMode"` +} + +type GetAllAuditModeReq struct { + g.Meta `path:"/set/getAllAuditMode" tags:"set接口" method:"get" summary:"getAllAuditMode"` + Name string `p:"name"` +} + +type GetAllAuditModeRes struct { + g.Meta `mime:"application/json"` + List map[string]string `json:"list"` +} + +type GetAllowChannelReq struct { + g.Meta `path:"/set/getAllowChannel" tags:"set接口" method:"get" summary:"getAllowChannel"` +} + +type GetAllowChannelRes struct { + g.Meta `mime:"application/json"` + List map[string]string `json:"list"` +} + +type SetAllowChannelReq struct { + g.Meta `path:"/set/allowChannel" tags:"set接口" method:"post" summary:"审核模式"` + Channel string `p:"channel"` + Version string `p:"version"` +} + +type SetAllowChannelRes struct { + g.Meta `mime:"application/json"` +} + +type DelAllowChannelReq struct { + g.Meta `path:"/set/delAllowChannel" tags:"set接口" method:"post" summary:"审核模式"` + Label string `p:"label"` +} + +type DelAllowChannelRes struct { + g.Meta `mime:"application/json"` +} diff --git a/api/v1/game/notice.go b/api/v1/game/notice.go index 1059ccb..e4b6557 100644 --- a/api/v1/game/notice.go +++ b/api/v1/game/notice.go @@ -1,21 +1,95 @@ package game -import "github.com/gogf/gf/v2/frame/g" +import ( + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/internal/model/entity" +) + +type GetCronReq struct { + g.Meta `path:"/notice/getCron" tags:"定时器" method:"post" summary:"待发送公告"` +} + +type GetCronRes struct { + g.Meta `mime:"application/json"` + NoticeLogs []entity.GameNoticeLog `json:"noticeLogs"` +} + +type GetMailCronReq struct { + g.Meta `path:"/mail/getCron" tags:"定时器" method:"get" summary:"待发送公告"` +} + +type GetMailCronRes struct { + g.Meta `mime:"application/json"` + MailLogs []entity.Mail `json:"mailLogs"` +} + +type AddCronReq struct { + g.Meta `path:"/notice/addCron" tags:"定时器" method:"post" summary:"添加待发送公告"` + Id int64 `p:"id" description:"索引ID"` + NoticeId int64 `p:"noticeId" description:"notice表id"` + NoticeType int `p:"noticeType" description:"公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告"` + Channel string `p:"channel" description:"渠道号:第三方的登录渠道"` + Content string `p:"content" description:""` + SendTime int64 `p:"sendTime" description:""` +} + +type AddCronRes struct { +} + +type AddMailCronReq struct { + g.Meta `path:"/mail/addCron" tags:"定时器" method:"post" summary:"添加待发送邮件"` + Id string `p:"Id"` + ServerId []string `p:"ServerId"` + To string `p:"To"` + From string `p:"From"` + Type int32 `p:"Type"` + Expired int64 `p:"Expired"` + ValidDay int32 `p:"ValidDay"` + Send int32 `p:"Send"` + Time int64 `p:"Time"` + NewGet int32 `p:"NewGet "` + Title string `p:"Title"` + //Greetings string `p:"Greetings"` + Content string `p:"Content"` + OwnerId string `p:"ownerId"` + Drops []entity.Drop `p:"Drops"` +} + +type AddMailCronRes struct { +} type AddNoticeReq struct { - g.Meta `path:"/notice/add" tags:"维护公告" method:"post" summary:"维护公告"` + g.Meta `path:"/notice/add" tags:"公告" method:"post" summary:"维护公告"` Status int `p:"status"` Content string `p:"content"` Channel string `p:"channel"` NoticeType int `p:"noticeType"` - Id int `p:"id"` + SendTime int64 `p:"sendTime"` + NoticeId int64 `p:"noticeId"` + Id int64 `p:"id"` } type AddNoticeRes struct { } +type DelNoticeLogReq struct { + g.Meta `path:"/notice/del" tags:"公告" method:"post" summary:"公告日志删除"` + Id int64 `p:"id"` +} + +type DelNoticeLogRes struct { +} + +type DelNoticeListReq struct { + g.Meta `path:"/notice/delList" tags:"公告" method:"post" summary:"公告列表删除"` + Id int64 `p:"id"` +} + +type DelNoticeListRes struct { +} + type GetNoticeReq struct { - g.Meta `path:"/notice/get" tags:"维护公告" method:"get" summary:"维护公告"` + g.Meta `path:"/notice/get" tags:"公告" method:"get" summary:"维护公告"` Channel string `p:"channel"` NoticeType int `p:"noticeType"` } @@ -24,11 +98,24 @@ type GetNoticeRes struct { g.Meta `mime:"application/json"` Status int `json:"status"` Content string `json:"content"` - Id int `json:"id"` + Id int64 `json:"id"` +} + +type GetNoticeListReq struct { + g.Meta `path:"/notice/list" tags:"公告" method:"post" summary:"公告列表"` + Channel string `p:"channel"` + NoticeType int `p:"noticeType"` +} + +type GetNoticeListRes struct { + g.Meta `mime:"application/json"` + List []*entity.GameNotice `json:"list"` + Total int `json:"total"` } type PopReq struct { - g.Meta `path:"/notice/pop" tags:"弹窗公告" method:"post" summary:"弹窗公告"` + g.Meta `path:"/notice/pop" tags:"公告" method:"post" summary:"弹窗公告"` + PopTo int `p:"popTo"` Type int `p:"popType"` Uids string `p:"uids"` ServerId int `p:"serverId"` @@ -39,14 +126,62 @@ type PopRes struct { } type GetGameNoticeReq struct { - g.Meta `path:"/gamenotice/get" tags:"维护公告" method:"get" summary:"维护公告"` + g.Meta `path:"/gamenotice/get" tags:"公告" method:"get" summary:"维护公告"` Channel string `p:"channel"` NoticeType int `p:"noticeType"` } type GetGameNoticeRes struct { - g.Meta `mime:"application/json"` - Status int `json:"status"` - Content string `json:"content"` - Id int `json:"id"` + g.Meta `mime:"application/json"` + Status int `json:"status"` + Content string `json:"content"` + TimeStamp int32 `json:"timeStamp"` +} + +type GetGameNoticeLogReq struct { + g.Meta `path:"/notice/log" tags:"公告" method:"post" summary:"历史公告"` + PageSize int `json:"pageSize"` + PageNum int `json:"pageNum"` + Content string `json:"content"` + NoticeType int `json:"noticeType"` + BeginTime int64 `json:"beginTime"` + EndTime int64 `json:"endTime"` +} + +type GetGameNoticeLogRes struct { + g.Meta `mime:"application/json"` + NoticeLog []entity.GameNoticeLog `json:"noticeLog"` + Total int `json:"total"` +} + +type GetNoticeModelReq struct { + g.Meta `path:"/notice/modelGet" tags:"公告" method:"post" summary:"公告模板"` + ModelId int `p:"modelId"` + NoticeType int `p:"noticeType"` +} + +type GetNoticeModelRes struct { + g.Meta `mime:"application/json"` + NoticeModel []entity.GameNoticeModel `json:"noticeModel"` +} + +type AddNoticeModelReq struct { + g.Meta `path:"/notice/modelAdd" tags:"公告" method:"post" summary:"公告模板"` + Title string `p:"title"` + Content string `p:"content"` + Channel string `p:"channel"` + NoticeType int `p:"noticeType"` + ModelType int `p:"modelType"` + Id int `p:"id"` +} + +type AddNoticeModelRes struct { +} + +type DelNoticeModelReq struct { + g.Meta `path:"/notice/modelDel" tags:"公告" method:"post" summary:"公告模板"` + Id int `p:"id"` +} + +type DelNoticeModelRes struct { } diff --git a/api/v1/game/order.go b/api/v1/game/order.go index 94413eb..d8ee381 100644 --- a/api/v1/game/order.go +++ b/api/v1/game/order.go @@ -6,45 +6,113 @@ import ( ) type OrderSearchReq struct { - g.Meta `path:"/order/list" tags:"查询订单" method:"get" summary:"订单列表"` - SearchType int `p:"searchType"` //1.账号查询,2角色UID查询,3 时间段查询 4.订单号查询 - Id string `p:"id"` - OrderId string `p:"orderId"` - ServerId int `p:"serverId"` - Uid int32 `p:"uid"` - Account string `p:"account"` //rechargeorder表的 uid - Channel string `p:"channel"'` //渠道 - LowTime int64 `p:"lowTime"` - UpTime int64 `p:"upTime"` + g.Meta `path:"/order/list" tags:"订单" method:"get" summary:"订单列表"` + PageNum int64 `p:"pageNum"` + PageSize int64 `p:"pageSize"` + Account string `p:"account"` + Uid int32 `p:"uid"` + Status int32 `p:"status"` + OrderId string `p:"orderId"` + ExternalOrderId string `p:"externalOrderId"` + Channel string `p:"channel"` //渠道 } type OrderSearchRes struct { g.Meta `mime:"application/json"` Orders []*entity.Order `json:"list"` + Total int `json:"total"` } type OrderCountReq struct { - g.Meta `path:"/order/count" tags:"查询订单" method:"get" summary:"订单列表"` - Amount int `p:"amount"` - CompareType int `p:"compareType"` - Gender int `p:"gender"` - LowAge int `p:"lowAge"` - UpAge int `p:"upAge"` - ServerId int `p:"serverId"` + g.Meta `path:"/order/count" tags:"订单" method:"get" summary:"订单列表"` + Account string `p:"account"` + Amount int `p:"amount"` + CompareType int `p:"compareType"` + GM int `p:"GM"` + Server int `p:"server"` + PageNo int `p:"pageNo"` + PageSize int `p:"pageSize"` } type OrderCountRes struct { g.Meta `mime:"application/json"` Orders []*entity.OrderCount `json:"list"` + Total int `json:"total"` +} + +type OrderLogReq struct { + g.Meta `path:"/order/log" tags:"订单" method:"get" summary:"订单列表记录"` + Channel string `p:"channel"` + StartTime int64 `p:"startTime"` + EndTime int64 `p:"endTime"` + CompareType int `p:"compareType"` + CompareType1 int `p:"compareType1"` + RechargeMin int `p:"rechargeMin"` + RechargeTotal int `p:"rechargeTotal"` + ServerId int `p:"server"` +} + +type AmountTotal struct { + Channel string `json:"channel" description:""` + CreateTime string `json:"createTime" description:""` + Config int `json:"config" description:""` + TotalAmount int `json:"totalAmount" description:""` +} + +type AccountTotal struct { + Channel string `json:"channel" description:""` + Config int `json:"config" description:""` + CreateTime string `json:"createTime" description:""` + TotalAccount int `json:"totalAccount" description:""` +} + +type ConfigCount struct { + Channel string `json:"channel" description:""` + Config int `json:"config" description:""` + TotalConfig int `json:"totalConfig" description:""` +} + +type OrderLogRes struct { + g.Meta `mime:"application/json"` + AccountTotal []AccountTotal `json:"accountTotal"` + AmountTotal []AmountTotal `json:"amountTotal"` + RechargeAccountTotal []AccountTotal `json:"rechargeAccountTotal"` +} + +type OrderBehaviorReq struct { + g.Meta `path:"/order/behavior" tags:"订单" method:"get" summary:"订单记录"` + StartTime string `p:"startTime"` +} + +type OrderBehaviorRes struct { + g.Meta `mime:"application/json"` + Account []AccountTotal `json:"account"` + RechargeAccount []AccountTotal `json:"rechargeAccount"` + AmountList []AmountTotal `json:"amountList"` +} + +type RechargePerReq struct { + g.Meta `path:"/order/rechargePer" tags:"订单" method:"get" summary:"订单记录"` + StartTime string `p:"startTime"` + EndTime string `p:"endTime"` +} + +type RechargePerRes struct { + g.Meta `mime:"application/json"` + Account []AccountTotal `json:"account"` + RechargeAccount []AccountTotal `json:"rechargeAccount"` } // 充值 type OrderDepositReq struct { - g.Meta `path:"/order/deposit" tags:"充值" method:"post" summary:"补单充值"` - Account string `p:"account"` - DepositId int32 `p:"depositId"` - ServerId int32 `p:"serverId"` - Platform int `p:"platform"` + g.Meta `path:"/order/deposit" tags:"订单" method:"post" summary:"补单充值"` + Uid int64 `p:"account"` + DepositId int32 `p:"depositId"` + Amount int32 `p:"amount"` + Count int32 `p:"count"` + Platform int `p:"platform"` + //ServerId int32 `p:"serverId"` + //Channel string `p:"channel"` } type OrderDepositRes struct { @@ -52,12 +120,64 @@ type OrderDepositRes struct { // 加游戏币 type AddCoinReq struct { - g.Meta `path:"/order/addcoin" tags:"修改游戏币" method:"post" summary:"修改游戏币"` + g.Meta `path:"/order/addcoin" tags:"订单" method:"post" summary:"修改游戏币"` Uid string `p:"uid"` Amount int32 `p:"amount"` AmountType int32 `p:"amountType"` - ServerId int `p:"serverId"` + //ServerId int `p:"serverId"` } type AddCoinRes struct { } + +// 充值控制 +type RechargeControlReq struct { + g.Meta `path:"/order/rechargeControl" tags:"订单" method:"get" summary:"充值控制"` + Channel string `p:"channel"` +} + +type RechargeControlRes struct { + g.Meta `mime:"application/json"` + State int32 `json:"state" description:"0-无法充值,1-允许充值"` +} + +// 获取充值控制 +type GetRechargeControlReq struct { + g.Meta `path:"/order/control/get" tags:"订单" method:"get" summary:"获取充值控制"` +} + +type GetRechargeControlRes struct { + g.Meta `mime:"application/json"` + Control []*entity.GameRechargeControl `json:"list"` +} + +// 更新充值控制 +type AddRechargeControlReq struct { + g.Meta `path:"/order/control/add" tags:"订单" method:"get" summary:"更新充值控制"` + Channel string `p:"channel"` +} + +type AddRechargeControlRes struct { +} + +// 删除充值控制 +type DeleteRechargeControlReq struct { + g.Meta `path:"/order/control/del" tags:"订单" method:"get" summary:"删除充值控制"` + Channel string `p:"channel"` +} + +type DeleteRechargeControlRes struct { +} + +// 修改订单状态 +type ChangeOrderStateReq struct { + g.Meta `path:"/order/changeState" tags:"订单" method:"get" summary:"修改订单状态"` + State int `p:"state"` + Order string `p:"order"` + Remark string `p:"remark"` +} + +type ChangeOrderStateRes struct { + g.Meta `mime:"application/json"` + ResData int `json:"data"` +} diff --git a/api/v1/game/pub.go b/api/v1/game/pub.go new file mode 100644 index 0000000..f6f9c20 --- /dev/null +++ b/api/v1/game/pub.go @@ -0,0 +1,227 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +type GetGameUpdateUrlReq struct { + g.Meta `path:"/updateUrl/get" tags:"外部接口" method:"get" summary:"强更地址"` + Channel string `p:"channel"` +} + +type GetGameUpdateUrlRes struct { + g.Meta `mime:"application/json"` + Url string `json:"url"` +} + +/*v:"required#版本不能为空"*/ + +type GetGameLoginUrlReq struct { + g.Meta `path:"/loginUrl/get" tags:"外部接口" method:"get" summary:"登录地址"` + Account string `p:"account" ` + Channel string `p:"channel" ` + Version string `p:"version" ` // 旧版本使用 + VersionName string `p:"versionName" ` // 新版新增 + VersionCode string `p:"versionCode" ` +} + +type LoginUrlData struct { + Id int `json:"server_id" description:"服务器编号"` + Host string `json:"host" description:""` + Port int `json:"port" description:""` + State int `json:"state" description:"服务器状态,1-正常,2-维护,3-白名单ip优先+渠道,4-黑名单渠道优先+ip白名单"` + + Area int `json:"area" description:"服务器区服"` + Name string `json:"name" description:"服务器名称"` + Difficulty int `json:"difficulty" description:"难度标识"` + Recommend int `json:"recommend" description:"推荐标识,1-推荐" ` + + Last int `json:"last" description:"上次登录标识,1-登录"` + Scale int `json:"scale" description:"玩家规模等级"` + AccountName string `json:"accountName" description:"玩家名称"` +} + +type GetGameLoginUrlRes struct { + g.Meta `mime:"application/json"` + UrlStr []LoginUrlData `json:"serverList"` +} + +type GetGameCCDReq struct { + g.Meta `path:"/ccd/get" tags:"外部接口" method:"post" summary:"登录地址"` + ChannelType string `p:"channelType"` + Platform string `p:"platform"` + VersionName string `p:"versionName"` + HotfixVersion string `p:"hotfixVersion"` + VersionCode string `p:"versionCode"` + Version string `p:"version"` +} + +type GetGameCCDRes struct { + g.Meta `mime:"application/json"` + Url string `json:"url"` + Version string `json:"version"` + AuditMode int32 `json:"auditMode"` + EnableHotfix int32 `json:"enableHotfix"` + EnableAccountLogin int32 `json:"enableAccountLogin"` +} + +type GetGameCCD1Req struct { + g.Meta `path:"/ccd1/get" tags:"外部接口" method:"post" summary:"登录地址"` + ChannelType string `p:"channelType"` + Platform string `p:"platform"` + VersionName string `p:"versionName"` + HotfixVersion string `p:"hotfixVersion"` + VersionCode string `p:"versionCode"` + Version string `p:"version"` +} + +type GetGameCCD1Res struct { + g.Meta `mime:"application/json"` + Version string `json:"version"` +} + +type GetOutIdReq struct { + g.Meta `path:"/outId/get" tags:"外部接口" method:"get" summary:"获取uid"` + Uid int64 `p:"uid"` +} + +type GetOutIdRes struct { + g.Meta `mime:"application/json"` + Id int64 `json:"publicId"` +} + +type LoginOutReq struct { + g.Meta `path:"/loginOut" tags:"外部接口" method:"post" summary:"添加登录登出记录"` + Uid int64 `p:"uid"` + State int `p:"state"` + Day int `p:"day"` + GameTime int `p:"gameTime"` + Scale int `p:"scale"` + VillagerNum int `p:"villagerNum"` + Prosperity int `p:"prosperity"` + Copper int `p:"copper"` + GoldIngot int `p:"goldIngot"` + BaseFood int `p:"baseFood"` + Server int `p:"serverId"` + Name string `p:"valleyName"` +} + +type LoginOutRes struct { + g.Meta `mime:"application/json"` +} + +type RegisterReq struct { + g.Meta `path:"/register" tags:"外部接口" method:"post" summary:"添加注册记录"` + Account string `p:"account"` + Uid int64 `p:"uid"` + CreateType int `p:"createType"` + Platform int `p:"platform"` + Channel string `p:"channel"` + Server int `p:"server"` + OAID string `p:"OAID"` +} + +type RegisterRes struct { + g.Meta `mime:"application/json"` +} + +type UnitChangeNameReq struct { + g.Meta `path:"/unitChangeName" tags:"外部接口" method:"post" summary:"修改村庄名称"` + Uid int64 `p:"uid"` + Server int `p:"server"` + Name string `p:"name"` +} + +type UnitChangeNameRes struct { + g.Meta `mime:"application/json"` +} + +type ItemRecordReq struct { + g.Meta `path:"/itemRecord" tags:"外部接口" method:"post" summary:"添加物品流向记录"` + Uid int64 `p:"uid"` + ItemId int32 `p:"itemId"` + Num int32 `p:"num"` + Way string `p:"way"` + State int32 `p:"state"` + Server int `p:"server"` +} + +type ItemRecordRes struct { + g.Meta `mime:"application/json"` +} + +type ShopRecordReq struct { + g.Meta `path:"/shopRecord" tags:"外部接口" method:"post" summary:"添加商城流向记录"` + Uid int64 `p:"uid"` + ItemId int `p:"itemId"` + Price int `p:"price"` + Num int32 `p:"num"` +} + +type ShopRecordRes struct { + g.Meta `mime:"application/json"` +} + +type ReConfigServerReq struct { + g.Meta `path:"/reloadServer" tags:"外部接口" method:"get" summary:"重置服务器列表"` +} + +type ReConfigServerRes struct { + g.Meta `mime:"application/json"` +} + +type GetPostsReq struct { + g.Meta `path:"/getPosts" tags:"外部接口" method:"get" summary:"重置服务器列表"` +} + +type GetPostsRes struct { + g.Meta `mime:"application/json"` + List []map[string]interface{} `json:"list"` +} + +type AddOutCCDReq struct { + g.Meta `path:"/outCcd/addCCD" tags:"外部接口" method:"post" summary:"添加热更地址"` + Platform string `p:"platform"` + ChannelType string `p:"channelType"` + VersionName string `p:"versionName"` + VersionCode string `p:"versionCode"` + Ip string `p:"ip"` + HotfixVersion string `p:"hotfixVersion"` + State uint `p:"state"` + Url string `p:"url"` +} + +type AddOutCCDRes struct { +} + +type GetAuditModeReq struct { + g.Meta `path:"/out/auditMode" tags:"外部接口" method:"get" summary:"审核模式"` + Channel string `p:"channel"` +} + +type GetAuditModeRes struct { + g.Meta `mime:"application/json"` + AuditMode int64 `json:"auditMode"` +} + +type SetOpenIdReq struct { + g.Meta `path:"/setOpenId" tags:"外部接口" method:"get" summary:"先行服白名单"` + Filename string `p:"filename"` + OpenId string `p:"openId"` + InitUnit int `p:"initUnit"` +} + +type SetOpenIdRes struct { + g.Meta `mime:"application/json"` +} + +type GetOpenIdReq struct { + g.Meta `path:"/getOpenId" tags:"外部接口" method:"get" summary:"先行服白名单"` + Filename string `p:"filename"` + OpenId string `p:"openId"` +} + +type GetOpenIdRes struct { + g.Meta `mime:"application/json"` + State int `json:"state"` +} diff --git a/api/v1/game/rank.go b/api/v1/game/rank.go new file mode 100644 index 0000000..88b9e38 --- /dev/null +++ b/api/v1/game/rank.go @@ -0,0 +1,102 @@ +package game + +import "github.com/gogf/gf/v2/frame/g" + +type GetRankAwardReq struct { + g.Meta `path:"/rankAward/get" tags:"排行榜奖励" method:"post" summary:"获取排行榜奖励"` + Id int32 `p:"id"` + Type int32 `p:"type"` +} + +type GetRankAwardRes struct { + g.Meta `mime:"application/json"` + RankAward []map[string]interface{} `json:"rankAward"` +} + +type UpdateRankAwardReq struct { + g.Meta `path:"/rankAward/update" tags:"排行榜奖励" method:"post" summary:"更新排行榜奖励"` + RankAward map[string]interface{} `p:"rankAward"` +} + +type UpdateRankAwardRes struct { + g.Meta `mime:"application/json"` +} + +type InsertRankAwardReq struct { + g.Meta `path:"/rankAward/insert" tags:"排行榜奖励" method:"post" summary:"添加排行榜奖励"` + RankAward map[string]interface{} `p:"rankAward"` +} + +type InsertRankAwardRes struct { + g.Meta `mime:"application/json"` +} + +type GetRankReq struct { + g.Meta `path:"/rank/get" tags:"排行榜" method:"post" summary:"获取排行榜"` + Type int32 `p:"type"` + Style int32 `p:"style"` + Year int32 `p:"year"` +} + +type GetRankRes struct { + g.Meta `mime:"application/json"` + Rank []map[string]interface{} `json:"rank"` +} + +type UpdateRankReq struct { + g.Meta `path:"/rank/update" tags:"排行榜" method:"post" summary:"更新排行榜"` + Rank map[string]interface{} `p:"rank"` +} + +type UpdateRankRes struct { + g.Meta `mime:"application/json"` +} + +type InsertRankReq struct { + g.Meta `path:"/rank/insert" tags:"排行榜" method:"post" summary:"添加排行榜"` + Rank map[string]interface{} `p:"rank"` +} + +type InsertRankRes struct { + g.Meta `mime:"application/json"` +} + +type DelRankReq struct { + g.Meta `path:"/rank/del" tags:"排行榜" method:"post" summary:"删除排行榜"` + Rank string `p:"rank"` +} + +type DelRankRes struct { + g.Meta `mime:"application/json"` +} + +type CheckRankReq struct { + g.Meta `path:"/rank/check" tags:"排行榜" method:"post" summary:"查询排行榜"` + Rank map[string]interface{} `p:"rank"` +} + +type CheckRankRes struct { + g.Meta `mime:"application/json"` + Rank int64 `json:"rank"` + StringId string `json:"stringId"` +} + +type AddRankGroupReq struct { + g.Meta `path:"/rank/addGroup" tags:"排行榜" method:"post" summary:"添加排行榜组"` + StageGroupId int `p:"stageGroupId"` + Name string `p:"name"` +} + +type AddRankGroupRes struct { + g.Meta `mime:"application/json"` +} + +type GetRankGroupReq struct { + g.Meta `path:"/rank/getGroup" tags:"排行榜" method:"post" summary:"获取排行榜组"` + name string `p:"name"` +} + +type GetRankGroupRes struct { + g.Meta `mime:"application/json"` + Groups map[string]interface{} `p:"groups"` +} diff --git a/api/v1/game/rebate.go b/api/v1/game/rebate.go new file mode 100644 index 0000000..d547bf4 --- /dev/null +++ b/api/v1/game/rebate.go @@ -0,0 +1,28 @@ +package game + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +type CheckRebateReq struct { + g.Meta `path:"/checkRebate" tags:"rebate" method:"get" summary:"充值返还"` + Account string `p:"account"` + Channel string `p:"channel"` +} + +type CheckRebateRes struct { + g.Meta `mime:"application/json"` + Code int `json:"code"` + Amount int `json:"amount"` +} + +type GetRechargeValueReq struct { + g.Meta `path:"/rebate/getRechargeValue" tags:"rebate" method:"get" summary:"充值返还"` + Account string `p:"account"` + Channel string `p:"channel"` +} + +type GetRechargeValueRes struct { + g.Meta `mime:"application/json"` + Amount int `json:"amount"` +} diff --git a/api/v1/system/sys_auth_rule.go b/api/v1/system/sys_auth_rule.go index d614525..cdc2327 100644 --- a/api/v1/system/sys_auth_rule.go +++ b/api/v1/system/sys_auth_rule.go @@ -9,8 +9,9 @@ package system import ( "github.com/gogf/gf/v2/frame/g" - "tyj_admin/internal/model/entity" + commonApi "tyj_admin/api/v1/common" "tyj_admin/internal/model" + "tyj_admin/internal/model/entity" ) type RuleSearchReq struct { @@ -52,8 +53,8 @@ type RuleAddRes struct { } type RuleGetParamsReq struct { - g.Meta `path:"/menu/getParams" tags:"菜单管理" method:"get" summary:"获取添加、编辑菜单相关参数"` - Authorization string `p:"Authorization" in:"header" dc:"Bearer {{token}}"` + g.Meta `path:"/menu/getParams" tags:"菜单管理" method:"get" summary:"获取添加、编辑菜单相关参数"` + commonApi.Author } type RuleGetParamsRes struct { @@ -63,9 +64,9 @@ type RuleGetParamsRes struct { } type RuleInfoReq struct { - g.Meta `path:"/menu/get" tags:"菜单管理" method:"get" summary:"获取菜单信息"` - Authorization string `p:"Authorization" in:"header" dc:"Bearer {{token}}"` - Id uint `p:"required#菜单id必须"` + g.Meta `path:"/menu/get" tags:"菜单管理" method:"get" summary:"获取菜单信息"` + commonApi.Author + Id uint `p:"id" v:"required#菜单id必须"` } type RuleInfoRes struct { @@ -75,36 +76,36 @@ type RuleInfoRes struct { } type RuleUpdateReq struct { - g.Meta `path:"/menu/update" tags:"菜单管理" method:"put" summary:"修改菜单"` - Authorization string `p:"Authorization" in:"header" dc:"Bearer {{token}}"` - Id uint `p:"id" v:"required#id必须"` - MenuType uint `p:"menuType" v:"min:0|max:2#菜单类型最小值为:min|菜单类型最大值为:max"` - Pid uint `p:"parentId" v:"min:0"` - Name string `p:"name" v:"required#请填写规则名称"` - Title string `p:"menuName" v:"required|length:1,100#请填写标题|标题长度在:min到:max位"` - Icon string `p:"icon"` - Weigh int `p:"menuSort" ` - Condition string `p:"condition" ` - Remark string `p:"remark" ` - IsHide uint `p:"isHide"` - Path string `p:"path"` - Redirect string `p:"redirect"` // 路由重定向 - Roles []uint `p:"roles"` // 角色ids - Component string `p:"component" v:"required-if:menuType,1#组件路径不能为空"` - IsLink uint `p:"isLink"` - IsIframe uint `p:"isIframe"` - IsCached uint `p:"isKeepAlive"` - IsAffix uint `p:"isAffix"` - LinkUrl string `p:"linkUrl"` + g.Meta `path:"/menu/update" tags:"菜单管理" method:"put" summary:"修改菜单"` + commonApi.Author + Id uint `p:"id" v:"required#id必须"` + MenuType uint `p:"menuType" v:"min:0|max:2#菜单类型最小值为:min|菜单类型最大值为:max"` + Pid uint `p:"parentId" v:"min:0"` + Name string `p:"name" v:"required#请填写规则名称"` + Title string `p:"menuName" v:"required|length:1,100#请填写标题|标题长度在:min到:max位"` + Icon string `p:"icon"` + Weigh int `p:"menuSort" ` + Condition string `p:"condition" ` + Remark string `p:"remark" ` + IsHide uint `p:"isHide"` + Path string `p:"path"` + Redirect string `p:"redirect"` // 路由重定向 + Roles []uint `p:"roles"` // 角色ids + Component string `p:"component" v:"required-if:menuType,1#组件路径不能为空"` + IsLink uint `p:"isLink"` + IsIframe uint `p:"isIframe"` + IsCached uint `p:"isKeepAlive"` + IsAffix uint `p:"isAffix"` + LinkUrl string `p:"linkUrl"` } type RuleUpdateRes struct { } type RuleDeleteReq struct { - g.Meta `path:"/menu/delete" tags:"菜单管理" method:"delete" summary:"删除菜单"` - Authorization string `p:"Authorization" in:"header" dc:"Bearer {{token}}"` - Ids []int `p:"ids" v:"required#菜单id必须"` + g.Meta `path:"/menu/delete" tags:"菜单管理" method:"delete" summary:"删除菜单"` + commonApi.Author + Ids []int `p:"ids" v:"required#菜单id必须"` } type RuleDeleteRes struct { diff --git a/api/v1/system/sys_config.go b/api/v1/system/sys_config.go index 2c7a15c..5f8263c 100644 --- a/api/v1/system/sys_config.go +++ b/api/v1/system/sys_config.go @@ -69,3 +69,14 @@ type ConfigDeleteReq struct { type ConfigDeleteRes struct { } + +type ResourceAttri struct { + ConfigId int `p:"configId"` + MaxAmount int `p:"maxAmount"` + GatherAmount int `p:"GatherAmount"` //当前采集了多少 + RebornTime int `p:"RebornTime"` //刷新时间 + RebornDay int `p:"RebornDay"` //刷新的天数 + AutoGather bool `p:"AutoGather"` + + DropHistory map[string]int +} diff --git a/api/v1/system/sys_login.go b/api/v1/system/sys_login.go index eee9db0..632a492 100644 --- a/api/v1/system/sys_login.go +++ b/api/v1/system/sys_login.go @@ -13,11 +13,11 @@ import ( ) type UserLoginReq struct { - g.Meta `path:"/login" tags:"登录" method:"post" summary:"用户登录"` - Username string `p:"username" v:"required#用户名不能为空"` - Password string `p:"password" v:"required#密码不能为空"` - VerifyCode string `p:"verifyCode" v:"required#验证码不能为空"` - VerifyKey string `p:"verifyKey"` + g.Meta `path:"/login" tags:"登录" method:"post" summary:"用户登录"` + Username string `p:"username" v:"required#用户名不能为空"` + Password string `p:"password" v:"required#密码不能为空"` + //VerifyCode string `p:"verifyCode" v:"required#验证码不能为空"` + //VerifyKey string `p:"verifyKey"` } type UserLoginRes struct { diff --git a/api/v1/system/sys_user.go b/api/v1/system/sys_user.go index 134ac0f..004375d 100644 --- a/api/v1/system/sys_user.go +++ b/api/v1/system/sys_user.go @@ -49,7 +49,7 @@ type SetUserReq struct { DeptId uint64 `p:"deptId" v:"required#用户部门不能为空"` //所属部门 Email string `p:"email" v:"email#邮箱格式错误"` //邮箱 NickName string `p:"nickName" v:"required#用户昵称不能为空"` - Mobile string `p:"mobile" v:"required|phone#手机号不能为空|手机号格式错误"` + Mobile string `p:"mobile" ` // v:"required|phone#手机号不能为空|手机号格式错误" PostIds []int64 `p:"postIds"` Remark string `p:"remark"` RoleIds []int64 `p:"roleIds"` diff --git a/config/ActionFlowConfigCategory.json b/config/ActionFlowConfigCategory.json new file mode 100644 index 0000000..b6cfcc9 --- /dev/null +++ b/config/ActionFlowConfigCategory.json @@ -0,0 +1,3290 @@ +[ + { + "Id": 1001, + "Condition": 0, + "ConditionParameter": [], + "Endpoint": 0, + "EndpointParameter": [], + "Disappear": false, + "Duration": [ + 30, + 60 + ], + "NextActionGroup": [ + 1001, + 1002, + 1003, + 1004, + 1005, + 1006, + 1007, + 1008, + 1009, + 1010, + 1011, + 1012 + ], + "Weight": [ + 5, + 2, + 2, + 2, + 2, + 5, + 1, + 1, + 2, + 1, + 1, + 1 + ], + "AnimationFileName": [ + "Casual" + ], + "move": false 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"GetMethod": "来源:采集茅草" + }, + { + "Id": 3, + "Name": "竹条", + "DetailsPageName": "竹条", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3", + "Description": "常用的建筑材料,修建竹桥,各种建筑都少不了它", + "GetMethod": "来源:砍伐竹子" + }, + { + "Id": 4, + "Name": "亚麻", + "DetailsPageName": "亚麻", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4", + "Description": "亚麻是纯天然的纤维,可以制成结实的亚麻绳,也可以制成吸汗透气的布料", + "GetMethod": "来源:采集亚麻" + }, + { + "Id": 5, + "Name": "木头", + "DetailsPageName": "木头", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_5", + "Description": "基础且常见的建筑材料之一,可以制作成木板用于修建各种建筑", + "GetMethod": "来源:树枝堆、柳树、桃树" + }, + { + "Id": 6, + "Name": "白木", + "DetailsPageName": "白木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6", + "Description": "常见的建筑材料之一,加工性质良好,但质地偏软", + "GetMethod": "来源:桑木,桦树,森林伐木场" + }, + { + "Id": 7, + "Name": "硬木", + "DetailsPageName": "硬木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7", + "Description": "质地坚硬的木材,有优良的加工性质,建造稳固的建筑必须的材料之一", + "GetMethod": "来源:砍伐松树、梨树" + }, + { + "Id": 8, + "Name": "楠木", + "DetailsPageName": "楠木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8", + "Description": "质地上乘的木材,珍贵的建造木材。纹理直而结构细密,不易变形和开裂", + "GetMethod": "来源:砍伐桢楠、榕树" + }, + { + "Id": 10, + "Name": "樟木", + "DetailsPageName": "樟木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10", + "Description": "常见的木材之一,特点是坚实耐水", + "GetMethod": "来源:渔溪村伐木场,夜集" + }, + { + "Id": 11, + "Name": "赤木", + "DetailsPageName": "赤木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_11", + "Description": "是一种木质相对较软的中密度硬木,韧性较好,易于改变形状", + "GetMethod": "来源:赤丘山伐木场,夜集" + }, + { + "Id": 12, + "Name": "甘华木", + "DetailsPageName": "甘华木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_12", + "Description": "木材质纹理细腻、硬度好。可用于强化建筑的某些结构", + "GetMethod": "来源:太姥村伐木场,夜集" + }, + { + "Id": 13, + "Name": "石头", + "DetailsPageName": "石头", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_13", + "Description": "基础建造材料,随处可见。可加工成石块,用于建造", + "GetMethod": "来源:碎石堆,石头,石矿洞" + }, + { + "Id": 14, + "Name": "石灰石", + "DetailsPageName": "石灰石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_14", + "Description": "常见的石材,可加工成石灰石块和熟石灰,用于建造", + "GetMethod": "来源:挖掘石灰石,石矿洞" + }, + { + "Id": 15, + "Name": "青石", + "DetailsPageName": "青石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_15", + "Description": "常见的石材,可加工成青石块用于建造", + "GetMethod": "来源:挖掘青石,青石矿洞" + }, + { + "Id": 16, + "Name": "花岗石", + "DetailsPageName": "花岗石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_16", + "Description": "中级石材,抗压强度高、稳定性好。可加工成花岗石块用于建造", + "GetMethod": "来源:挖掘花岗石" + }, + { + "Id": 17, + "Name": "大理石", + "DetailsPageName": "大理石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_17", + "Description": "高级石材,不变形组织结构均匀,纹理优美。可用于制造大理石块,建造高级建筑", + "GetMethod": "来源:挖掘大理石" + }, + { + "Id": 18, + "Name": "黏土", + "DetailsPageName": "黏土", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_18", + "Description": "常见的有黏性的土,用途广泛。可用于制作夯土块,三合土,粗瓦等建筑材料", + "GetMethod": "来源:挖掘黏土,黏土矿床" + }, + { + "Id": 19, + "Name": "大青土", + "DetailsPageName": "大青土", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_19", + "Description": "质地较好的黏土,可用于制作青瓦,琉璃瓦", + "GetMethod": "来源:黏土矿床" + }, + { + "Id": 20, + "Name": "沙", + "DetailsPageName": "沙", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20", + "Description": "常见的建筑材料,挖掘各种石头以及黏土都会产出。广泛分布于大的溪流和湖泊边缘地带", + "GetMethod": "来源:渔溪村采沙场" + }, + { + "Id": 23, + "Name": "铁矿石", + "DetailsPageName": "铁矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_23", + "Description": "一种用途广泛的矿石,可加工成铁块,用于制作武器和建造建筑", + "GetMethod": "来源:渔溪村" + }, + { + "Id": 24, + "Name": "赤铁矿石", + "DetailsPageName": "赤铁矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_24", + "Description": "一种质地坚硬的矿石,可加工成赤铁块,用于制作武器", + "GetMethod": "来源:渔溪村" + }, + { + "Id": 25, + "Name": "银矿石", + "DetailsPageName": "银矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_25", + "Description": "稀有的矿石,加工成银锭卖给货郎换钱,少量用于建造高级建筑", + "GetMethod": "来源:到处找吧" + }, + { + "Id": 26, + "Name": "金矿石", + "DetailsPageName": "金矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_26", + "Description": "罕见的矿石,加工成金锭卖给货郎换钱", + "GetMethod": "来源:到处找吧" + }, + { + "Id": 27, + "Name": "精铁矿石", + "DetailsPageName": "精铁矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_27", + "Description": "稀有的矿石,可加工成精铁块,用于制作武器", + "GetMethod": "来源:渔溪村" + }, + { + "Id": 28, + "Name": "乌铁矿石", + "DetailsPageName": "乌铁矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_28", + "Description": "罕见的矿石,可加工成乌铁块,用于制作武器", + "GetMethod": "来源:赤丘山" + }, + { + "Id": 29, + "Name": "青金矿石", + "DetailsPageName": "青金矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_29", + "Description": "罕见的矿石,可加工成青金块,用于制作武器", + "GetMethod": "来源:太姥村" + }, + { + "Id": 30, + "Name": "花朵", + "DetailsPageName": "花朵", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_30", + "Description": "山谷中常见的花朵,可用于在家宴上纳新庆祝", + "GetMethod": "来源:采集" + }, + { + "Id": 31, + "Name": "建筑材料包", + "DetailsPageName": "建筑材料包", + "Type": 1, + "RelatedId": 0, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_31", + "Description": "陶渊明送的建筑材料包,可用于建造特定的建筑", + "GetMethod": "来源:任务获得" + }, + { + "Id": 32, + "Name": "鳞铁矿石", + "DetailsPageName": "鳞铁矿石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_32", + "Description": "罕见的矿石,可加工成鳞铁锭,用于制作武器", + "GetMethod": "来源:青山镇" + }, + { + "Id": 100, + "Name": "野菜", + "DetailsPageName": "野菜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_100", + "Description": "山谷中常见的不知名蔬菜,可以制作成一些常见的菜肴", + "GetMethod": "来源:采集野菜,森林采集厅" + }, + { + "Id": 101, + "Name": "兽肉", + "DetailsPageName": "兽肉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_101", + "Description": "动物的肉,森林以及宰杀牲畜可以获得", + "GetMethod": "来源:森林打猎,野兽" + }, + { + "Id": 102, + "Name": "笋", + "DetailsPageName": "笋", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_102", + "Description": "春季和夏季可以在竹子上采集获得笋,口感脆爽,可制作成许多美味的佳肴", + "GetMethod": "来源:采集竹笋,森林伐木场" + }, + { + "Id": 103, + "Name": "竹荪", + "DetailsPageName": "竹荪", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_103", + "Description": "优质的高级食材,营养丰富。生长在竹子上的菌类,菌盖像白色的裙子一样,很是可爱", + "GetMethod": "来源:竹子" + }, + { + "Id": 104, + "Name": "木耳", + "DetailsPageName": "木耳", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_104", + "Description": "又叫云耳、桑耳,伴生在树干上。有很高的营养价值,有“素中之肉”的雅称。", + "GetMethod": "来源:树木类资源,森林" + }, + { + "Id": 105, + "Name": "杂鱼", + "DetailsPageName": "杂鱼", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_105", + "Description": "溪河里的一些不知名的小鱼类,获取容易,是很不错的肉类食材", + "GetMethod": "来源:渔屋" + }, + { + "Id": 106, + "Name": "青鱼", + "DetailsPageName": "青鱼", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_106", + "Description": "青黑色的淡水鱼,广泛分别在溪河里,是很常见的鱼", + "GetMethod": "来源:渔屋" + }, + { + "Id": 107, + "Name": "姜", + "DetailsPageName": "姜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_107", + "Description": "制作食物的辅料之一,也能活血化瘀,有一定的药用价值", + "GetMethod": "来源:杂草,森林" + }, + { + "Id": 108, + "Name": "香菇", + "DetailsPageName": "香菇", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_108", + "Description": "香菇肉质肥厚细嫩,味道鲜美。不仅香气独特,而且营养丰富,是一种食药同源的食物。", + "GetMethod": "来源:森林" + }, + { + "Id": 109, + "Name": "卤水", + "DetailsPageName": "卤水", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_109", + "Description": "含盐量很高的水,是提取盐的材料", + "GetMethod": "来源:卤井" + }, + { + "Id": 110, + "Name": "鸡蛋", + "DetailsPageName": "鸡蛋", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_110", + "Description": "鸡的蛋,营养极高的食材。", + "GetMethod": "来源:森林,禽舍" + }, + { + "Id": 111, + "Name": "鸡肉", + "DetailsPageName": "鸡肉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_111", + "Description": "高蛋白低脂肪,滋养补气的食材", + "GetMethod": "来源:森林,家鸡" + }, + { + "Id": 112, + "Name": "秋木耳", + "DetailsPageName": "秋木耳", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_112", + "Description": "木耳中的极品,极其稀有。有极高的营养价值,肉质脆爽可口,不可多得", + "GetMethod": "来源:森林(秋季)" + }, + { + "Id": 113, + "Name": "螃蟹", + "DetailsPageName": "螃蟹", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_113", + "Description": "肉质非常鲜美的食材,兼具营养。广泛分布于各种溪流湖泊中", + "GetMethod": "来源:渔溪村(特产)" + }, + { + "Id": 114, + "Name": "糖", + "DetailsPageName": "糖", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_114", + "Description": "常见的调味品,可用于制作各种甜食", + "GetMethod": "来源:渔溪村杂货店(特产)" + }, + { + "Id": 115, + "Name": "淀粉", + "DetailsPageName": "淀粉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_115", + "Description": "制作食物的辅料之一,特别是用来勾芡制作汤类,会让汤肴稠浓溢香", + "GetMethod": "来源:渔溪村杂货店" + }, + { + "Id": 116, + "Name": "酱油", + "DetailsPageName": "酱油", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_116", + "Description": "传统的调味品之一,用大豆、小麦等原材料发酵而来", + "GetMethod": "来源:6规模后的桃谷货郎,村落杂货店" + }, + { + "Id": 117, + "Name": "花椒", + "DetailsPageName": "花椒", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_117", + "Description": "食物辅料,味麻,能去腥,去湿气", + "GetMethod": "来源:7规模后的桃谷货郎,村落杂货店" + }, + { + "Id": 118, + "Name": "水稻", + "DetailsPageName": "水稻", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_118", + "Description": "谷类作物,可制成大米,是常见的主食材料", + "GetMethod": "来源:农田种植" + }, + { + "Id": 119, + "Name": "小麦", + "DetailsPageName": "小麦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_119", + "Description": "谷类作物,可制作面粉,是常见的主食材料", + "GetMethod": "来源:农田种植" + }, + { + "Id": 120, + "Name": "大豆", + "DetailsPageName": "大豆", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_120", + "Description": "重要的粮食作物,是制作豆腐、酱油的原材料", + "GetMethod": "来源:农田种植" + }, + { + "Id": 121, + "Name": "糯米", + "DetailsPageName": "糯米", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_121", + "Description": "味道很独特的谷物,不仅可以用于制作食物。也可以用于制作建筑的粘合剂,用途十分广泛", + "GetMethod": "来源:农田种植" + }, + { + "Id": 122, + "Name": "萝卜", + "DetailsPageName": "萝卜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_122", + "Description": "出淤泥而不染的萝卜,味道甜美又爽口", + "GetMethod": "来源:农田种植" + }, + { + "Id": 123, + "Name": "冬瓜", + "DetailsPageName": "冬瓜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_123", + "Description": "清热生津的冬瓜,常和鱼类或肉类一起炖成鲜美的汤品", + "GetMethod": "来源:农田种植" + }, + { + "Id": 124, + "Name": "南瓜", + "DetailsPageName": "南瓜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_124", + "Description": "绵密甜糯的南瓜,果实硕大诱人,可以制作成各种美味佳肴", + "GetMethod": "来源:农田种植" + }, + { + "Id": 125, + "Name": "白菜", + "DetailsPageName": "白菜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_125", + "Description": "常见的食材,爽口美味。还具有通利肠胃,养胃和中的作用", + "GetMethod": "来源:农田种植" + }, + { + "Id": 126, + "Name": "八角", + "DetailsPageName": "八角", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_126", + "Description": "味道香浓的调味品之一,由它调味的食物,色香俱全,十分美味", + "GetMethod": "来源:农田种植" + }, + { + "Id": 127, + "Name": "鲫鱼", + "DetailsPageName": "鲫鱼", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_127", + "Description": "肉质细嫩,肉味甜美,营养价值很高的鱼类", + "GetMethod": "来源:3级渔屋" + }, + { + "Id": 128, + "Name": "银耳", + "DetailsPageName": "银耳", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_128", + "Description": "稀有的食材,营养价值极高。古时常用于进贡皇帝,在宫廷中常用于制作各种补品", + "GetMethod": "来源:赤丘山杂货店(特产),森林伐木场" + }, + { + "Id": 129, + "Name": "红枣", + "DetailsPageName": "红枣", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_129", + "Description": "味道甜美的滋补性果实,常用于炖汤。具有补血排毒的作用", + "GetMethod": "来源:赤丘山杂货店(特产)" + }, + { + "Id": 130, + "Name": "枸杞", + "DetailsPageName": "枸杞", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_130", + "Description": "名贵的药材,同时也可用于制作各种营养丰富的滋补食物", + "GetMethod": "来源:赤丘山杂货店(特产)" + }, + { + "Id": 131, + "Name": "桃花鱼", + "DetailsPageName": "桃花鱼", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 200, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_131", + "Description": "稀有的鱼,陵陵最爱吃的鱼,可用于陵陵的宝藏活动", + "GetMethod": "来源:4级渔屋,活动" + }, + { + "Id": 132, + "Name": "人参", + "DetailsPageName": "人参", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 200, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_132", + "Description": "极其稀有的名贵药材,生长于森林深处,是强壮滋补药", + "GetMethod": "来源:森林,太姥村杂货店(特产)" + }, + { + "Id": 133, + "Name": "小麦种子", + "DetailsPageName": "小麦种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_133", + "Description": "小麦的种子,可用于农学院", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 134, + "Name": "水稻种子", + "DetailsPageName": "水稻种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_134", + "Description": "水稻的种子,可用于农学院研究解锁种植或提升水稻的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 135, + "Name": "大豆种子", + "DetailsPageName": "大豆种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_135", + "Description": "大豆的种子,可用于农学院研究解锁种植或提升大豆的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 136, + "Name": "白菜种子", + "DetailsPageName": "白菜种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_136", + "Description": "白菜的种子,可用于农学院研究解锁种植或提升白菜的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 137, + "Name": "糯稻种子", + "DetailsPageName": "糯稻种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_137", + "Description": "糯米的种子,可用于农学院研究解锁种植或提升糯稻的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 138, + "Name": "萝卜种子", + "DetailsPageName": "萝卜种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_138", + "Description": "萝卜的种子,可用于农学院研究解锁种植或提升萝卜的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 139, + "Name": "冬瓜种子", + "DetailsPageName": "冬瓜种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_139", + "Description": "冬瓜的种子,可用于农学院研究解锁种植或提升冬瓜的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 140, + "Name": "南瓜种子", + "DetailsPageName": "南瓜种子", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_140", + "Description": "南瓜的种子,可用于农学院研究解锁种植或提升南瓜的产量", + "GetMethod": "来源:桃谷货郎,村落杂货店" + }, + { + "Id": 141, + "Name": "蜂蜜", + "DetailsPageName": "蜂蜜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_141", + "Description": "甜丝丝的蜂蜜", + "GetMethod": "来源:摇树,森林" + }, + { + "Id": 142, + "Name": "糯稻", + "DetailsPageName": "糯稻", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 2, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_142", + "Description": "谷类作物,可制成糯米,是常见的谷物", + "GetMethod": "来源:农田种植" + }, + { + "Id": 143, + "Name": "赤鳞鱼", + "DetailsPageName": "赤鳞鱼", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_143", + "Description": "赤鳞鱼具有极其丰富的营养价值,它以肉质细嫩、味道鲜美、香而不腥、营养丰富而名扬四海", + "GetMethod": "来源:太姥村杂货店(特产)" + }, + { + "Id": 200, + "Name": "葛草", + "DetailsPageName": "葛草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": true, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_200", + "Description": "又称苎麻,是百姓寻常重要的纤维作物,可以用来制作葛丝、葛布,是制作衣服必备的材料", + "GetMethod": "来源:采集葛草" + }, + { + "Id": 201, + "Name": "蓑草", + "DetailsPageName": "蓑草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_201", + "Description": "一种不易腐烂的草,防水性很强的草。可制作成蓑衣,用于抵抗雨和雪等恶劣天气", + "GetMethod": "来源:森林" + }, + { + "Id": 202, + "Name": "蚕卵", + "DetailsPageName": "蚕卵", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_202", + "Description": "蚕蛾的卵,孵化后用桑叶喂养,可结成蚕茧", + "GetMethod": "来源:摇树,森林伐木场" + }, + { + "Id": 203, + "Name": "桑叶", + "DetailsPageName": "桑叶", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_203", + "Description": "桑树的叶子,可用来在蚕室中喂养蚕", + "GetMethod": "来源:桑树" + }, + { + "Id": 204, + "Name": "粗皮", + "DetailsPageName": "粗皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_204", + "Description": "动物身上粗糙的毛皮,可合成为兽皮,制作衣服和防御", + "GetMethod": "来源:森林,野兽" + }, + { + "Id": 205, + "Name": "粗甲皮", + "DetailsPageName": "粗甲皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_205", + "Description": "粗糙的兽甲皮,可用于制作勇士的防具", + "GetMethod": "来源:妖兽" + }, + { + "Id": 206, + "Name": "厚皮", + "DetailsPageName": "厚皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_206", + "Description": "很厚的兽皮,可用于制作勇士的防具", + "GetMethod": "来源:妖兽" + }, + { + "Id": 207, + "Name": "厚甲皮", + "DetailsPageName": "厚甲皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_207", + "Description": "精细的厚兽皮,可用于制作勇士的防具", + "GetMethod": "来源:妖兽" + }, + { + "Id": 208, + "Name": "粗裘皮", + "DetailsPageName": "粗裘皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_208", + "Description": "比较粗糙的裘皮,可用于合成裘皮,制作衣服和防御", + "GetMethod": "来源:森林,桃谷货郎" + }, + { + "Id": 209, + "Name": "细丝线", + "DetailsPageName": "细丝线", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_209", + "Description": "不容易断的细线,可以用于缝制衣服", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 210, + "Name": "精丝线", + "DetailsPageName": "精丝线", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_210", + "Description": "精细的丝线,可用于缝制衣服", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 211, + "Name": "羊毛线", + "DetailsPageName": "羊毛线", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_211", + "Description": "羊毛做的细丝线,可用于缝制衣服", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 212, + "Name": "银丝线", + "DetailsPageName": "银丝线", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_212", + "Description": "镀银的高级丝线,用于缝制高级服饰", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 213, + "Name": "染色剂", + "DetailsPageName": "染色剂", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_213", + "Description": "衣服染色剂,用于制作各种精美的服饰", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 214, + "Name": "迷谷花", + "DetailsPageName": "迷谷花", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_214", + "Description": "迷谷树的花,有发光的特性,可以用于制作迷谷灯", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 215, + "Name": "机木", + "DetailsPageName": "机木", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_215", + "Description": "青山镇特长的木材,纹理优美,有很好的韧性", + "GetMethod": "来源:青山镇伐木场" + }, + { + "Id": 216, + "Name": "甲皮", + "DetailsPageName": "甲皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_216", + "Description": "普通的兽甲皮,可用于制作勇士的防具", + "GetMethod": "来源:妖兽" + }, + { + "Id": 217, + "Name": "蜡", + "DetailsPageName": "蜡", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_217", + "Description": "树脂制作而成的蜡油,可用于照明和制作防水的油皮衣", + "GetMethod": "来源:材料合成" + }, + { + "Id": 219, + "Name": "金丝线", + "DetailsPageName": "金丝线", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_219", + "Description": "结实亮丽的线,是制作服饰必需的材料", + "GetMethod": "来源:桃谷货郎" + }, + { + "Id": 300, + "Name": "甘草", + "DetailsPageName": "甘草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300", + "Description": "能调和百药,解百药之毒。因此甘草不仅是良药,还有“众药之王”的美称", + "GetMethod": "来源:采集甘草" + }, + { + "Id": 301, + "Name": "积雪草", + "DetailsPageName": "积雪草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_301", + "Description": "积雪草具清热利湿、解毒消肿、退黄通淋、活血止痛的功效", + "GetMethod": "来源:森林" + }, + { + "Id": 302, + "Name": "井边草", + "DetailsPageName": "井边草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_302", + "Description": "井边草性强健,株形美观。有清解毒,消肿的功效", + "GetMethod": "来源:水井" + }, + { + "Id": 303, + "Name": "田七", + "DetailsPageName": "田七", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_303", + "Description": "又称三七,是著名的药材,具有散瘀止血,消肿定痛之功效", + "GetMethod": "来源:赤丘山,森林" + }, + { + "Id": 304, + "Name": "紫背金盘", + "DetailsPageName": "紫背金盘", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_304", + "Description": "有镇痛散血之功效。外用治金疮、刀伤、外伤出血、跌打扭伤", + "GetMethod": "来源:森林" + }, + { + "Id": 305, + "Name": "一支箭", + "DetailsPageName": "一支箭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_305", + "Description": "全草可入药,具有清热,凉血,镇痛功效", + "GetMethod": "来源:太姥村" + }, + { + "Id": 306, + "Name": "川续断", + "DetailsPageName": "川续断", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_306", + "Description": "生长于森林中,根可入药,有行血消肿、续经接骨等功效", + "GetMethod": "来源:青山镇" + }, + { + "Id": 307, + "Name": "树脂", + "DetailsPageName": "树脂", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_307", + "Description": "树木资源的分泌物,用途广泛。可入药,也可制作成蜡", + "GetMethod": "来源:森林" + }, + { + "Id": 308, + "Name": "玉露", + "DetailsPageName": "玉露", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_308", + "Description": "十分纯净的凝露,制作药品时常常需要用到", + "GetMethod": "来源:森林,桃谷货郎" + }, + { + "Id": 309, + "Name": "葛根", + "DetailsPageName": "葛根", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_309", + "Description": "野葛的干燥根,有解肌退热,透疹,生津止渴的作用", + "GetMethod": "来源:葛草" + }, + { + "Id": 310, + "Name": "香蒲草", + "DetailsPageName": "香蒲草", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_310", + "Description": "是一种常见中医草药,具有缓解头疼,通淋的功效", + "GetMethod": "来源:杂草,甘草,亚麻概率掉落;森林" + }, + { + "Id": 311, + "Name": "龙骨", + "DetailsPageName": "龙骨", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_311", + "Description": "是哺乳动物的骨骼化石,具有镇心安神,平肝潜阳之功效", + "GetMethod": "来源:森林" + }, + { + "Id": 312, + "Name": "当归", + "DetailsPageName": "当归", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_312", + "Description": "是最常见的中药之一,其根可入药,具有补血和血,止痛等功效", + "GetMethod": "来源:赤丘山,森林" + }, + { + "Id": 313, + "Name": "独活", + "DetailsPageName": "独活", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_313", + "Description": "全草可入药,具有祛风胜湿、散寒止痛的功效,主治风寒湿痹", + "GetMethod": "来源:太姥村" + }, + { + "Id": 314, + "Name": "通天花", + "DetailsPageName": "通天花", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_314", + "Description": "十分罕见的药材,花瓣呈淡淡的紫色。可入药,对内疾的治疗有立竿见影的疗效", + "GetMethod": "来源:青山镇" + }, + { + "Id": 315, + "Name": "漂亮的羽毛", + "DetailsPageName": "漂亮的羽毛", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_315", + "Description": "比翼鸟的羽毛,非常漂亮。来山谷的货郎通常会收购它,可以卖个好价钱", + "GetMethod": "来源:比翼楼" + }, + { + "Id": 316, + "Name": "凡品水晶", + "DetailsPageName": "凡品水晶", + "Type": 1, + "RelatedId": 0, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_316", + "Description": "有瑕疵但质地坚韧的水晶,可用于制作凡品武器和衣服,也可以合成精品水晶", + "GetMethod": "来源:怪物掉率,村落声望商人" + }, + { + "Id": 317, + "Name": "精品水晶", + "DetailsPageName": "精品水晶", + "Type": 1, + "RelatedId": 0, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_317", + "Description": "精致的、质地坚韧的水晶,可用于制作精品武器和衣服,也可以合成极品水晶", + "GetMethod": "来源:怪物掉率,村落声望商人" + }, + { + "Id": 318, + "Name": "极品水晶", + "DetailsPageName": "极品水晶", + "Type": 1, + "RelatedId": 0, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_318", + "Description": "完美的、质地坚韧的水晶,可用于制作极品武器和衣服", + "GetMethod": "来源:怪物掉率,村落声望商人" + }, + { + "Id": 326, + "Name": "箭楼底座", + "DetailsPageName": "箭楼底座", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_326", + "Description": "陶渊明设计的可自由建造的箭楼底座", + "GetMethod": "来源:神秘商人,村落声望商人" + }, + { + "Id": 327, + "Name": "天工造物", + "DetailsPageName": "天工造物", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_327", + "Description": "浑然天成的神奇的物件,用于天工院研究各种科技", + "GetMethod": "来源:挑战兽潮" + }, + { + "Id": 701, + "Name": "食券", + "DetailsPageName": "食券", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_701", + "Description": "用于在食为天活动中兑换奖励", + "GetMethod": "来源:食为天活动" + }, + { + "Id": 702, + "Name": "月光石", + "DetailsPageName": "月光石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 5, + "TreasureBowl": false, + "Icon": "Item_Icon_702", + "Description": "传说中的石头,可以用于升级月光宝瓶", + "GetMethod": "来源:食为天活动" + }, + { + "Id": 703, + "Name": "七星鼎", + "DetailsPageName": "七星鼎", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 5, + "TreasureBowl": false, + "Icon": "Item_Icon_703", + "Description": "拥有神秘力量,传说中的宝鼎。可以用于建造七星鼎建筑,开启合成宝石系统", + "GetMethod": "来源:任务" + }, + { + "Id": 704, + "Name": "月光瓶", + "DetailsPageName": "月光瓶", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 5, + "TreasureBowl": false, + "Icon": "Item_Icon_704", + "Description": "拥有凝缩时间的神奇宝瓶,建造放置在特殊的地方可以开启凝时系统", + "GetMethod": "来源:任务" + }, + { + "Id": 705, + "Name": "夜明珠", + "DetailsPageName": "夜明珠", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 5, + "TreasureBowl": false, + "Icon": "Item_Icon_705", + "Description": "世所罕见、价值连城的宝珠,可以在银蟾小摊兑换绝世宝物", + "GetMethod": "来源:食为天活动" + }, + { + "Id": 800, + "Name": "茅草捆", + "DetailsPageName": "茅草捆", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_800", + "Description": "一捆茅草,由茅草制作而成", + "GetMethod": "来源:茅草合成" + }, + { + "Id": 801, + "Name": "亚麻绳", + "DetailsPageName": "亚麻绳", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_801", + "Description": "是制造工具的所需材料,具有耐磨损、抗拉伸等特点", + "GetMethod": "来源:亚麻合成" + }, + { + "Id": 802, + "Name": "木板", + "DetailsPageName": "木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_802", + "Description": "初级木板,主要用于建造建筑", + "GetMethod": "来源:木板合成" + }, + { + "Id": 803, + "Name": "白木板", + "DetailsPageName": "白木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_803", + "Description": "中级木板,主要用于建造建筑", + "GetMethod": "来源:白木板合成" + }, + { + "Id": 804, + "Name": "硬木板", + "DetailsPageName": "硬木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_804", + "Description": "高级木板,主要用于建造建筑", + "GetMethod": "来源:硬木合成" + }, + { + "Id": 805, + "Name": "楠木板", + "DetailsPageName": "楠木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_805", + "Description": "质地坚韧的木板,主要用于建造建筑", + "GetMethod": "来源:楠木合成" + }, + { + "Id": 806, + "Name": "机木板", + "DetailsPageName": "机木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_806", + "Description": "由青山镇特长的木材合成,用于建造高级华丽的建筑", + "GetMethod": "来源:金丝楠木合成" + }, + { + "Id": 807, + "Name": "石块", + "DetailsPageName": "石块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_807", + "Description": "初级石材,是建造常使用的建筑材料之一", + "GetMethod": "来源:石头合成" + }, + { + "Id": 808, + "Name": "石灰石块", + "DetailsPageName": "石灰石块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_808", + "Description": "中级石材,是建造常使用的建筑材料之一", + "GetMethod": "来源:石灰石合成" + }, + { + "Id": 809, + "Name": "青石块", + "DetailsPageName": "青石块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_809", + "Description": "高级石材,是建造常使用的建筑材料之一", + "GetMethod": "来源:青石合成" + }, + { + "Id": 810, + "Name": "花岗石块", + "DetailsPageName": "花岗石块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_810", + "Description": "高级石材,是建造常使用的建筑材料之一", + "GetMethod": "来源:花岗石合成" + }, + { + "Id": 811, + "Name": "大理石块", + "DetailsPageName": "大理石块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_811", + "Description": "稀有的石材,用于建造高级建筑", + "GetMethod": "来源:青山镇挖掘大理石合成" + }, + { + "Id": 812, + "Name": "樟木板", + "DetailsPageName": "樟木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_812", + "Description": "由樟木合成的木板,用于建筑建筑", + "GetMethod": "来源:渔溪村砍伐樟木合成" + }, + { + "Id": 813, + "Name": "赤木板", + "DetailsPageName": "赤木板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_813", + "Description": "由赤木合成的木板,用于建筑建筑", + "GetMethod": "来源:赤丘山砍伐赤木合成" + }, + { + "Id": 814, + "Name": "甘华板", + "DetailsPageName": "甘华板", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_814", + "Description": "由甘华木合成的木板,用于建筑建筑", + "GetMethod": "来源:太姥村砍伐甘华木合成" + }, + { + "Id": 815, + "Name": "铁锭", + "DetailsPageName": "铁锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_815", + "Description": "常用的金属材料,用途广泛。主要用于制作武器装备和建造建筑", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 816, + "Name": "赤铁锭", + "DetailsPageName": "赤铁锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_816", + "Description": "延展性很好的金属,主要用于制作武器和建造建筑", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 817, + "Name": "银锭", + "DetailsPageName": "银锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_817", + "Description": "可由银矿石加工而成,可出售给货郎换取铜钱", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 818, + "Name": "金锭", + "DetailsPageName": "金锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_818", + "Description": "可以出售给货郎,换取大量铜钱", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 819, + "Name": "精铁锭", + "DetailsPageName": "精铁锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_819", + "Description": "韧性和延展性较好的金属,主要用于锻造武器", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 820, + "Name": "乌铁锭", + "DetailsPageName": "乌铁锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_820", + "Description": "硬度、韧性和延展性兼具的金属,主要用于锻造武器", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 821, + "Name": "青金锭", + "DetailsPageName": "青金锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_821", + "Description": "罕见的金属,主要用于锻造武器", + "GetMethod": "来源:桃谷货郎,村落杂货店,矿石合成" + }, + { + "Id": 822, + "Name": "夯土块", + "DetailsPageName": "夯土块", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_822", + "Description": "结实、密度大且缝隙较少的压制混合泥块,常用于建造建筑", + "GetMethod": "来源:材料合成" + }, + { + "Id": 823, + "Name": "熟石灰", + "DetailsPageName": "熟石灰", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_823", + "Description": "用处非常广泛的建筑粘合剂材料", + "GetMethod": "来源:石灰窑生产" + }, + { + "Id": 824, + "Name": "三合土", + "DetailsPageName": "三合土", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_824", + "Description": "是三种材料经过配制、夯实而得的一种建筑材料", + "GetMethod": "来源:材料合成" + }, + { + "Id": 825, + "Name": "糯米砂浆", + "DetailsPageName": "糯米砂浆", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_825", + "Description": "古代中国的建筑工人通过将糯米汤与标准石灰混合制成的超强度胶凝材料", + "GetMethod": "来源:材料合成" + }, + { + "Id": 826, + "Name": "粗瓦", + "DetailsPageName": "粗瓦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_826", + "Description": "由黏土烧制而成的初级瓦片,有比较好的抗晒性和耐水性", + "GetMethod": "来源:材料合成" + }, + { + "Id": 827, + "Name": "青瓦", + "DetailsPageName": "青瓦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_827", + "Description": "由大青土烧制而成的中级瓦片,有优秀的抗晒性和耐水性", + "GetMethod": "来源:材料合成" + }, + { + "Id": 828, + "Name": "琉璃瓦", + "DetailsPageName": "琉璃瓦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_828", + "Description": "由大青土和釉浆合成的高级瓦片,具有强度高、平整度好,吸水率低、抗折、抗冻、永不退色的特点", + "GetMethod": "来源:材料合成" + }, + { + "Id": 830, + "Name": "酸菜", + "DetailsPageName": "酸菜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_830", + "Description": "由白菜加盐腌制而成,开胃可口。易于保存,可作为各种佳肴的配菜", + "GetMethod": "来源:地窖腌制" + }, + { + "Id": 831, + "Name": "腊肉", + "DetailsPageName": "腊肉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 10, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_831", + "Description": "在兽肉上抹上盐巴,在腊肉架上晒干后而成。可长期保持香味,还有久放不坏的特点", + "GetMethod": "来源:腊肉架晒制" + }, + { + "Id": 832, + "Name": "盐", + "DetailsPageName": "盐", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_832", + "Description": "是日常不可或缺的食材,常作为各种食物的调味品", + "GetMethod": "来源:盐田晒卤水" + }, + { + "Id": 833, + "Name": "豆腐", + "DetailsPageName": "豆腐", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_833", + "Description": "白白嫩嫩的豆腐,味美而养生,是民间传统美食之一", + "GetMethod": "来源:材料合成" + }, + { + "Id": 834, + "Name": "面粉", + "DetailsPageName": "面粉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_834", + "Description": "小麦磨成面粉,是寻常百姓的主要食材,可以制作成各种面食", + "GetMethod": "来源:材料合成" + }, + { + "Id": 835, + "Name": "大米", + "DetailsPageName": "大米", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_835", + "Description": "味道松软可口,是寻常百姓的主要食物", + "GetMethod": "来源:材料合成" + }, + { + "Id": 836, + "Name": "葛丝", + "DetailsPageName": "葛丝", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_836", + "Description": "葛草加工制作而成的丝线,用于缝制衣服防具", + "GetMethod": "来源:材料合成" + }, + { + "Id": 837, + "Name": "葛布", + "DetailsPageName": "葛布", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_837", + "Description": "古代最常见的的布料,平民百姓常用来制作简单的衣物", + "GetMethod": "来源:材料合成" + }, + { + "Id": 838, + "Name": "亚麻布", + "DetailsPageName": "亚麻布", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_838", + "Description": "是制作服饰的材料,不易撕裂或戳破", + "GetMethod": "来源:材料合成" + }, + { + "Id": 839, + "Name": "兽皮", + "DetailsPageName": "兽皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_839", + "Description": "动物的毛皮,可用于制作衣服以及工具", + "GetMethod": "来源:材料合成" + }, + { + "Id": 840, + "Name": "裘皮", + "DetailsPageName": "裘皮", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_840", + "Description": "由带毛鞣制而成的动物毛皮,用作服饰材料。优美高贵,有用极强的保暖效果", + "GetMethod": "来源:材料合成" + }, + { + "Id": 841, + "Name": "丝绸", + "DetailsPageName": "丝绸", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_841", + "Description": "由细细的蚕丝加工而成,布质柔软光滑,穿着非常舒服", + "GetMethod": "来源:材料合成" + }, + { + "Id": 842, + "Name": "绫绸", + "DetailsPageName": "绫绸", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_842", + "Description": "丝绸的一种。在质地轻薄,柔软的丝绸基础上,绘制优美的花纹,独具特色", + "GetMethod": "来源:材料合成" + }, + { + "Id": 843, + "Name": "蜀锦", + "DetailsPageName": "蜀锦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_843", + "Description": "中国四大名锦之一,由丝绸和染料加工而成。图案对称,色调鲜艳,对比性强,有很强的观赏性", + "GetMethod": "来源:材料合成" + }, + { + "Id": 844, + "Name": "云锦", + "DetailsPageName": "云锦", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_844", + "Description": "中国四大名锦之一,云锦因其色泽光丽灿烂。美如天上云霞而得名,织造精细、图案精美,格调高雅", + "GetMethod": "来源:材料合成" + }, + { + "Id": 845, + "Name": "蚕茧", + "DetailsPageName": "蚕茧", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_845", + "Description": "蚕虫吐丝结成的茧,是制作丝绸的原材料", + "GetMethod": "来源:在蚕室中用桑叶喂养蚕卵" + }, + { + "Id": 847, + "Name": "鱼干", + "DetailsPageName": "鱼干", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_847", + "Description": "在鱼肉上抹上盐巴,在腊肉架上晒干后而成。可长期保持香味,还有久放不坏的特点", + "GetMethod": "来源:材料合成" + }, + { + "Id": 849, + "Name": "亚麻袋", + "DetailsPageName": "亚麻袋", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_849", + "Description": "结实的袋子,可以用来装各种物品", + "GetMethod": "来源:材料合成" + }, + { + "Id": 850, + "Name": "竹框", + "DetailsPageName": "竹框", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_850", + "Description": "耐用结实的竹制篮筐,可以用装各种物品", + "GetMethod": "来源:材料合成" + }, + { + "Id": 851, + "Name": "一袋大米", + "DetailsPageName": "一袋大米", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_851", + "Description": "一袋沉甸甸的大米,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 852, + "Name": "一袋大豆", + "DetailsPageName": "一袋大豆", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_852", + "Description": "一袋沉甸甸的大豆,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 853, + "Name": "一筐酸菜", + "DetailsPageName": "一筐酸菜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_853", + "Description": "一筐沉甸甸的酸菜,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 854, + "Name": "一筐萝卜", + "DetailsPageName": "一筐萝卜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_854", + "Description": "一筐沉甸甸的萝卜,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 855, + "Name": "超大冬瓜", + "DetailsPageName": "二十斤重的冬瓜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_855", + "Description": "肥沃的农田里偶尔长出的超级大的冬瓜", + "GetMethod": "来源:农田种植" + }, + { + "Id": 856, + "Name": "超大南瓜", + "DetailsPageName": "二十斤重的南瓜", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_856", + "Description": "肥沃的农田里偶尔长出的超级大的南瓜", + "GetMethod": "来源:农田种植" + }, + { + "Id": 857, + "Name": "一袋盐", + "DetailsPageName": "一袋盐", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_857", + "Description": "一袋沉甸甸的盐,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 858, + "Name": "鳞铁锭", + "DetailsPageName": "鳞铁锭", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_858", + "Description": "罕见的金属,主要用于锻造武器", + "GetMethod": "来源:材料合成,桃谷货郎" + }, + { + "Id": 859, + "Name": "一袋面粉", + "DetailsPageName": "一袋面粉", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_859", + "Description": "一袋沉甸甸的面粉,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 860, + "Name": "一袋食物", + "DetailsPageName": "一袋食物", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_860", + "Description": "一袋沉甸甸的面粉,商人偶尔会收购", + "GetMethod": "来源:材料合成" + }, + { + "Id": 1000, + "Name": "凡品白玉", + "DetailsPageName": "凡品白玉", + "Type": 11, + "RelatedId": 1000, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1000", + "Description": "普通的细腻温润的白色玉石,三个可以合成精品的白玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1001, + "Name": "凡品鸡血石", + "DetailsPageName": "凡品鸡血石", + "Type": 11, + "RelatedId": 1001, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1001", + "Description": "普通的颜色如朱砂般鲜红的玉石,三个可以合成精品的鸡血石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1002, + "Name": "凡品碧玉", + "DetailsPageName": "凡品碧玉", + "Type": 11, + "RelatedId": 1002, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1002", + "Description": "普通的透亮的碧绿色玉石,三个可以合成精品的碧玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1003, + "Name": "凡品黄玉", + "DetailsPageName": "凡品黄玉", + "Type": 11, + "RelatedId": 1003, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1003", + "Description": "普通的色彩明艳的黄色玉石,三个可以合成精品的黄玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1004, + "Name": "凡品翡翠", + "DetailsPageName": "凡品翡翠", + "Type": 11, + "RelatedId": 1004, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1004", + "Description": "普通的莹润的翠绿色玉石,三个可以合成精品的翡翠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1005, + "Name": "凡品紫玉", + "DetailsPageName": "凡品紫玉", + "Type": 11, + "RelatedId": 1005, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1005", + "Description": "普通的细腻晶莹的紫色玉石,三个可以合成精品的紫玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1006, + "Name": "精品白玉", + "DetailsPageName": "精品白玉", + "Type": 11, + "RelatedId": 1006, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1006", + "Description": "精致的细腻温润的白色玉石,三个可以合成极品的白玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1007, + "Name": "精品鸡血石", + "DetailsPageName": "精品鸡血石", + "Type": 11, + "RelatedId": 1007, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1007", + "Description": "精致的颜色如朱砂般鲜红的玉石,三个可以合成极品的鸡血石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1008, + "Name": "精品碧玉", + "DetailsPageName": "精品碧玉", + "Type": 11, + "RelatedId": 1008, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1008", + "Description": "精致的透亮的碧绿色玉石,三个可以合成极品的碧玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1009, + "Name": "精品黄玉", + "DetailsPageName": "精品黄玉", + "Type": 11, + "RelatedId": 1009, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1009", + "Description": "精致的色彩明艳的黄色玉石,三个可以合成极品的黄玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1010, + "Name": "精品翡翠", + "DetailsPageName": "精品翡翠", + "Type": 11, + "RelatedId": 1010, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1010", + "Description": "精致的莹润的翠绿色玉石,三个可以合成极品的翡翠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1011, + "Name": "精品紫玉", + "DetailsPageName": "精品紫玉", + "Type": 11, + "RelatedId": 1011, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1011", + "Description": "精致的细腻晶莹的紫色玉石,三个可以合成极品的紫玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1012, + "Name": "极品白玉", + "DetailsPageName": "极品白玉", + "Type": 11, + "RelatedId": 1012, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1012", + "Description": "完美的细腻温润的白色玉石,是品质最好的白玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1013, + "Name": "极品鸡血石", + "DetailsPageName": "极品鸡血石", + "Type": 11, + "RelatedId": 1013, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1013", + "Description": "完美的颜色如朱砂般鲜红的玉石,是品质最好的鸡血石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1014, + "Name": "极品碧玉", + "DetailsPageName": "极品碧玉", + "Type": 11, + "RelatedId": 1014, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1014", + "Description": "完美的透亮的碧绿色玉石,是品质最好的碧玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1015, + "Name": "极品黄玉", + "DetailsPageName": "极品黄玉", + "Type": 11, + "RelatedId": 1015, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1015", + "Description": "完美的色彩明艳的黄色玉石,是品质最好的黄玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1016, + "Name": "极品翡翠", + "DetailsPageName": "极品翡翠", + "Type": 11, + "RelatedId": 1016, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1016", + "Description": "完美的莹润的翠绿色玉石,是品质最好的翡翠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1017, + "Name": "极品紫玉", + "DetailsPageName": "极品紫玉", + "Type": 11, + "RelatedId": 1017, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1017", + "Description": "完美的细腻晶莹的紫色玉石,是品质最好的紫玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1018, + "Name": "凡品青金石", + "DetailsPageName": "凡品青金石", + "Type": 11, + "RelatedId": 1018, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1018", + "Description": "普通的色泽均匀的天蓝色宝石,三个可以合成精品的青金石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1019, + "Name": "凡品影玉", + "DetailsPageName": "凡品影玉", + "Type": 11, + "RelatedId": 1019, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1019", + "Description": "普通的温润的青色玉石,三个可以合成精品的影玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1020, + "Name": "凡品橄榄石", + "DetailsPageName": "凡品橄榄石", + "Type": 11, + "RelatedId": 1020, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1020", + "Description": "普通的色泽柔和的黄绿色宝石,三个可以合成精品的橄榄石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1021, + "Name": "凡品玛瑙", + "DetailsPageName": "凡品玛瑙", + "Type": 11, + "RelatedId": 1021, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1021", + "Description": "普通的坚硬的深红色宝石,三个可以合成精品的玛瑙", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1022, + "Name": "凡品珍珠", + "DetailsPageName": "凡品珍珠", + "Type": 11, + "RelatedId": 1022, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1022", + "Description": "普通的光泽柔和的圆润宝石,三个可以合成精品的珍珠", + "GetMethod": "来源:使用原石在七星鼎合成" + }, + { + "Id": 1023, + "Name": "精品青金石", + "DetailsPageName": "精品青金石", + "Type": 11, + "RelatedId": 1023, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1023", + "Description": "精致的色泽均匀的天蓝色宝石,三个可以合成极品的青金石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1024, + "Name": "精品影玉", + "DetailsPageName": "精品影玉", + "Type": 11, + "RelatedId": 1024, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1024", + "Description": "精致的温润的青色玉石,三个可以合成极品的影玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1025, + "Name": "精品橄榄石", + "DetailsPageName": "精品橄榄石", + "Type": 11, + "RelatedId": 1025, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1025", + "Description": "精致的色泽柔和的黄绿色宝石,三个可以合成极品的橄榄石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1026, + "Name": "精品玛瑙", + "DetailsPageName": "精品玛瑙", + "Type": 11, + "RelatedId": 1026, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1026", + "Description": "精致的坚硬的深红色宝石,三个可以合成极品的玛瑙", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1027, + "Name": "精品珍珠", + "DetailsPageName": "精品珍珠", + "Type": 11, + "RelatedId": 1027, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1027", + "Description": "精致的光泽柔和的圆润宝石,三个可以合成极品的珍珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1028, + "Name": "极品青金石", + "DetailsPageName": "极品青金石", + "Type": 11, + "RelatedId": 1028, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1028", + "Description": "完美的色泽均匀的天蓝色宝石,是品质最好的青金石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1029, + "Name": "极品影玉", + "DetailsPageName": "极品影玉", + "Type": 11, + "RelatedId": 1029, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1029", + "Description": "完美的温润的青色玉石,是品质最好的影玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1030, + "Name": "极品橄榄石", + "DetailsPageName": "极品橄榄石", + "Type": 11, + "RelatedId": 1030, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1030", + "Description": "完美的色泽柔和的黄绿色宝石,是品质最好的橄榄石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1031, + "Name": "极品玛瑙", + "DetailsPageName": "极品玛瑙", + "Type": 11, + "RelatedId": 1031, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1031", + "Description": "完美的坚硬的深红色宝石,是品质最好的玛瑙", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1032, + "Name": "极品珍珠", + "DetailsPageName": "极品珍珠", + "Type": 11, + "RelatedId": 1032, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1032", + "Description": "完美的光泽柔和的圆润宝石,是品质最好的珍珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1033, + "Name": "凡品石榴石", + "DetailsPageName": "凡品石榴石", + "Type": 11, + "RelatedId": 1033, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1033", + "Description": "普通的形状像种子一样的紫红色宝石,三个可以合成精品的石榴石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1034, + "Name": "凡品寿山石", + "DetailsPageName": "凡品寿山石", + "Type": 11, + "RelatedId": 1034, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1034", + "Description": "普通的温润透亮泛着黄色的宝石,三个可以合成精品的寿山石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1035, + "Name": "凡品绿松石", + "DetailsPageName": "凡品绿松石", + "Type": 11, + "RelatedId": 1035, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1035", + "Description": "普通的形状像松球一样的蓝绿色宝石,三个可以合成精品的绿松石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1036, + "Name": "凡品变石", + "DetailsPageName": "凡品变石", + "Type": 11, + "RelatedId": 1036, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1036", + "Description": "普通的晶莹透亮的黄绿色宝石,三个可以合成精品的变石", + "GetMethod": "来源:使用原石在七星鼎合成" + }, + { + "Id": 1037, + "Name": "凡品钻石", + "DetailsPageName": "凡品钻石", + "Type": 11, + "RelatedId": 1037, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1037", + "Description": "普通的无色透明的坚硬的宝石,三个可以合成精品的钻石", + "GetMethod": "来源:使用原石在七星鼎合成" + }, + { + "Id": 1038, + "Name": "精品石榴石", + "DetailsPageName": "精品石榴石", + "Type": 11, + "RelatedId": 1038, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1038", + "Description": "精致的形状像种子一样的紫红色宝石,三个可以合成极品的石榴石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1039, + "Name": "精品寿山石", + "DetailsPageName": "精品寿山石", + "Type": 11, + "RelatedId": 1039, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1039", + "Description": "精致的温润透亮泛着黄色的宝石,三个可以合成极品的寿山石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1040, + "Name": "精品绿松石", + "DetailsPageName": "精品绿松石", + "Type": 11, + "RelatedId": 1040, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1040", + "Description": "精致的形状像松球一样的蓝绿色宝石,三个可以合成极品的绿松石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1041, + "Name": "精品变石", + "DetailsPageName": "精品变石", + "Type": 11, + "RelatedId": 1041, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1041", + "Description": "精致的晶莹透亮的黄绿色宝石,三个可以合成极品的变石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1042, + "Name": "精品钻石", + "DetailsPageName": "精品钻石", + "Type": 11, + "RelatedId": 1042, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1042", + "Description": "精致的无色透明的坚硬的宝石,三个可以合成极品的钻石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1043, + "Name": "极品石榴石", + "DetailsPageName": "极品石榴石", + "Type": 11, + "RelatedId": 1043, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1043", + "Description": "完美的形状像种子一样的紫红色宝石,是品质最好的石榴石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1044, + "Name": "极品寿山石", + "DetailsPageName": "极品寿山石", + "Type": 11, + "RelatedId": 1044, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1044", + "Description": "完美的温润透亮泛着黄色的宝石,是品质最好的寿山石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1045, + "Name": "极品绿松石", + "DetailsPageName": "极品绿松石", + "Type": 11, + "RelatedId": 1045, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1045", + "Description": "完美的形状像松球一样的蓝绿色宝石,是品质最好的绿松石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1046, + "Name": "极品变石", + "DetailsPageName": "极品变石", + "Type": 11, + "RelatedId": 1046, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1046", + "Description": "完美的晶莹透亮的黄绿色宝石,是品质最好的变石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1047, + "Name": "极品钻石", + "DetailsPageName": "极品钻石", + "Type": 11, + "RelatedId": 1047, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1047", + "Description": "完美的无色透明的坚硬的宝石,是品质最好的钻石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1048, + "Name": "凡品贪狼星", + "DetailsPageName": "凡品贪狼星", + "Type": 11, + "RelatedId": 1048, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1048", + "Description": "普通的象征着敏捷的黑色宝石,三个可以合成精品的贪狼星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1049, + "Name": "凡品七杀星", + "DetailsPageName": "凡品七杀星", + "Type": 11, + "RelatedId": 1049, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1049", + "Description": "普通的象征着力量的玄青色宝石,三个可以合成精品的七杀星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1050, + "Name": "凡品破军星", + "DetailsPageName": "凡品破军星", + "Type": 11, + "RelatedId": 1050, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1050", + "Description": "普通的象征着勇气的墨色宝石,三个可以合成精品的破军星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1051, + "Name": "凡品少阳珠", + "DetailsPageName": "凡品少阳珠", + "Type": 11, + "RelatedId": 1051, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1051", + "Description": "普通的通体黑色的圆形宝石,三个可以合成精品的少阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1052, + "Name": "凡品少阴珠", + "DetailsPageName": "凡品少阴珠", + "Type": 11, + "RelatedId": 1052, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1052", + "Description": "普通的通体白色的圆形宝石,三个可以合成精品的少阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1053, + "Name": "凡品白欧泊", + "DetailsPageName": "凡品白欧泊", + "Type": 11, + "RelatedId": 1053, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1053", + "Description": "普通的色泽明亮的白色透明宝石,三个可以合成精品的白欧泊", + "GetMethod": "来源:使用原石在七星鼎合成" + }, + { + "Id": 1054, + "Name": "精品贪狼星", + "DetailsPageName": "精品贪狼星", + "Type": 11, + "RelatedId": 1054, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1054", + "Description": "精致的象征着敏捷的黑色宝石,三个可以合成极品的贪狼星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1055, + "Name": "精品七杀星", + "DetailsPageName": "精品七杀星", + "Type": 11, + "RelatedId": 1055, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1055", + "Description": "精致的象征着力量的玄青色宝石,三个可以合成极品的七杀星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1056, + "Name": "精品破军星", + "DetailsPageName": "精品破军星", + "Type": 11, + "RelatedId": 1056, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1056", + "Description": "精致的象征着勇气的墨色宝石,三个可以合成极品的破军星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1057, + "Name": "精品少阳珠", + "DetailsPageName": "精品少阳珠", + "Type": 11, + "RelatedId": 1057, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1057", + "Description": "精致的通体黑色的圆形宝石,三个可以合成极品的少阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1058, + "Name": "精品少阴珠", + "DetailsPageName": "精品少阴珠", + "Type": 11, + "RelatedId": 1058, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1058", + "Description": "精致的通体白色的圆形宝石,三个可以合成极品的少阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1059, + "Name": "精品白欧泊", + "DetailsPageName": "精品白欧泊", + "Type": 11, + "RelatedId": 1059, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1059", + "Description": "精致的色泽明亮的白色透明宝石,三个可以合成极品的白欧泊", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1060, + "Name": "极品贪狼星", + "DetailsPageName": "极品贪狼星", + "Type": 11, + "RelatedId": 1060, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1060", + "Description": "完美的象征着敏捷的黑色宝石,是品质最好的贪狼星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1061, + "Name": "极品七杀星", + "DetailsPageName": "极品七杀星", + "Type": 11, + "RelatedId": 1061, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1061", + "Description": "完美的象征着力量的玄青色宝石,是品质最好的七杀星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1062, + "Name": "极品破军星", + "DetailsPageName": "极品破军星", + "Type": 11, + "RelatedId": 1062, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1062", + "Description": "完美的象征着勇气的墨色宝石,是品质最好的破军星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1063, + "Name": "极品少阳珠", + "DetailsPageName": "极品少阳珠", + "Type": 11, + "RelatedId": 1063, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1063", + "Description": "完美的通体黑色的圆形宝石,是品质最好的少阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1064, + "Name": "极品少阴珠", + "DetailsPageName": "极品少阴珠", + "Type": 11, + "RelatedId": 1064, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1064", + "Description": "完美的通体白色的圆形宝石,是品质最好的少阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1065, + "Name": "极品白欧泊", + "DetailsPageName": "极品白欧泊", + "Type": 11, + "RelatedId": 1065, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1065", + "Description": "完美的色泽明亮的白色透明宝石,是品质最好的白欧泊", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1066, + "Name": "凡品至阴珠", + "DetailsPageName": "凡品至阴珠", + "Type": 11, + "RelatedId": 1066, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1066", + "Description": "普通的表面光滑的乳白色宝石,三个可以合成精品的至阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1067, + "Name": "凡品纯阳珠", + "DetailsPageName": "凡品纯阳珠", + "Type": 11, + "RelatedId": 1067, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1067", + "Description": "普通的表面光滑的鸦青色宝石,三个可以合成精品的纯阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1068, + "Name": "凡品天罡宝钻", + "DetailsPageName": "凡品天罡宝钻", + "Type": 11, + "RelatedId": 1068, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1068", + "Description": "普通的莹润的月白色椭圆形宝石,三个可以合成精品的天罡宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1069, + "Name": "凡品地煞宝钻", + "DetailsPageName": "凡品地煞宝钻", + "Type": 11, + "RelatedId": 1069, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1069", + "Description": "普通的莹润的绀青色椭圆形宝石,三个可以合成精品的地煞宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1070, + "Name": "凡品人王宝钻", + "DetailsPageName": "凡品人王宝钻", + "Type": 11, + "RelatedId": 1070, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1070", + "Description": "普通的莹润的白色椭圆形宝石,三个可以合成精品的人王宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1071, + "Name": "精品至阴珠", + "DetailsPageName": "精品至阴珠", + "Type": 11, + "RelatedId": 1071, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1071", + "Description": "精致的表面光滑的乳白色宝石,三个可以合成极品的至阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1072, + "Name": "精品纯阳珠", + "DetailsPageName": "精品纯阳珠", + "Type": 11, + "RelatedId": 1072, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1072", + "Description": "精致的表面光滑的鸦青色宝石,三个可以合成极品的纯阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1073, + "Name": "精品天罡宝钻", + "DetailsPageName": "精品天罡宝钻", + "Type": 11, + "RelatedId": 1073, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1073", + "Description": "精致的莹润的月白色椭圆形宝石,三个可以合成极品的天罡宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1074, + "Name": "精品地煞宝钻", + "DetailsPageName": "精品地煞宝钻", + "Type": 11, + "RelatedId": 1074, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1074", + "Description": "精致的莹润的绀青色椭圆形宝石,三个可以合成极品的地煞宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1075, + "Name": "精品人王宝钻", + "DetailsPageName": "精品人王宝钻", + "Type": 11, + "RelatedId": 1075, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1075", + "Description": "精致的莹润的白色椭圆形宝石,三个可以合成极品的人王宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1076, + "Name": "极品至阴珠", + "DetailsPageName": "极品至阴珠", + "Type": 11, + "RelatedId": 1076, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1076", + "Description": "完美的表面光滑的乳白色宝石,是品质最好的至阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1077, + "Name": "极品纯阳珠", + "DetailsPageName": "极品纯阳珠", + "Type": 11, + "RelatedId": 1077, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1077", + "Description": "完美的表面光滑的鸦青色宝石,是品质最好的至阴珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1078, + "Name": "极品天罡宝钻", + "DetailsPageName": "极品天罡宝钻", + "Type": 11, + "RelatedId": 1078, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1078", + "Description": "完美的莹润的月白色椭圆形宝石,是品质最好的天罡宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1079, + "Name": "极品地煞宝钻", + "DetailsPageName": "极品地煞宝钻", + "Type": 11, + "RelatedId": 1079, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1079", + "Description": "完美的莹润的绀青色椭圆形宝石,是品质最好的地煞宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1080, + "Name": "极品人王宝钻", + "DetailsPageName": "极品人王宝钻", + "Type": 11, + "RelatedId": 1080, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1080", + "Description": "完美的莹润的白色椭圆形宝石,是品质最好的人王宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1100, + "Name": "血珀石", + "DetailsPageName": "血珀石", + "Type": 11, + "RelatedId": 1100, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1100", + "Description": "能和任意极品的兵玉类型宝石,合成带有吸血+2%效果的极品宝石", + "GetMethod": "来源:使用极品原石在七星鼎合成" + }, + { + "Id": 1101, + "Name": "血珀·白玉", + "DetailsPageName": "血珀·白玉", + "Type": 11, + "RelatedId": 1101, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1012", + "Description": "有吸血效果的极品白玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1102, + "Name": "血珀·黄玉", + "DetailsPageName": "血珀·黄玉", + "Type": 11, + "RelatedId": 1102, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1015", + "Description": "有吸血效果的极品黄玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1103, + "Name": "血珀·翡翠", + "DetailsPageName": "血珀·翡翠", + "Type": 11, + "RelatedId": 1103, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1016", + "Description": "有吸血效果的极品翡翠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1104, + "Name": "血珀·青金石", + "DetailsPageName": "血珀·青金石", + "Type": 11, + "RelatedId": 1104, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1028", + "Description": "有吸血效果的极品青金石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1105, + "Name": "血珀·影玉", + "DetailsPageName": "血珀·影玉", + "Type": 11, + "RelatedId": 1105, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1029", + "Description": "有吸血效果的极品影玉", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1106, + "Name": "血珀·绿松石", + "DetailsPageName": "血珀·绿松石", + "Type": 11, + "RelatedId": 1106, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1045", + "Description": "有吸血效果的极品绿松石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1107, + "Name": "血珀·变石", + "DetailsPageName": "血珀·变石", + "Type": 11, + "RelatedId": 1107, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1046", + "Description": "有吸血效果的极品变石", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1108, + "Name": "血珀·七杀星", + "DetailsPageName": "血珀·七杀星", + "Type": 11, + "RelatedId": 1108, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1061", + "Description": "有吸血效果的极品七杀星", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1109, + "Name": "血珀·少阳珠", + "DetailsPageName": "血珀·少阳珠", + "Type": 11, + "RelatedId": 1109, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1063", + "Description": "有吸血效果的极品少阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1110, + "Name": "血珀·纯阳珠", + "DetailsPageName": "血珀·纯阳珠", + "Type": 11, + "RelatedId": 1110, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1077", + "Description": "有吸血效果的极品纯阳珠", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1111, + "Name": "血珀·地煞宝钻", + "DetailsPageName": "血珀·地煞宝钻", + "Type": 11, + "RelatedId": 1111, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1079", + "Description": "有吸血效果的极品地煞宝钻", + "GetMethod": "来源:怪物掉落,七星鼎合成" + }, + { + "Id": 1200, + "Name": "凡品原石", + "DetailsPageName": "凡品原石", + "Type": 1, + "RelatedId": 1200, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1200", + "Description": "朴素的原石,在七星鼎中合成可能开出宝石", + "GetMethod": "来源:怪物掉落,神秘商人" + }, + { + "Id": 1201, + "Name": "精品原石", + "DetailsPageName": "精品原石", + "Type": 1, + "RelatedId": 1201, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1201", + "Description": "精致的原石,在七星鼎中合成可能开出不错的宝石", + "GetMethod": "来源:怪物掉落,神秘商人" + }, + { + "Id": 1202, + "Name": "极品原石", + "DetailsPageName": "极品原石", + "Type": 1, + "RelatedId": 1202, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1202", + "Description": "质地上乘的原石,在七星鼎中合成可能开出优质的宝石", + "GetMethod": "来源:怪物掉落,神秘商人" + }, + { + "Id": 1203, + "Name": "绝品原石", + "DetailsPageName": "绝品原石", + "Type": 1, + "RelatedId": 1203, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": true, + "Icon": "Item_Icon_1203", + "Description": "完美的原石,在七星鼎中合成可能开出高级宝石", + "GetMethod": "来源:怪物掉落,神秘商人" + }, + { + "Id": 1300, + "Name": "凡品寻木枝", + "DetailsPageName": "凡品寻木枝", + "Type": 13, + "RelatedId": 1, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": true, + "Icon": "Item_Icon_1300", + "Description": "传说中的神树树枝,拥有旺盛的生命力,放在建筑上可以恢复建筑的耐久", + "GetMethod": "来源:活动" + }, + { + "Id": 1301, + "Name": "精品寻木枝", + "DetailsPageName": "精品寻木枝", + "Type": 13, + "RelatedId": 2, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": true, + "Icon": "Item_Icon_1301", + "Description": "传说中的神树树枝,拥有旺盛的生命力,放在建筑上可以恢复建筑的耐久", + "GetMethod": "来源:活动" + }, + { + "Id": 1302, + "Name": "极品寻木枝", + "DetailsPageName": "极品寻木枝", + "Type": 13, + "RelatedId": 3, + "StockType": 5, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": true, + "Icon": "Item_Icon_1302", + "Description": "传说中的神树树枝,拥有旺盛的生命力,放在建筑上可以恢复建筑的耐久", + "GetMethod": "来源:活动" + }, + { + "Id": 1900, + "Name": "精魂", + "DetailsPageName": "精魂", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1900", + "Description": "勇士精魂", + "GetMethod": "来源:村落声望商人" + }, + { + "Id": 1901, + "Name": "乔河魂石", + "DetailsPageName": "乔河魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1901", + "Description": "乔河魂石,提升乔河体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 1902, + "Name": "陶小青魂石", + "DetailsPageName": "陶小青魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1902", + "Description": "陶小青魂石,提升陶小青体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 1903, + "Name": "李绫儿魂石", + "DetailsPageName": "李绫儿魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1903", + "Description": "李绫儿魂石,提升李绫儿体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 1904, + "Name": "孟和魂石", + "DetailsPageName": "孟和魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1904", + "Description": "孟和魂石,提升孟和体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 1905, + "Name": "韩菲魂石", + "DetailsPageName": "韩菲魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1905", + "Description": "韩菲魂石,提升韩菲体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 1906, + "Name": "慕容婉魂石", + "DetailsPageName": "慕容婉魂石", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_1906", + "Description": "慕容婉魂石,提升慕容婉体魂等级", + "GetMethod": "来源:陵陵的宝藏活动" + }, + { + "Id": 2000, + "Name": "基础食物", + "DetailsPageName": "基础食物", + "Type": 99, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2000", + "Description": "村民勇士日常消耗的基础食物,只有吃饱肚子才有力气干活,要吃多多", + "GetMethod": "来源:浆果,野菜,桃树,渔屋,农田" + }, + { + "Id": 2001, + "Name": "浆果", + "DetailsPageName": "浆果", + "Type": 2, + "RelatedId": 2, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 5, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2001", + "Description": "遍布于山林各处,味道干涩酸甜,可作为简单的充饥解渴", + "GetMethod": "来源:采集浆果" + }, + { + "Id": 2002, + "Name": "野菜汤", + "DetailsPageName": "野菜汤·凡品", + "Type": 2, + "RelatedId": 3, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 10, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2002", + "Description": "由山间野菜粗制而成,汤汁苦涩甘甜,但可以充饥糊口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2003, + "Name": "兽肉汤", + "DetailsPageName": "兽肉汤·凡品", + "Type": 2, + "RelatedId": 4, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2003", + "Description": "简单的肉汤,味道鲜甜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2004, + "Name": "青菜面", + "DetailsPageName": "青菜面·凡品", + "Type": 2, + "RelatedId": 5, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2004", + "Description": "由青菜和面条加水制作而成,清淡易饱", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2005, + "Name": "笋炒肉", + "DetailsPageName": "笋炒肉·凡品", + "Type": 2, + "RelatedId": 6, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 30, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2005", + "Description": "由笋和肉制作而成的菜品,清脆香嫩", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2006, + "Name": "肉包子", + "DetailsPageName": "肉包子·凡品", + "Type": 2, + "RelatedId": 7, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2006", + "Description": "由兽肉和面粉制作而成,做饭简单,香味扑鼻,饱腹感很强的食物", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2007, + "Name": "地仙炖肉", + "DetailsPageName": "地仙炖肉·凡品", + "Type": 2, + "RelatedId": 8, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2007", + "Description": "由高级食材竹荪和木耳,再加上兽肉炖制而成,香滑入口,营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2008, + "Name": "炒杂鱼", + "DetailsPageName": "炒杂鱼·凡品", + "Type": 2, + "RelatedId": 9, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2008", + "Description": "鱼塘中捕获的不知名小鱼在锅中辅以酱油进行翻炒,表皮微焦,鲜嫩可口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2009, + "Name": "米饭", + "DetailsPageName": "米饭·凡品", + "Type": 2, + "RelatedId": 10, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 30, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2009", + "Description": "由大米烹制而成,饱腹感极强,是百姓最主要的食物之一", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2010, + "Name": "蘑菇鸡汤", + "DetailsPageName": "蘑菇鸡汤·凡品", + "Type": 2, + "RelatedId": 11, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 240, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2010", + "Description": "鸡汤以营养丰富和美味著称,经常用于滋补体弱多病的人,提升体质", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2011, + "Name": "鱼羹汤", + "DetailsPageName": "鱼羹汤·凡品", + "Type": 2, + "RelatedId": 12, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2011", + "Description": "将蛋捣匀,加点清水蒸制而成。食材简单,但营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2012, + "Name": "蛋炒饭", + "DetailsPageName": "蛋炒饭·凡品", + "Type": 2, + "RelatedId": 13, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2012", + "Description": "香味浓郁,做法简单,而且营养丰富的菜品", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2013, + "Name": "煎豆腐", + "DetailsPageName": "煎豆腐·凡品", + "Type": 2, + "RelatedId": 14, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 50, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2013", + "Description": "豆腐最常用的做法,做法简单,很下饭", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2014, + "Name": "翡翠白玉汤", + "DetailsPageName": "翡翠白玉汤·凡品", + "Type": 2, + "RelatedId": 15, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2014", + "Description": "新鲜蔬菜和豆腐烹制而成的汤,不仅美味,而且外观如翡翠中镶着白玉", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2015, + "Name": "清蒸鱼", + "DetailsPageName": "清蒸鱼·凡品", + "Type": 2, + "RelatedId": 16, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 80, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2015", + "Description": "保留着最自然的鱼香风味,味道鲜美,肉质洁白鲜嫩", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2017, + "Name": "笋菇腊肉", + "DetailsPageName": "笋菇腊肉·凡品", + "Type": 2, + "RelatedId": 17, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 90, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2017", + "Description": "鲜嫩爽口的笋,加以香味浓郁的香菇炒腊肉,是口感,营养都不错的家常菜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2018, + "Name": "青龙蒸", + "DetailsPageName": "青龙蒸·凡品", + "Type": 2, + "RelatedId": 18, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 140, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2018", + "Description": "原名木樨肉,味道清新、营养丰富、口味鲜美、口感丰富、老少咸宜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2019, + "Name": "麻婆豆腐", + "DetailsPageName": "麻婆豆腐·凡品", + "Type": 2, + "RelatedId": 19, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 70, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2019", + "Description": "软嫩的豆腐加以花椒等配料烧制,麻辣的口感极大刺激人们的味蕾", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2020, + "Name": "炒白菜", + "DetailsPageName": "炒白菜·凡品", + "Type": 2, + "RelatedId": 20, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2020", + "Description": "食材易得,做法简单,清爽可口的一道菜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2021, + "Name": "酸菜炒笋", + "DetailsPageName": "酸菜炒笋·凡品", + "Type": 2, + "RelatedId": 21, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2021", + "Description": "清脆香嫩的笋尖,配上味道浓郁酸爽的酸菜。结果:再来一碗", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2022, + "Name": "豆浆", + "DetailsPageName": "豆浆·凡品", + "Type": 2, + "RelatedId": 22, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2022", + "Description": "豆浆营养非常丰富,且易于消化吸收,老少皆宜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2023, + "Name": "翡翠肉炒饭", + "DetailsPageName": "翡翠肉炒饭·凡品", + "Type": 2, + "RelatedId": 23, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2023", + "Description": "在米中混合了盐、肉、菜进行蒸煮,不仅饱腹感强,而且营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2024, + "Name": "酸菜鱼", + "DetailsPageName": "酸菜鱼·凡品", + "Type": 2, + "RelatedId": 24, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 140, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2024", + "Description": "酸菜鱼以青鱼为主料,配以酸菜等食材煮制而成,口味酸辣可口,增加人的食欲", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2025, + "Name": "白菜炖肉", + "DetailsPageName": "白菜炖肉·凡品", + "Type": 2, + "RelatedId": 25, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2025", + "Description": "兽肉的香味通过炖煮,完美的融入到白菜中,油而不腻,让人回味无穷", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2026, + "Name": "碧涧羹", + "DetailsPageName": "碧涧羹·凡品", + "Type": 2, + "RelatedId": 26, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 200, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2026", + "Description": "取山涧中的泉水烹制新鲜的鲫鱼,再添些新鲜的蔬菜,熬制而成的汤,鲜美可口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2027, + "Name": "东坡肉", + "DetailsPageName": "东坡肉·凡品", + "Type": 2, + "RelatedId": 27, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 160, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2027", + "Description": "以兽肉为主要食材炖制而成,薄皮嫩肉,色泽红亮,味道酥香美味,香糯而不腻口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2028, + "Name": "三宝粥", + "DetailsPageName": "三宝粥·凡品", + "Type": 2, + "RelatedId": 28, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 140, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2028", + "Description": "三宝粥用两种优质的食材和大米熬制而成,品色泽鲜艳、质软香甜、清香诱人、滑而不腻", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2029, + "Name": "糯米鸡", + "DetailsPageName": "糯米鸡·凡品", + "Type": 2, + "RelatedId": 29, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 180, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2029", + "Description": "鸡肉的香味,融入到糯米中,香味浓郁,口感非常独特", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2030, + "Name": "酱萝卜", + "DetailsPageName": "酱萝卜·凡品", + "Type": 2, + "RelatedId": 30, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2030", + "Description": "清脆爽口的开胃小菜,食材和做法都很简单", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2031, + "Name": "清蒸螃蟹", + "DetailsPageName": "清蒸螃蟹·凡品", + "Type": 2, + "RelatedId": 31, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 160, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2031", + "Description": "蟹乃食中珍味,富有“一螃蟹,顶桌菜”的美誉,其蟹不但味美,且有不错的滋补作用", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2032, + "Name": "萝卜鲫鱼汤", + "DetailsPageName": "萝卜鲫鱼汤·凡品", + "Type": 2, + "RelatedId": 32, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2032", + "Description": "清爽可口的萝卜,配上营养丰富的鲫鱼制作而成的汤,味道清甜且鲜美", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2033, + "Name": "萝卜肉卷", + "DetailsPageName": "萝卜肉卷·凡品", + "Type": 2, + "RelatedId": 33, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2033", + "Description": "清甜爽口的萝卜,完美的化解了兽肉的油腻。不仅营养丰富,还能增进食欲", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2034, + "Name": "萝卜炖排骨", + "DetailsPageName": "萝卜炖排骨·凡品", + "Type": 2, + "RelatedId": 34, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 180, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2034", + "Description": "精选兽肉中的排骨,再将白萝卜切成块,一起放入水中炖制而成", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2035, + "Name": "银耳羹", + "DetailsPageName": "银耳羹·凡品", + "Type": 2, + "RelatedId": 35, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 300, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2035", + "Description": "宫廷药膳,营养丰富。味道浓甜润滑,甘甜可口,具有护心、解毒、消食、养胃等功效", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2036, + "Name": "酱烧地芝", + "DetailsPageName": "酱烧地芝·凡品", + "Type": 2, + "RelatedId": 36, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2036", + "Description": "此菜酱香浓郁,甜、鲜、咸适度,很开胃下饭", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2037, + "Name": "冬瓜炖肉", + "DetailsPageName": "冬瓜炖肉·凡品", + "Type": 2, + "RelatedId": 37, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 140, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2037", + "Description": "冬瓜和兽肉一起炖得软烂,简简单单,回味无穷", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2038, + "Name": "狮子头", + "DetailsPageName": "狮子头·凡品", + "Type": 2, + "RelatedId": 38, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 200, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2038", + "Description": "将兽肉剁成肉末后加入淀粉,揉成球状烹制而成。形状如雄狮之头,所以称为“狮子头”", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2039, + "Name": "凤凰游", + "DetailsPageName": "凤凰游·凡品", + "Type": 2, + "RelatedId": 39, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 400, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2039", + "Description": "由鸡肉、竹荪、枸杞三种顶级食材烹制而成的一道菜,色香味俱全", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2040, + "Name": "南瓜煲", + "DetailsPageName": "南瓜煲·凡品", + "Type": 2, + "RelatedId": 40, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 260, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2040", + "Description": "被南瓜包裹住各种珍贵食材,将色、香、味融合的完美无缺", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2041, + "Name": "南瓜海鲜粥", + "DetailsPageName": "南瓜海鲜粥·凡品", + "Type": 2, + "RelatedId": 41, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 200, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2041", + "Description": "这道菜雅称黄金镶玉,味道浓郁,鲜嫩之余又有入口即化的口感", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2042, + "Name": "游龙汤", + "DetailsPageName": "游龙汤·凡品", + "Type": 2, + "RelatedId": 42, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 600, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2042", + "Description": "用太姥村特有的赤鳞鱼,再配上其他顶级食材烹制而成。美味绝品且极富营养", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2043, + "Name": "天耳肉", + "DetailsPageName": "天耳肉·凡品", + "Type": 2, + "RelatedId": 43, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 400, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2043", + "Description": "用顶级的食材秋木耳炒兽肉,味道清爽,香味扑鼻,极具营养", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2044, + "Name": "桃子", + "DetailsPageName": "桃子", + "Type": 2, + "RelatedId": 44, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 8, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_2044", + "Description": "谷中最主要的水果。色泽红润,果肉多汁,可以用来送礼", + "GetMethod": "来源:桃树" + }, + { + "Id": 2302, + "Name": "野菜汤", + "DetailsPageName": "野菜汤·精品", + "Type": 2, + "RelatedId": 203, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 24, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2002", + "Description": "由山间野菜粗制而成,汤汁苦涩甘甜,但可以充饥糊口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2303, + "Name": "兽肉汤", + "DetailsPageName": "兽肉汤·精品", + "Type": 2, + "RelatedId": 204, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 48, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2003", + "Description": "简单的汤品,用姜片作为辅料可以去除肉类的腥味", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2304, + "Name": "青菜面", + "DetailsPageName": "青菜面·精品", + "Type": 2, + "RelatedId": 205, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 48, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2004", + "Description": "由青菜和面条加水制作而成,清淡易饱", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2305, + "Name": "笋炒肉", + "DetailsPageName": "笋炒肉·精品", + "Type": 2, + "RelatedId": 206, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 72, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2005", + "Description": "由笋和肉制作而成的菜品,清脆香嫩", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2306, + "Name": "肉包子", + "DetailsPageName": "肉包子·精品", + "Type": 2, + "RelatedId": 207, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2006", + "Description": "由兽肉和面粉制作而成,做饭简单,香味扑鼻,饱腹感很强的食物", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2307, + "Name": "地仙炖肉", + "DetailsPageName": "地仙炖肉·精品", + "Type": 2, + "RelatedId": 208, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2007", + "Description": "由高级食材竹荪和木耳,再加上兽肉炖制而成,香滑入口,营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2308, + "Name": "炒杂鱼", + "DetailsPageName": "炒杂鱼·精品", + "Type": 2, + "RelatedId": 209, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2008", + "Description": "鱼塘中捕获的不知名小鱼在锅中辅以酱油进行翻炒,表皮微焦,鲜嫩可口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2309, + "Name": "米饭", + "DetailsPageName": "米饭·精品", + "Type": 2, + "RelatedId": 210, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 72, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2009", + "Description": "由大米烹制而成,饱腹感极强,是百姓最主要的食物之一", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2310, + "Name": "蘑菇鸡汤", + "DetailsPageName": "蘑菇鸡汤·精品", + "Type": 2, + "RelatedId": 211, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 576, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2010", + "Description": "鸡汤以营养丰富和美味著称,经常用于滋补体弱多病的人,提升体质", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2311, + "Name": "鱼羹汤", + "DetailsPageName": "鱼羹汤·精品", + "Type": 2, + "RelatedId": 212, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2011", + "Description": "将蛋捣匀,加点清水蒸制而成。食材简单,但营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2312, + "Name": "蛋炒饭", + "DetailsPageName": "蛋炒饭·精品", + "Type": 2, + "RelatedId": 213, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 240, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2012", + "Description": "香味浓郁,做法简单,而且营养丰富的菜品", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2313, + "Name": "煎豆腐", + "DetailsPageName": "煎豆腐·精品", + "Type": 2, + "RelatedId": 214, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2013", + "Description": "豆腐最常用的做法,做法简单,很下饭", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2314, + "Name": "翡翠白玉汤", + "DetailsPageName": "翡翠白玉汤·精品", + "Type": 2, + "RelatedId": 215, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2014", + "Description": "新鲜蔬菜和豆腐烹制而成的汤,不仅美味,而且外观如翡翠中镶着白玉", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2315, + "Name": "清蒸鱼", + "DetailsPageName": "清蒸鱼·精品", + "Type": 2, + "RelatedId": 216, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 192, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2015", + "Description": "保留着最自然的鱼香风味,味道鲜美,肉质洁白鲜嫩", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2317, + "Name": "笋菇腊肉", + "DetailsPageName": "笋菇腊肉·精品", + "Type": 2, + "RelatedId": 217, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 216, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2017", + "Description": "鲜嫩爽口的笋,加以香味浓郁的香菇炒腊肉,是口感,营养都不错的家常菜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2318, + "Name": "青龙蒸", + "DetailsPageName": "青龙蒸·精品", + "Type": 2, + "RelatedId": 218, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 336, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2018", + "Description": "原名木樨肉,味道清新、营养丰富、口味鲜美、口感丰富、老少咸宜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2319, + "Name": "麻婆豆腐", + "DetailsPageName": "麻婆豆腐·精品", + "Type": 2, + "RelatedId": 219, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 168, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2019", + "Description": "软嫩的豆腐加以花椒等配料烧制,麻辣的口感极大刺激人们的味蕾", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2320, + "Name": "炒白菜", + "DetailsPageName": "炒白菜·精品", + "Type": 2, + "RelatedId": 220, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 96, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2020", + "Description": "食材易得,做法简单,清爽可口的一道菜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2321, + "Name": "酸菜炒笋", + "DetailsPageName": "酸菜炒笋·精品", + "Type": 2, + "RelatedId": 221, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2021", + "Description": "清脆香嫩的笋尖,配上味道浓郁酸爽的酸菜。结果:再来一碗", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2322, + "Name": "豆浆", + "DetailsPageName": "豆浆·精品", + "Type": 2, + "RelatedId": 222, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2022", + "Description": "豆浆营养非常丰富,且易于消化吸收,老少皆宜", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2323, + "Name": "翡翠肉炒饭", + "DetailsPageName": "翡翠肉炒饭·精品", + "Type": 2, + "RelatedId": 223, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2023", + "Description": "在米中混合了盐、肉、菜进行蒸煮,不仅饱腹感强,而且营养丰富", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2324, + "Name": "酸菜鱼", + "DetailsPageName": "酸菜鱼·精品", + "Type": 2, + "RelatedId": 224, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 336, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2024", + "Description": "酸菜鱼以青鱼为主料,配以酸菜等食材煮制而成,口味酸辣可口,增加人的食欲", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2325, + "Name": "白菜炖肉", + "DetailsPageName": "白菜炖肉·精品", + "Type": 2, + "RelatedId": 225, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2025", + "Description": "兽肉的香味通过炖煮,完美的融入到白菜中,油而不腻,让人回味无穷", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2326, + "Name": "碧涧羹", + "DetailsPageName": "碧涧羹·精品", + "Type": 2, + "RelatedId": 226, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 480, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2026", + "Description": "取山涧中的泉水烹制新鲜的鲫鱼,再添些新鲜的蔬菜,熬制而成的汤,鲜美可口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2327, + "Name": "东坡肉", + "DetailsPageName": "东坡肉·精品", + "Type": 2, + "RelatedId": 227, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 384, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2027", + "Description": "以兽肉为主要食材炖制而成,薄皮嫩肉,色泽红亮,味道酥香美味,香糯而不腻口", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2328, + "Name": "三宝粥", + "DetailsPageName": "三宝粥·精品", + "Type": 2, + "RelatedId": 228, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 336, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2028", + "Description": "三宝粥用两种优质的食材和大米熬制而成,品色泽鲜艳、质软香甜、清香诱人、滑而不腻", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2329, + "Name": "糯米鸡", + "DetailsPageName": "糯米鸡·精品", + "Type": 2, + "RelatedId": 229, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 432, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2029", + "Description": "鸡肉的香味,融入到糯米中,香味浓郁,口感非常独特", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2330, + "Name": "酱萝卜", + "DetailsPageName": "酱萝卜·精品", + "Type": 2, + "RelatedId": 230, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 96, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2030", + "Description": "清脆爽口的开胃小菜,食材和做法都很简单", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2331, + "Name": "清蒸螃蟹", + "DetailsPageName": "清蒸螃蟹·精品", + "Type": 2, + "RelatedId": 231, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 384, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2031", + "Description": "蟹乃食中珍味,富有“一螃蟹,顶桌菜”的美誉,其蟹不但味美,且有不错的滋补作用", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2332, + "Name": "萝卜鲫鱼汤", + "DetailsPageName": "萝卜鲫鱼汤·精品", + "Type": 2, + "RelatedId": 232, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2032", + "Description": "清爽可口的萝卜,配上营养丰富的鲫鱼制作而成的汤,味道清甜且鲜美", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2333, + "Name": "萝卜肉卷", + "DetailsPageName": "萝卜肉卷·精品", + "Type": 2, + "RelatedId": 233, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 288, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2033", + "Description": "清甜爽口的萝卜,完美的化解了兽肉的油腻。不仅营养丰富,还能增进食欲", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2334, + "Name": "萝卜炖排骨", + "DetailsPageName": "萝卜炖排骨·精品", + "Type": 2, + "RelatedId": 234, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 432, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2034", + "Description": "精选兽肉中的排骨,再将白萝卜切成块,一起放入水中炖制而成", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2335, + "Name": "银耳羹", + "DetailsPageName": "银耳羹·精品", + "Type": 2, + "RelatedId": 235, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 720, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2035", + "Description": "宫廷药膳,营养丰富。味道浓甜润滑,甘甜可口,具有护心、解毒、消食、养胃等功效", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2336, + "Name": "酱烧地芝", + "DetailsPageName": "酱烧地芝·精品", + "Type": 2, + "RelatedId": 236, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 144, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2036", + "Description": "此菜酱香浓郁,甜、鲜、咸适度,很开胃下饭", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2337, + "Name": "冬瓜炖肉", + "DetailsPageName": "冬瓜炖肉·精品", + "Type": 2, + "RelatedId": 237, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 336, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2037", + "Description": "冬瓜和兽肉一起炖得软烂,简简单单,回味无穷", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2338, + "Name": "狮子头", + "DetailsPageName": "狮子头·精品", + "Type": 2, + "RelatedId": 238, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 480, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2038", + "Description": "将兽肉剁成肉末后加入淀粉,揉成球状烹制而成。形状如雄狮之头,所以称为“狮子头”", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2339, + "Name": "凤凰游", + "DetailsPageName": "凤凰游·精品", + "Type": 2, + "RelatedId": 239, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 960, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2039", + "Description": "由鸡肉、竹荪、枸杞三种顶级食材烹制而成的一道菜,色香味俱全", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2340, + "Name": "南瓜煲", + "DetailsPageName": "南瓜煲·精品", + "Type": 2, + "RelatedId": 240, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 624, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2040", + "Description": "被南瓜包裹住各种珍贵食材,将色、香、味融合的完美无缺", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2341, + "Name": "南瓜海鲜粥", + "DetailsPageName": "南瓜海鲜粥·精品", + "Type": 2, + "RelatedId": 241, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 480, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2041", + "Description": "这道菜雅称黄金镶玉,味道浓郁,鲜嫩之余又有入口即化的口感", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2342, + "Name": "游龙汤", + "DetailsPageName": "游龙汤·精品", + "Type": 2, + "RelatedId": 242, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 1440, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2042", + "Description": "用谷中特有的桃花鱼,再配上其他顶级食材烹制而成。美味绝品且极富营养", + "GetMethod": "来源:食物制作" + }, + { + "Id": 2343, + "Name": "天耳肉", + "DetailsPageName": "天耳肉·精品", + "Type": 2, + "RelatedId": 243, + "StockType": 1, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 960, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_2043", + "Description": "用顶级的食材秋木耳炒兽肉,味道清爽,香味扑鼻,极具营养", + "GetMethod": "来源:食物制作" + }, + { + "Id": 3001, + "Name": "葛布春服", + "DetailsPageName": "葛布春服", + "Type": 3, + "RelatedId": 101, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3001", + "Description": "用葛布简单缝制的春衣,款式简单", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3002, + "Name": "亚麻春服", + "DetailsPageName": "亚麻春服", + "Type": 3, + "RelatedId": 102, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3002", + "Description": "由亚麻布制成的春衣,具有透气清爽、柔软舒适的特点", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3003, + "Name": "兽皮春服", + "DetailsPageName": "兽皮春服", + "Type": 3, + "RelatedId": 103, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3003", + "Description": "由野兽皮缝制加工而成的春服,有很好的御寒保暖特性", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3004, + "Name": "丝绸春服", + "DetailsPageName": "丝绸春服", + "Type": 3, + "RelatedId": 104, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 80, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3004", + "Description": "轻柔舒适的春衣,轻柔整洁", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3005, + "Name": "绫绸春服", + "DetailsPageName": "绫绸春服", + "Type": 3, + "RelatedId": 105, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3005", + "Description": "高级的绫绸制作的服饰,舒适干净整洁", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3006, + "Name": "蜀锦春服", + "DetailsPageName": "蜀锦春服", + "Type": 3, + "RelatedId": 106, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3006", + "Description": "由四大名锦之一的蜀锦制作而成的春服,不仅丝滑舒适,而且非常优美", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3007, + "Name": "云锦春服", + "DetailsPageName": "云锦春服", + "Type": 3, + "RelatedId": 107, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 150, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3007", + "Description": "由四大名锦之一的云锦制作而成的春服,轻柔、华丽,尊贵", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3008, + "Name": "葛布短袖", + "DetailsPageName": "葛布短袖", + "Type": 3, + "RelatedId": 201, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3008", + "Description": "用透气性强的葛布制成的短袖,通常在炎热的夏日穿着", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3009, + "Name": "亚麻短袖", + "DetailsPageName": "亚麻短袖", + "Type": 3, + "RelatedId": 202, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3009", + "Description": "有着易吸汗,易浸透的特点,被百姓常用来在夏日劳作时穿着", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3010, + "Name": "竹丝短袖", + "DetailsPageName": "竹丝短袖", + "Type": 3, + "RelatedId": 203, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3010", + "Description": "用细小竹丝制作而成,穿着后清爽无比,非常适合夏季使用", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3011, + "Name": "丝绸短袖", + "DetailsPageName": "丝绸短袖", + "Type": 3, + "RelatedId": 204, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 80, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3011", + "Description": "丝滑透气清凉的夏季短袖", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3012, + "Name": "绫绸短袖", + "DetailsPageName": "绫绸短袖", + "Type": 3, + "RelatedId": 205, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3012", + "Description": "散热效果极佳的短袖,得益于其使用的高级纱绸布料", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3013, + "Name": "蜀锦短袖", + "DetailsPageName": "蜀锦短袖", + "Type": 3, + "RelatedId": 206, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3013", + "Description": "由四大名锦之一的蜀锦制作而成的短袖,有很好的透气性,和清凉的触感", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3014, + "Name": "云锦短袖", + "DetailsPageName": "云锦短袖", + "Type": 3, + "RelatedId": 207, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 150, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3014", + "Description": "由四大名锦之一的云锦制作而成的短袖,有很好的透气性,和清凉的触感", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3015, + "Name": "葛布秋裳", + "DetailsPageName": "葛布秋裳", + "Type": 3, + "RelatedId": 301, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3015", + "Description": "葛布制成的简约秋裳,质感轻薄", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3016, + "Name": "亚麻秋裳", + "DetailsPageName": "亚麻秋裳", + "Type": 3, + "RelatedId": 302, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3016", + "Description": "经亚麻捻成线织就的粗布长袍,较为结实", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3017, + "Name": "兽皮秋裳", + "DetailsPageName": "兽皮秋裳", + "Type": 3, + "RelatedId": 303, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3017", + "Description": "简单缝制的毛皮质服饰,防风效果不错", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3018, + "Name": "丝绸秋裳", + "DetailsPageName": "丝绸秋裳", + "Type": 3, + "RelatedId": 304, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 80, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3018", + "Description": "用料精致,做工精细的秋季服饰", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3019, + "Name": "绫绸秋裳", + "DetailsPageName": "绫绸秋裳", + "Type": 3, + "RelatedId": 305, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3019", + "Description": "使用上好的绫绸做成的衣服,穿着十分舒适", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3020, + "Name": "蜀锦秋裳", + "DetailsPageName": "蜀锦秋裳", + "Type": 3, + "RelatedId": 306, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3020", + "Description": "由四大名锦之一的蜀锦和兽皮缝制而成,兽皮负责保暖,蜀锦负责舒适", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3021, + "Name": "云锦秋裳", + "DetailsPageName": "云锦秋裳", + "Type": 3, + "RelatedId": 307, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 150, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3021", + "Description": "由四大名锦之一的云锦和兽皮缝制而成,保暖舒适,让人精神愉悦", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3022, + "Name": "葛布冬袍", + "DetailsPageName": "葛布冬袍", + "Type": 3, + "RelatedId": 401, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3022", + "Description": "用葛布制作的冬季服饰,略显单薄", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3023, + "Name": "亚麻冬袍", + "DetailsPageName": "亚麻冬袍", + "Type": 3, + "RelatedId": 402, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 40, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3023", + "Description": "使用亚麻制作的冬季服饰,较为结实", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3024, + "Name": "兽皮冬袍", + "DetailsPageName": "兽皮冬袍", + "Type": 3, + "RelatedId": 403, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3024", + "Description": "野兽的皮毛制作而成的冬衣可以抵御严寒", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3025, + "Name": "丝皮冬袍", + "DetailsPageName": "丝皮冬袍", + "Type": 3, + "RelatedId": 404, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 80, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3025", + "Description": "由珍贵的动物毛皮缝制而成,衣着华丽且更为保暖", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3026, + "Name": "绫棉冬袍", + "DetailsPageName": "绫棉冬袍", + "Type": 3, + "RelatedId": 405, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3026", + "Description": "绫棉制作的冬衣不仅保暖性很好,而且非常舒适", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3027, + "Name": "蜀锦冬袍", + "DetailsPageName": "蜀锦冬袍", + "Type": 3, + "RelatedId": 406, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 120, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3027", + "Description": "由蜀锦和兽皮缝制的冬衣,有很好的御寒保暖效果", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3028, + "Name": "裘丝冬袍", + "DetailsPageName": "裘丝冬袍", + "Type": 3, + "RelatedId": 407, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 150, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_3028", + "Description": "由珍贵的裘皮和云锦缝制而成,非常保暖,而且华丽", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3029, + "Name": "草衣", + "DetailsPageName": "草衣", + "Type": 3, + "RelatedId": 2001, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 10, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3029", + "Description": "简易的雨具,能削弱雨、雪或冰雹天气对村民健康的影响", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3030, + "Name": "蓑衣", + "DetailsPageName": "蓑衣", + "Type": 3, + "RelatedId": 2002, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 60, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_3030", + "Description": "用不易腐烂的蓑草编织而成,能较大削弱雨、雪或冰雹天气对村民健康的影响", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 3031, + "Name": "油皮衣", + "DetailsPageName": "油皮衣", + "Type": 3, + "RelatedId": 2003, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 100, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_3031", + "Description": "使用蜡油处理后的纸制作而成的雨具,能极大削弱雨、雪或冰雹天气对村民健康的影响", + "GetMethod": "来源:衣服制作" + }, + { + "Id": 4001, + "Name": "跌打散", + "DetailsPageName": "跌打散·凡品", + "Type": 4, + "RelatedId": 1, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4001", + "Description": "1级外伤药,服用后每10秒减少30点外伤,总共减少120点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4002, + "Name": "金创药", + "DetailsPageName": "金创药·凡品", + "Type": 4, + "RelatedId": 2, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4002", + "Description": "2级外伤药,服用后每10秒减少45点外伤,总共减少225点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4003, + "Name": "田七散", + "DetailsPageName": "田七散·凡品", + "Type": 4, + "RelatedId": 3, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4003", + "Description": "3级外伤药,服用后每10秒减少70点外伤,总共减少350点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4004, + "Name": "健骨散", + "DetailsPageName": "健骨散·凡品", + "Type": 4, + "RelatedId": 4, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4004", + "Description": "4级外伤药,服用后每10秒减少100点外伤,总共减少500点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4005, + "Name": "断续膏", + "DetailsPageName": "断续膏·凡品", + "Type": 4, + "RelatedId": 5, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4005", + "Description": "5级外伤药,服用后每10秒减少150点外伤,总共减少750点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4006, + "Name": "葛根汤", + "DetailsPageName": "葛根汤·凡品", + "Type": 4, + "RelatedId": 201, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4006", + "Description": "1级内疾药,服用后每30秒减少30点内疾,总共减少120点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4007, + "Name": "香蒲汤", + "DetailsPageName": "香蒲汤·凡品", + "Type": 4, + "RelatedId": 202, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4007", + "Description": "2级内疾药,服用后每30秒减少45点内疾,总共减少225点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4008, + "Name": "白虎汤", + "DetailsPageName": "白虎汤·凡品", + "Type": 4, + "RelatedId": 203, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4008", + "Description": "3级内疾药,服用后每30秒减少70点内疾,总共减少350点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4009, + "Name": "独活汤", + "DetailsPageName": "独活汤·凡品", + "Type": 4, + "RelatedId": 204, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4009", + "Description": "4级内疾药,服用后每30秒减少90点内疾,总共减少540点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4010, + "Name": "回神汤", + "DetailsPageName": "回神汤·凡品", + "Type": 4, + "RelatedId": 205, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4010", + "Description": "5级内疾药,服用后每30秒减少120点内疾,总共减少720点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4101, + "Name": "跌打散", + "DetailsPageName": "跌打散·精品", + "Type": 4, + "RelatedId": 11, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4001", + "Description": "1级外伤药,服用后每5秒减少40点外伤,总共减少160点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4102, + "Name": "金创药", + "DetailsPageName": "金创药·精品", + "Type": 4, + "RelatedId": 12, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4002", + "Description": "2级外伤药,服用后每5秒减少55点外伤,总共减少275点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4103, + "Name": "田七散", + "DetailsPageName": "田七散·精品", + "Type": 4, + "RelatedId": 13, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4003", + "Description": "3级外伤药,服用后每5秒减少85点外伤,总共减少425点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4104, + "Name": "健骨散", + "DetailsPageName": "健骨散·精品", + "Type": 4, + "RelatedId": 14, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4004", + "Description": "4级外伤药,服用后每5秒减少120点外伤,总共减少600点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4105, + "Name": "断续膏", + "DetailsPageName": "断续膏·精品", + "Type": 4, + "RelatedId": 15, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4005", + "Description": "5级外伤药,服用后每5秒减少180点外伤,总共减少900点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4106, + "Name": "葛根汤", + "DetailsPageName": "葛根汤·精品", + "Type": 4, + "RelatedId": 211, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4006", + "Description": "1级内疾药,服用后每40秒减少40点内疾,总共减少160点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4107, + "Name": "香蒲汤", + "DetailsPageName": "香蒲汤·精品", + "Type": 4, + "RelatedId": 212, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4007", + "Description": "2级内疾药,服用后每30秒减少55点内疾,总共减少275点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4108, + "Name": "白虎汤", + "DetailsPageName": "白虎汤·精品", + "Type": 4, + "RelatedId": 213, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4008", + "Description": "3级内疾药,服用后每30秒减少85点内疾,总共减少425点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4109, + "Name": "独活汤", + "DetailsPageName": "独活汤·精品", + "Type": 4, + "RelatedId": 214, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4009", + "Description": "4级内疾药,服用后每30秒减少120点内疾,总共减少720点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4110, + "Name": "回神汤", + "DetailsPageName": "回神汤·精品", + "Type": 4, + "RelatedId": 215, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4010", + "Description": "5级内疾药,服用后每30秒减少180点内疾,总共减少900点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4150, + "Name": "七品生命丹", + "DetailsPageName": "七品生命丹", + "Type": 4, + "RelatedId": 301, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4150", + "Description": "勇士服用的丹药,永久提升50点生命上限,每个勇士只能服用20颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4151, + "Name": "七品防御丹", + "DetailsPageName": "七品防御丹", + "Type": 4, + "RelatedId": 302, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4151", + "Description": "勇士服用的丹药,永久提升10点防御,每个勇士只能服用20颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4152, + "Name": "七品攻击丹", + "DetailsPageName": "七品攻击丹", + "Type": 4, + "RelatedId": 303, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4152", + "Description": "勇士服用的丹药,永久提升10点攻击,每个勇士只能服用20颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4153, + "Name": "七品寿命丹", + "DetailsPageName": "七品寿命丹", + "Type": 4, + "RelatedId": 304, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4153", + "Description": "村民服用的丹药,服用后寿命永久+1,每个村民只能服用3颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4154, + "Name": "七品劳力丹", + "DetailsPageName": "七品劳力丹", + "Type": 4, + "RelatedId": 305, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4154", + "Description": "村民服用的丹药,服用后劳力永久+1,每个村民只能服用3颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4155, + "Name": "七品智慧丹", + "DetailsPageName": "七品智慧丹", + "Type": 4, + "RelatedId": 306, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4155", + "Description": "村民服用的丹药,服用后智慧永久+1,每个村民只能服用3颗", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4201, + "Name": "七品回血丹", + "DetailsPageName": "七品回血丹", + "Type": 4, + "RelatedId": 401, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4201", + "Description": "服用后立即恢复20点生命值,之后每3秒恢复20点,总共恢复220点", + "GetMethod": "来源:药品合成" + }, + { + "Id": 4202, + "Name": "六品回血丹", + "DetailsPageName": "六品回血丹", + "Type": 4, + "RelatedId": 402, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4202", + "Description": "服用后立即恢复40点生命值,之后每3秒恢复20点,总共恢复440点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4203, + "Name": "五品回血丹", + "DetailsPageName": "五品回血丹", + "Type": 4, + "RelatedId": 403, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4203", + "Description": "服用后立即恢复80点生命值,之后每3秒恢复20点,总共恢复880点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4204, + "Name": "四品回血丹", + "DetailsPageName": "四品回血丹", + "Type": 4, + "RelatedId": 404, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4204", + "Description": "服用后立即恢复120点生命值,之后每3秒恢复120点,总共恢复1320点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4205, + "Name": "三品回血丹", + "DetailsPageName": "三品回血丹", + "Type": 4, + "RelatedId": 405, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4205", + "Description": "服用后立即恢复180点生命值,之后每3秒恢复180点,总共恢复1980点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4206, + "Name": "二品回血丹", + "DetailsPageName": "二品回血丹", + "Type": 4, + "RelatedId": 406, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_4206", + "Description": "服用后立即恢复240点生命值,之后每3秒恢复240点,总共恢复2640点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 4207, + "Name": "一品回血丹", + "DetailsPageName": "一品回血丹", + "Type": 4, + "RelatedId": 407, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_4207", + "Description": "服用后立即恢复300点生命值,之后每3秒恢复300点,总共恢复3300点", + "GetMethod": "来源:神秘商人,活动" + }, + { + "Id": 5001, + "Name": "木鸟", + "DetailsPageName": "木鸟", + "Type": 5, + "RelatedId": 1, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_5001", + "Description": "雕琢精细,形态生动优美的木鸟。可当做玩具,也可以卖给货郎换点铜钱", + "GetMethod": "来源:村民佩戴小刀制作" + }, + { + "Id": 5002, + "Name": "小刀", + "DetailsPageName": "小刀", + "Type": 5, + "RelatedId": 3001, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_5002", + "Description": "一把精致的小刀", + "GetMethod": "来源:小物件合成" + }, + { + "Id": 5003, + "Name": "竹笛", + "DetailsPageName": "竹笛", + "Type": 5, + "RelatedId": 3002, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": true, + "Favorability": 20, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_5003", + "Description": "一把小巧可爱的笛子,应该能吹出不错的笛声", + "GetMethod": "来源:小物件合成" + }, + { + "Id": 6001, + "Name": "采集(上)", + "DetailsPageName": "采集(上)", + "Type": 6, + "RelatedId": 1, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6001", + "Description": "记录采集技巧技能书,学习后可掌握采集技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6002, + "Name": "采集(中)", + "DetailsPageName": "采集(中)", + "Type": 6, + "RelatedId": 2, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6002", + "Description": "记录采集技巧技能书,学习后可提升采集技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6003, + "Name": "采集(下)", + "DetailsPageName": "采集(下)", + "Type": 6, + "RelatedId": 3, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6003", + "Description": "记录采集技巧技能书,学习后可精进采集技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6004, + "Name": "伐木(上)", + "DetailsPageName": "伐木(上)", + "Type": 6, + "RelatedId": 4, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6004", + "Description": "记录砍伐技巧技能书,学习后可掌握砍伐技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6005, + "Name": "伐木(中)", + "DetailsPageName": "伐木(中)", + "Type": 6, + "RelatedId": 5, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6005", + "Description": "记录砍伐技巧技能书,学习后可提升砍伐技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6006, + "Name": "伐木(下)", + "DetailsPageName": "伐木(下)", + "Type": 6, + "RelatedId": 6, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6006", + "Description": "记录砍伐技巧技能书,学习后可精进砍伐技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6007, + "Name": "农务(上)", + "DetailsPageName": "农务(上)", + "Type": 6, + "RelatedId": 7, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6007", + "Description": "记录务农技巧的技能书,学习后可掌握农活技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6008, + "Name": "农务(中)", + "DetailsPageName": "农务(中)", + "Type": 6, + "RelatedId": 8, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6008", + "Description": "记录务农技巧的技能书,学习后可提升农活技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6009, + "Name": "农务(下)", + "DetailsPageName": "农务(下)", + "Type": 6, + "RelatedId": 9, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6009", + "Description": "记录务农技巧的技能书,学习后可精进农活技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6010, + "Name": "挖掘(上)", + "DetailsPageName": "挖掘(上)", + "Type": 6, + "RelatedId": 10, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6010", + "Description": "记录挖掘技巧的技能书,学习后可掌握挖掘技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6011, + "Name": "建造(上)", + "DetailsPageName": "建造(上)", + "Type": 6, + "RelatedId": 11, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6011", + "Description": "记录建造技巧的技能书,学习后可掌握建造技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6012, + "Name": "巧匠", + "DetailsPageName": "巧匠", + "Type": 6, + "RelatedId": 12, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6012", + "Description": "记录劳作技巧的技能书,学习后可掌握劳作技能", + "GetMethod": "来源:食为天活动" + }, + { + "Id": 6013, + "Name": "万象", + "DetailsPageName": "万象", + "Type": 6, + "RelatedId": 13, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_6013", + "Description": "包罗万象的书籍,学习后可以提升村民的智慧", + "GetMethod": "来源:食为天活动" + }, + { + "Id": 6014, + "Name": "建造(中)", + "DetailsPageName": "建造(中)", + "Type": 6, + "RelatedId": 14, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_6011", + "Description": "记录建造技巧的技能书,学习后可提升建造技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6015, + "Name": "建造(下)", + "DetailsPageName": "建造(下)", + "Type": 6, + "RelatedId": 15, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_6011", + "Description": "记录建造技巧的技能书,学习后可精进建造技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6016, + "Name": "挖掘(中)", + "DetailsPageName": "挖掘(中)", + "Type": 6, + "RelatedId": 16, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_6010", + "Description": "记录挖掘技巧的技能书,学习后可提升挖掘技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 6017, + "Name": "挖掘(下)", + "DetailsPageName": "挖掘(下)", + "Type": 6, + "RelatedId": 17, + "StockType": 7, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_6010", + "Description": "记录挖掘技巧的技能书,学习后可精进挖掘技能", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7002, + "Name": "地仙炖肉", + "DetailsPageName": "食谱:地仙炖肉", + "Type": 7, + "RelatedId": 3, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7002", + "Description": "配方图纸,使用后可解锁制作木须肉的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7004, + "Name": "酸菜鱼", + "DetailsPageName": "食谱:酸菜鱼", + "Type": 7, + "RelatedId": 5, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7004", + "Description": "配方图纸,使用后可解锁制作酸菜鱼的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7005, + "Name": "鱼羹汤", + "DetailsPageName": "食谱:鱼羹汤", + "Type": 7, + "RelatedId": 6, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7005", + "Description": "配方图纸,使用后可解锁制作鱼羹汤的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7007, + "Name": "麻婆豆腐", + "DetailsPageName": "食谱:麻婆豆腐", + "Type": 7, + "RelatedId": 8, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7007", + "Description": "配方图纸,使用后可解锁制作麻婆豆腐的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7008, + "Name": "东坡肉", + "DetailsPageName": "食谱:东坡肉", + "Type": 7, + "RelatedId": 9, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7008", + "Description": "配方图纸,使用后可解锁制作东坡肉的配方", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7010, + "Name": "萝卜肉卷", + "DetailsPageName": "食谱:萝卜肉卷", + "Type": 7, + "RelatedId": 11, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7010", + "Description": "配方图纸,使用后可解锁制作萝卜肉卷的配方", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7011, + "Name": "冬瓜炖肉", + "DetailsPageName": "食谱:冬瓜炖肉", + "Type": 7, + "RelatedId": 12, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7011", + "Description": "配方图纸,使用后可解锁制作冬瓜炖肉的配方", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7012, + "Name": "狮子头", + "DetailsPageName": "食谱:狮子头", + "Type": 7, + "RelatedId": 13, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7012", + "Description": "配方图纸,使用后可解锁制作狮子头的配方", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7013, + "Name": "南瓜海鲜粥", + "DetailsPageName": "食谱:南瓜海鲜粥", + "Type": 7, + "RelatedId": 14, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7013", + "Description": "配方图纸,使用后可解锁制作南瓜海鲜粥的配方", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7014, + "Name": "肉包子", + "DetailsPageName": "食谱:肉包子", + "Type": 7, + "RelatedId": 15, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7014", + "Description": "配方图纸,使用后可解锁制作肉包子的配方", + "GetMethod": "来源:累计充值" + }, + { + "Id": 7016, + "Name": "天耳肉", + "DetailsPageName": "食谱:天耳肉", + "Type": 7, + "RelatedId": 17, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7016", + "Description": "配方图纸,使用后可解锁制作天耳肉的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7017, + "Name": "糯米鸡", + "DetailsPageName": "食谱:糯米鸡", + "Type": 7, + "RelatedId": 18, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7017", + "Description": "配方图纸,使用后可解锁制作糯米鸡的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7019, + "Name": "银耳羹", + "DetailsPageName": "食谱:银耳羹", + "Type": 7, + "RelatedId": 20, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7019", + "Description": "配方图纸,使用后可解锁制作银耳羹的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7020, + "Name": "凤凰游", + "DetailsPageName": "食谱:凤凰游", + "Type": 7, + "RelatedId": 21, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_7020", + "Description": "配方图纸,使用后可解锁制作凤凰游的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7021, + "Name": "游龙汤", + "DetailsPageName": "食谱:游龙汤", + "Type": 7, + "RelatedId": 22, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_7021", + "Description": "配方图纸,使用后可解锁制作游龙汤的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7022, + "Name": "蛋炒饭", + "DetailsPageName": "食谱:蛋炒饭", + "Type": 7, + "RelatedId": 23, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7022", + "Description": "配方图纸,使用后可解锁制作蛋炒饭的配方", + "GetMethod": "来源:" + }, + { + "Id": 7023, + "Name": "青龙蒸", + "DetailsPageName": "食谱:青龙蒸", + "Type": 7, + "RelatedId": 24, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7023", + "Description": "配方图纸,使用后可解锁制作青龙蒸的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7024, + "Name": "萝卜炖排骨", + "DetailsPageName": "食谱:萝卜炖排骨", + "Type": 7, + "RelatedId": 25, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7024", + "Description": "配方图纸,使用后可解锁制作萝卜炖排骨的配方", + "GetMethod": "来源:商城" + }, + { + "Id": 7025, + "Name": "清蒸螃蟹", + "DetailsPageName": "食谱:清蒸螃蟹", + "Type": 7, + "RelatedId": 26, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7025", + "Description": "配方图纸,使用后可解锁制作清蒸螃蟹的配方", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7026, + "Name": "白菜炖肉", + "DetailsPageName": "食谱:白菜炖肉", + "Type": 7, + "RelatedId": 27, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7026", + "Description": "配方图纸,使用后可解锁制作清蒸螃蟹的配方", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7027, + "Name": "野菜汤", + "DetailsPageName": "精品:野菜汤", + "Type": 7, + "RelatedId": 100, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7027", + "Description": "精品野菜汤食谱,使用后学会制作精品野菜汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7028, + "Name": "兽肉汤", + "DetailsPageName": "精品:兽肉汤", + "Type": 7, + "RelatedId": 101, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7028", + "Description": "精品兽肉汤食谱,使用后学会制作精品兽肉汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7029, + "Name": "青菜面", + "DetailsPageName": "精品:青菜面", + "Type": 7, + "RelatedId": 102, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7029", + "Description": "精品青菜面食谱,使用后学会制作精品青菜面", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7030, + "Name": "笋炒肉", + "DetailsPageName": "精品:笋炒肉", + "Type": 7, + "RelatedId": 103, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7030", + "Description": "精品笋炒肉食谱,使用后学会制作精品笋炒肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7032, + "Name": "地仙炖肉", + "DetailsPageName": "精品:地仙炖肉", + "Type": 7, + "RelatedId": 105, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7032", + "Description": "精品地仙炖肉食谱,使用后学会制作精品地仙炖肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7033, + "Name": "炒杂鱼", + "DetailsPageName": "精品:炒杂鱼", + "Type": 7, + "RelatedId": 106, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7033", + "Description": "精品炒杂鱼食谱,使用后学会制作精品炒杂鱼", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7034, + "Name": "米饭", + "DetailsPageName": "精品:米饭", + "Type": 7, + "RelatedId": 107, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7034", + "Description": "精品米饭食谱,使用后学会制作精品米饭", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7035, + "Name": "蘑菇鸡汤", + "DetailsPageName": "精品:蘑菇鸡汤", + "Type": 7, + "RelatedId": 108, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7035", + "Description": "精品蘑菇鸡汤食谱,使用后学会制作精品蘑菇鸡汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7036, + "Name": "鱼羹汤", + "DetailsPageName": "精品:鱼羹汤", + "Type": 7, + "RelatedId": 109, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7036", + "Description": "精品鱼羹汤食谱,使用后学会制作精品鱼羹汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7037, + "Name": "蛋炒饭", + "DetailsPageName": "精品:蛋炒饭", + "Type": 7, + "RelatedId": 110, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7037", + "Description": "精品蛋炒饭食谱,使用后学会制作精品蛋炒饭", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7038, + "Name": "煎豆腐", + "DetailsPageName": "精品:煎豆腐", + "Type": 7, + "RelatedId": 111, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7038", + "Description": "精品煎豆腐食谱,使用后学会制作精品煎豆腐", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7039, + "Name": "翡翠白玉汤", + "DetailsPageName": "精品:翡翠白玉汤", + "Type": 7, + "RelatedId": 112, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7039", + "Description": "精品翡翠白玉汤食谱,使用后学会制作精品翡翠白玉汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7040, + "Name": "清蒸鱼", + "DetailsPageName": "精品:清蒸鱼", + "Type": 7, + "RelatedId": 113, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7040", + "Description": "精品清蒸鱼食谱,使用后学会制作精品清蒸鱼", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7042, + "Name": "笋菇腊肉", + "DetailsPageName": "精品:笋菇腊肉", + "Type": 7, + "RelatedId": 115, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7042", + "Description": "精品笋菇腊肉食谱,使用后学会制作精品笋菇腊肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7043, + "Name": "青龙蒸", + "DetailsPageName": "精品:青龙蒸", + "Type": 7, + "RelatedId": 116, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7043", + "Description": "精品青龙蒸食谱,使用后学会制作精品青龙蒸", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7044, + "Name": "麻婆豆腐", + "DetailsPageName": "精品:麻婆豆腐", + "Type": 7, + "RelatedId": 117, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7044", + "Description": "精品麻婆豆腐食谱,使用后学会制作精品麻婆豆腐", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7045, + "Name": "炒白菜", + "DetailsPageName": "精品:炒白菜", + "Type": 7, + "RelatedId": 118, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7045", + "Description": "精品炒白菜食谱,使用后学会制作精品炒白菜", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7046, + "Name": "酸菜炒笋", + "DetailsPageName": "精品:酸菜炒笋", + "Type": 7, + "RelatedId": 119, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7046", + "Description": "精品酸菜炒笋食谱,使用后学会制作精品酸菜炒笋", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7047, + "Name": "豆浆", + "DetailsPageName": "精品:豆浆", + "Type": 7, + "RelatedId": 120, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7047", + "Description": "精品豆浆食谱,使用后学会制作精品豆浆", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7048, + "Name": "翡翠肉炒饭", + "DetailsPageName": "精品:翡翠肉炒饭", + "Type": 7, + "RelatedId": 121, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7048", + "Description": "精品翡翠肉炒饭食谱,使用后学会制作精品翡翠肉炒饭", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7049, + "Name": "酸菜鱼", + "DetailsPageName": "精品:酸菜鱼", + "Type": 7, + "RelatedId": 122, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7049", + "Description": "精品酸菜鱼食谱,使用后学会制作精品酸菜鱼", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7050, + "Name": "白菜炖肉", + "DetailsPageName": "精品:白菜炖肉", + "Type": 7, + "RelatedId": 123, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7050", + "Description": "精品白菜炖肉食谱,使用后学会制作精品白菜炖肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7051, + "Name": "碧涧羹", + "DetailsPageName": "精品:碧涧羹", + "Type": 7, + "RelatedId": 124, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7051", + "Description": "精品碧涧羹食谱,使用后学会制作精品碧涧羹", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7052, + "Name": "东坡肉", + "DetailsPageName": "精品:东坡肉", + "Type": 7, + "RelatedId": 125, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7052", + "Description": "精品东坡肉食谱,使用后学会制作精品东坡肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7053, + "Name": "三宝粥", + "DetailsPageName": "精品:三宝粥", + "Type": 7, + "RelatedId": 126, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7053", + "Description": "精品三宝粥食谱,使用后学会制作精品三宝粥", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7054, + "Name": "糯米鸡", + "DetailsPageName": "精品:糯米鸡", + "Type": 7, + "RelatedId": 127, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7054", + "Description": "精品糯米鸡食谱,使用后学会制作精品糯米鸡", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7055, + "Name": "酱萝卜", + "DetailsPageName": "精品:酱萝卜", + "Type": 7, + "RelatedId": 128, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7055", + "Description": "精品酱萝卜食谱,使用后学会制作精品酱萝卜", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7056, + "Name": "清蒸螃蟹", + "DetailsPageName": "精品:清蒸螃蟹", + "Type": 7, + "RelatedId": 129, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7056", + "Description": "精品清蒸螃蟹食谱,使用后学会制作精品清蒸螃蟹", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7057, + "Name": "萝卜鲫鱼汤", + "DetailsPageName": "精品:萝卜鲫鱼汤", + "Type": 7, + "RelatedId": 130, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7057", + "Description": "精品萝卜鲫鱼汤食谱,使用后学会制作精品萝卜鲫鱼汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7058, + "Name": "萝卜肉卷", + "DetailsPageName": "精品:萝卜肉卷", + "Type": 7, + "RelatedId": 131, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7058", + "Description": "精品萝卜肉卷食谱,使用后学会制作精品萝卜肉卷", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7059, + "Name": "萝卜炖排骨", + "DetailsPageName": "精品:萝卜炖排骨", + "Type": 7, + "RelatedId": 132, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7059", + "Description": "精品萝卜炖排骨食谱,使用后学会制作精品萝卜炖排骨", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7060, + "Name": "银耳羹", + "DetailsPageName": "精品:银耳羹", + "Type": 7, + "RelatedId": 133, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7060", + "Description": "精品银耳羹食谱,使用后学会制作精品银耳羹", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7061, + "Name": "酱烧地芝", + "DetailsPageName": "精品:酱烧地芝", + "Type": 7, + "RelatedId": 134, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7061", + "Description": "精品酱烧地芝食谱,使用后学会制作精品酱烧地芝", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7062, + "Name": "冬瓜炖肉", + "DetailsPageName": "精品:冬瓜炖肉", + "Type": 7, + "RelatedId": 135, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7062", + "Description": "精品冬瓜炖肉食谱,使用后学会制作精品冬瓜炖肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7063, + "Name": "狮子头", + "DetailsPageName": "精品:狮子头", + "Type": 7, + "RelatedId": 136, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7063", + "Description": "精品狮子头食谱,使用后学会制作精品狮子头", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7064, + "Name": "凤凰游", + "DetailsPageName": "精品:凤凰游", + "Type": 7, + "RelatedId": 137, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7064", + "Description": "精品凤凰游食谱,使用后学会制作精品凤凰游", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7065, + "Name": "南瓜煲", + "DetailsPageName": "精品:南瓜煲", + "Type": 7, + "RelatedId": 138, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7065", + "Description": "精品南瓜煲食谱,使用后学会制作精品南瓜煲", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7066, + "Name": "南瓜海鲜粥", + "DetailsPageName": "精品:南瓜海鲜粥", + "Type": 7, + "RelatedId": 139, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7066", + "Description": "精品南瓜海鲜粥食谱,使用后学会制作精品南瓜海鲜粥", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7067, + "Name": "游龙汤", + "DetailsPageName": "精品:游龙汤", + "Type": 7, + "RelatedId": 140, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7067", + "Description": "精品游龙汤食谱,使用后学会制作精品游龙汤", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7068, + "Name": "天耳肉", + "DetailsPageName": "精品:天耳肉", + "Type": 7, + "RelatedId": 141, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7068", + "Description": "精品天耳肉食谱,使用后学会制作精品天耳肉", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7102, + "Name": "客房·1级", + "DetailsPageName": "图纸:客房·1级", + "Type": 7, + "RelatedId": 203, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7102", + "Description": "建筑图纸,使用后可以在山谷中建造客房·1级", + "GetMethod": "来源:一元商店" + }, + { + "Id": 7110, + "Name": "天工院·2级", + "DetailsPageName": "图纸:天工院·2级", + "Type": 7, + "RelatedId": 211, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7110", + "Description": "建筑图纸,使用后可以在山谷中建造天工院·2级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7111, + "Name": "八阵图·1级", + "DetailsPageName": "图纸:八阵图·1级", + "Type": 7, + "RelatedId": 212, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7111", + "Description": "建筑图纸,使用后可以在山谷中建造八阵图·1级", + "GetMethod": "来源:累计充值" + }, + { + "Id": 7112, + "Name": "浆果园·1级", + "DetailsPageName": "图纸:浆果园·1级", + "Type": 7, + "RelatedId": 213, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7112", + "Description": "建筑图纸,使用后可以在山谷中建造浆果园·1级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7114, + "Name": "木瓦房·2级", + "DetailsPageName": "图纸:木瓦房·2级", + "Type": 7, + "RelatedId": 215, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7114", + "Description": "建筑图纸,使用后可以在山谷中建造木瓦房·2级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7116, + "Name": "布庄·1级", + "DetailsPageName": "图纸:布庄·1级", + "Type": 7, + "RelatedId": 217, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7116", + "Description": "建筑图纸,使用后可以在山谷中建造布庄·1级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7117, + "Name": "野菜园·1级", + "DetailsPageName": "图纸:野菜园·1级", + "Type": 7, + "RelatedId": 218, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7117", + "Description": "建筑图纸,使用后可以在山谷中建造野菜园·1级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7120, + "Name": "石瓦房·1级", + "DetailsPageName": "图纸:石瓦房·1级", + "Type": 7, + "RelatedId": 221, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7120", + "Description": "建筑图纸,使用后可以在山谷中建造石瓦房·1级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7121, + "Name": "茶楼·1级", + "DetailsPageName": "图纸:茶楼·1级", + "Type": 7, + "RelatedId": 222, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7121", + "Description": "建筑图纸,使用后可以在山谷中建造茶楼·1级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7126, + "Name": "酒楼·1级", + "DetailsPageName": "图纸:酒楼·1级", + "Type": 7, + "RelatedId": 227, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7126", + "Description": "建筑图纸,使用后可以在山谷中建造酒楼·1级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7128, + "Name": "宗庙·1级", + "DetailsPageName": "图纸:宗庙·1级", + "Type": 7, + "RelatedId": 229, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7128", + "Description": "建筑图纸,使用后可以在山谷中建造宗庙·1级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7130, + "Name": "桃源殿·1级", + "DetailsPageName": "图纸:桃源殿·1级", + "Type": 7, + "RelatedId": 231, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7130", + "Description": "建筑图纸,使用后可以在山谷中建造桃源殿·1级", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7132, + "Name": "绫绸春服", + "DetailsPageName": "配方:绫绸春服", + "Type": 7, + "RelatedId": 253, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7132", + "Description": "配方图纸,使用后可解锁制作裘丝冬袍", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7133, + "Name": "云锦春服", + "DetailsPageName": "配方:云锦春服", + "Type": 7, + "RelatedId": 254, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7133", + "Description": "配方图纸,使用后可解锁制作云锦春服", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7134, + "Name": "绫绸短袖", + "DetailsPageName": "配方:绫绸短袖", + "Type": 7, + "RelatedId": 255, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7134", + "Description": "配方图纸,使用后可解锁制作绫绸短袖", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7135, + "Name": "云锦短袖", + "DetailsPageName": "配方:云锦短袖", + "Type": 7, + "RelatedId": 256, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7135", + "Description": "配方图纸,使用后可解锁制作云锦短袖", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7136, + "Name": "绫绸秋裳", + "DetailsPageName": "配方:绫绸秋裳", + "Type": 7, + "RelatedId": 257, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7136", + "Description": "配方图纸,使用后可解锁制作绫绸秋裳", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7137, + "Name": "云锦秋裳", + "DetailsPageName": "配方:云锦秋裳", + "Type": 7, + "RelatedId": 258, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7137", + "Description": "配方图纸,使用后可解锁制作云锦秋裳", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7138, + "Name": "绫棉冬袍", + "DetailsPageName": "配方:绫棉冬袍", + "Type": 7, + "RelatedId": 259, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7138", + "Description": "配方图纸,使用后可解锁制作绫棉冬袍", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7139, + "Name": "裘丝冬袍", + "DetailsPageName": "配方:裘丝冬袍", + "Type": 7, + "RelatedId": 260, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7139", + "Description": "配方图纸,使用后可解锁制作裘丝冬袍", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7140, + "Name": "天工院·1级", + "DetailsPageName": "图纸:天工院·1级", + "Type": 7, + "RelatedId": 234, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7140", + "Description": "建筑图纸,使用后可以在山谷中建造天工院·1级", + "GetMethod": "来源:" + }, + { + "Id": 7141, + "Name": "装备坊·3级", + "DetailsPageName": "图纸:装备坊·3级", + "Type": 7, + "RelatedId": 236, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7141", + "Description": "建筑图纸,使用后可以在山谷中建造装备坊·3级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7142, + "Name": "装备坊·4级", + "DetailsPageName": "图纸:装备坊·4级", + "Type": 7, + "RelatedId": 237, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7142", + "Description": "建筑图纸,使用后可以在山谷中建造装备坊·4级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7143, + "Name": "装备坊·6级", + "DetailsPageName": "图纸:装备坊·6级", + "Type": 7, + "RelatedId": 238, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7143", + "Description": "建筑图纸,使用后可以在山谷中建造装备坊·6级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7144, + "Name": "箭塔·3级", + "DetailsPageName": "图纸:箭塔·3级", + "Type": 7, + "RelatedId": 239, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7144", + "Description": "建筑图纸,使用后可以在山谷中建造箭塔·3级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7145, + "Name": "箭塔·5级", + "DetailsPageName": "图纸:箭塔·5级", + "Type": 7, + "RelatedId": 240, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7145", + "Description": "建筑图纸,使用后可以在山谷中建造箭塔·5级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7146, + "Name": "农坊·3级", + "DetailsPageName": "图纸:农坊·3级", + "Type": 7, + "RelatedId": 241, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7146", + "Description": "建筑图纸,使用后可以在山谷中建造农坊·3级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7147, + "Name": "农坊·4级", + "DetailsPageName": "图纸:农坊·4级", + "Type": 7, + "RelatedId": 242, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7147", + "Description": "建筑图纸,使用后可以在山谷中建造农坊·4级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7148, + "Name": "农坊·5级", + "DetailsPageName": "图纸:农坊·5级", + "Type": 7, + "RelatedId": 243, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7148", + "Description": "建筑图纸,使用后可以在山谷中建造农坊·5级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7149, + "Name": "农坊·7级", + "DetailsPageName": "图纸:农坊·7级", + "Type": 7, + "RelatedId": 244, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7149", + "Description": "建筑图纸,使用后可以在山谷中建造农坊·7级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7150, + "Name": "书舍·1级", + "DetailsPageName": "图纸:书舍·1级", + "Type": 7, + "RelatedId": 245, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7150", + "Description": "建筑图纸,使用后可以在山谷中建造书舍·1级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7151, + "Name": "火灶房·2级", + "DetailsPageName": "图纸:火灶房·2级", + "Type": 7, + "RelatedId": 246, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7151", + "Description": "建筑图纸,使用后可以在山谷中建造火灶房·2级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7153, + "Name": "济世堂·1级", + "DetailsPageName": "图纸:济世堂·1级", + "Type": 7, + "RelatedId": 248, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7153", + "Description": "建筑图纸,使用后可以在山谷中建造济世堂·1级", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7154, + "Name": "城门·6级", + "DetailsPageName": "图纸:城门·6级", + "Type": 7, + "RelatedId": 249, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7154", + "Description": "建筑图纸,使用后可以在山谷中建造城门·6级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7155, + "Name": "城门·9级", + "DetailsPageName": "图纸:城门·9级", + "Type": 7, + "RelatedId": 250, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7155", + "Description": "建筑图纸,使用后可以在山谷中建造城门·9级", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7156, + "Name": "天工院·3级", + "DetailsPageName": "图纸:天工院·3级", + "Type": 7, + "RelatedId": 251, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7156", + "Description": "建筑图纸,使用后可以在山谷中建造天工院·3级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7157, + "Name": "尚衣坊·1级", + "DetailsPageName": "图纸:尚衣坊·1级", + "Type": 7, + "RelatedId": 252, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7157", + "Description": "建筑图纸,使用后可以在山谷中建造尚衣坊·1级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7158, + "Name": "箭塔·7级", + "DetailsPageName": "图纸:箭塔·7级", + "Type": 7, + "RelatedId": 261, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7158", + "Description": "建筑图纸,使用后可以在山谷中建造箭塔·7级", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7159, + "Name": "箭塔·8级", + "DetailsPageName": "图纸:箭塔·8级", + "Type": 7, + "RelatedId": 262, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7159", + "Description": "建筑图纸,使用后可以在山谷中建造箭塔·8级", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7160, + "Name": "油皮衣", + "DetailsPageName": "配方:油皮衣", + "Type": 7, + "RelatedId": 263, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7160", + "Description": "配方图纸,使用后可解锁制作油皮衣", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7200, + "Name": "浆果苗", + "DetailsPageName": "浆果苗", + "Type": 7, + "RelatedId": 1001, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7200", + "Description": "浆果的幼苗,可以成长为浆果", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7201, + "Name": "野菜苗", + "DetailsPageName": "野菜苗", + "Type": 7, + "RelatedId": 1002, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7201", + "Description": "野菜的幼苗,可以成长为野菜", + "GetMethod": "来源:野菜资源掉率" + }, + { + "Id": 7202, + "Name": "葛草苗", + "DetailsPageName": "葛草苗", + "Type": 7, + "RelatedId": 1003, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7202", + "Description": "葛草的幼苗,可以成长为葛草", + "GetMethod": "来源:葛草资源掉落" + }, + { + "Id": 7203, + "Name": "甘草苗", + "DetailsPageName": "甘草苗", + "Type": 7, + "RelatedId": 1004, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7203", + "Description": "甘草的幼苗,可以成长为甘草", + "GetMethod": "来源:甘草资源掉落" + }, + { + "Id": 7204, + "Name": "茅草苗", + "DetailsPageName": "茅草苗", + "Type": 7, + "RelatedId": 1005, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7204", + "Description": "茅草的幼苗,可以成长为茅草", + "GetMethod": "来源:茅草资源掉落" + }, + { + "Id": 7205, + "Name": "亚麻苗", + "DetailsPageName": "亚麻苗", + "Type": 7, + "RelatedId": 1006, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7205", + "Description": "亚麻的幼苗,可以成长为亚麻", + "GetMethod": "来源:亚麻资源掉落" + }, + { + "Id": 7206, + "Name": "迷谷树苗", + "DetailsPageName": "迷谷树苗", + "Type": 7, + "RelatedId": 1007, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7206", + "Description": "迷谷树的幼苗,可以种植在老树根上成长为黑暗中发光的迷谷树", + "GetMethod": "来源:迷谷树资源掉落" + }, + { + "Id": 7207, + "Name": "桃树苗", + "DetailsPageName": "桃树苗", + "Type": 7, + "RelatedId": 1008, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7207", + "Description": "桃树的幼苗,可以成长为桃树", + "GetMethod": "来源:桃树资源掉落" + }, + { + "Id": 7208, + "Name": "竹子苗", + "DetailsPageName": "竹子苗", + "Type": 7, + "RelatedId": 1009, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7208", + "Description": "竹子的幼苗,可以成长为竹子", + "GetMethod": "来源:竹子资源掉落" + }, + { + "Id": 7209, + "Name": "柳树苗", + "DetailsPageName": "柳树苗", + "Type": 7, + "RelatedId": 1010, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7209", + "Description": "柳树的幼苗,可以成长为柳树", + "GetMethod": "来源:柳树资源掉落" + }, + { + "Id": 7210, + "Name": "桑树苗", + "DetailsPageName": "桑树苗", + "Type": 7, + "RelatedId": 1011, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7210", + "Description": "桑树的幼苗,可以成长为桑树", + "GetMethod": "来源:桑树资源掉落" + }, + { + "Id": 7211, + "Name": "松树苗", + "DetailsPageName": "松树苗", + "Type": 7, + "RelatedId": 1012, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7211", + "Description": "松树的幼苗,可以成长为松树", + "GetMethod": "来源:松树资源掉落" + }, + { + "Id": 7212, + "Name": "梅树苗", + "DetailsPageName": "梅树苗", + "Type": 7, + "RelatedId": 1013, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7212", + "Description": "梅树的幼苗,可以成长为梅树", + "GetMethod": "来源:梅树资源掉落" + }, + { + "Id": 7213, + "Name": "桢楠苗", + "DetailsPageName": "桢楠苗", + "Type": 7, + "RelatedId": 1014, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7213", + "Description": "桢楠的幼苗,可以成长为桢楠", + "GetMethod": "来源:桢楠资源掉落" + }, + { + "Id": 7214, + "Name": "铺路石", + "DetailsPageName": "铺路石", + "Type": 7, + "RelatedId": 12001, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7214", + "Description": "铺设在山谷里,地面会变得好看", + "GetMethod": "来源:制作合成" + }, + { + "Id": 7215, + "Name": "草肥", + "DetailsPageName": "草肥", + "Type": 7, + "RelatedId": 5001, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7215", + "Description": "使用枯萎的植物或是废弃的农作物枝叶制作成的普通肥料,可以提高作物产量", + "GetMethod": "来源:制作合成" + }, + { + "Id": 7217, + "Name": "桦树苗", + "DetailsPageName": "桦树苗", + "Type": 7, + "RelatedId": 1015, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7217", + "Description": "桦树的幼苗,可以成长为桦树", + "GetMethod": "来源:桦树资源掉落" + }, + { + "Id": 7218, + "Name": "黏土苗", + "DetailsPageName": "黏土苗", + "Type": 7, + "RelatedId": 1016, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7218", + "Description": "黏土苗", + "GetMethod": "来源:" + }, + { + "Id": 7219, + "Name": "碎石苗", + "DetailsPageName": "碎石苗", + "Type": 7, + "RelatedId": 1017, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7219", + "Description": "碎石苗", + "GetMethod": "来源:" + }, + { + "Id": 7220, + "Name": "石头苗", + "DetailsPageName": "石头苗", + "Type": 7, + "RelatedId": 1018, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7220", + "Description": "石头苗", + "GetMethod": "来源:" + }, + { + "Id": 7221, + "Name": "石灰石苗", + "DetailsPageName": "石灰石苗", + "Type": 7, + "RelatedId": 1019, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7221", + "Description": "石灰石苗", + "GetMethod": "来源:" + }, + { + "Id": 7222, + "Name": "青石苗", + "DetailsPageName": "青石苗", + "Type": 7, + "RelatedId": 1020, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7222", + "Description": "青石苗", + "GetMethod": "来源:" + }, + { + "Id": 7223, + "Name": "花岗石苗", + "DetailsPageName": "花岗石苗", + "Type": 7, + "RelatedId": 1021, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7223", + "Description": "花岗石苗", + "GetMethod": "来源:" + }, + { + "Id": 7224, + "Name": "杂草幼苗", + "DetailsPageName": "杂草幼苗", + "Type": 7, + "RelatedId": 1022, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7224", + "Description": "杂草苗", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7225, + "Name": "金矿苗", + "DetailsPageName": "金矿苗", + "Type": 7, + "RelatedId": 1023, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7225", + "Description": "金矿苗", + "GetMethod": "来源:" + }, + { + "Id": 7226, + "Name": "树枝堆苗", + "DetailsPageName": "树枝堆苗", + "Type": 7, + "RelatedId": 1024, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7226", + "Description": "树枝堆苗", + "GetMethod": "来源:" + }, + { + "Id": 7227, + "Name": "迷谷树苗", + "DetailsPageName": "迷谷树苗", + "Type": 7, + "RelatedId": 1007, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7206", + "Description": "迷谷树的幼苗,可以成长为黑暗中发光的迷谷树", + "GetMethod": "来源:" + }, + { + "Id": 7228, + "Name": "金晨花", + "DetailsPageName": "金晨花", + "Type": 7, + "RelatedId": 807, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7228", + "Description": "散发特殊香味的神奇花朵,使用效果:60秒后引来当前难度怪物攻城(功能暂未开放)", + "GetMethod": "来源:" + }, + { + "Id": 7229, + "Name": "河肥", + "DetailsPageName": "河肥", + "Type": 7, + "RelatedId": 5002, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7229", + "Description": "在河流内沉淀的泥沙中获取的优质肥料,可以提高作物的产量", + "GetMethod": "来源:配方合成,村落杂货商" + }, + { + "Id": 7230, + "Name": "兰果", + "DetailsPageName": "兰果", + "Type": 1, + "RelatedId": 0, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7230", + "Description": "散发特殊香气的花果,能吸引怪物来抢夺", + "GetMethod": "来源:日常活跃奖励" + }, + { + "Id": 7231, + "Name": "梨树苗", + "DetailsPageName": "梨树苗", + "Type": 7, + "RelatedId": 1025, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7231", + "Description": "梨树的幼苗,可以成长为梨树。", + "GetMethod": "来源:梨树资源掉落" + }, + { + "Id": 7232, + "Name": "榕树苗", + "DetailsPageName": "榕树苗", + "Type": 7, + "RelatedId": 1026, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7232", + "Description": "榕树的幼苗,可以成长为榕树。", + "GetMethod": "来源:榕树资源掉落" + }, + { + "Id": 7250, + "Name": "樟木板", + "DetailsPageName": "图纸:樟木板", + "Type": 7, + "RelatedId": 601, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7250", + "Description": "配方图纸,使用后可学会制作樟木板", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7251, + "Name": "铁锭", + "DetailsPageName": "图纸:铁锭", + "Type": 7, + "RelatedId": 602, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7251", + "Description": "配方图纸,使用后可学会制作铁锭", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7252, + "Name": "赤铁锭", + "DetailsPageName": "图纸:赤铁锭", + "Type": 7, + "RelatedId": 603, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7252", + "Description": "配方图纸,使用后可学会制作赤铁锭", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7253, + "Name": "精铁锭", + "DetailsPageName": "图纸:精铁锭", + "Type": 7, + "RelatedId": 604, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7253", + "Description": "配方图纸,使用后可学会制作精铁锭", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7254, + "Name": "赤木板", + "DetailsPageName": "图纸:赤木板", + "Type": 7, + "RelatedId": 605, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7254", + "Description": "配方图纸,使用后可学会制作赤木板", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7255, + "Name": "乌铁锭", + "DetailsPageName": "图纸:乌铁锭", + "Type": 7, + "RelatedId": 606, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7255", + "Description": "配方图纸,使用后可学会制作乌铁锭", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7256, + "Name": "丝绸", + "DetailsPageName": "图纸:丝绸", + "Type": 7, + "RelatedId": 607, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7256", + "Description": "配方图纸,使用后可学会制作丝绸", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7257, + "Name": "绫绸", + "DetailsPageName": "图纸:绫绸", + "Type": 7, + "RelatedId": 608, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7257", + "Description": "配方图纸,使用后可学会制作绫绸", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7258, + "Name": "银锭", + "DetailsPageName": "图纸:银锭", + "Type": 7, + "RelatedId": 609, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7258", + "Description": "配方图纸,使用后可学会制作银锭", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7259, + "Name": "金锭", + "DetailsPageName": "图纸:金锭", + "Type": 7, + "RelatedId": 610, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7259", + "Description": "配方图纸,使用后可学会制作金锭", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7260, + "Name": "甘华板", + "DetailsPageName": "图纸:甘华板", + "Type": 7, + "RelatedId": 611, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7260", + "Description": "配方图纸,使用后可学会制作甘华板", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7261, + "Name": "青金锭", + "DetailsPageName": "图纸:青金锭", + "Type": 7, + "RelatedId": 612, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7261", + "Description": "配方图纸,使用后可学会制作青金锭", + "GetMethod": "来源:太姥村声望商人" + }, + { + "Id": 7262, + "Name": "蜀锦", + "DetailsPageName": "图纸:蜀锦", + "Type": 7, + "RelatedId": 613, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7262", + "Description": "配方图纸,使用后可学会制作蜀锦", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7263, + "Name": "云锦", + "DetailsPageName": "图纸:云锦", + "Type": 7, + "RelatedId": 614, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7263", + "Description": "配方图纸,使用后可学会制作云锦", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7264, + "Name": "机木板", + "DetailsPageName": "图纸:机木板", + "Type": 7, + "RelatedId": 615, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7264", + "Description": "配方图纸,使用后可学会制作机木板", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7265, + "Name": "鳞铁锭", + "DetailsPageName": "图纸:鳞铁锭", + "Type": 7, + "RelatedId": 616, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7265", + "Description": "配方图纸,使用后可学会制作鳞铁锭", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7266, + "Name": "河肥", + "DetailsPageName": "配方:河肥", + "Type": 7, + "RelatedId": 617, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7266", + "Description": "配方图纸,使用后可学会制作河肥", + "GetMethod": "来源:累计充值" + }, + { + "Id": 7301, + "Name": "桃泥", + "DetailsPageName": "桃泥", + "Type": 7, + "RelatedId": 5701, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7301", + "Description": "不死树的肥料,能增加不死树200点成长经验", + "GetMethod": "来源:制作合成" + }, + { + "Id": 7302, + "Name": "仙露", + "DetailsPageName": "仙露", + "Type": 7, + "RelatedId": 5702, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7302", + "Description": "不死树的肥料,能增加不死树400点成长经验", + "GetMethod": "来源:月卡每日奖励" + }, + { + "Id": 7303, + "Name": "寿果", + "DetailsPageName": "寿果", + "Type": 7, + "RelatedId": 5703, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7303", + "Description": "寿果", + "GetMethod": "来源:摇不死树掉率" + }, + { + "Id": 7304, + "Name": "七品技能丹", + "DetailsPageName": "七品技能丹", + "Type": 7, + "RelatedId": 1401, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7304", + "Description": "技能升级道具,使用后可以减少10分钟的技能升级时间", + "GetMethod": "来源:活动,商城" + }, + { + "Id": 7305, + "Name": "六品技能丹", + "DetailsPageName": "六品技能丹", + "Type": 7, + "RelatedId": 1402, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7305", + "Description": "技能升级道具,使用后可以减少30分钟的技能升级时间", + "GetMethod": "来源:活动,商城" + }, + { + "Id": 7306, + "Name": "五品技能丹", + "DetailsPageName": "五品技能丹", + "Type": 7, + "RelatedId": 1403, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7306", + "Description": "技能升级道具,使用后可以减少1小时的技能升级时间", + "GetMethod": "来源:活动,商城" + }, + { + "Id": 7307, + "Name": "四品技能丹", + "DetailsPageName": "四品技能丹", + "Type": 7, + "RelatedId": 1404, + "StockType": 3, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_7307", + "Description": "技能升级道具,使用后可以减少3小时的技能升级时间", + "GetMethod": "来源:活动,商城" + }, + { + "Id": 7308, + "Name": "一贯铜钱", + "DetailsPageName": "一贯铜钱", + "Type": 7, + "RelatedId": 801, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7308", + "Description": "使用后获得1000铜钱", + "GetMethod": "来源:商城" + }, + { + "Id": 7309, + "Name": "采集机器人", + "DetailsPageName": "采集机器人", + "Type": 7, + "RelatedId": 802, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7309", + "Description": "可以在谷外村落的小资源上使用,可以自动采集资源", + "GetMethod": "来源:" + }, + { + "Id": 7310, + "Name": "丹药袋", + "DetailsPageName": "丹药袋", + "Type": 7, + "RelatedId": 804, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7310", + "Description": "打开可随机获得以下丹药中的一颗:七品寿命丹,七品劳力丹,七品智慧丹", + "GetMethod": "来源:陵陵的宝藏,食为天" + }, + { + "Id": 7311, + "Name": "天然宝石袋", + "DetailsPageName": "天然宝石袋", + "Type": 7, + "RelatedId": 805, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7311", + "Description": "一袋宝石,打开可随机获得一颗天然宝石", + "GetMethod": "来源:陵陵的宝藏,食为天" + }, + { + "Id": 7312, + "Name": "体魂石袋", + "DetailsPageName": "体魂石袋", + "Type": 7, + "RelatedId": 806, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7312", + "Description": "体魂石袋,打开可选择指定勇士的体魂石", + "GetMethod": "来源:陵陵的宝藏,食为天" + }, + { + "Id": 7313, + "Name": "唤鹤笛", + "DetailsPageName": "唤鹤笛", + "Type": 7, + "RelatedId": 5704, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_7313", + "Description": "笛声似鹤鸣,唤来白鹤后可搭乘它飞往世界各地", + "GetMethod": "来源:" + }, + { + "Id": 7314, + "Name": "难民介绍信", + "DetailsPageName": "难民介绍信", + "Type": 7, + "RelatedId": 705, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_7314", + "Description": "使用后可以让陶先生给你的山谷推荐1位难民", + "GetMethod": "来源:一元商店" + }, + { + "Id": 7401, + "Name": "大豆增产·1级", + "DetailsPageName": "农学:大豆增产·1级", + "Type": 7, + "RelatedId": 302, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7401", + "Description": "配方图纸,使用后可研究农学-大豆增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7402, + "Name": "种植白菜", + "DetailsPageName": "农学:种植白菜", + "Type": 7, + "RelatedId": 303, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7402", + "Description": "配方图纸,使用后可研究农学-种植白菜", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7403, + "Name": "白菜增产·1级", + "DetailsPageName": "农学:白菜增产·1级", + "Type": 7, + "RelatedId": 304, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7403", + "Description": "配方图纸,使用后可研究农学-白菜增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7404, + "Name": "种植糯稻", + "DetailsPageName": "农学:种植糯稻", + "Type": 7, + "RelatedId": 305, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7404", + "Description": "配方图纸,使用后可研究农学-种植糯稻", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7405, + "Name": "糯稻增产·1级", + "DetailsPageName": "农学:糯稻增产·1级", + "Type": 7, + "RelatedId": 306, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7405", + "Description": "配方图纸,使用后可研究农学-糯稻增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7406, + "Name": "糯稻增产·2级", + "DetailsPageName": "农学:糯稻增产·2级", + "Type": 7, + "RelatedId": 307, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7406", + "Description": "配方图纸,使用后可研究农学-糯稻增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7407, + "Name": "糯稻增产·3级", + "DetailsPageName": "农学:糯稻增产·3级", + "Type": 7, + "RelatedId": 308, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7407", + "Description": "配方图纸,使用后可研究农学-糯稻增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7408, + "Name": "种植萝卜", + "DetailsPageName": "农学:种植萝卜", + "Type": 7, + "RelatedId": 309, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7408", + "Description": "配方图纸,使用后可研究农学-种植萝卜", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7409, + "Name": "萝卜增产·1级", + "DetailsPageName": "农学:萝卜增产·1级", + "Type": 7, + "RelatedId": 310, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7409", + "Description": "配方图纸,使用后可研究农学-萝卜增产", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7410, + "Name": "种植冬瓜", + "DetailsPageName": "农学:种植冬瓜", + "Type": 7, + "RelatedId": 311, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7410", + "Description": "配方图纸,使用后可研究农学-种植冬瓜", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7411, + "Name": "冬瓜增产·1级", + "DetailsPageName": "农学:冬瓜增产·1级", + "Type": 7, + "RelatedId": 312, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7411", + "Description": "配方图纸,使用后可研究农学-冬瓜增产", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7412, + "Name": "种植南瓜", + "DetailsPageName": "农学:种植南瓜", + "Type": 7, + "RelatedId": 313, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7412", + "Description": "配方图纸,使用后可研究农学-种植南瓜", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7413, + "Name": "南瓜增产·1级", + "DetailsPageName": "农学:南瓜增产·1级", + "Type": 7, + "RelatedId": 314, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7413", + "Description": "配方图纸,使用后可研究农学-南瓜增产", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7414, + "Name": "食物增产·3级", + "DetailsPageName": "农学:食物增产·3级", + "Type": 7, + "RelatedId": 315, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7414", + "Description": "配方图纸,使用后可研究农学-食物增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7415, + "Name": "食物增产·4级", + "DetailsPageName": "农学:食物增产·4级", + "Type": 7, + "RelatedId": 316, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7415", + "Description": "配方图纸,使用后可研究农学-食物增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7416, + "Name": "食物增产·5级", + "DetailsPageName": "农学:食物增产·5级", + "Type": 7, + "RelatedId": 317, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7416", + "Description": "配方图纸,使用后可研究农学-食物增产", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7420, + "Name": "耐久损耗·1级", + "DetailsPageName": "科技:耐久每日损耗·1级", + "Type": 7, + "RelatedId": 401, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7420", + "Description": "配方图纸,使用后可研究科技-耐久损耗", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7421, + "Name": "耐久损耗·2级", + "DetailsPageName": "科技:耐久每日损耗·2级", + "Type": 7, + "RelatedId": 402, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7421", + "Description": "配方图纸,使用后可研究科技-耐久损耗", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7505, + "Name": "劳作收益·6级", + "DetailsPageName": "科技:劳作收益·6级", + "Type": 7, + "RelatedId": 408, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7505", + "Description": "配方图纸,使用后可研究科技-劳作收益", + "GetMethod": "来源:陶先生家神秘商人(夜晚)" + }, + { + "Id": 7509, + "Name": "劳作收益·3级", + "DetailsPageName": "科技:劳作收益·3级", + "Type": 7, + "RelatedId": 412, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7509", + "Description": "配方图纸,使用后可研究科技-挖掘收益·1级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7510, + "Name": "箭塔攻击·2级", + "DetailsPageName": "科技:箭塔攻击·2级", + "Type": 7, + "RelatedId": 413, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7510", + "Description": "配方图纸,使用后可研究科技-箭塔攻击·2级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7511, + "Name": "箭塔攻击·3级", + "DetailsPageName": "科技:箭塔攻击·3级", + "Type": 7, + "RelatedId": 414, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7511", + "Description": "配方图纸,使用后可研究科技-箭塔攻击·3级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7512, + "Name": "箭塔攻击·4级", + "DetailsPageName": "科技:箭塔攻击·4级", + "Type": 7, + "RelatedId": 415, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7512", + "Description": "配方图纸,使用后可研究科技-箭塔攻击·4级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7513, + "Name": "箭塔攻击·5级", + "DetailsPageName": "科技:箭塔攻击·5级", + "Type": 7, + "RelatedId": 416, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7513", + "Description": "配方图纸,使用后可研究科技-箭塔攻击·5级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7514, + "Name": "城门血量·2级", + "DetailsPageName": "科技:城门血量·2级", + "Type": 7, + "RelatedId": 417, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7514", + "Description": "配方图纸,使用后可研究科技-城门血量·2级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7515, + "Name": "城门血量·3级", + "DetailsPageName": "科技:城门血量·3级", + "Type": 7, + "RelatedId": 418, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7515", + "Description": "配方图纸,使用后可研究科技-城门血量·3级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7516, + "Name": "城门血量·4级", + "DetailsPageName": "科技:城门血量·4级", + "Type": 7, + "RelatedId": 419, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7516", + "Description": "配方图纸,使用后可研究科技-城门血量·4级", + "GetMethod": "来源:渔溪村声望商人" + }, + { + "Id": 7517, + "Name": "城门血量·5级", + "DetailsPageName": "科技:城门血量·5级", + "Type": 7, + "RelatedId": 420, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7517", + "Description": "配方图纸,使用后可研究科技-城门血量·5级", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7601, + "Name": "健骨散", + "DetailsPageName": "配方:健骨散", + "Type": 7, + "RelatedId": 501, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7601", + "Description": "配方图纸,使用后可学会制作4级内疾药品-健骨散", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7602, + "Name": "独活汤", + "DetailsPageName": "配方:独活汤", + "Type": 7, + "RelatedId": 502, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7602", + "Description": "配方图纸,使用后可学会制作5级内疾药品-独活汤", + "GetMethod": "来源:赤丘山声望商人" + }, + { + "Id": 7603, + "Name": "断续膏", + "DetailsPageName": "配方:断续膏", + "Type": 7, + "RelatedId": 503, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7603", + "Description": "配方图纸,使用后可学会制作4级外伤药品-断续膏", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7604, + "Name": "回神汤", + "DetailsPageName": "配方:回神汤", + "Type": 7, + "RelatedId": 504, + "StockType": 6, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7604", + "Description": "配方图纸,使用后可学会制作5级外伤药品-回神汤", + "GetMethod": "来源:青山镇声望商人" + }, + { + "Id": 7802, + "Name": "简易手推车", + "DetailsPageName": "简易手推车", + "Type": 7, + "RelatedId": 12003, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7802", + "Description": "一辆做工比较粗糙的小推车,使用时注意安全,它好像不太稳固。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7803, + "Name": "结实手推车", + "DetailsPageName": "结实手推车", + "Type": 7, + "RelatedId": 12004, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7803", + "Description": "运输矿材必备的手推车,若想灵活自如地使用它,请先锻炼出结实的手臂肌肉。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7804, + "Name": "树墩子", + "DetailsPageName": "树墩子", + "Type": 7, + "RelatedId": 12005, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7804", + "Description": "不会再长出新芽的树墩子,表面上有深深浅浅的凹痕。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7805, + "Name": "木篱笆", + "DetailsPageName": "木篱笆", + "Type": 7, + "RelatedId": 12006, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7805", + "Description": "造型随意的树枝随意地用麻绳绑成木篱笆,有种随意的美感。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7806, + "Name": "陶罐", + "DetailsPageName": "陶罐", + "Type": 7, + "RelatedId": 12007, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7806", + "Description": "看起来软趴趴的泥巴是可以烧制成实用的陶罐的!", + "GetMethod": "来源:夜集" + }, + { + "Id": 7807, + "Name": "柴火堆", + "DetailsPageName": "柴火堆", + "Type": 7, + "RelatedId": 12008, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7807", + "Description": "木头叠叠乐,比比谁叠得更高。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7808, + "Name": "简陋木门", + "DetailsPageName": "简陋木门", + "Type": 7, + "RelatedId": 12009, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7808", + "Description": "看这个简陋的木门,设计灵感来自于“门”这个字。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7809, + "Name": "茅草木门", + "DetailsPageName": "茅草木门", + "Type": 7, + "RelatedId": 12010, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7809", + "Description": "原本是简陋的木门,有人给它加上了茅草顶,好像变得更好看了。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7810, + "Name": "小水缸", + "DetailsPageName": "小水缸", + "Type": 7, + "RelatedId": 12011, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7810", + "Description": "舀一勺缸里的水,啊~水被太阳晒得暖暖的嘞!", + "GetMethod": "来源:夜集" + }, + { + "Id": 7811, + "Name": "简陋木桌", + "DetailsPageName": "简陋木桌", + "Type": 7, + "RelatedId": 12012, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7811", + "Description": "放置在室外的木头桌子,因为桌腿子比较矮,有些人会把它当板凳用。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7812, + "Name": "简陋木板凳", + "DetailsPageName": "简陋木板凳", + "Type": 7, + "RelatedId": 12013, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7812", + "Description": "放置在室外的木头板凳,随处放一些,在山谷散步累了的话可以休息一下。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7813, + "Name": "木盆", + "DetailsPageName": "木盆", + "Type": 7, + "RelatedId": 12014, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7813", + "Description": "清洗各种物品的时候会用到,有人会把木盆顶在脑袋上做平衡练习。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7814, + "Name": "竹制晾衣架", + "DetailsPageName": "竹制晾衣架", + "Type": 7, + "RelatedId": 12015, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7814", + "Description": "把细竹竿绑在一起做成架子,很结实,而且比木头来得轻便。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7815, + "Name": "煎药炉", + "DetailsPageName": "煎药炉", + "Type": 7, + "RelatedId": 12016, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7815", + "Description": "煎药的时候,药材加热后的味道很香,但喝起来可不咋样。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7816, + "Name": "石块矮墙", + "DetailsPageName": "石块矮墙", + "Type": 7, + "RelatedId": 12017, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7816", + "Description": "有些石块很规整,便会被用来堆砌成墙面。", + "GetMethod": "来源:夜集" + }, + { + "Id": 7817, + "Name": "路灯", + "DetailsPageName": "路灯", + "Type": 7, + "RelatedId": 12018, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7817", + "Description": "木制的简易路灯,入夜后可以照亮一小片范围", + "GetMethod": "来源:材料合成" + }, + { + "Id": 7818, + "Name": "圆顶茅草伞", + "DetailsPageName": "圆顶茅草伞", + "Type": 7, + "RelatedId": 12019, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7818", + "Description": "躲进伞下,下雨不愁", + "GetMethod": "来源:夜集" + }, + { + "Id": 7819, + "Name": "竹制晾晒架", + "DetailsPageName": "竹制晾晒架", + "Type": 7, + "RelatedId": 12020, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7819", + "Description": "阳光把水分一点点收走,食物就能保存得更久", + "GetMethod": "来源:夜集" + }, + { + "Id": 7820, + "Name": "手编竹篮", + "DetailsPageName": "手编竹篮", + "Type": 7, + "RelatedId": 12021, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7820", + "Description": "手要灵活,眼要细致,只要掌握好编织的规律,就能……能不能把你的巧手借我?", + "GetMethod": "来源:夜集" + }, + { + "Id": 7821, + "Name": "观赏桃树", + "DetailsPageName": "观赏桃树", + "Type": 7, + "RelatedId": 12022, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7821", + "Description": "观赏性的桃树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7822, + "Name": "观赏柳树", + "DetailsPageName": "观赏柳树", + "Type": 7, + "RelatedId": 12023, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7822", + "Description": "观赏性的柳树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7823, + "Name": "观赏梨树", + "DetailsPageName": "观赏梨树", + "Type": 7, + "RelatedId": 12024, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7823", + "Description": "观赏性的梨树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7824, + "Name": "观赏松树", + "DetailsPageName": "观赏松树", + "Type": 7, + "RelatedId": 12025, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7824", + "Description": "观赏性的松树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7825, + "Name": "观赏桦树", + "DetailsPageName": "观赏桦树", + "Type": 7, + "RelatedId": 12026, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7825", + "Description": "观赏性的桦树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7826, + "Name": "观赏桑树", + "DetailsPageName": "观赏桑树", + "Type": 7, + "RelatedId": 12027, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7826", + "Description": "观赏性的桑树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7827, + "Name": "观赏榕树", + "DetailsPageName": "观赏榕树", + "Type": 7, + "RelatedId": 12028, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7827", + "Description": "观赏性的榕树,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7828, + "Name": "观赏竹子", + "DetailsPageName": "观赏竹子", + "Type": 7, + "RelatedId": 12029, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7828", + "Description": "观赏性的竹子,可以布置在村落里", + "GetMethod": "来源:" + }, + { + "Id": 7829, + "Name": "铺路木桩", + "DetailsPageName": "铺路木桩", + "Type": 7, + "RelatedId": 12002, + "StockType": 8, + "StorageType": 1, + "Transport": true, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_7829", + "Description": "铺设在山谷里,地面会变得好看", + "GetMethod": "来源:材料合成" + }, + { + "Id": 8001, + "Name": "鸡仔", + "DetailsPageName": "鸡仔", + "Type": 8, + "RelatedId": 1001, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8001", + "Description": "快乐的小鸡仔,咕叽咕叽", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8002, + "Name": "鸡", + "DetailsPageName": "鸡", + "Type": 8, + "RelatedId": 1002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8002", + "Description": "优雅地产蛋,是我光荣的使命", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8003, + "Name": "鸭仔", + "DetailsPageName": "鸭仔", + "Type": 8, + "RelatedId": 2001, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8003", + "Description": "天真的小鸭仔,嘎嘎", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8004, + "Name": "鸭", + "DetailsPageName": "鸭", + "Type": 8, + "RelatedId": 2002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8004", + "Description": "特长是游泳,产蛋也不逊色", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8005, + "Name": "猪仔", + "DetailsPageName": "猪仔", + "Type": 8, + "RelatedId": 4001, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8005", + "Description": "清澈懵懂的小猪仔,哼哧哼哧", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8006, + "Name": "猪", + "DetailsPageName": "猪", + "Type": 8, + "RelatedId": 4002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8006", + "Description": "每一头小猪都有一个目标,那就是成为干饭第一名", + "GetMethod": "来源:森林打猎" + }, + { + "Id": 8100, + "Name": "李绫儿介绍信", + "DetailsPageName": "李绫儿介绍信", + "Type": 7, + "RelatedId": 701, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8100", + "Description": "使用后招募勇士-李绫儿", + "GetMethod": "来源:商城" + }, + { + "Id": 8101, + "Name": "孟和介绍信", + "DetailsPageName": "孟和介绍信", + "Type": 7, + "RelatedId": 702, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8101", + "Description": "使用后招募勇士-孟和", + "GetMethod": "来源:商城" + }, + { + "Id": 8102, + "Name": "韩菲介绍信", + "DetailsPageName": "韩菲介绍信", + "Type": 7, + "RelatedId": 703, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8102", + "Description": "使用后招募勇士-韩菲", + "GetMethod": "来源:商城" + }, + { + "Id": 8103, + "Name": "慕容婉介绍信", + "DetailsPageName": "慕容婉介绍信", + "Type": 7, + "RelatedId": 704, + "StockType": 8, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_8103", + "Description": "使用后招募勇士-慕容婉", + "GetMethod": "来源:商城" + }, + { + "Id": 110000, + "Name": "渔溪村声望", + "DetailsPageName": "渔溪村声望", + "Type": 12, + "RelatedId": 3002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_110000", + "Description": "渔溪村声望", + "GetMethod": "来源:任务,日常捐赠" + }, + { + "Id": 110001, + "Name": "赤丘山声望", + "DetailsPageName": "赤丘山声望", + "Type": 12, + "RelatedId": 3003, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_110000", + "Description": "赤丘山声望", + "GetMethod": "来源:任务,日常捐赠" + }, + { + "Id": 110002, + "Name": "太姥村声望", + "DetailsPageName": "太姥村声望", + "Type": 12, + "RelatedId": 3004, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_110000", + "Description": "太姥村声望", + "GetMethod": "来源:任务,日常捐赠" + }, + { + "Id": 110003, + "Name": "青山镇声望", + "DetailsPageName": "青山镇声望", + "Type": 12, + "RelatedId": 3005, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_110000", + "Description": "青山镇声望", + "GetMethod": "来源:任务,日常捐赠" + }, + { + "Id": 120001, + "Name": "测试用头像框1", + "DetailsPageName": "测试用头像框1", + "Type": 26, + "RelatedId": 2001, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_120001", + "Description": "头像框,测试用", + "GetMethod": "来源:" + }, + { + "Id": 120002, + "Name": "测试用头像框2", + "DetailsPageName": "测试用头像框2", + "Type": 26, + "RelatedId": 2002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_120002", + "Description": "头像框,测试用", + "GetMethod": "来源:" + }, + { + "Id": 130000, + "Name": "食券*10", + "DetailsPageName": "食券*10", + "Type": 7, + "RelatedId": 22000, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130000", + "Description": "内含10张食券", + "GetMethod": "来源:" + }, + { + "Id": 130001, + "Name": "食券*20", + "DetailsPageName": "食券*20", + "Type": 7, + "RelatedId": 22001, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130001", + "Description": "内含20张食券", + "GetMethod": "来源:" + }, + { + "Id": 130002, + "Name": "食券*100", + "DetailsPageName": "食券*100", + "Type": 7, + "RelatedId": 22002, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130002", + "Description": "内含100张食券", + "GetMethod": "来源:" + }, + { + "Id": 130003, + "Name": "食券*1000", + "DetailsPageName": "食券*1000", + "Type": 7, + "RelatedId": 22003, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130003", + "Description": "内含1000张食券", + "GetMethod": "来源:" + }, + { + "Id": 130004, + "Name": "桃花鱼*100", + "DetailsPageName": "桃花鱼*100", + "Type": 7, + "RelatedId": 22004, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130004", + "Description": "整整100条桃花鱼", + "GetMethod": "来源:" + }, + { + "Id": 130005, + "Name": "难民介绍信*2", + "DetailsPageName": "难民介绍信*2", + "Type": 7, + "RelatedId": 22005, + "StockType": 8, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_130005", + "Description": "使用后陶先生立即介绍一名难民到您的山谷中", + "GetMethod": "来源:一元商店" + }, + { + "Id": 200000, + "Name": "任务物品", + "DetailsPageName": "任务物品", + "Type": 20, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999, + "StorageMax": 99999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_200000", + "Description": "任务物品", + "GetMethod": "来源:" + }, + { + "Id": 200001, + "Name": "凤羽", + "DetailsPageName": "凤羽", + "Type": 1, + "RelatedId": 0, + "StockType": 2, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 99999999, + "StorageMax": 99999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_200001", + "Description": "罕见的凤凰羽毛,价值不菲。可以卖给桃谷货郎,换点铜钱", + "GetMethod": "来源:每天摇不死树获得" + }, + { + "Id": 200002, + "Name": "每日活跃度", + "DetailsPageName": "每日活跃度", + "Type": 25, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999, + "StorageMax": 9999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_200002", + "Description": "完成每日任务后获得的积分", + "GetMethod": "来源:每日任务" + }, + { + "Id": 210000, + "Name": "铜钱", + "DetailsPageName": "铜钱", + "Type": 21, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 0, + "StorageMax": 0, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_210000", + "Description": "通用的货币", + "GetMethod": "来源:和商人交易" + }, + { + "Id": 210001, + "Name": "刀币", + "DetailsPageName": "刀币", + "Type": 24, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_210001", + "Description": "挑战BOSS获得的积分货币", + "GetMethod": "来源:世界首领" + }, + { + "Id": 220000, + "Name": "桃花石", + "DetailsPageName": "桃花石", + "Type": 22, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_220000", + "Description": "桃花石,是很珍贵的货币", + "GetMethod": "来源:商场" + }, + { + "Id": 230000, + "Name": "凝时", + "DetailsPageName": "凝时", + "Type": 23, + "RelatedId": 0, + "StockType": 9, + "StorageType": 0, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": false, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_230000", + "Description": "凝时", + "GetMethod": "来源:每时每刻都在获得" + }, + { + "Id": 300001, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个1级宝石", + "GetMethod": "" + }, + { + "Id": 300002, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个1级宝石", + "GetMethod": "" + }, + { + "Id": 300003, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个2级宝石", + "GetMethod": "" + }, + { + "Id": 300004, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个2级宝石", + "GetMethod": "" + }, + { + "Id": 300005, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个3级宝石", + "GetMethod": "" + }, + { + "Id": 300006, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个3级宝石", + "GetMethod": "" + }, + { + "Id": 300007, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个4级宝石", + "GetMethod": "" + }, + { + "Id": 300008, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个4级宝石", + "GetMethod": "" + }, + { + "Id": 300009, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个5级宝石", + "GetMethod": "" + }, + { + "Id": 300010, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个5级宝石", + "GetMethod": "" + }, + { + "Id": 300011, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个6级宝石", + "GetMethod": "" + }, + { + "Id": 300012, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个6级宝石", + "GetMethod": "" + }, + { + "Id": 300013, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个7级宝石", + "GetMethod": "" + }, + { + "Id": 300014, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个7级宝石", + "GetMethod": "" + }, + { + "Id": 300015, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个8级宝石", + "GetMethod": "" + }, + { + "Id": 300016, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个8级宝石", + "GetMethod": "" + }, + { + "Id": 300101, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个2-3级宝石", + "GetMethod": "" + }, + { + "Id": 300102, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个3级宝石", + "GetMethod": "" + }, + { + "Id": 300103, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个3-4级宝石", + "GetMethod": "" + }, + { + "Id": 300104, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个4级宝石", + "GetMethod": "" + }, + { + "Id": 300105, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个4-5级宝石", + "GetMethod": "" + }, + { + "Id": 300106, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个5级宝石", + "GetMethod": "" + }, + { + "Id": 300107, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个5-6级宝石", + "GetMethod": "" + }, + { + "Id": 300108, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个6级宝石", + "GetMethod": "" + }, + { + "Id": 300109, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个6-7级宝石", + "GetMethod": "" + }, + { + "Id": 300110, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个7级宝石", + "GetMethod": "" + }, + { + "Id": 300111, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个7-8级宝石", + "GetMethod": "" + }, + { + "Id": 300112, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个8级宝石", + "GetMethod": "" + }, + { + "Id": 300113, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个8-9级宝石", + "GetMethod": "" + }, + { + "Id": 300114, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个9级宝石", + "GetMethod": "" + }, + { + "Id": 300115, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个9-10级宝石", + "GetMethod": "" + }, + { + "Id": 300116, + "Name": "随机宝石", + "DetailsPageName": "随机宝石", + "Type": 1, + "RelatedId": 0, + "StockType": 9, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": false, + "SuperpositionMax": 9999999999, + "StorageMax": 9999999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 4, + "TreasureBowl": false, + "Icon": "Item_Icon_300001", + "Description": "随机获得一个10级宝石", + "GetMethod": "" + }, + { + "Id": 10000, + "Name": "石剑", + "DetailsPageName": "石剑", + "Type": 10, + "RelatedId": 10000, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10000", + "Description": "一把普通的石剑,可合成精品石剑", + "GetMethod": "材料合成" + }, + { + "Id": 10001, + "Name": "石剑", + "DetailsPageName": "石剑", + "Type": 10, + "RelatedId": 10001, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10000", + "Description": "一把品质精良的石剑,可合成极品石剑", + "GetMethod": "材料合成" + }, + { + "Id": 10002, + "Name": "石剑", + "DetailsPageName": "石剑", + "Type": 10, + "RelatedId": 10002, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10000", + "Description": "一把品质上乘的石剑,堪称极品。可以和绝品石剑图纸合成绝品石剑", + "GetMethod": "材料合成" + }, + { + "Id": 10010, + "Name": "铁剑", + "DetailsPageName": "铁剑", + "Type": 10, + "RelatedId": 10010, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10010", + "Description": "一把普通的铁剑,可合成精品铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10011, + "Name": "铁剑", + "DetailsPageName": "铁剑", + "Type": 10, + "RelatedId": 10011, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10010", + "Description": "一把品质精良的铁剑,可合成极品铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10012, + "Name": "铁剑", + "DetailsPageName": "铁剑", + "Type": 10, + "RelatedId": 10012, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10010", + "Description": "一把品质上乘的铁剑,堪称极品。可以和绝品石剑合成绝品铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10020, + "Name": "赤铁剑", + "DetailsPageName": "赤铁剑", + "Type": 10, + "RelatedId": 10020, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10020", + "Description": "一把普通的赤铁剑,可合成精品赤铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10021, + "Name": "赤铁剑", + "DetailsPageName": "赤铁剑", + "Type": 10, + "RelatedId": 10021, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10020", + "Description": "一把品质精良的赤铁剑,可合成极品赤铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10022, + "Name": "赤铁剑", + "DetailsPageName": "赤铁剑", + "Type": 10, + "RelatedId": 10022, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10020", + "Description": "一把品质上乘的赤铁剑,堪称极品。可以和绝品铁剑合成绝品赤铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10030, + "Name": "精铁剑", + "DetailsPageName": "精铁剑", + "Type": 10, + "RelatedId": 10030, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10030", + "Description": "一把普通的精铁剑,可合成精品精铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10031, + "Name": "精铁剑", + "DetailsPageName": "精铁剑", + "Type": 10, + "RelatedId": 10031, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10030", + "Description": "一把品质精良的精铁剑,可合成极品精铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10032, + "Name": "精铁剑", + "DetailsPageName": "精铁剑", + "Type": 10, + "RelatedId": 10032, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10030", + "Description": "一把品质上乘的精铁剑,堪称极品。可以和绝品赤铁剑合成绝品精铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10040, + "Name": "乌铁剑", + "DetailsPageName": "乌铁剑", + "Type": 10, + "RelatedId": 10040, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10040", + "Description": "一把普通的乌铁剑,可合成精品乌铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10041, + "Name": "乌铁剑", + "DetailsPageName": "乌铁剑", + "Type": 10, + "RelatedId": 10041, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10040", + "Description": "一把品质精良的乌铁剑,可合成极品乌铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10042, + "Name": "乌铁剑", + "DetailsPageName": "乌铁剑", + "Type": 10, + "RelatedId": 10042, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10040", + "Description": "一把品质上乘的乌铁剑,堪称极品。可以和绝品精铁剑合成绝品乌铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10050, + "Name": "青金剑", + "DetailsPageName": "青金剑", + "Type": 10, + "RelatedId": 10050, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10050", + "Description": "一把普通的青金剑,可合成精品青金剑", + "GetMethod": "材料合成" + }, + { + "Id": 10051, + "Name": "青金剑", + "DetailsPageName": "青金剑", + "Type": 10, + "RelatedId": 10051, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10050", + "Description": "一把品质精良的青金剑,可合成极品青金剑", + "GetMethod": "材料合成" + }, + { + "Id": 10052, + "Name": "青金剑", + "DetailsPageName": "青金剑", + "Type": 10, + "RelatedId": 10052, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10050", + "Description": "一把品质上乘的青金剑,堪称极品。可以和绝品乌铁剑合成绝品青金剑", + "GetMethod": "材料合成" + }, + { + "Id": 10060, + "Name": "鳞铁剑", + "DetailsPageName": "鳞铁剑", + "Type": 10, + "RelatedId": 10060, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10060", + "Description": "一把普通的鳞铁剑,可合成精品鳞铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10061, + "Name": "鳞铁剑", + "DetailsPageName": "鳞铁剑", + "Type": 10, + "RelatedId": 10061, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10060", + "Description": "一把品质精良的鳞铁剑,可合成极品鳞铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10062, + "Name": "鳞铁剑", + "DetailsPageName": "鳞铁剑", + "Type": 10, + "RelatedId": 10062, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10060", + "Description": "一把品质上乘的鳞铁剑,堪称极品。可以和绝品乌铁剑合成绝品鳞铁剑", + "GetMethod": "材料合成" + }, + { + "Id": 10100, + "Name": "石锤", + "DetailsPageName": "石锤", + "Type": 10, + "RelatedId": 10100, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10100", + "Description": "一把普通的石锤,可合成精品石锤", + "GetMethod": "材料合成" + }, + { + "Id": 10101, + "Name": "石锤", + "DetailsPageName": "石锤", + "Type": 10, + "RelatedId": 10101, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10100", + "Description": "一把品质精良的石锤,可合成极品石锤", + "GetMethod": "材料合成" + }, + { + "Id": 10102, + "Name": "石锤", + "DetailsPageName": "石锤", + "Type": 10, + "RelatedId": 10102, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10100", + "Description": "一把品质上乘的石锤,堪称极品。可以和绝品石锤图纸合成绝品石锤", + "GetMethod": "材料合成" + }, + { + "Id": 10110, + "Name": "铁锤", + "DetailsPageName": "铁锤", + "Type": 10, + "RelatedId": 10110, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10110", + "Description": "一把普通的铁锤,可合成精品铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10111, + "Name": "铁锤", + "DetailsPageName": "铁锤", + "Type": 10, + "RelatedId": 10111, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10110", + "Description": "一把品质精良的铁锤,可合成极品铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10112, + "Name": "铁锤", + "DetailsPageName": "铁锤", + "Type": 10, + "RelatedId": 10112, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10110", + "Description": "一把品质上乘的铁锤,堪称极品。可以和绝品石锤合成绝品铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10120, + "Name": "赤铁锤", + "DetailsPageName": "赤铁锤", + "Type": 10, + "RelatedId": 10120, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10120", + "Description": "一把普通的赤铁锤,可合成精品赤铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10121, + "Name": "赤铁锤", + "DetailsPageName": "赤铁锤", + "Type": 10, + "RelatedId": 10121, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10120", + "Description": "一把品质精良的赤铁锤,可合成极品赤铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10122, + "Name": "赤铁锤", + "DetailsPageName": "赤铁锤", + "Type": 10, + "RelatedId": 10122, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10120", + "Description": "一把品质上乘的赤铁锤,堪称极品。可以和绝品铁锤合成绝品赤铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10130, + "Name": "精铁锤", + "DetailsPageName": "精铁锤", + "Type": 10, + "RelatedId": 10130, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10130", + "Description": "一把普通的精铁锤,可合成精品精铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10131, + "Name": "精铁锤", + "DetailsPageName": "精铁锤", + "Type": 10, + "RelatedId": 10131, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10130", + "Description": "一把品质精良的精铁锤,可合成极品精铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10132, + "Name": "精铁锤", + "DetailsPageName": "精铁锤", + "Type": 10, + "RelatedId": 10132, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10130", + "Description": "一把品质上乘的精铁锤,堪称极品。可以和绝品赤铁锤合成绝品精铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10140, + "Name": "乌铁锤", + "DetailsPageName": "乌铁锤", + "Type": 10, + "RelatedId": 10140, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10140", + "Description": "一把普通的乌铁锤,可合成精品乌铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10141, + "Name": "乌铁锤", + "DetailsPageName": "乌铁锤", + "Type": 10, + "RelatedId": 10141, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10140", + "Description": "一把品质精良的乌铁锤,可合成极品乌铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10142, + "Name": "乌铁锤", + "DetailsPageName": "乌铁锤", + "Type": 10, + "RelatedId": 10142, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10140", + "Description": "一把品质上乘的乌铁锤,堪称极品。可以和绝品精铁锤合成绝品乌铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10150, + "Name": "青金锤", + "DetailsPageName": "青金锤", + "Type": 10, + "RelatedId": 10150, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10150", + "Description": "一把普通的青金锤,可合成精品青金锤", + "GetMethod": "材料合成" + }, + { + "Id": 10151, + "Name": "青金锤", + "DetailsPageName": "青金锤", + "Type": 10, + "RelatedId": 10151, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10150", + "Description": "一把品质精良的青金锤,可合成极品青金锤", + "GetMethod": "材料合成" + }, + { + "Id": 10152, + "Name": "青金锤", + "DetailsPageName": "青金锤", + "Type": 10, + "RelatedId": 10152, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10150", + "Description": "一把品质上乘的青金锤,堪称极品。可以和绝品乌铁锤合成绝品青金锤", + "GetMethod": "材料合成" + }, + { + "Id": 10160, + "Name": "鳞铁锤", + "DetailsPageName": "鳞铁锤", + "Type": 10, + "RelatedId": 10160, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10160", + "Description": "一把普通的鳞铁锤,可合成精品鳞铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10161, + "Name": "鳞铁锤", + "DetailsPageName": "鳞铁锤", + "Type": 10, + "RelatedId": 10161, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10160", + "Description": "一把品质精良的鳞铁锤,可合成极品鳞铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10162, + "Name": "鳞铁锤", + "DetailsPageName": "鳞铁锤", + "Type": 10, + "RelatedId": 10162, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10160", + "Description": "一把品质上乘的鳞铁锤,堪称极品。可以和绝品乌铁锤合成绝品鳞铁锤", + "GetMethod": "材料合成" + }, + { + "Id": 10200, + "Name": "石飞镖", + "DetailsPageName": "石飞镖", + "Type": 10, + "RelatedId": 10200, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10200", + "Description": "一把普通的石飞镖,可合成精品石飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10201, + "Name": "石飞镖", + "DetailsPageName": "石飞镖", + "Type": 10, + "RelatedId": 10201, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10200", + "Description": "一把品质精良的石飞镖,可合成极品石飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10202, + "Name": "石飞镖", + "DetailsPageName": "石飞镖", + "Type": 10, + "RelatedId": 10202, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10200", + "Description": "一把品质上乘的石飞镖,堪称极品。可以和绝品石飞镖图纸合成绝品石飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10210, + "Name": "铁飞镖", + "DetailsPageName": "铁飞镖", + "Type": 10, + "RelatedId": 10210, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10210", + "Description": "一把普通的铁飞镖,可合成精品铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10211, + "Name": "铁飞镖", + "DetailsPageName": "铁飞镖", + "Type": 10, + "RelatedId": 10211, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10210", + "Description": "一把品质精良的铁飞镖,可合成极品铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10212, + "Name": "铁飞镖", + "DetailsPageName": "铁飞镖", + "Type": 10, + "RelatedId": 10212, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10210", + "Description": "一把品质上乘的铁飞镖,堪称极品。可以和绝品石飞镖合成绝品铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10220, + "Name": "赤铁飞镖", + "DetailsPageName": "赤铁飞镖", + "Type": 10, + "RelatedId": 10220, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10220", + "Description": "一把普通的赤铁飞镖,可合成精品赤铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10221, + "Name": "赤铁飞镖", + "DetailsPageName": "赤铁飞镖", + "Type": 10, + "RelatedId": 10221, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10220", + "Description": "一把品质精良的赤铁飞镖,可合成极品赤铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10222, + "Name": "赤铁飞镖", + "DetailsPageName": "赤铁飞镖", + "Type": 10, + "RelatedId": 10222, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10220", + "Description": "一把品质上乘的赤铁飞镖,堪称极品。可以和绝品铁飞镖合成绝品赤铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10230, + "Name": "精铁飞镖", + "DetailsPageName": "精铁飞镖", + "Type": 10, + "RelatedId": 10230, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10230", + "Description": "一把普通的精铁飞镖,可合成精品精铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10231, + "Name": "精铁飞镖", + "DetailsPageName": "精铁飞镖", + "Type": 10, + "RelatedId": 10231, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10230", + "Description": "一把品质精良的精铁飞镖,可合成极品精铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10232, + "Name": "精铁飞镖", + "DetailsPageName": "精铁飞镖", + "Type": 10, + "RelatedId": 10232, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10230", + "Description": "一把品质上乘的精铁飞镖,堪称极品。可以和绝品赤铁飞镖合成绝品精铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10240, + "Name": "乌铁飞镖", + "DetailsPageName": "乌铁飞镖", + "Type": 10, + "RelatedId": 10240, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10240", + "Description": "一把普通的乌铁飞镖,可合成精品乌铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10241, + "Name": "乌铁飞镖", + "DetailsPageName": "乌铁飞镖", + "Type": 10, + "RelatedId": 10241, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10240", + "Description": "一把品质精良的乌铁飞镖,可合成极品乌铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10242, + "Name": "乌铁飞镖", + "DetailsPageName": "乌铁飞镖", + "Type": 10, + "RelatedId": 10242, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10240", + "Description": "一把品质上乘的乌铁飞镖,堪称极品。可以和绝品精铁飞镖合成绝品乌铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10250, + "Name": "青金飞镖", + "DetailsPageName": "青金飞镖", + "Type": 10, + "RelatedId": 10250, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10250", + "Description": "一把普通的青金飞镖,可合成精品青金飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10251, + "Name": "青金飞镖", + "DetailsPageName": "青金飞镖", + "Type": 10, + "RelatedId": 10251, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10250", + "Description": "一把品质精良的青金飞镖,可合成极品青金飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10252, + "Name": "青金飞镖", + "DetailsPageName": "青金飞镖", + "Type": 10, + "RelatedId": 10252, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10250", + "Description": "一把品质上乘的青金飞镖,堪称极品。可以和绝品乌铁飞镖合成绝品青金飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10260, + "Name": "鳞铁飞镖", + "DetailsPageName": "鳞铁飞镖", + "Type": 10, + "RelatedId": 10260, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10260", + "Description": "一把普通的鳞铁飞镖,可合成精品鳞铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10261, + "Name": "鳞铁飞镖", + "DetailsPageName": "鳞铁飞镖", + "Type": 10, + "RelatedId": 10261, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10260", + "Description": "一把品质精良的鳞铁飞镖,可合成极品鳞铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10262, + "Name": "鳞铁飞镖", + "DetailsPageName": "鳞铁飞镖", + "Type": 10, + "RelatedId": 10262, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10260", + "Description": "一把品质上乘的鳞铁飞镖,堪称极品。可以和绝品乌铁飞镖合成绝品鳞铁飞镖", + "GetMethod": "材料合成" + }, + { + "Id": 10300, + "Name": "石双刀", + "DetailsPageName": "石双刀", + "Type": 10, + "RelatedId": 10300, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10300", + "Description": "一把普通的石双刀,可合成精品石双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10301, + "Name": "石双刀", + "DetailsPageName": "石双刀", + "Type": 10, + "RelatedId": 10301, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10300", + "Description": "一把品质精良的石双刀,可合成极品石双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10302, + "Name": "石双刀", + "DetailsPageName": "石双刀", + "Type": 10, + "RelatedId": 10302, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10300", + "Description": "一把品质上乘的石双刀,堪称极品。可以和绝品石双刀图纸合成绝品石双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10310, + "Name": "铁双刀", + "DetailsPageName": "铁双刀", + "Type": 10, + "RelatedId": 10310, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10310", + "Description": "一把普通的铁双刀,可合成精品铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10311, + "Name": "铁双刀", + "DetailsPageName": "铁双刀", + "Type": 10, + "RelatedId": 10311, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10310", + "Description": "一把品质精良的铁双刀,可合成极品铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10312, + "Name": "铁双刀", + "DetailsPageName": "铁双刀", + "Type": 10, + "RelatedId": 10312, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10310", + "Description": "一把品质上乘的铁双刀,堪称极品。可以和绝品石双刀合成绝品铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10320, + "Name": "赤铁双刀", + "DetailsPageName": "赤铁双刀", + "Type": 10, + "RelatedId": 10320, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10320", + "Description": "一把普通的赤铁双刀,可合成精品赤铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10321, + "Name": "赤铁双刀", + "DetailsPageName": "赤铁双刀", + "Type": 10, + "RelatedId": 10321, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10320", + "Description": "一把品质精良的赤铁双刀,可合成极品赤铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10322, + "Name": "赤铁双刀", + "DetailsPageName": "赤铁双刀", + "Type": 10, + "RelatedId": 10322, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10320", + "Description": "一把品质上乘的赤铁双刀,堪称极品。可以和绝品铁双刀合成绝品赤铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10330, + "Name": "精铁双刀", + "DetailsPageName": "精铁双刀", + "Type": 10, + "RelatedId": 10330, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10330", + "Description": "一把普通的精铁双刀,可合成精品精铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10331, + "Name": "精铁双刀", + "DetailsPageName": "精铁双刀", + "Type": 10, + "RelatedId": 10331, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10330", + "Description": "一把品质精良的精铁双刀,可合成极品精铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10332, + "Name": "精铁双刀", + "DetailsPageName": "精铁双刀", + "Type": 10, + "RelatedId": 10332, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10330", + "Description": "一把品质上乘的精铁双刀,堪称极品。可以和绝品赤铁双刀合成绝品精铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10340, + "Name": "乌铁双刀", + "DetailsPageName": "乌铁双刀", + "Type": 10, + "RelatedId": 10340, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10340", + "Description": "一把普通的乌铁双刀,可合成精品乌铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10341, + "Name": "乌铁双刀", + "DetailsPageName": "乌铁双刀", + "Type": 10, + "RelatedId": 10341, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10340", + "Description": "一把品质精良的乌铁双刀,可合成极品乌铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10342, + "Name": "乌铁双刀", + "DetailsPageName": "乌铁双刀", + "Type": 10, + "RelatedId": 10342, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10340", + "Description": "一把品质上乘的乌铁双刀,堪称极品。可以和绝品精铁双刀合成绝品乌铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10350, + "Name": "青金双刀", + "DetailsPageName": "青金双刀", + "Type": 10, + "RelatedId": 10350, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10350", + "Description": "一把普通的青金双刀,可合成精品青金双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10351, + "Name": "青金双刀", + "DetailsPageName": "青金双刀", + "Type": 10, + "RelatedId": 10351, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10350", + "Description": "一把品质精良的青金双刀,可合成极品青金双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10352, + "Name": "青金双刀", + "DetailsPageName": "青金双刀", + "Type": 10, + "RelatedId": 10352, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10350", + "Description": "一把品质上乘的青金双刀,堪称极品。可以和绝品乌铁双刀合成绝品青金双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10360, + "Name": "鳞铁双刀", + "DetailsPageName": "鳞铁双刀", + "Type": 10, + "RelatedId": 10360, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10360", + "Description": "一把普通的鳞铁双刀,可合成精品鳞铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10361, + "Name": "鳞铁双刀", + "DetailsPageName": "鳞铁双刀", + "Type": 10, + "RelatedId": 10361, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10360", + "Description": "一把品质精良的鳞铁双刀,可合成极品鳞铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10362, + "Name": "鳞铁双刀", + "DetailsPageName": "鳞铁双刀", + "Type": 10, + "RelatedId": 10362, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10360", + "Description": "一把品质上乘的鳞铁双刀,堪称极品。可以和绝品乌铁双刀合成绝品鳞铁双刀", + "GetMethod": "材料合成" + }, + { + "Id": 10400, + "Name": "石棍", + "DetailsPageName": "石棍", + "Type": 10, + "RelatedId": 10400, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10400", + "Description": "一把普通的石棍,可合成精品石棍", + "GetMethod": "材料合成" + }, + { + "Id": 10401, + "Name": "石棍", + "DetailsPageName": "石棍", + "Type": 10, + "RelatedId": 10401, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10400", + "Description": "一把品质精良的石棍,可合成极品石棍", + "GetMethod": "材料合成" + }, + { + "Id": 10402, + "Name": "石棍", + "DetailsPageName": "石棍", + "Type": 10, + "RelatedId": 10402, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10400", + "Description": "一把品质上乘的石棍,堪称极品。可以和绝品石棍图纸合成绝品石棍", + "GetMethod": "材料合成" + }, + { + "Id": 10410, + "Name": "铁棍", + "DetailsPageName": "铁棍", + "Type": 10, + "RelatedId": 10410, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10410", + "Description": "一把普通的铁棍,可合成精品铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10411, + "Name": "铁棍", + "DetailsPageName": "铁棍", + "Type": 10, + "RelatedId": 10411, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10410", + "Description": "一把品质精良的铁棍,可合成极品铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10412, + "Name": "铁棍", + "DetailsPageName": "铁棍", + "Type": 10, + "RelatedId": 10412, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10410", + "Description": "一把品质上乘的铁棍,堪称极品。可以和绝品石棍合成绝品铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10420, + "Name": "赤铁棍", + "DetailsPageName": "赤铁棍", + "Type": 10, + "RelatedId": 10420, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10420", + "Description": "一把普通的赤铁棍,可合成精品赤铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10421, + "Name": "赤铁棍", + "DetailsPageName": "赤铁棍", + "Type": 10, + "RelatedId": 10421, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10420", + "Description": "一把品质精良的赤铁棍,可合成极品赤铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10422, + "Name": "赤铁棍", + "DetailsPageName": "赤铁棍", + "Type": 10, + "RelatedId": 10422, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10420", + "Description": "一把品质上乘的赤铁棍,堪称极品。可以和绝品铁棍合成绝品赤铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10430, + "Name": "精铁棍", + "DetailsPageName": "精铁棍", + "Type": 10, + "RelatedId": 10430, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10430", + "Description": "一把普通的精铁棍,可合成精品精铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10431, + "Name": "精铁棍", + "DetailsPageName": "精铁棍", + "Type": 10, + "RelatedId": 10431, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10430", + "Description": "一把品质精良的精铁棍,可合成极品精铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10432, + "Name": "精铁棍", + "DetailsPageName": "精铁棍", + "Type": 10, + "RelatedId": 10432, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10430", + "Description": "一把品质上乘的精铁棍,堪称极品。可以和绝品赤铁棍合成绝品精铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10440, + "Name": "乌铁棍", + "DetailsPageName": "乌铁棍", + "Type": 10, + "RelatedId": 10440, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10440", + "Description": "一把普通的乌铁棍,可合成精品乌铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10441, + "Name": "乌铁棍", + "DetailsPageName": "乌铁棍", + "Type": 10, + "RelatedId": 10441, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10440", + "Description": "一把品质精良的乌铁棍,可合成极品乌铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10442, + "Name": "乌铁棍", + "DetailsPageName": "乌铁棍", + "Type": 10, + "RelatedId": 10442, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10440", + "Description": "一把品质上乘的乌铁棍,堪称极品。可以和绝品精铁棍合成绝品乌铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10450, + "Name": "青金棍", + "DetailsPageName": "青金棍", + "Type": 10, + "RelatedId": 10450, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10450", + "Description": "一把普通的青金棍,可合成精品青金棍", + "GetMethod": "材料合成" + }, + { + "Id": 10451, + "Name": "青金棍", + "DetailsPageName": "青金棍", + "Type": 10, + "RelatedId": 10451, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10450", + "Description": "一把品质精良的青金棍,可合成极品青金棍", + "GetMethod": "材料合成" + }, + { + "Id": 10452, + "Name": "青金棍", + "DetailsPageName": "青金棍", + "Type": 10, + "RelatedId": 10452, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10450", + "Description": "一把品质上乘的青金棍,堪称极品。可以和绝品乌铁棍合成绝品青金棍", + "GetMethod": "材料合成" + }, + { + "Id": 10460, + "Name": "鳞铁棍", + "DetailsPageName": "鳞铁棍", + "Type": 10, + "RelatedId": 10460, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10460", + "Description": "一把普通的鳞铁棍,可合成精品鳞铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10461, + "Name": "鳞铁棍", + "DetailsPageName": "鳞铁棍", + "Type": 10, + "RelatedId": 10461, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10460", + "Description": "一把品质精良的鳞铁棍,可合成极品鳞铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10462, + "Name": "鳞铁棍", + "DetailsPageName": "鳞铁棍", + "Type": 10, + "RelatedId": 10462, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10460", + "Description": "一把品质上乘的鳞铁棍,堪称极品。可以和绝品乌铁棍合成绝品鳞铁棍", + "GetMethod": "材料合成" + }, + { + "Id": 10500, + "Name": "石弓", + "DetailsPageName": "石弓", + "Type": 10, + "RelatedId": 10500, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10500", + "Description": "一把普通的石弓,可合成精品石弓", + "GetMethod": "材料合成" + }, + { + "Id": 10501, + "Name": "石弓", + "DetailsPageName": "石弓", + "Type": 10, + "RelatedId": 10501, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10500", + "Description": "一把品质精良的石弓,可合成极品石弓", + "GetMethod": "材料合成" + }, + { + "Id": 10502, + "Name": "石弓", + "DetailsPageName": "石弓", + "Type": 10, + "RelatedId": 10502, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10500", + "Description": "一把品质上乘的石弓,堪称极品。可以和绝品石弓图纸合成绝品石弓", + "GetMethod": "材料合成" + }, + { + "Id": 10510, + "Name": "铁弓", + "DetailsPageName": "铁弓", + "Type": 10, + "RelatedId": 10510, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10510", + "Description": "一把普通的铁弓,可合成精品铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10511, + "Name": "铁弓", + "DetailsPageName": "铁弓", + "Type": 10, + "RelatedId": 10511, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10510", + "Description": "一把品质精良的铁弓,可合成极品铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10512, + "Name": "铁弓", + "DetailsPageName": "铁弓", + "Type": 10, + "RelatedId": 10512, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10510", + "Description": "一把品质上乘的铁弓,堪称极品。可以和绝品石弓合成绝品铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10520, + "Name": "赤铁弓", + "DetailsPageName": "赤铁弓", + "Type": 10, + "RelatedId": 10520, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10520", + "Description": "一把普通的赤铁弓,可合成精品赤铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10521, + "Name": "赤铁弓", + "DetailsPageName": "赤铁弓", + "Type": 10, + "RelatedId": 10521, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10520", + "Description": "一把品质精良的赤铁弓,可合成极品赤铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10522, + "Name": "赤铁弓", + "DetailsPageName": "赤铁弓", + "Type": 10, + "RelatedId": 10522, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10520", + "Description": "一把品质上乘的赤铁弓,堪称极品。可以和绝品铁弓合成绝品赤铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10530, + "Name": "精铁弓", + "DetailsPageName": "精铁弓", + "Type": 10, + "RelatedId": 10530, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10530", + "Description": "一把普通的精铁弓,可合成精品精铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10531, + "Name": "精铁弓", + "DetailsPageName": "精铁弓", + "Type": 10, + "RelatedId": 10531, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10530", + "Description": "一把品质精良的精铁弓,可合成极品精铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10532, + "Name": "精铁弓", + "DetailsPageName": "精铁弓", + "Type": 10, + "RelatedId": 10532, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10530", + "Description": "一把品质上乘的精铁弓,堪称极品。可以和绝品赤铁弓合成绝品精铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10540, + "Name": "乌铁弓", + "DetailsPageName": "乌铁弓", + "Type": 10, + "RelatedId": 10540, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10540", + "Description": "一把普通的乌铁弓,可合成精品乌铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10541, + "Name": "乌铁弓", + "DetailsPageName": "乌铁弓", + "Type": 10, + "RelatedId": 10541, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10540", + "Description": "一把品质精良的乌铁弓,可合成极品乌铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10542, + "Name": "乌铁弓", + "DetailsPageName": "乌铁弓", + "Type": 10, + "RelatedId": 10542, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10540", + "Description": "一把品质上乘的乌铁弓,堪称极品。可以和绝品精铁弓合成绝品乌铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10550, + "Name": "青金弓", + "DetailsPageName": "青金弓", + "Type": 10, + "RelatedId": 10550, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10550", + "Description": "一把普通的青金弓,可合成精品青金弓", + "GetMethod": "材料合成" + }, + { + "Id": 10551, + "Name": "青金弓", + "DetailsPageName": "青金弓", + "Type": 10, + "RelatedId": 10551, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10550", + "Description": "一把品质精良的青金弓,可合成极品青金弓", + "GetMethod": "材料合成" + }, + { + "Id": 10552, + "Name": "青金弓", + "DetailsPageName": "青金弓", + "Type": 10, + "RelatedId": 10552, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10550", + "Description": "一把品质上乘的青金弓,堪称极品。可以和绝品乌铁弓合成绝品青金弓", + "GetMethod": "材料合成" + }, + { + "Id": 10560, + "Name": "鳞铁弓", + "DetailsPageName": "鳞铁弓", + "Type": 10, + "RelatedId": 10560, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_10560", + "Description": "一把普通的鳞铁弓,可合成精品鳞铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10561, + "Name": "鳞铁弓", + "DetailsPageName": "鳞铁弓", + "Type": 10, + "RelatedId": 10561, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_10560", + "Description": "一把品质精良的鳞铁弓,可合成极品鳞铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 10562, + "Name": "鳞铁弓", + "DetailsPageName": "鳞铁弓", + "Type": 10, + "RelatedId": 10562, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_10560", + "Description": "一把品质上乘的鳞铁弓,堪称极品。可以和绝品乌铁弓合成绝品鳞铁弓", + "GetMethod": "材料合成" + }, + { + "Id": 20000, + "Name": "布甲", + "DetailsPageName": "布甲", + "Type": 10, + "RelatedId": 20000, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20000", + "Description": "一件普通的布甲,可合成精品布甲", + "GetMethod": "材料合成" + }, + { + "Id": 20001, + "Name": "布甲", + "DetailsPageName": "布甲", + "Type": 10, + "RelatedId": 20001, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20000", + "Description": "一件品质精良的布甲,可合成极品布甲", + "GetMethod": "材料合成" + }, + { + "Id": 20002, + "Name": "布甲", + "DetailsPageName": "布甲", + "Type": 10, + "RelatedId": 20002, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20000", + "Description": "一件品质上乘的布甲,堪称极品。可以和绝品布甲图纸合成绝品布甲", + "GetMethod": "材料合成" + }, + { + "Id": 20010, + "Name": "粗皮甲", + "DetailsPageName": "粗皮甲", + "Type": 10, + "RelatedId": 20010, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20010", + "Description": "一件普通的粗皮甲,可合成精品粗皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20011, + "Name": "粗皮甲", + "DetailsPageName": "粗皮甲", + "Type": 10, + "RelatedId": 20011, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20010", + "Description": "一件品质精良的粗皮甲,可合成极品粗皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20012, + "Name": "粗皮甲", + "DetailsPageName": "粗皮甲", + "Type": 10, + "RelatedId": 20012, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20010", + "Description": "一件品质上乘的粗皮甲,堪称极品。可以和绝品布甲合成绝品粗皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20020, + "Name": "兽皮甲", + "DetailsPageName": "兽皮甲", + "Type": 10, + "RelatedId": 20020, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20020", + "Description": "一件普通的兽皮甲,可合成精品兽皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20021, + "Name": "兽皮甲", + "DetailsPageName": "兽皮甲", + "Type": 10, + "RelatedId": 20021, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20020", + "Description": "一件品质精良的兽皮甲,可合成极品兽皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20022, + "Name": "兽皮甲", + "DetailsPageName": "兽皮甲", + "Type": 10, + "RelatedId": 20022, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20020", + "Description": "一件品质上乘的兽皮甲,堪称极品。可以和绝品兽皮甲合成绝品兽皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20030, + "Name": "厚皮甲", + "DetailsPageName": "厚皮甲", + "Type": 10, + "RelatedId": 20030, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20030", + "Description": "一件普通的厚皮甲,可合成精品厚皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20031, + "Name": "厚皮甲", + "DetailsPageName": "厚皮甲", + "Type": 10, + "RelatedId": 20031, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20030", + "Description": "一件品质精良的厚皮甲,可合成极品厚皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20032, + "Name": "厚皮甲", + "DetailsPageName": "厚皮甲", + "Type": 10, + "RelatedId": 20032, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20030", + "Description": "一件品质上乘的厚皮甲,堪称极品。可以和绝品兽皮甲合成绝品厚皮甲", + "GetMethod": "材料合成" + }, + { + "Id": 20040, + "Name": "粗铠甲", + "DetailsPageName": "粗铠甲", + "Type": 10, + "RelatedId": 20040, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20040", + "Description": "一件普通的粗铠甲,可合成精品粗铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20041, + "Name": "粗铠甲", + "DetailsPageName": "粗铠甲", + "Type": 10, + "RelatedId": 20041, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20040", + "Description": "一件品质精良的粗铠甲,可合成极品粗铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20042, + "Name": "粗铠甲", + "DetailsPageName": "粗铠甲", + "Type": 10, + "RelatedId": 20042, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20040", + "Description": "一件品质上乘的粗铠甲,堪称极品。可以和绝品精铁剑合成绝品粗铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20050, + "Name": "兽铠甲", + "DetailsPageName": "兽铠甲", + "Type": 10, + "RelatedId": 20050, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20050", + "Description": "一件普通的兽铠甲,可合成精品兽铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20051, + "Name": "兽铠甲", + "DetailsPageName": "兽铠甲", + "Type": 10, + "RelatedId": 20051, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20050", + "Description": "一件品质精良的兽铠甲,可合成极品兽铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20052, + "Name": "兽铠甲", + "DetailsPageName": "兽铠甲", + "Type": 10, + "RelatedId": 20052, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20050", + "Description": "一件品质上乘的兽铠甲,堪称极品。可以和绝品粗铠甲合成绝品兽铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20060, + "Name": "厚铠甲", + "DetailsPageName": "厚铠甲", + "Type": 10, + "RelatedId": 20060, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 1, + "TreasureBowl": false, + "Icon": "Item_Icon_20060", + "Description": "一件普通的厚铠甲,可合成精品厚铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20061, + "Name": "厚铠甲", + "DetailsPageName": "厚铠甲", + "Type": 10, + "RelatedId": 20061, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 2, + "TreasureBowl": false, + "Icon": "Item_Icon_20060", + "Description": "一件品质精良的厚铠甲,可合成极品厚铠甲", + "GetMethod": "材料合成" + }, + { + "Id": 20062, + "Name": "厚铠甲", + "DetailsPageName": "厚铠甲", + "Type": 10, + "RelatedId": 20062, + "StockType": 4, + "StorageType": 1, + "Transport": false, + "BackpackTransfer": true, + "SuperpositionMax": 1, + "StorageMax": 99999999, + "AbleThrow": true, + "Gift": false, + "Favorability": 0, + "Track": false, + "Grade": 3, + "TreasureBowl": false, + "Icon": "Item_Icon_20060", + "Description": "一件品质上乘的厚铠甲,堪称极品。可以和绝品兽铠甲合成绝品厚铠甲", + "GetMethod": "材料合成" + } +] \ No newline at end of file diff --git a/config/ArtResourcesConfigCategory.json b/config/ArtResourcesConfigCategory.json new file mode 100644 index 0000000..83c72dc --- /dev/null +++ b/config/ArtResourcesConfigCategory.json @@ -0,0 +1,475 @@ +[ + { + "Id": 1, + "ParentId": 1, + "Shape": "Resource_1_1", + "SeasonShape": [ + "Resource_1_1", + "Resource_1_1", + "Resource_1_1", + "Resource_1_1" + ] + }, + { + "Id": 2, + "ParentId": 1, + "Shape": "Resource_1_2", + "SeasonShape": [ + "Resource_1_2", + "Resource_1_2", + "Resource_1_2", + "Resource_1_2" + ] + }, + { + "Id": 3, + "ParentId": 1, + "Shape": "Resource_1_3", + "SeasonShape": [ + "Resource_1_3", + "Resource_1_3", + "Resource_1_3", + "Resource_1_3" + ] + }, + { + "Id": 4, + "ParentId": 1, + "Shape": "Resource_1_4", + "SeasonShape": [ + "Resource_1_4", + "Resource_1_4", + "Resource_1_4", + "Resource_1_4" + ] + }, + { + "Id": 5, + "ParentId": 3, + "Shape": "Resource_3_1", + "SeasonShape": [ + "Resource_3_1", + "Resource_3_1", + "Resource_3_1", + "Resource_3_1" + ] + }, + { + "Id": 6, + "ParentId": 3, + "Shape": "Resource_3_2", + "SeasonShape": [ + "Resource_3_2", + "Resource_3_2", + "Resource_3_2", + "Resource_3_2" + ] + }, + { + "Id": 7, + "ParentId": 3, + "Shape": "Resource_3_3", + "SeasonShape": [ + "Resource_3_3", + "Resource_3_3", + "Resource_3_3", + "Resource_3_3" + ] + }, + { + "Id": 8, + "ParentId": 4, + "Shape": "Resource_4_1", + "SeasonShape": [ + "Resource_4_1", + "Resource_4_1", + "Resource_4_1", + "Resource_4_1" + ] + }, + { + "Id": 9, + "ParentId": 4, + "Shape": "Resource_4_2", + "SeasonShape": [ + "Resource_4_2", + "Resource_4_2", + "Resource_4_2", + "Resource_4_2" + ] + }, + { + "Id": 10, + "ParentId": 4, + "Shape": "Resource_4_3", + "SeasonShape": [ + "Resource_4_3", + "Resource_4_3", + "Resource_4_3", + "Resource_4_3" + ] + }, + { + "Id": 11, + "ParentId": 5, + "Shape": "Resource_5_1", + "SeasonShape": [ + "Resource_5_1", + "Resource_5_1", + "Resource_5_1", + "Resource_5_1" + ] + }, + { + "Id": 12, + "ParentId": 2, + "Shape": "Resource_2_1", + "SeasonShape": [ + "Resource_2_1", + "Resource_2_1", + "Resource_2_1", + "Resource_2_1" + ] + }, + { + "Id": 13, + "ParentId": 6, + "Shape": "Resource_6_1", + "SeasonShape": [ + "Resource_6_1", + "Resource_6_1", + "Resource_6_1", + "Resource_6_1" + ] + }, + { + "Id": 14, + "ParentId": 7, + "Shape": "Resource_7_1", + "SeasonShape": [ + "Resource_7_1", + "Resource_7_1", + "Resource_7_1", + "Resource_7_1" + ] + }, + { + "Id": 15, + "ParentId": 11, + "Shape": "Resource_11_1", + "SeasonShape": [ + "Resource_11_1_a", + "Resource_11_1_b", + "Resource_11_1_b", + "Resource_11_1_d" + ] + }, + { + "Id": 18, + "ParentId": 8, + "Shape": "Resource_8_1", + "SeasonShape": [ + "Resource_8_1", + "Resource_8_1", + "Resource_8_1", + "Resource_8_1" + ] + }, + { + "Id": 19, + "ParentId": 8, + "Shape": "Resource_8_2", + "SeasonShape": [ + "Resource_8_2", + "Resource_8_2", + "Resource_8_2", + "Resource_8_2" + ] + }, + { + "Id": 21, + "ParentId": 18, + "Shape": "Resource_18_1", + "SeasonShape": [ + "Resource_18_1", + "Resource_18_1", + "Resource_18_1", + "Resource_18_1" + ] + }, + { + "Id": 22, + "ParentId": 18, + "Shape": "Resource_18_2", + "SeasonShape": [ + "Resource_18_2", + "Resource_18_2", + "Resource_18_2", + "Resource_18_2" + ] + }, + { + "Id": 23, + "ParentId": 9, + "Shape": "Resource_9_1", + "SeasonShape": [ + "Resource_9_1", + "Resource_9_1", + "Resource_9_1", + "Resource_9_1" + ] + }, + { + "Id": 24, + "ParentId": 9, + "Shape": "Resource_9_2", + "SeasonShape": [ + "Resource_9_2", + "Resource_9_2", + "Resource_9_2", + "Resource_9_2" + ] + }, + { + "Id": 25, + "ParentId": 12, + "Shape": "Resource_12_1", + "SeasonShape": [ + "Resource_12_1", + "Resource_12_1", + "Resource_12_1", + "Resource_12_1" + ] + }, + { + "Id": 28, + "ParentId": 13, + "Shape": "Resource_13_1", + "SeasonShape": [ + "Resource_13_1", + "Resource_13_1", + "Resource_13_1", + "Resource_13_1" + ] + }, + { + "Id": 30, + "ParentId": 14, + "Shape": "Resource_14_1", + "SeasonShape": [ + "Resource_14_1", + "Resource_14_1", + "Resource_14_1", + "Resource_14_1" + ] + }, + { + "Id": 34, + "ParentId": 20, + "Shape": "Resource_20_1", + "SeasonShape": [ + "Resource_20_1", + "Resource_20_1", + "Resource_20_1", + "Resource_20_1" + ] + }, + { + "Id": 35, + "ParentId": 20, + "Shape": "Resource_20_2", + "SeasonShape": [ + "Resource_20_2", + "Resource_20_2", + "Resource_20_2", + "Resource_20_2" + ] + }, + { + "Id": 36, + "ParentId": 21, + "Shape": "Resource_21_1", + "SeasonShape": [ + "Resource_21_1", + "Resource_21_1", + "Resource_21_1", + "Resource_21_1" + ] + }, + { + "Id": 37, + "ParentId": 21, + "Shape": "Resource_21_2", + "SeasonShape": [ + "Resource_21_2", + "Resource_21_2", + "Resource_21_2", + "Resource_21_2" + ] + }, + { + "Id": 38, + "ParentId": 22, + "Shape": "Resource_22_1", + "SeasonShape": [ + "Resource_22_1", + "Resource_22_1", + "Resource_22_1", + "Resource_22_1" + ] + }, + { + "Id": 39, + "ParentId": 22, + "Shape": "Resource_22_2", + "SeasonShape": [ + "Resource_22_2", + "Resource_22_2", + "Resource_22_2", + "Resource_22_2" + ] + }, + { + "Id": 40, + "ParentId": 17, + "Shape": "Resource_17_1", + "SeasonShape": [ + "Resource_17_1", + "Resource_17_1", + "Resource_17_1", + "Resource_17_1" + ] + }, + { + "Id": 41, + "ParentId": 200, + "Shape": "Resource_200_1", + "SeasonShape": [ + "Resource_200_1", + "Resource_200_1", + "Resource_200_1", + "Resource_200_1" + ] + }, + { + "Id": 42, + "ParentId": 206, + "Shape": "Resource_206_1", + "SeasonShape": [ + "Resource_206_1", + "Resource_206_1", + "Resource_206_1", + "Resource_206_1" + ] + }, + { + "Id": 43, + "ParentId": 205, + "Shape": "Resource_205_1", + "SeasonShape": [ + "Resource_205_1", + "Resource_205_1", + "Resource_205_1", + "Resource_205_1" + ] + }, + { + "Id": 44, + "ParentId": 19, + "Shape": "Resource_19_1", + "SeasonShape": [ + "Resource_19_1", + "Resource_19_1", + "Resource_19_1", + "Resource_19_1" + ] + }, + { + "Id": 45, + "ParentId": 19, + "Shape": "Resource_19_2", + "SeasonShape": [ + "Resource_19_2", + "Resource_19_2", + "Resource_19_2", + "Resource_19_2" + ] + }, + { + "Id": 46, + "ParentId": 23, + "Shape": "Resource_1_1", + "SeasonShape": [ + "Resource_1_1", + "Resource_1_1", + "Resource_1_1", + "Resource_1_1" + ] + }, + { + "Id": 47, + "ParentId": 23, + "Shape": "Resource_1_2", + "SeasonShape": [ + "Resource_1_2", + "Resource_1_2", + "Resource_1_2", + "Resource_1_2" + ] + }, + { + "Id": 48, + "ParentId": 23, + "Shape": "Resource_1_3", + "SeasonShape": [ + "Resource_1_3", + "Resource_1_3", + "Resource_1_3", + "Resource_1_3" + ] + }, + { + "Id": 49, + "ParentId": 23, + "Shape": "Resource_1_4", + "SeasonShape": [ + "Resource_1_4", + "Resource_1_4", + "Resource_1_4", + "Resource_1_4" + ] + }, + { + "Id": 50, + "ParentId": 24, + "Shape": "Resource_24_1", + "SeasonShape": [ + "Resource_24_1", + "Resource_24_1", + "Resource_24_1", + "Resource_24_1" + ] + }, + { + "Id": 51, + "ParentId": 25, + "Shape": "Resource_25_1", + "SeasonShape": [ + "Resource_25_1", + "Resource_25_1", + "Resource_25_1", + "Resource_25_1" + ] + }, + { + "Id": 52, + "ParentId": 27, + "Shape": "Resource_27_1", + "SeasonShape": [ + "Resource_27_1_a", + "Resource_27_1_a", + "Resource_27_1", + "Resource_27_1" + ] + } +] \ No newline at end of file diff --git a/config/AttributesConfigCategory.json b/config/AttributesConfigCategory.json new file mode 100644 index 0000000..5224f56 --- /dev/null +++ b/config/AttributesConfigCategory.json @@ -0,0 +1,1127 @@ +[ + { + "Id": 1001, + "Name": "劳力", + "Field": "Labor", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1002, + "Name": "智慧", + "Field": "Wisdom", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1100, + "Name": "小麦增产", + "Field": "WheatProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1101, + "Name": "水稻增产", + "Field": "RiceProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1102, + "Name": "大豆增产", + "Field": "SoybeansProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1103, + "Name": "白菜增产", + "Field": "CabbageProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1104, + "Name": "糯米增产", + "Field": "StickyRiceProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1105, + "Name": "萝卜增产", + "Field": "RadishProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1106, + "Name": "冬瓜增产", + "Field": "WinterMelonProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1107, + "Name": "南瓜增产", + "Field": "PumpkinProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1108, + "Name": "食物增产", + "Field": "FoodProduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1109, + "Name": "耐久损耗", + "Field": "DurableDamage", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1110, + "Name": "制作时间", + "Field": "ManufactureTime", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1114, + "Name": "全劳作收益", + "Field": "Work", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1300, + "Name": "体魄等级", + "Field": "BodySoulLv", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1301, + "Name": "经验", + "Field": "Exp", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1302, + "Name": "阅历", + "Field": "Yueli", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1401, + "Name": "生命值", + "Field": "HP", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1402, + "Name": "生命", + "Field": "MaxHp", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1403, + "Name": "攻击", + "Field": "ATK", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1404, + "Name": "防御", + "Field": "DEF", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1405, + "Name": "能量值", + "Field": "MP", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1406, + "Name": "能量上限", + "Field": "MPMax", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1407, + "Name": "能量消耗", + "Field": "MPCost", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1408, + "Name": "移速", + "Field": "MoveSpeed", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1409, + "Name": "攻速", + "Field": "AttackSpeed", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1410, + "Name": "暴击伤害", + "Field": "CriticalDamage", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1411, + "Name": "暴击率", + "Field": "Crit", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1412, + "Name": "命中", + "Field": "Hit", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1413, + "Name": "闪避", + "Field": "Dodge", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1414, + "Name": "生命加成", + "Field": "HPGrow", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1415, + "Name": "防御加成", + "Field": "DEFGrow", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1416, + "Name": "攻击加成", + "Field": "ATKGrow", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1417, + "Name": "攻速加成", + "Field": "WSPGrow", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1418, + "Name": "生命恢复", + "Field": "HpRecovery", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1421, + "Name": "反弹伤害", + "Field": "DamageRebound", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1422, + "Name": "能量恢复", + "Field": "MPRecover", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1423, + "Name": "吸血", + "Field": "SuckBlood", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1424, + "Name": "仇恨系数", + "Field": "Hate", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1425, + "Name": "普通目标", + "Field": "TargetNum", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1426, + "Name": "技能CD", + "Field": "SkillCD", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1427, + "Name": "攻击回血", + "Field": "AttackBackBlood", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1428, + "Name": "伤害累计", + "Field": "CumulativeDamage", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1429, + "Name": "命中率", + "Field": "HitRate", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1430, + "Name": "闪避率", + "Field": "DodgeRate", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1432, + "Name": "增伤", + "Field": "IncreaseDamage", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1433, + "Name": "免伤", + "Field": "DamageReduction", + "IsFloat": true, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 2 + }, + { + "Id": 1434, + "Name": "自身受到治疗", + "Field": "BeTreated", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1435, + "Name": "仇恨值", + "Field": "HateValue", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1436, + "Name": "穿透方向", + "Field": "PenetrationDirection", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1437, + "Name": "受到伤害", + "Field": "BeHurt", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 1438, + "Name": "吸收伤害", + "Field": "AbsorbDamage", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 1439, + "Name": "治疗效果", + "Field": "TreatmentEffect", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 2000, + "Name": "攻击下限", + "Field": "ATKMin", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2001, + "Name": "攻击上限", + "Field": "ATKMax", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2002, + "Name": "武器伤害", + "Field": "WeaponDamage", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2003, + "Name": "火抗性", + "Field": "FireResistance", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2004, + "Name": "雷抗性", + "Field": "ThunderResistance", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2005, + "Name": "毒抗性", + "Field": "PoisonResistance", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2006, + "Name": "冰抗性", + "Field": "IceResistance", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2007, + "Name": "建筑名称", + "Field": "BuildingName", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2008, + "Name": "耐久", + "Field": "Durable", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 2009, + "Name": "体量", + "Field": "Volume", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 2010, + "Name": "交互人数", + "Field": "Worker", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2011, + "Name": "资源名称", + "Field": "ResourceName", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2012, + "Name": "采集次数", + "Field": "Collection_Num", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2013, + "Name": "基础产出", + "Field": "BaseOutput", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2014, + "Name": "解锁条件", + "Field": "UnlockCondition", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2015, + "Name": "铲除性", + "Field": "RootOut", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2016, + "Name": "材料类型", + "Field": "MaterialType", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2017, + "Name": "成长时间", + "Field": "GrowthTime", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2018, + "Name": "幼苗编号", + "Field": "SaplingId", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 2019, + "Name": "统帅力", + "Field": "Domination", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3001, + "Name": "人口", + "Field": "Population", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3002, + "Name": "时间", + "Field": "Time", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3003, + "Name": "季节", + "Field": "Season", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3004, + "Name": "规模", + "Field": "Scale", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3005, + "Name": "繁荣", + "Field": "Prosperity", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3006, + "Name": "食物", + "Field": "Food", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3007, + "Name": "铜钱", + "Field": "Copper", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3008, + "Name": "金元宝", + "Field": "GoldIngot", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3009, + "Name": "日夜", + "Field": "Day_Night", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3010, + "Name": "凝时", + "Field": "FrozenTime", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3100, + "Name": "人物姓名", + "Field": "Name", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3101, + "Name": "年龄", + "Field": "Age", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3102, + "Name": "性别", + "Field": "Gender", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3103, + "Name": "寿命", + "Field": "LifeMax", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3104, + "Name": "体质", + "Field": "Physique", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3105, + "Name": "寿命经验", + "Field": "LifeExp", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3106, + "Name": "体质经验", + "Field": "PhysiqueExp", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3107, + "Name": "劳力经验", + "Field": "LaborExp", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3108, + "Name": "智慧经验", + "Field": "WisdomExp", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3109, + "Name": "内疾减免", + "Field": "IllnessReduce", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3110, + "Name": "好感度", + "Field": "Impression", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3111, + "Name": "外伤值", + "Field": "Injury", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3112, + "Name": "内疾值", + "Field": "Illness", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3113, + "Name": "采集收益", + "Field": "CollectionIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3114, + "Name": "砍伐收益", + "Field": "LoggingIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3115, + "Name": "挖掘收益", + "Field": "MiningIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3116, + "Name": "捕鱼收益", + "Field": "FishingIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3117, + "Name": "建造收益", + "Field": "ConstructionIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3118, + "Name": "农活收益", + "Field": "FarmIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3119, + "Name": "打猎收益", + "Field": "HuntingIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3120, + "Name": "科研收益", + "Field": "ScientificIncome", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3121, + "Name": "制作优质药品", + "Field": "Pharmacist", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3122, + "Name": "制作优质食物", + "Field": "Chef", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3123, + "Name": "寿命经验获取", + "Field": "LifeExpObtain", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 3124, + "Name": "体质经验", + "Field": "PhysiqueExpObtain", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3125, + "Name": "劳力经验", + "Field": "LaborExpObtain", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3126, + "Name": "智慧经验", + "Field": "WisdomExpObtain", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3127, + "Name": "伤疾减免", + "Field": "DiseaseDeduction", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 3200, + "Name": "建筑耐久恢复", + "Field": "DurableRecover", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": true, + "ShowType": 1 + }, + { + "Id": 4000, + "Name": "凝时获取间隔", + "Field": "FrozenTimeGetCD", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 4001, + "Name": "建造速度", + "Field": "ConstructionSpeed", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 2 + }, + { + "Id": 4002, + "Name": "不死树庇护数量", + "Field": "EgisCount", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 4003, + "Name": "修理耗材数", + "Field": "RepairRequire", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 2 + }, + { + "Id": 4004, + "Name": "神秘商人货物栏", + "Field": "MysteryMerchantSlotCount", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 4005, + "Name": "不死树施肥次数", + "Field": "FertilizationCount", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 4006, + "Name": "幼苗成长时间", + "Field": "SeedlingGrowthTime", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 2 + }, + { + "Id": 4007, + "Name": "居所容纳人数增加", + "Field": "HouseCapacity", + "IsFloat": false, + "IsNumeric": true, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 9995, + "Name": "给攻击方上buff", + "Field": "AtkerInvokeBuff", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 9996, + "Name": "替换技能", + "Field": "ReplaceSkill", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 9997, + "Name": "调用技能", + "Field": "InvokeSkill", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 9998, + "Name": "给自己上BUFF", + "Field": "SelfInvokeBuff", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + }, + { + "Id": 9999, + "Name": "给目标上BUFF", + "Field": "TargetInvokeBuff", + "IsFloat": false, + "IsNumeric": false, + "ChangeSpecialEffects": false, + "ShowType": 1 + } +] \ No newline at end of file diff --git a/config/BatchRegistrationConfigCategory.json b/config/BatchRegistrationConfigCategory.json new file mode 100644 index 0000000..2674c5d --- /dev/null +++ b/config/BatchRegistrationConfigCategory.json @@ -0,0 +1,557 @@ +[ + { + "Id": 1, + "Account": "qq939121109", + "Password": "gm123456" + }, + { + "Id": 2, + "Account": "qq939121110", + "Password": "gm123456" + }, + { + "Id": 3, + "Account": "qq939121111", + "Password": "gm123456" + }, + { + "Id": 4, + "Account": "qq939121112", + "Password": "gm123456" + }, + { + "Id": 5, + "Account": "qq939121113", + "Password": "gm123456" + }, + { + "Id": 6, + "Account": "qq939121114", + "Password": "gm123456" + }, + { + "Id": 7, + "Account": "qq939121115", + "Password": "gm123456" + }, + { + "Id": 8, + "Account": "qq939121116", + "Password": "gm123456" + }, + { + "Id": 9, + "Account": "qq939121117", + "Password": "gm123456" + }, + { + "Id": 10, + "Account": "qq939121118", + "Password": "gm123456" + }, + { + "Id": 11, + "Account": "TY3693083619", + 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{ + "Id": 101, + "Account": "TY1650426753", + "Password": "li19981227" + }, + { + "Id": 102, + "Account": "TY2028467728", + "Password": "yang20020208" + }, + { + "Id": 103, + "Account": "TY2194596527", + "Password": "w147258369" + }, + { + "Id": 104, + "Account": "TY2789177230", + "Password": "Lijiashu0203" + }, + { + "Id": 105, + "Account": "TY3026748140", + "Password": "xqpwysxdmg" + }, + { + "Id": 106, + "Account": "TY1058796467", + "Password": "1058796467" + }, + { + "Id": 107, + "Account": "TY1455442045", + "Password": "ZDJ15105179497" + }, + { + "Id": 108, + "Account": "TY1424623459", + "Password": "19970405mmm" + }, + { + "Id": 109, + "Account": "TY2429664436", + "Password": "20030927xjw" + }, + { + "Id": 110, + "Account": "TY3594445593", + "Password": "1234567890" + }, + { + "Id": 111, + "Account": "TY243294889", + "Password": "czx0910520" + } +] \ No newline at end of file diff --git a/config/BazaarEventConfigCategory.json b/config/BazaarEventConfigCategory.json new file mode 100644 index 0000000..65ec992 --- /dev/null +++ b/config/BazaarEventConfigCategory.json @@ -0,0 +1,15 @@ +[ + { + "Id": 1, + "Name": "热闹赶集", + "Stall": [ + 1, + 2, + 3, + 4, + 5, + 6, + 7 + ] + } +] \ No newline at end of file diff --git a/config/BazaarSnappedConfigCategory.json b/config/BazaarSnappedConfigCategory.json new file mode 100644 index 0000000..cd58d02 --- /dev/null +++ b/config/BazaarSnappedConfigCategory.json @@ -0,0 +1,86 @@ +[ + { + "Id": 1, + "GroupId": 1, + "Session": 1, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 2, + "GroupId": 1, + "Session": 2, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 3, + "GroupId": 1, + "Session": 3, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 4, + "GroupId": 1, + "Session": 4, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 5, + "GroupId": 1, + "Session": 5, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 6, + "GroupId": 1, + "Session": 6, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + }, + { + "Id": 7, + "GroupId": 1, + "Session": 7, + "SnappedItem": 831, + "SnappedItemPrice": [ + 1, + 50, + 100 + ], + "Degression": 5 + } +] \ No newline at end of file diff --git a/config/BazaarStallConfigCategory.json b/config/BazaarStallConfigCategory.json new file mode 100644 index 0000000..9ba9c2e --- /dev/null +++ b/config/BazaarStallConfigCategory.json @@ -0,0 +1,124 @@ +[ + { + "Id": 1, + "Name": "出售", + "Type": 1, + "Parameter1": [ + 4 + ], + "Parameter2": [ + 5 + ], + "Npc": 1051, + "RegionReputation": [ + 0 + ], + "Structure": 0, + "Description": "无条件出售" + }, + { + "Id": 2, + "Name": "收购", + "Type": 2, + "Parameter1": [ + 4 + ], + "Parameter2": [ + 3 + ], + "Npc": 1052, + "RegionReputation": [ + 0 + ], + 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"Structure": 0, + "Description": "声望100出售" + } +] \ No newline at end of file diff --git a/config/BeastTideConfigCategory.json b/config/BeastTideConfigCategory.json new file mode 100644 index 0000000..0a934f8 --- /dev/null +++ b/config/BeastTideConfigCategory.json @@ -0,0 +1,752 @@ +[ + { + "Id": 1, + "Challenge": 10001, + "ChallengeAward": 2001 + }, + { + "Id": 2, + "Challenge": 10002, + "ChallengeAward": 2001 + }, + { + "Id": 3, + "Challenge": 10003, + "ChallengeAward": 2001 + }, + { + "Id": 4, + "Challenge": 10004, + "ChallengeAward": 2001 + }, + { + "Id": 5, + "Challenge": 10005, + "ChallengeAward": 2002 + }, + { + "Id": 6, + "Challenge": 10006, + "ChallengeAward": 2003 + }, + { + "Id": 7, + "Challenge": 10007, + "ChallengeAward": 2004 + }, + { + "Id": 8, + "Challenge": 10008, + "ChallengeAward": 2005 + }, + { + "Id": 9, + "Challenge": 10009, + "ChallengeAward": 2006 + }, + { + "Id": 10, + "Challenge": 10010, + "ChallengeAward": 2007 + }, + { + "Id": 11, + "Challenge": 10011, + 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\n《二维塔游戏用户服务协议》(以下简称“本协议”)由您与厦门二维塔网络科技有限公司共同缔结,本协议具有合同效力。请您务必审慎阅读、充分理解各条款内容,特别是免除或者限制厦门二维塔网络科技有限公司责任的条款(以下称“免责条款”)、对用户权利进行限制的条款(以下称“限制条款”)、约定争议解决方式和司法管辖的条款,以及开通或使用某项服务的单独协议。前述免责、限制及争议解决方式和管辖条款可能以黑体加粗、颜色标记或其他合理方式提示您注意,包括但不限于本协议第二条、第三条、第四条、第六条、第九条等相关条款,您对该等条款的确认将可能导致您在特定情况下的被动、不便、损失,请您在确认同意本协议之前或在使用厦门二维塔网络科技有限公司服务之前再次阅读前述条款。 \n 除非您已阅读并接受本协议所有条款,否则您无权使用二维塔游戏服务。如果您对本协议或二维塔游戏服务有意见或建议,可与二维塔游戏客服联系,我们会给予您必要的帮助。您点击同意、接受或下一步,或您注册、使用二维塔游戏服务均视为您已阅读并同意签署本协议。 \n 如果您未满18周岁,请在法定监护人的陪同下阅读本协议,并特别注意未成年人使用条款。如您为未成年人法定监护人,希望合理设定孩子娱乐时间,培养孩子健康游戏习惯。 \n 一、【定义】 \n 1.1 本协议:指本协议正文、《二维塔游戏用户服务协议》及其修订版本。上述内容一经正式发布,即为本协议不可分割的组成部分。本协议同时还包括文化部《网络游戏服务格式化协议必备条款》。 \n 1.2 游戏规则:指二维塔游戏服务提供方不时发布并修订的关于二维塔游戏的用户守则、玩家条例、游戏公告、提示及通知等内容。 \n 1.3 二维塔游戏服务提供方:指向您提供二维塔游戏的服务方,即厦门二维塔网络科技有限公司。 \n 1.4 二维塔游戏:指由厦门二维塔网络科技有限公司运营的游戏统称,包括移动终端游戏、HTML5游戏(H5游戏)以及其他形式的游戏;二维塔游戏可能以软件形式提供,这种情况下,二维塔游戏还包括该相关软件及相关文档。 \n 1.5 二维塔游戏服务:指良心向您提供的与游戏相关的各项在线运营服务。 \n 1.6 您:又称“玩家”或“用户”,指被授权使用二维塔游戏及其服务的自然人。 \n 1.7 游戏数据:指您在使用二维塔游戏过程中产生的被服务器记录的各种数据,包括但不限于角色数据、虚拟物品数据、行为日志、购买日志等等数据。 \n 二、【游戏账号】 \n 2.1 您如果需要使用和享受二维塔游戏,则您需要将您享有使用权的良心认可的账号作为游戏账号,并按照国家法律法规的相关要求,登录实名注册系统并进行实名注册。您对该良心认可的账号的申请、使用等行为应相应符合二维塔游戏工作室不时修订并公布的《良心用户服务协议》和其他有关前述账号注册、使用的规范。 \n 您进行实名注册时,应提供有关您本人真实、合法、准确、有效的身份信息及其他相关信息,且不得以他人身份资料进行实名注册。否则,良心有权采取本协议第6.5条第二款规定的一种或多种处理措施,并可公布处理结果,因此造成的一切后果由您自行承担,且良心有权要求您赔偿因此给良心造成的所有损失。 \n \n 如您的游戏账号在某款二维塔游戏中已经符合实名要求,您使用同一游戏账号注册、登录其他二维塔游戏的,您无需再提供相关身份信息。 \n 2.2 您进一步知悉并同意,您在游客模式下可能无法进行游戏充值或消费。且一旦您卸载或重装二维塔游戏,或您更换手机、电脑等终端设备或该等终端设备损坏的,您在该游客模式下所有游戏相关数据可能都将会被清空,且无法查询和恢复。如因此造成您任何损失的,均由您自行承担。 \n 如您使用二维塔游戏认可的第三方账号作为游戏账号使用和享受二维塔游戏的,您还应遵守有关该第三方账号的协议、规则,且因该第三方账号产生的相关问题包括但不限于被盗等,您应自行联系该第三方进行解决,二维塔游戏可视情况提供相应的协助。 \n 2.3 您充分理解并同意,二维塔游戏会按照国家相关要求将您的实名注册信息(包括相关实名认证及年龄情况等)运用于防沉迷系统之中,即二维塔游戏可能会根据您的实名注册信息判断您是否年满18周岁、您提交的实名身份信息是否规范或实名验证是否通过等,从而决定是否对您的游戏账号予以防沉迷限制。 \n 2.4 您充分理解并同意,二维塔游戏有权审查用户注册所提供的身份信息是否真实、有效,并应积极地采取技术与管理等合理措施保障用户账号的安全、有效;用户有义务妥善保管其账号及密码,并正确、安全地使用其账号及密码。任何一方未尽上述义务导致账号密码遗失、账号被盗等情形而给用户和他人的民事权利造成损害的,应当承担由此产生的法律责任。 \n 若您发现有他人冒用或盗用您的游戏账号及密码、或任何其他未经您合法授权使用的情形时,应立即以二维塔游戏要求的有效方式通知二维塔游戏并告知二维塔游戏需采取的措施。您通知二维塔游戏时,应提供与您注册身份信息相一致的个人有效身份信息,二维塔游戏收到您的有效请求并核实身份后,会根据您的要求或结合具体情况采取相应措施(包括但不限于暂停该账号的登录和使用等),二维塔游戏因根据您的请求采取相应措施而造成您及其他用户损失的,由您自行承担。若您没有提供有效身份信息或您提供的个人有效身份信息与所注册的身份信息不一致的,二维塔游戏有权拒绝您的请求,因此造成您损失的,由您自行承担。 \n 2.5 您充分理解并同意,为高效利用服务器资源,如果您3年内未使用游戏账号登录二维塔游戏,二维塔游戏有权在提前通知的情况下,对该账号及其账号下的游戏数据及相关信息采取删除等处置措施。 \n 2.6 游戏账号是二维塔游戏按照本协议授权您用于登录、使用二维塔游戏游戏及相关服务的标识,其所有权属于二维塔游戏。您仅根据本协议及相关账号使用协议以及二维塔游戏为此发布的专项规则享有游戏账号的使用权。您不得将游戏账号以任何方式提供给他人使用,包括但不限于不得以转让、出租、借用等方式提供给他人作包括但不限于直播、录制、代打代练等商业性使用。否则,因此产生任何法律后果及责任均由您自行承担,且二维塔游戏有权对您的游戏账号采取包括但不限于警告、限制或禁止使用游戏账号全部或部分功能、删除游戏账号及游戏数据及其他相关信息、封号直至注销的处理措施,因此造成的一切后果由您自行承担。 \n 2.7 在二维塔游戏提供游戏账号注销功能情形下,如您需要注销游戏账号的,可按照该游戏官方提供的账号注销指引进行操作,并应保证满足游戏官方公布的有关游戏账号注销的相关条件,同时同意游戏官方公布的游戏账号注销协议和其他有关规则。 \n 同时也特别提示您, 如您注销游戏账号的,该游戏账号下的相关游戏收益也将会被清除。据此,在您注销本游戏账号前请您确保已妥善处理该游戏账号下的游戏收益或相关的游戏收益已结清。一旦您注销本游戏账号,如届时该游戏账号下还存在游戏收益的(包括在本游戏使用期间已产生的及未来可能产生的游戏收益),二维塔游戏有权对该游戏账号下的全部游戏收益做清除处理,因此产生的后果由您自行承担。前述游戏收益包括但不限于:游戏会员权益、等级;与游戏角色成长升级相关的所有数据(包括但不限于经验值、荣誉值、声望值、称号等);尚未使用的网络游戏虚拟货币、虚拟道具及其他虚拟物品(如卡券、金币、钻石、道具及其他等);已经购买但未到期或未使用完的增值服务;已产生但未消耗完毕的其他游戏收益或未来预期的游戏收益等。 \n 三、【用户信息收集、使用及保护】 \n 3.1 您同意并授权二维塔游戏为履行本协议之目的收集您的用户信息,这些信息包括您实名注册信息、您游戏账号下的游戏数据以及其他您在使用二维塔游戏游戏服务的过程中向二维塔游戏提供基于安全、用户体验优化等考虑而需收集的信息,二维塔游戏对您的用户信息的收集将遵循本协议及相关法律的规定。 \n 3.2 您理解并同意:为了更好地向您提供游戏服务,改善游戏体验,二维塔游戏可收集您作为游戏账号的QQ、微信以及二维塔游戏认可的其他账号(第三方账号)涉及的唯一标识、昵称、头像以及您授权的其他信息。 \n 您知悉并同意,如国家有权机关依法要求二维塔游戏协助调查您游戏账号(包括实名身份信息)及游戏相关数据(如充值、消费、交易等数据)等信息的,二维塔游戏可将前述相关信息提供给国家有权机关。 \n 3.3 您应对通过二维塔游戏及相关服务了解、接收或可接触到的包括但不限于其他用户在内的任何人的个人信息予以充分尊重,您不应以搜集、复制、存储、传播或以其他任何方式使用其他用户的个人信息,否则,由此产生的后果由您自行承担。 \n 3.4 保护用户信息及隐私是二维塔游戏的一项基本原则。除本协议另有规定外,二维塔游戏服务对用户信息收集、使用及保护等将遵循《二维塔游戏隐私保护协议》等协议规定。除法律另有规定外,如您已同意或授权二维塔游戏依据前述协议或规定收集、使用或处理涉及您的个人信息的,在您撤回该同意或授权后,不影响二维塔游戏在此之前已基于您的同意或授权所进行的个人信息的收集、使用或处理,二维塔游戏对此前相关个人信息收集、使用或处理继续有效。 \n 四、【二维塔游戏服务】 \n 4.1 在您遵守本协议及相关法律法规的前提下,二维塔游戏给予您一项个人的、不可转让及非排他性的许可,以使用二维塔游戏服务。您仅可为非商业目的使用二维塔游戏服务,包括: \n (1)接收、下载、安装、启动、升级、登录、显示、运行和/或截屏二维塔游戏; \n (2)创建游戏角色,设置网名,查阅游戏规则、用户个人资料、游戏对局结果,开设游戏房间、设置游戏参数,在游戏中购买、使用游戏道具、游戏装备、游戏币等,使用聊天功能、社交分享功能; \n (3)使用二维塔游戏支持并允许的其他某一项或几项功能。 \n 4.2 在二维塔游戏以软件形式提供的情况下,您在使用二维塔游戏及服务时还应符合本协议第五条关于软件许可的规定。 \n 4.3 本条及本协议其他条款未明示授权的其他一切权利仍由二维塔游戏保留,您在行使这些权利时须另外取得二维塔游戏的书面许可。 \n 4.4 如果您违反本协议任何约定的,二维塔游戏有权采取本协议第6.5条第二款规定的一种或多种处理措施,并可公布处理结果,且(/或)有权要求您赔偿因您违约行为而给二维塔游戏造成的所有损失。 \n 4.5 您充分理解并同意,二维塔游戏有权依合理判断对违反有关法律法规或本协议规定的行为进行处理,对违法违规的任何用户采取适当的法律行动,并依据法律法规保存有关信息向有关部门报告等,用户应独自承担由此而产生的一切法律责任。 \n 4.6 您充分理解并同意,因您违反本协议或相关服务条款的规定,导致或产生第三方主张的任何索赔、要求或损失,您应当独立承担责任;二维塔游戏因此遭受损失的,您也应当一并赔偿。 \n 4.7 您充分理解并同意:游戏装备、游戏币及其他游戏道具等是二维塔游戏服务的一部分,二维塔游戏在此许可您依本协议而获得其使用权。您购买、使用游戏装备、游戏币及其他游戏道具等应遵循本协议、游戏具体规则的要求;同时,游戏装备、游戏币及其他游戏道具等可能受到一定有效期限的限制,即使您在规定的有效期内未使用,除不可抗力或可归责于二维塔游戏的原因外,一旦有效期届满,将会自动失效。 \n 您充分理解并同意:为更好地向用户提供二维塔游戏服务,二维塔游戏有权对游戏相关内容(包括但不限于游戏角色、游戏装备及其他游戏道具的设计、性能及相关数值设置等)作出调整、更新或优化。 \n 4.8 您充分理解并同意:为保障您游戏账号安全,为营造公平、健康及安全的游戏环境,在您使用二维塔游戏服务的过程中,在不违反相关法律规定情况下,二维塔游戏工作室可以通过技术手段了解您终端设备的随机存储内存以及与二维塔游戏同时运行的相关程序。一经发现有任何未经授权的、危害二维塔游戏服务正常运营的相关程序,二维塔游戏可以收集所有与此有关的信息并采取合理措施予以打击。 \n 4.9 您充分理解并同意:为了保证您及其他用户的游戏体验,二维塔游戏工作室有权转移或者清除游戏服务器上存储的一些过往的游戏数据。 \n 4.10 二维塔游戏工作室将按照相关法律法规和本协议的规定,采取切实有效的措施保护未成年人在使用二维塔游戏服务过程中的合法权益,包括可能采取技术措施、禁止未成年人接触不适宜的游戏或者游戏功能、限制未成年人的游戏时间、预防未成年人沉迷网络。作为游戏规则的一部分,二维塔游戏工作室还将在适当位置发布二维塔游戏用户指引和警示说明,包括游戏内容介绍、正确使用游戏的方法以及防止危害发生的方法。所有未成年人用户都应在法定监护人的指导下仔细阅读并遵照执行这些指引和说明;其他玩家在使用二维塔游戏服务的过程中应避免发布、产生任何有损未成年人身心健康的内容,共同营造健康游戏环境。 \n 4.11 您知悉并同意,出现以下情形之一的,二维塔游戏有权将您的游戏账号纳入相应的防沉迷系统,采取相应的防沉迷措施: \n (1)系统判断您未满18周岁的;或 \n (2)您提交的实名身份信息不规范的;或 \n (3)您实名验证未通过的;或 \n (4)游客模式登录的;或 \n (5)其他国家法律法规政策要求或二维塔游戏有合理理由认为需要纳入防沉迷系统的情形的。 \n 对纳入相应防沉迷系统的游戏账号,我们有权依据国家有关法律法规及政策规定、本协议其他条款规定、二维塔游戏运营策略或根据您法定监护人的合理要求采取以下一种或多种措施: \n (1)将与您游戏相关的信息(包括但不限于您游戏账号的登录信息、充值流水信息等)提供给您的法定监护人,使得您法定监护人可及时或同步了解您游戏情况; \n (2)限制您游戏账号的消费额度; \n (3)采取技术措施屏蔽某些游戏或游戏的某些功能,或限定您游戏时间或游戏时长; \n (4)注销或删除您游戏账号及游戏数据等相关信息; \n (5)您法定监护人要求采取的,或二维塔游戏认为可采取的其他合理措施,以限制或禁止您使用二维塔游戏; \n (6)国家法律法规或政策要求的相关措施。 \n 4.12 二维塔游戏向用户提供游戏服务本身属于商业行为,用户有权自主决定是否根据二维塔游戏自行确定的收费项目(包括但不限于购买游戏内的虚拟道具的使用权以及接受其他增值服务等各类收费项目)及收费标准支付相应的费用,以获得相应的游戏服务。如您不按相应标准支付相应费用的,您将无法获得相应的游戏服务。 \n 您知悉并同意:收费项目或收费标准的改变、调整是一种正常的商业行为,您不得因为收费项目或收费标准的改变、调整而要求二维塔游戏进行赔偿或补偿。 \n 您知悉并同意,您使用法定货币进行游戏充值购买或兑换游戏虚拟货币、虚拟道具及其他虚拟物品或增值服务的,视为您购买了游戏服务,您所购买或兑换的游戏虚拟货币、虚拟道具及其他虚拟物品或增值服务将不能退还或兑换成法定货币,但法律另有强制性规定的除外。 \n 4.13 在任何情况下,二维塔游戏工作室不对因不可抗力导致的您在使用二维塔游戏服务过程中遭受的损失承担责任。该等不可抗力事件包括但不限于国家法律、法规、政策及国家机关的命令及其他政府行为或者其它的诸如地震、水灾、雪灾、火灾、海啸、台风、罢工、战争等不可预测、不可避免且不可克服的事件。 \n 4.14 二维塔游戏可能因游戏软件BUG、版本更新缺陷、第三方病毒攻击或其他任何因素导致您的游戏角色、游戏道具、游戏装备及游戏币等账号数据或游戏数据发生异常。在数据异常的原因未得到查明前,二维塔游戏工作室有权暂时冻结该游戏账号;若查明数据异常为非正常游戏行为所致,二维塔游戏工作室有权恢复游戏账号数据至异常发生前的原始状态(包括向第三方追回被转移数据),而无须向您承担任何责任。若数据异常是由于您实施违法违规行为或违反本协议约定的行为所致,二维塔游戏有权采取本协议第6.5条第二款规定的一种或多种处理措施。 \n 4.15 二维塔游戏工作室未授权您从任何第三方通过购买、接受赠与或者其他的方式获得游戏账号、游戏道具、游戏装备、游戏币及其他游戏服务。二维塔游戏不对第三方交易行为(第三方交易,是指您从第三方通过购买、接受赠与或者其他的方式获得游戏账号、游戏道具、游戏装备、游戏币及其他游戏服务的行为)负责,并且不受理因任何第三方交易发生纠纷而带来的申诉。 \n 4.16 您充分理解到:不同操作系统之间存在不互通的客观情况,该客观情况并非二维塔游戏造成,由此可能导致您在某一操作系统中的充值和游戏数据不能顺利转移到另一操作系统中。由于您在不同系统进行切换造成的充值损失和游戏数据丢失风险应由您自行承担,二维塔游戏对此不承担任何责任。 \n 4.17 二维塔游戏工作室自行决定终止运营二维塔游戏时或因其他任何原因终止运营时,二维塔游戏工作室会按照国家有关网络游戏终止运营的相关法律法规规定处理游戏终止运营相关事宜,以保障用户合法权益。 \n 五、【软件许可】 \n 5.1 使用二维塔游戏服务可能需要下载并安装相关软件,您可以直接从二维塔游戏工作室的相关网站上获取该软件,也可以从得到授权的第三方获取。如果您从未经二维塔游戏授权的第三方获取二维塔游戏或与二维塔游戏名称相同的游戏,将视为您未获得二维塔游戏授权,二维塔游戏工作室无法保证该游戏能够正常使用,并对因此给您造成的损失不予负责。 \n 5.2 二维塔游戏工作室可能为不同的终端设备或操作系统开发了不同的软件版本,包括但不限于ios、android等多个应用版本,您应当根据实际情况选择下载合适的版本进行安装,下载安装程序后,您需要按照该程序提示的步骤正确安装。 \n 5.3 若二维塔游戏以软件形式提供,给予您一项个人的、不可转让及非排他性的许可。 \n 5.4 如果您不再需要使用该软件或者需要安装新版,可以自行卸载。如果您愿意帮助二维塔游戏改进产品服务,请告知卸载的原因。 \n 5.6 为了保证二维塔游戏服务的安全性和功能的一致性,二维塔游戏有权对软件进行更新,或者对软件的部分功能效果进行改变或限制。 \n 5.7 软件新版本发布后,旧版本的软件可能无法使用。二维塔游戏不保证旧版本软件继续可用及相应的客户服务,请您随时核对并下载最新版本。 \n 六、【用户行为规范】 \n 6.1 您充分了解并同意,您必须为自己游戏账号下的一切行为负责,包括您所发表的任何内容以及由此产生的任何后果。 \n 6.2 您除了可以按照本协议的约定使用二维塔游戏服务之外,不得进行任何侵犯二维塔游戏的知识产权的行为,或者进行其他的有损于二维塔游戏工作室或其他第三方合法权益的行为。 \n 6.3 您在使用二维塔游戏或二维塔游戏服务时须遵守法律法规,不得利用二维塔游戏或二维塔游戏服务从事违法违规行为,包括但不限于以下行为: \n (一)违反宪法确定的基本原则的; \n (二)危害国家统一、主权和领土完整的; \n (三)泄露国家秘密、危害国家安全或者损害国家荣誉和利益的; \n (四)煽动民族仇恨、民族歧视,破坏民族团结,或者侵害民族风俗、习惯的; \n (五)宣扬邪教、迷信的; \n (六)散布谣言,扰乱社会秩序,破坏社会稳定的; \n (七)宣扬淫秽、色情、赌博、暴力,或者教唆犯罪的; \n (八)侮辱、诽谤他人,侵害他人合法权益的; \n (九)违背社会公德的; \n (十)有法律、行政法规和国家规定禁止的其他内容的。 \n 6.4 除非法律允许或二维塔游戏工作室书面许可,您不得从事下列行为: \n (1)删除游戏软件及其副本上关于著作权的信息; \n (2)对游戏软件进行反向工程、反向汇编、反向编译或者以其他方式尝试发现软件的源代码或其他保密内容,包括但不限于二维塔游戏暂未主动公开呈现但已封存在游戏安装包中的游戏元素等; \n (3)对游戏软件进行扫描、探查、测试,以检测、发现、查找其中可能存在的BUG或弱点; \n (4)对游戏软件或者软件运行过程中释放到任何终端内存中的数据、软件运行过程中客户端与服务器端的交互数据,以及软件运行所必需的系统数据,进行复制、修改、增加、删除、挂接运行或创作任何衍生作品,形式包括但不限于使用插件、外挂或非经合法授权的第三方工具/服务接入软件和相关系统; \n (5)修改或伪造软件运行中的指令、数据,增加、删减、变动软件的功能或运行效果,或者将用于上述用途的软件、方法进行运营或向公众传播,无论上述行为是否为商业目的; \n (6)通过非二维塔游戏工作室或合作方开发、授权的第三方软件、插件、外挂、系统,使用二维塔游戏及二维塔游戏服务,或制作、发布、传播非二维塔游戏开发、授权的第三方软件、插件、外挂、系统; \n (7)对游戏中二维塔游戏工作室拥有知识产权的内容进行使用、出租、出借、复制、修改、链接、转载、汇编、发表、出版、建立镜像站点等; \n (8)建立有关二维塔游戏的镜像站点,或者进行网页(络)快照,或者利用架设服务器等方式,为他人提供与二维塔游戏服务完全相同或者类似的服务; \n (9)将二维塔游戏的任意部分分离出来单独使用,或者进行其他的不符合本协议的使用; \n (10)使用、修改或遮盖二维塔游戏的名称、商标或其它知识产权; \n (11)其他未经良心工作室明示授权的行为。 \n 6.5 您在使用二维塔游戏服务过程中如有以下任何行为(以下也称“违法违规行为”)之一的,二维塔游戏工作室有权视情节严重程度,依据本协议及相关游戏规则的规定,对您采取本条第二款规定的一种或多种处理措施,并可公告处理结果: \n (1)以某种方式暗示或伪称二维塔游戏内部员工或某种特殊身份,企图得到不正当利益或影响其他用户权益的行为; \n (2)在二维塔游戏中使用、上传违法或不当词语、字符及其他内容的行为,包括用于角色命名; \n (3)以任何方式破坏二维塔游戏或影响二维塔游戏服务的正常进行,包括但不限于: \n 1)违规及(或)恶意注册、登录游戏的行为,包括但不限于恶意批量注册游戏账号,以及以破坏服务器鉴权、恶意挤服等方式登录游戏行为; \n 2)恶意实施可能导致游戏服务器宕机、卡顿,或导致其他游戏玩家掉线、延迟等无法正常游戏的行为,如利用DDOS对游戏服务器或其他玩家进行网络流量攻击的行为等; \n 3)利用游戏漏洞实施获益、破坏游戏环境或给其他玩家造成不良影响的行为; \n 4)消极游戏破坏其他用户游戏体验的行为。包括但不限于恶意伤害或者击杀本方队友,恶意组队,恶意送分、降分,消极挂机、逃跑、故意送人头,以及其他消极游戏破坏用户游戏体验的行为; \n 5)游戏数据表现异常,影响二维塔游戏公平的其他行为。 \n (4)使用各种私服、外挂行为; \n (5)使用游戏同步器(具体包括但不限于使用键盘、鼠标等硬件同步器,以便可以使用一套键盘、鼠标,同时、同步控制多台电脑进行游戏的行为),以及使用其他各种可以让您在游戏效率或收益数据上表现异常的硬件(包括但不限于“连点器”等,以下统称“作弊硬件”); \n (6)传播非法言论或不当信息; \n (7)盗取他人游戏账号、游戏物品; \n (8)进行游戏账号交易、账号共享等影响账号安全的行为; \n (9)未经二维塔游戏许可,擅自与其他用户进行游戏虚拟货币、游戏装备、游戏币及其他游戏道具等交易,或从第三方通过购买、接受赠与或者其他式获得游戏虚拟货币、游戏装备、游戏币及其他游戏道具或游戏服务。 \n (10)在未经二维塔游戏授权或认可的折扣渠道进行游戏充值、进行折扣游戏道具交易(例如在非二维塔游戏官方渠道低价购买折扣皮肤)或委托未获二维塔游戏授权或认可的第三方代为充值,或者使用未经二维塔游戏授权或认可的第三方软件充值。 \n (11)违反本协议任何约定,或违反国家法律法规任何规定的行为; \n (12)其他在行业内被广泛认可的不当行为。 \n 前款规定的处理措施包括但不限于: \n (1)警告;及/或 \n (2)禁言,包括但不限于游戏全区禁言、单区禁言以及公共频道禁言;及/或 \n (3)内容重置,包括但不限于重置或强制修改您提供或上传的非法昵称、房间名、图片等非法信息或内容等;及/或 \n (4)减少或限制您的游戏收益,该游戏收益包括但不限于游戏中与游戏角色成长升级相关的所有数据(如经验值、荣誉值、声望值、称号等)的提升以及游戏中的道具、装备、虚拟货币等虚拟物品的获取;及/或 \n (5)删除或注销游戏账号、游戏数据或其他游戏相关信息;及/或 \n (6)限制或禁止您进入游戏中的特定场景或使用游戏特定功能;及/或 \n (7)强制退出游戏(即“踢出游戏”),包括但不限于强制退出整个游戏,或游戏中的单局对战,或您正在进行中的其他游戏行为;及/或 \n (8)暂时或永久性地禁止您游戏账号登录二维塔游戏(以下称“封号”);及/或 \n (9)暂时或永久性地禁止您违法违规行为涉及的特定终端(包括但不限于PC终端、移动终端等)登录二维塔游戏;及/或 \n (10)暂停或终止您使用二维塔游戏及相关服务,或单方通知您终止本协议;及/或 \n (11)就您的违法违规行为提起相应民事诉讼,追究您的侵权、违约或其他民事责任,并要求您赔偿二维塔游戏工作室因您违法违规行为所受到的损失(包括二维塔游戏工作室所受到的直接经济损失、名誉或商誉损失以及二维塔游戏工作室对外支付的赔偿金、和解费用、律师费用、诉讼费用及其他间接损失),或移交有关行政管理机关给予行政处罚,或者移交司法机关追究您的刑事责任;及/或 \n (12)二维塔游戏通过游戏规则(包括但不限于用户守则、玩家条例、游戏公告、提示及通知)公布的其他处理措施。 \n 您知悉并同意,由于外挂及游戏同步器等作弊硬件具有隐蔽性或用完后即消失等特点,二维塔游戏有权根据您的游戏数据和表现异常判断您有无使用非法外挂或游戏同步器等作弊硬件行为。 \n 6.6 您知悉并同意,如二维塔游戏依据本协议对您的游戏账号采取封号处理措施的,具体封号期间由二维塔游戏根据您违规行为情节而定。 \n 您知悉并同意:(1)在封号期间,您游戏账号中的游戏虚拟货币、游戏装备、游戏币及其他游戏道具可能都将无法使用;(2)如前述游戏虚拟货币、游戏装备、游戏币及其他游戏道具存在一定有效期,该有效期可能会在封号期间过期,您游戏账号解封后,您将无法使用该等已过期的游戏虚拟货币、游戏装备、游戏币及其他游戏道具。 \n 七、【知识产权】 \n 7.1 二维塔游戏工作室是二维塔游戏的知识产权权利人。二维塔游戏(包括但不限于二维塔游戏整体、游戏内所包含的所有美术、音乐、文字作品和其他游戏构成要素、组成部分,以及二维塔游戏运行呈现的连续动态画面)的一切著作权、商标权、专利权、商业秘密等知识产权及其他合法权益,以及与二维塔游戏相关的所有信息内容(包括文字、图片、音频、视频、图表、界面设计、版面框架、有关数据或电子文档等)均受中华人民共和国法律法规和相应的国际条约保护,二维塔游戏工作室享有上述知识产权和合法权益,但相关权利人依照法律规定应享有的权利除外。未经二维塔游戏工作室事先书面同意,您不得以任何方式将二维塔游戏(包括但不限于二维塔游戏整体、游戏内所包含的所有美术、音乐、文字作品和其他游戏构成要素、组成部分,以及二维塔游戏运行呈现的连续动态画面 )进行商业性使用。 \n 7.2 如二维塔游戏存在可供您自行制作、创作或上传相关内容的平台功能或服务的(以下称”UGC平台”),针对您使用UGC平台制作、创作、上传或发布的内容(以下称“UGC内容”),您应确保其合法且不侵犯他人合法权益并应遵守二维塔游戏工作室在UGC平台上发布的相关规则(以下称“UGC平台规则”),且您同意: \n (1)如UGC内容含有二维塔游戏内容(包括但不限于二维塔游戏整体、游戏内所包含的所有美术、音乐、文字作品和其他游戏构成要素、组成部分,以及二维塔游戏运行呈现的连续动态画面)及(或)二维塔游戏工作室享有知识产权的其他内容的,则您对UGC内容进行商业目的使用需要经二维塔游戏工作室书面授权同意,并遵守相应的UGC平台规则。 \n (2)针对UGC内容, 您同意不可撤销地授权二维塔游戏工作室以任何方式永久的免费的全球范围的使用该UGC内容(前述“使用”包括但不限于复制、发行、出租、展览、表演、广播、修改、改编、信息网络传播及其他方式使用,同时包括商业目的和非商业目的使用,本游戏内和本游戏外使用,也包括在UGC平台内和UGC平台外使用。为方便描述,以下将前述使用的权利统称“使用权”),同时授权二维塔游戏可以将前述使用权转授权或分许可第三方使用。您承诺二维塔游戏的该等使用不会侵害任何第三方知识产权及其他合法权益。 \n (3) 针对UGC内容,您仅可在二维塔游戏及认可的其他平台对该UGC内容作出展示或按二维塔游戏认可方式使用,不得在未经二维塔游戏许可情况下擅自或授权第三方在其他平台进行传播,也不得擅自或授权第三方进行任何出版、商业盈利、二次衍生及其他使用的行为。如违反,二维塔游戏将保留法律上的追诉权利。 \n (4)针对UGC内容,您不可撤销地授权二维塔游戏以自己的名义或委托专业第三方对侵犯UGC内容合法权益的行为进行维权,维权形式包括但不限于:监测侵权行为、发送维权函、提起诉讼或仲裁、调解、和解等,二维塔游戏有权对维权事宜做出决策并独立实施。 \n (5)如根据著作权法等法律规定,您对UGC内容享有发表权、署名权、修改权和保护作品完整权等著作人身权的,您同意二维塔游戏可自行根据UGC的具体使用情况或使用场景是否为您进行署名以及以什么方式进行署名,且您不会因二维塔游戏按本协议约定使用UGC内容而向二维塔游戏主张发表权、署名权、修改权和保护作品完整权等著作人身权。 \n 7.3 尽管本协议有其他规定,您在使用二维塔游戏服务中产生的游戏数据的所有权和知识产权归二维塔游戏所有,二维塔游戏有权保存、处置该游戏数据。其中,二维塔游戏对用户购买游戏虚拟货币的购买记录的保存期限将遵守国家法律法规有关规定。对其他游戏数据的保存期限由二维塔游戏自行决定,但国家法律法规另有规定的从其规定。 \n 7.4 二维塔游戏可能涉及第三方知识产权,而该等第三方对您基于本协议在二维塔游戏中使用该等知识产权有要求的,二维塔游戏工作室将以适当方式向您告知该要求,您应当一并遵守。 \n 八、【遵守当地法律监管】 \n 8.1 您在使用二维塔游戏服务过程中应当遵守当地相关的法律法规,并尊重当地的道德和风俗习惯。如果您的行为违反了当地法律法规或道德风俗,您应当为此独立承担责任。 \n 8.2 您应避免因使用二维塔游戏服务而使二维塔游戏卷入政治和公共事件,否则二维塔游戏有权暂停或终止对您的服务。 \n 九、【管辖与法律适用】 \n 9.1 本协议签订地为中华人民共和国福建省厦门市思明区。 \n 9.2 本协议的成立、生效、履行、解释及纠纷解决,适用中华人民共和国大陆地区法律(不包括冲突法)。 \n 9.3 若您和二维塔游戏之间因本协议发生任何纠纷或争议,首先应友好协商解决;协商不成的,您同意将纠纷或争议提交至本协议签订地有管辖权的人民法院管辖。 \n 9.4 本协议所有条款的标题仅为阅读方便,本身并无实际涵义,不能作为本协议涵义解释的依据。 \n 9.5 本协议条款无论因何种原因部分无效,其余条款仍有效,对各方具有约束力。 \n 十、【其他】 \n 10.1 二维塔游戏有权在必要时变更本协议条款,您可以在二维塔游戏的相关页面查阅最新版本的协议条款。本协议条款变更后,如果您继续使用二维塔游戏服务,即视为您已接受变更后的协议。 \n 10.2 二维塔游戏提醒您:抵制不良游戏,拒绝盗版游戏;注意自我保护,谨防受骗上当;适度游戏益脑,沉迷游戏伤身;合理安排时间,享受健康生活。 \n \n [align=right]厦门二维塔网络科技有限公司[/align]\n [align=right]更新时间和生效时间:2020年5月12日[/align]" + }, + { + "Id": 2, + "ClauseType": 2, + "Name": "二维塔游戏隐私保护协议", + "JumpType": 1, + "Url": "", + "Content": " [align=center]《二维塔游戏隐私保护协议》[/align] \n欢迎您选择由厦门二维塔科技有限公司及旗下二维塔游戏(以下简称“我们”。有关个人信息保护的联系方式为:jacksen@erweita.com)提供的二维塔游戏!除《二维塔游戏用户服务协议》外,我们还将通过《二维塔游戏隐私保护协议》(“本协议”)向您进一步细化说明您在使用二维塔游戏时我们收集、使用、存储和共享个人信息的情况,以及您所享有的相关权利等事宜,本协议是《二维塔游戏用户服务协议》的组成部分,其中要点如下: \n • 您可以根据本协议所述管理您的个人信息以及相关授权。 \n • 我们采用多方位的安全保护措施,以确保对您的个人信息保护处于合理的安全水平。 \n 您可以通过阅读完整版《二维塔游戏隐私保护协议》,了解个人信息类型与用途的对应关系等更加详尽的个人信息处理规则。 \n 1.我们收集的信息 \n 2.信息的存储 \n 3.信息的安全 \n 4.我们如何使用信息 \n 5.对外提供 \n 6.您的权利 \n 7.变更 \n 8.未成年人保护 \n 9.其他 \n 10.联系我们 \n 1.我们收集的信息 \n 在您使用二维塔游戏服务的过程中,二维塔游戏会按照如下方式收集您在使用服务时主动提供的或因为使用服务而产生的信息,用以向您提供、优化我们的服务以及保障您的账户安全: \n 1.1 当您注册或使用二维塔游戏服务时,我们会收集您的网络身份标识信息及个人常用设备信息,用于标记您为二维塔游戏的用户。如果您使用我们认可的其他账号(以下称“第三方账号”)作为游戏账号关联登录二维塔游戏的,我们会收集您通过第三方账号的唯一标识、头像、昵称,用于保存您的登录信息,以便您在不同设备登录。 \n 如果您使用第三方账号作为游戏账号关联登录二维塔游戏的,为了更好地向您提供游戏服务,改善游戏体验,我们会收集您的第三方账号涉及的唯一标识、昵称、头像、好友关系以及您授权的其他信息,以及您在二维塔游戏中的相关操作信息、游戏信息等信息(具体包括但不限于您的登录状态、对战信息/状态、成就信息等)进行使用,并可向您本人或其他用户或好友展示。我们可能会视游戏产品具体情况为您提供相关权限,以便您可以对是否展示前述相关信息进行相应设置。 \n 1.2 为满足相关法律法规政策及相关主管部门的要求,二维塔游戏用户需进行实名认证以继续使用和享受二维塔游戏。我们会在获得您同意或您主动提供的情况下收集您的实名身份信息(包括姓名、身份证号、照片等信息),该信息属于敏感信息,拒绝提供实名身份信息可能会导致您无法登录二维塔游戏或在使用二维塔游戏过程中受到相应限制。 \n 1.3 为保障您正常使用我们的服务,维护游戏基础功能的正常运行,优化游戏产品性能,提升您的游戏体验并保障您的账号安全,我们会收集您的设备ID、设备名称、设备类型和版本、系统版本、IP地址、MAC地址、应用ID、网络类型等信息。 \n 1.4 当您使用二维塔游戏服务时,我们会收集您的游戏日志信息,例如登录日志、物品日志、游戏对局信息、交友记录等,以便您能够在客户端查看您的游戏历史记录,同时用于游戏运营统计分析、客服投诉处理及其他游戏安全分析,并为提升您的游戏体验,我们可能把前述信息同步至该游戏后续版本或您正在使用的我们提供的其他产品中。 \n 1.5 如您使用小米、魅族、华为等品牌手机,二维塔游戏接入的上述手机厂商Push SDK需要收集手机唯一标识信息(例如IMEI),并可能会收集您的手机型号、系统类型、系统版本、设备屏幕尺寸等参数用于实现二维塔游戏产品和活动等信息的推送,具体情况请参见SDK运营方的隐私政策或相关声明。 \n 1.6 当您使用二维塔游戏产品的消费功能时,我们会收集您的充值记录、消费记录等信息,以便您查询您的交易记录,同时尽最大程度保护您的虚拟物品安全。充值记录、消费记录属于敏感信息,收集上述信息为实现二维塔游戏产品的消费功能所必须,否则将无法完成交易。 \n 1.7 为保障您的游戏账号安全,营造公平、健康及安全的游戏环境,我们会收集您的游戏识别信息、硬件及操作系统信息、进程及游戏崩溃记录等信息,以用于打击破坏游戏公平环境或干扰、破坏游戏服务正常进行的行为(如用于检测盗版、扫描外挂、防止作弊等)。 \n 1.8 当您在游戏中通过文字、图片、语音、视频及其他方式与其他玩家进行互动,我们可能会收集并保存您发送的上述信息内容用于过滤色情、暴力、政治、辱骂、恶意广告等不当内容,以此净化游戏环境,维护健康的上网环境。 \n 1.9 如您希望通过语音、视频与其他游戏玩家互动、参与直播,在您授权同意后,游戏会访问您的麦克风、摄像头,为您提供语音聊天、直播互动等功能。 \n 1.10 如您希望与附近的游戏玩家互动,在您授权同意后,我们会收集您的地理位置信息,用于寻找附近的游戏玩家,以便您与附近的玩家匹配、组队等。地理位置信息属于敏感信息,拒绝提供该信息只会导致您无法实现与附近的游戏玩家互动,但不影响您正常使用二维塔游戏的其他功能,您也可以随时取消您的地理位置信息授权。 \n 1.11 我们启用了适度游戏的提醒功能,如您使用可穿戴设备,我们会在征得您同意后收集您的游戏在线心跳等信息,以在您过度游戏时发出系统提醒。 \n 1.12 我们可能会将您的游戏数据进行分析以了解您的偏好,并可能将您的偏好等相关必要的信息分享给二维塔游戏工作室及合作伙伴的其他产品或服务,以便于我们更好地在二维塔游戏工作室及合作伙伴内的其他产品或服务中向您展示可能感兴趣的内容。 \n 1.13 根据相关法律法规及国家标准,以下情形中,我们可能会收集、使用您的相关个人信息无需征求您的授权同意: \n 1) 与国家安全、国防安全等国家利益直接相关的;与公共安全、公共卫生、公共知情等重大公共利益直接相关的; \n 2) 与犯罪侦查、起诉、审判和判决执行等直接相关的; \n 3) 出于维护您或其他个人的生命、财产、声誉等重大合法权益但又很难得到本人同意的; \n 4) 所收集的个人信息是您自行向社会公众公开的; \n 5) 从合法公开披露的信息中收集个人信息的,如合法的新闻报道、政府信息公开等渠道; \n 6) 根据您要求签订和履行合同所必需的; \n 7) 用于维护所提供的产品或服务的安全稳定运行所必需的,例如发现、处置产品或服务的故障; \n 8) 为开展合法的新闻报道所必需的; \n 9) 出于公共利益开展统计或学术研究所必要,且其对外提供学术研究或描述的结果时,对结果中所包含的个人信息进行去标识化处理的; \n 10) 法律法规规定的其他情形。 \n 1.14 请您理解,我们向您提供的功能和服务是不断更新和发展的,如果某一功能或服务未在前述说明中且收集了您的信息,我们会通过页面提示、交互流程、网站公告等方式另行向您说明信息收集的内容、范围和目的,以征得您的同意。 \n 目前,除了向第三方调研机构收集游戏调研信息以帮助我们改进游戏产品以及提供个性化服务,以及本协议第1.1条规定的您使用第三方账号登录二维塔游戏情形之外,我们不会主动从二维塔游戏工作室及所在公司外的第三方获取您的个人信息。如未来为业务发展需要从良心集团外的第三方间接获取并处理您的个人信息的,我们会严格遵守相关法律法规的规定,要求该第三方征得您的同意并确保其提供的信息的合法性。 \n 2.信息的存储 \n 2.1 信息存储的方式和期限 \n 我们会通过安全的方式存储您的信息,包括本地存储(例如利用APP进行数据缓存)、数据库和服务器日志。 \n 一般情况下,我们只会在为实现服务目的所必需的时间内或法律法规规定的条件下存储您的个人信息。 \n 2.2 信息存储的地域 \n 我们会按照法律法规规定,将境内收集的用户个人信息存储于中国境内。 \n 2.3 产品或服务停止运营时的通知 \n 当我们的产品或服务发生停止运营的情况时,我们将根据相关法律法规规定进行公告通知,并依法保障您的合法权益。 \n 3.信息安全 \n 3.1 安全保护措施 \n 我们努力为用户的信息安全提供保障,以防止信息的泄露、丢失、不当使用、未经授权访问和披露等。我们使用多方位的安全保护措施,以确保用户的个人信息保护处于合理的安全水平,包括技术保护手段、管理制度控制、安全体系保障等诸多方面。此外,我们游戏的相关系统还通过了国家网络安全等级保护(三级)的备案和测评。 \n 我们采用业界领先的技术保护措施。我们使用的技术手段包括但不限于防火墙、加密(例如SSL)、去标识化或匿名化处理、访问控制措施等。此外,我们还会不断加强安装在您设备端的软件的安全能力。例如,我们会在您的设备本地完成部分信息加密工作,以巩固安全传输;我们会了解您设备安装的应用信息和运行的进程信息,以预防病毒、木马等恶意程序。 \n 我们建立了保障个人信息安全专门的管理制度、流程和组织。例如,我们严格限制访问信息的人员范围,要求他们遵守保密义务并进行审计,违反义务的人员会根据规定进行处罚。我们也会审查该管理制度、流程和组织,以防未经授权的人员擅自访问、使用或披露用户的信息。 \n 我们建议您在使用产品和服务时充分注意对个人信息的保护,我们也会提供多种安全功能来协助您保护自己的个人信息安全。 \n 3.2 安全事件处置措施 \n 若发生个人信息泄露等安全事件,我们会启动应急预案,阻止安全事件扩大。安全事件发生后,我们会以公告、推送通知或邮件等形式告知您安全事件的基本情况、我们即将或已经采取的处置措施和补救措施,以及我们对您的应对建议。如果难以实现逐一告知,我们将通过公告等方式发布警示。 \n 4.我们如何使用信息 \n 我们严格遵守法律法规的规定以及与用户的约定,按照本协议及《二维塔游戏用户服务协议》所述使用收集的信息,以向您提供更为优质的服务。 \n 4.1 信息使用规则 \n 我们会按照如下规则使用收集的信息: \n 1) 我们会根据我们收集的信息向您提供各项功能与服务,包括基础游戏功能、玩家互动功能、直播功能、消费功能等; \n 2) 我们会根据您使用二维塔游戏产品的频率和情况、故障信息、性能信息等分析我们产品的运行情况,以确保服务的安全性,并优化我们的产品,提高我们的服务质量。我们不会将我们存储在分析软件中的信息与您提供的个人身份信息相结合。 \n 4.2 告知变动目的后征得同意的方式 \n 我们将会在本协议所涵盖的用途内使用收集的信息。如我们使用您的个人信息,超出了与收集时所声称的目的及具有直接或合理关联的范围,我们将在使用您的个人信息前,再次向您告知并征得您的明示同意。 \n 5.对外提供 \n 目前,除本协议以及《二维塔游戏用户服务协议》规定的情形之外,我们不会主动共享、提供或转让您的个人信息至良心工作室及公司外的第三方,如存在其他共享、提供或转让您的个人信息或您需要我们将您的个人信息共享、提供或转让至良心工作室及公司外的第三方情形时,我们会直接或确认该第三方征得您对上述行为的明示同意。 \n 即使有前款规定,如果您使用我们代理的境外游戏的,我们可能会将您在游戏中产生的日志及相关信息(如登录日志、物品日志等)提供给境外开发主体或相关第三方,用于游戏安全分析,帮助完善游戏服务,进一步优化用户的游戏体验。另外,我们会在疑似未成年人消费后,尝试联系其监护人,将相关消费记录等信息告知其监护人,进行提醒、确认与处理。 \n 除本协议以及《二维塔游戏用户服务协议》另有规定外,我们不会对外公开披露所收集的个人信息。如必须公开披露时,我们会向您告知此次公开披露的目的、披露信息的类型及可能涉及的敏感信息,并征得您的明示同意。 \n 随着我们业务的持续发展,我们有可能进行合并、收购、资产转让等交易,我们将告知您相关情形,按照法律法规及不低于本协议所要求的标准继续保护或要求新的控制者继续保护您的个人信息。 \n 另外,根据相关法律法规及国家标准,以下情形中,我们可能会共享、转让、公开披露个人信息无需事先征得您的授权同意: \n 1) 与国家安全、国防安全直接相关的; \n 2) 与公共安全、公共卫生、重大公共利益直接相关的; \n 3) 与犯罪侦查、起诉、审判和判决执行等直接相关的; \n 4) 出于维护个人信息主体或其他个人的生命、财产等重大合法权益但又很难得到本人同意的; \n 5) 个人信息主体自行向社会公众公开个人信息的; \n 6) 从合法公开披露的信息中收集个人信息的,如合法的新闻报道、政府信息公开等渠道。 \n 6.您的权利 \n 在您使用二维塔游戏服务期间,我们可能会视游戏产品具体情况为您提供相应的操作设置,以便您可以查询、删除、更正或撤回您的相关个人信息,您可参考相应游戏产品的具体协议进行操作。此外,我们还设置了投诉举报渠道,您的意见将会得到及时的处理。 \n 7.变更 \n 我们可能会适时对本协议进行修订。当本协议的条款发生变更时,我们会在版本更新时以适当的方式向您提示变更后的协议。请您仔细阅读变更后的隐私保护协议或协议内容,您继续使用二维塔游戏表示您同意我们按照更新后的隐私保护协议收集、处理或使用您的个人信息。 \n 8.未成年人保护 \n 若您为未满18周岁的未成年人,您应在监护人监护、指导下阅读本协议和使用本服务。 \n 我们高度重视未成年人个人信息的保护问题,,并持续探索更新的未成年人个人信息保护方式。我们会积极按照国家防沉迷政策要求,通过启用防沉迷系统保护未成年人的合法权益。我们会通过实名身份等信息校验判断相关账号的实名信息是否为未成年人,进而决定是否将此账号纳入到防沉迷体系中。另外,我们会收集您的登录时间、游戏时长等信息,通过从系统层面自动干预和限制未成年人游戏时间、启用强制下线功能等方式,引导未成年人合理游戏,并在疑似未成年人消费后尝试联系其监护人进行提醒、确认与处理,帮助未成年人健康上网。 \n 若您是未成年人的法定监护人,请您关注您所监护的未成年人是否是在取得您的授权同意之后使用二维塔游戏的服务或提供其个人信息。如果您对您所监护的未成年人的个人信息有疑问,请通过第10节中的联系方式与我们联系。 \n 特别地,若您是不满14周岁的儿童,为保护儿童个人信息,我们还发布了《二维塔游戏儿童隐私保护协议》。儿童及其监护人在使用二维塔游戏服务前,还应仔细阅读《二维塔游戏儿童隐私保护协议》。只有在取得监护人对《二维塔游戏儿童隐私保护协议》的同意后,您方可使用二维塔游戏服务。 \n 9.其他 \n 《二维塔游戏儿童隐私保护协议》是适用于不满14周岁的儿童用户的个人信息保护规则。 \n 10.联系我们 \n 当您有其他的投诉、建议、未成年人个人信息相关问题时,您可以将您的问题发送至jacksen@erweita.com或寄到如下地址: \n 中国福建省厦门市湖里区园山南路798号1201室之105单元(收) \n 邮编:361000 \n 我们将尽快审核所涉问题,并在验证您的用户身份后的十五天内予以回复。 \n \n [align=right]厦门二维塔科技有限公司[/align] \n [align=right]更新时间和生效时间:2020年5月12日[/align] \n \n [align=center]《二维塔游戏儿童隐私保护协议》[/align] \n 欢迎您选择由二维塔游戏工作室(以下简称“我们”。有关个人信息保护的联系方式为:jacksen@erweita.com)提供的二维塔游戏!除《二维塔游戏用户服务协议》、《二维塔游戏隐私保护协议》外,我们还将通过《二维塔游戏儿童隐私保护协议》(“本政策”) 帮助您和孩子(本政策中的“孩子”,是指不满十四周岁的未成年人)进一步了解我们收集、使用、存储和共享您孩子个人信息的情况,以及您和您的孩子所享有的相关权利。 \n 【重要提示】: \n 本政策适用于不满十四周岁的未成年人的个人信息处理。有关您和已满十四周岁的用户的个人信息处理,请查看《二维塔游戏隐私保护协议》了解相关信息。 \n 我们会通过页面提示、交互流程、网站公告等方式向您说明儿童个人信息收集等情况,并征得您的同意。请您仔细阅读、充分理解《二维塔游戏隐私保护协议》和本政策后,选择是否同意前述隐私政策。 \n 1.我们收集的儿童个人信息 \n 在您的孩子使用二维塔游戏服务的过程中,二维塔游戏仅会收集您同意我们收集的或您及您的孩子主动提供的有关您孩子的个人信息,以向您的孩子提供、优化我们的服务以及保障您孩子的账户安全。我们可能会收集的您孩子的个人信息的详情,请参见《二维塔游戏隐私保护协议》。 \n 同时,为验证您与您孩子的监护关系,我们可能还会收集您的联系方式(包括手机号码、电子邮箱)以及其他有助于我们判断监护关系的信息。 \n 目前,除了向第三方调研机构收集游戏调研信息,以帮助我们改进游戏产品以及提供个性化服务之外,我们不会主动从二维塔游戏工作室及所属公司外的第三方获取您孩子的个人信息。如未来为业务发展需要从二维塔游戏工作室及所属公司外的第三方间接获取并处理您孩子的个人信息的,我们会严格遵守相关法律法规的规定,要求该第三方征得您的同意并确保其提供的信息的合法性。 \n 2.我们如何使用儿童个人信息 \n 我们严格遵守法律法规的规定以及与用户的约定,按照本政策及《二维塔游戏用户服务协议》、《二维塔游戏隐私保护协议》所述使用收集的信息,以向您的孩子提供更为优质的服务。 \n 有关我们使用儿童个人信息的方式详情请参见《二维塔游戏隐私保护协议》,若我们使用您孩子的个人信息,超出了与收集时所声称的目的及具有直接或合理关联的范围,我们将在使用您孩子的个人信息前,再次向您告知并征得您的同意。 \n 3.儿童个人信息的存储 \n 3.1 我们按照法律法规规定,将在中华人民共和国境内收集到的您孩子的个人信息存储于中华人民共和国境内,并依法对这些信息进行严格保密。如涉及跨境业务,我们需要向境外机构传输境内收集的相关个人信息的,我们也会根据国内法律、行政法规和相关监管部门的规定,为您孩子的个人信息提供保护。 \n 3.2 一般情况下,我们只会在为实现服务目的所必需的时间内或法律法规规定的条件下存储您孩子的个人信息。超出法律法规或监管规定的期限后,我们会按照法律法规的要求对您孩子的个人信息进行删除或者匿名化处理。 \n 4.儿童个人信息的安全 \n 4.1 为了保障您孩子的信息安全,我们会在现有技术水平下采取合理必要的措施来保护孩子的信息,采取物理防护、安全技术、管理制度等措施来降低丢失、误用、非授权访问、披露和更改的风险,包括但不限于数据加密传输、防火墙和加密存储、物理访问控制以及信息访问授权控制。为此我们设置了安全程序保护您孩子的信息不会被未经授权的访问所窃取,所有的个人信息被加密储存并放置于经防火墙严格保护的内部系统。 \n 4.2 为了保障您孩子的信息安全,我们建立了专门的管理制度、流程和组织以保障信息的安全。例如,我们严格限制访问信息的人员范围,要求他们遵守保密义务,并进行审计。 \n 4.3 若发生儿童个人信息泄露等安全事件,我们会启动应急预案,阻止安全事件扩大,并及时以公告、推送通知或邮件等形式告知您和孩子安全事件的基本情况、我们即将或已经采取的处置措施和补救措施,以及我们对您的应对建议。如果难以实现逐一告知,我们将通过公告等方式发布警示。 \n 5.儿童个人信息的更正 \n 如您和孩子发现儿童个人信息有错误的,可以联系我们处理。 \n 6.儿童个人信息的删除 \n 6.1 如您和孩子发现我们违反法律、行政法规的规定或者双方的约定处理儿童个人信息的,或是超出目的范围或者必要期限处理儿童个人信息的,可以通过联系我们对相关个人信息进行删除。 \n 6.2 如您撤回同意的,可以联系我们,我们将按照国家有关法律规定进行处理。 \n 6.3 如您和孩子主动注销二维塔游戏账号并终止使用二维塔游戏,我们将会停止使用儿童的个人信息,但法律法规或监管部门另有规定的除外。如我们的产品或者服务停止运营,我们将根据相关法律法规规定进行通知,同时也将及时停止使用儿童个人信息,并将对保存的儿童个人信息进行删除或匿名化处理。 \n 7.儿童个人信息的转移和委托处理 \n 一般我们不会向第三方转移和委托第三方处理儿童个人信息,如确需第三方转移或委托第三方处理的,我们都会根据法律、行政法规的规定进行合规措施,包括但不限于对第三方进行安全评估。 \n 8.儿童个人信息的披露 \n 除非法律、行政法规规定应当披露或者根据与您的约定可以披露您孩子的个人信息的,我们不会披露孩子的个人信息。 \n 9.变更 \n 我们可能会适时对本政策进行修订。当本政策的条款发生变更时,我们会在版本更新时以适当的方式向您提示变更后的协议。请您仔细阅读变更后的隐私保护协议或协议内容,您的孩子继续使用二维塔游戏表示您同意我们按照更新后的隐私保护协议收集、处理或使用您孩子的个人信息。 \n 10.其他 \n 《二维塔游戏隐私保护协议》是二维塔游戏统一适用的一般性隐私条款,其中所规定的内容包括但不限于用户权利及信息安全保障措施等均适用于二维塔游戏用户。本政策是专门针对儿童的隐私保护协议,包含对于儿童个人信息的特殊保护。如《二维塔游戏隐私保护协议》与本政策存在不一致或矛盾之处,请以本政策为准。 \n 11.联系我们 \n 若您和孩子对本政策存在任何疑问,或者任何相关的投诉、意见或请求,您可以将您的问题发送至jacksen@erweita.com或寄到如下地址: \n 中国福建省厦门市湖里区园山南路798号1201室之105单元(收) \n 邮编:361000 \n 我们将尽快审核所涉问题,并在验证身份后及时处理,最长在不超过十五天或法律法规规定期限内予以回复。 \n \n [align=right]厦门二维塔科技有限公司[/align]\n [align=right]更新时间和生效时间:2020年5月12日[/align]" + } +] \ No newline at end of file diff --git a/config/ClothesConfigCategory.json b/config/ClothesConfigCategory.json new file mode 100644 index 0000000..a5f7fbf --- /dev/null +++ b/config/ClothesConfigCategory.json @@ -0,0 +1,292 @@ +[ + { + "Id": 101, + "Name": "葛布春服", + "Type": 1, + "Season": 1, + "IllnessReduce": 10, + "LifeExp": 10, + "SpecialFunction": 0 + }, + { + "Id": 102, + "Name": "亚麻春服", + "Type": 1, + "Season": 1, + "IllnessReduce": 13, + "LifeExp": 20, + "SpecialFunction": 0 + }, + { + "Id": 103, + "Name": "兽皮春服", + "Type": 1, + "Season": 1, + "IllnessReduce": 16, + "LifeExp": 30, + "SpecialFunction": 0 + }, + { + "Id": 104, + "Name": "丝绸春服", + "Type": 1, + "Season": 1, + "IllnessReduce": 19, + "LifeExp": 45, + "SpecialFunction": 0 + }, + { + "Id": 105, + "Name": "绫绸春服", + "Type": 1, + "Season": 1, + "IllnessReduce": 22, + "LifeExp": 50, + "SpecialFunction": 0 + }, + { + "Id": 106, + "Name": "蜀锦春服", + "Type": 1, + "Season": 1, + 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"AccessoriesFile": [], + "DismantleType": 7, + "DismantleParameter": 7825 + }, + { + "Id": 1005, + "Name": "观赏桑树", + "Type": 1, + "CommonPrefab": [ + "Decoration_1005" + ], + "MainBodyFile": [], + "AccessoriesFile": [], + "DismantleType": 7, + "DismantleParameter": 7826 + }, + { + "Id": 1006, + "Name": "观赏榕树", + "Type": 1, + "CommonPrefab": [ + "Decoration_1006" + ], + "MainBodyFile": [], + "AccessoriesFile": [], + "DismantleType": 7, + "DismantleParameter": 7827 + }, + { + "Id": 1007, + "Name": "观赏竹子", + "Type": 1, + "CommonPrefab": [ + "Decoration_1007" + ], + "MainBodyFile": [], + "AccessoriesFile": [], + "DismantleType": 7, + "DismantleParameter": 7828 + } +] \ No newline at end of file diff --git a/config/DialogueConfigCategory.json b/config/DialogueConfigCategory.json new file mode 100644 index 0000000..8b59e54 --- /dev/null +++ b/config/DialogueConfigCategory.json @@ -0,0 +1,2340 @@ +[ + { + "Id": 1001, + "DialogueText": "传说中有一个人上山砍柴的时候听到了一声巨大的狗吠声", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1002, + "DialogueText": "他觉得奇怪,声音听起来像是狗在吠叫,但是音量大如雷霆", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1003, + "DialogueText": "彼时天色已暗,他觉得不妙,便打算赶快下山", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1004, + "DialogueText": "赶路到半山腰的时候,天已经完全黑了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1005, + "DialogueText": "他不得不放慢脚步,山上树木矿石多,黑暗里极易受伤", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1006, + "DialogueText": "突然之间他觉得身后有一阵风吹过", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1007, + "DialogueText": "紧接着有一阵温暖潮湿的气息朝他靠近", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1008, + "DialogueText": "他吓得不敢回头看,索性两眼一闭,撒开腿就往前跑", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1009, + "DialogueText": "这一跑,他突然觉得自己像是乘风悬浮", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1010, + "DialogueText": "双腿一直往前迈,但却没有踏在地面的感觉", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1011, + "DialogueText": "耳边风声猎猎,他感觉自己在以一种极快的速度前进", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1012, + "DialogueText": "他鼓起勇气把眼睛睁开,睁开后突然有了脚踏实地的感觉", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1013, + "DialogueText": "他发现自己原来已经站在山脚下的土地庙前", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1014, + "DialogueText": "这时,土地庙里传来一声轻轻的犬吠", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1015, + "DialogueText": "接着走出一只晃着尾巴的狗崽子", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1016, + "DialogueText": "狗崽子走近他,嗅了嗅他的脚", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1017, + "DialogueText": "他余惊未了,大叫着跑开了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 1018, + "DialogueText": "听说自此之后,除了犬吠叫声,他再也听到任何声音了……", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 2001, + "DialogueText": "这是什么东西,太恐怖了?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 2002, + "DialogueText": "啊!这是什么怪物啊,会来吃我们吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 2003, + "DialogueText": "这么夸张的怪物,这个山谷真的安全吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 2004, + "DialogueText": "好可怕的怪物,简直让人胆战心惊!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3001, + "DialogueText": "我已经没有战斗能力了,我得赶快躲到房子里休息", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3002, + "DialogueText": "伤口非常痛,无法行动。必须尽快敷点药了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3003, + "DialogueText": "感觉非常难受,只能卧床休息了,急需药物治疗!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3004, + "DialogueText": "我们会驱除所有来犯之敌,保卫家园", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3005, + "DialogueText": "我非常饿,一点力气也没有", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3006, + "DialogueText": "我头好痛啊,我是不是应该吃点药了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3007, + "DialogueText": "伤越来越严重了,要赶紧敷点外伤药", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3008, + "DialogueText": "我需要一把武器,才能更好的打败敌人", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3009, + "DialogueText": "我头有点晕,我想我应该是生病了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3010, + "DialogueText": "我受了点轻伤,现在有点疼", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3011, + "DialogueText": "我需要一件当前季节的衣服", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3012, + "DialogueText": "我需要一件雨具,否则下雨时容易生病", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3013, + "DialogueText": "这么美的山谷,是我们的家园,真好!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3014, + "DialogueText": "这里只有野兽,没有妖兽,简直就是世外桃源", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3015, + "DialogueText": "满地的物资,只需要勤劳劳作就能获得,这就是最大的幸福", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3016, + "DialogueText": "只需要努力劳作,我们就能建设世外桃源。想想就很开心", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3017, + "DialogueText": "我好像听到了野兽的声音,有点可怕", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3018, + "DialogueText": "昨晚好像做了很美的梦,好像又没有", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3019, + "DialogueText": "悠哉哉,瞎逛逛,四瞧瞧", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3020, + "DialogueText": "我不擅长劳作,但擅长战斗", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3021, + "DialogueText": "嘿咻嘿咻", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3022, + "DialogueText": "有点累了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3023, + "DialogueText": "加油加油", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3024, + "DialogueText": "白天累点,晚上就可以睡个好觉", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3025, + "DialogueText": "好好干活", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3026, + "DialogueText": "我肚子非常饿,毫无力气", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3027, + "DialogueText": "山谷里食物不足了,我非常饿", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3028, + "DialogueText": "听说饥饿可以锻炼人的意志,可是肚子叫得好大声……", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3029, + "DialogueText": "如果我能装备上武器,我就能所向披靡", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3030, + "DialogueText": "赤手空拳,如果有一把武器就好了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3031, + "DialogueText": "每个季节都需要穿上相应的衣服", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3032, + "DialogueText": "没有这个季节的衣服,我容易生病", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3033, + "DialogueText": "装备雨具后,下雨下雪都不容易生病了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3034, + "DialogueText": "如果现在下起雨,我一定会生病,因为我没有雨具", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3035, + "DialogueText": "休想破坏我们的山谷", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3036, + "DialogueText": "有点生病了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3037, + "DialogueText": "有点受伤了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3038, + "DialogueText": "有一点小伤,还行,撑得住", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3039, + "DialogueText": "有点难受,可能是生病了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3040, + "DialogueText": "头昏昏沉沉的,可能要吃些内疾药才会好", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3041, + "DialogueText": "病了,好难受", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3042, + "DialogueText": "伤口越来越严重了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3043, + "DialogueText": "好疼啊,我受伤了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3044, + "DialogueText": "我的伤非常严重,真的太痛了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3045, + "DialogueText": "我病得太重了,头痛欲裂", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3046, + "DialogueText": "我无法做任何事情,因为我的伤势太严重了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3047, + "DialogueText": "病得无法思考,我需要赶紧吃药", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3048, + "DialogueText": "劳作虽然不是我的强项,但我会尽力的", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3049, + "DialogueText": "巡逻巡逻,保卫家园", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3050, + "DialogueText": "地上的浆果资源有限,必须开垦农田才会有源源不断的食物", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3051, + "DialogueText": "如果有农田,就可以自给自足了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3052, + "DialogueText": "开垦农田、种植作物,就可以不挨饿了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3053, + "DialogueText": "好可怕的狼叫声,听起来毛骨悚然", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3054, + "DialogueText": "狼叫声虽然可怕,但是比起妖兽又可爱一些", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3055, + "DialogueText": "好像听到狼叫声了,好久没吃狼肉了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3056, + "DialogueText": "天呐!这是什么怪物的影子,太可怕了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3057, + "DialogueText": "这么大的怪物,像极了我昨晚的噩梦", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3058, + "DialogueText": "啊!!!快看那是什么影子,太可怕了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3059, + "DialogueText": "附近一定有一只很大的妖兽。害怕,但是我没有退路,必须守护这里", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3060, + "DialogueText": "希望也有其他人发现这里,这样就可以加入我们了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3061, + "DialogueText": "浆果和野菜虽然也能充饥,但是有谷粮会更有安全感", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3062, + "DialogueText": "这里很陌生,但是这里是我们唯一的希望。我要努力建设这里", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3063, + "DialogueText": "这个山谷看起来很大,很神秘。也不知道陶先生是住在哪里", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3064, + "DialogueText": "我建议未来多建一些哨塔,这样比较有安全感", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3065, + "DialogueText": "我有点闲...", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3066, + "DialogueText": "光线微弱,劳作的时候我得小心些", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3067, + "DialogueText": "这个陌生的山谷会是新的家园吗……", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3068, + "DialogueText": "大家只能在这里相依为命了,我要努力干活!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3069, + "DialogueText": "好不容易从妖兽的入侵里活下来,我要认真干活!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3070, + "DialogueText": "把这些材料收集起来", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3071, + "DialogueText": "建造家园的基础是收集材料", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3072, + "DialogueText": "救命啊!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3073, + "DialogueText": "救救我!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3074, + "DialogueText": "啊啊啊!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3075, + "DialogueText": "这山谷真大,到处转转也不错", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3076, + "DialogueText": "难得休息片刻,发个呆好了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3077, + "DialogueText": "柴火燃烧的声音真好听", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3078, + "DialogueText": "太阳下山了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3079, + "DialogueText": "待会儿就去睡觉", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3080, + "DialogueText": "好好休息,明天再继续劳作", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3081, + "DialogueText": "来看看,好物不要错过!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3082, + "DialogueText": "乱世经商不易!都来瞧瞧吧", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3083, + "DialogueText": "嘿!瞧一瞧,不要钱!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3084, + "DialogueText": "走过路过,不要错过呀!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 3085, + "DialogueText": "来看看!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4001, + "DialogueText": "我的家被妖兽破坏了。如今孤苦伶仃到处流浪,饥饿难忍,您能给我点吃的吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4002, + "DialogueText": "以为此地人家是良善,原来也无差", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4003, + "DialogueText": "这里的食物难以为继,我还是去其他地方看看吧", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4004, + "DialogueText": "天上的云真白啊", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4005, + "DialogueText": "你是从哪里来的呢?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4006, + "DialogueText": "我来自北方的一个小山村", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4007, + "DialogueText": "为什么到这里来呢,也是因为妖兽吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4008, + "DialogueText": "是啊,妖兽入侵了我的村子,大家都流离失所", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4009, + "DialogueText": "你们是因为躲避妖兽来到这里吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4010, + "DialogueText": "是的!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4011, + "DialogueText": "这里的确适合隐居!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4012, + "DialogueText": "很不错吧,这里可好玩了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4013, + "DialogueText": "嗯,很不错,风景好,物资也很丰盛。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4014, + "DialogueText": "那要加入我们吗,这样就是一家人了呢!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4015, + "DialogueText": "我再考虑考虑。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4016, + "DialogueText": "走慢点,注意地上石头可别摔倒了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4017, + "DialogueText": "你是想慢点走,仔细看看这里的风景吧?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4018, + "DialogueText": "对对对,你个机灵的小鬼头!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4019, + "DialogueText": "好想快点长大,这样就和大家一起建设家园了。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4020, + "DialogueText": "小小年纪,就这么懂事,真是好孩子!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4021, + "DialogueText": "或许某天我也能和你们一起建设这里。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4022, + "DialogueText": "这么说你愿意加入这里了?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4023, + "DialogueText": "你会接受陌生人吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4024, + "DialogueText": "会,但有要求。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4025, + "DialogueText": "哦?哈哈,你还懂得要求?说说看。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4026, + "DialogueText": "嗯~~~要爱这里!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4027, + "DialogueText": "哈哈,如果真的打算在这里住下,自然是因为爱这里!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4028, + "DialogueText": "那大家一定会欢迎你的!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4029, + "DialogueText": "我们去那边看看吧。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4030, + "DialogueText": "嗯?不着急,这里的每个地方都一样美。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4031, + "DialogueText": "虽然我是小孩,但是我也是你的导游,你得听我的。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4032, + "DialogueText": "好的,尊敬的导游,我跟随您的步伐。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4033, + "DialogueText": "嘿嘿嘿", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4034, + "DialogueText": "哈哈哈", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4035, + "DialogueText": "你会三字经吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4036, + "DialogueText": "懂得一些,你会背?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4037, + "DialogueText": "人之初,性本善。性相近,习相远。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4038, + "DialogueText": "苟不教,性乃迁。教之道,贵以专…", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4039, + "DialogueText": "没想到这里虽然隐秘与世相隔,但文化教育并没有荒弃。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4040, + "DialogueText": "长辈们说,读书能让人知礼、聪慧。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4041, + "DialogueText": "是的,很对,你学的很好。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4042, + "DialogueText": "嘿嘿嘿", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4043, + "DialogueText": "你是坏人吗?长辈们说,外面的人大多都很坏。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4044, + "DialogueText": "哈哈,你觉得我像坏人吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4045, + "DialogueText": "不像,像好人!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4046, + "DialogueText": "那可不一定哦,指不定我会带坏人进来占领这里!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4047, + "DialogueText": "啊?那我要告诉大人,不放你离开这里!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4048, + "DialogueText": "那岂不是要我加入这里?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4049, + "DialogueText": "不是,是抓起来!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4050, + "DialogueText": "哈哈哈,你的长辈们说的没错。但我不是坏人,你信吗?", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4051, + "DialogueText": "信。", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4052, + "DialogueText": "关关雎鸠", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4053, + "DialogueText": "在河之洲", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4054, + "DialogueText": "窈窕淑女", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4055, + "DialogueText": "君子好逑", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4056, + "DialogueText": "参差荇菜", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4057, + "DialogueText": "左右流之", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4058, + "DialogueText": "窈窕淑女", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 4059, + "DialogueText": "寤寐求之", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5001, + "DialogueText": "饭菜的香味飘得很远...大家纷纷赶来", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5002, + "DialogueText": "村民们一个个落座了,忍不住要动筷子了,其他人快点来啊!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5003, + "DialogueText": "开饭啦!!不许用筷子敲饭碗!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5004, + "DialogueText": "大家吃得很开心,一整天的劳累都消除了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5005, + "DialogueText": "吃饭的时间到了,大家奔走相告", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5006, + "DialogueText": "人慢慢聚齐了,美味的菜品馋得人直咽口水", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5007, + "DialogueText": "老人家先动筷子,小孩子眼巴巴地盯着饭菜", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5008, + "DialogueText": "太美味了,家宴真是每天最幸福的时刻!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5009, + "DialogueText": "山谷的大家真热情呀!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5010, + "DialogueText": "好淳朴的民风!真是乱世难得的所在", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5011, + "DialogueText": "友好的谷民,清新的谷景,还为我赠上了清冽的饮品,今天的家宴也太美味了!好感动,眼泪从嘴里流出来了!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5012, + "DialogueText": "没想到此处山谷风景宜人,谷民也是好亲切呀!还有这样的欢迎仪式我好感动呜呜呜……如果能收留我就更好了……呜呜呜", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5013, + "DialogueText": "好可爱的花朵!想必是新鲜采摘的,能遇见你们好开心呀!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5014, + "DialogueText": "今天山谷里有客人来拜访,或许我们可以简单地欢迎一下!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5015, + "DialogueText": "每日最期待的时刻到了", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5016, + "DialogueText": "今日的家宴很丰盛", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5017, + "DialogueText": "大家陆陆续续地赶来", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5018, + "DialogueText": "开饭咯~", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5019, + "DialogueText": "今日有误入山谷的人,乱世里生存不易,或许我们可以简单地欢迎一下!", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 5020, + "DialogueText": "居无定所的游民来到了山谷中,或许我们可以简单地欢迎一下?说不定未来可以成为一家人……", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 10001, + "DialogueText": "哇!你们看!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 10002, + "DialogueText": "会发光的树!这一定就是陶先生说的[color=#009a04]迷谷树[/color]。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 10003, + "DialogueText": "没想到如今这个世界妖云密布,居然真的存在这么神奇的树!", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 10004, + "DialogueText": "有光,我就没那么害怕了。", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 10005, + "DialogueText": "不好,蔓藤断了,长英大哥他们掉下去了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 10006, + "DialogueText": "底下说不定有妖兽!我们赶紧采集附近的[color=#009a04]亚麻[/color],制作一条[color=#009a04]绳索[/color]把他们拉上来!", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 20001, + "DialogueText": "(大家把绳索丢下悬崖,将柳长英和鲍小翠拉上来。)", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 20002, + "DialogueText": "太好了!救上来了!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 20003, + "DialogueText": "啊!长英哥受伤了!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 20004, + "DialogueText": "腿……腿好疼……(咬牙忍痛)", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 20005, + "DialogueText": "(上前扶着柳长英)长英大哥,我先扶你躺下。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 20006, + "DialogueText": "刚才往上爬的时候,藤蔓突然断裂,我从高处摔下来,长英哥为了接住我,才受伤的。呜呜呜……", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 20007, + "DialogueText": "还活着都是大幸,当务之急是给长英处理外伤。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 20008, + "DialogueText": "柳伯,把陶先生送我们的外伤药[color=#009a04]断续膏[/color]给他用上,应该会好起来的!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 20009, + "DialogueText": "但愿如此...", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 30001, + "DialogueText": "我感觉好多了,休息一天应该就会康复。", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 30002, + "DialogueText": "看来陶先生的药效果很好。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 30003, + "DialogueText": "这附近有许多资源,我们可以收集材料[color=#009a04]建造一个工台[/color],有了工台之后就可以制作出更多的材料。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 30004, + "DialogueText": "这个山谷有点冷,我们还需要建造[color=#009a04]营火[/color]和[color=#009a04]居所[/color]。", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 30005, + "DialogueText": "嗯,那我们分头行动收集材料吧!", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 30006, + "DialogueText": "我也要帮忙!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 30007, + "DialogueText": "小雪,你还小,等你长大之后再同我们一起劳作吧!", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 40001, + "DialogueText": "大家往山崖上看!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 40002, + "DialogueText": "有个发光的老树根!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 40003, + "DialogueText": "太好了!陶先生说过找到老树根,就可以种下[color=#009a04]迷谷树苗[/color]。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 40004, + "DialogueText": "不过,悬崖有点高,我们该怎么上去呢...", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 40005, + "DialogueText": "我们可以在这个位置修建一条[color=#009a04]山路[/color],就能爬上悬崖了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 40006, + "DialogueText": "事不宜迟,赶快开工吧!", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 50001, + "DialogueText": "快看,树苗的光圈在缓慢地变大。", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 50002, + "DialogueText": "是的,完全长成后应该会像山崖下的这棵一样,照亮一大块区域。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 50003, + "DialogueText": "希望这光能帮我们找到山谷的妖兽,陶先生说过,[color=#009a04]杀死妖兽[/color]就能[color=#009a04]驱除妖云[/color]。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 50004, + "DialogueText": "哎呀,下雨了!", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 50005, + "DialogueText": "我们得赶紧建个简易的[color=#009a04]粗布坊[/color],制作一些[color=#009a04]雨具[/color]穿上,不然淋着雨劳作容易生病。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 60001, + "DialogueText": "周围的野菜野果快采光了,这样下去我们的食物就不够了……", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 60002, + "DialogueText": "从村子离开的时候,我们带了一些小麦种子。开始[color=#009a04]耕地开田[/color]吧!这样就能有源源不断的食物了。", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 70001, + "DialogueText": "终于种好了,大家辛苦了,可以喘口气歇一会。希望我们的农田能丰收,这样我们就不用担心挨饿了!", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 70002, + "DialogueText": "我现在就有些饿了...不过没关系,等它们成熟后我们就可以做面粉,煮面条。再也不用只吃野果和野菜了!", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 70003, + "DialogueText": "有了农田就有了食物,吃饱了就更有底气了!来吧,妖兽们!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 70004, + "DialogueText": "啊!那个人看起来像是小青姐姐! ", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 70005, + "DialogueText": "小青!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 70006, + "DialogueText": "小青,这是什么怪物!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 70007, + "DialogueText": "此地极为危险,闲话少叙,我们先远离这只妖兽确保安全。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 70008, + "DialogueText": "好!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 70009, + "DialogueText": "太好了!小青可把你找到了,我们都以为你......", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 70010, + "DialogueText": "小青,你怎么会出现在这里。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 70011, + "DialogueText": "现在不是说这些的时候,那边的妖兽不知什么时候会找到这来,此地未必安全。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 70012, + "DialogueText": "若不是我的武器品级太低,大可与之一战!何至于沦落到被妖兽追得四处逃窜。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 70013, + "DialogueText": "我知道了!现在最要紧的是升级小青姐姐的武器!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 70014, + "DialogueText": "嗯,那我们抓紧行动吧.", + "IconFIle": "Head_M_4003", + "NameFile": "柳大富", + "Position": 2 + }, + { + "Id": 80001, + "DialogueText": "你们看,妖云果然散开了!", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80002, + "DialogueText": "太好了,天空恢复正常了,我们可以看到阳光了!!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 80003, + "DialogueText": "真的太好了,我以为天空再也不会变亮了!", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 80004, + "DialogueText": "多亏了乔河跟小青把这个怪物杀了。", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 80005, + "DialogueText": "所以小青是怎么遇到这个怪物的?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 80006, + "DialogueText": "那天我到这个山谷里寻找草药,黑暗中迷了路,只能小心地在此地探索。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80007, + "DialogueText": "后来在那棵大树下发现了一个果子。当时实在是太饿了,我就把它吃了。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80008, + "DialogueText": "后来陶先生在这棵树下找到我,告诉我这就是传说中的[color=#009a04]不死树[/color],但根基已被妖兽破坏,失去了活力。而我吃的果实很可能就是[color=#009a04]不死果[/color]。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80009, + "DialogueText": "陶先生留下这个[color=#009a04]瓶子[/color]给我,让我把它放在阳光能照到的地方,然后就匆忙赶回他的山谷寻找医治不死树的办法…", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80010, + "DialogueText": "我正打算继续寻找出路,忽然出现了那只凶狠的妖兽,黑暗中我摸索着逃开,突然间发现前方有光亮。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80011, + "DialogueText": "我想悄悄走到光亮处,没想到被那妖兽发现,正僵持着,乔河就出现了。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80012, + "DialogueText": "无论如何,你还活着真是太好了!陶先生的山谷也在这附近吗?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 80013, + "DialogueText": "应该是,他走的很匆忙,黑暗中我也看不清方向。也不知道他朝哪里走了...", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 80014, + "DialogueText": "不知道那个[color=#009a04]瓶子[/color]有啥用处,我们还是先找一个地方[color=#009a04]放置它[/color]吧。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 90001, + "DialogueText": "乔河快看,\"不死树\"下站的好像是陶先生,我们过去看看。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 90002, + "DialogueText": "陶先生,终于又见到您了!", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 90003, + "DialogueText": "可巧,又见面了。上次一别后我回去寻找医治不死树的办法,翻阅古籍后得知有一名为“仙露”的东西对医治不死树有帮助。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90004, + "DialogueText": "我找到仙露后便马上赶来,现在已经用仙露浇灌了不死树,它应该马上就能够恢复活力了。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90005, + "DialogueText": "如此甚好,陶先生大费周章救活这棵树,它是有什么神奇之处吗?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 90006, + "DialogueText": "这棵不死树会长出让人吃了能够[color=#009a04]延长寿命的果实[/color],并且能让普通人[color=#009a04]避免意外死亡[/color]。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90007, + "DialogueText": "如今妖兽四处作乱,世人如刍狗,大多年不过三十就死于妖兽袭击。因此,不死树的作用对于我们来说格外重要。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90008, + "DialogueText": "[color=#009a04]保护好这棵不死树[/color],是在这山谷里生存下去的关键。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90009, + "DialogueText": "陶先生放心,我们一定会竭尽全力保护这棵不死树。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 90010, + "DialogueText": "嗯,每当不死树长出果实的时候,妖兽就会来袭击。往那儿看——", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90011, + "DialogueText": "(大家随着陶先生指的方向望去)", + "IconFIle": "", + "NameFile": "", + "Position": 0 + }, + { + "Id": 90012, + "DialogueText": "山谷入口处可以建造[color=#009a04]城门[/color]和[color=#009a04]箭塔[/color],能够帮助你们抵御兽袭。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90013, + "DialogueText": "我这恰好有一些建造材料可以赠予你们,等建造完毕后,你们来找我,我有事同你们说。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90014, + "DialogueText": "陶先生,去哪儿找你呢?", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 90015, + "DialogueText": "山谷的西边有一处隐秘的入口可以通往我的小谷,我就在那。不过由于地形落差,需要修建一条[color=#009a04]西山路[/color]才能安全前往。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 90016, + "DialogueText": "感谢陶先生的帮助!我们建造完[color=#009a04]城门[/color]和[color=#009a04]箭塔[/color],就去拜访您!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 90017, + "DialogueText": "嗯,时候不早了,我先回去了。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100001, + "DialogueText": "陶先生,我们造完城门和箭塔就马上来拜访您了,此处谷地虽然不大,但是格外惬意温馨...这两位是?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 100002, + "DialogueText": "你们终于来啦,想必建造城门和箭塔花了不少时间和精力。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100003, + "DialogueText": "这两位难民的家乡被妖兽袭击逃难至此,我想着收留他们,但我这谷地实是有点小...", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100004, + "DialogueText": "不如让他们跟着我们回桃谷吧,正好我们人手也不够。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 100005, + "DialogueText": "那真是太好了!如今山谷还算安全,当下最重要的是依靠不死树的庇护然后把山谷发展起来,我也会竭尽所能协助你们。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100006, + "DialogueText": "从今天开始,我会每日让陵陵送一份[color=#009a04]发展基金[/color]给你们(发展基金的数量根据当前繁荣值变化),协助你们发展建设。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100007, + "DialogueText": "不过你们回去后需得建造[color=#009a04]礼厅[/color],不然陵陵没有地方能够存放发展基金,也可能会找不到路。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100008, + "DialogueText": "这只...奇怪的…额…就是您说的陵陵吗?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 100009, + "DialogueText": "(仔细看还是很可爱的)", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 100010, + "DialogueText": "别看它外形怪异,但非常可爱友好。缺点是除了道路外,对其他事情的记性很差,哈哈。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100011, + "DialogueText": "对了,入夜后会有[color=#009a04]身份神秘的商人[/color]携带各种稀有的物品来我这里。如果有需要,可以向他购买。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100012, + "DialogueText": "听起来很有趣的样子,不知他会兜售一些什么货物。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 100013, + "DialogueText": "哈哈,到时候你们就知道了,别忘了在山谷里建造一个礼厅。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 100014, + "DialogueText": "嗯嗯,那我们先回山谷建造礼厅了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 110001, + "DialogueText": "连桃谷周围的森林都已经建设好了,看来山谷如今发展得很不错,已经初具规模了。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 110002, + "DialogueText": "得益于您的协助,山谷才能有如今的发展。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 110003, + "DialogueText": "乔河,我们的战斗力也提高了不少。我想消灭渔溪村的那些妖兽,夺回我们的家乡。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 110004, + "DialogueText": "嗯,你说得对。不仅是渔溪村,我们要消灭世间所有的妖兽,让天下百姓恢复正常的生活!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 110005, + "DialogueText": "且慢,如果你们真有消灭妖兽恢复天下的想法,我愿当先锋!", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 110006, + "DialogueText": "先锋?您的意思是?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 110007, + "DialogueText": "虽然你们现在实力倍增,但妖兽凶猛,恐有闪失。我这有一个拥有神秘力量的宝鼎,名为[color=#009a04]七星鼎[/color],能合成一些宝物和宝石。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 110008, + "DialogueText": "现在赠予你们,对提升你们的实力大有帮助。你们随后可修建一个建筑来放置它!", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 110009, + "DialogueText": "在这期间,我先修一条通往渔溪村的山路,方便通行。等你们进一步提升实力后,再去消灭妖兽。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 110010, + "DialogueText": "还是陶先生考虑得周全,我们这就开始建造[color=#009a04]七星鼎[/color]。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 120001, + "DialogueText": "这几天赶工总算把通往渔溪村的山路修建完了。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 120002, + "DialogueText": "辛苦陶先生了,我们这段时间借助七星鼎的力量提升了不少实力。其他人留在山谷继续积累物资,我和小青决定去[color=#009a04]消灭渔溪村的妖兽[/color]了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 120003, + "DialogueText": "嗯,期待你们的好消息!", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 130001, + "DialogueText": "两位勇士真是了不起,没想到你们真的做到了!", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 130002, + "DialogueText": "陶先生过奖了,多亏您的帮助,我们才能顺利消灭这些妖兽。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 130003, + "DialogueText": "陶先生,这里的物资早已被妖兽破坏殆尽,我们想从山谷里运输物资重建渔溪村。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 130004, + "DialogueText": "那我们分头进行,你们回山谷在城门附近[color=#009a04]建造运输厅[/color],我负责建设这里的运输厅和仓库。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 130005, + "DialogueText": "好的,我们这就去建造运输厅。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 140001, + "DialogueText": "陶先生,这些人是?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 140002, + "DialogueText": "这些人的故乡也被妖兽破坏,逃难到此处。你们运输厅建造好了?", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 140003, + "DialogueText": "嗯,是的,多亏了柳伯他们这段时间囤积了不少物资,运输厅很快就建好了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 140004, + "DialogueText": "那太好了,我也将这里的仓库建设好了。你们可以使用山谷中的运输厅将物资运输到这里,然后开始[color=#009a04]重建渔溪村[/color]。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 140005, + "DialogueText": "我们从西边逃难到此处,这里一片祥和,能在这里生活真是太好了,建设渔溪村我们也要出一份力。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 140006, + "DialogueText": "感谢大家,这里以后就是我们大家的故乡了!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 140007, + "DialogueText": "我建议先重建北部三个看起来损坏程度比较轻的建筑。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 140008, + "DialogueText": "好!那我们现在就开始着手重建吧!", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 150001, + "DialogueText": "渔溪村在大家的努力下,终于恢复了生机。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 150002, + "DialogueText": "是的,我们绝不会再让妖兽毁坏这里,以后山谷就是这里的大后盾,为此我们会变得更加强大。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 150003, + "DialogueText": "接下来,我们还可以继续修建一些其他设施,比如[color=#009a04]农田[/color]、[color=#009a04]伐木场[/color],[color=#009a04]采沙场[/color]。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 150004, + "DialogueText": "是的,村里特有的[color=#009a04]樟木[/color]和[color=#009a04]沙[/color],也可以运输到山谷,支援山谷的建设。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 150005, + "DialogueText": "嗯,每个地方都有独特的资源,互通有无,善于利用,终将扩大抵抗妖兽的势力。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 150006, + "DialogueText": "解除世间妖兽的威胁,要走的路途还很远,我们这就回谷继续壮大实力。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 160001, + "DialogueText": "欢迎庄伯伯来桃谷!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 160002, + "DialogueText": "谢谢你,孩子,我来想跟你商量一件事情。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 160003, + "DialogueText": "现在村里的生活改善了不少,有一些物资慢慢囤积,但同时也缺少一些无法自行生产的物资。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 160004, + "DialogueText": "我想请求你们建设一个[color=#009a04]夜市[/color],各个村庄就可以借助[color=#009a04]夜市[/color]互通有无。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 160005, + "DialogueText": "乔大哥,我觉得这是个好主意。这样有助于各个地方的建设发展,也有助于让世界恢复生机。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 160006, + "DialogueText": "赞同。那山谷里得腾出一片专门的空地来建设[color=#009a04]夜市[/color]才行,在何处建设好呢?", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 160007, + "DialogueText": "我想到一个好地方了,你们跟我来。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 160008, + "DialogueText": "你看这里如何?", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 160009, + "DialogueText": "哎呀!我怎么没想到这块地方。", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 160010, + "DialogueText": "嗯,这个地方很合适,地势平坦开阔。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 160011, + "DialogueText": "我们先修一条路连通这里,再清理一下这儿的杂草。", + "IconFIle": "WarriorHead_yanggy_2", + "NameFile": "陶小青", + "Position": 2 + }, + { + "Id": 160012, + "DialogueText": "那老朽先拜别,夜市建好后,我们便通知村里人来赶集。", + "IconFIle": "Head_M_6001", + "NameFile": "庄七", + "Position": 2 + }, + { + "Id": 160013, + "DialogueText": "好的,那我们现在就开始建设吧!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + }, + { + "Id": 170001, + "DialogueText": "听闻柳兄离世,我匆匆赶来,长英节哀。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 170002, + "DialogueText": "陶先生有心了,我已将父亲葬在桃谷中的桃树下。", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 170003, + "DialogueText": "生离死别乃常事,柳兄泉下有知想来也不愿意看到长英太过伤怀。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 170004, + "DialogueText": "道理我都懂,只是自从妖兽横行,母亲在逃命途中意外身亡,我就只剩下这一个亲人了。而今连父亲也不在了...", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 170005, + "DialogueText": "长英哥,还有我们大家陪着你呢。", + "IconFIle": "Head_F_3002", + "NameFile": "鲍小翠", + "Position": 2 + }, + { + "Id": 170006, + "DialogueText": "长英哥哥,柳伯伯看到我们带了他最喜欢吃的果子来看他一定很开心,你不要太难过了!", + "IconFIle": "Head_F_1003", + "NameFile": "梅小雪", + "Position": 2 + }, + { + "Id": 170007, + "DialogueText": "不如我们建造一个宗厅吧,以后大家也有个地方能够祭拜柳兄。", + "IconFIle": "TaoYuanming", + "NameFile": "陶先生", + "Position": 2 + }, + { + "Id": 170008, + "DialogueText": "陶先生所言极是,以后想念父亲就可以到宗厅祭拜他,也算留个念想。我这就着手建造宗厅。", + "IconFIle": "Head_M_3001", + "NameFile": "柳长英", + "Position": 2 + }, + { + "Id": 170009, + "DialogueText": "那我们帮你一起!", + "IconFIle": "WarriorHead_qiaodn_1", + "NameFile": "乔河", + "Position": 2 + } +] \ No newline at end of file diff --git a/config/DialogueGroupConfigCategory.json b/config/DialogueGroupConfigCategory.json new file mode 100644 index 0000000..4993b59 --- /dev/null +++ b/config/DialogueGroupConfigCategory.json @@ -0,0 +1,1902 @@ +[ + { + "Id": 1, + 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"AttributeOperator1": 1, + "Attribute2": 1404, + "AttributeValue2": 82, + "AttributeOperator2": 1, + "Attribute3": 0, + "AttributeValue3": 0, + "AttributeOperator3": 0, + "GemLvMax": 16, + "StructureCondition": [ + 1103, + 1104 + ], + "NextLvId": 20052, + "ItemId1": 216, + "ItemNum1": 10, + "ItemId2": 318, + "ItemNum2": 10, + "ItemId3": 0, + "ItemNum3": 0, + "Buff": 0, + "Skill": 0, + "Skin": "", + "Score": 170 + }, + { + "Id": 20052, + "Name": "兽铠甲", + "Type": 11, + "SubType": 0, + "Attribute1": 1402, + "AttributeValue1": 1473, + "AttributeOperator1": 1, + "Attribute2": 1404, + "AttributeValue2": 91, + "AttributeOperator2": 1, + "Attribute3": 0, + "AttributeValue3": 0, + "AttributeOperator3": 0, + "GemLvMax": 16, + "StructureCondition": [ + 1103, + 1104 + ], + "NextLvId": 20060, + "ItemId1": 212, + "ItemNum1": 10, + "ItemId2": 316, + "ItemNum2": 12, + "ItemId3": 0, + "ItemNum3": 0, + "Buff": 0, + "Skill": 0, + "Skin": "", + "Score": 180 + }, + { + "Id": 20060, + "Name": "厚铠甲", + "Type": 11, + "SubType": 0, + "Attribute1": 1402, + "AttributeValue1": 1637, + "AttributeOperator1": 1, + "Attribute2": 1404, + "AttributeValue2": 100, + "AttributeOperator2": 1, + "Attribute3": 0, + "AttributeValue3": 0, + "AttributeOperator3": 0, + "GemLvMax": 19, + "StructureCondition": [ + 1103, + 1104 + ], + "NextLvId": 20061, + "ItemId1": 207, + "ItemNum1": 10, + "ItemId2": 317, + "ItemNum2": 12, + "ItemId3": 0, + "ItemNum3": 0, + "Buff": 0, + "Skill": 0, + "Skin": "", + "Score": 190 + }, + { + "Id": 20061, + "Name": "厚铠甲", + "Type": 11, + "SubType": 0, + "Attribute1": 1402, + "AttributeValue1": 1810, + "AttributeOperator1": 1, + "Attribute2": 1404, + "AttributeValue2": 110, + "AttributeOperator2": 1, + "Attribute3": 0, + "AttributeValue3": 0, + "AttributeOperator3": 0, + "GemLvMax": 19, + "StructureCondition": [ + 1103, + 1104 + ], + "NextLvId": 20062, + "ItemId1": 207, + "ItemNum1": 10, + "ItemId2": 318, + "ItemNum2": 12, + "ItemId3": 0, + "ItemNum3": 0, + "Buff": 0, + "Skill": 0, + "Skin": "", + "Score": 200 + }, + { + "Id": 20062, + "Name": "厚铠甲", + "Type": 11, + "SubType": 0, + "Attribute1": 1402, + "AttributeValue1": 1992, + "AttributeOperator1": 1, + "Attribute2": 1404, + "AttributeValue2": 121, + "AttributeOperator2": 1, + "Attribute3": 0, + "AttributeValue3": 0, + "AttributeOperator3": 0, + "GemLvMax": 19, + "StructureCondition": [ + 1104 + ], + "NextLvId": 0, + "ItemId1": 0, + "ItemNum1": 0, + "ItemId2": 0, + "ItemNum2": 0, + "ItemId3": 0, + "ItemNum3": 0, + "Buff": 0, + "Skill": 0, + "Skin": "", + "Score": 210 + } +] \ No newline at end of file diff --git a/config/ErrorCodeConfigCategory.json b/config/ErrorCodeConfigCategory.json new file mode 100644 index 0000000..788c54e --- /dev/null +++ b/config/ErrorCodeConfigCategory.json @@ -0,0 +1,907 @@ +[ + { + "Id": 200300, + "Field": "ERR_Login_Info_Empty", + "Desc_zh": "登入信息为空" + }, + { + "Id": 200301, + "Field": "ERR_Login_Not_Match_Regex", + "Desc_zh": "账号需要为6-12个字母或数字" + }, + { + "Id": 200302, + "Field": "ERR_Login_In_Blacklist", + "Desc_zh": "账号在黑名字中" + }, + { + "Id": 200303, + "Field": "ERR_Login_Password_Wrong", + "Desc_zh": "密码错误" + }, + { + "Id": 200304, + "Field": "ERR_Login_Connect_Failed", + "Desc_zh": "无法连接服务器" + }, + { + "Id": 200305, + "Field": "ERR_Register_Name_Exist", + "Desc_zh": "用户名已经存在" + }, + { + "Id": 200306, + "Field": "ERR_Change_Name_Sensitive", + "Desc_zh": "名称包含敏感词" + }, + { + "Id": 210001, + "Field": "ERR_BuildError", + "Desc_zh": "建造异常" + }, + { + "Id": 210002, + "Field": "ERR_ResponseError", + "Desc_zh": "返回异常" + }, + { + "Id": 210003, + "Field": "ERR_ResourceNotFound", + "Desc_zh": "找不到资源" + }, + { + "Id": 210004, + "Field": "ERR_ResourceGatherError", + "Desc_zh": "采集失败" + }, + { + "Id": 210005, + "Field": "ERR_GatherNotFound", + "Desc_zh": "找不到采集实体" + }, + { + "Id": 210006, + "Field": "ERR_StartGatherFail", + "Desc_zh": "开始采集失败" + }, + { + "Id": 210007, + "Field": "ERR_GetStoreFail", + "Desc_zh": "获取仓库失败" + }, + { + "Id": 210008, + "Field": "ERR_StopGatherFail", + "Desc_zh": "停止采集失败" + }, + { + "Id": 210009, + "Field": "ERR_PeopleMoveFail", + "Desc_zh": "人物移动失败" + }, + { + "Id": 210010, + "Field": "ERR_CreateConstructFail", + "Desc_zh": "启动建造失败" + }, + { + "Id": 210011, + "Field": "ERR_MaterialNotEnough", + "Desc_zh": "材料不足" + }, + { + "Id": 210012, + "Field": "ERR_ConstructNotFound", + "Desc_zh": "找不到建造实体" + }, + { + "Id": 210013, + "Field": "ERR_OperateFail", + "Desc_zh": "操作失败" + }, + { + "Id": 210014, + "Field": "ERR_PeopleNotFound", + "Desc_zh": "没有找到人物" + }, + { + "Id": 210015, + "Field": "ERR_ResourceOver", + "Desc_zh": "资源已经采完了" + }, + { + "Id": 210016, + "Field": "ERR_BehaveError", + "Desc_zh": "行为错误" + }, + { + "Id": 210017, + "Field": "ERR_StopConstructError", + "Desc_zh": "停止建造错误" + }, + { + "Id": 210018, + "Field": "ERR_PeopleTypeError", + "Desc_zh": "人物类型错误" + }, + { + "Id": 210019, + "Field": "ERR_ConfigError", + "Desc_zh": "读取不到配置表" + }, + { + "Id": 210020, + "Field": "ERR_SynthesisError", + "Desc_zh": "制作失败" + }, + { + "Id": 210021, + "Field": "ERR_NotProductionBuilding", + "Desc_zh": "找不到生产建筑" + }, + { + "Id": 210022, + "Field": "ERR_SynthesisNotFound", + "Desc_zh": "找不到制作实体" + }, + { + "Id": 210023, + "Field": "ERR_CuisineError", + "Desc_zh": "烹饪失败" + }, + { + "Id": 210024, + "Field": "ERR_MenuError", + "Desc_zh": "获取菜单失败" + }, + { + "Id": 210025, + "Field": "ERR_UseError", + "Desc_zh": "使用物品失败" + }, + { + "Id": 210026, + "Field": "ERR_DropError", + "Desc_zh": "丢弃物品失败" + }, + { + "Id": 210027, + "Field": "ERR_RootOutResourceError", + "Desc_zh": "铲除资源错误" + }, + { + "Id": 210028, + "Field": "ERR_AddResourceError", + "Desc_zh": "添加资源错误" + }, + { + "Id": 210029, + "Field": "ERR_NOT_FOUND_BUILD", + "Desc_zh": "找不到目标建筑" + }, + { + "Id": 210030, + "Field": "ERR_DevCuisineError", + "Desc_zh": "烹饪研发失败" + }, + { + "Id": 210031, + "Field": "ERR_CuisineNotFound", + "Desc_zh": "找不到烹饪实体" + }, + { + "Id": 210032, + "Field": "ERR_Get_Cuisine_Failed", + "Desc_zh": "获取烹饪列表失败" + }, + { + "Id": 210033, + "Field": "ERR_Get_Synthesis_Failed", + "Desc_zh": "获取合成列表失败" + }, + { + "Id": 210034, + "Field": "ERR_NotFoundStation", + "Desc_zh": "获取入驻组件失败" + }, + { + "Id": 210035, + "Field": "ERR_BuildingLimited", + "Desc_zh": "建筑数量超过上限" + }, + { + "Id": 210036, + "Field": "ERR_GameUnit_Not_Found", + "Desc_zh": "找不到游戏单位" + }, + { + "Id": 210037, + "Field": "ERR_Dialogue_Not_Found", + "Desc_zh": "找不到对话" + }, + { + "Id": 210038, + "Field": "ERR_Component_Not_Found", + "Desc_zh": "找不到组件" + }, + { + "Id": 210039, + "Field": "ERR_Unit_Not_Found", + "Desc_zh": "找不到unit" + }, + { + "Id": 210040, + "Field": "ERR_Exception_Err", + "Desc_zh": "异常错误" + }, + { + "Id": 210041, + "Field": "ERR_NotFoundDecoration", + "Desc_zh": "找不到装饰品建筑" + }, + { + "Id": 210042, + "Field": "ERR_NotEnoughFrozenTime", + "Desc_zh": "凝时不足" + }, + { + "Id": 210043, + "Field": "ERR_OptionBehavior_Not_Found", + "Desc_zh": "找不到对话" + }, + { + "Id": 210044, + "Field": "ERR_FamilyNameError", + "Desc_zh": "姓不对,只能用父姓或者母姓" + }, + { + "Id": 210045, + "Field": "ERR_FeastEventNotExist", + "Desc_zh": "找不到家宴事件" + }, + { + "Id": 210046, + "Field": "ERR_Can_Not_Do_In_Night", + "Desc_zh": "无法在夜晚进行这个行为" + }, + { + "Id": 210047, + "Field": "ERR_Synthesis_Not_Unlocked", + "Desc_zh": "合成配方没有达到解锁条件" + }, + { + "Id": 210048, + "Field": "ERR_Synthesis_Building_Busy", + "Desc_zh": "建筑已经正在合成" + }, + { + "Id": 210049, + "Field": "ERR_ResourceDailyInteractCD", + "Desc_zh": "资源每日交互未刷新" + }, + { + "Id": 210050, + "Field": "ERR_Scale_Max", + "Desc_zh": "规模已达到最高" + }, + { + "Id": 210101, + "Field": "ERR_CanNotFoundEnemy", + "Desc_zh": "找不到对手" + }, + { + "Id": 210102, + "Field": "ERR_SkillNotCd", + "Desc_zh": "技能CD还没恢复" + }, + { + "Id": 210103, + "Field": "ERR_SkillEnergyNoEnough", + "Desc_zh": "战意不够" + }, + { + "Id": 210104, + "Field": "ERR_FighterSilence", + "Desc_zh": "玩家被沉默了" + }, + { + "Id": 210105, + "Field": "ERR_FighterFrozen", + "Desc_zh": "玩家被禁锢了" + }, + { + "Id": 210106, + "Field": "ERR_SkillNotFound", + "Desc_zh": "没有该技能" + }, + { + "Id": 210107, + "Field": "ERR_SkillIsPassive", + "Desc_zh": "是被动技能" + }, + { + "Id": 210108, + "Field": "ERR_SkillNoTarget", + "Desc_zh": "没有施法目标" + }, + { + "Id": 210109, + "Field": "ERR_SkillWeaponError", + "Desc_zh": "武器错误" + }, + { + "Id": 210110, + "Field": "ERR_UpdateTroop_Error", + "Desc_zh": "更新队伍数据失败" + }, + { + "Id": 210111, + "Field": "ERR_FightStationCanNotFound", + "Desc_zh": "箭塔无法入住" + }, + { + "Id": 210112, + "Field": "ERR_FightStationFull", + "Desc_zh": "箭塔满了" + }, + { + "Id": 210113, + "Field": "ERR_PeopleIsInStation", + "Desc_zh": "村民已经入驻" + }, + { + "Id": 210114, + "Field": "ERR_NotNormalSkill", + "Desc_zh": "不是普攻" + }, + { + "Id": 210115, + "Field": "ERR_UsingSkill", + "Desc_zh": "正在使用技能" + }, + { + "Id": 210116, + "Field": "ERR_TargetIsNone", + "Desc_zh": "目标不存在" + }, + { + "Id": 210201, + "Field": "ERR_FarmlandNotFree", + "Desc_zh": "农田不是空闲" + }, + { + "Id": 210202, + "Field": "ERR_PlantNotRipe", + "Desc_zh": "农作物没有成熟" + }, + { + "Id": 210203, + "Field": "ERR_FarmlandNotFound", + "Desc_zh": "农田没有找到" + }, + { + "Id": 210204, + "Field": "ERR_CropConfigNotFound", + "Desc_zh": "找不到农作物配置" + }, + { + "Id": 210205, + "Field": "ERR_SeedNotEnough", + "Desc_zh": "找不到种子" + }, + { + "Id": 210206, + "Field": "ERR_FarmlandNotRipe", + "Desc_zh": "没有成熟" + }, + { + "Id": 210207, + "Field": "ERR_FarmlandNotSeed", + "Desc_zh": "没有播种" + }, + { + "Id": 210208, + "Field": "ERR_CabinNotFound", + "Desc_zh": "没有找到小屋" + }, + { + "Id": 210209, + "Field": "ERR_ArriveCabinFail", + "Desc_zh": "到达小屋失败" + }, + { + "Id": 210210, + "Field": "ERR_CabinNotPeople", + "Desc_zh": "小屋没有常驻人" + }, + { + "Id": 210211, + "Field": "ERR_FullFarmland", + "Desc_zh": "到达农田管理上限" + }, + { + "Id": 210212, + "Field": "ERR_WaterNotEnough", + "Desc_zh": "水资源不足" + }, + { + "Id": 210213, + "Field": "ERR_StoreNotEnough", + "Desc_zh": "仓库不足" + }, + { + "Id": 210214, + "Field": "ERR_HaveFeedPlant", + "Desc_zh": "已经施肥过了" + }, + { + "Id": 210215, + "Field": "ERR_FeedNotEnough", + "Desc_zh": "肥料不足" + }, + { + "Id": 210221, + "Field": "ERR_PutOnClothes", + "Desc_zh": "穿衣失败" + }, + { + "Id": 210222, + "Field": "ERR_TakeOffClothes", + "Desc_zh": "脱衣失败" + }, + { + "Id": 210241, + "Field": "ERR_NotEnoughItem", + "Desc_zh": "物品不够" + }, + { + "Id": 210242, + "Field": "ERR_NotEnoughGold", + "Desc_zh": "元宝不够" + }, + { + "Id": 210243, + "Field": "ERR_MedicinalCd", + "Desc_zh": "药品使用还没过CD" + }, + { + "Id": 210261, + "Field": "ERR_BedIndexError", + "Desc_zh": "居住位置溢出" + }, + { + "Id": 210281, + "Field": "ERR_MenuIsLock", + "Desc_zh": "菜谱未解锁" + }, + { + "Id": 210282, + "Field": "ERR_MenuCanNotUpgrade", + "Desc_zh": "菜谱无法升级" + }, + { + "Id": 210301, + "Field": "ERR_ResearchLock", + "Desc_zh": "研究没有解锁" + }, + { + "Id": 210321, + "Field": "ERR_HaveHost", + "Desc_zh": "已经有人接待了" + }, + { + "Id": 210322, + "Field": "ERR_NotFoundVillager", + "Desc_zh": "找不到游民" + }, + { + "Id": 210323, + "Field": "ERR_NotEnoughFav", + "Desc_zh": "好感度不够" + }, + { + "Id": 210324, + "Field": "ERR_NotEnoughGiftTimes", + "Desc_zh": "赠送次数不够" + }, + { + "Id": 210341, + "Field": "ERR_NotFoundTransport", + "Desc_zh": "没有找到运输系统" + }, + { + "Id": 210342, + "Field": "ERR_TransportStateError", + "Desc_zh": "运输状态不对" + }, + { + "Id": 210343, + "Field": "ERR_RegionNotUnLock", + "Desc_zh": "该区域没有解锁" + }, + { + "Id": 210344, + "Field": "ERR_StoreCapacityNotEnough", + "Desc_zh": "背包容量不够" + }, + { + "Id": 210345, + "Field": "ERR_NotFoundTransportBuilding", + "Desc_zh": "没有找到运输厅建筑" + }, + { + "Id": 210361, + "Field": "ERR_NotFoundBusinessMan", + "Desc_zh": "没有找到商人" + }, + { + "Id": 210362, + "Field": "ERR_NotEnoughRefreshTimes", + "Desc_zh": "刷新次数不够" + }, + { + "Id": 210363, + "Field": "ERR_NotEnoughSaleItem", + "Desc_zh": "销售物品数量不够" + }, + { + "Id": 210364, + "Field": "ERR_NotFoundConfig", + "Desc_zh": "找不到配置文件" + }, + { + "Id": 210365, + "Field": "ERR_NotEnoughCopper", + "Desc_zh": "铜币不够" + }, + { + "Id": 210366, + "Field": "ERR_NotHaveSaleItem", + "Desc_zh": "没找到该商品" + }, + { + "Id": 210367, + "Field": "ERR_NotHaveRecycleItem", + "Desc_zh": "无法出售" + }, + { + "Id": 210368, + "Field": "ERR_NotEnoughRecycleItem", + "Desc_zh": "销售物品数量不够" + }, + { + "Id": 210369, + "Field": "ERR_NotEnoughBagItem", + "Desc_zh": "背包物品数量不够" + }, + { + "Id": 210370, + "Field": "ERR_ProsperityNotEnough", + "Desc_zh": "繁荣度不够" + }, + { + "Id": 210401, + "Field": "ERR_TaskLock", + "Desc_zh": "任务未解锁" + }, + { + "Id": 210402, + "Field": "ERR_TaskReceived", + "Desc_zh": "任务已经接过了" + }, + { + "Id": 210403, + "Field": "ERR_TaskCanNotTake", + "Desc_zh": "任务不可接" + }, + { + "Id": 210404, + "Field": "ERR_TaskHaveTalk", + "Desc_zh": "已经对话过了" + }, + { + "Id": 210405, + "Field": "ERR_MainTaskCanNotTrack", + "Desc_zh": "主线任务无法追踪" + }, + { + "Id": 210421, + "Field": "ERR_WorkerNotEnough", + "Desc_zh": "工人数量不足" + }, + { + "Id": 210422, + "Field": "ERR_RelationLvNotEnough", + "Desc_zh": "村落关系等级不够" + }, + { + "Id": 210423, + "Field": "ERR_RegionShopNotEnoughItem", + "Desc_zh": "村落商店物品不够" + }, + { + "Id": 210424, + "Field": "ERR_ReputationNotEnough", + "Desc_zh": "村落繁荣度不够" + }, + { + "Id": 210441, + "Field": "ERR_WarriorLvNotEnough", + "Desc_zh": "勇士等级不够" + }, + { + "Id": 210442, + "Field": "ERR_WarriorArmsLimit", + "Desc_zh": "勇士无法使用该武器" + }, + { + "Id": 210461, + "Field": "ERR_ValleyEventIsExist", + "Desc_zh": "桃谷事件已经存在" + }, + { + "Id": 210462, + "Field": "ERR_ValleyEventNotExist", + "Desc_zh": "桃谷事件不存在" + }, + { + "Id": 210463, + "Field": "ERR_ValleyScaleNotEnough", + "Desc_zh": "桃谷规模不够" + }, + { + "Id": 210501, + "Field": "ERR_TooYoungToPlay", + "Desc_zh": "太小不能玩" + }, + { + "Id": 210502, + "Field": "ERR_MinorCannotPlay", + "Desc_zh": "未成年人此时不能玩" + }, + { + "Id": 210503, + "Field": "ERR_IdentityFail", + "Desc_zh": "实名认证失败" + }, + { + "Id": 210504, + "Field": "ERR_NotIdentity", + "Desc_zh": "没有实名认证" + }, + { + "Id": 210551, + "Field": "ERR_RechargeConfigNotFound", + "Desc_zh": "充值配置信息找不到" + }, + { + "Id": 210552, + "Field": "ERR_RechargeMonthLimit", + "Desc_zh": "充值当月限制" + }, + { + "Id": 210553, + "Field": "ERR_RechargeLimit", + "Desc_zh": "无法充值" + }, + { + "Id": 210554, + "Field": "ERR_CannotBuyTooMuchVip", + "Desc_zh": "无法购买,月卡权益天数大于等于30天" + }, + { + "Id": 210601, + "Field": "ERR_NotFoundBook", + "Desc_zh": "找不到书籍" + }, + { + "Id": 210602, + "Field": "ERR_NeedTeacher", + "Desc_zh": "需要老师" + }, + { + "Id": 210603, + "Field": "ERR_NotFoundSchool", + "Desc_zh": "找不到学堂" + }, + { + "Id": 210604, + "Field": "ERR_NotEnoughBook", + "Desc_zh": "书籍数量不够" + }, + { + "Id": 210605, + "Field": "ERR_NeedStudent", + "Desc_zh": "需要学生" + }, + { + "Id": 210621, + "Field": "ERR_OverFeedStorageMax", + "Desc_zh": "超出饲料上限" + }, + { + "Id": 210622, + "Field": "ERR_EggNotEnough", + "Desc_zh": "鸡蛋数量不够" + }, + { + "Id": 210623, + "Field": "ERR_NotFoundHatch", + "Desc_zh": "无孵化系统" + }, + { + "Id": 210624, + "Field": "ERR_CanNotHatch", + "Desc_zh": "当前状态无法孵化" + }, + { + "Id": 210625, + "Field": "ERR_NotFoundPoultry", + "Desc_zh": "无可以收取的幼禽" + }, + { + "Id": 210626, + "Field": "ERR_NotPoultryHouse", + "Desc_zh": "无禽舍" + }, + { + "Id": 210641, + "Field": "ERR_NotFruting", + "Desc_zh": "不死树没有果子了" + }, + { + "Id": 210642, + "Field": "ERR_FertilizerTimesNotEnough", + "Desc_zh": "施肥次数不够" + }, + { + "Id": 210643, + "Field": "ERR_IrrigationTimesNotEnough", + "Desc_zh": "灌溉次数不够" + }, + { + "Id": 210661, + "Field": "ERR_NotFoundWarrior", + "Desc_zh": "没有找到勇士" + }, + { + "Id": 210662, + "Field": "ERR_BodySoulLvMax", + "Desc_zh": "体魂等级到达上限" + }, + { + "Id": 210663, + "Field": "ERR_NotFoundSkill", + "Desc_zh": "该勇士没有这个技能" + }, + { + "Id": 210681, + "Field": "ERR_NeedItemError", + "Desc_zh": "材料不匹配" + }, + { + "Id": 210682, + "Field": "ERR_TreasureSynthesisFail", + "Desc_zh": "合成失败" + }, + { + "Id": 210701, + "Field": "ERR_NotFoundBazaar", + "Desc_zh": "找不到摆摊信息" + }, + { + "Id": 210702, + "Field": "ERR_NotBazaarOpenTime", + "Desc_zh": "不是摆摊开放时间" + }, + { + "Id": 210703, + "Field": "ERR_NotFoundBazaarItem", + "Desc_zh": "找不到摆摊信息" + }, + { + "Id": 210721, + "Field": "ERR_RegionErr", + "Desc_zh": "错误的区域" + }, + { + "Id": 210722, + "Field": "ERR_RankErr", + "Desc_zh": "错误的排名" + }, + { + "Id": 210723, + "Field": "ERR_RegionRankSuc", + "Desc_zh": "挑战成功" + }, + { + "Id": 210741, + "Field": "ERR_NotFoundShopItem", + "Desc_zh": "找不到商品" + }, + { + "Id": 210742, + "Field": "ERR_BuyTimesOver", + "Desc_zh": "物品购买次数超过上限" + }, + { + "Id": 210801, + "Field": "ERR_NotDuringEvent", + "Desc_zh": "不在活动期间" + }, + { + "Id": 210802, + "Field": "ERR_DrawGameTicketNotEnough", + "Desc_zh": "抽奖券不足" + }, + { + "Id": 210803, + "Field": "ERR_DrawRoundAllOver", + "Desc_zh": "所有抽奖已完成" + }, + { + "Id": 210804, + "Field": "ERR_DrawNotSelectAllReward", + "Desc_zh": "未设置完可选奖励" + }, + { + "Id": 220001, + "Field": "ERR_Friend_OperateFail", + "Desc_zh": "好友操作失败" + }, + { + "Id": 220002, + "Field": "ERR_FriendUnit_Not_Found", + "Desc_zh": "找不到好友单位" + }, + { + "Id": 220003, + "Field": "ERR_FriendComp_Not_Found", + "Desc_zh": "找不到好友组件" + }, + { + "Id": 220004, + "Field": "ERR_My_Friend_Full", + "Desc_zh": "我的好友已满" + }, + { + "Id": 220005, + "Field": "ERR_Target_Friend_Full", + "Desc_zh": "对方的好友已满" + }, + { + "Id": 220100, + "Field": "ERR_Challenge_Already_Start", + "Desc_zh": "挑战已经开始" + }, + { + "Id": 220101, + "Field": "ERR_Challenge_Drum_Times_Over", + "Desc_zh": "战鼓次数超上限" + }, + { + "Id": 220102, + "Field": "ERR_Challenge_Times_Over", + "Desc_zh": "挑战次数超上限" + }, + { + "Id": 220103, + "Field": "ERR_Supply_VillagerNum_Unmet", + "Desc_zh": "村民数量不满足领取要求" + }, + { + "Id": 220104, + "Field": "ERR_Supply_VistorExisted", + "Desc_zh": "已存在难民无法领取补给" + }, + { + "Id": 220105, + "Field": "ERR_Supply_ErrorBehaveType", + "Desc_zh": "存在其他非重伤或重疾的村民" + }, + { + "Id": 220106, + "Field": "ERR_Supply_MedicineExist", + "Desc_zh": "存在未使用的药物" + } +] \ No newline at end of file diff --git a/config/EventConfigCategory.json b/config/EventConfigCategory.json new file mode 100644 index 0000000..f5f113d --- /dev/null +++ b/config/EventConfigCategory.json @@ -0,0 +1,254 @@ +[ + { + "Id": 1001, + "RelatedRole": 0, + "EventName": "无事发生", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "什么也没有发生", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1002, + "RelatedRole": 0, + "EventName": "走神", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "一只青蛙一张嘴,两只眼睛四条腿,两只青蛙", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1003, + "RelatedRole": 0, + "EventName": "走神", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "呆", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1004, + "RelatedRole": 0, + "EventName": "走神", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "嗯,待会儿吃点什么呢,", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1005, + "RelatedRole": 0, + "EventName": "走神", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "刚出门的时候好像忘记锁门了", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1006, + "RelatedRole": 0, + "EventName": "偷懒", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "有点累了,休息一小会,应该没人发现吧", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1007, + "RelatedRole": 0, + "EventName": "偷懒", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "肱二头肌说它有点累了,所以我微微休息一下,嘿嘿", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1008, + "RelatedRole": 0, + "EventName": "偷懒", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "摸鱼的感觉,蛮刺激的欸!", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1009, + "RelatedRole": 0, + "EventName": "干活,勿扰", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "劳动令人快乐!", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1010, + "RelatedRole": 0, + "EventName": "辛勤劳作", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "(全神贯注中,)", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1011, + "RelatedRole": 0, + "EventName": "小动物路过", + "DropGroup": 2004, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "路过一只兔子,留下一个萝卜,谢谢兔子!", + "Dialogue": [ + 0 + ] + }, + { + "Id": 1012, + "RelatedRole": 0, + "EventName": "小动物路过", + "DropGroup": 2005, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "飞过一只喜鹊,留下一个浆果,谢谢喜鹊!", + "Dialogue": [ + 0 + ] + }, + { + "Id": 2001, + "RelatedRole": 0, + "EventName": "笛声悠悠", + "DropGroup": 2005, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "笛声吸引来了一些麻雀,麻雀丢下一个浆果", + "Dialogue": [ + 0 + ] + }, + { + "Id": 2002, + "RelatedRole": 0, + "EventName": "心灵手巧", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "有点累了,休息一下,练习练习雕刻", + "Dialogue": [ + 0 + ] + }, + { + "Id": 3001, + "RelatedRole": 0, + "EventName": "摇树", + "DropGroup": 2006, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "摇树事件", + "Dialogue": [ + 1001 + ] + }, + { + "Id": 4001, + "RelatedRole": 0, + "EventName": "安静无事", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "长夜漫漫,无事发生", + "Dialogue": [ + 0 + ] + }, + { + "Id": 4002, + "RelatedRole": 3, + "EventName": "意外之喜", + "DropGroup": 2001, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠,闲逛时捡到了{道具}", + "Dialogue": [ + 0 + ] + }, + { + "Id": 5001, + "RelatedRole": 0, + "EventName": "一触即发", + "DropGroup": 0, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "ShortDescription": "", + "Chronicle": false, + "Description": "{怪物名称}嚣张不过一刻钟时间,就被{伙伴名称}狠狠拿下!", + "Dialogue": [ + 0 + ] + } +] \ No newline at end of file diff --git a/config/ExploreEventConfigCategory.json b/config/ExploreEventConfigCategory.json new file mode 100644 index 0000000..d04d51d --- /dev/null +++ b/config/ExploreEventConfigCategory.json @@ -0,0 +1,739 @@ +[ + { + "Id": 1, + "GroupId": 1, + "Type": 1, + "Weight": 1, + "Title": "出发", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "船只离岸,希望一路顺风" + }, + { + "Id": 2, + "GroupId": 2, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "破旧的码头" + }, + { + "Id": 3, + "GroupId": 3, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "一片蒹葭滩" + }, + { + "Id": 4, + "GroupId": 4, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "红色小山丘" + }, + { + "Id": 5, + "GroupId": 5, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "一间草舍" + }, + { + "Id": 6, + "GroupId": 6, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "一口井" + }, + { + "Id": 7, + "GroupId": 7, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "水流湍急处" + }, + { + "Id": 8, + "GroupId": 8, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "隐秘峡谷" + }, + { + "Id": 9, + "GroupId": 9, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "翠绿池塘" + }, + { + "Id": 10, + "GroupId": 10, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "水天一色" + }, + { + "Id": 11, + "GroupId": 11, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "芦苇荡" + }, + { + "Id": 12, + "GroupId": 12, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "垂钓处" + }, + { + "Id": 13, + "GroupId": 13, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": "怪石" + }, + { + "Id": 14, + "GroupId": 14, + "Type": 1, + "Weight": 1, + "Title": "泊船", + "RewardItem": 0, + "Nomad": 0, + "EventLimited": 1, + "Description": 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"AttributesId": 1410, + "AttributesValue": [ + 4, + 5 + ], + "Operator": 1 + }, + { + "Id": 1038, + "GroupId": 1111, + "AttributesId": 1409, + "AttributesValue": [ + 3, + 4 + ], + "Operator": 1 + }, + { + "Id": 1039, + "GroupId": 1111, + "AttributesId": 1432, + "AttributesValue": [ + 2, + 3 + ], + "Operator": 1 + }, + { + "Id": 1040, + "GroupId": 1111, + "AttributesId": 1423, + "AttributesValue": [ + 2, + 2 + ], + "Operator": 1 + } +] \ No newline at end of file diff --git a/config/FamilyDinnerEventConfigCategory.json b/config/FamilyDinnerEventConfigCategory.json new file mode 100644 index 0000000..3917e4b --- /dev/null +++ b/config/FamilyDinnerEventConfigCategory.json @@ -0,0 +1,43 @@ +[ + { + "Id": 1001, + "Name": "迎客", + "TriggerCondition": 2, + "ConditionParameter": [], + "BeginDialogue": [ + 5014, + 5019, + 5020 + ], + "BaseInteraction": "鼓掌", + "BaseReaction": [ + 5009, + 5010 + ], + "BaseReactionOption": [ + "希望留下", + "玩得开心" + ], + "Interaction1": "盛饭", + "Expendable1": 2009, + 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"DialogueOrder": 4, + "DialogueRole": 1, + "Text": "饭菜虽然朴素,但我要把他们想象成美味佳肴!" + }, + { + "Id": 1005, + "GroupId": 1001, + "Scale": [ + 1, + 2 + ], + "DialogueOrder": 5, + "DialogueRole": 4, + "Text": "我觉得我们总有一天能吃上大餐的!" + }, + { + "Id": 1006, + "GroupId": 1001, + "Scale": [ + 1, + 2 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "你说得对 " + }, + { + "Id": 1007, + "GroupId": 1001, + "Scale": [ + 1, + 2 + ], + "DialogueOrder": 7, + "DialogueRole": 1, + "Text": "山谷里资源这么丰富" + }, + { + "Id": 1008, + "GroupId": 1001, + "Scale": [ + 1, + 2 + ], + "DialogueOrder": 8, + "DialogueRole": 4, + "Text": "那咱们可要吃饱、睡好,努力建设家园" + }, + { + "Id": 1009, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "今日的劳作很累,很辛苦" + }, + { + "Id": 1010, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "家宴这么丰盛,吃完又是元气满满" + }, + { + "Id": 1011, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "今天的饭菜太好吃了!" + }, + { + "Id": 1012, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 4, + "DialogueRole": 1, + "Text": "今晚吃了好吃的饭菜,想做个好梦。" + }, + { + "Id": 1013, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 5, + "DialogueRole": 4, + "Text": "那我要多吃点,我也想做个好梦" + }, + { + "Id": 1014, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "我不想做梦" + }, + { + "Id": 1015, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 7, + "DialogueRole": 1, + "Text": "没问你!吃你的饭去!" + }, + { + "Id": 1016, + "GroupId": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 8, + "DialogueRole": 4, + "Text": "哈哈哈哈哈!!" + }, + { + "Id": 1017, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "大家今天辛苦了" + }, + { + "Id": 1018, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "好吃好喝的真多" + }, + { + "Id": 1019, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "吃~吃~吃~" + }, + { + "Id": 1020, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "吃~吃~吃~" + }, + { + "Id": 1021, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 5, + "DialogueRole": 5, + "Text": "吃~吃~吃~" + }, + { + "Id": 1022, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 6, + "DialogueRole": 1, + "Text": "哎哟,慢点吃,别噎着" + }, + { + "Id": 1023, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 7, + "DialogueRole": 2, + "Text": "咳咳咳!" + }, + { + "Id": 1024, + "GroupId": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "DialogueOrder": 8, + "DialogueRole": 1, + "Text": "看吧!再饿也要细嚼慢咽" + }, + { + "Id": 1025, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "附近常有野兽出没" + }, + { + "Id": 1026, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "真可怕,我们劳作的时候可得眼观八方" + }, + { + "Id": 1027, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "勇士们都英勇善战,会保护我们的" + }, + { + "Id": 1028, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "勇士们负责保卫家园,我们负责建设家园" + }, + { + "Id": 1029, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 5, + "DialogueRole": 2, + "Text": "啊呀!好臭的屁,是谁放的" + }, + { + "Id": 1030, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "这哪是屁,明明是五谷之气" + }, + { + "Id": 1031, + "GroupId": 1004, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 7, + "DialogueRole": 2, + "Text": "吃饭的时候别说恶心话!" + }, + { + "Id": 1032, + "GroupId": 1005, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "人一忙起来,时间总是过得很快" + }, + { + "Id": 1033, + "GroupId": 1005, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "一天又结束了,又到了饭点" + }, + { + "Id": 1034, + "GroupId": 1005, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "忙点好,可以少去胡思乱想" + }, + { + "Id": 1035, + "GroupId": 1005, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 2, + "Text": "今日饿,今日吃,不要活得太疲惫" + }, + { + "Id": 1036, + "GroupId": 1005, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 4, + "Text": "好也过,歹也过,只求心情还不错。" + }, + { + "Id": 1037, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "你的衣服破得像个棋盘,一行一行的" + }, + { + "Id": 1038, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "不瞒你说,再穿段时间还可以打结" + }, + { + "Id": 1039, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 1, + "Text": "那不就会变成一件新衣服" + }, + { + "Id": 1040, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 2, + "Text": "是会变成一张网" + }, + { + "Id": 1041, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 3, + "Text": "都能到池塘里抓鱼咯!" + }, + { + "Id": 1042, + "GroupId": 1006, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 4, + "Text": "这衣服真实用" + }, + { + "Id": 1043, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "能在这安居乐业,真是幸福" + }, + { + "Id": 1044, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "希望不要被外面的人发现" + }, + { + "Id": 1045, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "谷外有很多人受苦,若是有人来……" + }, + { + "Id": 1046, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "有人来,我们应该接纳他们" + }, + { + "Id": 1047, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 2, + "Text": "万一他们是坏人怎么办?" + }, + { + "Id": 1048, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 4, + "Text": "外面世界妖兽横行,已经很乱了" + }, + { + "Id": 1049, + "GroupId": 1007, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 4, + "Text": "我们更要保有一颗善良之心啊" + }, + { + "Id": 1050, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "要说宴会,哪个最热闹" + }, + { + "Id": 1051, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "当然是家宴了,全谷村民一起团聚在一起吃饭,真幸福!" + }, + { + "Id": 1052, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "同意同意同意!" + }, + { + "Id": 1053, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "今天的饭菜真可口" + }, + { + "Id": 1054, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 4, + "Text": "我已经吃五碗饭了" + }, + { + "Id": 1055, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "我这饭咋有点糊了" + }, + { + "Id": 1056, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 3, + "Text": "嘿嘿……不好意思……" + }, + { + "Id": 1057, + "GroupId": 1008, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 8, + "DialogueRole": 3, + "Text": "做饭的时候打了个盹……" + }, + { + "Id": 1058, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "昨夜梦到你活了一千年" + }, + { + "Id": 1059, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "梦生得死,恐怕不吉利吧" + }, + { + "Id": 1060, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 1, + "Text": "呸,我说错了,我是梦见你已经死了一千年" + }, + { + "Id": 1061, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 3, + "Text": "别说,昨晚我还梦见你了" + }, + { + "Id": 1062, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 2, + "Text": "梦见什么" + }, + { + "Id": 1063, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 3, + "Text": "我梦见你没有梦见我" + }, + { + "Id": 1064, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 2, + "Text": "……" + }, + { + "Id": 1065, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 8, + "DialogueRole": 4, + "Text": "咳咳……" + }, + { + "Id": 1066, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 9, + "DialogueRole": 5, + "Text": "怎么啦?噎着啦?" + }, + { + "Id": 1067, + "GroupId": 1009, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 10, + "DialogueRole": 4, + "Text": "没……装作咳嗽缓解一下尴尬的气氛" + }, + { + "Id": 1068, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "这一天焦头烂额,干啥事都不起劲" + }, + { + "Id": 1069, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "兴许是最近过得不怎么样" + }, + { + "Id": 1070, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "人之常情,我也会" + }, + { + "Id": 1071, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "看那天气有晴有阴,那月亮有圆有缺" + }, + { + "Id": 1072, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 3, + "Text": "人也是一样,总有低落的时候" + }, + { + "Id": 1073, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 4, + "Text": "别太担心" + }, + { + "Id": 1074, + "GroupId": 1010, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 5, + "Text": "明天又是新的一天了!" + }, + { + "Id": 1075, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "时间过得真快,太阳又下山了" + }, + { + "Id": 1076, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "但却过得很充实" + }, + { + "Id": 1077, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 1, + "Text": "你看如今的桃源" + }, + { + "Id": 1078, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 1, + "Text": "变得越来越好咯" + }, + { + "Id": 1079, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 3, + "Text": "在这远离世俗桃源中" + }, + { + "Id": 1080, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 3, + "Text": "过着自给自足、怡然自得的生活" + }, + { + "Id": 1081, + "GroupId": 1011, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 3, + "Text": "这恐怕是我最快乐的时光" + }, + { + "Id": 1082, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "这谷中吃得那么多,够吃好久了" + }, + { + "Id": 1083, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "虽然这里资源丰厚,但是我们也要开垦耕田" + }, + { + "Id": 1084, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "坐吃山空,只坐着吃,山也要空" + }, + { + "Id": 1085, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "你说的对,我们要能自给自足。" + }, + { + "Id": 1086, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 5, + "Text": "每道菜都是辛勤劳作而来" + }, + { + "Id": 1087, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "所以每道菜都来之不易" + }, + { + "Id": 1088, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 1, + "Text": "每到这时,我都会反省今天的自己" + }, + { + "Id": 1089, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 8, + "DialogueRole": 3, + "Text": "真是刮目相看,你都会反省什么" + }, + { + "Id": 1090, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 9, + "DialogueRole": 1, + "Text": "反省今天吃饭了吗,上厕了吗,睡够了吗" + }, + { + "Id": 1091, + "GroupId": 1012, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 10, + "DialogueRole": 3, + "Text": "你可真是人才" + }, + { + "Id": 1092, + "GroupId": 1013, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "我感觉真幸福" + }, + { + "Id": 1093, + "GroupId": 1013, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 2, + "Text": "为啥幸福" + }, + { + "Id": 1094, + "GroupId": 1013, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 1, + "Text": "曾经吃了上顿没下顿。" + }, + { + "Id": 1095, + "GroupId": 1013, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 1, + "Text": "而如今通过大家努力" + }, + { + "Id": 1096, + "GroupId": 1013, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 1, + "Text": "每个人都能吃得饱,穿得暖" + }, + { + "Id": 1097, + "GroupId": 1014, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "昨日夜里看到屋外蹲着一个人" + }, + { + "Id": 1098, + "GroupId": 1014, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 1, + "Text": "我呼唤了几句,没有反应" + }, + { + "Id": 1099, + "GroupId": 1014, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 3, + "Text": "难不成是睡着了?" + }, + { + "Id": 1100, + "GroupId": 1014, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 1, + "Text": "我走进一看才看清" + }, + { + "Id": 1101, + "GroupId": 1014, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 1, + "Text": "原来是个茅草堆" + }, + { + "Id": 1102, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "每逢秋夏的季节" + }, + { + "Id": 1103, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 2, + "DialogueRole": 1, + "Text": "桃树上就会长满桃子" + }, + { + "Id": 1104, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 3, + "DialogueRole": 4, + "Text": "咱山谷的桃子可好吃了" + }, + { + "Id": 1105, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 4, + "DialogueRole": 3, + "Text": "可真是太甜了!跟蜂蜜水似的" + }, + { + "Id": 1106, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 5, + "DialogueRole": 2, + "Text": "夏日炎炎的时候吃上一口,真解暑!" + }, + { + "Id": 1107, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 6, + "DialogueRole": 1, + "Text": "但是一到春冬季节就没了" + }, + { + "Id": 1108, + "GroupId": 1015, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "DialogueOrder": 7, + "DialogueRole": 5, + "Text": "好物不常有哦~" + }, + { + "Id": 1109, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 1, + "DialogueRole": 1, + "Text": "对酒当歌,及时行乐" + }, + { + "Id": 1110, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 2, + "DialogueRole": 1, + "Text": "也是一大快事" + }, + { + "Id": 1111, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 3, + "DialogueRole": 4, + "Text": "其实生活很简单" + }, + { + "Id": 1112, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 4, + "DialogueRole": 4, + "Text": "该劳作就去劳作" + }, + { + "Id": 1113, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 5, + "DialogueRole": 4, + "Text": "该吃饭就去吃饭" + }, + { + "Id": 1114, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 6, + "DialogueRole": 5, + "Text": "你说得对,日升日落" + }, + { + "Id": 1115, + "GroupId": 1016, + "Scale": [ + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "DialogueOrder": 7, + "DialogueRole": 5, + "Text": "日子就这样好好过" + } +] \ No newline at end of file diff --git a/config/FeastTextConfigCategory.json b/config/FeastTextConfigCategory.json new file mode 100644 index 0000000..dd3efe0 --- /dev/null +++ b/config/FeastTextConfigCategory.json @@ -0,0 +1,70 @@ +[ + { + "Id": 1001, + "Scale": [ + 1, + 2 + ], + "Order": 1, + "Text": [ + 5001, + 5002, + 5003, + 5004 + ] + }, + { + "Id": 1002, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15 + ], + "Order": 2, + "Text": [ + 5005, + 5006, + 5007, + 5008 + ] + }, + { + "Id": 1003, + "Scale": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19 + ], + "Order": 3, + "Text": [ + 5015, + 5016, + 5017, + 5018 + ] + } +] \ No newline at end of file diff --git a/config/FoodConfigCategory.json b/config/FoodConfigCategory.json new file mode 100644 index 0000000..be17b76 --- /dev/null +++ b/config/FoodConfigCategory.json @@ -0,0 +1,767 @@ +[ + { + "Id": 1, + "Name": "食物", + "Type": 0, + "NutritiveValue": 0, + "FoodNum": 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a/config/ForestConfigCategory.json b/config/ForestConfigCategory.json new file mode 100644 index 0000000..7ef37ce --- /dev/null +++ b/config/ForestConfigCategory.json @@ -0,0 +1,35 @@ +[ + { + "Id": 1, + "Name": "森林外围", + "Dangrous": 1, + "RareResources": 1, + "ResourcesNumber": 3, + "ResourcesSetting": [], + "MonstersSetting": [], + "Requirements": 0, + "Description": "" + }, + { + "Id": 2, + "Name": "森林内部", + "Dangrous": 3, + "RareResources": 3, + "ResourcesNumber": 5, + "ResourcesSetting": [], + "MonstersSetting": [], + "Requirements": 0, + "Description": "" + }, + { + "Id": 3, + "Name": "森林深处", + "Dangrous": 5, + "RareResources": 5, + "ResourcesNumber": 3, + "ResourcesSetting": [], + "MonstersSetting": [], + "Requirements": 0, + "Description": "" + } +] \ No newline at end of file diff --git a/config/FunctionItemConfigCategory.json b/config/FunctionItemConfigCategory.json new file mode 100644 index 0000000..06910e4 --- /dev/null +++ b/config/FunctionItemConfigCategory.json @@ -0,0 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+ "DisplayInterval": [ + 100, + 300 + ], + "CD": [ + 20, + 60 + ], + "DialogueGroup": 80002 + } +] \ No newline at end of file diff --git a/config/GossipTextConfigCategory.json b/config/GossipTextConfigCategory.json new file mode 100644 index 0000000..453e169 --- /dev/null +++ b/config/GossipTextConfigCategory.json @@ -0,0 +1,282 @@ +[ + { + "Id": 1, + "GroupId": 1001, + "Order": 1, + "Text": "昨夜你有听到狼叫吗?", + "Personality1": 3, + "Text1": "问你个事儿,你昨晚有听到狼叫声不?", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 2, + "GroupId": 1001, + "Order": 2, + "Text": "没有", + "Personality1": 3, + "Text1": "没有耶!", + "Personality2": 5, + "Text2": "(摇头)", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 3, + "GroupId": 1001, + "Order": 1, + "Text": "啊...难道我听错啦?吓得我不敢睡", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 4, + "GroupId": 1001, + "Order": 2, + "Text": "别自己吓自己,在这里我们很安全", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 5, + "GroupId": 1001, + "Order": 2, + "Text": "就算真的有狼,我们就齐心协力打倒!", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 6, + "GroupId": 1002, + "Order": 1, + "Text": "你在吃这路边的果子?不酸吗?", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 7, + "GroupId": 1002, + "Order": 2, + "Text": "不酸,可好吃", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 8, + "GroupId": 1002, + "Order": 1, + "Text": "那我也要吃", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 9, + "GroupId": 1002, + "Order": 2, + "Text": "呐,给你", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 10, + "GroupId": 1002, + "Order": 1, + "Text": "大!骗!子!(被果子酸到变形)", + "Personality1": 5, + "Text1": "(被果子酸到把脸皱成一团)(小声地说)骗子...", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 11, + "GroupId": 1003, + "Order": 1, + "Text": "好臭的屁,是谁放的", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 12, + "GroupId": 1003, + "Order": 2, + "Text": "这哪是屁,明明是五谷之气", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 13, + "GroupId": 1003, + "Order": 1, + "Text": "......", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 14, + "GroupId": 1004, + "Order": 1, + "Text": "我觉得我们应该多修一些防御工事", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 15, + "GroupId": 1004, + "Order": 2, + "Text": "的确,这样我们住的会更安全", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 16, + "GroupId": 1004, + "Order": 2, + "Text": "毕竟偶尔来犯的妖兽真是吓人", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 17, + "GroupId": 1005, + "Order": 1, + "Text": "昨夜梦到你活了一千年", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 18, + "GroupId": 1005, + "Order": 2, + "Text": "梦生得死,恐怕不吉利吧", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 19, + "GroupId": 1005, + "Order": 1, + "Text": "呸呸呸,我说错了,我是梦见你已经死了一千年", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 20, + "GroupId": 1005, + "Order": 2, + "Text": "行,借你吉言了!", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 2, + "Parameter": 0 + }, + { + "Id": 21, + "GroupId": 1006, + "Order": 1, + "Text": "昨晚我梦见你了", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 22, + "GroupId": 1006, + "Order": 2, + "Text": "梦见什么?", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + }, + { + "Id": 23, + "GroupId": 1006, + "Order": 1, + "Text": "我梦见你没有梦见我", + "Text1": "", + "Text2": "", + "Text3": "", + "Text4": "", + "Reaction": 0, + "Parameter": 0 + } +] \ No newline at end of file diff --git a/config/GuideStepConfigCategory.json b/config/GuideStepConfigCategory.json new file mode 100644 index 0000000..a9309b5 --- /dev/null +++ b/config/GuideStepConfigCategory.json @@ -0,0 +1,1453 @@ +[ + { + "Id": 9001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "忙碌了这么久,村民们可能有点饿了。" + }, + { + "Id": 9002, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5016, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "这里记录当前谷内的[color=#009a04]基础食物[/color]存储量,点击它可以查看详情。" + }, + { + "Id": 9003, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "[color=#009a04]“消耗”[/color]表示当前谷内每小时需要的食物量.
[color=#009a04]储备[/color]表示当前的基础食物存储量可供使用多少天。" + }, + { + "Id": 9004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "谷主需要关注食物储备,[color=#009a04]食物不足[/color]时村民的[color=#009a04]劳作效率[/color]也会[color=#009a04]降低[/color]。" + }, + { + "Id": 9005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "通过采集地图上的食物资源可以获得基础食物,当产出小于消耗时,基础食物存储量会慢慢降低,反之则会慢慢增加。" + }, + { + "Id": 10001, + "DisplayType": 2, + "TextPosition": 1, + "Highlight": 5013, + "HighlightPosition": 4, + "Delay": true, + "NextStepOpration": 1, + "Text": "[color=#009a04]入夜后可以举办家宴[/color],村民们会聚集在家宴里品尝美食,同时获得体质经验和寿命经验
点击场景中的“宴席”" + }, + { + "Id": 10002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5085, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "可以在这里选择放置在家宴中的菜品
菜品的[color=#009a04]营养值越高,村民相应获得的体质[color=#009a04]经验和寿命经验越多;而放置的菜品[color=#009a04]种类越多,菜品的[color=#009a04]丰盛度越高,村民能够获得更高的[color=#009a04]体质经验加成[/color]。" + }, + { + "Id": 11001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5024, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "有村民身体不适,打开村民界面了解一下。" + }, + { + "Id": 11002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "村民界面记录了村民们的详细信息。" + }, + { + "Id": 11003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5025, + "HighlightPosition": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "可以从这里看到村民的疾病和受伤状态。" + }, + { + "Id": 12001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "粗衣坊建造完成!
现在可以制作衣服和雨具了" + }, + { + "Id": 12002, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5004, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【制作】[/color]按钮。" + }, + { + "Id": 12003, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5022, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择[color=#009a04]【衣服】[/color]" + }, + { + "Id": 12004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5070, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "衣服制作完成后,村民们会自动穿上" + }, + { + "Id": 12005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5082, + "HighlightPosition": 6, + "Delay": true, + "NextStepOpration": 2, + "Text": "不同的季节需要不同的衣服" + }, + { + "Id": 12006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5083, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里展示衣服的属性,衣服能够让村民少生病,还能够提供寿命经验" + }, + { + "Id": 12007, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 5084, + "HighlightPosition": 6, + "Delay": true, + "NextStepOpration": 1, + "Text": "在“其他”标签里可以制作雨具,
请点击这个标签页" + }, + { + "Id": 12008, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5083, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里展示雨具的属性,雨具能够降低村民在恶劣天气下劳作时受到的伤害" + }, + { + "Id": 14001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "草药台建造完成,现在可以制作一些常用的药品" + }, + { + "Id": 14002, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5004, + "HighlightPosition": 2, + "Delay": true, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【制作】[/color]按钮。" + }, + { + "Id": 14003, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5028, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择[color=#009a04]【药品】[/color]" + }, + { + "Id": 14004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5078, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "这是当前可以制作的药品列表
不同类型的疾病需要使用不同的药品,[color=#009a04]恢复生命的药品只有勇士可以使用[/color]" + }, + { + "Id": 14005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5079, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "是药三分毒,药品在治疗的同时也具有一定的毒性,会轻微影响村民的寿命" + }, + { + "Id": 17001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 1003, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "农田种植可以收获大量基础食物和各种农产品。" + }, + { + "Id": 17002, + "DisplayType": 5, + "TextPosition": 0, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "" + }, + { + "Id": 17003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5029, + "HighlightPosition": 2, + "Delay": true, + "NextStepOpration": 1, + "Text": "在这里可以为农田设置管理员,管理员的劳作可以提高农田的产量
请点击这个按钮" + }, + { + "Id": 17004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5073, + "HighlightPosition": 8, + "Delay": false, + "NextStepOpration": 2, + "Text": "每个村民最多管理[color=#009a04]4块农田[/color],这里显示该村民当前管理的农田数量" + }, + { + "Id": 17005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5072, + "HighlightPosition": 8, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以了解到山谷里[color=#009a04]未设置管理员[/color]的农田数量" + }, + { + "Id": 18001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "鸡窝建造完成,[color=#009a04]森林打猎[/color]获得的家禽可以饲养在山谷咯~" + }, + { + "Id": 18002, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 1007, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【鸡窝】" + }, + { + "Id": 18003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5040, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以快速切换到其他鸡窝" + }, + { + "Id": 18004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5032, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "记得添加饲料,[color=#009a04]饲料不足[/color]的话家禽们可能会离家出走!" + }, + { + "Id": 18005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5037, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以收取鸡蛋
小鸡仔长大后就能下蛋" + }, + { + "Id": 18006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5089, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "每逢[color=#009a04]春季[/color]来临,蛋还能孵化成新的小鸡仔" + }, + { + "Id": 18007, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "鸡生蛋、蛋生鸡,山谷的美好生活指日可待咯~~" + }, + { + "Id": 19001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "书舍建造完成,村民们可以上学念书,学习知识啦!" + }, + { + "Id": 19002, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 1006, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【书舍】" + }, + { + "Id": 19003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5047, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以快速切换到其他书舍" + }, + { + "Id": 19004, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5041, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "先选择课程" + }, + { + "Id": 19005, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5042, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "再选择学生" + }, + { + "Id": 19006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5043, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "如果设置陪读先生,可以[color=#009a04]提高大家的学习效率[/color],不设置也可以" + }, + { + "Id": 19007, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5044, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "最后点击开课,大家就会前往学舍进行学习" + }, + { + "Id": 19008, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "学习时,每个人掌握了知识后都会[color=#009a04]消耗1本书籍[/color],请谷主多多准备书籍哦!" + }, + { + "Id": 20001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5051, + "HighlightPosition": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "部分资源采集完后能够获得该资源的幼苗,幼苗会自动放入仓库中,点击【仓库】进入仓库界面查看。" + }, + { + "Id": 20002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5056, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择【道具】标签页。" + }, + { + "Id": 20003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "点击幼苗后会弹出详情界面,点击详情界面中的种植按钮就能够进入种植幼苗的界面。" + }, + { + "Id": 21001, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5003, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "利用收集的材料先建造一个工台
点击[color=#009a04]【建造】[/color]按钮,打开建造界面
" + }, + { + "Id": 21002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5071, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "此处显示建造建筑所需要的材料" + }, + { + "Id": 21003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5018, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【建造】[/color]按钮" + }, + { + "Id": 21004, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 5019, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "当占地方块为[color=#FF0000]红色[/color]时,表示此区域无法建造建筑;占地方块为[color=#009a04]绿色[/color]表示能够建造。

选择好建造位置后,点击【√】确认建造点,就可以派遣村民进行建造了" + }, + { + "Id": 22001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 2002, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【亚麻】[/color]打开资源采集框" + }, + { + "Id": 22002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5005, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "通过[color=#009a04]【+】[/color]按钮来派遣村民进行劳作" + }, + { + "Id": 22003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5006, + "HighlightPosition": 8, + "Delay": false, + "NextStepOpration": 1, + "Text": "勾选想要派遣的村民" + }, + { + "Id": 22004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5007, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择完毕后点击[color=#009a04]【确定】[/color]按钮" + }, + { + "Id": 22005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 0, + "Delay": false, + "NextStepOpration": 2, + "Text": "派遣成功!
村民将会前往此处采集亚麻。" + }, + { + "Id": 23001, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5055, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "已经采集了足够的亚麻!
现在点击[color=#009a04]【材料】[/color]按钮,打开材料制作界面" + }, + { + "Id": 23002, + "DisplayType": 2, + "TextPosition": 7, + "Highlight": 5054, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【制作】[/color]按钮,制作亚麻绳。" + }, + { + "Id": 24001, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5051, + "HighlightPosition": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "药品存放在山谷仓库中
点击[color=#009a04]【仓库】[/color],打开仓库界面。" + }, + { + "Id": 24002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5052, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "在[color=#009a04]【丹药】[/color]类别里可以快速找到丹药类物品。" + }, + { + "Id": 24003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5053, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "选择[color=#009a04]断续膏[/color]对柳长英使用。" + }, + { + "Id": 25001, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5001, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "在大家的共同努力下山谷的规模提升了。
点击【头像】,打开桃谷信息界面。" + }, + { + "Id": 25002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5011, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "当前已经满足所有的升级条件了!" + }, + { + "Id": 25003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5057, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【升级规模】[/color]
升级规模后可得到升级奖励,并解锁更多的建筑。" + }, + { + "Id": 27001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 8001, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "山路建造完成后,村民们就可以到到达此处
点击这个老树根" + }, + { + "Id": 27002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5058, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【种植】[/color]按钮,派遣村民种下迷谷树" + }, + { + "Id": 28001, + "DisplayType": 6, + "TextPosition": 0, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "" + }, + { + "Id": 29001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 6003, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "在这里放置月光宝瓶正合适!
点击这里
" + }, + { + "Id": 29002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5077, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "收集足够的建造材料后,就派遣村民开始建造月光宝瓶吧!" + }, + { + "Id": 30001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 1004, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "月光宝瓶已经放置在山谷上了!
点击打开月光宝瓶界面" + }, + { + "Id": 30002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5069, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "无论山谷处于在线还是离线状态,宝瓶都会随着时间流逝[color=#009a04]积攒凝时[/color],积攒至上限后不再增加

建造建筑时使用凝时可以[color=#009a04]缩短建造耗时[/color]
" + }, + { + "Id": 32001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5004, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【制作】[/color]按钮" + }, + { + "Id": 32002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5023, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【装备】[/color]按钮,打开装备制作界面。" + }, + { + "Id": 32003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5061, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【飞镖】[/color]标签页,进入制作飞镖的界面" + }, + { + "Id": 32004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "尽快为陶小青制作石飞镖!" + }, + { + "Id": 33001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 11001, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【不死树】[/color],打开不死树界面。" + }, + { + "Id": 33002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5066, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "施肥可以增加不死树的成长经验从而提升等级" + }, + { + "Id": 33003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5086, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "不死树的等级越高,能够庇佑的村民数量就越多" + }, + { + "Id": 33004, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "当活力值达到当前上限后,不死树会在第二天开花,花朵的气味会引来怪物袭城,请谷主做好准备。" + }, + { + "Id": 33005, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "开花后不死树会结果,可以安排村民进行摇树获得不死树结果的掉落。" + }, + { + "Id": 33006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5067, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "点击【掉落】按钮可查看不死树掉落情况。" + }, + { + "Id": 35001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "[color=#009a04]夜晚事件[/color]会记录桃谷在夜晚发生的事件。" + }, + { + "Id": 35002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "点击【跳过夜晚】按钮即可跳过夜晚。
在距离天亮不到一小时的时候无法跳过夜晚。" + }, + { + "Id": 36001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 6004, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "城门和哨塔建造完成了!快把这个消息告诉陶先生
将这条通往陶先生家的山路修建完后,就可以去拜访他了" + }, + { + "Id": 37001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 9001, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "终于可以去拜访陶先生了!" + }, + { + "Id": 37002, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5114, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【选中队伍】" + }, + { + "Id": 37003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "选中队伍后,能够控制勇士进行移动、拾取怪物掉落、进行战斗" + }, + { + "Id": 37004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "现在让勇士移动到陶渊明的家吧!" + }, + { + "Id": 39001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 9002, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "现在可以去山谷西边的森林看看了
将队伍移动到此处,先让勇士们去探索一番" + }, + { + "Id": 40001, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 10001, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "妖兽已经出现在附近,快点打败它吧!" + }, + { + "Id": 43001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "周围的野菜野果快采光了,这样下去食物就不够维持生存了……" + }, + { + "Id": 43002, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5016, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "这里记录当前谷内的[color=#009a04]基础食物[/color]存储量,点击它可以查看详情。" + }, + { + "Id": 43003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5093, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "[color=#009a04]“变化”[/color]表示当前谷内每小时需要的食物量。
[color=#009a04]储备[/color]表示当前的基础食物存储量可供使用多少天。
谷主需要关注食物储备,[color=#009a04]食物不足[/color]时村民的[color=#009a04]劳作效率[/color]也会[color=#009a04]降低[/color]。" + }, + { + "Id": 43004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "从村子离开的时候,柳大富一行人带了一些小麦种子。开始[b][color=#009a04]耕地开田[/color][/b]吧!这样就能有源源不断的食物了。" + }, + { + "Id": 44001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "Delay": false, + "NextStepOpration": 2, + "Text": "有了营火,就可以制作一些简单的菜品" + }, + { + "Id": 44002, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5004, + "HighlightPosition": 1, + "Delay": true, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【制作】[/color]按钮" + }, + { + "Id": 44003, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5020, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择[color=#009a04]【食物】[/color]" + }, + { + "Id": 44004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5080, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以制作各种各样美味的菜品,既可以在[color=#009a04]仓库中直接食用[/color],也可以[color=#009a04]放置到家宴里[/color]" + }, + { + "Id": 44005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5081, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "菜品营养值越高,在家宴中就能带来越多的经验加成;充饥值越高,则表示它能转化为越多的基础食物" + }, + { + "Id": 46001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "不死树结果了,安排村民进行摇树吧" + }, + { + "Id": 46002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 11001, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【不死树】" + }, + { + "Id": 46003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5100, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里安排村民" + }, + { + "Id": 46004, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5101, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "安排完成后,点击【摇树按钮】" + }, + { + "Id": 46005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "被寿果砸中的村民可以获得寿命经验,延年益寿!" + }, + { + "Id": 47001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "恭喜谷主解锁新区域,世界地图已开启!" + }, + { + "Id": 47002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5087, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【世界地图】" + }, + { + "Id": 47003, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "点击地图上不同的地点,就能快速切换至该地图
已经解锁的区域会在地图中显示,白云笼罩之处是还未解锁的区域,等待谷主自行探索" + }, + { + "Id": 47004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5103, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【乘鹤飞行】按钮可进入乘鹤飞行模式
在乘鹤飞行模式下选择目的地可以让勇士快速前往该地区" + }, + { + "Id": 47005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5103, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "再次点击【乘鹤飞行】按钮即可退出乘鹤飞行模式" + }, + { + "Id": 48001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "吃下不死果的勇士虽然不会真正的死亡,但仍会在战斗中倒下!" + }, + { + "Id": 48002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "当勇士在战斗中受到攻击直至[color=#009a04]血量为0[/color]时就会回到复活点。
打开勇士界面或选中队伍后能看到勇士的复活倒计时。" + }, + { + "Id": 48003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "每个区域都有复活点,复活倒计时结束后勇士会出现在倒下前所在区域的复活点。
虽然勇士不会真正的死亡,但是每一次阵亡都会增加勇士的[color=#009a04]受伤值[/color],所以需要提升勇士的装备和战斗属性,避免勇士在战斗中阵亡。" + }, + { + "Id": 49001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "农坊建造完成,现在可以进行各种农学研究了!" + }, + { + "Id": 49002, + "DisplayType": 2, + "TextPosition": 8, + "Highlight": 1005, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【农坊】" + }, + { + "Id": 49003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5091, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "先在这里选择农学研究项目" + }, + { + "Id": 49004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5092, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "再在这里分配村民进行农学研究" + }, + { + "Id": 49005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5090, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "最后点击【研究】,村民们就会前往此处进行农学研究" + }, + { + "Id": 49006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "通过农坊的研究,不仅可以解锁多种农作物,还能提高作物的产量哦!" + }, + { + "Id": 50001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5074, + "HighlightPosition": 1, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击[color=#009a04]【勇士】[/color]按钮,打开勇士界面" + }, + { + "Id": 50002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5094, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择陶小青" + }, + { + "Id": 50003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5075, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "切换到[color=#009a04]【装备】[/color]标签页" + }, + { + "Id": 50004, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5076, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "在这里可以为勇士装备武器和护甲,提高勇士的各种战斗属性,从而提升战力" + }, + { + "Id": 50005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5095, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【升阶】按钮" + }, + { + "Id": 50006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5096, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里可以查看升阶当前装备所需要的材料" + }, + { + "Id": 50007, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5097, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里可以查看武器升阶后的属性变化" + }, + { + "Id": 50008, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5099, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "当前已经满足升阶所需的材料和条件,点击【升阶】按钮即可升阶武器。
快快升阶陶小青的武器,然后打败妖兽!" + }, + { + "Id": 51001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "七星鼎建造完成了,现在可以合成宝石和宝物了!" + }, + { + "Id": 51002, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 1008, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击场景上的【七星鼎】。" + }, + { + "Id": 51003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5113, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 2, + "Text": "在合成标签页中,点击宝石即可将其放入右侧的鼎中进行合成,长按宝石可查看宝石详情。" + }, + { + "Id": 51004, + "DisplayType": 2, + "TextPosition": 1, + "Highlight": 5102, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里是宝石的合成区域,在预计结果中会显示当前已放入的宝石能够合成什么。" + }, + { + "Id": 51005, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5109, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择【宝石】标签页。" + }, + { + "Id": 51006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5110, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "选择一个宝石。" + }, + { + "Id": 51007, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5111, + "HighlightPosition": 6, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里显示宝石的合成配方,材料足够时点击【去合成】按钮可跳转至合成界面进行合成,材料不足时会显示为【材料不足】。" + }, + { + "Id": 51008, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5112, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "【宝物】标签页中能够查看宝物的合成配方。" + }, + { + "Id": 51009, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "宝石不仅能够镶嵌在勇士的装备上,还是勇士装备升阶的材料,因此合成宝石对于提升勇士属性起到很大的作用。" + }, + { + "Id": 52001, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "守护桃谷可不仅仅靠城门和箭塔就足够,还需要提升勇士自身的战斗力!
升级勇士的体魂能够提高勇士的战斗力!" + }, + { + "Id": 52002, + "DisplayType": 2, + "TextPosition": 6, + "Highlight": 5074, + "HighlightPosition": 2, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【勇士】按钮。" + }, + { + "Id": 52003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5104, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "点击【体魂】图标,打开体魂升级界面
注:体魂可升级时会显示绿色箭头。" + }, + { + "Id": 52004, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5105, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里显示的是体魂升级前后勇士的属性变化。" + }, + { + "Id": 52005, + "DisplayType": 2, + "TextPosition": 2, + "Highlight": 5106, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 2, + "Text": "这里显示的是体魂升级所需要消耗的材料魂石和精魄,每个勇士的魂石都是独一无二的。" + }, + { + "Id": 52006, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5107, + "HighlightPosition": 4, + "Delay": false, + "NextStepOpration": 1, + "Text": "现在升级材料已足够,点击【升级】按钮,升级勇士的体魂吧!" + }, + { + "Id": 54001, + "DisplayType": 2, + "TextPosition": 4, + "Highlight": 5115, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "跟福小二做生意是一件开心的事情,因为他回收物品时总会给出令人心动的价格" + }, + { + "Id": 54002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 5116, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "看看其他谷主发布的消息,如果遇到价格更高的信息,不要犹豫,立刻前去拜访并交易!" + }, + { + "Id": 54003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "每周二和周六会刷新高价回收的物品,常来看看哦~" + }, + { + "Id": 55001, + "DisplayType": 4, + "TextPosition": 0, + "Highlight": 1, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "" + }, + { + "Id": 55002, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1009, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "夜市落成,太阳下山后会有商人到山谷夜市赶集" + }, + { + "Id": 55003, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 1010, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "建造夜市内摊位,就会有来自村落的商人到山谷里一起参与夜市" + }, + { + "Id": 55004, + "DisplayType": 2, + "TextPosition": 5, + "Highlight": 7002, + "HighlightPosition": 5, + "Delay": false, + "NextStepOpration": 2, + "Text": "现在有几个商人正在夜市里,去看看他们都在做些什么有趣的生意吧~" + } +] \ No newline at end of file diff --git a/config/GuideTriggerConfigCategory.json b/config/GuideTriggerConfigCategory.json new file mode 100644 index 0000000..2df8540 --- /dev/null +++ b/config/GuideTriggerConfigCategory.json @@ -0,0 +1,422 @@ +[ + { + "Id": 2002, + "TriggerType": 3, + "TypeParameter": "FeastWindow", + "GuideStep": [ + 10001, + 10002 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2003, + "TriggerType": 2, + "TypeParameter": "80", + "GuideStep": [ + 14001, + 14002, + 14003, + 14004, + 14005 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2004, + "TriggerType": 10, + "TypeParameter": "", + "GuideStep": [ + 11001, + 11002, + 11003 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2005, + "TriggerType": 2, + "TypeParameter": "100", + "GuideStep": [ + 12001, + 12002, + 12003, + 12004, + 12005, + 12006, + 12007, + 12008 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2008, + "TriggerType": 2, + "TypeParameter": "580", + "GuideStep": [ + 18001, + 18002, + 18003, + 18004, + 18005, + 18006, + 18007 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2009, + "TriggerType": 2, + "TypeParameter": "320;321", + "GuideStep": [ + 19001, + 19002, + 19003, + 19004, + 19005, + 19006, + 19007, + 19008 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2010, + "TriggerType": 12, + "TypeParameter": "1", + "GuideStep": [ + 20001, + 20002, + 20003 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2012, + "TriggerType": 2, + "TypeParameter": "40", + "GuideStep": [ + 44001, + 44002, + 44003, + 44004, + 44005 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2014, + "TriggerType": 13, + "TypeParameter": "5", + "GuideStep": [ + 46001, + 46002, + 46003, + 46004, + 46005 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2015, + "TriggerType": 15, + "TypeParameter": "", + "GuideStep": [ + 48001, + 48002, + 48003 + ], + "CanPass": true, + "DropItemGroup": 0 + }, + { + "Id": 2016, + 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当村民的数量超过不死树庇护能力后,战斗中生命值为0的村民,[color=#009a04]会死亡[/color]的个数为超过的数量。\\n3. 活力:影响摇一摇不死树后掉落物品的数量,[color=#009a04]活力越高掉落物品数量越多[/color]。\\n4. 村民数量超过庇护能力时,[color=#009a04]降低[/color]不死树的活力值上限。", + "Picture2": "", + "Text2": "5. 妖怪袭击,防守失败后。不死树的活力值会变为0,而后游戏里每天恢复当前上限值的20%。\\n6. 开花:不死树活力值达到当前上限后,[color=#009a04]隔1天[/color](游戏里的天数)会开花。开花时,会引来[color=#009a04]妖兽的袭击[/color]。\\n7. 结果:不死树开花后,且活力值达到当前上限,[color=#009a04]隔1天[/color]会结出[color=#009a04]寿果[/color]。摇一摇会掉落寿果,树下的4个位置可以安排村民获得寿果,增加[color=#009a04]寿命经验[/color]。\\n8. 凤羽:凤羽每天(现实时间)[color=#009a04]仅第1次[/color]摇树会获得。", + "Picture3": "", + "Text3": "", + "NextPage": 2 + }, + { + "id": 2, + "Group": 1, + "Page": 2, + "Stencil": 1, + "Picture1": "Help_Picture_1", + "Text1": "点击[color=#009a04]【施肥】[/color]按钮可以选择施肥所用的道具,给不死树施肥能够增加不死树的经验,不死树的经验越高庇护的村民数量就越多。", + "Picture2": "Help_Picture_2", + "Text2": "点击[color=#009a04]【掉落】[/color]按钮可以查看当前不死树的掉落物品情况。", + "Picture3": "", + "Text3": "", + "NextPage": 3 + }, + { + "id": 3, + "Group": 1, + "Page": 3, + "Stencil": 2, + "Picture1": "Help_Picture_3", + "Text1": "不死树开花后,第二天就会结果,结果时会有怪物前来攻击桃谷。\\n不死树结果后会出现[color=#009a04]【摇一摇】[/color]按钮,安排村民进行摇树可以增加村民的寿命经验。若当天一直没有安排村民摇树的话,夜里00:00寿果会自动掉落。\\n每天的第一次摇树还会掉落[color=#009a04]凤羽[/color],可以卖给商人换取铜币。", + "Picture2": "", + "Text2": "", + "Picture3": "", + "Text3": "", + "NextPage": 4 + }, + { + "id": 4, + "Group": 1, + "Page": 4, + "Stencil": 4, + "Picture1": "Help_Gif1", + "Text1": "不死树结果后会出现[color=#009a04]【摇一摇】[/color]按钮,安排村民进行摇树可以增加村民的寿命经验。若当天一直没有安排村民摇树的话,夜里00:00寿果会自动掉落。", + "Picture2": "", + "Text2": "", + "Picture3": "", + "Text3": "", + "NextPage": 0 + }, + { + "id": 5, + "Group": 2, + "Page": 1, + "Stencil": 3, + "Picture1": "", + "Text1": "1、运输目的地不同,所需要的时间也不同。\\n2、运输1000个货物需要消耗100个铜币(不足1000个按1000个计算)\\n3、还未运送到目的地的货物可在记录标签页中追回。", + "Picture2": "", + "Text2": "", + "Picture3": "", + "Text3": "", + "NextPage": 0 + } +] \ No newline at end of file diff --git a/config/HighlightConfigCategory.json b/config/HighlightConfigCategory.json new file mode 100644 index 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a/config/ImmortalTreeConfigCategory.json b/config/ImmortalTreeConfigCategory.json new file mode 100644 index 0000000..6d298dd --- /dev/null +++ b/config/ImmortalTreeConfigCategory.json @@ -0,0 +1,8 @@ +[ + { + "Id": 1, + "FertilizationTimes": 3, + "IrrigationTimes": 2, + "PrefabName": "ImmortalTree_1" + } +] \ No newline at end of file diff --git a/config/ImmortalTreeLvConfigCategory.json b/config/ImmortalTreeLvConfigCategory.json new file mode 100644 index 0000000..1f73a54 --- /dev/null +++ b/config/ImmortalTreeLvConfigCategory.json @@ -0,0 +1,1082 @@ +[ + { + "Id": 1, + "Lv": 1, + "NextExp": 50, + "Num": 10, + "DEF": 0, + "MpMax": 1000, + "ItemId_1": 7303, + "ItemNum_1": 5, + "ItemId_2": 200001, + "ItemNum_2": 1, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "ItemId_5": 0, + "ItemNum_5": 0 + }, + { + "Id": 2, + "Lv": 2, + "NextExp": 150, + "Num": 11, + "DEF": 0, + "MpMax": 2000, + "ItemId_1": 7303, + "ItemNum_1": 6, + "ItemId_2": 200001, + "ItemNum_2": 1, + 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a/config/InitialMonsterCategory.json b/config/InitialMonsterCategory.json new file mode 100644 index 0000000..10cd736 --- /dev/null +++ b/config/InitialMonsterCategory.json @@ -0,0 +1,564 @@ +[ + { + "InitMonsterItems": [ + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 32, + "Region": 1001, + "Pos": { + "x": -9.47, + "y": -42.72 + } + }, + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 20, + "Region": 1001, + "Pos": { + "x": -40.300003, + "y": -49.87 + } + }, + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 20, + "Region": 1001, + "Pos": { + "x": -43.29, + "y": -51.66 + } + }, + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 20, + "Region": 1001, + "Pos": { + "x": -47.710003, + "y": -48.64 + } + }, + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 35, + "Region": 1001, + "Pos": { + "x": 11.26, + "y": -48.44 + } + }, + { + "MonsterGroupConfigId": 1, + "MonsterConfigId": 20, + "Region": 1001, + "Pos": { + "x": -37.750004, + "y": -48.41 + } + }, + { + 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"NpcConfigId": 1051 + }, + { + "NpcConfigId": 1070 + }, + { + "NpcConfigId": 1071 + }, + { + "NpcConfigId": 1058 + }, + { + "NpcConfigId": 1056 + }, + { + "NpcConfigId": 1053 + }, + { + "NpcConfigId": 8 + }, + { + "NpcConfigId": 2 + }, + { + "NpcConfigId": 99002 + }, + { + "NpcConfigId": 3002016 + }, + { + "NpcConfigId": 3002017 + }, + { + "NpcConfigId": 3002018 + }, + { + "NpcConfigId": 3002019 + }, + { + "NpcConfigId": 3003001 + }, + { + "NpcConfigId": 3003002 + }, + { + "NpcConfigId": 3003003 + }, + { + "NpcConfigId": 3003004 + }, + { + "NpcConfigId": 3003005 + }, + { + "NpcConfigId": 3003006 + }, + { + "NpcConfigId": 3003007 + }, + { + "NpcConfigId": 3003008 + }, + { + "NpcConfigId": 3003009 + }, + { + "NpcConfigId": 3004001 + }, + { + "NpcConfigId": 3004002 + }, + { + "NpcConfigId": 3004003 + }, + { + "NpcConfigId": 3004004 + }, + { + "NpcConfigId": 3004005 + }, + { + "NpcConfigId": 3004006 + }, + { + "NpcConfigId": 3004007 + }, + { + "NpcConfigId": 3004008 + }, + { + "NpcConfigId": 3004009 + }, + { + "NpcConfigId": 3005001 + }, + { + "NpcConfigId": 3005002 + }, + { + "NpcConfigId": 3005003 + }, + { + "NpcConfigId": 3005004 + }, + { + "NpcConfigId": 3005005 + }, + { + "NpcConfigId": 3005006 + }, + { + "NpcConfigId": 3005007 + }, + { + "NpcConfigId": 3005008 + }, + { + "NpcConfigId": 3002020 + }, + { + "NpcConfigId": 3003010 + }, + { + "NpcConfigId": 3004010 + }, + { + "NpcConfigId": 3004011 + }, + { + "NpcConfigId": 3004012 + }, + { + "NpcConfigId": 3004013 + }, + { + "NpcConfigId": 3005009 + }, + { + "NpcConfigId": 3005010 + }, + { + "NpcConfigId": 3005011 + }, + { + "NpcConfigId": 3005012 + } + ] + } +] \ No newline at end of file diff --git a/config/InitialResourceConfigCategory.json b/config/InitialResourceConfigCategory.json new file mode 100644 index 0000000..0b6e1b9 --- /dev/null +++ b/config/InitialResourceConfigCategory.json @@ -0,0 +1,23 @@ +[ + { + "Id": 1, + "Villagers": [ + 1, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14 + ], + 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"Show": 75 + }, + { + "Id": 115, + "Life": 115, + "LifeExp": 11500, + "Show": 76 + }, + { + "Id": 116, + "Life": 116, + "LifeExp": 11600, + "Show": 77 + }, + { + "Id": 117, + "Life": 117, + "LifeExp": 11700, + "Show": 78 + }, + { + "Id": 118, + "Life": 118, + "LifeExp": 11800, + "Show": 79 + }, + { + "Id": 119, + "Life": 119, + "LifeExp": 11900, + "Show": 80 + }, + { + "Id": 120, + "Life": 120, + "LifeExp": 12000, + "Show": 81 + } +] \ No newline at end of file diff --git a/config/LinlinPresentConfigCategory.json b/config/LinlinPresentConfigCategory.json new file mode 100644 index 0000000..bf0936d --- /dev/null +++ b/config/LinlinPresentConfigCategory.json @@ -0,0 +1,116 @@ +[ + { + "Id": 1, + "Scale": 1, + "Copper": 300, + "MonthlyCard": 300 + }, + { + "Id": 2, + "Scale": 2, + "Copper": 900, + "MonthlyCard": 900 + }, + { + "Id": 3, + "Scale": 3, + "Copper": 1650, + "MonthlyCard": 1650 + }, + { + "Id": 4, + "Scale": 4, + "Copper": 7500, + "MonthlyCard": 7500 + }, + { + "Id": 5, + "Scale": 5, + "Copper": 11250, + "MonthlyCard": 11250 + }, + { + "Id": 6, + "Scale": 6, + "Copper": 15000, + "MonthlyCard": 15000 + }, + { + "Id": 7, + "Scale": 7, + "Copper": 22500, + "MonthlyCard": 22500 + }, + { + "Id": 8, + "Scale": 8, + "Copper": 36750, + "MonthlyCard": 36750 + }, + { + "Id": 9, + "Scale": 9, + "Copper": 52500, + "MonthlyCard": 52500 + }, + { + "Id": 10, + "Scale": 10, + "Copper": 75000, + "MonthlyCard": 75000 + }, + { + "Id": 11, + "Scale": 11, + "Copper": 90000, + "MonthlyCard": 90000 + }, + { + "Id": 12, + "Scale": 12, + "Copper": 120000, + "MonthlyCard": 120000 + }, + { + "Id": 13, + "Scale": 13, + "Copper": 138750, + "MonthlyCard": 138750 + }, + { + "Id": 14, + "Scale": 14, + "Copper": 165000, + "MonthlyCard": 165000 + }, + { + "Id": 15, + "Scale": 15, + "Copper": 195000, + "MonthlyCard": 195000 + }, + { + "Id": 16, + "Scale": 16, + "Copper": 240000, + "MonthlyCard": 240000 + }, + { + "Id": 17, + "Scale": 17, + "Copper": 277500, + "MonthlyCard": 277500 + }, + { + "Id": 18, + "Scale": 18, + "Copper": 322500, + "MonthlyCard": 322500 + }, + { + "Id": 19, + "Scale": 19, + "Copper": 375000, + "MonthlyCard": 375000 + } +] \ No newline at end of file diff --git a/config/LiveStockConfigCategory.json b/config/LiveStockConfigCategory.json new file mode 100644 index 0000000..a5e867c --- /dev/null +++ b/config/LiveStockConfigCategory.json @@ -0,0 +1,130 @@ +[ + { + "Id": 1001, + "Name": "鸡仔", + "Type": 1, + "Egg": 110, + "Variety": 1, + "Life": 2, + "NextStage": 1002, + "ConversionType": 111, + "ConversionBaseNum": 1, + "Output": 0, + "OutputBaseNum": [ + 0 + ], + "OutputCD": 0, + "FeedConsume": 5, + "MoveSpeed": 5, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1001", + "FemalePrefabName": "Livestock_1001" + }, + { + "Id": 1002, + "Name": "鸡", + "Type": 1, + "Egg": -1, + "Variety": 1, + "Life": 10, + "NextStage": 0, + "ConversionType": 111, + "ConversionBaseNum": 1, + "Output": 110, + "OutputBaseNum": [ + 2, + 3 + ], + "OutputCD": 2, + "FeedConsume": 10, + "MoveSpeed": 10, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1002_M", + "FemalePrefabName": "Livestock_1002_F" + }, + { + "Id": 2001, + "Name": "鸭仔", + "Type": 1, + "Egg": -1, + "Variety": 2, + "Life": 2, + "NextStage": 2002, + "ConversionType": 111, + "ConversionBaseNum": 1, + "Output": 0, + "OutputBaseNum": [ + 0 + ], + "OutputCD": 0, + "FeedConsume": 5, + "MoveSpeed": 5, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1001", + "FemalePrefabName": "Livestock_1001" + }, + { + "Id": 2002, + "Name": "鸭", + "Type": 1, + "Egg": -1, + "Variety": 2, + "Life": 10, + "NextStage": 0, + "ConversionType": 111, + "ConversionBaseNum": 1, + "Output": 110, + "OutputBaseNum": [ + 2, + 3 + ], + "OutputCD": 2, + "FeedConsume": 10, + "MoveSpeed": 10, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1002_M", + "FemalePrefabName": "Livestock_1002_F" + }, + { + "Id": 4001, + "Name": "猪仔", + "Type": 2, + "Egg": -1, + "Variety": 4, + "Life": 2, + "NextStage": 4002, + "ConversionType": 101, + "ConversionBaseNum": 1, + "Output": 0, + "OutputBaseNum": [ + 0 + ], + "OutputCD": 0, + "FeedConsume": 5, + "MoveSpeed": 5, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1001", + "FemalePrefabName": "Livestock_1001" + }, + { + "Id": 4002, + "Name": "猪", + "Type": 2, + "Egg": -1, + "Variety": 4, + "Life": 10, + "NextStage": 0, + "ConversionType": 101, + "ConversionBaseNum": 1, + "Output": 0, + "OutputBaseNum": [ + 0 + ], + "OutputCD": 0, + "FeedConsume": 10, + "MoveSpeed": 5, + "TransportSpeed": 0, + "MalePrefabName": "Livestock_1002_M", + "FemalePrefabName": "Livestock_1002_F" + } +] \ No newline at end of file diff --git a/config/LotteryExpendConfigCategory.json b/config/LotteryExpendConfigCategory.json new file mode 100644 index 0000000..ee633fe --- /dev/null +++ b/config/LotteryExpendConfigCategory.json @@ -0,0 +1,42 @@ +[ + { + "Id": 1, + "Frequency": [ + 1, + 7 + ], + "SpendNum": 1 + }, + { + "Id": 2, + "Frequency": [ + 8, + 12 + ], + "SpendNum": 2 + }, + { + "Id": 3, + "Frequency": [ + 13, + 15 + ], + "SpendNum": 3 + }, + { + "Id": 4, + "Frequency": [ + 16, + 18 + ], + "SpendNum": 4 + }, + { + "Id": 5, + "Frequency": [ + 19, + -1 + ], + "SpendNum": 5 + } +] \ No newline at end of file diff --git a/config/LotteryGroupConfigCategory.json b/config/LotteryGroupConfigCategory.json new file mode 100644 index 0000000..2e80827 --- /dev/null +++ b/config/LotteryGroupConfigCategory.json @@ -0,0 +1,7 @@ +[ + { + "Id": 1, + "Type": 2, + "DropGroup": 1000 + } +] \ No newline at end of file diff --git a/config/LotteryWeightConfigCategory.json b/config/LotteryWeightConfigCategory.json new file mode 100644 index 0000000..6fa41a1 --- /dev/null +++ b/config/LotteryWeightConfigCategory.json @@ -0,0 +1,149 @@ +[ + { + "Id": 1, + "Layer": 1, + "latticeId": 101, + "Weight": 20, + "Culling": false + }, + { + "Id": 2, + "Layer": 1, + "latticeId": 102, + "Weight": 20, + "Culling": true + }, + { + "Id": 3, + "Layer": 1, + "latticeId": 103, + "Weight": 20, + "Culling": true + }, + { + "Id": 4, + "Layer": 1, + "latticeId": 104, + "Weight": 20, + "Culling": true + }, + { + "Id": 5, + "Layer": 1, + "latticeId": 105, + "Weight": 20, + "Culling": true + }, + { + "Id": 6, + "Layer": 1, + "latticeId": 106, + "Weight": 20, + "Culling": false + }, + { + "Id": 7, + "Layer": 2, + "latticeId": 201, + "Weight": 10, + "Culling": false + }, + { + "Id": 8, + "Layer": 2, + "latticeId": 202, + "Weight": 20, + "Culling": true + }, + { + "Id": 9, + "Layer": 2, + "latticeId": 203, + "Weight": 20, + "Culling": true + }, + { + "Id": 10, + "Layer": 2, + "latticeId": 204, + "Weight": 20, + "Culling": true + }, + { + "Id": 11, + "Layer": 2, + "latticeId": 205, + "Weight": 20, + "Culling": false + }, + { + "Id": 12, + "Layer": 3, + "latticeId": 301, + "Weight": 20, + "Culling": true + }, + { + "Id": 13, + "Layer": 3, + "latticeId": 302, + "Weight": 20, + "Culling": true + }, + { + "Id": 14, + "Layer": 3, + "latticeId": 303, + "Weight": 20, + "Culling": true + }, + { + "Id": 15, + "Layer": 3, + "latticeId": 304, + "Weight": 5, + "Culling": false + }, + { + "Id": 16, + "Layer": 4, + "latticeId": 401, + "Weight": 30, + "Culling": true + }, + { + "Id": 17, + "Layer": 4, + "latticeId": 402, + "Weight": 30, + "Culling": true + }, + { + "Id": 18, + "Layer": 4, + "latticeId": 403, + "Weight": 5, + "Culling": false + }, + { + "Id": 19, + "Layer": 5, + "latticeId": 501, + "Weight": 20, + "Culling": true + }, + { + "Id": 20, + "Layer": 5, + "latticeId": 502, + "Weight": 1, + "Culling": false + }, + { + "Id": 21, + "Layer": 6, + "latticeId": 601, + "Weight": 1, + "Culling": true + } +] \ No newline at end of file diff --git a/config/MailConfigCategory.json b/config/MailConfigCategory.json new file mode 100644 index 0000000..e7c1f5f --- /dev/null +++ b/config/MailConfigCategory.json @@ -0,0 +1,62 @@ +[ + { + "ID": 1, + "MailName": "欢迎谷主", + "Type": 1, + "OverdueType": 1, + "Greetings": "", + "Sender": "陶先生", + "Content": " 世界之大,此处桃谷乃是隐秘所在。寻得此处想必跋山涉水,披星戴月,历经千辛万苦。\n 谷内人烟稀少,但景色优美,资源丰富。很高兴与您相逢,老朽为谷主准备了一些见面礼,请您务必要收下。", + "Reward": 99997 + }, + { + "ID": 2, + "MailName": "月卡奖励补发", + "Type": 2, + "OverdueType": 1, + "Greetings": "", + "Sender": "陶先生", + "Content": "以下是谷主未领取的月卡奖励,请查收。", + "Reward": 99999 + }, + { + "ID": 3, + "MailName": "四凶兽排行奖励", + "Type": 3, + "OverdueType": 2, + "Greetings": "", + "Sender": "陶先生", + "Content": " 在四凶兽的挑战中,您排名为{名次},以下是您的奖励。", + "Reward": 0 + }, + { + "ID": 4, + "MailName": "守护者奖励", + "Type": 4, + "OverdueType": 2, + "Greetings": "", + "Sender": "陶先生", + "Content": " 尊敬的勇士,感谢您守护{村落名称},免受妖兽的侵袭。您的努力在众多守护者中,排名第{名次}。以下是老朽给您准备的一份厚礼,请笑纳!", + "Reward": 0 + }, + { + "ID": 5, + "MailName": "繁荣积分排行日奖励", + "Type": 5, + "OverdueType": 2, + "Greetings": "", + "Sender": "陶先生", + "Content": "尊敬的勇士,您昨日的繁荣积分排名为{名次},以下是您的奖励", + "Reward": 0 + }, + { + "ID": 6, + "MailName": "繁荣积分排行期奖励", + "Type": 6, + "OverdueType": 2, + "Greetings": "", + "Sender": "陶先生", + "Content": "尊敬的勇士,您上期的繁荣积分排名为{名次},以下是您的奖励", + "Reward": 0 + } +] \ No newline at end of file diff --git a/config/MainButtonConfigCategory.json b/config/MainButtonConfigCategory.json new file mode 100644 index 0000000..438ee79 --- /dev/null +++ b/config/MainButtonConfigCategory.json @@ -0,0 +1,308 @@ +[ + { + "Id": 1, + "Name": "家宴", + "UIName": "FeastButton", + "DisplayType": 2, + "Parameter": 40, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 2, + "Name": "制作", + "UIName": "SynthesisButton", + "DisplayType": 2, + "Parameter": 40, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 201, + "Name": "衣服", + "UIName": "SynthesisClotheButton", + "DisplayType": 2, + "Parameter": 100, + "FatherButton": 2, + "UnlockCondition": "" + }, + { + "Id": 202, + "Name": "药品", + "UIName": "SynthesisMedicineButton", + "DisplayType": 2, + "Parameter": 80, + "FatherButton": 2, + "UnlockCondition": "" + }, + { + "Id": 203, + "Name": "食物", + "UIName": "SynthesisFoodButton", + "DisplayType": 2, + "Parameter": 40, + "FatherButton": 2, + "UnlockCondition": "" + }, + { + "Id": 3, + "Name": "建造", + "UIName": "BuildingButton", + "DisplayType": 3, + "Parameter": 1003, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 4, + "Name": "村民", + "UIName": "PeopleButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 5, + "Name": "勇士", + "UIName": "PartnerButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 6, + "Name": "仓库", + "UIName": "StoreHouseButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 7, + "Name": "任务", + "UIName": "TaskButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 8, + "Name": "选中主角", + "UIName": "SelectMainPeopleBtn", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 9, + "Name": "世界地图", + "UIName": "WorldMapButton", + "DisplayType": 3, + "Parameter": 1020, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 10, + "Name": "消息", + "UIName": "ValleyMessageBtn", + "DisplayType": 2, + "Parameter": 40, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 11, + "Name": "材料", + "UIName": "SynthesisMaterialButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 12, + "Name": "活动", + "UIName": "EventButton", + "DisplayType": 1, + "Parameter": 4, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 1201, + "Name": "食为天", + "UIName": "ExchangeEventBtn", + "DisplayType": 1, + "Parameter": 6, + "FatherButton": 12, + "UnlockCondition": "" + }, + { + "Id": 1202, + "Name": "陵鱼洞", + "UIName": "DrawEventBtn", + "DisplayType": 1, + "Parameter": 7, + "FatherButton": 12, + "UnlockCondition": "" + }, + { + "Id": 1203, + "Name": "排行榜", + "UIName": "RankingBtn", + "DisplayType": 1, + "Parameter": 4, + "FatherButton": 12, + "UnlockCondition": "" + }, + { + "Id": 13, + "Name": "挑战", + "UIName": "ChallengeButton", + "DisplayType": 1, + "Parameter": 5, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 1301, + "Name": "四凶兽", + "UIName": "ChallengeFightBtn", + "DisplayType": 1, + "Parameter": 5, + "FatherButton": 13, + "UnlockCondition": "" + }, + { + "Id": 1302, + "Name": "兽潮", + "UIName": "ChallengeWarButton", + "DisplayType": 1, + "Parameter": 6, + "FatherButton": 13, + "UnlockCondition": "" + }, + { + "Id": 14, + "Name": "其他", + "UIName": "SettingPanelBtn", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 0, + "UnlockCondition": "" + }, + { + "Id": 1401, + "Name": "一元商店", + "UIName": "OneYuanShoppingMallBtn", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1402, + "Name": "商店", + "UIName": "ShoppingMallBtn", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1403, + "Name": "图鉴", + "UIName": "ManualButton", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1404, + "Name": "族谱", + "UIName": "FamilyTreeBtn", + "DisplayType": 2, + "Parameter": 260, + "FatherButton": 14, + "UnlockCondition": "建造宗厅后解锁" + }, + { + "Id": 1405, + "Name": "编辑", + "UIName": "EditUnitButton", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1406, + "Name": "种植", + "UIName": "EditResourceButton", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1407, + "Name": "新手补给", + "UIName": "SupplyButton", + "DisplayType": 1, + "Parameter": 2, + "FatherButton": 14, + "UnlockCondition": "达到规模2解锁" + }, + { + "Id": 1408, + "Name": "好友", + "UIName": "FriendBtn", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1409, + "Name": "邮件", + "UIName": "MailButton", + "DisplayType": 1, + "Parameter": 3, + "FatherButton": 14, + "UnlockCondition": "达到规模3解锁" + }, + { + "Id": 1410, + "Name": "公告", + "UIName": "AnnouncementButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 14, + "UnlockCondition": "" + }, + { + "Id": 1411, + "Name": "设置", + "UIName": "SettingButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 14, + "UnlockCondition": "" + }, + { + "Id": 1412, + "Name": "暂停游戏", + "UIName": "PauseButton", + "DisplayType": 0, + "Parameter": 0, + "FatherButton": 14, + "UnlockCondition": "" + } +] \ No newline at end of file diff --git a/config/MedicineConfigCategory.json b/config/MedicineConfigCategory.json new file mode 100644 index 0000000..e1bb69c --- /dev/null +++ b/config/MedicineConfigCategory.json @@ -0,0 +1,332 @@ +[ + { + "Id": 1, + "Name": "跌打散", + "Type": 1, + "Toxicity": 10, + "MedicinalEfficacy": 30, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 101 + }, + { + "Id": 2, + "Name": "金创药", + "Type": 1, + "Toxicity": 10, + "MedicinalEfficacy": 45, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 102 + }, + { + "Id": 3, + "Name": "田七散", + "Type": 1, + "Toxicity": 8, + "MedicinalEfficacy": 70, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 103 + }, + { + "Id": 4, + "Name": "箭骨散", + "Type": 1, + "Toxicity": 6, + "MedicinalEfficacy": 100, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 104 + }, + { + "Id": 5, + "Name": "断续膏", + "Type": 1, + "Toxicity": 4, + "MedicinalEfficacy": 150, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 105 + }, + { + "Id": 11, + "Name": "跌打散", + "Type": 1, + "Toxicity": 5, + "MedicinalEfficacy": 40, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 121 + }, + { + "Id": 12, + "Name": "金创药", + "Type": 1, + "Toxicity": 4, + "MedicinalEfficacy": 55, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 122 + }, + { + "Id": 13, + "Name": "田七散", + "Type": 1, + "Toxicity": 3, + "MedicinalEfficacy": 85, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 123 + }, + { + "Id": 14, + "Name": "箭骨散", + "Type": 1, + "Toxicity": 2, + "MedicinalEfficacy": 120, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 124 + }, + { + "Id": 15, + "Name": "断续膏", + "Type": 1, + "Toxicity": 0, + "MedicinalEfficacy": 180, + "TakeBody": 3, + "NumLimit": -1, + "Buff": 125 + }, + { + "Id": 201, + "Name": "葛根汤", + "Type": 2, + "Toxicity": 10, + "MedicinalEfficacy": 30, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 141 + }, + { + "Id": 202, + "Name": "香蒲汤", + "Type": 2, + "Toxicity": 10, + "MedicinalEfficacy": 45, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 142 + }, + { + "Id": 203, + "Name": "白虎汤", + "Type": 2, + "Toxicity": 8, + "MedicinalEfficacy": 70, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 143 + }, + { + "Id": 204, + "Name": "独活汤", + "Type": 2, + "Toxicity": 6, + "MedicinalEfficacy": 100, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 144 + }, + { + "Id": 205, + "Name": "回神汤", + "Type": 2, + "Toxicity": 4, + "MedicinalEfficacy": 150, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 145 + }, + { + "Id": 211, + "Name": "葛根汤", + "Type": 2, + "Toxicity": 5, + "MedicinalEfficacy": 40, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 161 + }, + { + "Id": 212, + "Name": "香蒲汤", + "Type": 2, + "Toxicity": 4, + "MedicinalEfficacy": 55, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 162 + }, + { + "Id": 213, + "Name": "白虎汤", + "Type": 2, + "Toxicity": 3, + "MedicinalEfficacy": 85, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 163 + }, + { + "Id": 214, + "Name": "独活汤", + "Type": 2, + "Toxicity": 2, + "MedicinalEfficacy": 120, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 164 + }, + { + "Id": 215, + "Name": "回神汤", + "Type": 2, + "Toxicity": 0, + "MedicinalEfficacy": 180, + "TakeBody": 2, + "NumLimit": -1, + "Buff": 165 + }, + { + "Id": 301, + "Name": "七品生命丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 50, + "TakeBody": 1, + "NumLimit": 20, + "Buff": 231 + }, + { + "Id": 302, + "Name": "七品防御丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 10, + "TakeBody": 1, + "NumLimit": 20, + "Buff": 232 + }, + { + "Id": 303, + "Name": "七品攻击丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 10, + "TakeBody": 1, + "NumLimit": 20, + "Buff": 233 + }, + { + "Id": 304, + "Name": "七品寿命丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 1, + "TakeBody": 2, + "NumLimit": 3, + "Buff": 234 + }, + { + "Id": 305, + "Name": "七品劳力丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 1, + "TakeBody": 2, + "NumLimit": 3, + "Buff": 235 + }, + { + "Id": 306, + "Name": "七品智慧丹", + "Type": 3, + "Toxicity": 0, + "MedicinalEfficacy": 1, + "TakeBody": 2, + "NumLimit": 3, + "Buff": 236 + }, + { + "Id": 401, + "Name": "七品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 20, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 241 + }, + { + "Id": 402, + "Name": "六品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 40, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 242 + }, + { + "Id": 403, + "Name": "五品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 80, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 243 + }, + { + "Id": 404, + "Name": "四品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 120, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 244 + }, + { + "Id": 405, + "Name": "三品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 180, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 245 + }, + { + "Id": 406, + "Name": "二品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 240, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 246 + }, + { + "Id": 407, + "Name": "一品回血丹", + "Type": 4, + "Toxicity": 0, + "MedicinalEfficacy": 300, + "TakeBody": 1, + "NumLimit": -1, + "Buff": 247 + } +] \ No newline at end of file diff --git a/config/MessageTipsConfigCategory.json b/config/MessageTipsConfigCategory.json new file mode 100644 index 0000000..5009464 --- /dev/null +++ b/config/MessageTipsConfigCategory.json @@ -0,0 +1,162 @@ +[ + { + "Id": 2, + "MsgTitle": "居所不足", + "Type": 2, + "Priority": 60, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": false, + "HintType": 1, + "DisplayText": "居所不足", + "MsgText": "[color=#009a04]{0}[/color]个村民没有居所,入夜后容易生病", + "HasButton": false, + "ButtonText": "", + "MsgIcon": "Msg_Icon_2" + }, + { + "Id": 3, + "MsgTitle": "商人来访", + "Type": 3, + "Priority": 65, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": false, + "HintType": 2, + "DisplayText": "出现商人", + "MsgText": "[color=#009a04]{0}[/color]正在城门口", + "HasButton": false, + "ButtonText": "", + "MsgIcon": "Msg_Icon_3" + }, + { + "Id": 4, + "MsgTitle": "村民去世", + "Type": 4, + "Priority": 60, + "IsShake": false, + "Refresh": true, + "IsDisplay": false, + "Clear": true, + "HintType": 1, + "DisplayText": "村民去世", + "MsgText": "[color=#009a04]{0}[/color]逝世了,享年[color=#009a04]{1}岁[/color]", + "HasButton": true, + "ButtonText": "下一条", + "MsgIcon": "" + }, + { + "Id": 5, + "MsgTitle": "身体不适", + "Type": 5, + "Priority": 59, + "IsShake": false, + "Refresh": false, + "IsDisplay": true, + "Clear": true, + "HintType": 1, + "DisplayText": "身体不适", + "MsgText": "[color=#009a04]{0}[/color]处于{1}中,正在卧床修养,无法劳作", + "HasButton": false, + "ButtonText": "", + "MsgIcon": "Msg_Icon_5" + }, + { + "Id": 6, + "MsgTitle": "前方战情", + "Type": 6, + "Priority": 65, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": true, + "HintType": 1, + "DisplayText": "前方战情", + "MsgText": "急!桃谷内正在发生战斗!", + "HasButton": true, + "ButtonText": "查看", + "MsgIcon": "Msg_Icon_6" + }, + { + "Id": 7, + "MsgTitle": "缺少禽舍", + "Type": 7, + "Priority": 68, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": false, + "HintType": 1, + "DisplayText": "缺少禽舍", + "MsgText": "有[color=#009a04]{0}[/color]只家禽没有禽舍,入夜后会逃走", + "HasButton": false, + "ButtonText": "", + "MsgIcon": "Msg_Icon_7" + }, + { + "Id": 8, + "MsgTitle": "缺少畜棚", + "Type": 8, + "Priority": 68, + "IsShake": false, + "Refresh": false, + "IsDisplay": true, + "Clear": false, + "HintType": 1, + "DisplayText": "缺少畜棚", + "MsgText": "有[color=#009a04]{0}[/color]只家畜没有畜棚,入夜后会逃走", + "HasButton": false, + "ButtonText": "", + "MsgIcon": "Msg_Icon_8" + }, + { + "Id": 9, + "MsgTitle": "村落礼物", + "Type": 9, + "Priority": 60, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": true, + "HintType": 2, + "DisplayText": "村落礼物", + "MsgText": "礼厅收到了来自谷外村落的礼物", + "HasButton": true, + "ButtonText": "查看", + "MsgIcon": "Msg_Icon_9" + }, + { + "Id": 10, + "MsgTitle": "陵陵来啦", + "Type": 10, + "Priority": 60, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": true, + "HintType": 2, + "DisplayText": "陵陵来啦", + "MsgText": "陵陵带着每日补给来了!", + "HasButton": true, + "ButtonText": "查看", + "MsgIcon": "Msg_Icon_10" + }, + { + "Id": 11, + "MsgTitle": "有人在吗", + "Type": 11, + "Priority": 68, + "IsShake": true, + "Refresh": false, + "IsDisplay": true, + "Clear": false, + "HintType": 2, + "DisplayText": "有人在吗", + "MsgText": "似乎有人误入此地,去看看吧", + "HasButton": true, + "ButtonText": "查看", + "MsgIcon": "Msg_Icon_11" + } +] \ No newline at end of file diff --git a/config/MoneyConfigCategory.json b/config/MoneyConfigCategory.json new file mode 100644 index 0000000..a27e385 --- /dev/null +++ b/config/MoneyConfigCategory.json @@ -0,0 +1,26 @@ +[ + { + "Id": 1, + "Name": "铜钱", + "Enums": 1, + "ItemId": 210000 + }, + { + "Id": 2, + "Name": "金元宝", + "Enums": 2, + "ItemId": 220000 + }, + { + "Id": 3, + "Name": "刀币", + "Enums": 3, + "ItemId": 210001 + }, + { + "Id": 4, + "Name": "夜明珠", + "Enums": 4, + "ItemId": 705 + } +] \ No newline at end of file diff --git a/config/MonsterAiConfigCategory.json b/config/MonsterAiConfigCategory.json new file mode 100644 index 0000000..b05114f --- /dev/null +++ b/config/MonsterAiConfigCategory.json @@ -0,0 +1,227 @@ +[ + { + "Id": 1, + "GroupId": 1, + "TriggeringConditions": 3, + "ConditionParameters": 15, + "Priority": 4, + "CastSkill": 20011, + "CastFrequency": -1 + }, + { + "Id": 2, + "GroupId": 1, + "TriggeringConditions": 3, + "ConditionParameters": 50, + "Priority": 3, + "CastSkill": 20021, + "CastFrequency": -1 + }, + { + "Id": 3, + "GroupId": 1, + "TriggeringConditions": 4, + "ConditionParameters": 120, + "Priority": 2, + "CastSkill": 20031, + "CastFrequency": -1 + }, + { + "Id": 4, + "GroupId": 2, + "TriggeringConditions": 3, + "ConditionParameters": 15, + "Priority": 4, + "CastSkill": 20121, + "CastFrequency": -1 + }, + { + "Id": 5, + "GroupId": 2, + "TriggeringConditions": 3, + "ConditionParameters": 50, + "Priority": 3, + "CastSkill": 20131, + "CastFrequency": -1 + }, + { + "Id": 6, + "GroupId": 2, + "TriggeringConditions": 4, + "ConditionParameters": 120, + "Priority": 2, + "CastSkill": 20141, + "CastFrequency": -1 + }, + { + "Id": 7, + "GroupId": 3, + "TriggeringConditions": 3, + "ConditionParameters": 15, + "Priority": 4, + "CastSkill": 20221, + "CastFrequency": -1 + }, + { + "Id": 8, + "GroupId": 3, + "TriggeringConditions": 3, + "ConditionParameters": 50, + "Priority": 3, + "CastSkill": 20231, + "CastFrequency": -1 + }, + { + "Id": 9, + 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"ConditionParameters": 10, + "Priority": 2, + "CastSkill": 10060, + "CastFrequency": -1 + }, + { + "Id": 18, + "GroupId": 1002, + "TriggeringConditions": 3, + "ConditionParameters": 15, + "Priority": 1, + "CastSkill": 10070, + "CastFrequency": -1 + }, + { + "Id": 19, + "GroupId": 1003, + "TriggeringConditions": 3, + "ConditionParameters": 10, + "Priority": 1, + "CastSkill": 10120, + "CastFrequency": -1 + }, + { + "Id": 20, + "GroupId": 1004, + "TriggeringConditions": 3, + "ConditionParameters": 10, + "Priority": 1, + "CastSkill": 10150, + "CastFrequency": -1 + }, + { + "Id": 21, + "GroupId": 1005, + "TriggeringConditions": 3, + "ConditionParameters": 10, + "Priority": 1, + "CastSkill": 10170, + "CastFrequency": -1 + }, + { + "Id": 22, + "GroupId": 1006, + "TriggeringConditions": 3, + "ConditionParameters": 10, + "Priority": 1, + "CastSkill": 10220, + "CastFrequency": -1 + }, + { + "Id": 23, + "GroupId": 1007, + "TriggeringConditions": 3, + "ConditionParameters": 10, + "Priority": 1, + 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"BeHitPos": { + "x": 0, + "y": 0.9 + }, + "ATK": 1, + "HP": 100000, + "DEF": 1000, + "AttackSpeed": 100, + "HitRate": 100, + "DodgeRate": 0, + "MoveSpeed": 20, + "Weapon": 0, + "NormalAttack": 10001, + "BattleCircle": 5, + "ChasingCircle": 5, + "SkillSet": [], + "Ai": 0, + "DisperseYaoyun": 0, + "VillageHatred": 0, + "DoorHatred": 0, + "TowerHatred": 600, + "ImmortalTreeHatred": 50, + "StructureHatred": 0, + "WarriorHatred": 0, + "Help": false, + "Copper": [ + 2, + 5 + ], + "DropGroup": 20001, + "Probability": 100, + "ExtraOutProbability2": 0, + "ExtraOutProbability3": 0, + "Scale": 150, + "Offset": { + "x": 1, + "y": 1 + }, + "Prefab": "Monster_Lang_pt", + "HeadImage": "Monster_Lang", + "NameImage": "", + "Introduction": "" + } +] \ No newline at end of file diff --git a/config/MonsterGroupConfigCategory.json b/config/MonsterGroupConfigCategory.json new file mode 100644 index 0000000..b22a33f --- /dev/null +++ b/config/MonsterGroupConfigCategory.json @@ -0,0 +1,130 @@ +[ + { + "Id": 3002, + "RefreshConditionType": 2, + "RefreshConditionParameter": 1, + "MonsterID": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "RefreshNum": 1, + "RefreshPeriod": [ + 800, + 1600 + ], + "TimeInterval": 60, + "Coordinate": { + "x": 0, + "y": 0 + } + }, + { + "Id": 3003, + "RefreshConditionType": 2, + "RefreshConditionParameter": 1, + "MonsterID": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "RefreshNum": 1, + "RefreshPeriod": [ + 800, + 1600 + ], + "TimeInterval": 60, + "Coordinate": { + "x": 0, + "y": 0 + } + }, + { + "Id": 3004, + "RefreshConditionType": 2, + "RefreshConditionParameter": 1, + "MonsterID": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "RefreshNum": 1, + "RefreshPeriod": [ + 800, + 1600 + ], + "TimeInterval": 60, + "Coordinate": { + "x": 0, + "y": 0 + } + }, + { + "Id": 3005, + "RefreshConditionType": 2, + "RefreshConditionParameter": 1, + "MonsterID": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "RefreshNum": 1, + "RefreshPeriod": [ + 800, + 1600 + ], + "TimeInterval": 60, + "Coordinate": { + "x": 0, + "y": 0 + } + } +] \ No newline at end of file diff --git a/config/MonthlyCardConfigCategory.json b/config/MonthlyCardConfigCategory.json new file mode 100644 index 0000000..bcf5a56 --- /dev/null +++ b/config/MonthlyCardConfigCategory.json @@ -0,0 +1,126 @@ +[ + { + "Id": 1, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 1, + "Description": "每日领取:100雨花石;仙露*5" + }, + { + "Id": 2, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 2, + "Description": "制作时间降低50%" + }, + { + "Id": 3, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 3, + "Description": "建造时间加快10%" + }, + { + "Id": 4, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 4, + "Description": "幼苗成长时间降低20%" + }, + { + "Id": 5, + "Privilege": [ + 2 + ], + "ValleyEffect": 5, + "Description": "修理建筑消耗的材料或者铜钱,降低20%" + }, + { + "Id": 6, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 6, + "Description": "居所类型建筑居住人口+1" + }, + { + "Id": 7, + "Privilege": [ + 2 + ], + "ValleyEffect": 7, + "Description": "凝时的速度10分钟增加1点,变为5分钟增加一点" + }, + { + "Id": 8, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 8, + "Description": "不死树庇护村民人数+2" + }, + { + "Id": 9, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 9, + "Description": "科技研究效率+1(农学院和天工院里研究获得的收益)" + }, + { + "Id": 10, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 10, + "Description": "神秘商人货物栏+3" + }, + { + "Id": 11, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 11, + "Description": "不死树的施肥次数额外增加5次" + }, + { + "Id": 12, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 12, + "Description": "陵陵送礼铜钱增加" + }, + { + "Id": 14, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 14, + "Description": "陵陵宝藏抽奖轮数+2" + }, + { + "Id": 15, + "Privilege": [ + 1, + 2 + ], + "ValleyEffect": 16, + "Description": "脱战状态下勇士移速增加" + } +] \ No newline at end of file diff --git a/config/MonthlyCardPriceConfigCategory.json b/config/MonthlyCardPriceConfigCategory.json new file mode 100644 index 0000000..81741e4 --- /dev/null +++ b/config/MonthlyCardPriceConfigCategory.json @@ -0,0 +1,18 @@ +[ + { + "Id": 1, + "Type": 1, + "Parameter": 30, + "Reward": 99998, + "Price": 14, + "DiscountIcon": "" + }, + { + "Id": 2, + "Type": 2, + "Parameter": -1, + "Reward": 99999, + "Price": 15, + "DiscountIcon": "" + } +] \ No newline at end of file diff --git a/config/MonthlyEventsConfigCategory.json b/config/MonthlyEventsConfigCategory.json new file mode 100644 index 0000000..ceeb5a8 --- /dev/null +++ b/config/MonthlyEventsConfigCategory.json @@ -0,0 +1,9 @@ +[ + { + "Id": 1, + "BeginTime": "2024-02-01 12:00:00", + "EndTime": "2024-03-01 12:00:00", + "Round": 8, + "MonthlyEventReward": 1 + } +] \ No newline at end of file diff --git a/config/MonthlyEventsRewardConfigCategory.json b/config/MonthlyEventsRewardConfigCategory.json new file mode 100644 index 0000000..43eb350 --- 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/dev/null +++ b/config/MonthlyEventsRewardGroupConfigCategory.json @@ -0,0 +1,146 @@ +[ + { + "Id": 1, + "Group": 1001, + "UnlockRound": 1, + "ItemID": 1, + "ItemNum": 2, + "ChooseNum": -1 + }, + { + "Id": 2, + "Group": 1001, + "UnlockRound": 1, + "ItemID": 2, + "ItemNum": 2, + "ChooseNum": 1 + }, + { + "Id": 3, + "Group": 1001, + "UnlockRound": 1, + "ItemID": 3, + "ItemNum": 2, + "ChooseNum": 1 + }, + { + "Id": 4, + "Group": 1001, + "UnlockRound": 1, + "ItemID": 4, + "ItemNum": 2, + "ChooseNum": 2 + }, + { + "Id": 5, + "Group": 1002, + "UnlockRound": 1, + "ItemID": 5, + "ItemNum": 2, + "ChooseNum": -1 + }, + { + "Id": 6, + "Group": 1002, + "UnlockRound": 1, + "ItemID": 6, + "ItemNum": 2, + "ChooseNum": 2 + }, + { + "Id": 7, + "Group": 1002, + "UnlockRound": 1, + "ItemID": 7, + "ItemNum": 2, + "ChooseNum": 2 + }, + { + "Id": 8, + "Group": 1002, + "UnlockRound": 1, + "ItemID": 8, + "ItemNum": 2, + "ChooseNum": 2 + }, + { + "Id": 9, + "Group": 1002, + "UnlockRound": 3, + "ItemID": 1, + 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+] \ No newline at end of file diff --git a/config/MoonlightAquariusConfigCategory.json b/config/MoonlightAquariusConfigCategory.json new file mode 100644 index 0000000..d382de3 --- /dev/null +++ b/config/MoonlightAquariusConfigCategory.json @@ -0,0 +1,50 @@ +[ + { + "Id": 1, + "Lv": 1, + "StorageLimit": 10, + "ConversionRatio": 50, + "UsageCount": 3, + "UpConsumption": 702 + }, + { + "Id": 2, + "Lv": 2, + "StorageLimit": 20, + "ConversionRatio": 100, + "UsageCount": 4, + "UpConsumption": 702 + }, + { + "Id": 3, + "Lv": 3, + "StorageLimit": 40, + "ConversionRatio": 200, + "UsageCount": 5, + "UpConsumption": 702 + }, + { + "Id": 4, + "Lv": 4, + "StorageLimit": 60, + "ConversionRatio": 400, + "UsageCount": 6, + "UpConsumption": 702 + }, + { + "Id": 5, + "Lv": 5, + "StorageLimit": 80, + "ConversionRatio": 600, + "UsageCount": 7, + "UpConsumption": 702 + }, + { + "Id": 6, + "Lv": 6, + "StorageLimit": 100, + "ConversionRatio": 800, + "UsageCount": 8, + "UpConsumption": 702 + } +] \ No newline at end of file diff --git a/config/NameLibraryConfigCategory.json b/config/NameLibraryConfigCategory.json new file mode 100644 index 0000000..b195f26 --- /dev/null +++ b/config/NameLibraryConfigCategory.json @@ -0,0 +1,10747 @@ +[ + { + "ID": 10001, + "Gender": 1, + "Name": "博文" + }, + { + "ID": 10002, + "Gender": 1, + "Name": "梓晨" + }, + { + "ID": 10003, + "Gender": 1, + "Name": "胤祥" + }, + { + "ID": 10004, + "Gender": 1, + "Name": "瑞霖" + }, + { + "ID": 10005, + "Gender": 1, + "Name": "明哲" + }, + { + "ID": 10006, + "Gender": 1, + "Name": "天翊" + }, + { + "ID": 10007, + "Gender": 1, + "Name": "凯瑞" + }, + { + "ID": 10008, + "Gender": 1, + "Name": "健雄" + }, + { + "ID": 10009, + "Gender": 1, + "Name": "耀杰" + }, + { + "ID": 10010, + "Gender": 1, + "Name": "潇然" + }, + { + "ID": 10011, + "Gender": 1, + "Name": "子涵" + }, + { + "ID": 10012, + "Gender": 1, + "Name": "越彬" + }, + { + "ID": 10013, + "Gender": 1, + "Name": "钰轩" + }, + { + "ID": 10014, + "Gender": 1, + "Name": "智辉" + }, + { + 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21368, + "Gender": 2, + "Name": "素" + }, + { + "ID": 21369, + "Gender": 2, + "Name": "苡" + }, + { + "ID": 21370, + "Gender": 2, + "Name": "起眸" + }, + { + "ID": 21371, + "Gender": 2, + "Name": "惋清" + }, + { + "ID": 21372, + "Gender": 2, + "Name": "灭绝" + }, + { + "ID": 21373, + "Gender": 2, + "Name": "愫" + }, + { + "ID": 21374, + "Gender": 2, + "Name": "怡" + }, + { + "ID": 21375, + "Gender": 2, + "Name": "惋庭" + }, + { + "ID": 21376, + "Gender": 2, + "Name": "太英" + }, + { + "ID": 21377, + "Gender": 2, + "Name": "夜阑" + }, + { + "ID": 21378, + "Gender": 2, + "Name": "涑" + }, + { + "ID": 21379, + "Gender": 2, + "Name": "悒" + }, + { + "ID": 21380, + "Gender": 2, + "Name": "绣连" + }, + { + "ID": 21381, + "Gender": 2, + "Name": "香芦" + }, + { + "ID": 21382, + "Gender": 2, + "Name": "太清" + }, + { + "ID": 21383, + "Gender": 2, + "Name": "藏今" + }, + { + "ID": 21384, + "Gender": 2, + "Name": "兰" + }, + { + "ID": 21385, + "Gender": 2, + "Name": "芳" + }, + { + "ID": 21386, + "Gender": 2, + "Name": "金连" + }, + { + "ID": 21387, + "Gender": 2, + "Name": "飞凤" + }, + { + "ID": 21388, + "Gender": 2, + "Name": "善斓" + }, + { + "ID": 21389, + "Gender": 2, + "Name": "幻姬" + }, + { + "ID": 21390, + "Gender": 2, + "Name": "澜" + }, + { + "ID": 21391, + "Gender": 2, + "Name": "芸" + }, + { + "ID": 21392, + "Gender": 2, + "Name": "大凄" + }, + { + "ID": 21393, + "Gender": 2, + "Name": "无春" + }, + { + "ID": 21394, + "Gender": 2, + "Name": "善愁" + }, + { + "ID": 21395, + "Gender": 2, + "Name": "茹妖" + }, + { + "ID": 21396, + "Gender": 2, + "Name": "蓝" + }, + { + "ID": 21397, + "Gender": 2, + "Name": "笙" + }, + { + "ID": 21398, + "Gender": 2, + "Name": "傻姑" + }, + { + "ID": 21399, + "Gender": 2, + "Name": "紫烟" + }, + { + "ID": 21400, + "Gender": 2, + "Name": "善若" + }, + { + "ID": 21401, + "Gender": 2, + "Name": "香魔" + }, + { + "ID": 21402, + "Gender": 2, + "Name": "斓" + }, + { + "ID": 21403, + "Gender": 2, + "Name": "忻" + }, + { + "ID": 21404, + "Gender": 2, + "Name": "蛟凤" + }, + { + "ID": 21405, + "Gender": 2, + "Name": "双双" + }, + { + "ID": 21406, + "Gender": 2, + "Name": "嫣然" + }, + { + "ID": 21407, + "Gender": 2, + "Name": "魂幽" + }, + { + "ID": 21408, + "Gender": 2, + "Name": "纹" + }, + { + "ID": 21409, + "Gender": 2, + "Name": "芯" + }, + { + "ID": 21410, + "Gender": 2, + "Name": "莹芝" + }, + { + "ID": 21411, + "Gender": 2, + "Name": "汝燕" + }, + { + "ID": 21412, + "Gender": 2, + "Name": "阑悦" + }, + { + "ID": 21413, + "Gender": 2, + "Name": "藏花" + }, + { + "ID": 21414, + "Gender": 2, + "Name": "雯" + }, + { + "ID": 21415, + "Gender": 2, + "Name": "紫" + }, + { + "ID": 21416, + "Gender": 2, + "Name": "中蓝" + }, + { + "ID": 21417, + "Gender": 2, + "Name": "玉兰" + }, + { + "ID": 21418, + "Gender": 2, + "Name": "阑香" + }, + { + "ID": 21419, + "Gender": 2, + "Name": "妖妖" + }, + { + "ID": 21420, + "Gender": 2, + "Name": "若" + }, + { + "ID": 21421, + "Gender": 2, + "Name": "茈" + }, + { + "ID": 21422, + "Gender": 2, + "Name": "太兰" + }, + { + "ID": 21423, + "Gender": 2, + "Name": "婷冉" + }, + { + "ID": 21424, + "Gender": 2, + "Name": "岂愈" + }, + { + "ID": 21425, + "Gender": 2, + "Name": "一凤" + }, + { + "ID": 21426, + "Gender": 2, + "Name": "弱" + }, + { + "ID": 21427, + "Gender": 2, + "Name": "芷" + }, + { + "ID": 21428, + "Gender": 2, + "Name": "秋尽" + }, + { + "ID": 21429, + "Gender": 2, + "Name": "紫伊" + }, + { + "ID": 21430, + "Gender": 2, + "Name": "芸遥" + }, + { + "ID": 21431, + "Gender": 2, + "Name": "萍" + }, + { + "ID": 21432, + "Gender": 2, + "Name": "颜" + }, + { + "ID": 21433, + "Gender": 2, + "Name": "外绣" + }, + { + "ID": 21434, + "Gender": 2, + "Name": "凤灵" + }, + { + "ID": 21435, + "Gender": 2, + "Name": "清炎" + }, + { + "ID": 21436, + "Gender": 2, + "Name": "颦" + }, + { + "ID": 21437, + "Gender": 2, + "Name": "艳" + }, + { + "ID": 21438, + "Gender": 2, + "Name": "不平" + }, + { + "ID": 21439, + "Gender": 2, + "Name": "媚颜" + }, + { + "ID": 21440, + "Gender": 2, + "Name": "清涟" + }, + { + "ID": 21441, + "Gender": 2, + "Name": "舞仙" + }, + { + "ID": 21442, + "Gender": 2, + "Name": "读良" + }, + { + "ID": 21443, + "Gender": 2, + "Name": "问晴" + }, + { + "ID": 21444, + "Gender": 2, + "Name": "苑睐" + }, + { + "ID": 21445, + "Gender": 2, + "Name": "小小" + } +] \ No newline at end of file diff --git a/config/NightEventConfigCategory.json b/config/NightEventConfigCategory.json new file mode 100644 index 0000000..9edb354 --- /dev/null +++ b/config/NightEventConfigCategory.json @@ -0,0 +1,210 @@ +[ + { + "Id": 1001, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "安静无事", + "Description": "长夜漫漫,无事发生" + }, + { + "Id": 1002, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "夜色如水", + "Description": "万物静谧,夜风微凉" + }, + { + "Id": 1003, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "偶有失眠", + "Description": "有人无心睡眠打算出门走走,刚打开门就打了个寒噤,老老实实钻回被窝" + }, + { + "Id": 1004, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "偶有失眠", + "Description": "有人无心睡眠,外出闲逛,意外踢到了脚小拇指" + }, + { + "Id": 1005, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 101, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "偶有失眠", + "Description": "有人无心睡眠借口出门散心,捡到了[color=#009a04]{物品名称}[/color]" + }, + { + "Id": 1006, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "思念成疾", + "Description": "夜色渐沉,有人在思念自己的家人,辗转反侧" + }, + { + "Id": 1007, + "Type": 1, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 102, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "偶有失眠", + "Description": "无所事事,采摘了一株无名的[color=#009a04]{物品名称}[/color],说不定会有用" + }, + { + "Id": 2001, + "Type": 2, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 2, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]无家可归[/color]", + "Description": "有[color=#009a04]{数量}[/color]个村民缺乏居所,长夜漫漫,风好凉呀..." + }, + { + "Id": 3001, + "Type": 3, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 1, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "家宴", + "Description": "忙碌了一天,大家聚在一起吃喝畅谈,大家均获得体质经验:[color=#009a04]{体质经验}[/color]。" + }, + { + "Id": 3002, + "Type": 3, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 1, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "家宴", + "Description": "忙碌了一天,大家聚在一起吃喝畅谈,大家均获得体质经验:[color=#009a04]{体质经验}[/color],寿命经验:[color=#009a04]{寿命经验}[/color]。" + }, + { + "Id": 4001, + "Type": 4, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 103, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]漂亮羽毛[/color]", + "Description": "村民在比翼楼里获得了[color=#009a04]{0}[/color]个漂亮羽毛" + }, + { + "Id": 5001, + "Type": 5, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]家禽逃跑[/color]", + "Description": "太饿了,我要离开这里!——不愿留下姓名的[color=#009a04]{0}[/color]只小动物" + }, + { + "Id": 6001, + "Type": 6, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]家禽逃跑[/color]", + "Description": "这里连个窝都没有,我要离开这里!——不愿留下姓名的[color=#009a04]{0}[/color]只小动物" + }, + { + "Id": 7001, + "Type": 7, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 5, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]缺少禽舍", + "Description": "有家禽缺少禽舍,在夜风里瑟瑟发抖,无家可归的话会可能会逃走" + }, + { + "Id": 8001, + "Type": 8, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 2, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]难民徘徊[/color]", + "Description": "有难民在谷中徘徊,似乎是在等待帮助..." + }, + { + "Id": 9001, + "Type": 9, + "TriggerCondition": 0, + "ConditionParameter": [], + "DropGroup": 0, + "EventWeight": 1, + "Priority": 3, + "AdditionalEffects": 0, + "AdditionalEffectsValue": 0, + "EventName": "[color=#009a04]不死树开花[/color]", + "Description": "不死树已开花,第二天早上将会结果,届时将会引来可怕的怪物攻城..." + } +] \ No newline at end of file diff --git a/config/NpcConfigCategory.json b/config/NpcConfigCategory.json new file mode 100644 index 0000000..46ecfbd --- /dev/null +++ b/config/NpcConfigCategory.json @@ -0,0 +1,2578 @@ +[ + { + "Id": 2, + "Type": 1, + "Name": "陶渊明", + "RelatedId": 0, + "DialogueWithOptions": [ + 103 + ], + "BubbleText": 0, + "FixedPoint": false, + "MoveSpeed": 25, + "Area": 3002, + "CreateCondition1": 2, + "CreateParameter1": [ + 1029 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 2, + "DisappearConditionParameter": [ + 1031 + ], + "AppearTime": [], + "VisitDisplay": false, + "Icon": "TaoYuanming", + "Prefab": "Valley_Npc", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "陶先生,行踪神秘,常常突然出现又突然消失,嗯……让人无法捉摸" + }, + { + "Id": 3, + "Type": 1, + "Name": "余村长", + "RelatedId": 0, + "DialogueWithOptions": [ + 101, + 106 + ], + "BubbleText": 0, + "FixedPoint": true, + "MoveSpeed": 25, + "Area": 3002, + "CreateCondition1": 2, + "CreateParameter1": [ + 1031 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 0, + "DisappearConditionParameter": [], + "AppearTime": [ + 600, + 2300 + ], + "VisitDisplay": false, + "Icon": "Head_M_6001", + "Prefab": "Village_Npc_3", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "渔溪村村长,妖兽霍乱、村民流离失所的时候,也依然守护在渔溪村里。" + }, + { + "Id": 4, + "Type": 1, + "Name": "丘师父", + "RelatedId": 0, + "DialogueWithOptions": [ + 102, + 105 + ], + "BubbleText": 0, + "FixedPoint": true, + "MoveSpeed": 25, + "Area": 3003, + "CreateCondition1": 2, + "CreateParameter1": [ + 2002 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 0, + "DisappearConditionParameter": [], + "AppearTime": [ + 600, + 2300 + ], + "VisitDisplay": false, + "Icon": "Head_M_6002", + "Prefab": "Village_Npc_4", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "丘师父是一个严谨的人,生性不爱笑,淘气的村民们会在背后偷偷叫他老古板。" + }, + { + "Id": 5, + "Type": 1, + "Name": "宁管事", + "RelatedId": 0, + "DialogueWithOptions": [ + 107, + 109 + ], + "BubbleText": 0, + "FixedPoint": true, + "MoveSpeed": 25, + "Area": 3004, + "CreateCondition1": 2, + "CreateParameter1": [ + 3002 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 0, + "DisappearConditionParameter": [], + "AppearTime": [ + 600, + 2300 + ], + "VisitDisplay": false, + "Icon": "Head_F_5001", + "Prefab": "Village_Npc_5", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "宁管事出生在一个医药世家,除了管理太姥村事务以外,还常为村民看病抓药" + }, + { + "Id": 6, + "Type": 1, + "Name": "朱里长", + "RelatedId": 0, + "DialogueWithOptions": [ + 108, + 110 + ], + "BubbleText": 0, + "FixedPoint": true, + "MoveSpeed": 25, + "Area": 3005, + "CreateCondition1": 2, + "CreateParameter1": [ + 4002 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 0, + "DisappearConditionParameter": [], + "AppearTime": [ + 600, + 2300 + ], + "VisitDisplay": false, + "Icon": "Head_F_6003", + "Prefab": "Village_Npc_6", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "朱山镇事务繁多,朱里长每天都很忙碌。她最爱的食物是辣椒,这种让人鼻涕横流额头冒汗的食物能舒缓她的压力。" + }, + { + "Id": 7, + "Type": 1, + "Name": "陶渊明", + "RelatedId": 0, + "DialogueWithOptions": [ + 111 + ], + "BubbleText": 0, + "FixedPoint": true, + "MoveSpeed": 25, + "Area": 2004, + "CreateCondition1": 2, + "CreateParameter1": [ + 1019 + ], + "CreateCondition2": 0, + "CreateParameter2": [], + "DisappearCondition": 0, + "DisappearConditionParameter": [], + "AppearTime": [ + 600, + 2300 + ], + "VisitDisplay": false, + "Icon": "Head_T_1", + "Prefab": "Valley_Npc", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "陶先生,行踪神秘,常常突然出现又突然消失,也许拥有特别的能力?嗯……让人无法捉摸" + }, + { + "Id": 8, + "Type": 5, + "Name": "陵陵", + "RelatedId": 0, + "DialogueWithOptions": [ + 71 + ], + "BubbleText": 0, + "FixedPoint": false, + "MoveSpeed": 35, + "Area": 1001, + "CreateCondition1": 8, + "CreateParameter1": [ + 600, + 630 + ], + "CreateCondition2": 2, + "CreateParameter2": [ + 1021 + ], + "DisappearCondition": 8, + "DisappearConditionParameter": [ + 1200 + ], + "AppearTime": [], + "VisitDisplay": false, + "Icon": "Valley_Npc_LingLing", + "Prefab": "Valley_Npc_LingLing", + "DialogueWay": false, + "Disappear": false, + "Repeat": false, + "Hide": false, + "Description": "被陶先生救后一直跟在他身边,性格天真可爱,喜欢吐泡泡。但他记性不太好,大概也是因为这样,因此没有什么烦恼。" + }, + { + "Id": 1000, + "Type": 3, + "Name": "桃谷货郎", + "RelatedId": 4, + "DialogueWithOptions": [ + 1 + ], + "BubbleText": 1001, + "FixedPoint": false, + "MoveSpeed": 25, + "Area": 1001, + "CreateCondition1": 8, + "CreateParameter1": [ + 700 + ], + "CreateCondition2": 0, + 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3005, + "Ranking": [ + 3 + ], + "RewardGroup": 11003 + } +] \ No newline at end of file diff --git a/config/RechargeAddUpConfigCategory.json b/config/RechargeAddUpConfigCategory.json new file mode 100644 index 0000000..85557bf --- /dev/null +++ b/config/RechargeAddUpConfigCategory.json @@ -0,0 +1,82 @@ +[ + { + "Id": 1, + "Quota": 1, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 2, + "Quota": 20, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 3, + "Quota": 68, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 4, + "Quota": 98, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 5, + "Quota": 198, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 7, + "Quota": 648, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 8, + "Quota": 1000, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + }, + { + "Id": 9, + "Quota": 2000, + "Award": 3, + "Privilege": 0, + "Item": 8101, + "Name": "孟和", + "Icon": "Warrior_Picture_4", + "text": "真正的勇士,敢于面对任何危险" + } +] \ No newline at end of file diff --git a/config/RechargeConfigCategory.json b/config/RechargeConfigCategory.json new file mode 100644 index 0000000..7c4efb8 --- /dev/null +++ b/config/RechargeConfigCategory.json @@ -0,0 +1,182 @@ +[ + { + "Id": 1, + "ShopType": 1, + "RMB_Num": 6, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 60, + "Extra": 0, + "Double": true, + "Recommend": true, + "ICON": "Recharge_icon_1" + }, + { + "Id": 2, + "ShopType": 1, + "RMB_Num": 30, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 300, + "Extra": 50, + "Double": true, + "Recommend": false, + "ICON": "Recharge_icon_2" + }, + { + "Id": 3, + "ShopType": 1, + "RMB_Num": 98, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 980, + "Extra": 100, + "Double": true, + "Recommend": true, + "ICON": "Recharge_icon_3" + }, + { + "Id": 4, + "ShopType": 1, + "RMB_Num": 198, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 1980, + "Extra": 200, + "Double": true, + "Recommend": true, + "ICON": "Recharge_icon_4" + }, + { + "Id": 5, + "ShopType": 1, + "RMB_Num": 328, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 3280, + "Extra": 500, + "Double": true, + "Recommend": false, + "ICON": "Recharge_icon_5" + }, + { + "Id": 6, + "ShopType": 1, + "RMB_Num": 648, + "Currency": 1, + "ItemId": 220000, + "ItenNum": 6480, + "Extra": 1000, + "Double": true, + "Recommend": true, + "ICON": "Recharge_icon_6" + }, + { + "Id": 7, + "ShopType": 2, + "RMB_Num": 68, + "Currency": 1, + "ItemId": 130004, + "ItenNum": 1, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Recharge_icon_7" + }, + { + "Id": 8, + "ShopType": 3, + "RMB_Num": 1, + "Currency": 1, + "ItemId": 130005, + "ItenNum": 2, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Item_Icon_130005" + }, + { + "Id": 9, + "ShopType": 3, + "RMB_Num": 1, + "Currency": 1, + "ItemId": 1901, + "ItenNum": 1, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Item_Icon_1901" + }, + { + "Id": 10, + "ShopType": 3, + "RMB_Num": 1, + "Currency": 1, + "ItemId": 1902, + "ItenNum": 1, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Item_Icon_1902" + }, + { + "Id": 11, + "ShopType": 3, + "RMB_Num": 1, + "Currency": 1, + "ItemId": 1300, + "ItenNum": 3, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Item_Icon_1300" + }, + { + "Id": 12, + "ShopType": 3, + "RMB_Num": 1, + "Currency": 1, + "ItemId": 7102, + "ItenNum": 1, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "Item_Icon_7102" + }, + { + "Id": 13, + "ShopType": 4, + "RMB_Num": 68, + "Currency": 1, + "ItemId": 0, + "ItenNum": 0, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "" + }, + { + "Id": 14, + "ShopType": 5, + "RMB_Num": 20, + "Currency": 1, + "ItemId": 0, + "ItenNum": 0, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "" + }, + { + "Id": 15, + "ShopType": 5, + "RMB_Num": 68, + "Currency": 1, + "ItemId": 0, + "ItenNum": 0, + "Extra": 0, + "Double": false, + "Recommend": false, + "ICON": "" + } +] \ No newline at end of file diff --git a/config/RefreshPointCofigCategory.json b/config/RefreshPointCofigCategory.json new file mode 100644 index 0000000..a5e1304 --- /dev/null +++ b/config/RefreshPointCofigCategory.json @@ -0,0 +1,38 @@ +[ + { + "Id": 1, + "RefreshPointId": 1, + "MonsterID": [ + 10006, + 10007, + 10008, + 10009, + 10010 + ], + "RefreshNum": 1, + "TimeInterval": 10, + "MonsterNum": 2, + "Coordinate": { + "x": -30.94, + "y": -21.39 + } + }, + { + "Id": 2, + "RefreshPointId": 2, + "MonsterID": [ + 10006, + 10007, + 10008, + 10009, + 10010 + ], + "RefreshNum": 1, + "TimeInterval": 10, + "MonsterNum": 2, + "Coordinate": { + "x": -25.96, + "y": -26.37 + } + } +] \ No newline at end of file diff --git a/config/RefreshPointConfigCategory.json b/config/RefreshPointConfigCategory.json new file mode 100644 index 0000000..a7e7c07 --- /dev/null +++ b/config/RefreshPointConfigCategory.json @@ -0,0 +1,74232 @@ +[ + { + "Id": 1, + "RefreshPointId": 4011, + "MonsterID": 1401, + "TimeInterval": 5, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 2, + "RefreshPointId": 4011, + "MonsterID": 1401, + "TimeInterval": 5, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 3, + "RefreshPointId": 4011, + "MonsterID": 1401, + "TimeInterval": 5, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 4, + "RefreshPointId": 4011, + 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50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10510, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10511, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10512, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10513, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10514, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10515, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10516, + "RefreshPointId": 134, + "MonsterID": 50161, + "TimeInterval": 4, + 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} + }, + { + "Id": 10524, + "RefreshPointId": 134, + "MonsterID": 50162, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10525, + "RefreshPointId": 134, + "MonsterID": 50163, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10526, + "RefreshPointId": 134, + "MonsterID": 50163, + "TimeInterval": 4, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10527, + "RefreshPointId": 1001, + "MonsterID": 101, + "TimeInterval": 10, + "Coordinate": { + "x": 15.91, + "y": -48.38 + } + }, + { + "Id": 10528, + "RefreshPointId": 1002, + "MonsterID": 102, + "TimeInterval": 10, + "Coordinate": { + "x": 15.91, + "y": -48.38 + } + }, + { + "Id": 10529, + "RefreshPointId": 1002, + "MonsterID": 102, + "TimeInterval": 10, + "Coordinate": { + "x": 15.91, + "y": -48.38 + } + }, + { + "Id": 10530, + "RefreshPointId": 1003, + "MonsterID": 102, + "TimeInterval": 10, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10531, + "RefreshPointId": 1003, + "MonsterID": 103, + "TimeInterval": 10, + "Coordinate": { + "x": -33.5, + "y": -55 + } + }, + { + "Id": 10532, + "RefreshPointId": 1003, + "MonsterID": 102, + "TimeInterval": 10, + "Coordinate": { + "x": -46, + "y": -46 + } + }, + { + "Id": 10533, + "RefreshPointId": 1003, + "MonsterID": 103, + "TimeInterval": 10, + "Coordinate": { + "x": -33.5, + "y": -55 + } + } +] \ No newline at end of file diff --git a/config/RegionBuildFunctionConfigCategory.json b/config/RegionBuildFunctionConfigCategory.json new file mode 100644 index 0000000..6ea2ea7 --- /dev/null +++ b/config/RegionBuildFunctionConfigCategory.json @@ -0,0 +1,115 @@ +[ + { + "Id": 1004, + "ResourcesPointId": 1001 + }, + { + "Id": 1005, + "ResourcesPointId": 1002 + }, + { + "Id": 1007, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 1010, + "ResourcesPointId": 0, + "DwellNumber": 3 + }, + { + "Id": 1011, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 1015, + "ResourcesPointId": 0, + "TransportNum": 4, + "TransportSpeed": 50, + "TransportItemNum": 99999 + }, + { + "Id": 2004, + "ResourcesPointId": 1003 + }, + { + "Id": 2006, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 2009, + "ResourcesPointId": 0, + "DwellNumber": 3 + }, + { + "Id": 2010, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 2014, + "ResourcesPointId": 0, + "TransportNum": 4, + "TransportSpeed": 50, + "TransportItemNum": 9999 + }, + { + "Id": 3004, + "ResourcesPointId": 1004 + }, + { + "Id": 3006, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 3009, + "ResourcesPointId": 0, + "DwellNumber": 3 + }, + { + "Id": 3010, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 3014, + "ResourcesPointId": 0, + "TransportNum": 4, + "TransportSpeed": 50, + "TransportItemNum": 99999 + }, + { + "Id": 4004, + "ResourcesPointId": 1005 + }, + { + "Id": 4005, + "ResourcesPointId": 1006 + }, + { + "Id": 4007, + "ResourcesPointId": 0, + "DwellNumber": 2 + }, + { + "Id": 4010, + "ResourcesPointId": 0, + "DwellNumber": 3 + }, + { + "Id": 4011, + "ResourcesPointId": 0, + "DwellNumber": 5 + }, + { + "Id": 4015, + "ResourcesPointId": 0, + "DwellNumber": 4, + "TransportNum": 4, + "TransportSpeed": 50, + "TransportItemNum": 99999 + } +] \ No newline at end of file diff --git a/config/RegionConfigCategory.json b/config/RegionConfigCategory.json new file mode 100644 index 0000000..9e604da --- /dev/null +++ b/config/RegionConfigCategory.json @@ -0,0 +1,427 @@ +[ + { + "Id": 1001, + "Region": "桃谷", + "TaskCondition": -1, + "Type": 1, + "StoreHouse": true, + "Relationship": 0, + "PrestigeId": 0, + "BuildTask": 0, + "Fog": true, + "Monster": 0, + "Protector": false, + "ResurrectionPoint": { + "x": -3.08, + "y": -50.39 + }, + "Image": "Region_1001", + "ArtPrefab": "MapArt_1", + "ButtonName": "Village_1001_Button", + "Description": "山间清风徐徐,桃花飘香,是一处幽静宜居之地" + }, + { + "Id": 1002, + "Region": "他人桃谷", + "TaskCondition": -1, + "Type": 1, + "StoreHouse": false, + "Relationship": 0, + "PrestigeId": 0, + "BuildTask": 0, + "Fog": false, + "Monster": 0, + "Protector": false, + "ResurrectionPoint": { + "x": 0, + "y": 0 + }, + "Image": "", + "ArtPrefab": "MapArt_1", + "ButtonName": "", + "Description": "山间清风徐徐,桃花飘香,是一处幽静宜居之地" + }, + { + "Id": 2001, + "Region": "森林", + "TaskCondition": 1023, + "Type": 2, + "StoreHouse": false, + "Relationship": 0, + "PrestigeId": 0, + "BuildTask": 0, + "Fog": false, + "Monster": 0, + "Protector": false, + "ResurrectionPoint": { + "x": 0, + "y": 0 + }, + "Image": "Region_2001", + "ArtPrefab": "MapArt_2001", + "ButtonName": "Village_2001_Button", + "Description": "宁静的森林,没有可怕的兽群。可以因地制宜,合理建设,获取丰富的资源" + }, + { + "Id": 2002, + "Region": "森林内部", + "TaskCondition": -1, + "Type": 2, + "StoreHouse": false, + "Relationship": 0, + "PrestigeId": 0, + "BuildTask": 0, + "Fog": false, + "Monster": 0, + "Protector": false, + "ResurrectionPoint": { + "x": 0, + "y": 0 + }, + "Image": "", + "ArtPrefab": 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"Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 2115, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2116, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2117, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2118, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2119, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2120, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 2121, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2122, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2123, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2124, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2125, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2126, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 2127, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2128, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2129, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2130, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2131, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2132, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 2133, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2134, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2135, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2136, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2137, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2138, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 2139, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2140, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2141, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2142, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2143, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2144, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 2145, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2146, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2147, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2148, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2149, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2150, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 2151, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2152, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2153, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2154, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2155, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2156, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 2157, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 2158, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 2159, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 2160, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 2161, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 2162, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3001, + "Name": "精铁矿", + "Type": 2, + "Resources": 2024, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2024", + "Icon": "RegionResourcePoint_2024", + "Description": "稀有的矿石,可加工成精铁块,用于制作武器" + }, + { + "Id": 3002, + "Name": "精铁矿", + "Type": 2, + "Resources": 2024, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2024", + "Icon": "RegionResourcePoint_2024", + "Description": "稀有的矿石,可加工成精铁块,用于制作武器" + }, + { + "Id": 3003, + "Name": "乌铁矿", + "Type": 2, + "Resources": 2025, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 14 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2025", + "Icon": "RegionResourcePoint_2025", + "Description": "罕见的矿石,可加工成乌铁块,用于制作武器" + }, + { + "Id": 3004, + "Name": "乌铁矿", + "Type": 2, + "Resources": 2025, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 14 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2025", + "Icon": "RegionResourcePoint_2025", + "Description": "罕见的矿石,可加工成乌铁块,用于制作武器" + }, + { + "Id": 3005, + "Name": "红枣", + "Type": 2, + "Resources": 2026, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2026", + "Icon": "RegionResourcePoint_2026", + "Description": "味道甜美的滋补性果实,常用于炖汤。具有补血排毒的作用" + }, + { + "Id": 3006, + "Name": "红枣", + "Type": 2, + "Resources": 2026, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2026", + "Icon": "RegionResourcePoint_2026", + "Description": "味道甜美的滋补性果实,常用于炖汤。具有补血排毒的作用" + }, + { + "Id": 3007, + "Name": "枸杞", + "Type": 2, + "Resources": 2027, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2027", + "Icon": "RegionResourcePoint_2027", + "Description": "名贵的药材,同时也可用于制作各种营养丰富的滋补食物" + }, + { + "Id": 3008, + "Name": "枸杞", + "Type": 2, + "Resources": 2027, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2027", + "Icon": "RegionResourcePoint_2027", + "Description": "名贵的药材,同时也可用于制作各种营养丰富的滋补食物" + }, + { + "Id": 3009, + "Name": "田七", + "Type": 2, + "Resources": 2028, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2028", + "Icon": "RegionResourcePoint_2028", + "Description": "又称三七,是著名的药材,具有散瘀止血,消肿定痛之功效" + }, + { + "Id": 3010, + "Name": "田七", + "Type": 2, + "Resources": 2028, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2028", + "Icon": "RegionResourcePoint_2028", + "Description": "又称三七,是著名的药材,具有散瘀止血,消肿定痛之功效" + }, + { + "Id": 3011, + "Name": "当归", + "Type": 2, + "Resources": 2029, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2029", + "Icon": "RegionResourcePoint_2029", + "Description": "是最常见的中药之一,其根可入药,具有补血和血,止痛等功效" + }, + { + "Id": 3012, + "Name": "当归", + "Type": 2, + "Resources": 2029, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2029", + "Icon": "RegionResourcePoint_2029", + "Description": "是最常见的中药之一,其根可入药,具有补血和血,止痛等功效" + }, + { + "Id": 3013, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 3014, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 3015, + "Name": "精铁矿", + "Type": 2, + "Resources": 2024, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2024", + "Icon": "RegionResourcePoint_2024", + "Description": "稀有的矿石,可加工成精铁块,用于制作武器" + }, + { + "Id": 3016, + "Name": "乌铁矿", + "Type": 2, + "Resources": 2025, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 14 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2025", + "Icon": "RegionResourcePoint_2025", + "Description": "罕见的矿石,可加工成乌铁块,用于制作武器" + }, + { + "Id": 3017, + "Name": "红枣", + "Type": 2, + "Resources": 2026, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2026", + "Icon": "RegionResourcePoint_2026", + "Description": "味道甜美的滋补性果实,常用于炖汤。具有补血排毒的作用" + }, + { + "Id": 3018, + "Name": "枸杞", + "Type": 2, + "Resources": 2027, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 12 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2027", + "Icon": "RegionResourcePoint_2027", + "Description": "名贵的药材,同时也可用于制作各种营养丰富的滋补食物" + }, + { + "Id": 3019, + "Name": "田七", + "Type": 2, + "Resources": 2028, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2028", + "Icon": "RegionResourcePoint_2028", + "Description": "又称三七,是著名的药材,具有散瘀止血,消肿定痛之功效" + }, + { + "Id": 3020, + "Name": "当归", + "Type": 2, + "Resources": 2029, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 11 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2029", + "Icon": "RegionResourcePoint_2029", + "Description": "是最常见的中药之一,其根可入药,具有补血和血,止痛等功效" + }, + { + "Id": 3100, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3101, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3102, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3103, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3104, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3105, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3106, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3107, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3108, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3109, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3110, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3111, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3112, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3113, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3114, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 3115, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3116, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3117, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3118, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3119, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3120, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3121, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3122, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3123, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3124, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3125, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3126, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 3127, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3128, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3129, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3130, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3131, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3132, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 3133, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3134, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3135, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3136, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3137, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3138, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 3139, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3140, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3141, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3142, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3143, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3144, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 3145, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3146, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3147, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3148, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3149, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3150, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 3151, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3152, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3153, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3154, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3155, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3156, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 3157, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3158, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3159, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3160, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3161, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 3162, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4001, + "Name": "青金矿", + "Type": 2, + "Resources": 2030, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 17 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2030", + "Icon": "RegionResourcePoint_2030", + "Description": "罕见的矿石,可加工成青金块,用于制作武器" + }, + { + "Id": 4002, + "Name": "青金矿", + "Type": 2, + "Resources": 2030, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 17 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2030", + "Icon": "RegionResourcePoint_2030", + "Description": "罕见的矿石,可加工成青金块,用于制作武器" + }, + { + "Id": 4003, + "Name": "人参", + "Type": 2, + "Resources": 2031, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 16 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2031", + "Icon": "RegionResourcePoint_2031", + "Description": "稀有又名贵的药材,挖的时候需要小心些,每一根根须都非常珍贵" + }, + { + "Id": 4004, + "Name": "人参", + "Type": 2, + "Resources": 2031, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 16 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2031", + "Icon": "RegionResourcePoint_2031", + "Description": "稀有又名贵的药材,挖的时候需要小心些,每一根根须都非常珍贵" + }, + { + "Id": 4005, + "Name": "一支箭", + "Type": 2, + "Resources": 2032, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2032", + "Icon": "RegionResourcePoint_2032", + "Description": "外表像一支支尖锐的小箭,是具有清热、凉血、镇痛功效的一味药材" + }, + { + "Id": 4006, + "Name": "一支箭", + "Type": 2, + "Resources": 2032, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2032", + "Icon": "RegionResourcePoint_2032", + "Description": "外表像一支支尖锐的小箭,是具有清热、凉血、镇痛功效的一味药材" + }, + { + "Id": 4007, + "Name": "独活", + "Type": 2, + "Resources": 2033, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2033", + "Icon": "RegionResourcePoint_2033", + "Description": "独活多数生长在山坡阴湿的地方,因其有风不动,无风时却自己摇摆,因此得名“独活”" + }, + { + "Id": 4008, + "Name": "独活", + "Type": 2, + "Resources": 2033, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2033", + "Icon": "RegionResourcePoint_2033", + "Description": "独活多数生长在山坡阴湿的地方,因其有风不动,无风时却自己摇摆,因此得名“独活”" + }, + { + "Id": 4009, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 4010, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 4011, + "Name": "青金矿", + "Type": 2, + "Resources": 2030, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 17 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2030", + "Icon": "RegionResourcePoint_2030", + "Description": "罕见的矿石,可加工成青金块,用于制作武器" + }, + { + "Id": 4012, + "Name": "人参", + "Type": 2, + "Resources": 2031, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 16 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2031", + "Icon": "RegionResourcePoint_2031", + "Description": "稀有又名贵的药材,挖的时候需要小心些,每一根根须都非常珍贵" + }, + { + "Id": 4013, + "Name": "一支箭", + "Type": 2, + "Resources": 2032, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2032", + "Icon": "RegionResourcePoint_2032", + "Description": "外表像一支支尖锐的小箭,是具有清热、凉血、镇痛功效的一味药材" + }, + { + "Id": 4014, + "Name": "独活", + "Type": 2, + "Resources": 2033, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 15 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2033", + "Icon": "RegionResourcePoint_2033", + "Description": "独活多数生长在山坡阴湿的地方,因其有风不动,无风时却自己摇摆,因此得名“独活”" + }, + { + "Id": 4100, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4101, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4102, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4103, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4104, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4105, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4106, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4107, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4108, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4109, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4110, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4111, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4112, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4113, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4114, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 4115, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4116, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4117, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4118, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4119, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4120, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 4121, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4122, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4123, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4124, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4125, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4126, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4127, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4128, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4129, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4130, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4131, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4132, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 4133, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4134, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4135, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4136, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4137, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4138, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 4139, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4140, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4141, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4142, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4143, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4144, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 4145, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4146, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4147, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4148, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4149, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4150, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 4151, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4152, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4153, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4154, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4155, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4156, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 4157, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4158, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4159, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4160, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4161, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 4162, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5001, + "Name": "鳞铁矿", + "Type": 2, + "Resources": 2034, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2034", + "Icon": "RegionResourcePoint_2034", + "Description": "灰白色的矿石,熔铸成块状后常被用于武器打造" + }, + { + "Id": 5002, + "Name": "鳞铁矿", + "Type": 2, + "Resources": 2034, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2034", + "Icon": "RegionResourcePoint_2034", + "Description": "灰白色的矿石,熔铸成块状后常被用于武器打造" + }, + { + "Id": 5003, + "Name": "通天花", + "Type": 2, + "Resources": 2035, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2035", + "Icon": "RegionResourcePoint_2035", + "Description": "十分罕见的药材,花瓣呈淡淡的紫色。可入药,对内疾的治疗有立竿见影的疗效" + }, + { + "Id": 5004, + "Name": "通天花", + "Type": 2, + "Resources": 2035, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2035", + "Icon": "RegionResourcePoint_2035", + "Description": "十分罕见的药材,花瓣呈淡淡的紫色。可入药,对内疾的治疗有立竿见影的疗效" + }, + { + "Id": 5005, + "Name": "川续断", + "Type": 2, + "Resources": 2036, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2036", + "Icon": "RegionResourcePoint_2036", + "Description": "根可入药,有行血消肿、续经接骨等功效" + }, + { + "Id": 5006, + "Name": "川续断", + "Type": 2, + "Resources": 2036, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2036", + "Icon": "RegionResourcePoint_2036", + "Description": "根可入药,有行血消肿、续经接骨等功效" + }, + { + "Id": 5007, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 5008, + "Name": "腊肉架", + "Type": 2, + "Resources": 2037, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2037", + "Icon": "Structure_Picture_540", + "Description": "晾晒肉类的架子,可以随意把上面的腊肉拿走" + }, + { + "Id": 5009, + "Name": "鳞铁矿", + "Type": 2, + "Resources": 2034, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2034", + "Icon": "RegionResourcePoint_2034", + "Description": "灰白色的矿石,熔铸成块状后常被用于武器打造" + }, + { + "Id": 5010, + "Name": "通天花", + "Type": 2, + "Resources": 2035, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2035", + "Icon": "RegionResourcePoint_2035", + "Description": "十分罕见的药材,花瓣呈淡淡的紫色。可入药,对内疾的治疗有立竿见影的疗效" + }, + { + "Id": 5011, + "Name": "川续断", + "Type": 2, + "Resources": 2036, + "DisplayCondition": 1, + "DisplayConditionParameter": [ + 19 + ], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2036", + "Icon": "RegionResourcePoint_2036", + "Description": "根可入药,有行血消肿、续经接骨等功效" + }, + { + "Id": 5100, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5101, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5102, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5103, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5104, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5105, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5106, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5107, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5108, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5109, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5110, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5111, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5112, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5113, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5114, + "Name": "杂草", + "Type": 2, + "Resources": 2001, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2001", + "Icon": "Resource_1_3", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 5115, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5116, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5117, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5118, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5119, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5120, + "Name": "甘草", + "Type": 2, + "Resources": 2002, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2002", + "Icon": "Resource_2_1", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 5121, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5122, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5123, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5124, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5125, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5126, + "Name": "野果", + "Type": 2, + "Resources": 2003, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2003", + "Icon": "Resource_3_1", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 5127, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5128, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5129, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5130, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5131, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5132, + "Name": "野菜", + "Type": 2, + "Resources": 2004, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2004", + "Icon": "Resource_4_2", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5133, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5134, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5135, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5136, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5137, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5138, + "Name": "葛草", + "Type": 2, + "Resources": 2005, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2005", + "Icon": "Resource_5_1", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 5139, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5140, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5141, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5142, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5143, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5144, + "Name": "茅草", + "Type": 2, + "Resources": 2006, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2006", + "Icon": "Resource_6_1", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 5145, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5146, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5147, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5148, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5149, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5150, + "Name": "亚麻", + "Type": 2, + "Resources": 2007, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2007", + "Icon": "Resource_7_1", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 5151, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5152, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5153, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5154, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5155, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5156, + "Name": "树枝堆", + "Type": 2, + "Resources": 2008, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2008", + "Icon": "Resource_9_1", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 5157, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5158, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5159, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5160, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5161, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 5162, + "Name": "碎石堆", + "Type": 2, + "Resources": 2009, + "DisplayCondition": 0, + "DisplayConditionParameter": [], + "StructureCondition": 0, + "Prefab": "RegionResourcePoint_2009", + "Icon": "Resource_18_2", + "Description": "一堆碎石,可以获取石头资源" + } +] \ No newline at end of file diff --git a/config/RegionStructureConfigCategory.json b/config/RegionStructureConfigCategory.json new file mode 100644 index 0000000..9465683 --- /dev/null +++ b/config/RegionStructureConfigCategory.json @@ -0,0 +1,1940 @@ +[ + { + "Id": 1001, + "Name": "余村长家", + "Region": 3002, + "Type": 4, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 1029 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "Reputation": 300, + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 180, + "ItemId_1": 803, + "ItemNum_1": 200, + "ItemId_2": 808, + "ItemNum_2": 120, + "ItemId_3": 826, + "ItemNum_3": 200, + "ItemId_4": 824, + "ItemNum_4": 160, + "Prefab": "RegionStructure_1001", + "Icon": "Structure_Picture_620", + "NamePicture": "RegionStructure_Name_1001", + "Describe": "余大爷是渔溪村的村长,他的家人在乱世里失踪了,剩下他一个人住在一间破旧的瓦舍" + }, + { + "Id": 1002, + "Name": "杂货店", + "Region": 3002, + "Type": 4, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 1029 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "Reputation": 200, + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 60, + "ItemId_1": 800, + "ItemNum_1": 80, + "ItemId_2": 802, + "ItemNum_2": 40, + "ItemId_3": 807, + "ItemNum_3": 20, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1002", + "Icon": "Structure_Picture_43", + "NamePicture": "RegionStructure_Name_1002", + "Describe": "杂七杂八,都是小本买卖,喏,想买东西的话就找站在门前那个人" + }, + { + "Id": 1003, + "Name": "声望铺", + "Region": 3002, + "Type": 4, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 1029 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "Reputation": 300, + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 120, + "ItemId_1": 803, + "ItemNum_1": 200, + "ItemId_2": 808, + "ItemNum_2": 120, + "ItemId_3": 826, + "ItemNum_3": 200, + "ItemId_4": 824, + "ItemNum_4": 160, + "Prefab": "RegionStructure_1003", + "Icon": "Structure_Picture_62", + "NamePicture": "RegionStructure_Name_1003", + "Describe": "一些被渔溪村民珍藏的宝贝,只能卖给与村子交好的人,喏,想买东西的话就找站在门前那个人" + }, + { + "Id": 1004, + "Name": 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"RegionStructure_1014", + "Icon": "Structure_Picture_1003", + "NamePicture": "RegionStructure_Name_2013", + "Describe": "赤丘山的仓库,在村内各资源点获取的资源都会存储在此处" + }, + { + "Id": 2014, + "Name": "运输厅", + "Region": 3003, + "Type": 1, + "Function": 5, + "RegionBuildFunction": 2014, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 2001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 0, + "ItemId_1": 0, + "ItemNum_1": 0, + "ItemId_2": 0, + "ItemNum_2": 0, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1015", + "Icon": "Structure_Picture_200", + "NamePicture": "RegionStructure_Name_2014", + "Describe": "马蹄哒哒,迅速送达" + }, + { + "Id": 2015, + "Name": "鹤点", + "Region": 3003, + "Type": 1, + "Function": 6, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 2001 + ], + 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"Structure_Picture_82", + "NamePicture": "RegionStructure_Name_3001", + "Describe": "宁管事的住所。由于擅长药理,常在家中为居民配制药方,她的房子总是散发着淡淡的药香。" + }, + { + "Id": 3002, + "Name": "杂货店", + "Region": 3004, + "Type": 4, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 3001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "Reputation": 300, + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 9, + "TimeConsume": 180, + "ItemId_1": 804, + "ItemNum_1": 600, + "ItemId_2": 809, + "ItemNum_2": 100, + "ItemId_3": 826, + "ItemNum_3": 400, + "ItemId_4": 3, + "ItemNum_4": 300, + "Prefab": "RegionStructure_2001", + "Icon": "Structure_Picture_64", + "NamePicture": "RegionStructure_Name_3002", + "Describe": "杂七杂八,都是小本买卖,喏,想买东西的话就找站在门前那个人" + }, + { + "Id": 3003, + "Name": "声望铺", + "Region": 3004, + "Type": 4, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": 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"Prefab": "RegionStructure_3004", + "Icon": "RegionStructure_1001_01", + "NamePicture": "RegionStructure_Name_3004", + "Describe": "太姥村盛产甘华木,可以雇佣村民进行砍伐获取甘华木资源,切忌过度砍伐" + }, + { + "Id": 3005, + "Name": "营火", + "Region": 3004, + "Type": 3, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 3001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 9, + "TimeConsume": 60, + "ItemId_1": 13, + "ItemNum_1": 20, + "ItemId_2": 5, + "ItemNum_2": 10, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1006", + "Icon": "Structure_Picture_40", + "NamePicture": "RegionStructure_Name_3005", + "Describe": "可以做饭,可以取暖,劈里啪啦的木柴燃烧声音还可以助眠" + }, + { + "Id": 3006, + "Name": "草棚", + "Region": 3004, + "Type": 3, + "Function": 1, + "RegionBuildFunction": 3006, + "QuantityLimit": 0, + "DisplayCondition": 5, + 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"NamePicture": "RegionStructure_Name_3013", + "Describe": "太姥村的仓库,在村内各资源点获取的资源都会存储在此处" + }, + { + "Id": 3014, + "Name": "运输厅", + "Region": 3004, + "Type": 1, + "Function": 5, + "RegionBuildFunction": 3014, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 3001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 0, + "ItemId_1": 0, + "ItemNum_1": 0, + "ItemId_2": 0, + "ItemNum_2": 0, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1015", + "Icon": "Structure_Picture_200", + "NamePicture": "RegionStructure_Name_3014", + "Describe": "马蹄哒哒,迅速送达" + }, + { + "Id": 3015, + "Name": "鹤点", + "Region": 3004, + "Type": 1, + "Function": 6, + "RegionBuildFunction": 0, + "QuantityLimit": 1, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 3001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": true, + 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[], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 14, + "TimeConsume": 60, + "ItemId_1": 3, + "ItemNum_1": 10, + "ItemId_2": 807, + "ItemNum_2": 10, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1009", + "Icon": "Structure_Picture_360", + "NamePicture": "RegionStructure_Name_4009", + "Describe": "辛勤智慧的朱山镇民在农田上耕作,土地也会在合适的时节回馈令人欣慰的丰收" + }, + { + "Id": 4010, + "Name": "木瓦房", + "Region": 3005, + "Type": 3, + "Function": 1, + "RegionBuildFunction": 4010, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 14, + "TimeConsume": 180, + "ItemId_1": 803, + "ItemNum_1": 200, + "ItemId_2": 808, + "ItemNum_2": 120, + "ItemId_3": 826, + "ItemNum_3": 200, + "ItemId_4": 824, + "ItemNum_4": 160, + "Prefab": "RegionStructure_1010", + "Icon": "Structure_Picture_63", + "NamePicture": "RegionStructure_Name_4010", + "Describe": "瓦片和石材搭建的坚固居所,附近无家可归的人会落脚于此地,开始新的生活" + }, + { + "Id": 4011, + "Name": "茅草房", + "Region": 3005, + "Type": 3, + "Function": 1, + "RegionBuildFunction": 4011, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 14, + "TimeConsume": 60, + "ItemId_1": 800, + "ItemNum_1": 80, + "ItemId_2": 802, + "ItemNum_2": 40, + "ItemId_3": 807, + "ItemNum_3": 20, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1011", + "Icon": "Structure_Picture_61", + "NamePicture": "RegionStructure_Name_4011", + "Describe": "屋顶铺满厚实的草料,是十分温暖的居所,附近无家可归的人会落脚于此地,开始新的生活" + }, + { + "Id": 4012, + "Name": "水井", + "Region": 3005, + "Type": 3, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 14, + "TimeConsume": 120, + "ItemId_1": 808, + "ItemNum_1": 200, + "ItemId_2": 803, + "ItemNum_2": 100, + "ItemId_3": 801, + "ItemNum_3": 30, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1012", + "Icon": "Structure_Picture_560", + "NamePicture": "RegionStructure_Name_4012", + "Describe": "一方水土养一方人,日常平静无波的井中水面上经常倒映出村民们可爱的脸" + }, + { + "Id": 4013, + "Name": "粮仓", + "Region": 3005, + "Type": 3, + "Function": 0, + "RegionBuildFunction": 0, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": false, + "CanMove": true, + "WorkerNumber": 14, + "TimeConsume": 120, + "ItemId_1": 800, + "ItemNum_1": 20, + "ItemId_2": 802, + "ItemNum_2": 30, + "ItemId_3": 807, + "ItemNum_3": 20, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1013", + "Icon": "Structure_Picture_380", + "NamePicture": "RegionStructure_Name_4013", + "Describe": "未雨绸缪,经历过饿肚子的苦日子,粮仓总是满满当当的" + }, + { + "Id": 4014, + "Name": "仓库", + "Region": 3005, + "Type": 1, + "Function": 4, + "RegionBuildFunction": 0, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": true, + "CanMove": false, + "WorkerNumber": 0, + "TimeConsume": 0, + "ItemId_1": 0, + "ItemNum_1": 0, + "ItemId_2": 0, + "ItemNum_2": 0, + "ItemId_3": 0, + "ItemNum_3": 0, + "ItemId_4": 0, + "ItemNum_4": 0, + "Prefab": "RegionStructure_1014", + "Icon": "Structure_Picture_1003", + "NamePicture": "RegionStructure_Name_4014", + "Describe": "朱山镇的仓库,在村内各资源点获取的资源都会存储在此处" + }, + { + "Id": 4015, + "Name": "运输厅", + "Region": 3005, + "Type": 1, + "Function": 5, + "RegionBuildFunction": 4015, + "QuantityLimit": 0, + "DisplayCondition": 5, + "DisplayConditionParameter": [ + 4001 + ], + "UnlockCondition": 0, + "UnlockParameter": [], + "FixedPoint": true, + 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"InResource": false, + "BaseOut": 2000, + "OutAmount": 2000, + "BaseEfficient": 1, + "OutInterval": 5, + "ExtraOut": 33, + "ExtraOutProbability": [ + [ + 0, + 70 + ], + [ + 1, + 30 + ], + [ + 2, + 0 + ], + [ + 3, + 0 + ] + ], + "TriggerEvent": false, + "MoonnightOut": 0, + "MoonnightOutProbability": 0 + } +] \ No newline at end of file diff --git a/config/ResourcesPointConfigCategory.json b/config/ResourcesPointConfigCategory.json new file mode 100644 index 0000000..2e90bc3 --- /dev/null +++ b/config/ResourcesPointConfigCategory.json @@ -0,0 +1,1428 @@ +[ + { + "Id": 1, + "ResourcesPointName": "杂草", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 1 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_1", + "MoonnightPrefab": [ + "Resource_1" + ], + "NamePicture": "Resources_Name_1", + "FoundationPicture": "Foundation_Flower", + "Description": "随处可见的杂草,随风摇摆。" + }, + { + "Id": 2, + "ResourcesPointName": "甘草", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 2 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7203, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_2", + "MoonnightPrefab": [ + "Resource_2" + ], + "NamePicture": "Resources_Name_2", + "FoundationPicture": "Foundation_Flower", + "Description": "一种常见的多年生草本植物,采集后常用于入药,紫色的小花很可爱。" + }, + { + "Id": 3, + "ResourcesPointName": "浆果", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 3 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7200, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_3", + "MoonnightPrefab": [ + "Resource_3" + ], + "NamePicture": "Resources_Name_3", + "FoundationPicture": "Foundation_Flower", + "Description": "果实小而酸涩,食物紧缺时可以勉强用来填饱肚子。" + }, + { + "Id": 4, + "ResourcesPointName": "野菜", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 4 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7201, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_4", + "MoonnightPrefab": [ + "Resource_4" + ], + "NamePicture": "Resources_Name_4", + "FoundationPicture": "Foundation_Flower", + "Description": "自然地生长在野外的蔬菜,种类繁多,形态各异,营养丰富,具有独特风味。" + }, + { + "Id": 5, + "ResourcesPointName": "葛草", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 5 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7202, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_5", + "MoonnightPrefab": [ + "Resource_5" + ], + "NamePicture": "Resources_Name_5", + "FoundationPicture": "Foundation_Flower", + "Description": "葛草茎蔓细长,叶片宽大,有较高的药用和经济价值。" + }, + { + "Id": 6, + "ResourcesPointName": "茅草", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 6 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7204, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_6", + "MoonnightPrefab": [ + "Resource_6" + ], + "NamePicture": "Resources_Name_6", + "FoundationPicture": "Foundation_Flower", + "Description": "茅草茎直立,叶片细长。花穗呈白色,生长在路边、山坡等地,其根坚韧,生命力顽强。" + }, + { + "Id": 7, + "ResourcesPointName": "亚麻", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 7 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7205, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_7", + "MoonnightPrefab": [ + "Resource_7" + ], + "NamePicture": "Resources_Name_7", + "FoundationPicture": "Foundation_Flower", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强忍有光泽,是制作服饰的基础材料。" + }, + { + "Id": 8, + "ResourcesPointName": "竹子", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 8, + 33 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7208, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_8", + "MoonnightPrefab": [ + "Resource_8" + ], + "NamePicture": "Resources_Name_8", + "FoundationPicture": "Foundation_Tree", + "Description": "竹子翠绿挺拔,风吹过时竹叶沙沙,偶尔还能采集到鲜嫩的竹笋" + }, + { + "Id": 9, + "ResourcesPointName": "树枝堆", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 10 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_9", + "MoonnightPrefab": [ + "Resource_9" + ], + "NamePicture": "Resources_Name_9", + "FoundationPicture": "Foundation_Tree", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 10, + "ResourcesPointName": "迷谷树", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 4 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 11 + ], + "DailyInteractDropGroup": 301, + "RootOut": false, + "SaplingItemId": 7206, + "Enter": false, + "Disperse": true, + "DisperseRadius": 15, + "Prefab": "Resource_10", + "MoonnightPrefab": [ + "Resource_10" + ], + "NamePicture": "Resources_Name_10", + "FoundationPicture": "Foundation_Tree", + "Description": "迷谷树在黑暗中发光,在妖云密布的世界里时珍贵的光源" + }, + { + "Id": 11, + "ResourcesPointName": "桃树", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, 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"AccessableParameter": [ + 2 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 15, + 16 + ], + "DailyInteractDropGroup": 301, + "RootOut": true, + "SaplingItemId": 7210, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_13", + "MoonnightPrefab": [ + "Resource_13" + ], + "NamePicture": "Resources_Name_13", + "FoundationPicture": "Foundation_Tree", + "Description": "枝干粗壮,树皮粗糙,叶片大而翠绿" + }, + { + "Id": 14, + "ResourcesPointName": "松树", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 3 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 17 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7211, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_14", + "MoonnightPrefab": [ + "Resource_14" + ], + "NamePicture": "Resources_Name_14", + "FoundationPicture": "Foundation_Tree", + "Description": "亭亭山上松,瑟瑟谷中风。风声一何盛,松枝一何劲!" + }, + { + "Id": 16, + "ResourcesPointName": "桢楠", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 4 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 19 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7213, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_16", + "MoonnightPrefab": [ + "Resource_16" + ], + "NamePicture": "Resources_Name_16", + "FoundationPicture": "Foundation_Tree", + "Description": "高大的落叶乔木,材质优良有香气" + }, + { + "Id": 17, + "ResourcesPointName": "黏土", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 20 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_17", + "MoonnightPrefab": [ + "Resource_17" + ], + "NamePicture": "Resources_Name_17", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 18, + "ResourcesPointName": "碎石", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 21 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_18", + "MoonnightPrefab": [ + "Resource_18" + ], + "NamePicture": "Resources_Name_18", + "FoundationPicture": "Foundation_Stone", + "Description": "一堆碎石,可以获取石头资源" + }, + { + "Id": 19, + "ResourcesPointName": "石头", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 1 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 22 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_19", + "MoonnightPrefab": [ + "Resource_19" + ], + "NamePicture": "Resources_Name_19", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 20, + "ResourcesPointName": "石灰石", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 2 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 23 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_20", + "MoonnightPrefab": [ + "Resource_20" + ], + "NamePicture": "Resources_Name_20", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 21, + "ResourcesPointName": "青石", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 3 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 24 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_21", + "MoonnightPrefab": [ + "Resource_21" + ], + "NamePicture": "Resources_Name_21", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 22, + "ResourcesPointName": "花岗石", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 4 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 25 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_22", + "MoonnightPrefab": [ + "Resource_22" + ], + "NamePicture": "Resources_Name_22", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 23, + "ResourcesPointName": "杂草", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 1 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_23", + "MoonnightPrefab": [ + "Resource_23" + ], + "NamePicture": "Resources_Name_1", + "FoundationPicture": "Foundation_Flower", + "Description": "" + }, + { + "Id": 24, + "ResourcesPointName": "浆果丛", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 26 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7200, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_24", + "MoonnightPrefab": [ + "Resource_24" + ], + "NamePicture": "Resources_Name_24", + "FoundationPicture": "Foundation_Flower", + "Description": "" + }, + { + "Id": 25, + "ResourcesPointName": "金矿", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 3 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 27 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_25", + "MoonnightPrefab": [ + "Resource_25" + ], + "NamePicture": "Resources_Name_25", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 26, + "ResourcesPointName": "树枝堆", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 10 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_26", + "MoonnightPrefab": [ + "Resource_26" + ], + "NamePicture": "Resources_Name_26", + "FoundationPicture": "Foundation_Stone", + "Description": "一堆树枝,可以获取木头资源" + }, + { + "Id": 27, + "ResourcesPointName": "桦树", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 2 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 28 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7217, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_27", + "MoonnightPrefab": [ + "Resource_27" + ], + "NamePicture": "Resources_Name_27", + "FoundationPicture": "Foundation_Tree", + "Description": "" + }, + { + "Id": 28, + "ResourcesPointName": "铁矿", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 2 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 29 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_28", + "MoonnightPrefab": [ + "Resource_28" + ], + "NamePicture": "Resources_Name_28", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 29, + "ResourcesPointName": "银矿", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 3 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 30 + ], + "DailyInteractDropGroup": 0, + "RootOut": false, + "SaplingItemId": 0, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_29", + "MoonnightPrefab": [ + "Resource_29" + ], + "NamePicture": "Resources_Name_29", + "FoundationPicture": "Foundation_Stone", + "Description": "" + }, + { + "Id": 30, + "ResourcesPointName": "亚麻", + "Type": 1, + "AccessableCondition": 0, + "AccessableParameter": [], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 7 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7205, + "Enter": false, + "Disperse": false, + "DisperseRadius": 0, + "Prefab": "Resource_30", + "MoonnightPrefab": [ + "Resource_30" + ], + "NamePicture": "Resources_Name_30", + "FoundationPicture": "Foundation_Flower", + "Description": "亚麻会开出淡蓝色的花朵,它的纤维强韧有光泽,是制作服饰的基础材料。" + }, + { + "Id": 31, + "ResourcesPointName": "梨树", + "Type": 1, + "AccessableCondition": 1, + "AccessableParameter": [ + 3 + ], + "WorkerType": [ + 1, + 2, + 3 + ], + "RelatedResources": [ + 31 + ], + "DailyInteractDropGroup": 0, + "RootOut": true, + "SaplingItemId": 7231, + "Enter": false, + "Disperse": false, + 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b/config/RoleStateConfigCategory.json new file mode 100644 index 0000000..44ed9f2 --- /dev/null +++ b/config/RoleStateConfigCategory.json @@ -0,0 +1,17 @@ +[ + { + "Id": 0 + }, + { + "Id": 1 + }, + { + "Id": 2 + }, + { + "Id": 3 + }, + { + "Id": 4 + } +] \ No newline at end of file diff --git a/config/SaplingConfigCategory.json b/config/SaplingConfigCategory.json new file mode 100644 index 0000000..a93ea56 --- /dev/null +++ b/config/SaplingConfigCategory.json @@ -0,0 +1,288 @@ +[ + { + "Id": 1, + "SaplingName": "甘草苗", + "GrowthTime": 5760, + "FixedPoint": false, + "RelatedResourcesPoint": 2, + "UprootDrop": 7203, + "SaplingPrefab": "Sapling_Prefab_1", + "NamePicture": "Sapling_Name_1", + "Description": "甘草的幼苗,可以栽种在山谷上,4天后成长成甘草。" + }, + { + "Id": 2, + "SaplingName": "浆果苗", + "GrowthTime": 4320, + "FixedPoint": false, + "RelatedResourcesPoint": 3, + "UprootDrop": 7200, + "SaplingPrefab": "Sapling_Prefab_2", + "NamePicture": "Sapling_Name_2", + "Description": "浆果的幼苗,可以栽种在山谷上,3天后成长成浆果。" + }, + { + "Id": 3, + "SaplingName": "野菜苗", + "GrowthTime": 4320, + "FixedPoint": false, + "RelatedResourcesPoint": 4, + "UprootDrop": 7201, + "SaplingPrefab": "Sapling_Prefab_3", + "NamePicture": "Sapling_Name_3", + "Description": "野菜的幼苗,可以栽种在山谷上,3天后成长成野菜。" + }, + { + "Id": 4, + "SaplingName": "葛草苗", + "GrowthTime": 5760, + "FixedPoint": false, + "RelatedResourcesPoint": 5, + "UprootDrop": 7202, + "SaplingPrefab": "Sapling_Prefab_4", + "NamePicture": "Sapling_Name_4", + "Description": "葛草的幼苗,可以栽种在山谷上,4天后成长成葛草。" + }, + { + "Id": 5, + "SaplingName": "茅草苗", + "GrowthTime": 5760, + "FixedPoint": false, + "RelatedResourcesPoint": 6, + "UprootDrop": 7204, + "SaplingPrefab": "Sapling_Prefab_5", + "NamePicture": "Sapling_Name_5", + "Description": "茅草的幼苗,可以栽种在山谷上,4天后成长成茅草。" + }, + { + "Id": 6, + "SaplingName": "亚麻苗", + "GrowthTime": 5760, + "FixedPoint": false, + "RelatedResourcesPoint": 7, + "UprootDrop": 7205, + "SaplingPrefab": "Sapling_Prefab_6", + "NamePicture": "Sapling_Name_6", + "Description": "亚麻的幼苗,可以栽种在山谷上,4天后成长成亚麻。" + }, + { + "Id": 7, + "SaplingName": "竹子苗", + "GrowthTime": 11520, + "FixedPoint": false, + "RelatedResourcesPoint": 8, + "UprootDrop": 7208, + "SaplingPrefab": "Sapling_Prefab_7", + "NamePicture": "Sapling_Name_7", + "Description": "竹子的幼苗,可以栽种在山谷上,8天后成长成竹子。" + }, + { + "Id": 8, + "SaplingName": "迷谷苗", + "GrowthTime": 432, + "FixedPoint": true, + "RelatedResourcesPoint": 10, + "UprootDrop": 0, + "SaplingPrefab": "Sapling_Prefab_8", + "NamePicture": "Sapling_Name_8", + "Description": "需要栽种在老树根上的迷谷苗,幼苗微弱的光芒中透露着一股生命力。" + }, + { + "Id": 9, + "SaplingName": "桃树苗", + "GrowthTime": 11520, + "FixedPoint": false, + "RelatedResourcesPoint": 11, + "UprootDrop": 7207, + "SaplingPrefab": "Sapling_Prefab_9", + "NamePicture": "Sapling_Name_9", + "Description": "桃树的幼苗,可以栽种在山谷上,8天后成长成桃树。" + }, + { + "Id": 10, + "SaplingName": "柳树苗", + "GrowthTime": 11520, + "FixedPoint": false, + "RelatedResourcesPoint": 12, + "UprootDrop": 7209, + "SaplingPrefab": 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"RelatedResourcesPoint": 20, + "UprootDrop": 7221, + "SaplingPrefab": "Sapling_Prefab_19", + "NamePicture": "Sapling_Name_19", + "Description": "石灰石的幼苗" + }, + { + "Id": 20, + "SaplingName": "青石苗", + "GrowthTime": 1440, + "FixedPoint": false, + "RelatedResourcesPoint": 21, + "UprootDrop": 7222, + "SaplingPrefab": "Sapling_Prefab_20", + "NamePicture": "Sapling_Name_20", + "Description": "青石的幼苗" + }, + { + "Id": 21, + "SaplingName": "花岗石苗", + "GrowthTime": 1440, + "FixedPoint": false, + "RelatedResourcesPoint": 22, + "UprootDrop": 7223, + "SaplingPrefab": "Sapling_Prefab_21", + "NamePicture": "Sapling_Name_21", + "Description": "花岗石的幼苗" + }, + { + "Id": 22, + "SaplingName": "杂草苗", + "GrowthTime": 1440, + "FixedPoint": false, + "RelatedResourcesPoint": 23, + "UprootDrop": 7224, + "SaplingPrefab": "Sapling_Prefab_22", + "NamePicture": "Sapling_Name_22", + "Description": "杂草的幼苗" + }, + { + "Id": 23, + "SaplingName": "金矿苗", + "GrowthTime": 1440, + "FixedPoint": false, + 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"Frequency": [ + 7, + 8 + ], + "StopConditionsType": 2, + "StopConditionsParameter": 10, + "VillagerActions": "", + "EnvironmentAction": "", + "SoundEffects": "", + "Shock": "" + } +] \ No newline at end of file diff --git a/config/SceneInteractiveConfigCategory.json b/config/SceneInteractiveConfigCategory.json new file mode 100644 index 0000000..ea26d92 --- /dev/null +++ b/config/SceneInteractiveConfigCategory.json @@ -0,0 +1,46 @@ +[ + { + "Id": 3002001, + "Region": 3002, + "Dialogue": "一块刻了字的石头,模糊不清,已经无法辨别内容了", + "Options": [ + 7 + ], + "Disappear": false, + "Repeat": false + }, + { + "Id": 3002002, + "Region": 3002, + "Dialogue": "一块石头,很大,可能是块歇脚石?", + "Options": [ + 100001, + 100002, + 100003 + ], + "Disappear": false, + "Repeat": true + }, + { + "Id": 3002003, + "Region": 3002, + "Dialogue": "一块精致的石头,在阳光下闪闪发亮", + "Options": [ + 100004, + 100005 + ], + "Disappear": false, + "Repeat": false + }, + { + "Id": 3002004, + "Region": 3002, + "Dialogue": "一块碑,上面的字密密麻麻的", + "Options": [ + 100006, + 100007 + ], + "Disappear": true, + "Repeat": true + } +] \ No newline at end of file diff --git a/config/ScienceConfigCategory.json b/config/ScienceConfigCategory.json new file mode 100644 index 0000000..c575e69 --- /dev/null +++ b/config/ScienceConfigCategory.json @@ -0,0 +1,1177 @@ +[ + { + "Id": 2, + "Type": 1, + "Name": "小麦增产", + "PrefixScience": 0, + "ScienceGroup": 2, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": false, + "ItemId_1": 133, + "ItemNum_1": 100, + "ItemId_2": 7215, + "ItemNum_2": 100, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 200, + "EffectType": 2, + "ObjectAction": 3, + "EffectParameter": 9500, + "Icon": "Science_2", + "ScienceDescribe": "农田小麦产出+100", + "ResultDescribe": "农田小麦产出+100" + }, + { + "Id": 11, + "Type": 1, + "Name": "种植水稻", + "PrefixScience": 0, + "ScienceGroup": 11, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": false, + "ItemId_1": 134, + "ItemNum_1": 50, + "ItemId_2": 7215, + 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"Copper": 0, + "Volume": 1800, + "EffectType": 1, + "ObjectAction": 0, + "EffectParameter": 1003, + "Icon": "Science_21", + "ScienceDescribe": "研究后可以解锁种植大豆", + "ResultDescribe": "已解锁种植大豆" + }, + { + "Id": 22, + "Type": 1, + "Name": "大豆增产·1级", + "PrefixScience": 21, + "ScienceGroup": 21, + "ScienceLv": 2, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 135, + "ItemNum_1": 100, + "ItemId_2": 7215, + "ItemNum_2": 100, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 1800, + "EffectType": 2, + "ObjectAction": 5, + "EffectParameter": 9502, + "Icon": "Science_22", + "ScienceDescribe": "农田大豆产出+100", + "ResultDescribe": "农田大豆产出+100" + }, + { + "Id": 31, + "Type": 1, + "Name": "种植白菜", + "PrefixScience": 0, + "ScienceGroup": 31, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 136, + "ItemNum_1": 50, + "ItemId_2": 7215, + "ItemNum_2": 50, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 3000, + "EffectType": 1, + "ObjectAction": 0, + "EffectParameter": 1005, + "Icon": "Science_31", + "ScienceDescribe": "研究后可以解锁种植白菜", + "ResultDescribe": "已解锁种植白菜" + }, + { + "Id": 32, + "Type": 1, + "Name": "白菜增产·1级", + "PrefixScience": 31, + "ScienceGroup": 31, + "ScienceLv": 2, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 136, + "ItemNum_1": 100, + "ItemId_2": 7215, + "ItemNum_2": 100, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 3000, + "EffectType": 2, + "ObjectAction": 6, + "EffectParameter": 9503, + "Icon": "Science_32", + "ScienceDescribe": "农田白菜产出+100", + "ResultDescribe": "农田白菜产出+100" + }, + { + "Id": 41, + "Type": 1, + "Name": "种植糯稻", + "PrefixScience": 0, + "ScienceGroup": 41, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 137, + "ItemNum_1": 50, + "ItemId_2": 7215, + "ItemNum_2": 50, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 5000, + "EffectType": 1, + "ObjectAction": 0, + "EffectParameter": 1004, + "Icon": "Science_41", + "ScienceDescribe": "研究后可以解锁种植糯米", + "ResultDescribe": "已解锁种植糯米" + }, + { + "Id": 42, + "Type": 1, + "Name": "糯稻增产·1级", + "PrefixScience": 41, + "ScienceGroup": 41, + "ScienceLv": 2, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 137, + "ItemNum_1": 100, + "ItemId_2": 7215, + "ItemNum_2": 100, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 5000, + "EffectType": 2, + "ObjectAction": 7, + "EffectParameter": 9504, + "Icon": "Science_42", + "ScienceDescribe": "农田糯稻产出+100", + "ResultDescribe": "农田糯稻产出+100" + }, + { + "Id": 43, + "Type": 1, + "Name": "糯稻增产·2级", + "PrefixScience": 42, + "ScienceGroup": 41, + "ScienceLv": 3, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 137, + "ItemNum_1": 200, + "ItemId_2": 7215, + "ItemNum_2": 200, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 5000, + "EffectType": 2, + "ObjectAction": 7, + "EffectParameter": 9505, + "Icon": "Science_43", + "ScienceDescribe": "农田糯稻产出+100", + "ResultDescribe": "农田糯稻产出+100" + }, + { + "Id": 44, + "Type": 1, + "Name": "糯稻增产·3级", + "PrefixScience": 43, + "ScienceGroup": 41, + "ScienceLv": 4, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 137, + "ItemNum_1": 300, + "ItemId_2": 7215, + "ItemNum_2": 300, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 5000, + "EffectType": 2, + "ObjectAction": 7, + "EffectParameter": 9506, + "Icon": "Science_44", + "ScienceDescribe": "农田糯稻产出+100", + "ResultDescribe": "农田糯稻产出+100" + }, + { + "Id": 51, + "Type": 1, + "Name": "种植萝卜", + "PrefixScience": 0, + "ScienceGroup": 51, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 138, + "ItemNum_1": 50, + "ItemId_2": 7215, + "ItemNum_2": 50, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 8000, + "EffectType": 1, + "ObjectAction": 0, + "EffectParameter": 1006, + "Icon": "Science_51", + "ScienceDescribe": "研究后可以解锁种植萝卜", + "ResultDescribe": "已解锁种植萝卜" + }, + { + "Id": 52, + "Type": 1, + "Name": "萝卜增产·1级", + "PrefixScience": 51, + "ScienceGroup": 51, + "ScienceLv": 2, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 138, + "ItemNum_1": 100, + "ItemId_2": 7215, + "ItemNum_2": 100, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 8000, + "EffectType": 2, + "ObjectAction": 8, + "EffectParameter": 9507, + "Icon": "Science_52", + "ScienceDescribe": "农田萝卜产出+100", + "ResultDescribe": "农田萝卜产出+100" + }, + { + "Id": 61, + "Type": 1, + "Name": "种植冬瓜", + "PrefixScience": 0, + "ScienceGroup": 61, + "ScienceLv": 1, + "Scale": 1, + "Structure": 120, + "Drawing": true, + "ItemId_1": 139, + "ItemNum_1": 50, + "ItemId_2": 7215, + "ItemNum_2": 50, + "ItemId_3": 0, + "ItemNum_3": 0, + "Copper": 0, + "Volume": 15000, + "EffectType": 1, + "ObjectAction": 0, + "EffectParameter": 1007, + "Icon": "Science_61", + "ScienceDescribe": "研究后可以解锁种植冬瓜", + "ResultDescribe": "已解锁种植冬瓜" + }, + { + "Id": 62, + "Type": 1, + "Name": "冬瓜增产·1级", + 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"Name": "独活汤", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 144 + ], + "ContinuedType": 2, + "ContinuedParameter": 180, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_144", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少90点内疾,总共减少540点" + }, + { + "Id": 145, + "Name": "回神汤", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 145 + ], + "ContinuedType": 2, + "ContinuedParameter": 180, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_145", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少120点内疾,总共减少720点" + }, + { + "Id": 161, + "Name": "葛根汤·优", + "TriggerTime": 3, + "TriggerParameter": 40, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 161 + ], + "ContinuedType": 2, + "ContinuedParameter": 160, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_161", + "BuffEffectPrefab": "", + "Describe": "服用后每40秒减少40点内疾,总共减少160点" + }, + { + "Id": 162, + "Name": "香蒲汤·优", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 162 + ], + "ContinuedType": 2, + "ContinuedParameter": 150, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_162", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少55点内疾,总共减少275点" + }, + { + "Id": 163, + "Name": "白虎汤·优", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 163 + ], + "ContinuedType": 2, + "ContinuedParameter": 150, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_163", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少85点内疾,总共减少425点" + }, + { + "Id": 164, + "Name": "独活汤·优", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 164 + ], + "ContinuedType": 2, + "ContinuedParameter": 180, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_164", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少120点内疾,总共减少720点" + }, + { + "Id": 165, + "Name": "回神汤·优", + "TriggerTime": 3, + "TriggerParameter": 30, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 165 + ], + "ContinuedType": 2, + "ContinuedParameter": 180, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 141, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_165", + "BuffEffectPrefab": "", + "Describe": "服用后每30秒减少180点内疾,总共减少900点" + }, + { + "Id": 231, + "Name": "七品生命丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 231 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_231", + "BuffEffectPrefab": "", + "Describe": "勇士服用的丹药,提升50点生命值,每个勇士只能服用20颗" + }, + { + "Id": 232, + "Name": "七品防御丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 232 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_232", + "BuffEffectPrefab": "", + "Describe": "勇士服用的丹药,提升10点防御,每个勇士只能服用20颗" + }, + { + "Id": 233, + "Name": "七品攻击丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 233 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_233", + "BuffEffectPrefab": "", + "Describe": "勇士服用的丹药,提升10点攻击,每个勇士只能服用20颗" + }, + { + "Id": 234, + "Name": "七品寿命丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 234 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_234", + "BuffEffectPrefab": "", + "Describe": "村民服用的丹药,服用后寿命值+1,每个村民只能服用3颗" + }, + { + "Id": 235, + "Name": "七品劳力丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 235 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_235", + "BuffEffectPrefab": "", + "Describe": "村民服用的丹药,服用后劳力+1,每个村民只能服用3颗" + }, + { + "Id": 236, + "Name": "七品智慧丹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 236 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": true, + "OverlayMax": 1000, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_236", + "BuffEffectPrefab": "", + "Describe": "村民服用的丹药,服用后智慧+1,每个村民只能服用3颗" + }, + { + "Id": 241, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 241 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_241", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复20点,总共恢复220点" + }, + { + "Id": 242, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 242 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_242", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复40点,总共恢复440点" + }, + { + "Id": 243, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 243 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_243", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复80点,总共恢复880点" + }, + { + "Id": 244, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 244 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_244", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复120点,总共恢复1320点" + }, + { + "Id": 245, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 245 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_245", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复180点,总共恢复1980点" + }, + { + "Id": 246, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 246 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_246", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复240点,总共恢复2640点" + }, + { + "Id": 247, + "Name": "治疗", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 247 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 201, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_247", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复300点,总共恢复3300点" + }, + { + "Id": 501, + "Name": "小雨", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 501 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_501", + "BuffEffectPrefab": "", + "Describe": "村民劳力降低,没穿雨具的村民还可能会生病;建筑耐久也受损了" + }, + { + "Id": 502, + "Name": "暴雨", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 502 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_502", + "BuffEffectPrefab": "", + "Describe": "村民劳力降低,没穿雨具的村民还可能会生病;建筑耐久也受损了" + }, + { + "Id": 503, + "Name": "雷雨", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 503 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_503", + "BuffEffectPrefab": "", + "Describe": "村民劳力降低,没穿雨具的村民还可能会生病;建筑耐久也受损了" + }, + { + "Id": 504, + "Name": "冰雹", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 504 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_504", + "BuffEffectPrefab": "", + "Describe": "村民被硕大的冰雹砸会受伤,建筑耐久也会受损" + }, + { + "Id": 505, + "Name": "高温", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 505 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_505", + "BuffEffectPrefab": "", + "Describe": "夏天特有的恶劣天气,穿更凉快的衣服才不容易中暑" + }, + { + "Id": 506, + "Name": "雪", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 506 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_506", + "BuffEffectPrefab": "", + "Describe": "村民劳力降低,没穿雨具的村民还可能会生病;建筑耐久也受损了" + }, + { + "Id": 507, + "Name": "暴雪", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 507 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_507", + "BuffEffectPrefab": "", + "Describe": "村民劳力降低,没穿雨具的村民还可能会生病;建筑耐久也受损了" + }, + { + "Id": 508, + "Name": "寒流", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 508 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_508", + "BuffEffectPrefab": "", + "Describe": "很冷的寒流,请注意保暖" + }, + { + "Id": 510, + "Name": "大风", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_510", + "BuffEffectPrefab": "", + "Describe": "很大的风,房屋的耐久轻微受损;没穿衣服的村民可能会生病" + }, + { + "Id": 511, + "Name": "流感", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 510 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 1, + "Icon": "Buff_Icon_511", + "BuffEffectPrefab": "", + "Describe": "正在爆发流感,村民劳力降低了,请及时治疗" + }, + { + "Id": 901, + "Name": "大剑普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 901 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_901", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 902, + "Name": "飞镖普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 902 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_902", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 903, + "Name": "弓普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 903 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_903", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 904, + "Name": "大锤普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 904 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_904", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 905, + "Name": "棍普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 905 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_905", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 906, + "Name": "棍普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 906 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_906", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 907, + "Name": "双刀普攻", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 907 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_907", + "BuffEffectPrefab": "", + "Describe": "普攻伤害" + }, + { + "Id": 1001, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1001 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+100" + }, + { + "Id": 1002, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1002 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+150" + }, + { + "Id": 1003, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1003 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+300" + }, + { + "Id": 1004, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1004 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+500" + }, + { + "Id": 1005, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1005 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+700" + }, + { + "Id": 1006, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1006 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+1000" + }, + { + "Id": 1007, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1007 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+1300" + }, + { + "Id": 1008, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1008 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+1500" + }, + { + "Id": 1009, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1009 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+1700" + }, + { + "Id": 1010, + "Name": "耐力", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1010 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1001, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1001", + "BuffEffectPrefab": "", + "Describe": "生命值+1900" + }, + { + "Id": 1021, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1021 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身3%攻击力,持续5秒" + }, + { + "Id": 1022, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1022 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身6%攻击力,持续5秒" + }, + { + "Id": 1023, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1023 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身9%攻击力,持续5秒" + }, + { + "Id": 1024, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1024 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身12%攻击力,持续5秒" + }, + { + "Id": 1025, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1025 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身15%攻击力,持续5秒" + }, + { + "Id": 1026, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1026 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身18%攻击力,持续5秒" + }, + { + "Id": 1027, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1027 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身21%攻击力,持续5秒" + }, + { + "Id": 1028, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1028 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身24%攻击力,持续5秒" + }, + { + "Id": 1029, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1029 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身27%攻击力,持续5秒" + }, + { + "Id": 1030, + "Name": "会心", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 1030 + ], + "ContinuedType": 2, + "ContinuedParameter": 5, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1021, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "增加自身30%攻击力,持续5秒" + }, + { + "Id": 1031, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1031 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身3%攻击力,持续5秒" + }, + { + "Id": 1032, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1032 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身6%攻击力,持续5秒" + }, + { + "Id": 1033, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1033 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身9%攻击力,持续5秒" + }, + { + "Id": 1034, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1034 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身12%攻击力,持续5秒" + }, + { + "Id": 1035, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1035 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身15%攻击力,持续5秒" + }, + { + "Id": 1036, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1036 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身18%攻击力,持续5秒" + }, + { + "Id": 1037, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1037 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身21%攻击力,持续5秒" + }, + { + "Id": 1038, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1038 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身24%攻击力,持续5秒" + }, + { + "Id": 1039, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1039 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身27%攻击力,持续5秒" + }, + { + "Id": 1040, + "Name": "会心", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1040 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1031, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1021", + "BuffEffectPrefab": "", + "Describe": "使用主动技能有30%概率增加自身30%攻击力,持续5秒" + }, + { + "Id": 1041, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1041 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加1点" + }, + { + "Id": 1042, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1042 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加2点" + }, + { + "Id": 1043, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1043 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加3点" + }, + { + "Id": 1044, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1044 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加4点" + }, + { + "Id": 1045, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1045 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加5点" + }, + { + "Id": 1046, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1046 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加6点" + }, + { + "Id": 1047, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1047 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加7点" + }, + { + "Id": 1048, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1048 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加8点" + }, + { + "Id": 1049, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1049 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加9点" + }, + { + "Id": 1050, + "Name": "健步", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1050 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1041, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1041", + "BuffEffectPrefab": "", + "Describe": "移动速度增加10点" + }, + { + "Id": 1061, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1061 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少1秒" + }, + { + "Id": 1062, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1062 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少2秒" + }, + { + "Id": 1063, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1063 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少3秒" + }, + { + "Id": 1064, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1064 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少4秒" + }, + { + "Id": 1065, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1065 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少5秒" + }, + { + "Id": 1066, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1066 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少6秒" + }, + { + "Id": 1067, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1067 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少7秒" + }, + { + "Id": 1068, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1068 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少8秒" + }, + { + "Id": 1069, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1069 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少9秒" + }, + { + "Id": 1070, + "Name": "凝神", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1070 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1061, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1061", + "BuffEffectPrefab": "", + "Describe": "技能冷却时间减少10秒" + }, + { + "Id": 1101, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1101 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+14" + }, + { + "Id": 1102, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1102 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+28" + }, + { + "Id": 1103, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1103 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+42" + }, + { + "Id": 1104, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1104 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+56" + }, + { + "Id": 1105, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1105 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+70" + }, + { + "Id": 1106, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1106 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+84" + }, + { + "Id": 1107, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1107 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+98" + }, + { + "Id": 1108, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1108 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+112" + }, + { + "Id": 1109, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1109 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+126" + }, + { + "Id": 1110, + "Name": "稳健", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1110 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1101, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1101", + "BuffEffectPrefab": "", + "Describe": "攻击力+140" + }, + { + "Id": 1121, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 3, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有3%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1122, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 6, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有6%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1123, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 9, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有9%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1124, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 12, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有12%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1125, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 15, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有15%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1126, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 18, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有18%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1127, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 21, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有21%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1128, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 24, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有24%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1129, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 27, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有27%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1130, + "Name": "破浪", + "TriggerTime": 27, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1121 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1121, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1121", + "BuffEffectPrefab": "", + "Describe": "普攻有30%概率穿透目标,击中一条线上的敌人" + }, + { + "Id": 1141, + "Name": "涌泉", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1141 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1141, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1141", + "BuffEffectPrefab": "", + "Describe": "技能如果杀死怪物,恢复生命值1%" + }, + { + "Id": 1142, + "Name": "涌泉", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1142 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1141, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1141", + "BuffEffectPrefab": "", + "Describe": "技能如果杀死怪物,恢复生命值2%" + }, + { + "Id": 1143, + "Name": "涌泉", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1143 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1141, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1141", + "BuffEffectPrefab": "", + "Describe": "技能如果杀死怪物,恢复生命值3%" + }, + { + "Id": 1144, + "Name": "涌泉", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1144 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1141, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1141", + "BuffEffectPrefab": "", + "Describe": "技能如果杀死怪物,恢复生命值4%" + }, + { + "Id": 1145, + "Name": "涌泉", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1145 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1141, + "SequenceLv": 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"BuffProbability": 100, + "LinkEffect": [ + 1205 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+10%" + }, + { + "Id": 1206, + "Name": "弓技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1206 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+12%" + }, + { + "Id": 1207, + "Name": "弓技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1207 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+14%" + }, + { + "Id": 1208, + "Name": "弓技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1208 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+16%" + }, + { + "Id": 1209, + "Name": "弓技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1209 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+18%" + }, + { + "Id": 1210, + "Name": "弓技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1210 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1201, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1201", + "BuffEffectPrefab": "", + "Describe": "攻击力+20%" + }, + { + "Id": 1221, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1221 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低2%" + }, + { + "Id": 1222, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1222 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低4%" + }, + { + "Id": 1223, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1223 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低6%" + }, + { + "Id": 1224, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1224 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低8%" + }, + { + "Id": 1225, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1225 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低10%" + }, + { + "Id": 1226, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1226 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低12%" + }, + { + "Id": 1227, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1227 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低14%" + }, + { + "Id": 1228, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1228 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低16%" + }, + { + "Id": 1229, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1229 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低18%" + }, + { + "Id": 1230, + "Name": "隐匿", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1230 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1221, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1221", + "BuffEffectPrefab": "", + "Describe": "攻击产生的仇恨值降低20%" + }, + { + "Id": 1241, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1241 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击0.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1242, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1242 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层" + }, + { + "Id": 1243, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1243 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击1.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1244, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1244 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层" + }, + { + "Id": 1245, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1245 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击2.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1246, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1246 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层" + }, + { + "Id": 1247, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1247 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击3.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1248, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1248 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层" + }, + { + "Id": 1249, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1249 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击4.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1250, + "Name": "渐入佳境", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1250 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1241, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每次攻击或使用技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层" + }, + { + "Id": 1251, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1251 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击0.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1252, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1252 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层" + }, + { + "Id": 1253, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1253 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击1.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1254, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1254 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层" + }, + { + "Id": 1255, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1255 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击2.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1256, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1256 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层" + }, + { + "Id": 1257, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1257 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击3.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1258, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1258 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层" + }, + { + "Id": 1259, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1259 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击4.5%的伤害值,最多可叠加5层" + }, + { + "Id": 1260, + "Name": "渐入佳境", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1260 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1251, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1241", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层" + }, + { + "Id": 1261, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1261, + 1271 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击1个目标,命中率+1%" + }, + { + "Id": 1262, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1262, + 1272 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击1个目标,命中率+2%" + }, + { + "Id": 1263, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1263, + 1273 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击2个目标,命中率+3%" + }, + { + "Id": 1264, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1264, + 1274 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击2个目标,命中率+4%" + }, + { + "Id": 1265, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1265, + 1275 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击3个目标,命中率+5%" + }, + { + "Id": 1266, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1266, + 1276 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击3个目标,命中率+6%" + }, + { + "Id": 1267, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1267, + 1277 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击4个目标,命中率+7%" + }, + { + "Id": 1268, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1268, + 1278 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击4个目标,命中率+8%" + }, + { + "Id": 1269, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1269, + 1279 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击5个目标,命中率+9%" + }, + { + "Id": 1270, + "Name": "眼观六路", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1270, + 1280 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1261, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1261", + "BuffEffectPrefab": "", + "Describe": "普攻可以攻击5个目标,命中率+10%" + }, + { + "Id": 1301, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1301 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高5%" + }, + { + "Id": 1302, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1302 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高10%" + }, + { + "Id": 1303, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1303 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高15%" + }, + { + "Id": 1304, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1304 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高20%" + }, + { + "Id": 1305, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1305 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高25%" + }, + { + "Id": 1306, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1306 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高30%" + }, + { + "Id": 1307, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1307 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高35%" + }, + { + "Id": 1308, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1308 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高40%" + }, + { + "Id": 1309, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1309 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高45%" + }, + { + "Id": 1310, + "Name": "嘲弄", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1310 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1301, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1301", + "BuffEffectPrefab": "", + "Describe": "攻击时产生的仇恨值提高50%" + }, + { + "Id": 1321, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1321 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少10点" + }, + { + "Id": 1322, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1322 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少20点" + }, + { + "Id": 1323, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1323 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少30点" + }, + { + "Id": 1324, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1324 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少40点" + }, + { + "Id": 1325, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1325 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少50点" + }, + { + "Id": 1326, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1326 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少60点" + }, + { + "Id": 1327, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1327 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少70点" + }, + { + "Id": 1328, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1328 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少80点" + }, + { + "Id": 1329, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1329 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少90点" + }, + { + "Id": 1330, + "Name": "钢体", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1330 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1321, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1321", + "BuffEffectPrefab": "", + "Describe": "受到伤害减少100点" + }, + { + "Id": 1341, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 2, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,2%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1342, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 4, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,4%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1343, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 6, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,6%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1344, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 8, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,8%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1345, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 10, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,10%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1346, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 12, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,12%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1347, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 14, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,14%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1348, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 16, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,16%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1349, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 18, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,18%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1350, + "Name": "缴械", + "TriggerTime": 13, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 20, + "LinkEffect": [ + 1341 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1341, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134101", + "BuffEffectPrefab": "", + "Describe": "受到攻击时,20%的概率缴械目标3秒,每分钟触发一次" + }, + { + "Id": 1361, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1361 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:150" + }, + { + "Id": 1362, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1362 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:300" + }, + { + "Id": 1363, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1363 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:450" + }, + { + "Id": 1364, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1364 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:600" + }, + { + "Id": 1365, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1365 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:750" + }, + { + "Id": 1366, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1366 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:900" + }, + { + "Id": 1367, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1367 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1050" + }, + { + "Id": 1368, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1368 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1200" + }, + { + "Id": 1369, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1369 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1350" + }, + { + "Id": 1370, + "Name": "牺牲", + "TriggerTime": 7, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1370 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1361, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1361", + "BuffEffectPrefab": "", + "Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1500" + }, + { + "Id": 1401, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1401 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加1%" + }, + { + "Id": 1402, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1402 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加2%" + }, + { + "Id": 1403, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1403 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加3%" + }, + { + "Id": 1404, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1404 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加4%" + }, + { + "Id": 1405, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1405 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加5%" + }, + { + "Id": 1406, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1406 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加6%" + }, + { + "Id": 1407, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1407 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加7%" + }, + { + "Id": 1408, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1408 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加8%" + }, + { + "Id": 1409, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1409 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加9%" + }, + { + "Id": 1410, + "Name": "擒技", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1410 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1401, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1401", + "BuffEffectPrefab": "", + "Describe": "命中率增加10%" + }, + { + "Id": 1421, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1421 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层" + }, + { + "Id": 1422, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1422 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层" + }, + { + "Id": 1423, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1423 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层" + }, + { + "Id": 1424, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1424 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层" + }, + { + "Id": 1425, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1425 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层" + }, + { + "Id": 1426, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1426 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层" + }, + { + "Id": 1427, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1427 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层" + }, + { + "Id": 1428, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1428 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层" + }, + { + "Id": 1429, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1429 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层" + }, + { + "Id": 1430, + "Name": "兽王", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1430 + ], + "ContinuedType": 7, + "ContinuedParameter": 1, + "Overlay": true, + "OverlayMax": 5, + "SequenceId": 1421, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层" + }, + { + "Id": 1431, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1431 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层" + }, + { + "Id": 1432, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1432 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层" + }, + { + "Id": 1433, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1433 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层" + }, + { + "Id": 1434, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1434 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层" + }, + { + "Id": 1435, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1435 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层" + }, + { + "Id": 1436, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1436 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层" + }, + { + "Id": 1437, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1437 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层" + }, + { + "Id": 1438, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1438 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层" + }, + { + "Id": 1439, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1439 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层" + }, + { + "Id": 1440, + "Name": "兽王", + "TriggerTime": 28, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1440 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1431, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1421", + "BuffEffectPrefab": "", + "Describe": "每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层" + }, + { + "Id": 1441, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1441 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加3%" + }, + { + "Id": 1442, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1442 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加6%" + }, + { + "Id": 1443, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1443 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加9%" + }, + { + "Id": 1444, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1444 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加12%" + }, + { + "Id": 1445, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1445 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加15%" + }, + { + "Id": 1446, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1446 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加18%" + }, + { + "Id": 1447, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1447 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加21%" + }, + { + "Id": 1448, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1448 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加24%" + }, + { + "Id": 1449, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1449 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加27%" + }, + { + "Id": 1450, + "Name": "绝境爆发", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1450 + ], + "ContinuedType": 8, + "ContinuedParameter": 10, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1441, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "暴击增加30%" + }, + { + "Id": 1451, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1451 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加3%" + }, + { + "Id": 1452, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1452 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加6%" + }, + { + "Id": 1453, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1453 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加9%" + }, + { + "Id": 1454, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1454 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加12%" + }, + { + "Id": 1455, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1455 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加15%" + }, + { + "Id": 1456, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1456 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加18%" + }, + { + "Id": 1457, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1457 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加21%" + }, + { + "Id": 1458, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1458 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加24%" + }, + { + "Id": 1459, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1459 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加27%" + }, + { + "Id": 1460, + "Name": "绝境爆发", + "TriggerTime": 21, + "TriggerParameter": 10, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1460 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1451, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1441", + "BuffEffectPrefab": "", + "Describe": "当生命值低于10%时,暴击增加30%" + }, + { + "Id": 1461, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 3, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,3%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1462, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 6, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,6%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1463, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 9, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,9%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1464, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 12, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,12%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1465, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 15, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,15%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1466, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 18, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,18%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1467, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 21, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,21%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1468, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 24, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,24%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1469, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 27, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,27%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1470, + "Name": "震慑", + "TriggerTime": 17, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1461 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1461, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1461", + "BuffEffectPrefab": "", + "Describe": "受到暴击时,30%的概率沉默目标3秒,每分钟触发一次" + }, + { + "Id": 1501, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1501 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+20点" + }, + { + "Id": 1502, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1502 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+40点" + }, + { + "Id": 1503, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1503 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+60点" + }, + { + "Id": 1504, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1504 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+80点" + }, + { + "Id": 1505, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1505 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+100点" + }, + { + "Id": 1506, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1506 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+120点" + }, + { + "Id": 1507, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1507 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+140点" + }, + { + "Id": 1508, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1508 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+160点" + }, + { + "Id": 1509, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1509 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+180点" + }, + { + "Id": 1510, + "Name": "妙手", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1510 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1501, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1501", + "BuffEffectPrefab": "", + "Describe": "加血效果增加+200点" + }, + { + "Id": 1521, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1521 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收100点伤害的护盾" + }, + { + "Id": 1522, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1522 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 2, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收300点伤害的护盾" + }, + { + "Id": 1523, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1523 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 3, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收500点伤害的护盾" + }, + { + "Id": 1524, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1524 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收700点伤害的护盾" + }, + { + "Id": 1525, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1525 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收900点伤害的护盾" + }, + { + "Id": 1526, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1526 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收1100点伤害的护盾" + }, + { + "Id": 1527, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1527 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收1300点伤害的护盾" + }, + { + "Id": 1528, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1528 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 8, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收1500点伤害的护盾" + }, + { + "Id": 1529, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1529 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 9, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收1700点伤害的护盾" + }, + { + "Id": 1530, + "Name": "医术", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1530 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1521, + "SequenceLv": 10, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "FX_Dun", + "Describe": "使用主动技能时,生成一个可以吸收1900点伤害的护盾" + }, + { + "Id": 1531, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1531 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收100点伤害的护盾" + }, + { + "Id": 1532, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1532 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收300点伤害的护盾" + }, + { + "Id": 1533, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1533 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收500点伤害的护盾" + }, + { + "Id": 1534, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1534 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收700点伤害的护盾" + }, + { + "Id": 1535, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1535 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收900点伤害的护盾" + }, + { + "Id": 1536, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1536 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收1100点伤害的护盾" + }, + { + "Id": 1537, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1537 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收1300点伤害的护盾" + }, + { + "Id": 1538, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1538 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收1500点伤害的护盾" + }, + { + "Id": 1539, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1539 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收1700点伤害的护盾" + }, + { + "Id": 1540, + "Name": "医术", + "TriggerTime": 23, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1540 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1531, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1521", + "BuffEffectPrefab": "", + "Describe": "使用主动技能时,生成一个可以吸收1900点伤害的护盾" + }, + { + "Id": 1541, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 5, + "LinkEffect": [ + 1541 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击5%的概率不会产生仇恨值" + }, + { + "Id": 1542, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 10, + "LinkEffect": [ + 1542 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击10%的概率不会产生仇恨值" + }, + { + "Id": 1543, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 15, + "LinkEffect": [ + 1543 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击15%的概率不会产生仇恨值" + }, + { + "Id": 1544, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 20, + "LinkEffect": [ + 1544 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击20%的概率不会产生仇恨值" + }, + { + "Id": 1545, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 25, + "LinkEffect": [ + 1545 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击25%的概率不会产生仇恨值" + }, + { + "Id": 1546, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 30, + "LinkEffect": [ + 1546 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击30%的概率不会产生仇恨值" + }, + { + "Id": 1547, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 35, + "LinkEffect": [ + 1547 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击35%的概率不会产生仇恨值" + }, + { + "Id": 1548, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 40, + "LinkEffect": [ + 1548 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击40%的概率不会产生仇恨值" + }, + { + "Id": 1549, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 45, + "LinkEffect": [ + 1549 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击45%的概率不会产生仇恨值" + }, + { + "Id": 1550, + "Name": "轻柔", + "TriggerTime": 26, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 50, + "LinkEffect": [ + 1550 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1541, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1541", + "BuffEffectPrefab": "", + "Describe": "自身的攻击50%的概率不会产生仇恨值" + }, + { + "Id": 1561, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1561 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 1, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加5%" + }, + { + "Id": 1562, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1562 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 2, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加10%" + }, + { + "Id": 1563, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1563 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 3, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加15%" + }, + { + "Id": 1564, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1564 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 4, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加20%" + }, + { + "Id": 1565, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1565 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 5, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加25%" + }, + { + "Id": 1566, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1566 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 6, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加30%" + }, + { + "Id": 1567, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1567 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 7, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加35%" + }, + { + "Id": 1568, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1568 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 8, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加40%" + }, + { + "Id": 1569, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1569 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 9, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加45%" + }, + { + "Id": 1570, + "Name": "回春", + "TriggerTime": 22, + "TriggerParameter": 20, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 1570 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 1561, + "SequenceLv": 10, + "BarShow": true, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_1561", + "BuffEffectPrefab": "", + "Describe": "治疗目标生命值低于20%时,治疗效果增加50%" + }, + { + "Id": 2011, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2011 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2011", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2012, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2012 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2012", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2013, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2013 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2013", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2014, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2014 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2014", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2015, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2015 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2015", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2021, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2021 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2021", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2022, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 2022 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_2022", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 2023, + "Name": "", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ 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+ "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 3051, + "Name": "加血", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 3051 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 3061, + "Name": "加血", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 3061 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 3071, + "Name": "加血", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 3071 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 3081, + "Name": "加血", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 0, + "Immunity": true, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 3081 + ], + "ContinuedType": 1, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "" + }, + { + "Id": 3091, + "Name": "加血", + "TriggerTime": 1, + 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"ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复其80点生命值的效果,持续30秒" + }, + { + "Id": 3092, + "Name": "沐春风", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 3092 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Skill_Icon_301", + "BuffEffectPrefab": "", + "Describe": "每3秒恢复其90点生命值的效果,持续30秒" + }, + { + "Id": 3102, + "Name": "沐春风", + "TriggerTime": 3, + "TriggerParameter": 3, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 3102 + ], + "ContinuedType": 2, + "ContinuedParameter": 30, + "Overlay": false, + "OverlayMax": 0, + 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"DisplayLocation": 0, + "Icon": "Buff_Icon_8004", + "BuffEffectPrefab": "", + "Describe": "砍伐收益+1" + }, + { + "Id": 8005, + "Name": "农活", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 5005 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 8005, + "SequenceLv": 1, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_8005", + "BuffEffectPrefab": "", + "Describe": "农田收益+2" + }, + { + "Id": 8006, + "Name": "挖掘", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": false, + "BuffProbability": 100, + "LinkEffect": [ + 5006 + ], + "ContinuedType": 3, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 8006, + "BarShow": false, + "BattleShow": false, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": 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"SequenceId": 134103, + "SequenceLv": 4, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134103", + "BuffEffectPrefab": "", + "Describe": "吸收600点伤害" + }, + { + "Id": 134107, + "Name": "生命护盾", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 134107 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 134103, + "SequenceLv": 5, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134103", + "BuffEffectPrefab": "", + "Describe": "吸收750点伤害" + }, + { + "Id": 134108, + "Name": "生命护盾", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 134108 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 134103, + "SequenceLv": 6, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134103", + "BuffEffectPrefab": "", + "Describe": "吸收900点伤害" + }, + { + "Id": 134109, + "Name": "生命护盾", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 134109 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + "SequenceId": 134103, + "SequenceLv": 7, + "BarShow": false, + "BattleShow": true, + "SpecialStatus": 0, + "DisplayLocation": 0, + "Icon": "Buff_Icon_134103", + "BuffEffectPrefab": "", + "Describe": "吸收1050点伤害" + }, + { + "Id": 134110, + "Name": "生命护盾", + "TriggerTime": 1, + "TriggerParameter": 0, + "Gain": 1, + "Immunity": false, + "Disperse": true, + "BuffProbability": 100, + "LinkEffect": [ + 134110 + ], + "ContinuedType": 5, + "ContinuedParameter": 0, + "Overlay": false, + "OverlayMax": 0, + 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"攻击产生的仇恨值降低16%", + "Introduction": "" + }, + { + "Id": 1229, + "Name": "隐匿", + "SkillLv": 9, + "NextLvId": 1230, + "SkillBaseId": 1221, + "CD": 0, + "SkillType": 1, + "CastType": 2, + "TargetNeed": true, + "EffectObject": [ + 3 + ], + "IsEffectToBuilding": true, + "Distance": 0, + "WeaponLimit": 0, + "Energy": 0, + "BulletTime": [], + "BulletPos": [], + "Bullet": [], + "RelatedSkillId": [], + "Buff": [ + 1229 + ], + "TargetBuff": [], + "ImmortalTreeLv": 40, + "Time": 57600, + "Interrupt": false, + "Silent": false, + "Frozen": false, + "Dodge": false, + "SkillTime": 0, + "Action": "", + "VisualEffectPrefab": "", + "Icon": "Skill_Icon_1221", + "Sound": "", + "Describe": "攻击产生的仇恨值降低18%", + "Introduction": "" + }, + { + "Id": 1230, + "Name": "隐匿", + "SkillLv": 10, + "NextLvId": 0, + "SkillBaseId": 1221, + "CD": 0, + "SkillType": 1, + "CastType": 2, + "TargetNeed": true, + "EffectObject": [ + 3 + ], + "IsEffectToBuilding": true, + "Distance": 0, + "WeaponLimit": 0, + "Energy": 0, + 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"WhetherCrit": false + }, + { + "Id": 150009, + "EffectType": 4007, + "EffectField": 1, + "NumericExpression": "+1", + "WhetherCrit": false + } +] \ No newline at end of file diff --git a/config/SkillExpConfigCategory.json b/config/SkillExpConfigCategory.json new file mode 100644 index 0000000..89f39c6 --- /dev/null +++ b/config/SkillExpConfigCategory.json @@ -0,0 +1,122 @@ +[ + { + "Id": 1, + "Lv": 1, + "Sophisticate": 100, + "TimeConsum": 10 + }, + { + "Id": 2, + "Lv": 2, + "Sophisticate": 200, + "TimeConsum": 20 + }, + { + "Id": 3, + "Lv": 3, + "Sophisticate": 300, + "TimeConsum": 30 + }, + { + "Id": 4, + "Lv": 4, + "Sophisticate": 400, + "TimeConsum": 40 + }, + { + "Id": 5, + "Lv": 5, + "Sophisticate": 500, + "TimeConsum": 50 + }, + { + "Id": 6, + "Lv": 6, + "Sophisticate": 600, + "TimeConsum": 60 + }, + { + "Id": 7, + "Lv": 7, + "Sophisticate": 700, + "TimeConsum": 70 + }, + { + "Id": 8, + "Lv": 8, + "Sophisticate": 800, + "TimeConsum": 80 + }, + { + "Id": 9, + "Lv": 9, + "Sophisticate": 900, + "TimeConsum": 90 + }, + { + "Id": 10, + "Lv": 10, + "Sophisticate": 1000, + "TimeConsum": 100 + }, + { + "Id": 11, + "Lv": 11, + "Sophisticate": 1100, + "TimeConsum": 110 + }, + { + "Id": 12, + "Lv": 12, + "Sophisticate": 1200, + "TimeConsum": 120 + }, + { + "Id": 13, + "Lv": 13, + "Sophisticate": 1300, + "TimeConsum": 130 + }, + { + "Id": 14, + "Lv": 14, + "Sophisticate": 1400, + "TimeConsum": 140 + }, + { + "Id": 15, + "Lv": 15, + "Sophisticate": 1500, + "TimeConsum": 150 + }, + { + "Id": 16, + "Lv": 16, + "Sophisticate": 1600, + "TimeConsum": 160 + }, + { + "Id": 17, + "Lv": 17, + "Sophisticate": 1700, + "TimeConsum": 170 + }, + { + "Id": 18, + "Lv": 18, + "Sophisticate": 1800, + "TimeConsum": 180 + }, + { + "Id": 19, + "Lv": 19, + "Sophisticate": 1900, + "TimeConsum": 190 + }, + { + "Id": 20, + "Lv": 20, + "Sophisticate": 2000, + "TimeConsum": 200 + } +] \ No newline at end of file diff --git a/config/SkillUpConfigCategory.json b/config/SkillUpConfigCategory.json new file mode 100644 index 0000000..5ad8f5b --- /dev/null +++ b/config/SkillUpConfigCategory.json @@ -0,0 +1,242 @@ +[ + { + "Id": 1, + "Grade": 1, + "SkillLv": 1, + "Sophisticate": 2000, + "Time": 600, + "Money": 0 + }, + { + "Id": 2, + "Grade": 1, + "SkillLv": 2, + "Sophisticate": 3000, + "Time": 1100, + "Money": 0 + }, + { + "Id": 3, + "Grade": 1, + "SkillLv": 3, + "Sophisticate": 4000, + "Time": 1600, + "Money": 0 + }, + { + "Id": 4, + "Grade": 1, + "SkillLv": 4, + "Sophisticate": 5000, + "Time": 2100, + "Money": 0 + }, + { + "Id": 5, + "Grade": 1, + "SkillLv": 5, + "Sophisticate": 6000, + "Time": 2600, + "Money": 0 + }, + { + "Id": 6, + "Grade": 1, + "SkillLv": 6, + "Sophisticate": 7000, + "Time": 3100, + "Money": 0 + }, + { + "Id": 7, + "Grade": 1, + "SkillLv": 7, + "Sophisticate": 8000, + "Time": 3600, + "Money": 0 + }, + { + "Id": 8, + "Grade": 1, + "SkillLv": 8, + "Sophisticate": 9000, + "Time": 4100, + "Money": 0 + }, + { + "Id": 9, + "Grade": 1, + "SkillLv": 9, + "Sophisticate": 10000, + "Time": 4600, + "Money": 0 + }, + { + "Id": 10, + "Grade": 1, + "SkillLv": 10, + "Sophisticate": 11000, + "Time": 5100, + "Money": 0 + }, + { + "Id": 11, + "Grade": 2, + "SkillLv": 1, + "Sophisticate": 17000, + "Time": 900, + "Money": 0 + }, + { + "Id": 12, + "Grade": 2, + "SkillLv": 2, + "Sophisticate": 18000, + "Time": 1400, + "Money": 0 + }, + { + "Id": 13, + "Grade": 2, + "SkillLv": 3, + "Sophisticate": 19000, + "Time": 1900, + "Money": 0 + }, + { + "Id": 14, + "Grade": 2, + "SkillLv": 4, + "Sophisticate": 20000, + "Time": 2400, + "Money": 0 + }, + { + "Id": 15, + "Grade": 2, + "SkillLv": 5, + "Sophisticate": 21000, + "Time": 2900, + "Money": 0 + }, + { + "Id": 16, + "Grade": 2, + "SkillLv": 6, + "Sophisticate": 22000, + "Time": 3400, + "Money": 0 + }, + { + "Id": 17, + "Grade": 2, + "SkillLv": 7, + "Sophisticate": 23000, + "Time": 3900, + "Money": 0 + }, + { + "Id": 18, + "Grade": 2, + "SkillLv": 8, + "Sophisticate": 24000, + "Time": 4400, + "Money": 0 + }, + { + "Id": 19, + "Grade": 2, + "SkillLv": 9, + "Sophisticate": 25000, + "Time": 4900, + "Money": 0 + }, + { + "Id": 20, + "Grade": 2, + "SkillLv": 10, + "Sophisticate": 26000, + "Time": 5400, + "Money": 0 + }, + { + "Id": 21, + "Grade": 3, + "SkillLv": 1, + "Sophisticate": 82000, + "Time": 1400, + "Money": 0 + }, + { + "Id": 22, + "Grade": 3, + "SkillLv": 2, + "Sophisticate": 83000, + "Time": 1900, + "Money": 0 + }, + { + "Id": 23, + "Grade": 3, + "SkillLv": 3, + "Sophisticate": 84000, + "Time": 2400, + "Money": 0 + }, + { + "Id": 24, + "Grade": 3, + "SkillLv": 4, + "Sophisticate": 85000, + "Time": 2900, + "Money": 0 + }, + { + "Id": 25, + "Grade": 3, + "SkillLv": 5, + "Sophisticate": 86000, + "Time": 3400, + "Money": 0 + }, + { + "Id": 26, + "Grade": 3, + "SkillLv": 6, + "Sophisticate": 87000, + "Time": 3900, + "Money": 0 + }, + { + "Id": 27, + "Grade": 3, + "SkillLv": 7, + "Sophisticate": 88000, + "Time": 4400, + "Money": 0 + }, + { + "Id": 28, + "Grade": 3, + "SkillLv": 8, + "Sophisticate": 89000, + "Time": 4900, + "Money": 0 + }, + { + "Id": 29, + "Grade": 3, + "SkillLv": 9, + "Sophisticate": 90000, + "Time": 5400, + "Money": 0 + }, + { + "Id": 30, + "Grade": 3, + "SkillLv": 10, + "Sophisticate": 91000, + "Time": 5900, + "Money": 0 + } +] \ No newline at end of file diff --git a/config/SoundEffectsConfigCategory.json b/config/SoundEffectsConfigCategory.json new file mode 100644 index 0000000..ffa22dd --- /dev/null +++ b/config/SoundEffectsConfigCategory.json @@ -0,0 +1,100 @@ +[ + { + "Id": 1, + "Weights": 3, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Wolf" + }, + { + "Id": 2, + "Weights": 2, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 100, + 300 + ], + "GlobalPlay": true, + "Name": "Sound_Bird" + }, + { + "Id": 3, + "Weights": 1, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Frog" + }, + { + "Id": 4, + "Weights": 1, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Insert" + }, + { + "Id": 5, + "Weights": 1, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Wind" + }, + { + "Id": 6, + "Weights": 3, + "PlayTime": [ + 1, + 3 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Owl" + }, + { + "Id": 7, + "Weights": 1, + "PlayTime": [ + 1, + 1 + ], + "PlayInterval": [ + 200, + 400 + ], + "GlobalPlay": true, + "Name": "Sound_Chicken" + } +] \ No newline at end of file diff --git a/config/SpecialItemConfigCategory.json b/config/SpecialItemConfigCategory.json new file mode 100644 index 0000000..41098b3 --- /dev/null +++ b/config/SpecialItemConfigCategory.json @@ -0,0 +1,11 @@ +[ + { + "Id": 1, + "Name": "木刻刀", + "EventProgress": [ + 10 + ], + "GetItem": 5001, + "Animation": "AniSpecialItem1002" + } +] \ No newline at end of file diff --git a/config/SpecialStatusConfigCategory.json b/config/SpecialStatusConfigCategory.json new file mode 100644 index 0000000..600c81f --- /dev/null +++ b/config/SpecialStatusConfigCategory.json @@ -0,0 +1,26 @@ +[ + { + "Id": 1, + "Type": 1, + "Name": "无尽", + "Describe": "勇士死亡不可再复活" + }, + { + "Id": 20136, + "Type": 5, + "Name": "昏迷", + "Describe": "没任何反应的状态" + }, + { + "Id": 134101, + "Type": 2, + "Name": "缴械", + "Describe": "被缴械3秒,无法发动普通攻击" + }, + { + "Id": 134102, + "Type": 3, + "Name": "沉默", + "Describe": "沉默3秒,沉默期间不能使用技能" + } +] \ No newline at end of file diff --git a/config/StoryAnimationConfigCategory.json b/config/StoryAnimationConfigCategory.json new file mode 100644 index 0000000..c0bcdd7 --- /dev/null +++ b/config/StoryAnimationConfigCategory.json @@ -0,0 +1,210 @@ +[ + { + "Id": 1, + "TriggerCondition": 2, + "ConditionParameter": [ + 1001 + ], + "AnimationName": "StoryCase_01", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 2, + "TriggerCondition": 1, + "ConditionParameter": [ + 1002 + ], + "AnimationName": "StoryCase_02", + "CloseWindow": true, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 3, + "TriggerCondition": 1, + "ConditionParameter": [ + 1003 + ], + "AnimationName": "StoryCase_03", + "CloseWindow": true, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 4, + "TriggerCondition": 1, + "ConditionParameter": [ + 1008 + ], + "AnimationName": "StoryCase_04", + "CloseWindow": true, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 5, + "TriggerCondition": 1, + "ConditionParameter": [ + 1010 + ], + "AnimationName": "StoryCase_05", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 7, + "TriggerCondition": 1, + "ConditionParameter": [ + 1013 + ], + "AnimationName": "StoryCase_07", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 8, + "TriggerCondition": 1, + "ConditionParameter": [ + 1015 + ], + "AnimationName": "StoryCase_08", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 9, + "TriggerCondition": 1, + "ConditionParameter": [ + 1017 + ], + "AnimationName": "StoryCase_09", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 10, + "TriggerCondition": 3, + "ConditionParameter": [ + 2004 + ], + "AnimationName": "StoryCase_10", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 2004 + }, + { + "Id": 11, + "TriggerCondition": 1, + "ConditionParameter": [ + 1023 + ], + "AnimationName": "StoryCase_11", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 12, + "TriggerCondition": 1, + "ConditionParameter": [ + 1028 + ], + "AnimationName": "StoryCase_12", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 13, + "TriggerCondition": 1, + "ConditionParameter": [ + 1029 + ], + "AnimationName": "StoryCase_13", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 3002 + }, + { + "Id": 14, + "TriggerCondition": 1, + "ConditionParameter": [ + 1030 + ], + "AnimationName": "StoryCase_14", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 3002 + }, + { + "Id": 15, + "TriggerCondition": 1, + "ConditionParameter": [ + 1031 + ], + "AnimationName": "StoryCase_15", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 3002 + }, + { + "Id": 16, + "TriggerCondition": 1, + "ConditionParameter": [ + 1033 + ], + "AnimationName": "StoryCase_16", + "CloseWindow": false, + "RelatedTask": [ + 0 + ], + "Region": 1001 + }, + { + "Id": 17, + "TriggerCondition": 1, + "ConditionParameter": [ + 5001 + ], + "AnimationName": "StoryCase_17", + "CloseWindow": true, + "RelatedTask": [ + 0 + ], + "Region": 1001 + } +] \ No newline at end of file diff --git a/config/StrengthenConfigCategory.json b/config/StrengthenConfigCategory.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/StrengthenConfigCategory.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/StrengthenCostConfigCategory.json b/config/StrengthenCostConfigCategory.json new file mode 100644 index 0000000..5bc3378 --- /dev/null +++ b/config/StrengthenCostConfigCategory.json @@ -0,0 +1,1472 @@ +[ + { + "Id": 1, + "LvPart": 1, + "Grade": 1, + "StrengthenNum": 0, + "CopperCoins": 0 + }, + { + "Id": 2, + "LvPart": 1, + "Grade": 2, + "StrengthenNum": 1, + "CopperCoins": 20 + }, + { + "Id": 3, + "LvPart": 1, + "Grade": 2, + "StrengthenNum": 2, + "CopperCoins": 20 + }, + { + "Id": 4, + "LvPart": 1, + "Grade": 2, + "StrengthenNum": 3, + "CopperCoins": 20 + }, + { + "Id": 5, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 1, + "CopperCoins": 45 + }, + { + "Id": 6, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 2, + "CopperCoins": 45 + }, + { + "Id": 7, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 3, + "CopperCoins": 45 + }, + { + "Id": 8, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 4, + "CopperCoins": 45 + }, + { + "Id": 9, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 5, + "CopperCoins": 45 + }, + { + "Id": 10, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 6, + "CopperCoins": 45 + }, + { + "Id": 11, + "LvPart": 1, + "Grade": 3, + "StrengthenNum": 7, + "CopperCoins": 45 + }, + { + "Id": 12, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 1, + "CopperCoins": 80 + }, + { + "Id": 13, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 2, + "CopperCoins": 80 + }, + { + "Id": 14, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 3, + "CopperCoins": 80 + }, + { + "Id": 15, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 4, + "CopperCoins": 80 + }, + { + "Id": 16, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 5, + "CopperCoins": 80 + }, + { + "Id": 17, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 6, + "CopperCoins": 80 + }, + { + "Id": 18, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 7, + "CopperCoins": 80 + }, + { + "Id": 19, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 8, + "CopperCoins": 80 + }, + { + "Id": 20, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 9, + "CopperCoins": 80 + }, + { + "Id": 21, + "LvPart": 1, + "Grade": 4, + "StrengthenNum": 10, + "CopperCoins": 80 + }, + { + "Id": 22, + "LvPart": 2, + "Grade": 1, + "StrengthenNum": 0, + "CopperCoins": 0 + }, + { + "Id": 23, + "LvPart": 2, + "Grade": 2, + "StrengthenNum": 1, + "CopperCoins": 30 + }, + { + "Id": 24, + "LvPart": 2, + "Grade": 2, + "StrengthenNum": 2, + "CopperCoins": 45 + }, + { + "Id": 25, + "LvPart": 2, + "Grade": 2, + "StrengthenNum": 3, + "CopperCoins": 70 + }, + { + "Id": 26, + "LvPart": 2, + "Grade": 3, + "StrengthenNum": 1, + "CopperCoins": 55 + }, + { + "Id": 27, + "LvPart": 2, + "Grade": 3, + "StrengthenNum": 2, + "CopperCoins": 70 + }, + { + "Id": 28, + "LvPart": 2, + "Grade": 3, + "StrengthenNum": 3, + "CopperCoins": 95 + }, + { + "Id": 29, + "LvPart": 2, + "Grade": 3, + "StrengthenNum": 4, + "CopperCoins": 130 + }, + { + "Id": 30, + 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"Grade": 4, + "StrengthenNum": 10, + "CopperCoins": 7940 + } +] \ No newline at end of file diff --git a/config/StructureConfigCategory.json b/config/StructureConfigCategory.json new file mode 100644 index 0000000..8b2f1c1 --- /dev/null +++ b/config/StructureConfigCategory.json @@ -0,0 +1,7559 @@ +[ + { + "Id": 1, + "Name": "工台", + "LvMark": -1, + "Type": 1, + "Schedule": 1, + "ScaleUp": false, + "FixedPoint": false, + "EngineeringQuantity": 10, + "Durable": 450, + "FirmCoinNum": 50, + "NunLimit": -1, + "ShapeId": 1, + "Special": 0, + "BuildFunctionId": 0, + "Boom": 10, + "CanMove": true, + "Remove": true, + "Fight": 0, + "RegionId": 1001, + "UpgradeId": 0, + "RepairItem1": 5, + "RepairItemNum1": 12, + "RepairItem2": 0, + "RepairItemNum2": 0, + "RepairItem3": 0, + "RepairItemNum3": 0, + "RepairItem4": 0, + "RepairItemNum4": 0, + "StrengthenYesOrNo": true, + "StrengthenItem1": 815, + "StrengthenItemNum1": 3, + "StrengthenItem2": 815, + "StrengthenItemNum2": 6, + "StrengthenItem3": 815, + "StrengthenItemNum3": 12, + "StrengthenDurable1": 480, + "StrengthenDurable2": 510, + "StrengthenDurable3": 540, + "Integral": 2, + "StrengIntegral1": 1, + "StrengIntegral2": 1, + "StrengIntegral3": 1, + "ShowOccupyPlace": true, + "Prefab": "Structure_1", + "Picture": "Structure_Picture_1", + "NamePicture": "Structure_Name_1", + "Sound": "", + "InteractiveAnimations": [], + "Describe": "简易的工作台,建造后可以解锁部分资源,也可以制作各种材料", + "Record": false, + "RecordText": "" + }, + { + "Id": 2, + "Name": "工房", + "LvMark": -1, + "Type": 1, + "Schedule": 6, + "ScaleUp": false, + "FixedPoint": false, + "EngineeringQuantity": 900, + "Durable": 1500, + "FirmCoinNum": 1200, + "NunLimit": -1, + "ShapeId": 2, + "Special": 0, + "BuildFunctionId": 0, + "Boom": 100, + "CanMove": true, + "Remove": true, + "Fight": 0, + "RegionId": 1001, + "UpgradeId": 0, + "RepairItem1": 802, + "RepairItemNum1": 220, + "RepairItem2": 808, + "RepairItemNum2": 120, + "RepairItem3": 815, + "RepairItemNum3": 50, + "RepairItem4": 824, + 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"收取礼品的大厅,陶渊明和村落送的礼物会放在这里", + "Record": false, + "RecordText": "" + }, + { + "Id": 40, + "Name": "营火", + "LvMark": -1, + "Type": 1, + "Schedule": 1, + "ScaleUp": false, + "FixedPoint": false, + "EngineeringQuantity": 20, + "Durable": 600, + "FirmCoinNum": 50, + "NunLimit": -1, + "ShapeId": 40, + "Special": 0, + "BuildFunctionId": 0, + "Boom": 10, + "CanMove": true, + "Remove": true, + "Fight": 0, + "RegionId": 1001, + "UpgradeId": 0, + "RepairItem1": 13, + "RepairItemNum1": 20, + "RepairItem2": 5, + "RepairItemNum2": 10, + "RepairItem3": 0, + "RepairItemNum3": 0, + "RepairItem4": 0, + "RepairItemNum4": 0, + "StrengthenYesOrNo": true, + "StrengthenItem1": 815, + "StrengthenItemNum1": 3, + "StrengthenItem2": 815, + "StrengthenItemNum2": 6, + "StrengthenItem3": 815, + "StrengthenItemNum3": 12, + "StrengthenDurable1": 630, + "StrengthenDurable2": 660, + "StrengthenDurable3": 690, + "Integral": 2, + "StrengIntegral1": 1, + "StrengIntegral2": 1, + "StrengIntegral3": 1, + "ShowOccupyPlace": 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120, + "StrengIntegral1": 20, + "StrengIntegral2": 30, + "StrengIntegral3": 60, + "ShowOccupyPlace": true, + "Prefab": "Structure_45", + "Picture": "Structure_Picture_45", + "NamePicture": "Structure_Name_44", + "Sound": "", + "InteractiveAnimations": [], + "Describe": "山谷飘香处,缕缕人间烟", + "Record": false, + "RecordText": "" + }, + { + "Id": 60, + "Name": "草棚", + "LvMark": -1, + "Type": 3, + "Schedule": 1, + "ScaleUp": false, + "FixedPoint": false, + "EngineeringQuantity": 30, + "Durable": 240, + "FirmCoinNum": 50, + "NunLimit": -1, + "ShapeId": 60, + "Comfortable": 5, + "DiseaseDeduction": 20, + "Special": 0, + "BuildFunctionId": 60, + "Boom": 20, + "CanMove": true, + "Remove": true, + "Fight": 0, + "RegionId": 1001, + "UpgradeId": 0, + "RepairItem1": 1, + "RepairItemNum1": 80, + "RepairItem2": 802, + "RepairItemNum2": 5, + "RepairItem3": 801, + "RepairItemNum3": 5, + "RepairItem4": 0, + "RepairItemNum4": 0, + "StrengthenYesOrNo": true, + "StrengthenItem1": 815, + "StrengthenItemNum1": 3, 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"Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 1031 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4031, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [ + 25, + 26, + 27, + 28 + ] + }, + { + "Id": 1033, + "Name": "升级规模", + "Type": 3, + "Describe": "努力建设桃谷!桃谷规模达到9级。", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 1031 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 1033 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4033, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + }, + { + "Id": 1034, + "Name": "建造夜市", + "Type": 3, + "Describe": "在山谷里建造夜市。", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 1033 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 1034 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4034, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [ + 1051, + 1053, + 1056, + 1058 + ], + "AddMonster": [] + }, + { + "Id": 2001, + "Name": "解锁赤丘山", + "Type": 2, + "Describe": "打败盘踞在赤丘山的妖兽!", + "MainLine": 0, + "ConditionType1": 5, + "Parameter1": [ + 12 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 2001 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4035, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [ + 1061, + 1065 + ], + "AddMonster": [ + 36, + 37, + 38, + 39 + ] + }, + { + "Id": 2002, + "Name": "建设赤丘山", + "Type": 2, + "Describe": "通过运输厅运输材料至赤丘山,重建赤丘山!", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 2001 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 2002 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4038, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + }, + { + "Id": 3001, + "Name": "解锁太姥村", + "Type": 2, + "Describe": "打败盘踞在太姥山的妖兽!", + "MainLine": 0, + "ConditionType1": 5, + "Parameter1": [ + 16 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 3001 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4036, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [ + 1062, + 1066 + ], + "AddMonster": [ + 40, + 41, + 42, + 43 + ] + }, + { + "Id": 3002, + "Name": "建设太姥村", + "Type": 2, + "Describe": "通过运输厅运输材料至太姥村,重建太姥村!", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 3001 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 3002 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4038, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + }, + { + "Id": 4001, + "Name": "解锁朱山镇", + "Type": 2, + "Describe": "打败盘踞在朱山镇的妖兽!", + "MainLine": 0, + "ConditionType1": 5, + "Parameter1": [ + 18 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 4001 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4037, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [ + 1063, + 1067 + ], + "AddMonster": [] + }, + { + "Id": 4002, + "Name": "建设朱山镇", + "Type": 2, + "Describe": "通过运输厅运输材料至朱山镇,重建朱山镇!", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 4001 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 4002 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4038, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + }, + { + "Id": 5001, + "Name": "祭奠柳大富", + "Type": 2, + "Describe": "准备浆果,祭奠柳大富。", + "MainLine": 0, + "ConditionType1": 9, + "Parameter1": [ + 1 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 5001 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4038, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + }, + { + "Id": 5002, + "Name": "建造宗厅", + "Type": 2, + "Describe": "建造宗厅缅怀逝去的先人。", + "MainLine": 0, + "ConditionType1": 1, + "Parameter1": [ + 5001 + ], + "ConditionType2": 0, + "Parameter2": [], + "ConditionType3": 0, + "Parameter3": [], + "ConditionType4": 0, + "Parameter4": [], + "ReleaseType": 3, + "ReleaseTypeParameter": [], + "TaskStep": [ + 5002 + ], + "GiveUp": false, + "Repeat": false, + "CD": 0, + "ReAccess": false, + "TimeLimit": 0, + "Award": 4038, + "AddVillager": [], + "AddWarrior": [], + "AddNpc": [], + "AddMonster": [] + } +] \ No newline at end of file diff --git a/config/TaskDialogueConfigCategory.json b/config/TaskDialogueConfigCategory.json new file mode 100644 index 0000000..2ae116f --- /dev/null +++ b/config/TaskDialogueConfigCategory.json @@ -0,0 +1,1433 @@ +[ + { + "Id": 1, + "DialogueRole": 3, + "RoleParameter": 1000, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1000, + 7 + ] + }, + { + "Id": 2, + "DialogueRole": 3, + "RoleParameter": 1001, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1001, + 7 + ] + }, + { + "Id": 3, + "DialogueRole": 3, + "RoleParameter": 1002, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1002, + 7 + ] + }, + { + "Id": 4, + "DialogueRole": 3, + "RoleParameter": 1003, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1003, + 7 + ] + }, + { + "Id": 5, + "DialogueRole": 3, + "RoleParameter": 1004, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1004, + 7 + ] + }, + { + "Id": 6, + "DialogueRole": 3, + "RoleParameter": 1005, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1005, + 7 + ] + }, + { + "Id": 7, + "DialogueRole": 3, + "RoleParameter": 1006, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1006, + 7 + ] + }, + { + "Id": 8, + "DialogueRole": 3, + "RoleParameter": 1007, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1007, + 7 + ] + }, + { + "Id": 9, + "DialogueRole": 3, + "RoleParameter": 1008, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1008, + 7 + ] + }, + { + "Id": 10, + "DialogueRole": 3, + "RoleParameter": 1009, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1009, + 7 + ] + }, + { + "Id": 11, + "DialogueRole": 3, + "RoleParameter": 1010, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1010, + 7 + ] + }, + { + "Id": 12, + "DialogueRole": 3, + "RoleParameter": 1011, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1011, + 7 + ] + }, + { + "Id": 13, + "DialogueRole": 3, + "RoleParameter": 1012, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1012, + 7 + ] + }, + { + "Id": 14, + "DialogueRole": 3, + "RoleParameter": 1013, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1011, + 7 + ] + }, + { + "Id": 15, + "DialogueRole": 3, + "RoleParameter": 1014, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1012, + 7 + ] + }, + { + "Id": 16, + "DialogueRole": 3, + "RoleParameter": 1015, + "Content": "仔细看看吧,这年头我的货物都是珍品!", + "NextDialogue": 0, + "NextOptions": [ + 1013, + 7 + ] + }, + { + "Id": 51, + "DialogueRole": 3, + "RoleParameter": 1051, + "Content": "渔溪村集市出售物品", + "NextDialogue": 0, + "NextOptions": [ + 2000, + 7 + ] + }, + { + "Id": 52, + "DialogueRole": 3, + "RoleParameter": 1052, + "Content": "渔溪村集市收购物品", + "NextDialogue": 0, + "NextOptions": [ + 2000, 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0, + "NextOptions": [ + 1103, + 7 + ] + }, + { + "Id": 60, + "DialogueRole": 3, + "RoleParameter": 1063, + "Content": "朱山镇杂货", + "NextDialogue": 0, + "NextOptions": [ + 1104, + 7 + ] + }, + { + "Id": 61, + "DialogueRole": 3, + "RoleParameter": 1064, + "Content": "渔溪村声望", + "NextDialogue": 0, + "NextOptions": [ + 1105, + 7 + ] + }, + { + "Id": 62, + "DialogueRole": 3, + "RoleParameter": 1065, + "Content": "青丘山声望", + "NextDialogue": 0, + "NextOptions": [ + 1106, + 7 + ] + }, + { + "Id": 63, + "DialogueRole": 3, + "RoleParameter": 1066, + "Content": "太姥村声望", + "NextDialogue": 0, + "NextOptions": [ + 1107, + 7 + ] + }, + { + "Id": 64, + "DialogueRole": 3, + "RoleParameter": 1067, + "Content": "朱山镇声望", + "NextDialogue": 0, + "NextOptions": [ + 1108, + 7 + ] + }, + { + "Id": 65, + "DialogueRole": 3, + "RoleParameter": 1068, + "Content": "我见不得那太阳,这是我保持雪白肤色的秘诀,我有些好东西,看看?", + "NextDialogue": 0, + "NextOptions": [ + 1109, + 7 + ] + }, + { + "Id": 66, + "DialogueRole": 3, + "RoleParameter": 1057, + "Content": "朱山镇集市出售物品", + "NextDialogue": 0, + "NextOptions": [ + 2006, + 7 + ] + }, + { + "Id": 67, + "DialogueRole": 3, + "RoleParameter": 1058, + "Content": "朱山镇集市收购物品", + "NextDialogue": 0, + "NextOptions": [ + 2006, + 7 + ] + }, + { + "Id": 68, + "DialogueRole": 3, + "RoleParameter": 1070, + "Content": "集市高价", + "NextDialogue": 0, + "NextOptions": [ + 1110, + 7 + ] + }, + { + "Id": 69, + "DialogueRole": 3, + "RoleParameter": 1071, + "Content": "集市装饰品", + "NextDialogue": 0, + "NextOptions": [ + 2007, + 7 + ] + }, + { + "Id": 70, + "DialogueRole": 3, + "RoleParameter": 1069, + "Content": "宿蝶未来,银蟾犹皎", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 71, + "DialogueRole": 3, + "RoleParameter": 8, + "Content": "我是陵陵,你看起来好面熟耶", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 101, + "DialogueRole": 3, + "RoleParameter": 3, + "Content": "哦...面生的孩子,你赶紧离开吧,妖兽霍乱,此地已经无法生存了...", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 102, + "DialogueRole": 3, + "RoleParameter": 4, + "Content": "年轻人,从何处来,到何处去?", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 103, + "DialogueRole": 3, + "RoleParameter": 5, + "Content": "你身上有山外污浊空气的味道……咳咳……", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 104, + "DialogueRole": 3, + "RoleParameter": 6, + "Content": "来朱山镇有何事啊?", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 105, + "DialogueRole": 3, + "RoleParameter": 3, + "Content": "哦吼吼,来啦,我给你们倒点水喝。", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 106, + "DialogueRole": 3, + "RoleParameter": 4, + "Content": "天地不仁,以万物为刍狗。吾非圣人,只愿保赤丘之太平。", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 107, + "DialogueRole": 3, + "RoleParameter": 5, + "Content": "来,一起深——呼——吸,让太姥山的纯净之气沉进丹田", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 108, + "DialogueRole": 3, + "RoleParameter": 6, + "Content": "嚯!天边有七彩祥云,原来是贵客来了!", + "NextDialogue": 0, + "NextOptions": [ + 7 + ] + }, + { + "Id": 109, + "DialogueRole": 3, + "RoleParameter": 7, + "Content": "我要去给田地锄草了,你随意参观,小心不要踩到我的农田。", + "NextDialogue": 0, + "NextOptions": [] + }, + { + "Id": 110, + "DialogueRole": 3, + "RoleParameter": 2, + "Content": "你们这是已经帮助村民完成渔溪村的重建了吗?", + "NextDialogue": 0, + "NextOptions": [ + 47, + 7 + ] + }, + { + "Id": 111, + "DialogueRole": 0, + "Content": "渔溪村捐赠", + "NextDialogue": 0, + "NextOptions": [ + 35, + 36, + 37, + 7 + ] + }, + { + "Id": 1001, + "DialogueRole": 0, + "Content": "1", + "NextDialogue": 0, + "NextOptions": [] + }, + { + "Id": 1002, + "DialogueRole": 0, + "Content": "2", + "NextDialogue": 1003, + "NextOptions": [] + }, + { + "Id": 1003, + "DialogueRole": 0, + "Content": "3", + "NextDialogue": 0, + "NextOptions": [ + 2 + ] + }, + { + "Id": 1004, + "DialogueRole": 0, + "Content": "4", + "NextDialogue": 0, + "NextOptions": [ + 3 + ] + }, + { + "Id": 1005, + "DialogueRole": 0, + "Content": "5", + "NextDialogue": 1006, + "NextOptions": [] + 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}, + { + "Id": 13, + "BelongRegion": 3002, + "DestinationId": 14, + "Condition": 1, + "ConditionParameter": [ + 3 + ] + }, + { + "Id": 14, + "BelongRegion": 6001, + "DestinationId": 13, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 15, + "BelongRegion": 7001, + "DestinationId": 16, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 16, + "BelongRegion": 3002, + "DestinationId": 15, + "Condition": 0, + "ConditionParameter": [ + 0 + ] + }, + { + "Id": 17, + "BelongRegion": 1001, + "DestinationId": 18, + "Condition": 5, + "ConditionParameter": [ + 1019 + ] + }, + { + "Id": 18, + "BelongRegion": 2004, + "DestinationId": 17, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 19, + "BelongRegion": 3003, + "DestinationId": 20, + "Condition": 1, + "ConditionParameter": [ + 16 + ] + }, + { + "Id": 20, + "BelongRegion": 3004, + "DestinationId": 19, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 21, + "BelongRegion": 3003, + "DestinationId": 22, + "Condition": 1, + "ConditionParameter": [ + 18 + ] + }, + { + "Id": 22, + "BelongRegion": 3005, + "DestinationId": 21, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 23, + "BelongRegion": 3001, + "DestinationId": 1, + "Condition": 0, + "ConditionParameter": [ + 0 + ] + }, + { + "Id": 24, + "BelongRegion": 7002, + "DestinationId": 16, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 25, + "BelongRegion": 3003, + "DestinationId": 15, + "Condition": 0, + "ConditionParameter": [ + 0 + ] + }, + { + "Id": 26, + "BelongRegion": 7003, + "DestinationId": 16, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 27, + "BelongRegion": 3004, + "DestinationId": 15, + "Condition": 0, + "ConditionParameter": [ + 0 + ] + }, + { + "Id": 28, + "BelongRegion": 7004, + "DestinationId": 16, + "Condition": 0, + "ConditionParameter": [] + }, + { + "Id": 29, + "BelongRegion": 3005, + "DestinationId": 15, + "Condition": 0, + "ConditionParameter": [ + 0 + ] + } +] \ No newline at end of file diff --git a/config/TextConfigCategory.json b/config/TextConfigCategory.json new file mode 100644 index 0000000..ea9c861 --- /dev/null +++ b/config/TextConfigCategory.json @@ -0,0 +1,2872 @@ +[ + { + "Id": 1001, + "Text": "您的桃花石已经达到最大值,不会再增加 ", + "Value": "" + }, + { + "Id": 1002, + "Text": "请先取消该人物当前的劳作", + "Value": "" + }, + { + "Id": 1003, + "Text": "材料数量不足", + "Value": "" + }, + { + "Id": 1004, + "Text": "已完成制作", + "Value": "" + }, + { + "Id": 1005, + "Text": "建造数量已达上限", + "Value": "" + }, + { + "Id": 1006, + "Text": "材料不足或规模条件未达成", + "Value": "" + }, + { + "Id": 1007, + "Text": "所需材料不足", + "Value": "" + }, + { + "Id": 1008, + "Text": "道具不足", + "Value": "" + }, + { + "Id": 1009, + "Text": "{主角}不在桃谷中", + "Value": "" + }, + { + "Id": 1010, + "Text": "请选择学生", + "Value": "" + }, + { + "Id": 1011, + "Text": "请先选择课程", + "Value": "" + }, + { + "Id": 1012, + "Text": "已开课,无法更换课程", + "Value": "" + }, + { + "Id": 1013, + "Text": "无特殊效果", + "Value": "" + }, + { + "Id": 1014, + "Text": "体魂{等级}级解锁", + "Value": "" + }, + { + "Id": 1015, + "Text": "您的技能栏已经满了", + "Value": "" + }, + { + "Id": 1016, + "Text": "聚宝盆中没发生变化", + "Value": "" + }, + { + "Id": 1017, + "Text": "锅中无法容纳更多食材,请先取出再进行更换", + "Value": "" + }, + { + "Id": 1018, + "Text": "当前并未制作菜品,无需扇风", + "Value": "" + }, + { + "Id": 1019, + "Text": "村民数量不足", + "Value": "" + }, + { + "Id": 1020, + "Text": "火候不对,制作失败", + "Value": "" + }, + { + "Id": 1021, + "Text": "合成失败", + "Value": "" + }, + { + "Id": 1022, + "Text": "合成成功", + "Value": "" + }, + { + "Id": 1023, + "Text": "材料不足", + "Value": "" + }, + { + "Id": 1024, + "Text": "火候不对,请注意!", + "Value": "" + }, + { + "Id": 1025, + "Text": "没有正在劳作的村民,无法进行该操作", + "Value": "" + }, + { + "Id": 1026, + "Text": "宝石等级已超过当前阶段的装备可携带的最大等级", + "Value": "" + }, + { + "Id": 1027, + "Text": "自动战斗下技能自动释放", + "Value": "" + }, + { + "Id": 1028, + "Text": "今日挑战次数不足,每天5:00重置次数", + "Value": "" + }, + { + "Id": 1029, + "Text": "挑战状态下,技能自动施放", + "Value": "" + }, + { + "Id": 1030, + "Text": "每天5:00结算排名,奖励通过邮箱发送", + "Value": "" + }, + { + "Id": 1031, + "Text": "村落中没有药师,无法制作该药品", + "Value": "" + }, + { + "Id": 1032, + "Text": "当前选择人数已达上限", + "Value": "" + }, + { + "Id": 1033, + "Text": "请至少选择一人进行派遣", + "Value": "" + }, + { + "Id": 1034, + "Text": "需要{建筑名称}{建筑等级}才可制作", + "Value": "" + }, + { + "Id": 1035, + "Text": "请先设置数量", + "Value": "" + }, + { + "Id": 1036, + "Text": "粮仓存储空间不足,请提升粮仓存储空间后再收获", + "Value": "" + }, + { + "Id": 1037, + "Text": "{道具名称}使用成功", + "Value": "" + }, + { + "Id": 1038, + "Text": "已学会{道具名称},无法使用该道具", + "Value": "" + }, + { + "Id": 1039, + "Text": "村民处于饥饿状态,无法进行该劳作", + "Value": "" + }, + { + "Id": 1040, + "Text": "请选择宴会菜品", + "Value": "" + }, + { + "Id": 1041, + "Text": "木柴数量不足,无法开宴", + "Value": "" + }, + { + "Id": 1042, + "Text": "请先选择需要撤下的菜品", + "Value": "" + }, + { + "Id": 1043, + "Text": "菜品种类已达上限,请先撤下其他菜品", + "Value": "" + }, + { + "Id": 1044, + "Text": "进行击鼓传花游戏时才可以敲击", + "Value": "" + }, + { + "Id": 1045, + "Text": "本次击鼓传花已结束", + "Value": "" + }, + { + "Id": 1046, + "Text": "物品已制作完成", + "Value": "" + }, + { + "Id": 1047, + "Text": "请先输入好友编号", + "Value": "" + }, + { + "Id": 1048, + "Text": "该伙伴等级不足", + "Value": "" + }, + { + "Id": 1049, + "Text": "修为不足", + "Value": "" + }, + { + "Id": 1050, + "Text": "离队伍太远,无法归队", + "Value": "" + }, + { + "Id": 1051, + "Text": "未举办赶集", + "Value": "" + }, + { + "Id": 1052, + "Text": "好友申请已发送", + "Value": "" + }, + { + "Id": 1053, + "Text": "申请失败,请检查网络后重试", + "Value": "" + }, + { + "Id": 1054, + "Text": "请选择好友", + "Value": "" + }, + { + "Id": 1055, + "Text": "钓鱼中,不可更换鱼竿", + "Value": "" + }, + { + "Id": 1056, + "Text": "钓鱼中,不可更换鱼饵", + "Value": "" + }, + { + "Id": 1057, + "Text": "请先选择鱼竿", + "Value": "" + }, + { + "Id": 1058, + "Text": "背包已满,先清理一下背包再钓鱼吧!", + "Value": "" + }, + { + "Id": 1059, + "Text": "鱼饵不足!", + "Value": "" + }, + { + "Id": 1060, + "Text": "鱼钓光光啦", + "Value": "" + }, + { + "Id": 1061, + "Text": "鱼溜走了", + "Value": "" + }, + { + "Id": 1062, + "Text": "当前背包中没有此物品", + "Value": "" + }, + { + "Id": 1063, + "Text": "桃谷处于食物不足状态,无法派遣人员至此处", + "Value": "" + }, + { + "Id": 1064, + "Text": "营地处于食物不足状态,请先运输物资至此处", + "Value": "" + }, + { + "Id": 1065, + "Text": "队伍不在此处,无法战斗!", + "Value": "" + }, + { + "Id": 1066, + "Text": "农田正在播种或正在收获,暂时无法操作", + "Value": "" + }, + { + "Id": 1067, + "Text": "编号有误,请检查所输入的好友编号是否正确", + "Value": "" + }, + { + "Id": 1068, + "Text": "您的好友数量已达上限", + "Value": "" + }, + { + "Id": 1069, + "Text": "请先设置农夫", + "Value": "" + }, + { + "Id": 1070, + "Text": "耐久已满,无需修缮", + "Value": "" + }, + { + "Id": 1071, + "Text": "您的桃花石不足{桃花石数量},无法改名", + "Value": "" + }, + { + "Id": 1072, + "Text": "名字必须是不超过4个字的纯汉字", + "Value": "" + }, + { + "Id": 1073, + "Text": "升级条件不足", + "Value": "" + }, + { + "Id": 1074, + "Text": "解除出战后伙伴会回到桃谷,您确定要解除吗?", + "Value": "" + }, + { + "Id": 1075, + "Text": "需要建造{建筑名称}才能解锁该资源", + "Value": "" + }, + { + "Id": 1076, + "Text": "未建造营地,先寻个风水宝地", + "Value": "" + }, + { + "Id": 1077, + "Text": "拖动物品至此处可丢弃", + "Value": "" + }, + { + "Id": 1078, + "Text": "容量不足!", + "Value": "" + }, + { + "Id": 1079, + "Text": "背包已满", + "Value": "" + }, + { + "Id": 1080, + "Text": "运输中", + "Value": "" + }, + { + "Id": 1081, + "Text": "追回中", + "Value": "" + }, + { + "Id": 1082, + "Text": "已送达", + "Value": "" + }, + { + "Id": 1083, + "Text": "你已经学会这道菜了", + "Value": "" + }, + { + "Id": 1084, + "Text": "当前没有孩童可以当陪客", + "Value": "" + }, + { + "Id": 1085, + "Text": "好感度已经满了,可以邀请加入桃源了", + "Value": "" + }, + { + "Id": 1086, + "Text": "对方不想和你说话,带着孤单的背影离开了", + "Value": "" + }, + { + "Id": 1087, + "Text": "已经入夜了,无法派遣或变更村民", + "Value": "" + }, + { + "Id": 1088, + "Text": "功能暂未开放,敬请期待", + "Value": "" + }, + { + "Id": 1089, + "Text": "建造所需材料不足", + "Value": "" + }, + { + "Id": 1090, + "Text": "请先将收纳中的建筑摆放至场景中", + "Value": "" + }, + { + "Id": 1091, + "Text": "已保存当前场景", + "Value": "" + }, + { + "Id": 1092, + "Text": "今日已无可用的刷新次数", + "Value": "" + }, + { + "Id": 1093, + "Text": "该村落中没有空闲的村民啦!", + "Value": "" + }, + { + "Id": 1094, + "Text": "账号长度需在6-12位之间", + "Value": "" + }, + { + "Id": 1095, + "Text": "账号必须以字母开头", + "Value": "" + }, + { + "Id": 1096, + "Text": "账号已存在,请重新设置账号", + "Value": "" + }, + { + "Id": 1097, + "Text": "密码长度需在10-18位之间", + "Value": "" + }, + { + "Id": 1098, + "Text": "两次输入密码不一致", + "Value": "" + }, + { + "Id": 1099, + "Text": "请阅读并勾选用户协议与隐私政策", + "Value": "" + }, + { + "Id": 1100, + "Text": "账号或密码错误", + "Value": "" + }, + { + "Id": 1101, + "Text": "请输入账号和密码", + "Value": "" + }, + { + "Id": 1102, + "Text": "该账号未注册", + "Value": "" + }, + { + "Id": 1103, + "Text": "账号需以字母开头", + "Value": "" + }, + { + "Id": 1104, + "Text": "请输入身份证号与真实姓名", + "Value": "" + }, + { + "Id": 1105, + "Text": "申请数量过多,请手动处理好友申请", + "Value": "" + }, + { + "Id": 1106, + "Text": "已阵亡", + "Value": "" + }, + { + "Id": 1107, + "Text": "您不能挑战自己", + "Value": "" + }, + { + "Id": 1108, + "Text": "姓名身份证认证失败,请输入正确的姓名和身份证", + "Value": "" + }, + { + "Id": 1109, + "Text": "实名认证成功", + "Value": "" + }, + { + "Id": 1110, + "Text": "桃谷地面更开阔,请到桃谷建造吧!", + "Value": "" + }, + { + "Id": 1111, + "Text": "无法在森林中执行此操作", + "Value": "" + }, + { + "Id": 1112, + "Text": "无法到达此处,请先修路或造桥", + "Value": "" + }, + { + "Id": 1113, + "Text": "不能建造在未探索的区域", + "Value": "" + }, + { + "Id": 1114, + "Text": "服药中", + "Value": "" + }, + { + "Id": 1115, + "Text": "建筑已损坏,请先修缮再升级", + "Value": "" + }, + { + "Id": 1116, + "Text": "邀请成功!", + "Value": "" + }, + { + "Id": 1117, + "Text": "请先进行实名认证", + "Value": "" + }, + { + "Id": 1118, + "Text": "挑战当前守护者成功后,您将卸任其他地方的守护者", + "Value": "" + }, + { + "Id": 1119, + "Text": "队伍不在此地图,无法移动到此处", + "Value": "" + }, + { + "Id": 1120, + "Text": "购买成功", + "Value": "" + }, + { + "Id": 1121, + "Text": "购买失败", + "Value": "" + }, + { + "Id": 1122, + "Text": "身份证格式错误", + "Value": "" + }, + { + "Id": 1123, + "Text": "定点建筑不可移动", + "Value": "" + }, + { + "Id": 1124, + "Text": "书本数量不足,无法开课", + "Value": "" + }, + { + "Id": 1125, + "Text": "进行中的课程已达上限,无法开课!", + "Value": "" + }, + { + "Id": 1126, + "Text": "饲料已满,无需添加", + "Value": "" + }, + { + "Id": 1127, + "Text": "对方好友数量已达上限", + "Value": "" + }, + { + "Id": 1128, + "Text": "禽舍容量已满", + "Value": "" + }, + { + "Id": 1129, + "Text": "当前禽舍内没有成年鸡", + "Value": "" + }, + { + "Id": 1130, + "Text": "需要完成任务【{任务名称}】才能解锁该资源", + "Value": "" + }, + { + "Id": 1131, + "Text": "陵陵走了,明天再见", + "Value": "" + }, + { + "Id": 1132, + "Text": "陵陵记住了,明天再见", + "Value": "" + }, + { + "Id": 1133, + "Text": "请先设置可自选奖励再开始抽取", + "Value": "" + }, + { + "Id": 1134, + "Text": "仓库中有衣服时,村民会自动穿上", + "Value": "" + }, + { + "Id": 1135, + "Text": "仓库中有雨具时,村民会自动穿上", + "Value": "" + }, + { + "Id": 1136, + "Text": "复制成功", + "Value": "" + }, + { + "Id": 1137, + "Text": "修改成功", + "Value": "" + }, + { + "Id": 1138, + "Text": "已将{0}设置为计划建造建筑!", + "Value": "" + }, + { + "Id": 1139, + "Text": "队伍不在当前场景,无法进行交谈", + "Value": "" + }, + { + "Id": 1140, + "Text": "队伍不在当前场景,无法进行交互", + "Value": "" + }, + { + "Id": 1141, + "Text": "包含敏感词", + "Value": "" + }, + { + "Id": 1142, + "Text": "所有资源幼苗都种好啦!", + "Value": "" + }, + { + "Id": 1143, + "Text": "今天的家宴结束了", + "Value": "" + }, + { + "Id": 1144, + "Text": "种子不足", + "Value": "" + }, + { + "Id": 1145, + "Text": "升级中......", + "Value": "" + }, + { + "Id": 1146, + "Text": "规模{规模等级}才能使用该道具", + "Value": "" + }, + { + "Id": 1147, + "Text": "请先研究{前置科技名称}", + "Value": "" + }, + { + "Id": 1148, + "Text": "请先学会{1级图纸配方名称}", + "Value": "" + }, + { + "Id": 1149, + "Text": "请先学会{上一级建筑图纸名称}", + "Value": "" + }, + { + "Id": 1150, + "Text": "请在白天时发起挑战", + "Value": "" + }, + { + "Id": 1151, + "Text": "当前权益剩余时间大于等于120天,无法续费。", + "Value": "" + }, + { + "Id": 1152, + "Text": "今日奖励已领取,请明日再来。", + "Value": "" + }, + { + "Id": 1153, + "Text": "{0}数量不足", + "Value": "" + }, + { + "Id": 1154, + "Text": "飞行失败", + "Value": "" + }, + { + "Id": 1155, + "Text": "包含屏蔽字,无法发送", + "Value": "" + }, + { + "Id": 1156, + "Text": "请先输入弹幕文本", + "Value": "" + }, + { + "Id": 1157, + "Text": "已是好友", + "Value": "" + }, + { + "Id": 1158, + "Text": "举报成功", + "Value": "" + }, + { + "Id": 1159, + "Text": "请选择举报理由", + "Value": "" + }, + { + "Id": 1160, + "Text": "任务{任务名}[color=#CFA1524]完成[/color]", + "Value": "" + }, + { + "Id": 1161, + "Text": "入夜后无法使用凝时", + "Value": "" + }, + { + "Id": 1162, + "Text": "对方的集市活动已结束", + "Value": "" + }, + { + "Id": 1163, + "Text": "需要长按相应的图标并拖动至农田进行操作", + "Value": "" + }, + { + "Id": 1164, + "Text": "探索人员数量不足,无法探索", + "Value": "" + }, + { + "Id": 1165, + "Text": "{物品名称}数量不足,无法探索", + "Value": "" + }, + { + "Id": 1166, + "Text": "至少需要有1个勇士留守在山谷", + "Value": "" + }, + { + "Id": 2001, + "Text": "抵达中", + "Value": "" + }, + { + "Id": 2002, + "Text": "{0}时后送达", + "Value": "" + }, + { + "Id": 2003, + "Text": "渊明赠礼", + "Value": "" + }, + { + "Id": 2004, + "Text": "少", + "Value": "" + }, + { + "Id": 2005, + "Text": "稀", + "Value": "" + }, + { + "Id": 2006, + "Text": "罕", + "Value": "" + }, + { + "Id": 2007, + "Text": "效益", + "Value": "" + }, + { + "Id": 2008, + "Text": "携带", + "Value": "" + }, + { + "Id": 2009, + "Text": "送返资源", + "Value": "" + }, + { + "Id": 2010, + "Text": "制作中", + "Value": "" + }, + { + "Id": 2011, + "Text": "完成", + "Value": "" + }, + { + "Id": 2012, + "Text": "耗时", + "Value": "" + }, + { + "Id": 2013, + "Text": "仓库", + "Value": "" + }, + { + "Id": 2014, + "Text": "售价", + "Value": "" + }, + { + "Id": 2015, + "Text": "来源", + "Value": "" + }, + { + "Id": 2016, + "Text": "背包", + "Value": "" + }, + { + "Id": 2017, + "Text": "时间", + "Value": "" + }, + { + "Id": 2018, + "Text": "建筑损坏,无法制作", + "Value": "" + }, + { + "Id": 2019, + "Text": "暂停中", + "Value": "" + }, + { + "Id": 2020, + "Text": "属性", + "Value": "" + }, + { + "Id": 2021, + "Text": "体质", + "Value": "" + }, + { + "Id": 2022, + "Text": "智慧", + "Value": "" + }, + { + "Id": 2023, + "Text": "劳力", + "Value": "" + }, + { + "Id": 2024, + "Text": "健康", + "Value": "" + }, + { + "Id": 2025, + "Text": "标签", + "Value": "" + }, + { + "Id": 2026, + "Text": "技能", + "Value": "" + }, + { + "Id": 2027, + "Text": "父母", + "Value": "" + }, + { + "Id": 2028, + "Text": "夫妻", + "Value": "" + }, + { + "Id": 2029, + "Text": "子女", + "Value": "" + }, + { + "Id": 2030, + "Text": "兄弟姐妹", + "Value": "" + }, + { + "Id": 2031, + "Text": "获得", + "Value": "" + }, + { + "Id": 2032, + "Text": "详情", + "Value": "" + }, + { + "Id": 2033, + "Text": "衣服列表", + "Value": "" + }, + { + "Id": 2034, + "Text": "小物件列表", + "Value": "" + }, + { + "Id": 2035, + "Text": "防护品列表", + "Value": "" + }, + { + "Id": 2036, + "Text": "药品列表", + "Value": "" + }, + { + "Id": 2037, + "Text": "药效", + "Value": "" + }, + { + "Id": 2038, + "Text": "毒性", + "Value": "" + }, + { + "Id": 2039, + "Text": "作用", + "Value": "" + }, + { + "Id": 2040, + "Text": "数量", + "Value": "" + }, + { + "Id": 2041, + "Text": "战力", + "Value": "" + }, + { + "Id": 2042, + "Text": "等级", + "Value": "" + }, + { + "Id": 2043, + "Text": "已满级", + "Value": "" + }, + { + "Id": 2044, + "Text": "技能效果", + "Value": "" + }, + { + "Id": 2045, + "Text": "下一等级", + "Value": "" + }, + { + "Id": 2046, + "Text": "升级条件", + "Value": "" + }, + { + "Id": 2047, + "Text": "被动效果", + "Value": "" + }, + { + "Id": 2048, + "Text": "升级需修为", + "Value": "" + }, + { + "Id": 2049, + "Text": "当前总修为", + "Value": "" + }, + { + "Id": 2050, + "Text": "当前技能", + "Value": "" + }, + { + "Id": 2051, + "Text": "已激活", + "Value": "" + }, + { + "Id": 2052, + "Text": "当前阵型", + "Value": "" + }, + { + "Id": 2053, + "Text": "繁茂", + "Value": "" + }, + { + "Id": 2054, + "Text": "已获得", + "Value": "" + }, + { + "Id": 2055, + "Text": "摇摇树", + "Value": "" + }, + { + "Id": 2056, + "Text": "选择好友", + "Value": "" + }, + { + "Id": 2057, + "Text": "摇力", + "Value": "" + }, + { + "Id": 2058, + "Text": "在线", + "Value": "" + }, + { + "Id": 2059, + "Text": "离线", + "Value": "" + }, + { + "Id": 2060, + "Text": "鱼上钩了!快拉竿!", + "Value": "" + }, + { + "Id": 2061, + "Text": "资源信息", + "Value": "" + }, + { + "Id": 2062, + "Text": "产出物品", + "Value": "" + }, + { + "Id": 2063, + "Text": "{区域名称}仓库满了", + "Value": "" + }, + { + "Id": 2064, + "Text": "{区域名称}食物不足", + "Value": "" + }, + { + "Id": 2065, + "Text": "不可", + "Value": "" + }, + { + "Id": 2066, + "Text": "不足", + "Value": "" + }, + { + "Id": 2067, + "Text": "播种季节", + "Value": "" + }, + { + "Id": 2068, + "Text": "生长时间", + "Value": "" + }, + { + "Id": 2069, + "Text": "状态", + "Value": "" + }, + { + "Id": 2070, + "Text": "产量", + "Value": "" + }, + { + "Id": 2071, + "Text": "待播种", + "Value": "" + }, + { + "Id": 2072, + "Text": "{成长时间}后成熟", + "Value": "" + }, + { + "Id": 2073, + "Text": "可收获", + "Value": "" + }, + { + "Id": 2074, + "Text": "农夫", + "Value": "" + }, + { + "Id": 2075, + "Text": "自动种植", + "Value": "" + }, + { + "Id": 2076, + "Text": "选择农夫", + "Value": "" + }, + { + "Id": 2077, + "Text": "当前季节:{季节名称}", + "Value": "" + }, + { + "Id": 2078, + "Text": "村民会自动穿着当前季节的衣服", + "Value": "" + }, + { + "Id": 2079, + "Text": "你的天赋还未被激发", + "Value": "" + }, + { + "Id": 2080, + "Text": "只显示背包里的装备", + "Value": "" + }, + { + "Id": 2081, + "Text": "已激活技能", + "Value": "" + }, + { + "Id": 2082, + "Text": "主动", + "Value": "" + }, + { + "Id": 2083, + "Text": "被动", + "Value": "" + }, + { + "Id": 2084, + "Text": "已激活", + "Value": "" + }, + { + "Id": 2085, + "Text": "突破中", + "Value": "" + }, + { + "Id": 2087, + "Text": "拥有", + "Value": "" + }, + { + "Id": 2088, + "Text": "缺少建筑:{铁匠铺}", + "Value": "" + }, + { + "Id": 2089, + "Text": "建造营地", + "Value": "" + }, + { + "Id": 2090, + "Text": "派遣伙伴", + "Value": "" + }, + { + "Id": 2091, + "Text": "驻扎日记", + "Value": "" + }, + { + "Id": 2092, + "Text": "升级效果", + "Value": "" + }, + { + "Id": 2093, + "Text": "容量", + "Value": "" + }, + { + "Id": 2094, + "Text": "升级仓库可以扩大容量,物资运输需在运输厅执行", + "Value": "" + }, + { + "Id": 2095, + "Text": "灵光一现", + "Value": "" + }, + { + "Id": 2096, + "Text": "{资源点名称}——产出物品", + "Value": "" + }, + { + "Id": 2097, + "Text": "建筑需求", + "Value": "" + }, + { + "Id": 2098, + "Text": "需要规模{规模名称}", + "Value": "" + }, + { + "Id": 2099, + "Text": "{建筑名称}建造中", + "Value": "" + }, + { + "Id": 2100, + "Text": "资源总量", + "Value": "" + }, + { + "Id": 2101, + "Text": "基础效率", + "Value": "" + }, + { + "Id": 2102, + "Text": "再生条件", + "Value": "" + }, + { + "Id": 2103, + "Text": "物品转移", + "Value": "" + }, + { + "Id": 2104, + "Text": "真的要丢掉吗?", + "Value": "" + }, + { + "Id": 2105, + "Text": "您确定要铲除当前的作物吗", + "Value": "" + }, + { + "Id": 2106, + "Text": "农坊研究解锁", + "Value": "" + }, + { + "Id": 2107, + "Text": "主食", + "Value": "" + }, + { + "Id": 2108, + "Text": "菜肴", + "Value": "" + }, + { + "Id": 2109, + "Text": "汤羹", + "Value": "" + }, + { + "Id": 2110, + "Text": "春服", + "Value": "" + }, + { + "Id": 2111, + "Text": "夏衫", + "Value": "" + }, + { + "Id": 2112, + "Text": "秋裳", + "Value": "" + }, + { + "Id": 2113, + "Text": "冬袍", + "Value": "" + }, + { + "Id": 2114, + "Text": "熟练", + "Value": "" + }, + { + "Id": 2115, + "Text": "外伤", + "Value": "" + }, + { + "Id": 2116, + "Text": "内疾", + "Value": "" + }, + { + "Id": 2117, + "Text": "丹药", + "Value": "" + }, + { + "Id": 2118, + "Text": "入夜后可举办家宴", + "Value": "" + }, + { + "Id": 2119, + "Text": "家宴举办时,大家会一起享用", + "Value": "" + }, + { + "Id": 2120, + "Text": "请先在【上菜】中设置菜品", + "Value": "" + }, + { + "Id": 2121, + "Text": "已选", + "Value": "" + }, + { + "Id": 2122, + "Text": "家宴举办中", + "Value": "" + }, + { + "Id": 2123, + "Text": "明晚家宴中可以举行抓周了", + "Value": "" + }, + { + "Id": 2124, + "Text": "无技能", + "Value": "" + }, + { + "Id": 2125, + "Text": "确定要驱离吗?", + "Value": "" + }, + { + "Id": 2126, + "Text": "请先选择一名陪客", + "Value": "" + }, + { + "Id": 2127, + "Text": "可选择一名小孩当陪客", + "Value": "" + }, + { + "Id": 2128, + "Text": "今日还可送个数", + "Value": "" + }, + { + "Id": 2129, + "Text": "制作", + "Value": "" + }, + { + "Id": 2130, + "Text": "生产", + "Value": "" + }, + { + "Id": 2131, + "Text": "居所", + "Value": "" + }, + { + "Id": 2132, + "Text": "功能", + "Value": "" + }, + { + "Id": 2133, + "Text": "耐久", + "Value": "{value}" + }, + { + "Id": 2134, + "Text": "舒适", + "Value": "{value}" + }, + { + "Id": 2135, + "Text": "繁荣", + "Value": "{value}" + }, + { + "Id": 2136, + "Text": "产水", + "Value": "{value}" + }, + { + "Id": 2137, + "Text": "家禽量", + "Value": "{value}" + }, + { + "Id": 2138, + "Text": "存储量", + "Value": "{value}" + }, + { + "Id": 2139, + "Text": "没有可以运输的目的地
先去世界中探索其他区域吧!", + "Value": "" + }, + { + "Id": 2140, + "Text": "无", + "Value": "" + }, + { + "Id": 2141, + "Text": "营养:{value}", + "Value": "" + }, + { + "Id": 2142, + "Text": "充饥:{value}", + "Value": "" + }, + { + "Id": 2143, + "Text": "伤疾减免:{value}", + "Value": "" + }, + { + "Id": 2144, + "Text": "内疾减免:{value}", + "Value": "" + }, + { + "Id": 2145, + "Text": "寿命经验:+{value}/日", + "Value": "" + }, + { + "Id": 2146, + "Text": "耐久:{value}", + "Value": "" + }, + { + "Id": 2147, + "Text": "防御:{value}", + "Value": "" + }, + { + "Id": 2148, + "Text": "攻击:{value}", + "Value": "" + }, + { + "Id": 2149, + "Text": "攻速:{value}", + "Value": "" + }, + { + "Id": 2150, + "Text": "生命:{value}", + "Value": "" + }, + { + "Id": 2151, + "Text": "闪避:{value}", + "Value": "" + }, + { + "Id": 2152, + "Text": "移速:{value}", + "Value": "" + }, + { + "Id": 2153, + "Text": "命中:{value}", + "Value": "" + }, + { + "Id": 2154, + "Text": "药效:{value}", + "Value": "" + }, + { + "Id": 2155, + "Text": "治疗频率:{value}/时", + "Value": "" + }, + { + "Id": 2156, + "Text": "持续时间:{value}时", + "Value": "" + }, + { + "Id": 2157, + "Text": "毒性:{value}", + "Value": "" + }, + { + "Id": 2158, + "Text": "攻击:{value}", + "Value": "" + }, + { + "Id": 2159, + "Text": "防御:{value}", + "Value": "" + }, + { + "Id": 2160, + "Text": "生命:{value}", + "Value": "" + }, + { + "Id": 2161, + "Text": "攻速:{value}", + "Value": "" + }, + { + "Id": 2162, + "Text": "攻速:{value}", + "Value": "" + }, + { + "Id": 2163, + "Text": "命中:{value}", + "Value": "" + }, + { + "Id": 2164, + "Text": "暴击率:{value}", + "Value": "" + }, + { + "Id": 2165, + "Text": "闪避:{value}", + "Value": "" + }, + { + "Id": 2166, + "Text": "移速:{value}", + "Value": "" + }, + { + "Id": 2167, + "Text": "火抗:{value}", + "Value": "" + }, + { + "Id": 2168, + "Text": "雷抗:{value}", + "Value": "" + }, + { + "Id": 2169, + "Text": "毒抗:{value}", + "Value": "" + }, + { + "Id": 2170, + "Text": "冰抗:{value}", + "Value": "" + }, + { + "Id": 2171, + "Text": "不在同个地方", + "Value": "" + }, + { + "Id": 2172, + "Text": "平价好货", + "Value": "" + }, + { + "Id": 2173, + "Text": "售罄", + "Value": "" + }, + { + "Id": 2174, + "Text": "好价收购", + "Value": "" + }, + { + "Id": 2175, + "Text": "单价:", + "Value": "" + }, + { + "Id": 2176, + "Text": "消耗", + "Value": "" + }, + { + "Id": 2177, + "Text": "获得", + "Value": "" + }, + { + "Id": 2178, + "Text": "来参战的路上", + "Value": "" + }, + { + "Id": 2179, + "Text": "剩余{value}天", + "Value": "" + }, + { + "Id": 2180, + "Text": "可种作物", + "Value": "" + }, + { + "Id": 2181, + "Text": "季节提示", + "Value": "" + }, + { + "Id": 2182, + "Text": "姓名", + "Value": "" + }, + { + "Id": 2183, + "Text": "编号", + "Value": "" + }, + { + "Id": 2184, + "Text": "音乐", + "Value": "" + }, + { + "Id": 2185, + "Text": "音效", + "Value": "" + }, + { + "Id": 2186, + "Text": "资源名称", + "Value": "" + }, + { + "Id": 2187, + "Text": "建筑名称", + "Value": "" + }, + { + "Id": 2188, + "Text": "开", + "Value": "" + }, + { + "Id": 2189, + "Text": "关", + "Value": "" + }, + { + "Id": 2190, + "Text": "改名", + "Value": "" + }, + { + "Id": 2191, + "Text": "复制", + "Value": "" + }, + { + "Id": 2192, + "Text": "请输入新名字", + "Value": "" + }, + { + "Id": 2193, + "Text": "下一级奖励", + "Value": "" + }, + { + "Id": 2194, + "Text": "解锁", + "Value": "" + }, + { + "Id": 2195, + "Text": "物品", + "Value": "" + }, + { + "Id": 2196, + "Text": "下一级条件", + "Value": "" + }, + { + "Id": 2197, + "Text": "拥有金币", + "Value": "" + }, + { + "Id": 2198, + "Text": "建筑需求", + "Value": "" + }, + { + "Id": 2199, + "Text": "已达成", + "Value": "" + }, + { + "Id": 2200, + "Text": "未达成", + "Value": "" + }, + { + "Id": 2201, + "Text": "升级", + "Value": "" + }, + { + "Id": 2202, + "Text": "升级成功", + "Value": "" + }, + { + "Id": 2203, + "Text": "解锁建筑", + "Value": "" + }, + { + "Id": 2204, + "Text": "规模奖励", + "Value": "" + }, + { + "Id": 2205, + "Text": "领取", + "Value": "" + }, + { + "Id": 2206, + "Text": "消耗:", + "Value": "" + }, + { + "Id": 2207, + "Text": "变化:", + "Value": "" + }, + { + "Id": 2208, + "Text": "储备:", + "Value": "" + }, + { + "Id": 2209, + "Text": "可供{value}天", + "Value": "" + }, + { + "Id": 2210, + "Text": "三思后行", + "Value": "" + }, + { + "Id": 2211, + "Text": "确认", + "Value": "" + }, + { + "Id": 2212, + "Text": "取消", + "Value": "" + }, + { + "Id": 2213, + "Text": "更改绑定", + "Value": "" + }, + { + "Id": 2214, + "Text": "激活码", + "Value": "" + }, + { + "Id": 2215, + "Text": "退出游戏", + "Value": "" + }, + { + "Id": 2216, + "Text": "注销账号", + "Value": "" + }, + { + "Id": 2217, + "Text": "本次改名消耗{桃花石数量}桃花石", + "Value": "" + }, + { + "Id": 2218, + "Text": "对齐网格", + "Value": "" + }, + { + "Id": 2219, + "Text": "居住", + "Value": "{value}" + }, + { + "Id": 2220, + "Text": "天气减免", + "Value": "{value}" + }, + { + "Id": 2221, + "Text": "时: 是指山谷每小时", + "Value": "{value}" + }, + { + "Id": 2222, + "Text": "饲料存储", + "Value": "{value}" + }, + { + "Id": 2223, + "Text": "运输线", + "Value": "{value}" + }, + { + "Id": 2224, + "Text": "运输速度", + "Value": "{value}" + }, + { + "Id": 2225, + "Text": "运输格子", + "Value": "{value}" + }, + { + "Id": 2226, + "Text": "囤积波数", + "Value": "{value}" + }, + { + "Id": 2227, + "Text": "入驻数量", + "Value": "{value}" + }, + { + "Id": 2228, + "Text": "请选择", + "Value": "" + }, + { + "Id": 2229, + "Text": "暂停中", + "Value": "" + }, + { + "Id": 2230, + "Text": "中止中", + "Value": "" + }, + { + "Id": 2231, + "Text": "当前{科技名称}正在研究中,您确定要停止吗?", + "Value": "" + }, + { + "Id": 2232, + "Text": "消耗条件不足", + "Value": "" + }, + { + "Id": 2233, + "Text": "{建筑名称}等级: {等级值}", + "Value": "" + }, + { + "Id": 2234, + "Text": "规模: {规模名称}", + "Value": "" + }, + { + "Id": 2235, + "Text": "关系:{关系名称}", + "Value": "" + }, + { + "Id": 2236, + "Text": "请输入账号", + "Value": "" + }, + { + "Id": 2237, + "Text": "请输入密码", + "Value": "" + }, + { + "Id": 2238, + "Text": "请设置账号", + "Value": "" + }, + { + "Id": 2239, + "Text": "请设置密码", + "Value": "" + }, + { + "Id": 2240, + "Text": "请再次输入账号", + "Value": "" + }, + { + "Id": 2241, + "Text": "请输入身份证号", + "Value": "" + }, + { + "Id": 2242, + "Text": "请输入真实姓名", + "Value": "" + }, + { + "Id": 2243, + "Text": "账号", + "Value": "" + }, + { + "Id": 2244, + "Text": "密码", + "Value": "" + }, + { + "Id": 2245, + "Text": "身份证号", + "Value": "" + }, + { + "Id": 2246, + "Text": "真实姓名", + "Value": "" + }, + { + "Id": 2247, + "Text": "账号登录", + "Value": "" + }, + { + "Id": 2248, + "Text": "快速登录", + "Value": "" + }, + { + "Id": 2249, + "Text": "账号注册", + "Value": "" + }, + { + "Id": 2250, + "Text": "实名认证", + "Value": "" + }, + { + "Id": 2251, + "Text": "当前没有勇士在队伍中", + "Value": "" + }, + { + "Id": 2252, + "Text": "队伍中至少要有一名勇士", + "Value": "" + }, + { + "Id": 2253, + "Text": "范围内没有目标", + "Value": "" + }, + { + "Id": 2254, + "Text": "背包中没有恢复生命药品", + "Value": "" + }, + { + "Id": 2255, + "Text": "全部", + "Value": "" + }, + { + "Id": 2256, + "Text": "药品", + "Value": "" + }, + { + "Id": 2257, + "Text": "材料", + "Value": "" + }, + { + "Id": 2258, + "Text": "其他", + "Value": "" + }, + { + "Id": 2259, + "Text": "您尚未学习任何配方", + "Value": "" + }, + { + "Id": 2260, + "Text": "尚未学会任何技能", + "Value": "" + }, + { + "Id": 2261, + "Text": "您未放置任何菜品", + "Value": "" + }, + { + "Id": 2262, + "Text": "等待播种", + "Value": "" + }, + { + "Id": 2263, + "Text": "生命", + "Value": "" + }, + { + "Id": 2264, + "Text": "播种中", + "Value": "" + }, + { + "Id": 2265, + "Text": "妖兽乱世,我不得不四处逃命,误入此地,没想到这里竟然这么和平宁静。恳请您,让我成为山谷的一员", + "Value": "" + }, + { + "Id": 2266, + "Text": "后可收获", + "Value": "" + }, + { + "Id": 2267, + "Text": "战斗中", + "Value": "" + }, + { + "Id": 2268, + "Text": "防沉迷提示:未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时游玩。剩余时间:{0}秒", + "Value": "" + }, + { + "Id": 2269, + "Text": "能量不足", + "Value": "" + }, + { + "Id": 2270, + "Text": "(可执行)", + "Value": "" + }, + { + "Id": 2271, + "Text": "谷内没有孩童可以作为陪客", + "Value": "" + }, + { + "Id": 2272, + "Text": "没有符合条件的村民", + "Value": "" + }, + { + "Id": 2273, + "Text": "暂无记事", + "Value": "" + }, + { + "Id": 2274, + "Text": "没有生病的村民", + "Value": "" + }, + { + "Id": 2275, + "Text": "没有受伤的村民", + "Value": "" + }, + { + "Id": 2276, + "Text": "删除后登录记录将会消失,是否仍要删除?", + "Value": "" + }, + { + "Id": 2277, + "Text": "您的真实信息显示您未满8周岁,根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时游玩,且游戏中无法充值。", + "Value": "" + }, + { + "Id": 2278, + "Text": "您的真实信息显示您未满16周岁,根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时游玩,且游戏中单次消费不可超过50元,每月累计消费不得超过200元。", + "Value": "" + }, + { + "Id": 2279, + "Text": "您的真实信息显示您未满18周岁,根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时游玩,且游戏中单次消费不可超过100元,每月累计消费不得超过400元。", + "Value": "" + }, + { + "Id": 2280, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,不可向8周岁以下的玩家提供付费服务", + "Value": "" + }, + { + "Id": 2281, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,8-16周岁玩家单次付费不可大于50元", + "Value": "" + }, + { + "Id": 2282, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,8-16周岁玩家每月累计付费不可大于200元,当月剩余可支付金额:{0}元", + "Value": "" + }, + { + "Id": 2283, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,16-18周岁玩家单次付费不可大于100元", + "Value": "" + }, + { + "Id": 2284, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,16-18周岁玩家每月累计付费不可大于400元,当月剩余可支付金额:{0}元", + "Value": "" + }, + { + "Id": 2285, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时体验游戏,当前时间段禁止未成年人登录。", + "Value": "" + }, + { + "Id": 2286, + "Text": "规模已满", + "Value": "" + }, + { + "Id": 2287, + "Text": "该物品只能在桃谷的仓库中使用", + "Value": "" + }, + { + "Id": 2288, + "Text": "卧床休养", + "Value": "" + }, + { + "Id": 2289, + "Text": "附近还有危险,不能进行修理", + "Value": "" + }, + { + "Id": 2290, + "Text": "学习时长:{value}时", + "Value": "" + }, + { + "Id": 2291, + "Text": "学舍等级:{value}级", + "Value": "" + }, + { + "Id": 2292, + "Text": "学习进度{value}%", + "Value": "" + }, + { + "Id": 2293, + "Text": "根据国家新闻出版署《关于防止未成年人沉迷网络游戏的通知》、《关于进一步严格管理切实防止未成年人沉迷网络游戏的通知》要求,未成年人用户仅可在周五、周六、周日和法定节假日每日20时至21时体验游戏,当前处于游玩时间段。", + "Value": "" + }, + { + "Id": 2294, + "Text": "家禽信息", + "Value": "" + }, + { + "Id": 2295, + "Text": "添加饲料", + "Value": "" + }, + { + "Id": 2296, + "Text": "屠宰", + "Value": "" + }, + { + "Id": 2297, + "Text": "成长中", + "Value": "" + }, + { + "Id": 2298, + "Text": "年纪还小", + "Value": "" + }, + { + "Id": 2299, + "Text": "无法产蛋,可屠宰", + "Value": "" + }, + { + "Id": 2300, + "Text": "您的山谷没有任何村民", + "Value": "" + }, + { + "Id": 2301, + "Text": "至少选择一名村民", + "Value": "" + }, + { + "Id": 2302, + "Text": "摇树村民未选择满,掉落的寿果没人接会直接消失。您确定要此时摇树吗?", + "Value": "" + }, + { + "Id": 2303, + "Text": "摇树村民未选择满,掉落的寿果没人接会直接消失", + "Value": "" + }, + { + "Id": 2304, + "Text": "1. 等级:即庇护力的等级。表示村民在战斗中生命值为0时[color=#009a04]不会死亡[/color],只会受伤。等级越高,庇护村民的数量越多,施肥可以增加庇护等级升级所需的经验。\n2. 当村民的数量超过不死树庇护能力后,战斗中生命值为0的村民,[color=#009a04]会死亡[/color]的个数为超过的数量。\n3. 活力:影响摇一摇不死树后掉落物品的数量,[color=#009a04]活力越高掉落物品数量越多[/color]。\n4. 村民数量超过庇护能力时,[color=#009a04]降低[/color]不死树的活力值上限。\n5. 妖怪袭击,防守失败后。不死树的活力值会变为0,而后游戏里每天恢复当前上限值的20%,也可以通过灌溉立即恢复。\n6. 开花:不死树活力值达到当前上限后,[color=#009a04]隔1天[/color](游戏里的天数)会开花。开花时,会引来[color=#009a04]妖兽的袭击[/color]。\n7. 结果:不死树开花后,且活力值达到当前上限,[color=#009a04]隔1天[/color]会结出[color=#009a04]寿果[/color]。摇一摇会掉落寿果,树下的4个位置可以安排村民获得寿果,增加[color=#009a04]寿命经验[/color]。\n8. 凤羽:凤羽每天(现实时间)[color=#009a04]仅第1次[/color]摇树会获得。", + "Value": "" + }, + { + "Id": 2305, + "Text": "您的山谷没有村民", + "Value": "" + }, + { + "Id": 2306, + "Text": "请您至少选择1个物品", + "Value": "" + }, + { + "Id": 2307, + "Text": "您今日已完成此操作", + "Value": "" + }, + { + "Id": 2308, + "Text": "{0}日后产蛋", + "Value": "" + }, + { + "Id": 2309, + "Text": "可屠宰", + "Value": "" + }, + { + "Id": 2310, + "Text": "成长阶段({0}/{1})", + "Value": "" + }, + { + "Id": 2311, + "Text": "选择运输货物", + "Value": "" + }, + { + "Id": 2312, + "Text": "{0}可建造", + "Value": "" + }, + { + "Id": 2313, + "Text": "设置数量:{0}", + "Value": "" + }, + { + "Id": 2314, + "Text": "今夜产蛋", + "Value": "" + }, + { + "Id": 2315, + "Text": "每日限购", + "Value": "" + }, + { + "Id": 2316, + "Text": "每周限购", + "Value": "" + }, + { + "Id": 2317, + "Text": "每月限购", + "Value": "" + }, + { + "Id": 2318, + "Text": "限购", + "Value": "" + }, + { + "Id": 2319, + "Text": "选中队伍后移动到NPC附近进行交互", + "Value": "" + }, + { + "Id": 2320, + "Text": "{0}抢拍成功", + "Value": "" + }, + { + "Id": 2321, + "Text": "机不可失,买到就是赚到!", + "Value": "" + }, + { + "Id": 2322, + "Text": "下一轮抢拍物品", + "Value": "" + }, + { + "Id": 2323, + "Text": "{0}后开始", + "Value": "" + }, + { + "Id": 2324, + "Text": "耐心等待", + "Value": "" + }, + { + "Id": 2325, + "Text": "挑战时间段为5:00-21:00之间,当前不在挑战时段内,无法挑战", + "Value": "" + }, + { + "Id": 2326, + "Text": "春去秋来,建谷已有{0}日,时间匆匆过去,山谷名册不知不觉已记录了{1}个村民。", + "Value": "" + }, + { + "Id": 2327, + "Text": "这年,山谷规模为{0}", + "Value": "" + }, + { + "Id": 2328, + "Text": "这年,有{0}位村民加入桃谷大家庭,有{1}位村民长眠。", + "Value": "" + }, + { + "Id": 2329, + "Text": "可镶嵌宝石等级:≤{等级值}", + "Value": "" + }, + { + "Id": 2330, + "Text": "无特殊效果", + "Value": "" + }, + { + "Id": 2331, + "Text": "陵陵每天11点会带着陶先生的补给拜访山谷", + "Value": "" + }, + { + "Id": 2332, + "Text": "我是陵陵,陶先生托我给你带来这些补给物品,希望可以对山谷建设有帮助", + "Value": "" + }, + { + "Id": 2333, + "Text": "有什么想要的请大声说出来!我是鱼,我的记忆有七秒!", + "Value": "" + }, + { + "Id": 2334, + "Text": "请选择一项明日想要得到的物品", + "Value": "" + }, + { + "Id": 2335, + "Text": "已达到当前体质限制最大值", + "Value": "" + }, + { + "Id": 2336, + "Text": "已达到当前年龄段限制最大值", + "Value": "" + }, + { + "Id": 2337, + "Text": "已达到当前游戏最大值", + "Value": "" + }, + { + "Id": 2338, + "Text": "种子不足,种植失败", + "Value": "" + }, + { + "Id": 2339, + "Text": "打开后可随机获得以下物品中的一种", + "Value": "" + }, + { + "Id": 2340, + "Text": "打开后可获得以下物品", + "Value": "" + }, + { + "Id": 2341, + "Text": "请选择任意一种物品作为奖励", + "Value": "" + }, + { + "Id": 2342, + "Text": "当前规模怪物攻城的次数", + "Value": "" + }, + { + "Id": 2343, + "Text": "当前规模已无怪物", + "Value": "" + }, + { + "Id": 2344, + "Text": "是~什么呢?", + "Value": "" + }, + { + "Id": 2345, + "Text": "权益说明", + "Value": "" + }, + { + "Id": 2346, + "Text": "1、月卡有效期为30天,季卡有效期为90天;购买月卡/季卡时,相当于开通为期30/90天的月卡/季卡权益,购买当日系统记为第一天。\\n2、权益只在月卡/季卡有效期内生效,过期则失效;续费月卡/季卡表示在当前剩余权益天数的基础上再顺延30/90天。\\n3、权益剩余天数大于等于120天时无法续费,请大家理性消费。\\n4、月卡和季卡同时开通,只增加权益持续的时间,权益不会叠加生效。\\n5、开通月卡/季卡后,有两部分的权益奖励,一部分为每次购买或者续费月卡/季卡后系统立即发放的物品奖励;另一部分是自开通月卡/季卡权益当天起每日可领取的物品奖励,若当日未登录或未领取,则系统会在第二日0点将未领取的奖励通过邮件的形式发送至玩家邮箱。权益说明具体文本", + "Value": "" + }, + { + "Id": 2347, + "Text": "食物不足", + "Value": "" + }, + { + "Id": 2348, + "Text": "1. 当您的村民数量≤2时,且都不能劳作时,陶先生将介绍2名难民到您的山谷,并送您2瓶外伤药和2瓶内疾药。", + "Value": "" + }, + { + "Id": 2349, + "Text": "2. 当您的村民全处于重伤/重病状态时,可以领取药品补给。陶先生将送您2瓶外伤药和2瓶内疾药。", + "Value": "" + }, + { + "Id": 2350, + "Text": "村民数量≤2", + "Value": "" + }, + { + "Id": 2351, + "Text": "累计充值{value}元可领取", + "Value": "" + }, + { + "Id": 2352, + "Text": "规模达到{value}可领取", + "Value": "" + }, + { + "Id": 2353, + "Text": "每个规模都可领取孟和魂石", + "Value": "" + }, + { + "Id": 2354, + "Text": "额外可领取{value}+桃花石", + "Value": "" + }, + { + "Id": 2355, + "Text": "已有难民无法再补给", + "Value": "" + }, + { + "Id": 2356, + "Text": "村民都处于重伤/重疾", + "Value": "" + }, + { + "Id": 2357, + "Text": "仓库中已有药品,请先试用", + "Value": "" + }, + { + "Id": 2358, + "Text": "规模{value}", + "Value": "" + }, + { + "Id": 2359, + "Text": "{建筑名称}{value}", + "Value": "" + }, + { + "Id": 2360, + "Text": "缺少图纸", + "Value": "" + }, + { + "Id": 2361, + "Text": "可研究", + "Value": "" + }, + { + "Id": 2362, + "Text": "选择村民后可查看", + "Value": "" + }, + { + "Id": 3001, + "Text": "撤销建造将返还所有材料,是否撤销建造该建筑?", + "Value": "" + }, + { + "Id": 3002, + "Text": "您确定要拆除该建筑吗?", + "Value": "" + }, + { + "Id": 3003, + "Text": "将会停止该资源点上的其他行为,是否继续?", + "Value": "" + }, + { + "Id": 3004, + "Text": "未完成制作的物品将会返还材料至仓库,是否停止制作?", + "Value": "" + }, + { + "Id": 3005, + "Text": "取消管理者农田产量将不再获得加成,是否确认取消?", + "Value": "" + }, + { + "Id": 3006, + "Text": "将消耗该菜品直接增加桃源饱食度,是否确认使用?", + "Value": "" + }, + { + "Id": 3007, + "Text": "该菜品已研发,确定制作将按照菜谱所需食材数量进行烹饪。", + "Value": "" + }, + { + "Id": 3008, + "Text": "该药品已研发,确定制作将按照药方所需药材数量进行炼药。", + "Value": "" + }, + { + "Id": 3009, + "Text": "桃源已存在该种宴会增益,开宴后效果将覆盖原效果,是否开宴?", + "Value": "" + }, + { + "Id": 3010, + "Text": "前方似乎危机四伏,是否带领队伍进入{森林区域名称}?", + "Value": "" + }, + { + "Id": 3011, + "Text": "邮递员将会货物送回出发地,是否确定追回?", + "Value": "" + }, + { + "Id": 3012, + "Text": "放弃该任务则无法再次接取,仍然要放弃该任务吗?", + "Value": "" + }, + { + "Id": 3013, + "Text": "当前建筑破损不算很严重,此时修理会更不划算。您确定要花费{修理金币值}文钱进行修理吗?", + "Value": "" + }, + { + "Id": 3014, + "Text": "当前建筑破损不算很严重,此时修理会更不划算。您确定要花费以下材料进行修理?", + "Value": "" + }, + { + "Id": 3015, + "Text": "您确定要花费{修理金币值}文钱进行修理吗?", + "Value": "" + }, + { + "Id": 3016, + "Text": "您确定要花费以下材料进行修理?", + "Value": "" + }, + { + "Id": 3017, + "Text": "退出将无法保存当前变动,是否直接退出编辑模式?", + "Value": "" + }, + { + "Id": 3018, + "Text": "您确定要消耗{物品数量}{物品名称}打听情报吗?", + "Value": "" + }, + { + "Id": 3019, + "Text": "学习最忌半途而废,是否确定中断当前课程?", + "Value": "" + }, + { + "Id": 3020, + "Text": "拆除后,禽舍内的产出物品、饲料、待屠宰的家禽将会消失", + "Value": "" + }, + { + "Id": 3021, + "Text": "确定以{0}{1}的价格买下此物品?", + "Value": "" + }, + { + "Id": 3022, + "Text": "立即前往对方的山谷?", + "Value": "" + }, + { + "Id": 3023, + "Text": "立即前往对方山谷参加赶集活动?", + "Value": "" + }, + { + "Id": 3024, + "Text": "确认要拒绝所有的好友申请吗?", + "Value": "" + }, + { + "Id": 3025, + "Text": "是否消耗{桃花石数量}个桃花石修改桃谷名称?", + "Value": "" + }, + { + "Id": 3026, + "Text": "当前已设置建筑{0}为计划建造目标,是否切换为{1}", + "Value": "" + }, + { + "Id": 3027, + "Text": "是否确定要删除好友?", + "Value": "" + }, + { + "Id": 3028, + "Text": "60秒后兽潮将发起攻城,请做好准准备", + "Value": "" + }, + { + "Id": 3029, + "Text": "是否花费{0}开通月卡?", + "Value": "" + }, + { + "Id": 3030, + "Text": "是否花费{0}续费月卡?", + "Value": "" + }, + { + "Id": 3031, + "Text": "这是一种非常香的花,使用后会引来当前难度的妖兽攻城(60秒后刷出)。您确定要使用吗?", + "Value": "" + }, + { + "Id": 3032, + "Text": "当前已有妖兽攻城,请别作si", + "Value": "" + }, + { + "Id": 3033, + "Text": "大家劳作一天累了,请白天在使用", + "Value": "" + }, + { + "Id": 3034, + "Text": "是否确认铲除该资源? 铲除后的资源将会变成[color=#009a04]幼苗[/color]放入仓库中。", + "Value": "" + }, + { + "Id": 3035, + "Text": "即将有怪物来抢夺寿果,请击退后挑战兽潮", + "Value": "" + }, + { + "Id": 4001, + "Text": "你的鱼饵用完了", + "Value": "" + }, + { + "Id": 4002, + "Text": "你的鱼竿用完了", + "Value": "" + }, + { + "Id": 4003, + "Text": "背包已满,鱼溜走了", + "Value": "" + }, + { + "Id": 4004, + "Text": "在这放个帐篷,做个临时营地,就可以驻扎在这了", + "Value": "" + }, + { + "Id": 4005, + "Text": "可建造【{建筑名称}】", + "Value": "" + }, + { + "Id": 4006, + "Text": "当前持有{持有数量}个{物品名称},请设置转移数量", + "Value": "" + }, + { + "Id": 4007, + "Text": "勾选后,下一次家宴会自动放入所选菜品,但谷主依然可以自行调整。", + "Value": "" + }, + { + "Id": 4008, + "Text": "当前建筑正在进行转化,您确定要拆除该建筑吗?", + "Value": "" + }, + { + "Id": 4009, + "Text": "当前没有闲置的{建筑名称}", + "Value": "" + }, + { + "Id": 4010, + "Text": "已完成", + "Value": "" + }, + { + "Id": 4011, + "Text": "当前没有可收获的物品", + "Value": "" + }, + { + "Id": 4012, + "Text": "建筑已损坏,请先修缮", + "Value": "" + } +] \ No newline at end of file diff --git a/config/TimeTypeConfigCategory.json b/config/TimeTypeConfigCategory.json new file mode 100644 index 0000000..bdd6b48 --- /dev/null +++ b/config/TimeTypeConfigCategory.json @@ -0,0 +1,27 @@ +[ + { 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"斯人已逝,幽思长存" + }, + { + "Id": 2, + "GroupId": 1, + "Text": "了无牵挂" + }, + { + "Id": 3, + "GroupId": 1, + "Text": "此心光明,亦复何言" + }, + { + "Id": 4, + "GroupId": 1, + "Text": "一念放下,万般自在" + }, + { + "Id": 5, + "GroupId": 1, + "Text": "(没有留下任何话)" + }, + { + "Id": 6, + "GroupId": 1, + "Text": "山谷会越来越好" + }, + { + "Id": 7, + "GroupId": 1, + "Text": "乘兴而来,兴尽而归" + }, + { + "Id": 8, + "GroupId": 1, + "Text": "笑过、哭过、爱过、恨过、来过" + }, + { + "Id": 9, + "GroupId": 1, + "Text": "珍重。" + }, + { + "Id": 10, + "GroupId": 1, + "Text": "一切从简" + }, + { + "Id": 11, + "GroupId": 1, + "Text": "你已经做得很好了" + }, + { + "Id": 12, + "GroupId": 2, + "Text": "生当作人杰,死亦为鬼雄!" + }, + { + "Id": 13, + "GroupId": 2, + "Text": "记住,我很帅" + }, + { + "Id": 14, + "GroupId": 2, + "Text": "壮士一去兮不复还" + }, + { + "Id": 15, + "GroupId": 2, + "Text": "(没有留下任何话)" + }, + { + "Id": 16, + "GroupId": 2, + "Text": "山谷曾因我而变好" + }, + { + "Id": 17, + "GroupId": 2, + "Text": "大家好,我是{村民名称}" + }, + { + "Id": 18, + "GroupId": 2, + "Text": "不要忘记我" + }, + { + "Id": 19, + "GroupId": 2, + "Text": "请不要失去希望与信心" + }, + { + "Id": 20, + "GroupId": 2, + "Text": "梦里见" + }, + { + "Id": 21, + "GroupId": 2, + "Text": "我有一个秘密" + }, + { + "Id": 22, + "GroupId": 2, + "Text": "这一生很开心,感恩这个山谷" + }, + { + "Id": 23, + "GroupId": 3, + "Text": "不要伤心呀,从此一草一木皆是我" + }, + { + "Id": 24, + "GroupId": 3, + "Text": "好馋,我只想再吃一次{菜品名称}" + }, + { + "Id": 25, + "GroupId": 3, + "Text": "记得多给我烧钱啊!" + }, + { + "Id": 26, + "GroupId": 3, + "Text": "下辈子想要投胎成富贵人家!" + }, + { + "Id": 27, + "GroupId": 3, + "Text": "从此每日都是休沐~" + }, + { + "Id": 28, + "GroupId": 3, + "Text": "(没有留下任何话)" + }, + { + "Id": 29, + "GroupId": 3, + "Text": "山谷一定要越来越好啊" + }, + { + "Id": 30, + "GroupId": 3, + "Text": "永别了,我最爱的{菜品名称}" + }, + { + "Id": 31, + "GroupId": 3, + "Text": "想要变成一朵花" + }, + { + "Id": 32, + "GroupId": 3, + "Text": "我并不是失去了生命,我只是走出了时间" + }, + { + "Id": 33, + "GroupId": 3, + "Text": "人生苦短啊!要多做点有意义的事情!" + }, + { + "Id": 34, + "GroupId": 3, + "Text": "通关了!" + }, + { + "Id": 35, + "GroupId": 4, + "Text": "生亦何欢,死亦何惧..." + }, + { + "Id": 36, + "GroupId": 4, + "Text": "我最喜欢下雨天了" + }, + { + "Id": 37, + "GroupId": 4, + "Text": "人生苦短,我还有好多梦想没有完成" + }, + { + "Id": 38, + "GroupId": 4, + "Text": "(没有留下任何话)" + }, + { + "Id": 39, + "GroupId": 4, + "Text": "山谷定会越来越好" + }, + { + "Id": 40, + "GroupId": 4, + "Text": "我在这里很想你" + }, + { + "Id": 41, + "GroupId": 4, + "Text": "走了,这一走,就是永远了..." + }, + { + "Id": 42, + "GroupId": 4, + "Text": "我喜欢晒太阳" + }, + { + "Id": 43, + "GroupId": 4, + "Text": "没事我就先挂了" + }, + { + "Id": 44, + "GroupId": 5, + "Text": "(……)" + }, + { + "Id": 45, + "GroupId": 5, + "Text": "(欲言又止)" + }, + { + "Id": 46, + "GroupId": 5, + "Text": "(没有留下任何话)" + }, + { + "Id": 47, + "GroupId": 5, + "Text": "(没有留下任何话)" + }, + { + "Id": 48, + "GroupId": 5, + "Text": "希望山谷能越来越好" + }, + { + "Id": 49, + "GroupId": 5, + "Text": "我不会打扰别人的" + }, + { + "Id": 50, + "GroupId": 5, + "Text": "下辈子想变成一颗石头" + }, + { + "Id": 51, + "GroupId": 5, + "Text": "一辈子条条框框的,现在我要放飞自我" + }, + { + "Id": 52, + "GroupId": 5, + "Text": "成为山间清风明月" + }, + { + "Id": 53, + "GroupId": 5, + "Text": "我有一个秘密,现在再也不会有人知道了" + }, + { + "Id": 54, + "GroupId": 5, + "Text": "发芽的土豆不能吃" + }, + { + "Id": 55, + "GroupId": 6, + "Text": "(没有留下任何话)" + }, + { + "Id": 56, + "GroupId": 6, + "Text": "愿山谷越来越好" + }, + { + "Id": 57, + "GroupId": 6, + "Text": "哦" + }, + { + "Id": 58, + "GroupId": 6, + "Text": "吃饭的时候,不用等我" + }, + { + "Id": 59, + "GroupId": 6, + "Text": "你是谁?" + }, + { + "Id": 60, + "GroupId": 6, + "Text": "平凡的人,平凡的一生" + }, + { + "Id": 61, + "GroupId": 6, + "Text": "我想看漫山遍野的桃花" + }, + { + "Id": 62, + "GroupId": 6, + "Text": "无聊,走了" + }, + { + "Id": 63, + "GroupId": 6, + "Text": "人生的旅途,我很尽兴。" + }, + { + "Id": 64, + "GroupId": 6, + "Text": "向前看,要快乐" + }, + { + "Id": 65, + "GroupId": 6, + "Text": "山谷的夜风很凉,多穿衣服" + }, + { + "Id": 66, + "GroupId": 7, + "Text": "(没有留下任何话)" + }, + { + "Id": 67, + "GroupId": 7, + "Text": "山谷一定要越来越好!!" + }, + { + "Id": 68, + "GroupId": 7, + "Text": "知道了知道了" + }, + { + "Id": 69, + "GroupId": 7, + "Text": "天呐!我出门门没锁啊!" + }, + { + "Id": 70, + "GroupId": 7, + "Text": "别吵,我要睡觉" + }, + { + "Id": 71, + "GroupId": 7, + "Text": "这次谁也别想叫醒我" + }, + { + "Id": 72, + "GroupId": 7, + "Text": "不要管我了" + }, + { + "Id": 73, + "GroupId": 7, + "Text": "早睡早起,按时吃饭" + }, + { + "Id": 74, + "GroupId": 8, + "Text": "哈哈哈哈哈哈哈哈" + }, + { + "Id": 75, + "GroupId": 8, + "Text": "那个欠钱不还的!给我小心点" + }, + { + "Id": 76, + "GroupId": 8, + "Text": "(没有留下任何话)" + }, + { + "Id": 77, + "GroupId": 8, + "Text": "山谷就是家我的家,我好爱这个家!" + }, + { + "Id": 78, + "GroupId": 8, + "Text": "人生自古谁无死" + }, + { + "Id": 79, + "GroupId": 8, + "Text": "给桃谷一个大大的拥抱" + }, + { + "Id": 80, + "GroupId": 8, + "Text": "有瓜的话,记得说给我听听" + }, + { + "Id": 81, + "GroupId": 8, + "Text": "一亿年后,我会睁开眼睛" + }, + { + "Id": 82, + "GroupId": 8, + "Text": "要坚强、要勇敢" + }, + { + "Id": 83, + "GroupId": 8, + "Text": "做一个幸福的人" + }, + { + "Id": 84, + "GroupId": 8, + "Text": "吃饭的时候慢一点,不要狼吞虎咽" + }, + { + "Id": 85, + "GroupId": 9, + "Text": "先溜了!" + }, + { + "Id": 86, + "GroupId": 9, + "Text": "在山谷的点点滴滴,都是珍贵的瞬间" + }, + { + "Id": 87, + "GroupId": 9, + "Text": "你在读这句话的时候,我已经变成鬼了!" + }, + { + "Id": 88, + "GroupId": 9, + "Text": "我是可爱鬼" + }, + { + "Id": 89, + "GroupId": 9, + "Text": "我不想走!我想吃遍天下美食" + }, + { + "Id": 90, + "GroupId": 9, + "Text": "找我可以买三生石和孟婆汤" + }, + { + "Id": 91, + "GroupId": 9, + "Text": "下辈子我要变成蘑菇" + }, + { + "Id": 92, + "GroupId": 9, + "Text": "这是一个非常喜欢吃{菜品名称}的人" + }, + { + "Id": 93, + "GroupId": 9, + "Text": "这个人很懒,什么也没有留下" + }, + { + "Id": 94, + "GroupId": 9, + "Text": "想我的时候,就抬头看天" + } +] \ No newline at end of file diff --git a/config/VillagerGroupConfigCategory.json b/config/VillagerGroupConfigCategory.json new file mode 100644 index 0000000..ee956fe --- /dev/null +++ b/config/VillagerGroupConfigCategory.json @@ -0,0 +1,542 @@ +[ + { + "Id": 1, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, 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"Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 0, + 0, + 0 + ], + "Physique": [ + 2, + 4 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 5, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 0, + 0, + 0 + ], + "Physique": [ + 2, + 5 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 6, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 10, + 0, + 0 + ], + "Physique": [ + 2, + 6 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 7, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 10, + 0, + 0 + ], + "Physique": [ + 3, + 7 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 8, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 10, + 0, + 0 + ], + "Physique": [ + 4, + 8 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 9, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 10, + 0, + 0 + ], + "Physique": [ + 5, + 9 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + }, + { + "Id": 10, + "Type": 1, + "AgeStage": [ + 0, + 1, + 1, + 1, + 0, + 0, + 0 + ], + "Skill": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11 + ], + "SkillWeights": [ + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1 + ], + "SkillNum": [ + 100, + 10, + 10, + 0, + 0 + ], + "Physique": [ + 6, + 10 + ], + "LaborIncrease": [ + 1, + 3 + ], + "WisdomIncrease": [ + 1, + 3 + ] + } +] \ No newline at end of file diff --git a/config/VillagerRecruitConfigCategory.json b/config/VillagerRecruitConfigCategory.json new file mode 100644 index 0000000..02bcafd --- /dev/null +++ b/config/VillagerRecruitConfigCategory.json @@ -0,0 +1,184 @@ +[ + { + "Id": 1, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 100, + "StartATK": 5, + "StartDEF": 2, + "Labor": 13, + "Wisdom": 10, + "MoveSpeed": 25, + "Weight": 1 + }, + { + "Id": 2, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 120, + "StartATK": 4, + "StartDEF": 2, + "Labor": 15, + "Wisdom": 10, + "MoveSpeed": 20, + "Weight": 1 + }, + { + "Id": 3, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 110, + "StartATK": 4, + "StartDEF": 2, + "Labor": 15, + "Wisdom": 10, + "MoveSpeed": 30, + "Weight": 1 + }, + { + "Id": 4, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 100, + "StartATK": 5, + "StartDEF": 2, + "Labor": 14, + "Wisdom": 10, + "MoveSpeed": 22, + "Weight": 1 + }, + { + "Id": 5, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 120, + "StartATK": 4, + "StartDEF": 2, + "Labor": 13, + "Wisdom": 10, + "MoveSpeed": 20, + "Weight": 1 + }, + { + "Id": 6, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 110, + "StartATK": 4, + "StartDEF": 2, + "Labor": 15, + "Wisdom": 10, + "MoveSpeed": 25, + "Weight": 1 + }, + { + "Id": 7, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 100, + "StartATK": 5, + "StartDEF": 2, + "Labor": 16, + "Wisdom": 10, + "MoveSpeed": 20, + "Weight": 1 + }, + { + "Id": 8, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 120, + "StartATK": 4, + "StartDEF": 2, + "Labor": 13, + "Wisdom": 10, + "MoveSpeed": 30, + "Weight": 1 + }, + { + "Id": 9, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 110, + "StartATK": 4, + "StartDEF": 2, + "Labor": 15, + "Wisdom": 10, + "MoveSpeed": 22, + "Weight": 1 + }, + { + "Id": 10, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 100, + "StartATK": 5, + "StartDEF": 2, + "Labor": 15, + "Wisdom": 10, + "MoveSpeed": 20, + "Weight": 1 + }, + { + "Id": 11, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 120, + "StartATK": 4, + "StartDEF": 2, + "Labor": 14, + "Wisdom": 10, + "MoveSpeed": 25, + "Weight": 1 + }, + { + "Id": 12, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 110, + "StartATK": 4, + "StartDEF": 2, + "Labor": 13, + "Wisdom": 10, + "MoveSpeed": 20, + "Weight": 1 + }, + { + "Id": 13, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 100, + "StartATK": 5, + "StartDEF": 2, + "Labor": 14, + "Wisdom": 10, + "MoveSpeed": 30, + "Weight": 1 + }, + { + "Id": 14, + "Physique": 2, + "Age": 18, + "LifeMax": 60, + "StartHp": 120, + "StartATK": 5, + "StartDEF": 2, + "Labor": 10, + "Wisdom": 10, + "MoveSpeed": 22, + "Weight": 1 + } +] \ No newline at end of file diff --git a/config/VillagerSkillConfigCategory.json b/config/VillagerSkillConfigCategory.json new file mode 100644 index 0000000..5330dcd --- /dev/null +++ b/config/VillagerSkillConfigCategory.json @@ -0,0 +1,192 @@ +[ + { + "Id": 1, + "Group": 1, + "Name": "童智", + "Grade": 1, + "State": 8001, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_1", + "Describe": "智慧成长速度加快" + }, + { + "Id": 2, + "Group": 2, + "Name": "慈爱", + "Grade": 1, + "State": 8002, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_2", + "Describe": "和孩童在一起,提升孩童智慧成长速度" + }, + { + "Id": 3, + "Group": 3, + "Name": "采集1级", + "Grade": 1, + "State": 8003, + "Favorability": 100, + "Icon": "VillagerSkill_Icon_3", + "Describe": "采集资源时收益+1" + }, + { + "Id": 4, + "Group": 3, + "Name": "采集2级", + "Grade": 2, + "State": 8022, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_3", + "Describe": "采集资源时收益+2" + }, + { + "Id": 5, + "Group": 3, + "Name": "采集3级", + "Grade": 3, + "State": 8023, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_3", + "Describe": "采集资源时收益+3" + }, + { + "Id": 6, + "Group": 4, + "Name": "砍伐1级", + "Grade": 1, + "State": 8004, + "Favorability": 100, + "Icon": "VillagerSkill_Icon_6", + "Describe": "砍伐资源时收益+1" + }, + { + "Id": 7, + "Group": 4, + "Name": "砍伐2级", + "Grade": 2, + "State": 8024, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_6", + "Describe": "砍伐资源时收益+2" + }, + { + "Id": 8, + "Group": 4, + "Name": "砍伐3级", + "Grade": 3, + "State": 8025, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_6", + "Describe": "砍伐资源时收益+3" + }, + { + "Id": 9, + "Group": 5, + "Name": "农活1级", + "Grade": 1, + "State": 8005, + "Favorability": 100, + "Icon": "VillagerSkill_Icon_9", + "Describe": "农田劳作时收益+2" + }, + { + "Id": 10, + "Group": 5, + "Name": "农活2级", + "Grade": 2, + "State": 8026, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_9", + "Describe": "农田劳作时收益+3" + }, + { + "Id": 11, + "Group": 5, + "Name": "农活3级", + "Grade": 3, + "State": 8027, + "Favorability": 0, + "Icon": "VillagerSkill_Icon_9", + "Describe": "农田劳作时收益+4" + }, + { + "Id": 12, + "Group": 6, + "Name": "挖掘", + "Grade": 1, + "State": 8006, + "Favorability": 100, + "Icon": "VillagerSkill_Icon_12", + "Describe": "挖掘收益+1" + }, + { + "Id": 13, + "Group": 7, + "Name": "建造", + "Grade": 1, + "State": 8007, + "Favorability": 100, + "Icon": "VillagerSkill_Icon_13", + "Describe": "建造+1" + }, + { + "Id": 14, + "Group": 8, + "Name": "巧夫", + "Grade": 3, + "State": 8008, + "Favorability": 300, + "Icon": "VillagerSkill_Icon_14", + "Describe": "劳力+5,所有劳作类型收益+1" + }, + { + "Id": 15, + "Group": 11, + "Name": "聪慧", + "Grade": 2, + "State": 8011, + "Favorability": 200, + "Icon": "VillagerSkill_Icon_15", + "Describe": "智力+5,科研收益+2" + }, + { + "Id": 16, + "Group": 6, + "Name": "挖掘", + "Grade": 2, + "State": 8028, + "Favorability": 200, + "Icon": "VillagerSkill_Icon_12", + "Describe": "挖掘收益+2" + }, + { + "Id": 17, + "Group": 6, + "Name": "挖掘", + "Grade": 3, + "State": 8029, + "Favorability": 300, + "Icon": "VillagerSkill_Icon_12", + "Describe": "挖掘收益+3" + }, + { + "Id": 18, + "Group": 7, + "Name": "建造", + "Grade": 2, + "State": 8030, + "Favorability": 200, + "Icon": "VillagerSkill_Icon_13", + "Describe": "建造+2" + }, + { + "Id": 19, + "Group": 7, + "Name": "建造", + "Grade": 3, + "State": 8031, + "Favorability": 300, + "Icon": "VillagerSkill_Icon_13", + "Describe": "建造+3" + } +] \ No newline at end of file diff --git a/config/VilliagerLifeStoryConfigCategory.json b/config/VilliagerLifeStoryConfigCategory.json new file mode 100644 index 0000000..dff5159 --- /dev/null +++ b/config/VilliagerLifeStoryConfigCategory.json @@ -0,0 +1,100 @@ 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"Text": "{0}岁时,参与了{1}的建造" + }, + { + "Id": 11, + "Type": 11, + "Record": 10, + "RepeatRecord": false, + "Text": "{0}岁时,在{1}时获得了{2}" + }, + { + "Id": 12, + "Type": 12, + "Record": 10, + "RepeatRecord": false, + "Text": "享年{0}岁" + }, + { + "Id": 13, + "Type": 13, + "Record": 10, + "RepeatRecord": false, + "Text": "于桃谷{0}年{1}出生" + }, + { + "Id": 14, + "Type": 14, + "Record": 10, + "RepeatRecord": false, + "Text": "于桃谷{0}年{1}定居山谷" + } +] \ No newline at end of file diff --git a/config/WarConfigCategory.json b/config/WarConfigCategory.json new file mode 100644 index 0000000..a2ab62b --- /dev/null +++ b/config/WarConfigCategory.json @@ -0,0 +1,4352 @@ +[ + { + "Id": 1, + "Wave": 1, + "RefreshPoint": [ + 4011, + 4012 + ], + "DurableLoss": 30, + "BasicFood": 1000 + }, + { + "Id": 2, + "Wave": 2, + "RefreshPoint": [ + 4021, + 4022 + ], + "DurableLoss": 30, + "BasicFood": 1000 + }, + { + "Id": 3, + "Wave": 3, + "RefreshPoint": [ + 4031, + 4032 + ], + "DurableLoss": 30, + "BasicFood": 1000 + }, + 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"DurableLoss": 30, + "BasicFood": 1000 + } +] \ No newline at end of file diff --git a/config/WarDrumConfigCategory.json b/config/WarDrumConfigCategory.json new file mode 100644 index 0000000..71e8698 --- /dev/null +++ b/config/WarDrumConfigCategory.json @@ -0,0 +1,27 @@ +[ + { + "Id": 1, + "Frequency": 1, + "CastItemCastNum": 210000 + }, + { + "Id": 2, + "Frequency": 2, + "CastItemCastNum": 210000 + }, + { + "Id": 3, + "Frequency": 3, + "CastItemCastNum": 220000 + }, + { + "Id": 4, + "Frequency": 4, + "CastItemCastNum": 220000 + }, + { + "Id": 5, + "Frequency": 5, + "CastItemCastNum": 220000 + } +] \ No newline at end of file diff --git a/config/WarriorAttributeGrowthConfigCategory.json b/config/WarriorAttributeGrowthConfigCategory.json new file mode 100644 index 0000000..30f5dd0 --- /dev/null +++ b/config/WarriorAttributeGrowthConfigCategory.json @@ -0,0 +1,1082 @@ +[ + { + "Id": 1, + "WarriorId": 1, + "Lv": 1, + "HPGrow": 100, + "DEFGrow": 100, + "ATKGrow": 100, + "AttackSpeedGrow": 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"WarriorId": 8, + "Lv": 13, + "HPGrow": 220, + "DEFGrow": 112, + "ATKGrow": 250, + "AttackSpeedGrow": 100 + }, + { + "Id": 119, + "WarriorId": 8, + "Lv": 14, + "HPGrow": 230, + "DEFGrow": 113, + "ATKGrow": 260, + "AttackSpeedGrow": 100 + }, + { + "Id": 120, + "WarriorId": 8, + "Lv": 15, + "HPGrow": 240, + "DEFGrow": 114, + "ATKGrow": 270, + "AttackSpeedGrow": 100 + } +] \ No newline at end of file diff --git a/config/WarriorBodySoulConfigCategory.json b/config/WarriorBodySoulConfigCategory.json new file mode 100644 index 0000000..b4d1fa0 --- /dev/null +++ b/config/WarriorBodySoulConfigCategory.json @@ -0,0 +1,107 @@ +[ + { + "Id": 1, + "Lv": 1, + "BodySoul": 1, + "SpiritSoul": 1, + "UnlockPassiveSkill": 0 + }, + { + "Id": 2, + "Lv": 2, + "BodySoul": 1, + "SpiritSoul": 2, + "UnlockPassiveSkill": 1 + }, + { + "Id": 3, + "Lv": 3, + "BodySoul": 1, + "SpiritSoul": 3, + "UnlockPassiveSkill": 0 + }, + { + "Id": 4, + "Lv": 4, + "BodySoul": 1, + "SpiritSoul": 4, + "UnlockPassiveSkill": 0 + }, + { + "Id": 5, + "Lv": 5, + "BodySoul": 1, + "SpiritSoul": 5, + "UnlockPassiveSkill": 0 + }, + { + "Id": 6, + "Lv": 6, + "BodySoul": 2, + "SpiritSoul": 6, + "UnlockPassiveSkill": 2 + }, + { + "Id": 7, + "Lv": 7, + "BodySoul": 2, + "SpiritSoul": 7, + "UnlockPassiveSkill": 0 + }, + { + "Id": 8, + "Lv": 8, + "BodySoul": 2, + "SpiritSoul": 8, + "UnlockPassiveSkill": 0 + }, + { + "Id": 9, + "Lv": 9, + "BodySoul": 2, + "SpiritSoul": 9, + "UnlockPassiveSkill": 0 + }, + { + "Id": 10, + "Lv": 10, + "BodySoul": 2, + "SpiritSoul": 10, + "UnlockPassiveSkill": 3 + }, + { + "Id": 11, + "Lv": 11, + "BodySoul": 3, + "SpiritSoul": 11, + "UnlockPassiveSkill": 0 + }, + { + "Id": 12, + "Lv": 12, + "BodySoul": 3, + "SpiritSoul": 12, + "UnlockPassiveSkill": 0 + }, + { + "Id": 13, + "Lv": 13, + "BodySoul": 3, + "SpiritSoul": 13, + "UnlockPassiveSkill": 0 + }, + { + "Id": 14, + "Lv": 14, + "BodySoul": 3, + "SpiritSoul": 14, + "UnlockPassiveSkill": 0 + }, + { + "Id": 15, + "Lv": 15, + "BodySoul": 3, + "SpiritSoul": 15, + "UnlockPassiveSkill": 4 + } +] \ No newline at end of file diff --git a/config/WarriorConfigCategory.json b/config/WarriorConfigCategory.json new file mode 100644 index 0000000..b448d68 --- /dev/null +++ b/config/WarriorConfigCategory.json @@ -0,0 +1,304 @@ +[ + { + "Id": 1, + "FirstName": "乔", + "Name": "河", + "ArmsLimit": 1, + "Gender": 1, + "Age": 15, + "Labor": 6, + "Wisdom": 8, + "MoveSpeed": 25, + "BodySoulLv": 1, + "StartHp": 220, + "StartInjury": 0, + "StartATK": 10, + "StartDEF": 3, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 3, + "AttackSpeed": 100, + "MPRecover": 4, + "BasicAttack": [ + 101 + ], + "Talent": 1, + "SkillSet": [ + 201 + ], + "PassiveSkill": [ + 1001, + 1021, + 1041, + 1061 + ], + "SpSkill": [], + "Hatred": 4, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1901, + "StarArms": 10000, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_qiaodn_1", + "PrefabName": "Warrior_Lead_M", + "Picture": "Warrior_Picture_1", + "DefaultWeaponSkin": "weapon_dajian_0", + "Introduce": "出身在小渔村的寻常渔民家,从小就活泼好动,主意多。是不折不扣孩子王。曾经和青梅竹马的陶小青一起吃下不死树的果子,变成不会死亡的勇士" + }, + { + "Id": 2, + "FirstName": "陶", + "Name": "小青", + "ArmsLimit": 3, + "Gender": 2, + "Age": 15, + "Labor": 6, + "Wisdom": 8, + "MoveSpeed": 30, + "BodySoulLv": 1, + "StartHp": 150, + "StartInjury": 150, + "StartATK": 12, + "StartDEF": 2, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 3, + "AttackSpeed": 100, + "MPRecover": 5, + "BasicAttack": [ + 102 + ], + "Talent": 2, + "SkillSet": [ + 221 + ], + "PassiveSkill": [ + 1101, + 1121, + 1141, + 1161 + ], + "SpSkill": [ + 134201 + ], + "Hatred": 2, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1902, + "StarArms": 10200, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_yanggy_2", + "PrefabName": "Warrior_Lead_F", + "Picture": "Warrior_Picture_2", + "DefaultWeaponSkin": "weapon_feibiao_0", + "Introduce": "出身在小渔村的寻常渔民家,和乔河青梅竹马。很喜欢在溪边和乔河用石头打水漂嬉闹。一次外出和大家分散后进入了妖云密布的山谷,饥肠辘辘,孤立无援,在一棵树下捡到了果子并吃下企图恢复体力,意外成为了不会死亡的勇士。" + }, + { + "Id": 3, + "FirstName": "李", + "Name": "绫儿", + "ArmsLimit": 6, + "Gender": 2, + "Age": 16, + "Labor": 8, + "Wisdom": 6, + "MoveSpeed": 25, + "BodySoulLv": 1, + "StartHp": 130, + "StartInjury": 0, + "StartATK": 15, + "StartDEF": 1, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 5, + "AttackSpeed": 100, + "MPRecover": 4, + "BasicAttack": [ + 103 + ], + "Talent": 3, + "SkillSet": [ + 241 + ], + "PassiveSkill": [ + 1201, + 1221, + 1241, + 1261 + ], + "SpSkill": [], + "Hatred": 2, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1903, + "StarArms": 10500, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_liler_3", + "PrefabName": "Warrior_4", + "Picture": "Warrior_Picture_3", + "DefaultWeaponSkin": "weapon_gongjian_0", + "Introduce": "出身在小渔村的寻常渔民家,从小就活泼好动,主意多。是不折不扣孩子王。妖兽来袭后,你失去了亲人。和奶奶逃到山谷,开始走上重新建设家园的道路。" + }, + { + "Id": 4, + "FirstName": "孟", + "Name": "和", + "ArmsLimit": 2, + "Gender": 1, + "Age": 15, + "Labor": 8, + "Wisdom": 8, + "MoveSpeed": 25, + "BodySoulLv": 1, + "StartHp": 300, + "StartInjury": 0, + "StartATK": 12, + "StartDEF": 4, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 2, + "AttackSpeed": 100, + "MPRecover": 5, + "BasicAttack": [ + 104 + ], + "Talent": 4, + "SkillSet": [ + 261 + ], + "PassiveSkill": [ + 1301, + 1321, + 1341, + 1361 + ], + "SpSkill": [], + "Hatred": 5, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1904, + "StarArms": 10100, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_mengh_5", + "PrefabName": "Warrior_1", + "Picture": "Warrior_Picture_4", + "DefaultWeaponSkin": "weapon_chuizi_0", + "Introduce": "出身在小渔村的寻常渔民家,从小就活泼好动,主意多。是不折不扣孩子王。妖兽来袭后,你失去了亲人。和奶奶逃到山谷,开始走上重新建设家园的道路。" + }, + { + "Id": 5, + "FirstName": "韩", + "Name": "菲", + "ArmsLimit": 5, + "Gender": 1, + "Age": 15, + "Labor": 8, + "Wisdom": 9, + "MoveSpeed": 25, + "BodySoulLv": 1, + "StartHp": 250, + "StartInjury": 0, + "StartATK": 20, + "StartDEF": 2, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 5, + "AttackSpeed": 100, + "MPRecover": 4, + "BasicAttack": [ + 105 + ], + "Talent": 5, + "SkillSet": [ + 281 + ], + "PassiveSkill": [ + 1401, + 1421, + 1441, + 1461 + ], + "SpSkill": [], + "Hatred": 4, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1905, + "StarArms": 10400, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_hanf_6", + "PrefabName": "Warrior_3", + "Picture": "Warrior_Picture_5", + "DefaultWeaponSkin": "weapon_gun_0", + "Introduce": "出身在小渔村的寻常渔民家,从小就活泼好动,主意多。是不折不扣孩子王。妖兽来袭后,你失去了亲人。和奶奶逃到山谷,开始走上重新建设家园的道路。" + }, + { + "Id": 6, + "FirstName": "慕容", + "Name": "婉", + "ArmsLimit": 4, + "Gender": 2, + "Age": 14, + "Labor": 5, + "Wisdom": 12, + "MoveSpeed": 30, + "BodySoulLv": 1, + "StartHp": 130, + "StartInjury": 0, + "StartATK": 12, + "StartDEF": 1, + "HitRate": 85, + "Hit": 0, + "DodgeRate": 0, + "Dodge": 0, + "Crit": 7, + "AttackSpeed": 100, + "MPRecover": 4, + "BasicAttack": [ + 106 + ], + "Talent": 6, + "SkillSet": [ + 301 + ], + "PassiveSkill": [ + 1501, + 1521, + 1541, + 1561 + ], + "SpSkill": [], + "Hatred": 2, + "StarFireResistance": 0, + "StarThunderResistance": 0, + "StarPoisonResistance": 0, + "StarIceResistance": 0, + "BodySoul": 1906, + "StarArms": 10300, + "StarArmor": 20000, + "HeadIcon": "WarriorHead_murongw_7", + "PrefabName": "Warrior_2", + "Picture": "Warrior_Picture_6", + "DefaultWeaponSkin": "weapon_shangdao_0", + "Introduce": "出身在小渔村的寻常渔民家,从小就活泼好动,主意多。是不折不扣孩子王。妖兽来袭后,你失去了亲人。和奶奶逃到山谷,开始走上重新建设家园的道路。" + } +] \ No newline at end of file diff --git a/config/WeatherConfigCategory.json b/config/WeatherConfigCategory.json new file mode 100644 index 0000000..3fd0c62 --- /dev/null +++ b/config/WeatherConfigCategory.json @@ -0,0 +1,354 @@ +[ + { + "Id": 1, + "Name": "大风", + "Type": 1, + "PureIllness": 0, + "PureInjury": 0, + "Illness": 100, + "DurableDestroy": 2, + "SkillBUFF": 510, + "ValleyEffect": 17, + "Duration": [ + 20, + 40 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Wind_Spr", + "Wind_Sum", + "Wind_Fal", + "Wind_Win" + ], + "IsScaleWithCamera": true, + "SpecialEfficacyCD": [ + 10, + 15 + ], + "ICON": "Weather_Icon_1", + "Sound": "Sound_Weather_1", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 2, + "Name": "小雨", + "Type": 2, + "PureIllness": 100, + "PureInjury": 0, + "Illness": 100, + "DurableDestroy": 1, + "SkillBUFF": 501, + "ValleyEffect": 18, + "Duration": [ + 40, + 60 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Rain_Small", + "Rain_Small", + "Rain_Small", + "Rain_Small" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_2", + "Sound": "Sound_Weather_2", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 3, + "Name": "暴雨", + "Type": 3, + "PureIllness": 200, + "PureInjury": 0, + "Illness": 100, + "DurableDestroy": 3, + "SkillBUFF": 502, + "ValleyEffect": 19, + "Duration": [ + 40, + 60 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Rain_Medium", + "Rain_Medium", + "Rain_Medium", + "Rain_Medium" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_3", + "Sound": "Sound_Weather_3", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 4, + "Name": "雷雨", + "Type": 4, + "PureIllness": 250, + "PureInjury": 0, + "Illness": 100, + "DurableDestroy": 5, + "SkillBUFF": 503, + "ValleyEffect": 20, + "Duration": [ + 40, + 60 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Rain_Big", + "Rain_Big", + "Rain_Big", + "Rain_Big" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_4", + "Sound": "Sound_Weather_4", + "IsEffectLight": true, + "LightIntensity": 0.3 + }, + { + "Id": 5, + "Name": "冰雹", + "Type": 5, + "PureIllness": 0, + "PureInjury": 300, + "Illness": 0, + "DurableDestroy": 15, + "SkillBUFF": 504, + "ValleyEffect": 21, + "Duration": [ + 20, + 40 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Hail", + "Hail", + "Hail", + "Hail" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_5", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 6, + "Name": "高温", + "Type": 6, + "PureIllness": 0, + "PureInjury": 0, + "Illness": 300, + "DurableDestroy": 0, + "SkillBUFF": 505, + "ValleyEffect": 22, + "Duration": [ + 40, + 60 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 10, + 15 + ], + "ICON": "Weather_Icon_6", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 7, + "Name": "雪", + "Type": 7, + "PureIllness": 300, + "PureInjury": 0, + "Illness": 100, + "DurableDestroy": 3, + "SkillBUFF": 506, + "ValleyEffect": 23, + "Duration": [ + 120, + 200 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Snow", + "Snow", + "Snow", + "Snow" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_7", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 8, + "Name": "暴雪", + "Type": 8, + "PureIllness": 400, + "PureInjury": 0, + "Illness": 150, + "DurableDestroy": 10, + "SkillBUFF": 507, + "ValleyEffect": 24, + "Duration": [ + 120, + 200 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Snow_Big", + "Snow_Big", + "Snow_Big", + "Snow_Big" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_8", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 9, + "Name": "寒流", + "Type": 9, + "PureIllness": 0, + "PureInjury": 0, + "Illness": 400, + "DurableDestroy": 0, + "SkillBUFF": 508, + "ValleyEffect": 25, + "Duration": [ + 40, + 60 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 20, + 40 + ], + "ICON": "Weather_Icon_9", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 11, + "Name": "流感", + "Type": 11, + "PureIllness": 0, + "PureInjury": 0, + "Illness": 700, + "DurableDestroy": 0, + "SkillBUFF": 0, + "ValleyEffect": 27, + "Duration": [ + 20, + 40 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 10, + 20 + ], + "ICON": "Weather_Icon_11", + "Sound": "", + "IsEffectLight": false, + "LightIntensity": 0 + }, + { + "Id": 12, + "Name": "小雨", + "Type": 2, + "PureIllness": 80, + "PureInjury": 0, + "Illness": 50, + "DurableDestroy": 1, + "SkillBUFF": 501, + "ValleyEffect": 18, + "Duration": [ + 20, + 40 + ], + "CD": [ + 1, + 2 + ], + "WeaterEffect": [ + "Rain_Big", + "Rain_Big", + "Rain_Big", + "Rain_Big" + ], + "IsScaleWithCamera": false, + "SpecialEfficacyCD": [ + 0 + ], + "ICON": "Weather_Icon_12", + "Sound": "Sound_Weather_2", + "IsEffectLight": false, + "LightIntensity": 0 + } +] \ No newline at end of file diff --git a/config/WisdomConfigCategory.json b/config/WisdomConfigCategory.json new file mode 100644 index 0000000..bd23f32 --- /dev/null +++ b/config/WisdomConfigCategory.json @@ -0,0 +1,602 @@ +[ + { + "Id": 1, + "Wisdom": 1, + "WisdomExp": 80, + "IncomeCoefficient": 4 + }, + { + "Id": 2, + "Wisdom": 2, + "WisdomExp": 150, + "IncomeCoefficient": 6 + }, + { + "Id": 3, + "Wisdom": 3, + "WisdomExp": 210, + "IncomeCoefficient": 8 + }, + { + "Id": 4, + "Wisdom": 4, + "WisdomExp": 280, + "IncomeCoefficient": 10 + }, + { + "Id": 5, + "Wisdom": 5, + "WisdomExp": 340, + "IncomeCoefficient": 12 + }, + { + "Id": 6, + "Wisdom": 6, + "WisdomExp": 400, + "IncomeCoefficient": 14 + }, + { + "Id": 7, + "Wisdom": 7, + "WisdomExp": 450, + "IncomeCoefficient": 16 + }, + { + "Id": 8, + "Wisdom": 8, + "WisdomExp": 500, + "IncomeCoefficient": 18 + }, + { + "Id": 9, + "Wisdom": 9, + "WisdomExp": 560, + "IncomeCoefficient": 20 + }, + { + "Id": 10, + "Wisdom": 10, + "WisdomExp": 600, + "IncomeCoefficient": 22 + }, + { + "Id": 11, + "Wisdom": 11, + "WisdomExp": 650, + "IncomeCoefficient": 24 + }, + { + "Id": 12, + "Wisdom": 12, + "WisdomExp": 700, + "IncomeCoefficient": 26 + }, + { + "Id": 13, + "Wisdom": 13, + "WisdomExp": 740, + "IncomeCoefficient": 28 + }, + { + "Id": 14, + "Wisdom": 14, + "WisdomExp": 780, + "IncomeCoefficient": 30 + }, + { + "Id": 15, + "Wisdom": 15, + "WisdomExp": 820, + "IncomeCoefficient": 32 + }, + { + "Id": 16, + "Wisdom": 16, + "WisdomExp": 860, + "IncomeCoefficient": 34 + }, + { + "Id": 17, + "Wisdom": 17, + "WisdomExp": 900, + "IncomeCoefficient": 36 + }, + { + "Id": 18, + "Wisdom": 18, + "WisdomExp": 940, + "IncomeCoefficient": 38 + }, + { + "Id": 19, + "Wisdom": 19, + "WisdomExp": 970, + "IncomeCoefficient": 40 + }, + { + "Id": 20, + "Wisdom": 20, + "WisdomExp": 1000, + "IncomeCoefficient": 42 + }, + { + "Id": 21, + "Wisdom": 21, + "WisdomExp": 1040, + "IncomeCoefficient": 44 + }, + { + "Id": 22, + "Wisdom": 22, + "WisdomExp": 1070, + "IncomeCoefficient": 46 + }, + { + "Id": 23, + "Wisdom": 23, + "WisdomExp": 1100, + "IncomeCoefficient": 48 + }, + { + "Id": 24, + "Wisdom": 24, + "WisdomExp": 1130, + "IncomeCoefficient": 50 + }, + { + "Id": 25, + "Wisdom": 25, + "WisdomExp": 1160, + "IncomeCoefficient": 52 + }, + { + "Id": 26, + "Wisdom": 26, + "WisdomExp": 1190, + "IncomeCoefficient": 54 + }, + { + "Id": 27, + "Wisdom": 27, + "WisdomExp": 1210, + "IncomeCoefficient": 56 + }, + { + "Id": 28, + "Wisdom": 28, + "WisdomExp": 1240, + "IncomeCoefficient": 58 + }, + { + "Id": 29, + "Wisdom": 29, + "WisdomExp": 1270, + "IncomeCoefficient": 60 + }, + { + "Id": 30, + "Wisdom": 30, + "WisdomExp": 1290, + "IncomeCoefficient": 62 + }, + { + "Id": 31, + "Wisdom": 31, + "WisdomExp": 1310, + "IncomeCoefficient": 64 + }, + { + "Id": 32, + "Wisdom": 32, + "WisdomExp": 1340, + "IncomeCoefficient": 66 + }, + { + "Id": 33, + "Wisdom": 33, + "WisdomExp": 1360, + "IncomeCoefficient": 68 + }, + { + "Id": 34, + "Wisdom": 34, + "WisdomExp": 1380, + "IncomeCoefficient": 70 + }, + { + "Id": 35, + "Wisdom": 35, + "WisdomExp": 1400, + "IncomeCoefficient": 72 + }, + { + "Id": 36, + "Wisdom": 36, + "WisdomExp": 1430, + "IncomeCoefficient": 74 + }, + { + "Id": 37, + "Wisdom": 37, + "WisdomExp": 1450, + "IncomeCoefficient": 76 + }, + { + "Id": 38, + "Wisdom": 38, + "WisdomExp": 1470, + "IncomeCoefficient": 78 + }, + { + "Id": 39, + "Wisdom": 39, + "WisdomExp": 1490, + "IncomeCoefficient": 80 + }, + { + "Id": 40, + "Wisdom": 40, + "WisdomExp": 1500, + "IncomeCoefficient": 82 + }, + { + "Id": 41, + "Wisdom": 41, + "WisdomExp": 1520, + "IncomeCoefficient": 84 + }, + { + "Id": 42, + "Wisdom": 42, + "WisdomExp": 1540, + "IncomeCoefficient": 86 + }, + { + "Id": 43, + "Wisdom": 43, + "WisdomExp": 1560, + "IncomeCoefficient": 88 + }, + { + "Id": 44, + "Wisdom": 44, + "WisdomExp": 1580, + "IncomeCoefficient": 90 + }, + { + "Id": 45, + "Wisdom": 45, + "WisdomExp": 1590, + "IncomeCoefficient": 92 + }, + { + "Id": 46, + "Wisdom": 46, + "WisdomExp": 1610, + "IncomeCoefficient": 94 + }, + { + "Id": 47, + "Wisdom": 47, + "WisdomExp": 1630, + "IncomeCoefficient": 96 + }, + { + "Id": 48, + "Wisdom": 48, + "WisdomExp": 1640, + "IncomeCoefficient": 98 + }, + { + "Id": 49, + "Wisdom": 49, + "WisdomExp": 1660, + "IncomeCoefficient": 100 + }, + { + "Id": 50, + "Wisdom": 50, + "WisdomExp": 1670, + "IncomeCoefficient": 102 + }, + { + "Id": 51, + "Wisdom": 51, + "WisdomExp": 1690, + "IncomeCoefficient": 104 + }, + { + "Id": 52, + "Wisdom": 52, + "WisdomExp": 1700, + "IncomeCoefficient": 106 + }, + { + "Id": 53, + "Wisdom": 53, + "WisdomExp": 1710, + "IncomeCoefficient": 108 + }, + { + "Id": 54, + "Wisdom": 54, + "WisdomExp": 1730, + "IncomeCoefficient": 110 + }, + { + "Id": 55, + "Wisdom": 55, + "WisdomExp": 1740, + "IncomeCoefficient": 112 + }, + { + "Id": 56, + "Wisdom": 56, + "WisdomExp": 1750, + "IncomeCoefficient": 114 + }, + { + "Id": 57, + "Wisdom": 57, + "WisdomExp": 1770, + "IncomeCoefficient": 116 + }, + { + "Id": 58, + "Wisdom": 58, + "WisdomExp": 1780, + "IncomeCoefficient": 118 + }, + { + "Id": 59, + "Wisdom": 59, + "WisdomExp": 1790, + "IncomeCoefficient": 120 + }, + { + "Id": 60, + "Wisdom": 60, + "WisdomExp": 1800, + "IncomeCoefficient": 122 + }, + { + "Id": 61, + "Wisdom": 61, + "WisdomExp": 1820, + "IncomeCoefficient": 124 + }, + { + "Id": 62, + "Wisdom": 62, + "WisdomExp": 1830, + "IncomeCoefficient": 126 + }, + { + "Id": 63, + "Wisdom": 63, + "WisdomExp": 1840, + "IncomeCoefficient": 128 + }, + { + "Id": 64, + "Wisdom": 64, + "WisdomExp": 1850, + "IncomeCoefficient": 130 + }, + { + "Id": 65, + "Wisdom": 65, + "WisdomExp": 1860, + "IncomeCoefficient": 132 + }, + { + "Id": 66, + "Wisdom": 66, + "WisdomExp": 1870, + "IncomeCoefficient": 134 + }, + { + "Id": 67, + "Wisdom": 67, + "WisdomExp": 1880, + "IncomeCoefficient": 136 + }, + { + "Id": 68, + "Wisdom": 68, + "WisdomExp": 1890, + "IncomeCoefficient": 138 + }, + { + "Id": 69, + "Wisdom": 69, + "WisdomExp": 1900, + "IncomeCoefficient": 140 + }, + { + "Id": 70, + "Wisdom": 70, + "WisdomExp": 1910, + "IncomeCoefficient": 142 + }, + { + "Id": 71, + "Wisdom": 71, + "WisdomExp": 1920, + "IncomeCoefficient": 144 + }, + { + "Id": 72, + "Wisdom": 72, + "WisdomExp": 1930, + "IncomeCoefficient": 146 + }, + { + "Id": 73, + "Wisdom": 73, + "WisdomExp": 1940, + "IncomeCoefficient": 148 + }, + { + "Id": 74, + "Wisdom": 74, + "WisdomExp": 1950, + "IncomeCoefficient": 150 + }, + { + "Id": 75, + "Wisdom": 75, + "WisdomExp": 1960, + "IncomeCoefficient": 152 + }, + { + "Id": 76, + "Wisdom": 76, + "WisdomExp": 1970, + "IncomeCoefficient": 154 + }, + { + "Id": 77, + "Wisdom": 77, + "WisdomExp": 1980, + "IncomeCoefficient": 156 + }, + { + "Id": 78, + "Wisdom": 78, + "WisdomExp": 1990, + "IncomeCoefficient": 158 + }, + { + "Id": 79, + "Wisdom": 79, + "WisdomExp": 2000, + "IncomeCoefficient": 160 + }, + { + "Id": 80, + "Wisdom": 80, + "WisdomExp": 2000, + "IncomeCoefficient": 162 + }, + { + "Id": 81, + "Wisdom": 81, + "WisdomExp": 2010, + "IncomeCoefficient": 164 + }, + { + "Id": 82, + "Wisdom": 82, + "WisdomExp": 2020, + "IncomeCoefficient": 166 + }, + { + "Id": 83, + "Wisdom": 83, + "WisdomExp": 2030, + "IncomeCoefficient": 168 + }, + { + "Id": 84, + "Wisdom": 84, + "WisdomExp": 2040, + "IncomeCoefficient": 170 + }, + { + "Id": 85, + "Wisdom": 85, + "WisdomExp": 2040, + "IncomeCoefficient": 172 + }, + { + "Id": 86, + "Wisdom": 86, + "WisdomExp": 2050, + "IncomeCoefficient": 174 + }, + { + "Id": 87, + "Wisdom": 87, + "WisdomExp": 2060, + "IncomeCoefficient": 176 + }, + { + "Id": 88, + "Wisdom": 88, + "WisdomExp": 2070, + "IncomeCoefficient": 178 + }, + { + "Id": 89, + "Wisdom": 89, + "WisdomExp": 2070, + "IncomeCoefficient": 180 + }, + { + "Id": 90, + "Wisdom": 90, + "WisdomExp": 2080, + "IncomeCoefficient": 182 + }, + { + "Id": 91, + "Wisdom": 91, + "WisdomExp": 2090, + "IncomeCoefficient": 184 + }, + { + "Id": 92, + "Wisdom": 92, + "WisdomExp": 2100, + "IncomeCoefficient": 186 + }, + { + "Id": 93, + "Wisdom": 93, + "WisdomExp": 2100, + "IncomeCoefficient": 188 + }, + { + "Id": 94, + "Wisdom": 94, + "WisdomExp": 2110, + "IncomeCoefficient": 190 + }, + { + "Id": 95, + "Wisdom": 95, + "WisdomExp": 2120, + "IncomeCoefficient": 192 + }, + { + "Id": 96, + "Wisdom": 96, + "WisdomExp": 2120, + "IncomeCoefficient": 194 + }, + { + "Id": 97, + "Wisdom": 97, + "WisdomExp": 2130, + "IncomeCoefficient": 196 + }, + { + "Id": 98, + "Wisdom": 98, + "WisdomExp": 2140, + "IncomeCoefficient": 198 + }, + { + "Id": 99, + "Wisdom": 99, + "WisdomExp": 2140, + "IncomeCoefficient": 200 + }, + { + "Id": 100, + "Wisdom": 100, + "WisdomExp": 2150, + "IncomeCoefficient": 202 + } +] \ No newline at end of file diff --git a/config/WorldParametersConfigCategory.json b/config/WorldParametersConfigCategory.json new file mode 100644 index 0000000..a25b219 --- /dev/null +++ b/config/WorldParametersConfigCategory.json @@ -0,0 +1,281 @@ +[ + { + "TimeShift": 60, + "FoodConsumption": 5, + "WaterConsumption": 2, + "Citywalls": 1000, + "TreeInitialValue": 1, + "CameraStart": { + "x": -3.32, + "y": -52.2 + }, + "NightTime": 1830, + "FullMoonEndTime": 0, + "BuildEvent": 1002, + "GatherEventInterval": 20, + "EventInterval": 20, + "MaxLaborEvent": 50, + "WaterMaxWithoutRiver": 1000, + "WaterMax": 1000, + "LeadLabor": 10, + "WisdomMax": 20, + "CookingDuration": 20, + "Heatcontrol": 1, + "HeatcontrolLimit": 7, + "HeatingUp": 10, + "HeatingDown": 30, + "HeatingRatio": [ + 1, + 40, + 70, + 99, + 100 + ], + "TrackingMissionMax": 3, + "CritMultiplier": 150, + "LogAmount": 50, + "UpgratePercent": 80, + "InitialGranaryCapacity": 1000, + "SeasonDay": 6, + "FarmlandWork": 30, + "VillagerHatred": 0.1, + "BehaviourInjury": 20, + "RegeneratedHealth": 10, + "BattleFormula": "Damage_P *{1-DEF_E/(DEF_E+400)} ", + "RainGearWeather": [ + 2, + 3, + 4, + 5, + 7, + 8 + ], + "DismantleBuilding": 100, + "DismantleBuilded": 50, + "Groundwater": 3000, + "ManageFarmland": 4, + "DurableClothesDeduct": 1, + "BuildDurableDeduct": 1, + "NumberOfDishes": 9, + "NumberOfTypeOfDishes": 9, + "pregnancyProbabilityStart": 40, + "pregnancyProbabilityOverlay": 40, + "PregnantCD": [ + 2, + 3 + ], + "NomadProbabilityStart": 50, + "NomadProbabilityOverlay": 30, + "NomadtCD": 3, + "BabyNum": 2, + "DwellTime": 5, + "BabySpawnPos": { + "x": -10.3, + "y": -52.24 + }, + "VagrantSpawnPos": { + "x": -4.18, + "y": -54.96 + }, + "VillagerSpawnPos": { + "x": -4.18, + "y": -54.96 + }, + "ValleyBusinessManInitialProbability": 60, + "ValleyBusinessManOverlayProbability": 40, + "ValleyBusinessManCD": 2, + "NightEventGroupId": 2001, + "SleepTime": 0, + "ValleyBusinessManSpawnPos": { + "x": -38, + "y": -47 + }, + "NightEventInerval": [ + 50, + 120 + ], + "WarriorMP": 100, + "InjuryMax": 1000, + "IllnessMax": 1000, + "CritDamageMultiplier": 15, + "LifeMax": 110, + "DropItemDisappearTime": 20, + "DinnerDishCoefficient": 3, + "DinnerSoupCoefficient": 1, + "DinnerStapleFoodCoefficient": 1, + "KnapsackInitialCapacity": 1000, + "WarriorWarningCircle": 12, + "WarriorBattleCircle": 8, + "VillagerWarningCircle": 6, + "VillagerBattleCircle": 4, + "VillagerSkillId": 9001, + "PickUpRange": 5, + "HPLvGrowUp": 10, + "ATKLvGrow": 2, + "DEFLvGrow": 1, + "WarMonsterSpawnPos": { + "x": -52, + "y": -51 + }, + "DefaultHeadIcon": "Head_F_1003", + "DefaultHeadIconFrame": "HeadFrame_Default", + "DefaultRestPos": { + "x": -3.08, + "y": -50.39 + }, + "ChildrenHidePos": { + "x": -17.8, + "y": -51.3 + }, + "EscapePos": { + "x": -17.8, + "y": -51.3 + }, + "DialogueTriggerInterval": [ + 80, + 300 + ], + "DialogueTriggerDelay": [ + 8, + 30 + ], + "Type4DialogueTriggerCD": [ + 10, + 60 + ], + "WarriorResurrectionTime": 30, + "WarriorRevivePos": { + "x": -3.08, + "y": -50.39 + }, + "WarriorBirthPoint": { + "x": -3.08, + "y": -50.39 + }, + "DeathTraumaValue": 100, + "VillagerVision": 3, + "WarriorVision": 4, + "CameraMultipleMax": 2, + "CameraMultiple": 5, + "LowDurability": 20, + "HighlightDelay": 500, + "TreatCD": 30, + "HPTraumaValue": 7, + "FeastRollDialogue": [ + 5001, + 5002, + 5003, + 5004, + 5005, + 5006, + 5007 + ], + "SoundTriggerDelay": [ + 50, + 200 + ], + "BGM": [ + "Sound_BGM_3" + ], + "WarMonsterNumMax": 20, + "MonsterRefreshInterval": 10, + "VillagerHitRate": 90, + "VillagerHit": 0, + "VillagerDodgeRate": 0, + "VillagerDodge": 0, + "TeacherExtraEfficience": 10, + "VillagerSkillNumLimit": 2, + "VitalityRecover": 2, + "ImmortalTreeFeather": 200001, + "ImmortalTreeFruit": 7303, + "ImmortalTreeHPRecover": 35, + "SpiritSoul": 1900, + "MinimumTeamSpeed": 10, + "SentryTowerDetection": 13, + "DegressionInterval": 5, + "MaximumNumberOfFriends": 50, + "NumberOfReferredFriends": 10, + "MaximumNumberOfApplications": 30, + "MaximumNumberOfFriendMessage": 100, + "MaximumNumberOfMessageCharacter": 100, + "BazaarEventDay": [ + 5, + 6, + 7 + ], + "WarDrum": 11000, + "NoResurrection": 11001, + "WarDrumNum": 5, + "SIxiognshouChallenge": 5, + "VillagerLifeStoryRecordNum": 8, + "HatchSeason": [ + 1, + 2 + ], + "DurableLoss": 30, + "StrengthenDurable": 3, + "StructureEquipmentColumn": 1, + "ProductionAcceleration": 20, + "TaoEveryDaySupplyTime": 1100, + "TaoSupplyStorageLimited": 7, + "MonthlyEventsFunctionItem": 131, + "MonthlyEventsFunctionItemValue": 20, + "TransportMoneyCost": [ + 1000, + 100 + ], + "ShakeTreeTime": 500, + "BottleVolumeLimited": 120, + "BottleAccumulateSpeed": [ + 600, + 1 + ], + "FrozenTimeStructureVolumeDecreaseValue": 50, + "HungerBuff": [ + 8012, + 28 + ], + "MiaoTreeLightMin": 4, + "MiaoTreeLightMax": 9, + "ChenShuTreeLightMin": 9, + "ChenShuTreeLightMax": 14, + "ChenShuTreeLightMaxTime": 200, + "FirstDayWeatherId": 12, + "FirstDayWeatherTime": 1000, + "TraumaSequenceGroupId": 141, + "DiseaseSequenceGroupId": 101, + "StrengthenNumMax": 3, + "ArrowTowerSpecialItem": 326, + "VillagerLaborMax": 95, + "VillagerWisdomMax": 95, + "LifeLactor": 1, + "LinlinCoefficient": 40, + "KnifeMoney": 201, + "MonthlyCardReward": 99998, + "MonthlyCardDailyReward": 99999, + "MonthlyCardDays": 30, + "MonthlyCardPrice": 15, + "OverallDialogueTriggerInterval": 5, + "LifeAttributesEnabled": 1018, + "LiuChangying": 3, + "YuXiRelateEnabled": 1029, + "YuXiBuildEnabled": 1030, + "Languo": 7230, + "ReceiveTaskBGM": "Sound_ReceiveTaskBGM", + "FinishTaskBGM": "Sound_ReceiveTaskBGM", + "AirplaneFunctionItem": 7313, + "FoodTicketShop": 99000, + "TaohuaFishShop": 99001, + "DaoBiShop": 99002, + "DanMuWordLimit": 50, + "DanMuWordLimitPerRow": 25, + "Click": "Sound_Click", + "SixiongshouCamera": 4, + "SixiongshouCameraFight": 7, + "MapAirplaneDisplayCondition": 1020, + "VisitorGenderRateIncrease": 25, + "MarketOpenTime": 1830, + "TeamSkillCD": 10, + "DrugSupply": 4 + } +] \ No newline at end of file diff --git a/config/conf.go b/config/conf.go new file mode 100644 index 0000000..9646216 --- /dev/null +++ b/config/conf.go @@ -0,0 +1,403 @@ +package config + +import "tyj_admin/internal/model/entity" + +type Item struct { + Id int32 + Name string + Type int32 + RelatedId int32 + SuperpositionMax int32 + StorageMax int32 +} + +type Gem struct { + Id int32 + Name string + Type int32 + Natural bool + Lv int32 + Buff int32 + Skill int32 + ExtraAttributeGroup int32 +} + +type ExtraAttribute struct { + Id int32 + GroupId int32 + AttributesId int32 + AttributesValue []int32 + Name string + Type int32 + RelatedId int32 + SuperpositionMax int32 + StorageMax int32 + Operator int32 +} + +type Structure struct { + Id int32 + EngineeringQuantity int32 +} + +type Synthesis struct { + Id int32 + MixtureID int32 + MixtureType int32 +} + +type InitialVillager struct { + Id int32 + FirstName string + Name string + Gender int32 + Genegration int32 + Personality int32 + Physique int32 + Age int32 + LifeMax int32 + StartHp int32 + StartATK int32 + StartDEF int32 + HitRate int32 + Hit int32 + DodgeRate int32 + Dodge int32 + Labor int32 + Wisdom int32 + MoveSpeed int32 + Skill []int32 + SurvivalStatus bool + DisplayState int32 +} + +type PersonalityLabel struct { + Id int32 + ActionFlow int32 + EndWords int32 +} + +type VillagerEndWords struct { + Id int32 + GroupId int32 + Text string +} + +type WorldParameters struct { + TimeShift int32 + FoodConsumption int32 + WaterConsumption int32 + Citywalls int32 + TreeInitialValue int32 + CameraStart entity.Position + NightTime int32 + FullMoonEndTime int32 + BuildEvent int32 + GatherEventInterval int32 + EventInterval int32 + MaxLaborEvent int32 + WaterMaxWithoutRiver int32 + WaterMax int32 + LeadLabor int32 + LifeLactor int32 + CookingDuration int32 + Heatcontrol int32 + HeatcontrolLimit int32 + HeatingUp int32 + HeatingDown int32 + HeatingRatio int32 + TrackingMissionMax int32 + CritMultiplier int32 + LogAmount int32 + UpgratePercent int32 + InitialGranaryCapacity int32 + SeasonDay int32 + FarmlandWork int32 + RoleHatred int32 + Villagers int32 + BehaviourInjury int32 + RegeneratedHealth int32 + BattleFormula string + RainGearWeather int32 + DismantleBuilding int32 + DismantleBuilded int32 + Groundwater int32 + ManageFarmland int32 + DurableClothesDeduct int32 + BuildDurableDeduct int32 + NumberOfDishes int32 + NumberOfTypeOfDishes int32 + PregnancyProbabilityStart int32 + PregnancyProbabilityOverlay int32 + PregnantCD int32 + NomadProbabilityStart int32 + NomadProbabilityOverlay int32 + NomadtCD int32 + BabyNum int32 + DwellTime int32 + BabySpawnPos entity.Position + VagrantSpawnPos entity.Position + VillagerSpawnPos entity.Position + ValleyBusinessManInitialProbability int32 + ValleyBusinessManOverlayProbability int32 + ValleyBusinessManCD int32 + NightEventGroupId int32 + SleepTime int32 + ValleyBusinessManSpawnPos entity.Position + NightEventInerval int32 + WarriorMP int32 + InjuryMax int32 + IllnessMax int32 + CritDamageMultiplier int32 + LifeMax int32 + DropItemDisappearTime int32 + DinnerDishCoefficient int32 + DinnerSoupCoefficient int32 + DinnerStapleFoodCoefficient int32 + KnapsackInitialCapacity int32 + WarriorWarningCircle int32 + WarriorBattleCircle int32 + VillagerWarningCircle int32 + VillagerBattleCircle int32 + VillagerSkillId int32 + PickUpRange int32 + HPLvGrowUp int32 + ATKLvGrow int32 + DEFLvGrow int32 + WarMonsterSpawnPos entity.Position + DefaultHeadIcon string + DefaultRestPos entity.Position + DialogueTriggerInterval int32 + DialogueTriggerDelay int32 + Type4DialogueTriggerCD int32 + WarriorResurrectionTime int32 + WarriorRevivePos entity.Position + WarriorBirthPoint entity.Position + DeathTraumaValue int32 + VillagerVision int32 + WarriorVision int32 + CameraMultipleMax int32 + CameraMultiple int32 + LowDurability int32 + HighlightDelay int32 + TreatCD int32 + HPTraumaValue int32 + FeastRollDialogue int32 + SoundTriggerDelay int32 + BGM string + WarMonsterNumMax int32 + MonsterRefreshInterval int32 + VillagerHitRate int32 + VillagerHit int32 + VillagerDodgeRate int32 + VillagerDodge int32 + TeacherExtraEfficience int32 + VillagerSkillNumLimit int32 + VitalityRecover int32 + ImmortalTreeFeather int32 + ImmortalTreeFruit int32 + SpiritSoul int32 + MinimumTeamSpeed int32 + SentryTowerDetection int32 + DegressionInterval int32 + MaximumNumberOfFriends int32 + NumberOfReferredFriends int32 + MaximumNumberOfApplications int32 + BazaarEventDay int32 + WarDrum int32 + NoResurrection int32 + WarDrumNum int32 + VillagerLifeStoryRecordNum int32 + HatchSeason int32 + DurableLoss int32 + StrengthenDurable int32 + StructureEquipmentColumn int32 + ProductionAcceleration int32 +} + +type VillagerSkill struct { + Id int32 + Group int32 + Grade int32 + State int32 +} + +type SkillBuff struct { + Id int32 + Name string + TriggerTime int32 + TriggerParameter int32 + Gain int32 + Immunity bool + Disperse bool + BuffProbability int32 + LinkEffect []int32 + ContinuedType int32 + ContinuedParameter int32 + Overlay bool + OverlayMax int32 + SequenceId int32 + SequenceLv int32 + BattleShow bool + SpecialStatus int32 + DisplayLocation int32 + Icon string + Describe string +} + +type SpecialStatus struct { + Id int32 + Type int32 + Name string + Describe string +} + +type Npc struct { + Id int32 + Type int32 + Name string + RelatedId int32 + DialogueWithOptions int32 + FixedPoint bool + MoveSpeed int32 + Area int32 + ShowCondition int32 + ShowParameter int32 + Icon string + Prefab string + DialogueWay bool + Disappear bool + Repeat bool +} + +type GoodsForRecycle struct { + Id int32 + GroupId int32 + ItemId int32 + SaleNum []int32 + Weight int32 + SaleCondition int32 + SaleConditionParemeter int32 + SellingCurrencyType int32 + Price int32 + Discount int32 + DiscountWeight int32 + SaleMax int32 +} + +type BusinessMan struct { + Id int32 + Type int32 + TypeParameter int32 + AppearTime int32 + ItemGroup int32 + DiscountNum int32 + ExtraItemGroup int32 + ExtraItemNum int32 + CommonRecycleItem int32 + RecycleItem int32 + RecycleItemNum int32 + HighPricedNum int32 + SaleRefreshTimes int32 + RecycleRefreshTimes int32 + ResetType int32 + ResetTypeParameter int32 +} + +type GoodsInfo struct { + CfgId int32 + Amount int32 + AmountMax int32 + Discount int32 + ItemCfgId int32 +} + +type SkillEffect struct { + Id int32 + EffectType int32 + NumericExpression string + WhetherCrit bool +} + +type Weather struct { + Id int32 + Name string + Type int32 + PureIllness int32 + PureInjury int32 + Illness int32 + DurableDestroy int32 + SkillBUFF int32 + Duration []int32 + CD []int32 + WeaterEffect string + SpecialEfficacyCD []int32 + ICON string + Sound string +} + +type ResourcesPoint struct { + Id int32 + ResourcesPointName string + Type int32 + AccessableCondition int32 + AccessableParameter []int32 + WorkerType []int32 + RelatedResources []int32 + RootOut bool + SaplingItemId int32 + Enter bool + Disperse bool + DisperseRadius int32 + Prefab string + MoonnightPrefab []string + NamePicture string + Description string +} + +type Resources struct { + Id int32 + BehaviourType int32 + ResourcesName string + MutexBehaviour []int32 + WorkerNumber int32 + RebornCondition int32 + RebornConditionParameters []int32 + ShowCondition int32 + ShowConditionParameter []int32 + Disappear bool + InResource bool + BaseOut int32 + OutAmount int32 + BaseEfficient int32 + OutInterval int32 + ExtraOut int32 + ExtraOutProbability [][]int32 + TriggerEvent bool + MoonnightOut int32 + MoonnightOutProbability int32 +} + +type BehaviourType struct { + Id int32 + BehaviourName string + InjuryProbability int32 + BehaviourEventId1 int32 + DistractedProbability int32 + BehaviourEventId2 int32 + SpecialItemProbability int32 + BehaviourEventId3 int32 + OtherProbability int32 + BehaviourEventId4 int32 + Sound string +} + +type BehaviourEvent struct { + Id int32 + GroupId int32 + EventName string + Weight int32 + DropGroup int32 + InjuryValue int32 + Description string +} diff --git a/config/configUtils.go b/config/configUtils.go new file mode 100644 index 0000000..cef8ceb --- /dev/null +++ b/config/configUtils.go @@ -0,0 +1,75 @@ +package config + +var Utils = manageController{} + +type manageController struct { +} + +func (c *manageController) GetEventsByType(config map[int32]*BehaviourType, id int32) (res []int32) { + data := map[int32][]int32{} + for k, v := range config { + if len(data[k]) == 0 { + data[k] = []int32{} + } + data[k] = append(data[k], v.BehaviourEventId1) + data[k] = append(data[k], v.BehaviourEventId2) + data[k] = append(data[k], v.BehaviourEventId3) + data[k] = append(data[k], v.BehaviourEventId4) + } + + return data[id] +} + +func (c *manageController) GetEventWeightsByType(config map[int32]*BehaviourType, id int32) (res []int32) { + data := map[int32][]int32{} + for k, v := range config { + if len(data[k]) == 0 { + data[k] = []int32{} + } + data[k] = append(data[k], v.InjuryProbability) + data[k] = append(data[k], v.DistractedProbability) + data[k] = append(data[k], v.SpecialItemProbability) + data[k] = append(data[k], v.OtherProbability) + data[k] = append(data[k], 100-v.InjuryProbability-v.DistractedProbability-v.SpecialItemProbability-v.OtherProbability) + } + + return data[id] +} + +func (c *manageController) GetIdByGroupIdAndIndex(config map[int32]*BehaviourEvent, id int32, index int32) int32 { + data := map[int32][]int32{} + for _, v := range config { + if len(data[v.GroupId]) == 0 { + data[v.GroupId] = []int32{} + } + data[v.GroupId] = append(data[v.GroupId], v.Id) + } + + return data[id][index] +} + +func (c *manageController) GetWeightsByGroupId(config map[int32]*BehaviourEvent, id int32) (res []int32) { + data := map[int32][]int32{} + for _, v := range config { + if len(data[v.GroupId]) == 0 { + data[v.GroupId] = []int32{} + } + + data[v.GroupId] = append(data[v.GroupId], v.Weight) + } + + return data[id] +} + +func (c *manageController) Get(config map[int32]*BehaviourEvent, id int32) (res []int32) { + data := map[int32][]int32{} + for _, v := range config { + if len(data[v.GroupId]) == 0 { + data[v.GroupId] = []int32{} + } + + data[v.GroupId] = append(data[v.GroupId], v.Weight) + } + + return data[id] +} diff --git a/config/json.go b/config/json.go new file mode 100644 index 0000000..32b040f --- /dev/null +++ b/config/json.go @@ -0,0 +1,687 @@ +package config + +import ( + "encoding/json" + "io/ioutil" + "log" + "math/rand" +) + +var AllItemConfig map[int32]*Item +var GemConfig map[int32]*Gem +var ExtraAttributeConfig map[int32][]*ExtraAttribute +var StructureConfig map[int32]*Structure +var SynthesisConfig map[int32]*Synthesis +var InitialVillagerConfig map[int32]*InitialVillager +var PersonalityLabelConfig map[int32]*PersonalityLabel +var VillagerEndWordsConfig map[int32][]*VillagerEndWords +var WorldParametersConfig *WorldParameters +var VillagerSkillConfig map[int32]*VillagerSkill +var SkillBuffConfig map[int32]*SkillBuff +var SpecialStatusConfig map[int32]*SpecialStatus +var NpcConfig map[int32]*Npc +var GoodsForRecycleConfig map[int32][]*GoodsForRecycle +var BusinessManConfig map[int32]*BusinessMan +var SkillEffectConfig map[int32]*SkillEffect +var WeatherConfig map[int32]*Weather +var ResourcesPointConfig map[int32]*ResourcesPoint +var ResourcesConfig map[int32]*Resources +var BehaviourTypeConfig map[int32]*BehaviourType +var BehaviourEventConfig map[int32]*BehaviourEvent + +func init() { + + AllItemConfig = make(map[int32]*Item) + readItem() + GemConfig = make(map[int32]*Gem) + readGem() + ExtraAttributeConfig = make(map[int32][]*ExtraAttribute) + readExtraAttribute() + StructureConfig = make(map[int32]*Structure) + readStructure() + SynthesisConfig = make(map[int32]*Synthesis) + readSynthesis() + InitialVillagerConfig = make(map[int32]*InitialVillager) + readInitialVillager() + PersonalityLabelConfig = make(map[int32]*PersonalityLabel) + readPersonalityLabel() + VillagerEndWordsConfig = make(map[int32][]*VillagerEndWords) + readVillagerEndWords() + WorldParametersConfig = new(WorldParameters) + readWorldParameters() + VillagerSkillConfig = make(map[int32]*VillagerSkill) + readVillagerSkill() + SkillBuffConfig = make(map[int32]*SkillBuff) + readSkillBuff() + SpecialStatusConfig = make(map[int32]*SpecialStatus) + readSpecialStatus() + NpcConfig = make(map[int32]*Npc) + readNpc() + GoodsForRecycleConfig = make(map[int32][]*GoodsForRecycle) + readGoodsForRecycle() + BusinessManConfig = make(map[int32]*BusinessMan) + readBusinessMan() + SkillEffectConfig = make(map[int32]*SkillEffect) + readSkillEffect() + WeatherConfig = make(map[int32]*Weather) + readWeather() + ResourcesPointConfig = make(map[int32]*ResourcesPoint) + readResourcesPoint() + ResourcesConfig = make(map[int32]*Resources) + readResources() + BehaviourTypeConfig = make(map[int32]*BehaviourType) + readBehaviourType() + BehaviourEventConfig = make(map[int32]*BehaviourEvent) + readBehaviourEvent() +} + +func readItem() { + // 获取数据,按照文件 + fileName := "AllItemConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var users []Item + json.Unmarshal(byteValue, &users) + // 循环取数据 + //fmt.Println("+++++++++", users) + for i := 0; i < len(users); i++ { + Infotmp := new(Item) + Infotmp.Id = users[i].Id + Infotmp.Name = users[i].Name + Infotmp.Type = users[i].Type + Infotmp.RelatedId = users[i].RelatedId + Infotmp.SuperpositionMax = users[i].SuperpositionMax + Infotmp.StorageMax = users[i].StorageMax + AllItemConfig[Infotmp.Id] = Infotmp + } +} + +func readGem() { + // 获取数据,按照文件 + fileName := "GemConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Gem + json.Unmarshal(byteValue, &config) + // 循环取数据 + //fmt.Println("+++++++++", users) + for i := 0; i < len(config); i++ { + Infotmp := new(Gem) + Infotmp.Id = config[i].Id + Infotmp.Name = config[i].Name + Infotmp.Type = config[i].Type + Infotmp.Natural = config[i].Natural + Infotmp.ExtraAttributeGroup = config[i].ExtraAttributeGroup + + GemConfig[Infotmp.Id] = Infotmp + } + +} + +func readExtraAttribute() { + // 获取数据,按照文件 + fileName := "ExtraAttributeConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []ExtraAttribute + json.Unmarshal(byteValue, &config) + // 循环取数据 + //fmt.Println("+++++++++", users) + for i := 0; i < len(config); i++ { + Infotmp := new(ExtraAttribute) + Infotmp.Id = config[i].Id + Infotmp.Name = config[i].Name + Infotmp.Type = config[i].Type + Infotmp.GroupId = config[i].GroupId + Infotmp.RelatedId = config[i].RelatedId + Infotmp.SuperpositionMax = config[i].SuperpositionMax + Infotmp.AttributesId = config[i].AttributesId + Infotmp.AttributesValue = config[i].AttributesValue + if ExtraAttributeConfig[Infotmp.Id] == nil { + ExtraAttributeConfig[Infotmp.Id] = []*ExtraAttribute{} + } + ExtraAttributeConfig[Infotmp.Id] = append(ExtraAttributeConfig[Infotmp.Id], Infotmp) + } +} + +func readStructure() { + // 获取数据,按照文件 + fileName := "StructureConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Structure + json.Unmarshal(byteValue, &config) + // 循环取数据 + for i := 0; i < len(config); i++ { + Infotmp := new(Structure) + Infotmp.Id = config[i].Id + Infotmp.EngineeringQuantity = config[i].EngineeringQuantity + + StructureConfig[Infotmp.Id] = Infotmp + } + +} + +func readSynthesis() { + // 获取数据,按照文件 + fileName := "SynthesisConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Synthesis + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + Infotmp := new(Synthesis) + Infotmp.Id = config[i].Id + Infotmp.MixtureID = config[i].MixtureID + Infotmp.MixtureType = config[i].MixtureType + + SynthesisConfig[Infotmp.Id] = Infotmp + } + +} + +func readInitialVillager() { + // 获取数据,按照文件 + fileName := "InitialVillagerConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []InitialVillager + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(InitialVillager) + infotmp.Id = config[i].Id + infotmp.FirstName = config[i].FirstName + infotmp.Name = config[i].Name + infotmp.Gender = config[i].Gender + infotmp.Genegration = config[i].Genegration + infotmp.Personality = config[i].Personality + infotmp.Physique = config[i].Physique + infotmp.Age = config[i].Age + infotmp.LifeMax = config[i].LifeMax + infotmp.StartHp = config[i].StartHp + infotmp.StartATK = config[i].StartATK + infotmp.StartDEF = config[i].StartDEF + infotmp.HitRate = config[i].HitRate + infotmp.Hit = config[i].Hit + infotmp.DodgeRate = config[i].DodgeRate + infotmp.Dodge = config[i].Dodge + infotmp.Labor = config[i].Labor + infotmp.Wisdom = config[i].Wisdom + infotmp.MoveSpeed = config[i].MoveSpeed + infotmp.Skill = config[i].Skill + infotmp.SurvivalStatus = config[i].SurvivalStatus + infotmp.DisplayState = config[i].DisplayState + InitialVillagerConfig[infotmp.Id] = infotmp + } +} + +func readPersonalityLabel() { + // 获取数据,按照文件 + fileName := "PersonalityLabelConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []PersonalityLabel + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(PersonalityLabel) + infotmp.Id = config[i].Id + infotmp.ActionFlow = config[i].ActionFlow + infotmp.EndWords = config[i].EndWords + PersonalityLabelConfig[infotmp.Id] = infotmp + } + +} + +func readVillagerEndWords() { + // 获取数据,按照文件 + fileName := "VillagerEndWordsConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []VillagerEndWords + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(VillagerEndWords) + infotmp.Id = config[i].Id + infotmp.GroupId = config[i].GroupId + if VillagerEndWordsConfig[infotmp.GroupId] == nil { + VillagerEndWordsConfig[infotmp.GroupId] = []*VillagerEndWords{} + } + VillagerEndWordsConfig[infotmp.GroupId] = append(VillagerEndWordsConfig[infotmp.GroupId], infotmp) + } +} + +func GetRandomConfigIdByGroup(groupId int32) int32 { + // 获取数据,按照文件 + index := rand.Intn(len(VillagerEndWordsConfig[groupId])) + return VillagerEndWordsConfig[groupId][index].Id +} + +func readWorldParameters() { + // 获取数据,按照文件 + fileName := "WorldParametersConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config WorldParameters + json.Unmarshal(byteValue, &config) + WorldParametersConfig = &config +} + +func readVillagerSkill() { + // 获取数据,按照文件 + fileName := "VillagerSkillConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []VillagerSkill + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(VillagerSkill) + infotmp.Id = config[i].Id + infotmp.Group = config[i].Group + infotmp.Grade = config[i].Grade + infotmp.State = config[i].State + + VillagerSkillConfig[infotmp.Id] = infotmp + } +} + +func readSkillBuff() { + // 获取数据,按照文件 + fileName := "SkillBuffConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []SkillBuff + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(SkillBuff) + infotmp.Id = config[i].Id + infotmp.Name = config[i].Name + infotmp.TriggerTime = config[i].TriggerTime + infotmp.TriggerParameter = config[i].TriggerParameter + infotmp.Gain = config[i].Gain + infotmp.Immunity = config[i].Immunity + infotmp.Disperse = config[i].Disperse + infotmp.BuffProbability = config[i].BuffProbability + infotmp.LinkEffect = config[i].LinkEffect + infotmp.ContinuedType = config[i].ContinuedType + infotmp.ContinuedParameter = config[i].ContinuedParameter + infotmp.Overlay = config[i].Overlay + infotmp.OverlayMax = config[i].OverlayMax + infotmp.SequenceId = config[i].SequenceId + infotmp.SequenceLv = config[i].SequenceLv + infotmp.BattleShow = config[i].BattleShow + infotmp.SpecialStatus = config[i].SpecialStatus + infotmp.DisplayLocation = config[i].DisplayLocation + infotmp.Icon = config[i].Icon + infotmp.Describe = config[i].Describe + + SkillBuffConfig[infotmp.Id] = infotmp + } +} + +func readSpecialStatus() { + // 获取数据,按照文件 + fileName := "SpecialStatusConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []SpecialStatus + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(SpecialStatus) + infotmp.Id = config[i].Id + infotmp.Type = config[i].Type + infotmp.Name = config[i].Name + infotmp.Describe = config[i].Describe + + SpecialStatusConfig[infotmp.Id] = infotmp + } +} + +func readNpc() { + // 获取数据,按照文件 + fileName := "NpcConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Npc + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(Npc) + infotmp.Id = config[i].Id + infotmp.Type = config[i].Type + infotmp.Name = config[i].Name + infotmp.RelatedId = config[i].RelatedId + infotmp.DialogueWithOptions = config[i].DialogueWithOptions + infotmp.FixedPoint = config[i].FixedPoint + infotmp.MoveSpeed = config[i].MoveSpeed + infotmp.Area = config[i].Area + infotmp.ShowCondition = config[i].ShowCondition + infotmp.ShowParameter = config[i].ShowParameter + infotmp.Icon = config[i].Icon + infotmp.Prefab = config[i].Prefab + infotmp.DialogueWay = config[i].DialogueWay + infotmp.Disappear = config[i].Disappear + infotmp.Repeat = config[i].Repeat + + NpcConfig[infotmp.Id] = infotmp + } +} + +func readGoodsForRecycle() { + // 获取数据,按照文件 + fileName := "GoodsForRecycleConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []GoodsForRecycle + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(GoodsForRecycle) + infotmp.Id = config[i].Id + infotmp.GroupId = config[i].GroupId + infotmp.ItemId = config[i].ItemId + infotmp.SaleNum = config[i].SaleNum + infotmp.Weight = config[i].Weight + infotmp.SaleCondition = config[i].SaleCondition + infotmp.SaleConditionParemeter = config[i].SaleConditionParemeter + infotmp.SellingCurrencyType = config[i].SellingCurrencyType + infotmp.Price = config[i].Price + infotmp.Discount = config[i].Discount + infotmp.DiscountWeight = config[i].DiscountWeight + infotmp.SaleMax = config[i].SaleMax + + if GoodsForRecycleConfig[infotmp.GroupId] == nil { + GoodsForRecycleConfig[infotmp.GroupId] = []*GoodsForRecycle{} + } + GoodsForRecycleConfig[infotmp.GroupId] = append(GoodsForRecycleConfig[infotmp.GroupId], infotmp) + } +} + +func readBusinessMan() { + // 获取数据,按照文件 + fileName := "BusinessManConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []BusinessMan + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(BusinessMan) + infotmp.Id = config[i].Id + infotmp.Type = config[i].Type + infotmp.TypeParameter = config[i].TypeParameter + infotmp.AppearTime = config[i].AppearTime + infotmp.ItemGroup = config[i].ItemGroup + infotmp.DiscountNum = config[i].DiscountNum + infotmp.ExtraItemGroup = config[i].ExtraItemGroup + infotmp.ExtraItemNum = config[i].ExtraItemNum + infotmp.CommonRecycleItem = config[i].CommonRecycleItem + infotmp.RecycleItem = config[i].RecycleItem + infotmp.RecycleItemNum = config[i].RecycleItemNum + infotmp.HighPricedNum = config[i].HighPricedNum + infotmp.SaleRefreshTimes = config[i].SaleRefreshTimes + infotmp.RecycleRefreshTimes = config[i].RecycleRefreshTimes + infotmp.ResetType = config[i].ResetType + infotmp.ResetTypeParameter = config[i].ResetTypeParameter + + BusinessManConfig[infotmp.Id] = infotmp + } +} + +func readSkillEffect() { + // 获取数据,按照文件 + fileName := "SkillEffectConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []SkillEffect + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(SkillEffect) + infotmp.Id = config[i].Id + infotmp.EffectType = config[i].EffectType + infotmp.NumericExpression = config[i].NumericExpression + infotmp.WhetherCrit = config[i].WhetherCrit + + SkillEffectConfig[infotmp.Id] = infotmp + } +} + +func readWeather() { + // 获取数据,按照文件 + fileName := "WeatherConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Weather + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(Weather) + infotmp.Id = config[i].Id + infotmp.Name = config[i].Name + infotmp.Type = config[i].Type + infotmp.PureIllness = config[i].PureIllness + infotmp.PureInjury = config[i].PureInjury + infotmp.Illness = config[i].Illness + infotmp.DurableDestroy = config[i].DurableDestroy + infotmp.SkillBUFF = config[i].SkillBUFF + infotmp.Duration = config[i].Duration + infotmp.CD = config[i].CD + infotmp.WeaterEffect = config[i].WeaterEffect + infotmp.SpecialEfficacyCD = config[i].SpecialEfficacyCD + infotmp.ICON = config[i].ICON + infotmp.Sound = config[i].Sound + + WeatherConfig[infotmp.Id] = infotmp + } +} + +func readResourcesPoint() { + // 获取数据,按照文件 + fileName := "ResourcesPointConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []ResourcesPoint + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(ResourcesPoint) + infotmp.Id = config[i].Id + infotmp.ResourcesPointName = config[i].ResourcesPointName + infotmp.Type = config[i].Type + infotmp.AccessableCondition = config[i].AccessableCondition + infotmp.AccessableParameter = config[i].AccessableParameter + infotmp.WorkerType = config[i].WorkerType + infotmp.RelatedResources = config[i].RelatedResources + infotmp.RootOut = config[i].RootOut + infotmp.SaplingItemId = config[i].SaplingItemId + infotmp.Enter = config[i].Enter + infotmp.Disperse = config[i].Disperse + infotmp.DisperseRadius = config[i].DisperseRadius + infotmp.Prefab = config[i].Prefab + infotmp.MoonnightPrefab = config[i].MoonnightPrefab + infotmp.NamePicture = config[i].NamePicture + infotmp.Description = config[i].Description + + ResourcesPointConfig[infotmp.Id] = infotmp + } +} + +func readResources() { + // 获取数据,按照文件 + fileName := "ResourcesConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []Resources + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(Resources) + infotmp.Id = config[i].Id + infotmp.BehaviourType = config[i].BehaviourType + infotmp.ResourcesName = config[i].ResourcesName + infotmp.MutexBehaviour = config[i].MutexBehaviour + infotmp.WorkerNumber = config[i].WorkerNumber + infotmp.RebornCondition = config[i].RebornCondition + infotmp.RebornConditionParameters = config[i].RebornConditionParameters + infotmp.ShowCondition = config[i].ShowCondition + infotmp.ShowConditionParameter = config[i].ShowConditionParameter + infotmp.Disappear = config[i].Disappear + infotmp.InResource = config[i].InResource + infotmp.BaseOut = config[i].BaseOut + infotmp.OutAmount = config[i].OutAmount + infotmp.BaseEfficient = config[i].BaseEfficient + infotmp.OutInterval = config[i].OutInterval + infotmp.ExtraOut = config[i].ExtraOut + infotmp.ExtraOutProbability = config[i].ExtraOutProbability + infotmp.TriggerEvent = config[i].TriggerEvent + infotmp.MoonnightOut = config[i].MoonnightOut + infotmp.MoonnightOutProbability = config[i].MoonnightOutProbability + + ResourcesConfig[infotmp.Id] = infotmp + } +} + +func readBehaviourType() { + // 获取数据,按照文件 + fileName := "BehaviourTypeConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []BehaviourType + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(BehaviourType) + infotmp.Id = config[i].Id + infotmp.BehaviourName = config[i].BehaviourName + infotmp.InjuryProbability = config[i].InjuryProbability + infotmp.BehaviourEventId1 = config[i].BehaviourEventId1 + infotmp.DistractedProbability = config[i].DistractedProbability + infotmp.BehaviourEventId2 = config[i].BehaviourEventId2 + infotmp.SpecialItemProbability = config[i].SpecialItemProbability + infotmp.BehaviourEventId3 = config[i].BehaviourEventId3 + infotmp.OtherProbability = config[i].OtherProbability + infotmp.BehaviourEventId4 = config[i].BehaviourEventId4 + infotmp.Sound = config[i].Sound + + BehaviourTypeConfig[infotmp.Id] = infotmp + } + +} + +func readBehaviourEvent() { + // 获取数据,按照文件 + fileName := "BehaviourEventConfigCategory.json" + fileName = "./config/" + fileName + byteValue, err := ioutil.ReadFile(fileName) + if err != nil { + log.Fatal("Error when opening file: ", err) + } + + // 读取文件数据 + var config []BehaviourEvent + json.Unmarshal(byteValue, &config) + for i := 0; i < len(config); i++ { + infotmp := new(BehaviourEvent) + infotmp.Id = config[i].Id + infotmp.GroupId = config[i].GroupId + infotmp.EventName = config[i].EventName + infotmp.Weight = config[i].Weight + infotmp.DropGroup = config[i].DropGroup + infotmp.InjuryValue = config[i].InjuryValue + + BehaviourEventConfig[infotmp.Id] = infotmp + } + +} diff --git a/config/mailContentModel.json b/config/mailContentModel.json new file mode 100644 index 0000000..2ec32c9 --- /dev/null +++ b/config/mailContentModel.json @@ -0,0 +1 @@ +[{"content":"内容","from":"发件人署名","greetings":"问候语","id":1,"name":"模块名称","title":"标题"},{"name":"模板名称1","title":"标题1","from":"发件人署名1","greetings":"问候语1","content":"内容1","id":2},{"name":"12312","title":"123","from":"123","greetings":"123","content":"123","id":3}] \ No newline at end of file diff --git a/config/mailDropModel.json b/config/mailDropModel.json new file mode 100644 index 0000000..58c9bb3 --- /dev/null +++ b/config/mailDropModel.json @@ -0,0 +1 @@ +[{"drops":[{"id":1,"index":1,"num":"1"},{"id":5,"index":2,"num":"12"}],"id":1,"name":"model1"},{"drops":[{"id":1,"index":1,"num":"12"}],"id":2,"name":"123123"},{"drops":[{"id":2,"num":"2"},{"id":6,"num":"5"}],"id":3,"name":"m41"}] \ No newline at end of file diff --git a/go.mod b/go.mod index b7728e1..4d00380 100644 --- a/go.mod +++ b/go.mod @@ -3,10 +3,11 @@ module tyj_admin go 1.19 require ( - github.com/casbin/casbin/v2 v2.57.0 + github.com/casbin/casbin/v2 v2.42.0 github.com/eclipse/paho.mqtt.golang v1.4.2 github.com/go-redis/redis/v8 v8.11.5 github.com/gogf/gf/contrib/drivers/mysql/v2 v2.2.4 + //github.com/gogf/gf/contrib/nosql/redis/v2 v2.7.4 github.com/gogf/gf/v2 v2.2.4 github.com/mojocn/base64Captcha v1.3.5 github.com/mssola/user_agent v0.5.3 @@ -20,38 +21,39 @@ require ( ) require ( - github.com/BurntSushi/toml v1.1.0 // indirect + github.com/BurntSushi/toml v1.3.2 // indirect github.com/Knetic/govaluate v3.0.1-0.20171022003610-9aa49832a739+incompatible // indirect - github.com/cespare/xxhash/v2 v2.1.2 // indirect + github.com/cespare/xxhash/v2 v2.2.0 // indirect github.com/clbanning/mxj v1.8.4 // indirect - github.com/clbanning/mxj/v2 v2.5.5 // indirect + github.com/clbanning/mxj/v2 v2.7.0 // indirect github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f // indirect - github.com/fatih/color v1.13.0 // indirect - github.com/fsnotify/fsnotify v1.5.4 // indirect - github.com/go-logr/logr v1.2.3 // indirect + github.com/fatih/color v1.16.0 // indirect + github.com/fsnotify/fsnotify v1.7.0 // indirect + github.com/go-logr/logr v1.2.4 // indirect github.com/go-logr/stdr v1.2.2 // indirect github.com/go-ole/go-ole v1.2.6 // indirect github.com/go-playground/locales v0.13.0 // indirect github.com/go-playground/universal-translator v0.17.0 // indirect github.com/go-playground/validator/v10 v10.4.1 // indirect - github.com/go-sql-driver/mysql v1.6.0 // indirect + github.com/go-sql-driver/mysql v1.7.1 // indirect github.com/go-stack/stack v1.8.0 // indirect github.com/golang-jwt/jwt/v4 v4.4.2 // indirect github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect github.com/golang/snappy v0.0.1 // indirect github.com/google/go-querystring v1.0.0 // indirect - github.com/gorilla/websocket v1.5.0 // indirect - github.com/grokify/html-strip-tags-go v0.0.1 // indirect + github.com/gorilla/websocket v1.5.1 // indirect + github.com/grokify/html-strip-tags-go v0.1.0 // indirect github.com/klauspost/compress v1.13.6 // indirect github.com/leodido/go-urn v1.2.0 // indirect - github.com/magiconair/properties v1.8.6 // indirect - github.com/mattn/go-colorable v0.1.9 // indirect - github.com/mattn/go-isatty v0.0.14 // indirect - github.com/mattn/go-runewidth v0.0.9 // indirect + github.com/magiconair/properties v1.8.7 // indirect + github.com/mattn/go-colorable v0.1.13 // indirect + github.com/mattn/go-isatty v0.0.20 // indirect + github.com/mattn/go-runewidth v0.0.15 // indirect github.com/mitchellh/mapstructure v1.4.3 // indirect github.com/mozillazg/go-httpheader v0.2.1 // indirect github.com/olekukonko/tablewriter v0.0.5 // indirect github.com/pkg/errors v0.9.1 // indirect + github.com/rivo/uniseg v0.4.4 // indirect github.com/tklauser/go-sysconf v0.3.11 // indirect github.com/tklauser/numcpus v0.6.0 // indirect github.com/xdg-go/pbkdf2 v1.0.0 // indirect @@ -59,13 +61,13 @@ require ( github.com/xdg-go/stringprep v1.0.2 // indirect github.com/youmark/pkcs8 v0.0.0-20181117223130-1be2e3e5546d // indirect github.com/yusufpapurcu/wmi v1.2.2 // indirect - go.opentelemetry.io/otel v1.7.0 // indirect - go.opentelemetry.io/otel/sdk v1.7.0 // indirect - go.opentelemetry.io/otel/trace v1.7.0 // indirect - golang.org/x/crypto v0.0.0-20201216223049-8b5274cf687f // indirect + go.opentelemetry.io/otel v1.14.0 // indirect + go.opentelemetry.io/otel/sdk v1.14.0 // indirect + go.opentelemetry.io/otel/trace v1.14.0 // indirect + golang.org/x/crypto v0.22.0 // indirect golang.org/x/image v0.0.0-20190501045829-6d32002ffd75 // indirect - golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2 // indirect + golang.org/x/net v0.24.0 // indirect golang.org/x/sync v0.0.0-20210220032951-036812b2e83c // indirect - golang.org/x/sys v0.2.0 // indirect - golang.org/x/text v0.3.8-0.20211105212822-18b340fc7af2 // indirect + golang.org/x/sys v0.19.0 // indirect + golang.org/x/text v0.14.0 // indirect ) diff --git a/go.sum b/go.sum index 27725c0..8c82fa2 100644 --- a/go.sum +++ b/go.sum @@ -1,20 +1,23 @@ github.com/BurntSushi/toml v0.4.1/go.mod h1:CxXYINrC8qIiEnFrOxCa7Jy5BFHlXnUU2pbicEuybxQ= -github.com/BurntSushi/toml v1.1.0 h1:ksErzDEI1khOiGPgpwuI7x2ebx/uXQNw7xJpn9Eq1+I= github.com/BurntSushi/toml v1.1.0/go.mod h1:CxXYINrC8qIiEnFrOxCa7Jy5BFHlXnUU2pbicEuybxQ= +github.com/BurntSushi/toml v1.3.2 h1:o7IhLm0Msx3BaB+n3Ag7L8EVlByGnpq14C4YWiu/gL8= +github.com/BurntSushi/toml v1.3.2/go.mod h1:CxXYINrC8qIiEnFrOxCa7Jy5BFHlXnUU2pbicEuybxQ= github.com/Knetic/govaluate v3.0.1-0.20171022003610-9aa49832a739+incompatible h1:1G1pk05UrOh0NlF1oeaaix1x8XzrfjIDK47TY0Zehcw= github.com/Knetic/govaluate v3.0.1-0.20171022003610-9aa49832a739+incompatible/go.mod h1:r7JcOSlj0wfOMncg0iLm8Leh48TZaKVeNIfJntJ2wa0= github.com/QcloudApi/qcloud_sign_golang v0.0.0-20141224014652-e4130a326409/go.mod h1:1pk82RBxDY/JZnPQrtqHlUFfCctgdorsd9M06fMynOM= -github.com/casbin/casbin/v2 v2.57.0 h1:J7PTgUe13Ag5WzwZe2l/hpj0/hRKuQlqyO8+1+FAWug= -github.com/casbin/casbin/v2 v2.57.0/go.mod h1:vByNa/Fchek0KZUgG5wEsl7iFsiviAYKRtgrQfcJqHg= -github.com/cespare/xxhash/v2 v2.1.2 h1:YRXhKfTDauu4ajMg1TPgFO5jnlC2HCbmLXMcTG5cbYE= +github.com/casbin/casbin/v2 v2.42.0 h1:EA0aE5PZnFSYY6WulzTScOo4YO6xrGAAZkXRLs8p2ME= +github.com/casbin/casbin/v2 v2.42.0/go.mod h1:sEL80qBYTbd+BPeL4iyvwYzFT3qwLaESq5aFKVLbLfA= github.com/cespare/xxhash/v2 v2.1.2/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs= +github.com/cespare/xxhash/v2 v2.2.0 h1:DC2CZ1Ep5Y4k3ZQ899DldepgrayRUGE6BBZ/cd9Cj44= +github.com/cespare/xxhash/v2 v2.2.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs= github.com/chzyer/logex v1.1.10/go.mod h1:+Ywpsq7O8HXn0nuIou7OrIPyXbp3wmkHB+jjWRnGsAI= github.com/chzyer/readline v0.0.0-20180603132655-2972be24d48e/go.mod h1:nSuG5e5PlCu98SY8svDHJxuZscDgtXS6KTTbou5AhLI= github.com/chzyer/test v0.0.0-20180213035817-a1ea475d72b1/go.mod h1:Q3SI9o4m/ZMnBNeIyt5eFwwo7qiLfzFZmjNmxjkiQlU= github.com/clbanning/mxj v1.8.4 h1:HuhwZtbyvyOw+3Z1AowPkU87JkJUSv751ELWaiTpj8I= github.com/clbanning/mxj v1.8.4/go.mod h1:BVjHeAH+rl9rs6f+QIpeRl0tfu10SXn1pUSa5PVGJng= -github.com/clbanning/mxj/v2 v2.5.5 h1:oT81vUeEiQQ/DcHbzSytRngP6Ky9O+L+0Bw0zSJag9E= github.com/clbanning/mxj/v2 v2.5.5/go.mod h1:hNiWqW14h+kc+MdF9C6/YoRfjEJoR3ou6tn/Qo+ve2s= +github.com/clbanning/mxj/v2 v2.7.0 h1:WA/La7UGCanFe5NpHF0Q3DNtnCsVoxbPKuyBNHWRyME= +github.com/clbanning/mxj/v2 v2.7.0/go.mod h1:hNiWqW14h+kc+MdF9C6/YoRfjEJoR3ou6tn/Qo+ve2s= github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c= github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= @@ -22,16 +25,19 @@ github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f h1:lO4WD4F/r github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f/go.mod h1:cuUVRXasLTGF7a8hSLbxyZXjz+1KgoB3wDUb6vlszIc= github.com/eclipse/paho.mqtt.golang v1.4.2 h1:66wOzfUHSSI1zamx7jR6yMEI5EuHnT1G6rNA5PM12m4= github.com/eclipse/paho.mqtt.golang v1.4.2/go.mod h1:JGt0RsEwEX+Xa/agj90YJ9d9DH2b7upDZMK9HRbFvCA= -github.com/fatih/color v1.13.0 h1:8LOYc1KYPPmyKMuN8QV2DNRWNbLo6LZ0iLs8+mlH53w= github.com/fatih/color v1.13.0/go.mod h1:kLAiJbzzSOZDVNGyDpeOxJ47H46qBXwg5ILebYFFOfk= +github.com/fatih/color v1.16.0 h1:zmkK9Ngbjj+K0yRhTVONQh1p/HknKYSlNT+vZCzyokM= +github.com/fatih/color v1.16.0/go.mod h1:fL2Sau1YI5c0pdGEVCbKQbLXB6edEj1ZgiY4NijnWvE= github.com/fsnotify/fsnotify v1.4.7/go.mod h1:jwhsz4b93w/PPRr/qN1Yymfu8t87LnFCMoQvtojpjFo= github.com/fsnotify/fsnotify v1.4.9/go.mod h1:znqG4EE+3YCdAaPaxE2ZRY/06pZUdp0tY4IgpuI1SZQ= github.com/fsnotify/fsnotify v1.5.1/go.mod h1:T3375wBYaZdLLcVNkcVbzGHY7f1l/uK5T5Ai1i3InKU= -github.com/fsnotify/fsnotify v1.5.4 h1:jRbGcIw6P2Meqdwuo0H1p6JVLbL5DHKAKlYndzMwVZI= github.com/fsnotify/fsnotify v1.5.4/go.mod h1:OVB6XrOHzAwXMpEM7uPOzcehqUV2UqJxmVXmkdnm1bU= +github.com/fsnotify/fsnotify v1.7.0 h1:8JEhPFa5W2WU7YfeZzPNqzMP6Lwt7L2715Ggo0nosvA= +github.com/fsnotify/fsnotify v1.7.0/go.mod h1:40Bi/Hjc2AVfZrqy+aj+yEI+/bRxZnMJyTJwOpGvigM= github.com/go-logr/logr v1.2.2/go.mod h1:jdQByPbusPIv2/zmleS9BjJVeZ6kBagPoEUsqbVz/1A= -github.com/go-logr/logr v1.2.3 h1:2DntVwHkVopvECVRSlL5PSo9eG+cAkDCuckLubN+rq0= github.com/go-logr/logr v1.2.3/go.mod h1:jdQByPbusPIv2/zmleS9BjJVeZ6kBagPoEUsqbVz/1A= +github.com/go-logr/logr v1.2.4 h1:g01GSCwiDw2xSZfjJ2/T9M+S6pFdcNtFYsp+Y43HYDQ= +github.com/go-logr/logr v1.2.4/go.mod h1:jdQByPbusPIv2/zmleS9BjJVeZ6kBagPoEUsqbVz/1A= github.com/go-logr/stdr v1.2.2 h1:hSWxHoqTgW2S2qGc0LTAI563KZ5YKYRhT3MFKZMbjag= github.com/go-logr/stdr v1.2.2/go.mod h1:mMo/vtBO5dYbehREoey6XUKy/eSumjCCveDpRre4VKE= github.com/go-ole/go-ole v1.2.6 h1:/Fpf6oFPoeFik9ty7siob0G6Ke8QvQEuVcuChpwXzpY= @@ -47,8 +53,9 @@ github.com/go-playground/validator/v10 v10.4.1/go.mod h1:nlOn6nFhuKACm19sB/8EGNn github.com/go-redis/redis/v8 v8.11.4/go.mod h1:2Z2wHZXdQpCDXEGzqMockDpNyYvi2l4Pxt6RJr792+w= github.com/go-redis/redis/v8 v8.11.5 h1:AcZZR7igkdvfVmQTPnu9WE37LRrO/YrBH5zWyjDC0oI= github.com/go-redis/redis/v8 v8.11.5/go.mod h1:gREzHqY1hg6oD9ngVRbLStwAWKhA0FEgq8Jd4h5lpwo= -github.com/go-sql-driver/mysql v1.6.0 h1:BCTh4TKNUYmOmMUcQ3IipzF5prigylS7XXjEkfCHuOE= github.com/go-sql-driver/mysql v1.6.0/go.mod h1:DCzpHaOWr8IXmIStZouvnhqoel9Qv2LBy8hT2VhHyBg= +github.com/go-sql-driver/mysql v1.7.1 h1:lUIinVbN1DY0xBg0eMOzmmtGoHwWBbvnWubQUrtU8EI= +github.com/go-sql-driver/mysql v1.7.1/go.mod h1:OXbVy3sEdcQ2Doequ6Z5BW6fXNQTmx+9S1MCJN5yJMI= github.com/go-stack/stack v1.8.0 h1:5SgMzNM5HxrEjV0ww2lTmX6E2Izsfxas4+YHWRs3Lsk= github.com/go-stack/stack v1.8.0/go.mod h1:v0f6uXyyMGvRgIKkXu+yp6POWl0qKG85gN/melR3HDY= github.com/go-task/slim-sprig v0.0.0-20210107165309-348f09dbbbc0/go.mod h1:fyg7847qk6SyHyPtNmDHnmrv/HOrqktSC+C9fM+CJOE= @@ -80,18 +87,20 @@ github.com/google/go-cmp v0.4.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/ github.com/google/go-cmp v0.5.2/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE= github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE= github.com/google/go-cmp v0.5.6/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE= -github.com/google/go-cmp v0.5.7 h1:81/ik6ipDQS2aGcBfIN5dHDB36BwrStyeAQquSYCV4o= github.com/google/go-cmp v0.5.7/go.mod h1:n+brtR0CgQNWTVd5ZUFpTBC8YFBDLK/h/bpaJ8/DtOE= +github.com/google/go-cmp v0.5.9 h1:O2Tfq5qg4qc4AmwVlvv0oLiVAGB7enBSJ2x2DqQFi38= github.com/google/go-querystring v1.0.0 h1:Xkwi/a1rcvNg1PPYe5vI8GbeBY/jrVuDX5ASuANWTrk= github.com/google/go-querystring v1.0.0/go.mod h1:odCYkC5MyYFN7vkCjXpyrEuKhc/BUO6wN/zVPAxq5ck= github.com/google/pprof v0.0.0-20210407192527-94a9f03dee38/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE= github.com/google/uuid v1.1.1 h1:Gkbcsh/GbpXz7lPftLA3P6TYMwjCLYm83jiFQZF/3gY= github.com/google/uuid v1.1.1/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo= github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE= -github.com/gorilla/websocket v1.5.0 h1:PPwGk2jz7EePpoHN/+ClbZu8SPxiqlu12wZP/3sWmnc= github.com/gorilla/websocket v1.5.0/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE= -github.com/grokify/html-strip-tags-go v0.0.1 h1:0fThFwLbW7P/kOiTBs03FsJSV9RM2M/Q/MOnCQxKMo0= +github.com/gorilla/websocket v1.5.1 h1:gmztn0JnHVt9JZquRuzLw3g4wouNVzKL15iLr/zn/QY= +github.com/gorilla/websocket v1.5.1/go.mod h1:x3kM2JMyaluk02fnUJpQuwD2dCS5NDG2ZHL0uE0tcaY= github.com/grokify/html-strip-tags-go v0.0.1/go.mod h1:2Su6romC5/1VXOQMaWL2yb618ARB8iVo6/DR99A6d78= +github.com/grokify/html-strip-tags-go v0.1.0 h1:03UrQLjAny8xci+R+qjCce/MYnpNXCtgzltlQbOBae4= +github.com/grokify/html-strip-tags-go v0.1.0/go.mod h1:ZdzgfHEzAfz9X6Xe5eBLVblWIxXfYSQ40S/VKrAOGpc= github.com/hpcloud/tail v1.0.0/go.mod h1:ab1qPbhIpdTxEkNHXyeSf5vhxWSCs/tWer42PpOxQnU= github.com/ianlancetaylor/demangle v0.0.0-20200824232613-28f6c0f3b639/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc= github.com/klauspost/compress v1.13.6 h1:P76CopJELS0TiO2mebmnzgWaajssP/EszplttgQxcgc= @@ -103,15 +112,20 @@ github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE= github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI= github.com/leodido/go-urn v1.2.0 h1:hpXL4XnriNwQ/ABnpepYM/1vCLWNDfUNts8dX3xTG6Y= github.com/leodido/go-urn v1.2.0/go.mod h1:+8+nEpDfqqsY+g338gtMEUOtuK+4dEMhiQEgxpxOKII= -github.com/magiconair/properties v1.8.6 h1:5ibWZ6iY0NctNGWo87LalDlEZ6R41TqbbDamhfG/Qzo= github.com/magiconair/properties v1.8.6/go.mod h1:y3VJvCyxH9uVvJTWEGAELF3aiYNyPKd5NZ3oSwXrF60= -github.com/mattn/go-colorable v0.1.9 h1:sqDoxXbdeALODt0DAeJCVp38ps9ZogZEAXjus69YV3U= +github.com/magiconair/properties v1.8.7 h1:IeQXZAiQcpL9mgcAe1Nu6cX9LLw6ExEHKjN0VQdvPDY= +github.com/magiconair/properties v1.8.7/go.mod h1:Dhd985XPs7jluiymwWYZ0G4Z61jb3vdS329zhj2hYo0= github.com/mattn/go-colorable v0.1.9/go.mod h1:u6P/XSegPjTcexA+o6vUJrdnUu04hMope9wVRipJSqc= +github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA= +github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg= github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU= -github.com/mattn/go-isatty v0.0.14 h1:yVuAays6BHfxijgZPzw+3Zlu5yQgKGP2/hcQbHb7S9Y= github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94= -github.com/mattn/go-runewidth v0.0.9 h1:Lm995f3rfxdpd6TSmuVCHVb/QhupuXlYr8sCI/QdE+0= +github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM= +github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY= +github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y= github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI= +github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U= +github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= github.com/mitchellh/mapstructure v1.4.3 h1:OVowDSCllw/YjdLkam3/sm7wEtOy59d8ndGgCcyj8cs= github.com/mitchellh/mapstructure v1.4.3/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo= github.com/mojocn/base64Captcha v1.3.5 h1:Qeilr7Ta6eDtG4S+tQuZ5+hO+QHbiGAJdi4PfoagaA0= @@ -144,6 +158,9 @@ github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZb github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4= github.com/qiniu/qmgo v1.1.4 h1:6UJBn4laLXRc5kqzhijiPW/TUcOEa1GuW2Q5bV9yCDE= github.com/qiniu/qmgo v1.1.4/go.mod h1:gTj5P+fOyGwtTkumPa8YTFspsf0Ndpw+MtRPwU1FHL4= +github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= +github.com/rivo/uniseg v0.4.4 h1:8TfxU8dW6PdqD27gjM8MVNuicgxIjxpm4K7x4jp8sis= +github.com/rivo/uniseg v0.4.4/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= github.com/shirou/gopsutil v2.21.11+incompatible h1:lOGOyCG67a5dv2hq5Z1BLDUqqKp3HkbjPcz5j6XMS0U= github.com/shirou/gopsutil v2.21.11+incompatible/go.mod h1:5b4v6he4MtMOwMlS0TUMTu2PcXUg8+E1lC7eC3UO/RA= github.com/stretchr/objx v0.1.0 h1:4G4v2dO3VZwixGIRoQ5Lfboy6nUhCyYzaqnIAPPhYs4= @@ -153,8 +170,8 @@ github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81P github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA= github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg= github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg= -github.com/stretchr/testify v1.7.1 h1:5TQK59W5E3v0r2duFAb7P95B6hEeOyEnHRa8MjYSMTY= github.com/stretchr/testify v1.7.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg= +github.com/stretchr/testify v1.8.2 h1:+h33VjcLVPDHtOdpUCuF+7gSuG3yGIftsP1YvFihtJ8= github.com/tencentcloud/tencentcloud-sdk-go/tencentcloud/common v1.0.194/go.mod h1:7sCQWVkxcsR38nffDW057DRGk8mUjK1Ing/EFOK8s8Y= github.com/tencentcloud/tencentcloud-sdk-go/tencentcloud/kms v1.0.194/go.mod h1:yrBKWhChnDqNz1xuXdSbWXG56XawEq0G5j1lg4VwBD4= github.com/tencentyun/cos-go-sdk-v5 v0.7.40 h1:W6vDGKCHe4wBACI1d2UgE6+50sJFhRWU4O8IB2ozzxM= @@ -184,19 +201,23 @@ github.com/yusufpapurcu/wmi v1.2.2/go.mod h1:SBZ9tNy3G9/m5Oi98Zks0QjeHVDvuK0qfxQ go.mongodb.org/mongo-driver v1.9.0 h1:f3aLGJvQmBl8d9S40IL+jEyBC6hfLPbJjv9t5hEM9ck= go.mongodb.org/mongo-driver v1.9.0/go.mod h1:0sQWfOeY63QTntERDJJ/0SuKK0T1uVSgKCuAROlKEPY= go.opentelemetry.io/otel v1.0.0/go.mod h1:AjRVh9A5/5DE7S+mZtTR6t8vpKKryam+0lREnfmS4cg= -go.opentelemetry.io/otel v1.7.0 h1:Z2lA3Tdch0iDcrhJXDIlC94XE+bxok1F9B+4Lz/lGsM= go.opentelemetry.io/otel v1.7.0/go.mod h1:5BdUoMIz5WEs0vt0CUEMtSSaTSHBBVwrhnz7+nrD5xk= +go.opentelemetry.io/otel v1.14.0 h1:/79Huy8wbf5DnIPhemGB+zEPVwnN6fuQybr/SRXa6hM= +go.opentelemetry.io/otel v1.14.0/go.mod h1:o4buv+dJzx8rohcUeRmWUZhqupFvzWis188WlggnNeU= go.opentelemetry.io/otel/sdk v1.0.0/go.mod h1:PCrDHlSy5x1kjezSdL37PhbFUMjrsLRshJ2zCzeXwbM= -go.opentelemetry.io/otel/sdk v1.7.0 h1:4OmStpcKVOfvDOgCt7UriAPtKolwIhxpnSNI/yK+1B0= go.opentelemetry.io/otel/sdk v1.7.0/go.mod h1:uTEOTwaqIVuTGiJN7ii13Ibp75wJmYUDe374q6cZwUU= +go.opentelemetry.io/otel/sdk v1.14.0 h1:PDCppFRDq8A1jL9v6KMI6dYesaq+DFcDZvjsoGvxGzY= +go.opentelemetry.io/otel/sdk v1.14.0/go.mod h1:bwIC5TjrNG6QDCHNWvW4HLHtUQ4I+VQDsnjhvyZCALM= go.opentelemetry.io/otel/trace v1.0.0/go.mod h1:PXTWqayeFUlJV1YDNhsJYB184+IvAH814St6o6ajzIs= -go.opentelemetry.io/otel/trace v1.7.0 h1:O37Iogk1lEkMRXewVtZ1BBTVn5JEp8GrJvP92bJqC6o= go.opentelemetry.io/otel/trace v1.7.0/go.mod h1:fzLSB9nqR2eXzxPXb2JW9IKE+ScyXA48yyE4TNvoHqU= +go.opentelemetry.io/otel/trace v1.14.0 h1:wp2Mmvj41tDsyAJXiWDWpfNsOiIyd38fy85pyKcFq/M= +go.opentelemetry.io/otel/trace v1.14.0/go.mod h1:8avnQLK+CG77yNLUae4ea2JDQ6iT+gozhnZjy/rw9G8= golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI= golang.org/x/crypto v0.0.0-20200622213623-75b288015ac9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto= -golang.org/x/crypto v0.0.0-20201216223049-8b5274cf687f h1:aZp0e2vLN4MToVqnjNEYEtrEA8RH8U8FN1CU7JgqsPU= golang.org/x/crypto v0.0.0-20201216223049-8b5274cf687f/go.mod h1:jdWPYTVW3xRLrWPugEBEK3UY2ZEsg3UU495nc5E+M+I= +golang.org/x/crypto v0.22.0 h1:g1v0xeRhjcugydODzvb3mEM9SQ0HGp9s/nh3COQ/C30= +golang.org/x/crypto v0.22.0/go.mod h1:vr6Su+7cTlO45qkww3VDJlzDn0ctJvRgYbC2NvXHt+M= golang.org/x/image v0.0.0-20190501045829-6d32002ffd75 h1:TbGuee8sSq15Iguxu4deQ7+Bqq/d2rsQejGcEtADAMQ= golang.org/x/image v0.0.0-20190501045829-6d32002ffd75/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js= golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA= @@ -210,8 +231,9 @@ golang.org/x/net v0.0.0-20200520004742-59133d7f0dd7/go.mod h1:qpuaurCH72eLCgpAm/ golang.org/x/net v0.0.0-20201021035429-f5854403a974/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU= golang.org/x/net v0.0.0-20210428140749-89ef3d95e781/go.mod h1:OJAsFXCWl8Ukc7SiCT/9KSuxbyM7479/AVlXFRxuMCk= golang.org/x/net v0.0.0-20210805182204-aaa1db679c0d/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y= -golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2 h1:CIJ76btIcR3eFI5EgSo6k1qKw9KJexJuRLI9G7Hp5wE= golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y= +golang.org/x/net v0.24.0 h1:1PcaxkF854Fu3+lvBIx5SYn9wRlBzzcnHZSiaFFAb0w= +golang.org/x/net v0.24.0/go.mod h1:2Q7sJY5mzlzWjKtYUEXSlBWCdyaioyXzRB2RtU8KVE8= golang.org/x/sync v0.0.0-20180314180146-1d60e4601c6f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= golang.org/x/sync v0.0.0-20190911185100-cd5d95a43a6e/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= @@ -239,8 +261,11 @@ golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBc golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.0.0-20211216021012-1d35b9e2eb4e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.0.0-20220412211240-33da011f77ad/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= -golang.org/x/sys v0.2.0 h1:ljd4t30dBnAvMZaQCevtY0xLLD0A+bRZXbgLMLU1F/A= +golang.org/x/sys v0.0.0-20220811171246-fbc7d0a398ab/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.2.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= +golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= +golang.org/x/sys v0.19.0 h1:q5f1RH2jigJ1MoAWp2KTp3gm5zAGFUTarQZ5U386+4o= +golang.org/x/sys v0.19.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/term v0.0.0-20201117132131-f5c789dd3221/go.mod h1:Nr5EML6q2oocZ2LXRh80K7BxOlk5/8JxuGnuhpl+muw= golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= @@ -248,8 +273,9 @@ golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk= golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= golang.org/x/text v0.3.5/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= -golang.org/x/text v0.3.8-0.20211105212822-18b340fc7af2 h1:GLw7MR8AfAG2GmGcmVgObFOHXYypgGjnGno25RDwn3Y= golang.org/x/text v0.3.8-0.20211105212822-18b340fc7af2/go.mod h1:EFNZuWvGYxIRUEX+K8UmCFwYmZjqcrnq15ZuVldZkZ0= +golang.org/x/text v0.14.0 h1:ScX5w1eTa3QqT8oi6+ziP7dTV1S2+ALU0bI+0zXKWiQ= +golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= golang.org/x/tools v0.0.0-20190425150028-36563e24a262/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q= golang.org/x/tools v0.0.0-20190531172133-b3315ee88b7d/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc= @@ -259,7 +285,6 @@ golang.org/x/tools v0.1.7/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo= golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= -golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1 h1:go1bK/D/BFZV2I8cIQd1NKEZ+0owSTG1fDTci4IqFcE= golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= google.golang.org/protobuf v0.0.0-20200109180630-ec00e32a8dfd/go.mod h1:DFci5gLYBciE7Vtevhsrf46CRTquxDuWsQurQQe4oz8= google.golang.org/protobuf v0.0.0-20200221191635-4d8936d0db64/go.mod h1:kwYJMbMJ01Woi6D6+Kah6886xMZcty6N08ah7+eCXa0= diff --git a/internal/cmd/cmd.go b/internal/cmd/cmd.go index 50e270e..96575ff 100644 --- a/internal/cmd/cmd.go +++ b/internal/cmd/cmd.go @@ -6,6 +6,7 @@ import ( "github.com/gogf/gf/v2/net/ghttp" "github.com/gogf/gf/v2/net/goai" "github.com/gogf/gf/v2/os/gcmd" + "log" "tyj_admin/internal/consts" "tyj_admin/internal/router" ) @@ -19,6 +20,18 @@ var ( s := g.Server() s.Group("/", func(group *ghttp.RouterGroup) { router.BindController(group) + router.BindAnotherController(group) + + }) + + //s.SetIndexFolder(true) + //s.SetFileServerEnabled(true) + //s.SetServerRoot("./resource/public/upload_file") + //s.AddStaticPath("/upload_file", "./download/") + + s.BindHandler("/upload_file", func(r *ghttp.Request) { + log.Printf("upload_file >>>>>> filename: %s", r.GetQuery("filename")) + r.Response.ServeFileDownload("./download/" + r.GetQuery("filename").String()) }) enhanceOpenAPIDoc(s) s.Run() diff --git a/internal/consts/consts.go b/internal/consts/consts.go index 21224bb..27c8863 100644 --- a/internal/consts/consts.go +++ b/internal/consts/consts.go @@ -9,3 +9,81 @@ const ( ACCOUNT_COLLECTION = "account" FACEBACK_COLLECTION = "faceback" ) + +const ( + ANDROID = "b0d978eb-fdb0-4083-9c93-472e9e2a7f4c" + IOS = "30228de2-733f-45d7-93f3-838a30e23518" + ANDROID_test = "fe3dc25f-9d25-453b-a028-d71eaabc949c" +) + +const ( + RANK_BOOM = 1 +) + +const ( + AWARD_DAILY = 1 + AWARD_STAGE = 2 +) + +const ( + Mail_Send_Now = 1 + Mail_Send_Time = 2 + Mail_Send_Time_Sended = 3 + Mail_Send_10M = 4 + Mail_Send_Cancel = 5 + Mail_Send_Delete = 6 +) + +const ( + LogIn_State = 1 + LogOut_State = 2 +) + +const ( + Notice_Type_Pop = 1 + Notice_Type_Normal = 2 + Notice_Type_Maintenance = 3 +) + +const ( + Notice_Normal = 1 + Notice_White_List = 2 + Notice_Maintenance = 3 +) + +const ( + White_List_Belong = 1 + White_List_Not_In = 0 +) + +const ( + Login_URL_STATE_NORMAL = 1 + Login_URL_STATE_Maintenance = 2 + Login_URL_STATE_WHITE = 3 + Login_URL_STATE_BLACK = 4 +) + +const ( + CDKEY_TYPE_PASS = 1 + CDKEY_TYPE_NUM = 2 +) + +const TIME_FORMAT = "2006-01-02 15:04:05" +const DATE_FORMAT = "2006-01-02" + +const ( + ADDVERTISEMENT_ONCE = 1 + ADDVERTISEMENT_REGISTER = 2 + ADDVERTISEMENT_RECHARGE = 3 + ADDVERTISEMENT_TWO = 4 +) + +const Channel_Editor = "000000000000" +const Channel_TAPTAP = "000002000000" +const Channel_TAPTAP_TEST = "000002999999" + +const CHARSET = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" +const CHARSETDef = "0123456789abcdefghijklmnopqrstuvwxyz" +const CHARSETSpecial = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" + +const DEFAULT_HOST = "127.0.0.1" diff --git a/internal/consts/gmConsts.go b/internal/consts/gmConsts.go new file mode 100644 index 0000000..196213c --- /dev/null +++ b/internal/consts/gmConsts.go @@ -0,0 +1,530 @@ +package consts + +const ( + StoreItem = 1 // 仓库 + ValleyProperty = 2 // 山谷 + Construct = 3 // 建筑 + Villager = 4 // 游民 +) + +const ( + MATERIAL = 1 // 材料 + FOOD = 2 // 食品 + CLOTHES = 3 // 衣服 + MEDICINE = 4 // 药品 + SMALLITEM = 5 // 小物件 + BOOK = 6 // 书籍 + FUNCTIONITEM = 7 // 道具 + POULTRY = 8 // 家禽 + EQUIPMENT = 10 // 装备 + GEM = 11 // 宝石 + PRESTIGE = 12 // 声望 + TREASURE = 13 // 宝物 + MISSIONITEM = 20 // 任务物品 + COPPERCOINS = 21 // 铜钱 + INGOTS = 22 // 桃花石 + BASICFOOD = 99 // 基础食物 +) +const ( + NUMERICTYPE_POPULATION = 3001 + iota // 人口 + NUMERICTYPE_TIME // 时间 + NUMERICTYPE_SEASON // 季节 + NUMERICTYPE_SCALE // 规模 + NUMERICTYPE_PROSPERITY // 繁荣 + NUMERICTYPE_FOOD // 食物 + NUMERICTYPE_COPPER // 铜钱 + NUMERICTYPE_GOLDINGOT // 金元宝 + NUMERICTYPE_DAY_NIGHT +) + +const ( + NUMERICTYPE_NAME = 3100 + iota + NUMERICTYPE_AGE + NUMERICTYPE_GENDER + NUMERICTYPE_LIFEMAX + NUMERICTYPE_PHYSIQUE + NUMERICTYPE_LIFEEXP + NUMERICTYPE_PHYSIQUEEXP + NUMERICTYPE_LABOREXP + NUMERICTYPE_WISDOMEXP + NUMERICTYPE_ILLNESSREDUCE + NUMERICTYPE_IMPRESSION + NUMERICTYPE_INJURY + NUMERICTYPE_ILLNESS + NUMERICTYPE_COLLECTIONINCOME + NUMERICTYPE_LOGGINGINCOME + NUMERICTYPE_MININGINCOME + NUMERICTYPE_FISHINGINCOME + NUMERICTYPE_CONSTRUCTIONINCOME + NUMERICTYPE_FARMINCOME + NUMERICTYPE_HUNTINGINCOME + NUMERICTYPE_SCIENTIFICINCOME + NUMERICTYPE_PHARMACIST + NUMERICTYPE_CHEF + NUMERICTYPE_LIFEEXPOBTAIN + NUMERICTYPE_PHYSIQUEEXPOBTAIN + NUMERICTYPE_LABOREXPOBTAIN + NUMERICTYPE_WISDOMEXPOBTAIN + NUMERICTYPE_DURABLERECOVER = 3200 + NUMERICTYPE_LABOR = 1001 + NUMERICTYPE_WISDOM = 1002 + + NUMERICTYPE_BODYSOULLV = 1300 + NUMERICTYPE_EXP = 1301 + NUMERICTYPE_YUELI = 1302 +) +const ( + NUMERICTYPE_COLLECTIONINCOMEBASE = 31131 + iota + NUMERICTYPE_COLLECTIONINCOMEADD + NUMERICTYPE_COLLECTIONINCOMEPCT + NUMERICTYPE_COLLECTIONINCOMEFINALADD + NUMERICTYPE_COLLECTIONINCOMEFINALPCT +) +const ( + NUMERICTYPE_LOGGINGINCOMEBASE = 31141 + iota + NUMERICTYPE_LOGGINGINCOMEADD + NUMERICTYPE_LOGGINGINCOMEPCT + NUMERICTYPE_LOGGINGINCOMEFINALADD + NUMERICTYPE_LOGGINGINCOMEFINALPCT +) +const ( + NUMERICTYPE_MININGINCOMEBASE = 31151 + iota + NUMERICTYPE_MININGINCOMEADD + NUMERICTYPE_MININGINCOMEPCT + NUMERICTYPE_MININGINCOMEFINALADD + NUMERICTYPE_MININGINCOMEFINALPCT +) +const ( + NUMERICTYPE_FISHINGINCOMEBASE = 31161 + iota + NUMERICTYPE_FISHINGINCOMEADD + NUMERICTYPE_FISHINGINCOMEPCT + NUMERICTYPE_FISHINGINCOMEFINALADD + NUMERICTYPE_FISHINGINCOMEFINALPCT +) +const ( + NUMERICTYPE_CONSTRUCTIONINCOMEBASE = 31171 + iota + NUMERICTYPE_CONSTRUCTIONINCOMEADD + NUMERICTYPE_CONSTRUCTIONINCOMEPCT + NUMERICTYPE_CONSTRUCTIONINCOMEFINALADD + NUMERICTYPE_CONSTRUCTIONINCOMEFINALPCT +) +const ( + NUMERICTYPE_FARMINCOMEBASE = 31181 + iota + NUMERICTYPE_FARMINCOMEADD + NUMERICTYPE_FARMINCOMEPCT + NUMERICTYPE_FARMINCOMEFINALADD + NUMERICTYPE_FARMINCOMEFINALPCT +) +const ( + NUMERICTYPE_HUNTINGINCOMEBASE = 31191 + iota + NUMERICTYPE_HUNTINGINCOMEADD + NUMERICTYPE_HUNTINGINCOMEPCT + NUMERICTYPE_HUNTINGINCOMEFINALADD + NUMERICTYPE_HUNTINGINCOMEFINALPCT +) +const ( + NUMERICTYPE_SCIENTIFICINCOMEBASE = 31201 + iota + NUMERICTYPE_SCIENTIFICINCOMEADD + NUMERICTYPE_SCIENTIFICINCOMEPCT + NUMERICTYPE_SCIENTIFICINCOMEFINALADD + NUMERICTYPE_SCIENTIFICINCOMEFINALPCT +) +const ( + NUMERICTYPE_PHARMACISTBASE = 31211 + iota + NUMERICTYPE_PHARMACISTADD + NUMERICTYPE_PHARMACISTPCT + NUMERICTYPE_PHARMACISTFINALADD + NUMERICTYPE_PHARMACISTFINALPCT +) +const ( + NUMERICTYPE_CHEFBASE = 31221 + iota + NUMERICTYPE_CHEFADD + NUMERICTYPE_CHEFPCT + NUMERICTYPE_CHEFFINALADD + NUMERICTYPE_CHEFFINALPCT +) +const ( + NUMERICTYPE_LABORBASE = 10011 + iota + NUMERICTYPE_LABORADD + NUMERICTYPE_LABORPCT + NUMERICTYPE_LABORFINALADD + NUMERICTYPE_LABORFINALPCT +) +const ( + NUMERICTYPE_WISDOMBASE = 10021 + iota + NUMERICTYPE_WISDOMADD + NUMERICTYPE_WISDOMPCT + NUMERICTYPE_WISDOMFINALADD + NUMERICTYPE_WISDOMFINALPCT +) +const ( + NUMERICTYPE_HP = 1401 + iota + NUMERICTYPE_MAXHP + NUMERICTYPE_ATK + NUMERICTYPE_DEF + NUMERICTYPE_MP + NUMERICTYPE_MPMAX + NUMERICTYPE_MPCOST + NUMERICTYPE_MOVESPEED + NUMERICTYPE_ATTACKSPEED + NUMERICTYPE_CRITICALDAMAGE + NUMERICTYPE_CRIT + NUMERICTYPE_HIT + NUMERICTYPE_DODGE + NUMERICTYPE_HPGROW + NUMERICTYPE_DEFGROW + NUMERICTYPE_ATKGROW + NUMERICTYPE_WSPGROW + NUMERICTYPE_HPRECOVERY +) + +const ( + NUMERICTYPE_HPBASE = 14011 + iota + NUMERICTYPE_HPADD + NUMERICTYPE_HPPCT + NUMERICTYPE_HPFINALADD + NUMERICTYPE_HPFINALPCT +) + +const ( + NUMERICTYPE_MAXHPBASE = 14021 + iota + NUMERICTYPE_MAXHPADD + NUMERICTYPE_MAXHPPCT + NUMERICTYPE_MAXHPFINALADD + NUMERICTYPE_MAXHPFINALPCT +) + +const ( + NUMERICTYPE_ATKBASE = 14031 + iota + NUMERICTYPE_ATKADD + NUMERICTYPE_ATKPCT + NUMERICTYPE_ATKFINALADD + NUMERICTYPE_ATKFINALPCT +) + +const ( + NUMERICTYPE_DEFBASE = 14041 + iota + NUMERICTYPE_DEFADD + NUMERICTYPE_DEFPCT + NUMERICTYPE_DEFFINALADD + NUMERICTYPE_DEFFINALPCT +) + +const ( + NUMERICTYPE_MPBASE = 14051 + iota + NUMERICTYPE_MPADD + NUMERICTYPE_MPPCT + NUMERICTYPE_MPFINALADD + NUMERICTYPE_MPFINALPCT +) + +const ( + NUMERICTYPE_MPMAXBASE = 14061 + iota + NUMERICTYPE_MPMAXADD + NUMERICTYPE_MPMAXPCT + NUMERICTYPE_MPMAXFINALADD + NUMERICTYPE_MPMAXFINALPCT +) + +const ( + NUMERICTYPE_MPCOSTBASE = 14071 + iota + NUMERICTYPE_MPCOSTADD + NUMERICTYPE_MPCOSTPCT + NUMERICTYPE_MPCOSTFINALADD + NUMERICTYPE_MPCOSTFINALPCT +) + +const ( + NUMERICTYPE_MOVESPEEDBASE = 14081 + iota + NUMERICTYPE_MOVESPEEDADD + NUMERICTYPE_MOVESPEEDPCT + NUMERICTYPE_MOVESPEEDFINALADD + NUMERICTYPE_MOVESPEEDFINALPCT +) + +const ( + NUMERICTYPE_ATTACKSPEEDBASE = 14091 + iota + NUMERICTYPE_ATTACKSPEEDADD + NUMERICTYPE_ATTACKSPEEDPCT + NUMERICTYPE_ATTACKSPEEDFINALADD + NUMERICTYPE_ATTACKSPEEDFINALPCT +) + +const ( + NUMERICTYPE_CRITICALDAMAGEBASE = 14101 + iota + NUMERICTYPE_CRITICALDAMAGEADD + NUMERICTYPE_CRITICALDAMAGEPCT + NUMERICTYPE_CRITICALDAMAGEFINALADD + NUMERICTYPE_CRITICALDAMAGEFINALPCT +) + +const ( + NUMERICTYPE_CRITBASE = 14111 + iota + NUMERICTYPE_CRITADD + NUMERICTYPE_CRITPCT + NUMERICTYPE_CRITFINALADD + NUMERICTYPE_CRITFINALPCT +) + +const ( + NUMERICTYPE_HITBASE = 14121 + iota + NUMERICTYPE_HITADD + NUMERICTYPE_HITPCT + NUMERICTYPE_HITFINALADD + NUMERICTYPE_HITFINALPCT +) + +const ( + NUMERICTYPE_DODGEBASE = 14131 + iota + NUMERICTYPE_DODGEADD + NUMERICTYPE_DODGEPCT + NUMERICTYPE_DODGEFINALADD + NUMERICTYPE_DODGEFINALPCT +) + +const ( + NUMERICTYPE_DAMAGEREBOUND = 1421 + iota + NUMERICTYPE_MPRECOVER + NUMERICTYPE_SUCKBLOOD + NUMERICTYPE_HATE + NUMERICTYPE_TARGETNUM + NUMERICTYPE_SKILLCD + NUMERICTYPE_ATTACKBACKBLOOD + NUMERICTYPE_CUMULATIVEDAMAGE + NUMERICTYPE_HITRATE + NUMERICTYPE_DODGERATE = 1430 + NUMERICTYPE_INCREASEDAMAGE = 1432 + NUMERICTYPE_DAMAGEREDUCTION = 1433 +) +const ( + NUMERICTYPE_TKMIN = 2000 + iota + NUMERICTYPE_TKMAX + NUMERICTYPE_EAPONDAMAGE + NUMERICTYPE_IRERESISTANCE + NUMERICTYPE_HUNDERRESISTANCE + NUMERICTYPE_OISONRESISTANCE + NUMERICTYPE_CERESISTANCE + NUMERICTYPE_UILDINGNAME + NUMERICTYPE_URABLE + NUMERICTYPE_OLUME + NUMERICTYPE_ORKER + NUMERICTYPE_ESOURCENAME + NUMERICTYPE_OLLECTION_NUM + NUMERICTYPE_ASEOUTPUT + NUMERICTYPE_NLOCKCONDITION + NUMERICTYPE_OOTOUT + NUMERICTYPE_ATERIALTYPE + NUMERICTYPE_ROWTHTIME + NUMERICTYPE_APLINGID + NUMERICTYPE_OMINATION +) + +const ( + RegionGameUnitComponent = "RegionGameUnitComponent" // 材料 + ValleyComponent = "ValleyComponent" // 材料 + GameUnitComponent = "GameUnitComponent" // 材料 + MonsterGroupComponent = "MonsterGroupComponent" // 材料 + StoreComponent = "StoreComponent" // 材料 + MenuComponent = "MenuComponent" // 材料 + WeatherComponent = "WeatherComponent" // 材料 + DinnerComponent = "DinnerComponent" // 材料 + CoupleComponent = "CoupleComponent" // 材料 + ResearchComponent = "ResearchComponent" // 材料 + GatherComponent = "GatherComponent" // 材料 + TransportComponent = "TransportComponent" // 材料 + UnitUpdateComponent = "UnitUpdateComponent" // 材料 + TroopComponent = "TroopComponent" // 材料 + NightEventComponent = "NightEventComponent" // 材料 + BusinessComponent = "BusinessComponent" // 材料 + MonsterManagerComponent = "MonsterManagerComponent" // 材料 + RegionFogComponent = "RegionFogComponent" // 材料 + GameTaskComponent = "GameTaskComponent" // 材料 + DropItemManagerComponent = "DropItemManagerComponent" // 材料 + RechargeComponent = "RechargeComponent" // 材料 + TreasureSynthesisComponent = "TreasureSynthesisComponent" // 材料 + MailComponent = "MailComponent" // 材料 + ChallengeFightingComponent = "ChallengeFightingComponent" // 材料 + ChallengeGuardianComponent = "ChallengeGuardianComponent" // 材料 + FixedPositionSlotComponent = "FixedPositionSlotComponent" // 材料 + PoultryManageComponent = "PoultryManageComponent" // 材料 + WearComponent = "WearComponent" // 材料 + ClothesComponent = "ClothesComponent" // 材料 + EquipComponent = "EquipComponent" // 材料 + GemComponent = "GemComponent" // 材料 + ConstructManagerComponent = "ConstructManagerComponent" // 材料 + VisitorProduceComponent = "VisitorProduceComponent" // 材料 + GameNumericComponent = "GameNumericComponent" // 材料 + GameUnit = "GameUnit" // 材料 + VillagerRecordComponent = "VillagerRecordComponent" // 材料 + PeopleComponent = "PeopleComponent" // 材料 + BehaveComponent = "BehaveComponent" // 材料 + SlotComponent = "SlotComponent" // 材料 + LabourComponent = "LabourComponent" // 材料 + MarriageComponent = "MarriageComponent" // 材料 + ResidentComponent = "ResidentComponent" // 材料 + FightComponent = "FightComponent" // 材料 + BuffComponent = "BuffComponent" // 材料 + StudyComponent = "StudyComponent" // 材料 + SkillComponent = "SkillComponent" // 材料 + VillagerSkillComponent = "VillagerSkillComponent" // 材料 + NpcComponent = "NpcComponent" // 材料 + DialogueComponent = "DialogueComponent" // 材料 + BusinessManComponent = "BusinessManComponent" // 材料 + ResourcePointComponent = "ResourcePointComponent" // 材料 +) + +const ( + Item = "Item" // 材料 + Poultry = "Poultry" // 材料 + Gather = "Gather" // 材料 + Skill = "Skill" // 材料 + VillagerSkill = "VillagerSkill" // 材料 + Buff = "Buff" // 材料 + Status = "Status" // 材料 +) + +const ( + ConstWearState_Free = 1 //空闲的 + ConstWearState_Weared = 2 //已经穿上 +) + +const ( + GameUnitType_None = "0" //无 + GameUnitType_Building = "1" //建筑 + GameUnitType_Warrior = "2" //勇士 + GameUnitType_Villager = "3" //村民 + GameUnitType_Monster = "4" //敌人 + GameUnitType_ResourcePoint = "5" //资源点 + GameUnitType_Npc = "6" //NPC + GameUnitType_Construct = "7" + GameUnitType_Sapling = "8" //幼苗 + GameUnitType_Bullet = "9" //子弹 + GameUnitType_DropItem = "10" //掉落 + GameUnitType_RegionBuilding = "11" //村落建筑 + GameUnitType_RegionResPoint = "12" //村落资源点 + GameUnitType_MapPortal = "13" // 传送点 + GameUnitType_Livestock = "14" //牲畜 + GameUnitType_ImmortalTree = "15" // 不死树 + GameUnitType_RegionGift = "16" //村落礼物 + GameUnitType_RegionShop = "17" //村落商店 + GameUnitType_FixedPositionBuildingSlot = "18" // 定点建筑基座 + GameUnitType_ChallengeGuardianSlot = "19" // 挑战守护者 + GameUnitType_FixedPositionSaplingSlot = "20" // 定点幼苗基座 + GameUnitType_Decoration = "21" //装饰品 + GameUnitType_FogLit = "22" // 点亮迷雾 + GameUnitType_PlaceHolder = "23" // 创建单位(建筑,种植)的占位 +) + +const ( + GameUnitCamp_Friend = 1 //友方,就是跟unit一边的 + GameUnitCamp_Enemy = 2 //敌方 +) + +const ( + BehaveType_NONE = 0 //无 + BehaveType_BEHAVE_IDLE = 1 //空闲 + BehaveType_BEHAVE_PREPARE_GATHER = 2 //去采集 + BehaveType_BEHAVE_GATHER = 3 //正在采集 + BehaveType_BEHAVE_PREPARE_CONSTRUCT = 4 //去建造 + BehaveType_BEHAVE_CONSTRUCT = 5 //建造 + BehaveType_BEHAVE_PREPARE_PLANT = 6 //去种植 + BehaveType_BEHAVE_PLANT = 7 //正在种植 + BehaveType_BEHAVE_PREPARE_HARVEST = 8 //去收割 + BehaveType_BEHAVE_HARVEST = 9 //正在收割 + BehaveType_BEHAVE_PREPARE_CABIN = 10 //去小屋 + BehaveType_BEHAVE_CABIN = 11 //驻扎小屋 + BehaveType_BEHAVE_TROOP_IDLE = 12 // 队伍休闲 + BehaveType_BEHAVE_BATTLE = 13 // 战斗 + BehaveType_BEHAVE_STUDY = 14 //正在学习 + BehaveType_BEHAVE_FARMLAND_IDLE = 15 //农田空闲 + BehaveType_BEHAVE_MOVE_BUILDING = 16 //去建筑里 + BehaveType_BEHAVE_ARRIVE_BUILDING = 17 //到达建筑里面 + BehaveType_BEHAVE_ACCOMPANY_VILLAGER = 18 //陪伴游民 + BehaveType_BEHAVE_NEAR_DIE_IDLE = 19 //濒临死亡的空闲 + BehaveType_BEHAVE_TROOP_BATTLE = 22 // 队伍战斗 + BehaveType_BEHAVE_JOIN_BATTLE = 23 // 参加战斗 + BehaveType_BEHAVE_DIE = 24 // 死亡,用于死亡表现 + BehaveType_BEHAVE_PREPARE_REST = 25 // 准备去休息 + BehaveType_BEHAVE_REST_IN_HOUSE = 26 // 重伤/重疾 在休息点休息 + BehaveType_BEHAVE_DIE_WAIT_REVIVE = 27 // 死亡,等待复活 + BehaveType_BEHAVE_MONSTER_RUN_BACK = 28 // 怪物往自己的出生点跑 + BehaveType_BEHAVE_PREPARE_STUDY = 29 //去学习的路上 + BehaveType_BEHAVE_PREPARE_TEACH = 30 //去教书的路上 + BehaveType_BEHAVE_TEACH = 31 //正在教书 + BehaveType_BEHAVE_GATHER_SMALL_RESOURCE = 32 //采集小资源 + BehaveType_BEHAVE_FIGHT_STATION = 33 //在哨塔战斗 + BehaveType_BEHAVE_CHALLENGE_BATTLE = 34 // 在挑战Boss战斗 + + //夜晚行为 1001 - 1100 + BehaveType_BEHAVE_NIGHT_NONE = 1000 + BehaveType_BEHAVE_NIGHT_IDLE = 1001 //夜晚空闲 + BehaveType_BEHAVE_NIGHT_SLEEP = 1002 //睡觉 + BehaveType_BEHAVE_NIGHT_TROOP_IDLE = 1003 // 夜晚队伍空闲 + BehaveType_BEHAVE_NIGHT_TROOP_SLEEP = 1004 // 夜晚队伍睡觉 +) + +const ( + /// Npc + NpcConfig_Type_NPC = 1 + /// 场景交互 + NpcConfig_Type_SCENEINTERACTIVE = 2 + /// 商人 + NpcConfig_Type_BUSINESSMAN = 3 + /// 摊位商人 + NpcConfig_Type_STALLBUSINESSMAN = 4 +) + +const ( + /// 立即 + SkillBuff_TriggerTime_RIGHTNOW = 1 + /// 生命值改变 + SkillBuff_TriggerTime_HPCHANGE = 2 + /// 时间周期 + SkillBuff_TriggerTime_TIMECYCLE = 3 + /// 生命值低事件 + SkillBuff_TriggerTime_HP = 4 + /// 己方勇士死亡事件 + SkillBuff_TriggerTime_DIE = 5 + /// 伤病值 + SkillBuff_TriggerTime_DISEEASE = 6 + /// 角色死亡事件 + SkillBuff_TriggerTime_CHARACTERDEATH = 7 + /// BUFF生效时 + SkillBuff_TriggerTime_BUFFGENERATE = 8 + /// BUFF结束时 + SkillBuff_TriggerTime_BUFFDISAPPEAR = 9 + /// 食物值小于零 + SkillBuff_TriggerTime_HUNGER = 10 + /// 天气生效时 + SkillBuff_TriggerTime_WEATHER = 11 + /// 自身攻击暴击时 + SkillBuff_TriggerTime_CRIT = 12 + /// 被攻击时 + SkillBuff_TriggerTime_BEATTACKED = 13 + /// 攻击时 + SkillBuff_TriggerTime_ATTACKED = 14 +) + +const ( + /// 立即 + SkillBuff_ContinuedType_RIGHTNOW = 1 + /// 时间(单位秒) + SkillBuff_ContinuedType_TIME = 2 + /// 永久 + SkillBuff_ContinuedType_FOREVER = 3 + /// 承受有效攻击次数 + SkillBuff_ContinuedType_BE_HIT_TIMES = 4 + /// 战斗结束后重置 + SkillBuff_ContinuedType_RESETAFTERBATTLE = 5 + /// 施放单位存货 + SkillBuff_ContinuedType_CASTBODYALIVE = 6 +) + +const ( + /// 普通资源 + ResourcesPoint_Type_NORMALRESOURCES = 1 + /// 定点资源 + ResourcesPoint_Type_POINTRESOURCES = 2 + /// 可移动建造资源 + ResourcesPoint_Type_BULIDRESOURCES = 3 +) diff --git a/internal/consts/upload.go b/internal/consts/upload.go index af4f580..f7c6dbc 100644 --- a/internal/consts/upload.go +++ b/internal/consts/upload.go @@ -8,12 +8,14 @@ const ( FileSizeKey = "sys.uploadFile.fileSize" CheckFileTypeImg = "img" // 文件类型(图片) CheckFileTypeFile = "file" // 文件类型(任意) + DownloadPath = "download" ) const ( - SourceLocal = iota // 上传到本地 - SourceTencent // 上传至腾讯云 - SourceAli // 上传到阿里云 - SourceQiniu // 上传到七牛云 + SourceLocal = iota // 上传到本地 + SourceTencent // 上传至腾讯云 + SourceAli // 上传到阿里云 + SourceQiniu // 上传到七牛云 + SourceDownload // 上传到download //................... ) diff --git a/internal/controller/advertisement.go b/internal/controller/advertisement.go new file mode 100644 index 0000000..84c3aa5 --- /dev/null +++ b/internal/controller/advertisement.go @@ -0,0 +1,7 @@ +package controller + +var Advertisement = advertisementController{} + +type advertisementController struct { + BaseController +} diff --git a/internal/controller/baseinfo_role.go b/internal/controller/baseinfo_role.go index f42c32c..3a8338e 100644 --- a/internal/controller/baseinfo_role.go +++ b/internal/controller/baseinfo_role.go @@ -18,17 +18,71 @@ func (c *gameRoleController) List(ctx context.Context, req *game.RoleSearchReq) return } -func (c *gameRoleController) RoleDetail(ctx context.Context, req *game.RoleDetailReq) (res *game.RoleDetailRes, err error) { - res, err = serviceGame.GameRole().GetRoleDetail(ctx, req) - return res, err -} +//func (c *gameRoleController) RoleDetail(ctx context.Context, req *game.RoleDetailReq) (res *game.RoleDetailRes, err error) { +// res, err = serviceGame.GameRole().GetRoleDetail(ctx, req) +// return res, err +//} func (c *gameRoleController) OnlineList(ctx context.Context, req *game.RoleOnlineReq) (res *game.RoleOnlineRes, err error) { res, err = serviceGame.GameRole().GetOnlineList(ctx, req) return res, err } +func (c *gameRoleController) OnlineTopList(ctx context.Context, req *game.RoleOnlineTopReq) (res *game.RoleOnlineTopRes, err error) { + res, err = serviceGame.GameRole().GetOnlineTopList(ctx, req) + return res, err +} -func (c *gameRoleController) AccountList(ctx context.Context, req *game.AccountReq) (res *game.AccountRes, err error) { +//func (c *gameRoleController) AccountList(ctx context.Context, req *game.AccountListReq) (res *game.AccountListRes, err error) { +// //res, err = serviceGame.GameRole().GetAccountList(ctx, req) +// return res, err +//} + +func (c *gameRoleController) Account(ctx context.Context, req *game.AccountReq) (res *game.AccountRes, err error) { res, err = serviceGame.GameRole().GetAccount(ctx, req) return res, err } + +func (c *gameRoleController) GetLoginOut(ctx context.Context, req *game.GetLoginOutReq) (res *game.GetLoginOutRes, err error) { + res, err = serviceGame.GameRole().GetLoginOut(ctx, req) + return res, err +} + +func (c *gameRoleController) GetLoginOutLog(ctx context.Context, req *game.GetLoginOutLogReq) (res *game.GetLoginOutLogRes, err error) { + res, err = serviceGame.GameRole().GetLoginOutLog(ctx, req) + return res, err +} + +func (c *gameRoleController) GetItemLog(ctx context.Context, req *game.GetItemLogReq) (res *game.GetItemLogRes, err error) { + res, err = serviceGame.GameRole().GetItemLog(ctx, req) + return res, err +} + +func (c *gameRoleController) GetRegister(ctx context.Context, req *game.GetRegisterReq) (res *game.GetRegisterRes, err error) { + res, err = serviceGame.GameRole().GetRegister(ctx, req) + return res, err +} + +func (c *gameRoleController) GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) { + res, err = serviceGame.GameManage().GetKeepAlive(ctx, req) + return res, err +} + +func (c *gameRoleController) GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) { + res, err = serviceGame.GameManage().GetLive(ctx, req) + return res, err +} + +func (c *gameRoleController) RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) { + res, err = serviceGame.GameManage().RegisterCount(ctx, req) + return res, err +} + +//func (c *gameRoleController) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { +// res, err = serviceGame.GameManage().ShopRecords(ctx, req) +// return res, err +//} + +func (c *gameRoleController) GameUserDel(ctx context.Context, req *game.UserDelReq) (res *game.UserDelRes, err error) { + res, err = serviceGame.GameRole().GameUserDel(ctx, req) + return res, err +} diff --git a/internal/controller/game_Bazaar.go b/internal/controller/game_Bazaar.go new file mode 100644 index 0000000..a5c8d65 --- /dev/null +++ b/internal/controller/game_Bazaar.go @@ -0,0 +1,33 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameBazaar = bazaarController{} + +type bazaarController struct { + BaseController +} + +func (c *bazaarController) GetBazaar(ctx context.Context, req *game.GetBazaarReq) (res *game.GetBazaarRes, err error) { + res, err = serviceGame.GameBazaar().Get(ctx, req) + return +} + +func (c *bazaarController) Update(ctx context.Context, req *game.UpdateBazaarReq) (res *game.UpdateBazaarRes, err error) { + res, err = serviceGame.GameBazaar().Update(ctx, req) + return +} + +func (c *bazaarController) Insert(ctx context.Context, req *game.InsertBazaarReq) (res *game.InsertBazaarRes, err error) { + res, err = serviceGame.GameBazaar().Insert(ctx, req) + return +} + +func (c *bazaarController) InsertBatch(ctx context.Context, req *game.InsertBatchBazaarReq) (res *game.InsertBatchBazaarRes, err error) { + res, err = serviceGame.GameBazaar().InsertBatch(ctx, req) + return +} diff --git a/internal/controller/game_CCD.go b/internal/controller/game_CCD.go new file mode 100644 index 0000000..96df914 --- /dev/null +++ b/internal/controller/game_CCD.go @@ -0,0 +1,28 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameCCD = ccdController{} + +type ccdController struct { + BaseController +} + +func (c *ccdController) GetCCD(ctx context.Context, req *game.GetCCDReq) (res *game.GetCCDRes, err error) { + res, err = serviceGame.GameCCD().GetCCD(ctx, req) + return +} + +func (c *ccdController) AddCCD(ctx context.Context, req *game.AddCCDReq) (res *game.AddCCDRes, err error) { + res, err = serviceGame.GameCCD().AddCCD(ctx, req) + return +} + +func (c *ccdController) DelCCD(ctx context.Context, req *game.DelCCDReq) (res *game.DelCCDRes, err error) { + res, err = serviceGame.GameCCD().DelCCD(ctx, req) + return +} diff --git a/internal/controller/game_Version.go b/internal/controller/game_Version.go new file mode 100644 index 0000000..333b3c4 --- /dev/null +++ b/internal/controller/game_Version.go @@ -0,0 +1,28 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameVersion = versionController{} + +type versionController struct { + BaseController +} + +func (c *versionController) GetVersion(ctx context.Context, req *game.GetVersionReq) (res *game.GetVersionRes, err error) { + res, err = serviceGame.GameVersion().Get(ctx, req) + return +} + +func (c *versionController) UpdateVersion(ctx context.Context, req *game.UpdateVersionReq) (res *game.UpdateVersionRes, err error) { + res, err = serviceGame.GameVersion().Update(ctx, req) + return +} + +func (c *versionController) DelVersion(ctx context.Context, req *game.DelVersionReq) (res *game.DelVersionRes, err error) { + res, err = serviceGame.GameVersion().Del(ctx, req) + return +} diff --git a/internal/controller/game_bug.go b/internal/controller/game_bug.go new file mode 100644 index 0000000..4f24566 --- /dev/null +++ b/internal/controller/game_bug.go @@ -0,0 +1,23 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameBug = bugController{} + +type bugController struct { + BaseController +} + +func (c *bugController) List(ctx context.Context, req *game.ClientBugListReq) (res *game.ClientBugListRes, err error) { + res, err = serviceGame.GameClientBug().List(ctx, req) + return +} + +func (c *bugController) UpdateState(ctx context.Context, req *game.OperateClientBugReq) (res *game.OperateClientBugRes, err error) { + res, err = serviceGame.GameClientBug().UpdateState(ctx, req) + return +} diff --git a/internal/controller/game_cd_key.go b/internal/controller/game_cd_key.go new file mode 100644 index 0000000..c9b5d66 --- /dev/null +++ b/internal/controller/game_cd_key.go @@ -0,0 +1,33 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameCdKey = cdKeyController{} + +type cdKeyController struct { + BaseController +} + +func (c *cdKeyController) RandomGenerateCode(ctx context.Context, req *game.RandomGenerateCodeReq) (res *game.RandomGenerateCodeRes, err error) { + res, err = serviceGame.GameCdKey().RandomGenerateCode(ctx, req) + return +} + +func (c *cdKeyController) GetGiftExchangeConfig(ctx context.Context, req *game.GetGiftExchangeListReq) (res *game.GetGiftExchangeListRes, err error) { + res, err = serviceGame.GameCdKey().GetGiftExchangeConfig(ctx, req) + return +} + +func (c *cdKeyController) UpdateGiftExchangeConfig(ctx context.Context, req *game.UpdateGiftExchangeReq) (res *game.UpdateGiftExchangeRes, err error) { + res, err = serviceGame.GameCdKey().UpdateGiftExchangeConfig(ctx, req) + return +} + +func (c *cdKeyController) GetGiftExchange(ctx context.Context, req *game.GetGiftExchangeReq) (res *game.GetGiftExchangeRes, err error) { + res, err = serviceGame.GameCdKey().GetGiftExchange(ctx, req) + return +} diff --git a/internal/controller/game_corn.go b/internal/controller/game_corn.go new file mode 100644 index 0000000..8b92247 --- /dev/null +++ b/internal/controller/game_corn.go @@ -0,0 +1,57 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/model/entity" + "tyj_admin/internal/serviceGame" +) + +var GameCorn = cornController{} + +type cornController struct { + BaseController +} + +func (c *cornController) Get(ctx context.Context, req *game.GetCronReq) (res *game.GetCronRes, err error) { + res, err = serviceGame.GameCron().GetCron(req) + return +} + +func (c *cornController) Add(ctx context.Context, req *game.AddCronReq) (res *game.AddCronRes, err error) { + serviceGame.GameCron().AddCron(entity.GameNoticeLog{ + Id: req.Id, + Content: req.Content, + NoticeType: req.NoticeType, + NoticeId: req.NoticeId, + Channel: req.Channel, + SendTime: req.SendTime, + }) + return +} + +func (c *cornController) GetMail(ctx context.Context, req *game.GetMailCronReq) (res *game.GetMailCronRes, err error) { + res, err = serviceGame.GameCron().GetMailCron(req) + return +} + +func (c *cornController) AddMail(ctx context.Context, req *game.AddMailCronReq) (res *game.AddMailCronRes, err error) { + serviceGame.GameCron().AddMailCorn(entity.Mail{ + //To: req.To, + Id: req.Id, + ServerId: req.ServerId, + From: req.From, + Type: req.Type, + Expired: req.Expired, + ValidDay: req.ValidDay, + Send: req.Send, + Time: req.Time, + NewGet: req.NewGet, + Title: req.Title, + //Greetings: req.Greetings, + Content: req.Content, + Drops: req.Drops, + OwnerId: req.OwnerId, + }) + return +} diff --git a/internal/controller/game_login_url.go b/internal/controller/game_login_url.go new file mode 100644 index 0000000..68350b7 --- /dev/null +++ b/internal/controller/game_login_url.go @@ -0,0 +1,48 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameLoginUrl = loginUrlController{} + +type loginUrlController struct { + BaseController +} + +func (c *loginUrlController) Get(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().GetLoginUrl(ctx, req) + return +} + +func (c *loginUrlController) GetAll(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().GetAllLoginUrl(ctx, req) + return +} + +func (c *loginUrlController) GetAllChannel(ctx context.Context, req *game.GetAllChannelReq) (res *game.GetAllChannelRes, err error) { + res, err = serviceGame.GameLoginUrl().GetAllChannel(ctx, req) + return +} + +func (c *loginUrlController) GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().GetAllCcdUrl(ctx, req) + return +} + +func (c *loginUrlController) Add(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().AddLoginUrl(ctx, req) + return +} + +func (c *loginUrlController) Del(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().DelLoginUrl(ctx, req) + return +} + +func (c *loginUrlController) ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) { + res, err = serviceGame.GameLoginUrl().ReConfigServer(ctx, req) + return res, err +} diff --git a/internal/controller/game_mail.go b/internal/controller/game_mail.go index f3b2c02..ec41bfa 100644 --- a/internal/controller/game_mail.go +++ b/internal/controller/game_mail.go @@ -2,6 +2,7 @@ package controller import ( "context" + "fmt" "tyj_admin/api/v1/game" "tyj_admin/internal/serviceGame" ) @@ -13,7 +14,7 @@ type mailController struct { } // mail 列表 -func (c *mailController) MialList(ctx context.Context, req *game.MailsSearchReq) (res *game.MailsSearchRes, err error) { +func (c *mailController) MailList(ctx context.Context, req *game.MailsSearchReq) (res *game.MailsSearchRes, err error) { res, err = serviceGame.GameMail().GetMailList(ctx, req) return } @@ -22,3 +23,33 @@ func (c *mailController) SendMail(ctx context.Context, req *game.MailSendReq) (r res, err = serviceGame.GameMail().SendMail(ctx, req) return } + +func (c *mailController) DelMail(ctx context.Context, req *game.MailDelReq) (res *game.MailDelRes, err error) { + res, err = serviceGame.GameMail().DelMail(ctx, req) + return +} + +func (c *mailController) UpdateMail(ctx context.Context, req *game.MailUpdateReq) (res *game.MailUpdateRes, err error) { + res, err = serviceGame.GameMail().UpdateMail(ctx, req) + return +} + +type Model struct { + Id int32 + Name string + Title string + To string + //Greetings string + Content string +} + +func (c *mailController) GetMailModel(ctx context.Context, req *game.GetMailDropModelReq) (res *game.GetMailDropModelRes, err error) { + res, err = serviceGame.GameMail().GetMailModel(ctx, req) + fmt.Println(res.Model) + return +} + +func (c *mailController) UpdateMailModel(ctx context.Context, req *game.UpdateMailDropModelReq) (res *game.UpdateMailDropModelRes, err error) { + res, err = serviceGame.GameMail().UpdateMailModel(ctx, req) + return +} diff --git a/internal/controller/game_manage.go b/internal/controller/game_manage.go index c4ea629..0ad3f7a 100644 --- a/internal/controller/game_manage.go +++ b/internal/controller/game_manage.go @@ -22,12 +22,47 @@ func (c *manageController) SearchGmAuthority(ctx context.Context, req *game.Sear return } +func (c *manageController) ListGmAuthority(ctx context.Context, req *game.ListGmReq) (res *game.ListGmRes, err error) { + res, err = serviceGame.GameManage().ListGm(ctx, req) + return +} + +func (c *manageController) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { + res, err = serviceGame.GameManage().SetGmToClient(ctx, req) + return +} + func (c *manageController) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) { res, err = serviceGame.GameManage().ChangePwd(ctx, req) return } -func (c *manageController) GetStatistics(ctx context.Context, req *game.StatisticsReq) (res *game.StatisticsRes, err error) { - res, err = serviceGame.GameManage().GetStatistics(ctx, req) +func (c *manageController) CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) { + res, err = serviceGame.GameManage().CopyUnit(ctx, req) + return +} + +//func (c *manageController) EditUnit(ctx context.Context, req *game.EditUnitReq) (res *game.EditUnitRes, err error) { +// res, err = serviceGame.GameManage().EditUnit(ctx, req) +// return +//} + +func (c *manageController) UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) { + res, err = serviceGame.GameManage().UpdateUnit(ctx, req) return } + +func (c *manageController) DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) { + res, err = serviceGame.GameManage().DelAccount(ctx, req) + return +} + +func (c *manageController) Search(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) { + res, err = serviceGame.GameManage().SearchAccount(ctx, req) + return +} + +func (c *manageController) GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) { + res, err = serviceGame.GameManage().GetShopItemLog(ctx, req) + return res, err +} diff --git a/internal/controller/game_model.go b/internal/controller/game_model.go new file mode 100644 index 0000000..92a6a74 --- /dev/null +++ b/internal/controller/game_model.go @@ -0,0 +1,33 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameModel = modelController{} + +type modelController struct { + BaseController +} + +func (c *modelController) Get(ctx context.Context, req *game.GetModelReq) (res *game.GetModelRes, err error) { + res, err = serviceGame.GameModel().Get(ctx, req) + return +} + +func (c *modelController) Update(ctx context.Context, req *game.UpdateModelReq) (res *game.UpdateModelRes, err error) { + res, err = serviceGame.GameModel().Update(ctx, req) + return +} + +func (c *modelController) Insert(ctx context.Context, req *game.InsertModelReq) (res *game.InsertModelRes, err error) { + res, err = serviceGame.GameModel().Insert(ctx, req) + return +} + +func (c *modelController) Delete(ctx context.Context, req *game.DelModelReq) (res *game.DelModelRes, err error) { + res, err = serviceGame.GameModel().Delete(ctx, req) + return +} diff --git a/internal/controller/game_monthlyLottery.go b/internal/controller/game_monthlyLottery.go new file mode 100644 index 0000000..0015cca --- /dev/null +++ b/internal/controller/game_monthlyLottery.go @@ -0,0 +1,28 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameMonthlyLottery = monthlyLotteryController{} + +type monthlyLotteryController struct { + BaseController +} + +func (c *monthlyLotteryController) GetMonthlyLottery(ctx context.Context, req *game.GetMonthlyLotteryReq) (res *game.GetMonthlyLotteryRes, err error) { + res, err = serviceGame.GameMonthlyLottery().Get(ctx, req) + return +} + +func (c *monthlyLotteryController) UpdateMonthlyLottery(ctx context.Context, req *game.UpdateMonthlyLotteryReq) (res *game.UpdateMonthlyLotteryRes, err error) { + res, err = serviceGame.GameMonthlyLottery().Update(ctx, req) + return +} + +func (c *monthlyLotteryController) InsertMonthlyLottery(ctx context.Context, req *game.InsertMonthlyLotteryReq) (res *game.InsertMonthlyLotteryRes, err error) { + res, err = serviceGame.GameMonthlyLottery().Insert(ctx, req) + return +} diff --git a/internal/controller/game_notice.go b/internal/controller/game_notice.go index 3cdfc88..3b7d7ad 100644 --- a/internal/controller/game_notice.go +++ b/internal/controller/game_notice.go @@ -2,10 +2,8 @@ package controller import ( "context" - "fmt" "tyj_admin/api/v1/game" "tyj_admin/internal/serviceGame" - "tyj_admin/library/libUtils" ) var GameNotice = noticeController{} @@ -19,14 +17,47 @@ func (c *noticeController) Add(ctx context.Context, req *game.AddNoticeReq) (res return } +func (c *noticeController) Del(ctx context.Context, req *game.DelNoticeLogReq) (res *game.DelNoticeLogRes, err error) { + res, err = serviceGame.GameNotice().DelNoticeLog(ctx, req) + return +} + +func (c *noticeController) DelList(ctx context.Context, req *game.DelNoticeListReq) (res *game.DelNoticeListRes, err error) { + res, err = serviceGame.GameNotice().DelNoticeList(ctx, req) + return +} + func (c *noticeController) Get(ctx context.Context, req *game.GetNoticeReq) (res *game.GetNoticeRes, err error) { - ip := libUtils.GetClientIp(ctx) - fmt.Println(ip) res, err = serviceGame.GameNotice().GetNotice(ctx, req) return } +func (c *noticeController) GetNoticeList(ctx context.Context, req *game.GetNoticeListReq) (res *game.GetNoticeListRes, err error) { + res, err = serviceGame.GameNotice().GetNoticeList(ctx, req) + return +} + +func (c *noticeController) GetLog(ctx context.Context, req *game.GetGameNoticeLogReq) (res *game.GetGameNoticeLogRes, err error) { + res, err = serviceGame.GameNotice().GetGameNoticeLog(ctx, req) + return +} + +func (c *noticeController) AddModel(ctx context.Context, req *game.AddNoticeModelReq) (res *game.AddNoticeModelRes, err error) { + res, err = serviceGame.GameNotice().AddNoticeModel(ctx, req) + return +} + +func (c *noticeController) GetModel(ctx context.Context, req *game.GetNoticeModelReq) (res *game.GetNoticeModelRes, err error) { + res, err = serviceGame.GameNotice().GetNoticeModel(ctx, req) + return +} + func (c *noticeController) PopNotice(ctx context.Context, req *game.PopReq) (res *game.PopRes, err error) { res, err = serviceGame.GameNotice().PopNotice(ctx, req) return } + +func (c *noticeController) DelModel(ctx context.Context, req *game.DelNoticeModelReq) (res *game.DelNoticeModelRes, err error) { + res, err = serviceGame.GameNotice().DelNoticeModel(ctx, req) + return +} diff --git a/internal/controller/game_order.go b/internal/controller/game_order.go index 20c22cc..40b4e23 100644 --- a/internal/controller/game_order.go +++ b/internal/controller/game_order.go @@ -30,14 +30,48 @@ func (c *orderController) ChangeCoin(ctx context.Context, req *game.AddCoinReq) return } -//充值 - +// 充值 func (c *orderController) Deposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) { - if req.Platform == 1 { - res, err = serviceGame.GameOrder().AndroidDeposit(ctx, req) - } else { - res, err = serviceGame.GameOrder().IosDeposit(ctx, req) - } + //if req.Platform == 1 { + res, err = serviceGame.GameOrder().Deposit(ctx, req) + //} else { + // //res, err = serviceGame.GameOrder().IosDeposit(ctx, req) + //} return } + +func (c *orderController) GetOrderLog(ctx context.Context, req *game.OrderLogReq) (res *game.OrderLogRes, err error) { + res, err = serviceGame.GameOrder().GetOrderLog(ctx, req) + return res, err +} + +func (c *orderController) GetOrderBehavior(ctx context.Context, req *game.OrderBehaviorReq) (res *game.OrderBehaviorRes, err error) { + res, err = serviceGame.GameOrder().GetOrderBehavior(ctx, req) + return res, err +} + +func (c *orderController) GetRechargePer(ctx context.Context, req *game.RechargePerReq) (res *game.RechargePerRes, err error) { + res, err = serviceGame.GameOrder().GetRechargePer(ctx, req) + return res, err +} + +func (c *orderController) GetRechargeControl(ctx context.Context, req *game.GetRechargeControlReq) (res *game.GetRechargeControlRes, err error) { + res, err = serviceGame.GameOrder().GetRechargeControl(ctx, req) + return res, err +} + +func (c *orderController) AddRechargeControl(ctx context.Context, req *game.AddRechargeControlReq) (res *game.AddRechargeControlRes, err error) { + res, err = serviceGame.GameOrder().AddRechargeControl(ctx, req) + return res, err +} + +func (c *orderController) DeleteRechargeControl(ctx context.Context, req *game.DeleteRechargeControlReq) (res *game.DeleteRechargeControlRes, err error) { + res, err = serviceGame.GameOrder().DeleteRechargeControl(ctx, req) + return res, err +} + +func (c *orderController) ChangeOrderState(ctx context.Context, req *game.ChangeOrderStateReq) (res *game.ChangeOrderStateRes, err error) { + res, err = serviceGame.GameOrder().ChangeOrderState(ctx, req) + return res, err +} diff --git a/internal/controller/game_propExchange.go b/internal/controller/game_propExchange.go new file mode 100644 index 0000000..2923875 --- /dev/null +++ b/internal/controller/game_propExchange.go @@ -0,0 +1,33 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GamePropExchange = propExchangeController{} + +type propExchangeController struct { + BaseController +} + +func (c *propExchangeController) GetPropExchange(ctx context.Context, req *game.GetPropExchangeReq) (res *game.GetPropExchangeRes, err error) { + res, err = serviceGame.GamePropExchange().Get(ctx, req) + return +} + +func (c *propExchangeController) UpdatePropExchange(ctx context.Context, req *game.UpdatePropExchangeReq) (res *game.UpdatePropExchangeRes, err error) { + res, err = serviceGame.GamePropExchange().Update(ctx, req) + return +} + +func (c *propExchangeController) InsertPropExchange(ctx context.Context, req *game.InsertPropExchangeReq) (res *game.InsertPropExchangeRes, err error) { + res, err = serviceGame.GamePropExchange().Insert(ctx, req) + return +} + +func (c *propExchangeController) CheckPropExchangeTime(ctx context.Context, req *game.CheckPropExchangeReq) (res *game.CheckPropExchangeRes, err error) { + res, err = serviceGame.GamePropExchange().Check(ctx, req) + return +} diff --git a/internal/controller/game_pub.go b/internal/controller/game_pub.go index 6e8f7b3..4c4f5cd 100644 --- a/internal/controller/game_pub.go +++ b/internal/controller/game_pub.go @@ -2,10 +2,16 @@ package controller import ( "context" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "log" "tyj_admin/api/v1/game" "tyj_admin/internal/model/entity" "tyj_admin/internal/service" "tyj_admin/internal/serviceGame" + "tyj_admin/library/libUtils" + "tyj_admin/library/liberr" ) var GamePub = pubController{} @@ -16,10 +22,20 @@ type pubController struct { func (c *pubController) Get(ctx context.Context, req *game.GetGameNoticeReq) (res *game.GetGameNoticeRes, err error) { res, err = serviceGame.GameNotice().GetGameNotice(ctx, req) + //g.Log().Debugf(ctx, "GetGameCCD -> ", res) return } func (c *pubController) GetUpdateUrl(ctx context.Context, req *game.GetGameUpdateUrlReq) (res *game.GetGameUpdateUrlRes, err error) { + //req1 := new(game.GetGameNoticeReq) + //res1 := new(game.GetGameNoticeRes) + //req1.NoticeType = 3 + //req1.Channel = req.Channel + //res1, err = serviceGame.GameNotice().GetGameNotice(ctx, req1) + //if res1.Status != 1 { + // return nil, gerror.New("ip黑名单!") + //} + config := new(entity.SysConfig) res = new(game.GetGameUpdateUrlRes) config, err = service.Config().GetByKey(ctx, req.Channel+"_url") @@ -28,3 +44,168 @@ func (c *pubController) GetUpdateUrl(ctx context.Context, req *game.GetGameUpdat } return } + +func (c *pubController) GetLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) { + res, err = serviceGame.GameLoginUrl().GetGameLoginUrl(ctx, req) + return +} + +func (c *pubController) GetCCD(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) { + //req1 := new(game.GetGameNoticeReq) + //res1 := new(game.GetGameNoticeRes) + //req1.NoticeType = 3 + //req1.Channel = req.ChannelType + //res1, err = serviceGame.GameNotice().GetGameNotice(ctx, req1) + //if res1.Status != 1 { + // return nil, gerror.New("ip黑名单!") + //} + + var set map[string]struct{} + set = make(map[string]struct{}) + set["Android"] = struct{}{} + set["Ios"] = struct{}{} + set["Editor"] = struct{}{} + + err = g.Try(ctx, func(ctx context.Context) { + if _, ok := set[req.Platform]; !ok { + liberr.ErrIsNil(ctx, err, "平台输入错误") + fmt.Println("err ", err) + return + } + + res, err = serviceGame.GameCCD().GetGameCCD(ctx, req) + g.Log().Debugf(ctx, "GetGameCCD -> "+res.Url, "Version: "+res.Version) + return + }) + return +} + +func (c *pubController) GetCCD1(ctx context.Context, req *game.GetGameCCD1Req) (res *game.GetGameCCD1Res, err error) { + var set map[string]struct{} + set = make(map[string]struct{}) + set["Android"] = struct{}{} + set["Ios"] = struct{}{} + set["Editor"] = struct{}{} + + err = g.Try(ctx, func(ctx context.Context) { + if _, ok := set[req.Platform]; !ok { + liberr.ErrIsNil(ctx, err, "平台输入错误") + fmt.Println("err ", err) + return + } + + res, err = serviceGame.GameCCD().GetGameCCD1(ctx, req) + g.Log().Debugf(ctx, "GetGameCCD -> ", "Version: "+res.Version) + return + }) + return +} + +func (c *pubController) GetWhiteState(ctx context.Context, req *game.GetWhiteListReq) (res *game.GetWhiteListRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + res = new(game.GetWhiteListRes) + res.Count = serviceGame.GameWhiteList().GetWhiteState(ctx, ip) + }) + return +} + +func (c *pubController) GetWhiteList(ctx context.Context, req *game.WhiteListReq) (res *game.WhiteListRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = serviceGame.GameWhiteList().GetWhiteList(ctx) + log.Printf("res.WhiteList: %v", res) + }) + return +} + +func (c *pubController) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.LoginOutRes) + res, err = serviceGame.GamePub().LoginOut(ctx, req) + }) + return +} + +func (c *pubController) GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.RegisterRes) + res, err = serviceGame.GameRole().GameRegister(ctx, req) + }) + return +} + +func (c *pubController) ItemIncomeExpenseRecords(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.ItemRecordRes) + res, err = serviceGame.GamePub().ItemRecord(ctx, req) + }) + return +} + +func (c *pubController) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.ShopRecordRes) + res, err = serviceGame.GamePub().ShopRecords(ctx, req) + }) + return +} + +func (c *pubController) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.GetAuditModeRes) + res, err = serviceGame.GamePub().GetAuditMode(ctx, req) + }) + return +} + +func (c *pubController) GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) { + g.Log().Info(ctx, "GameUnitChangeName - json: ", gjson.MustEncodeString(req)) + res, err = serviceGame.GameRole().GameUnitChangeName(ctx, req) + return +} + +func (c *pubController) RechargeControl(ctx context.Context, req *game.RechargeControlReq) (res *game.RechargeControlRes, err error) { + res, err = serviceGame.GameOrder().GameRechargeControl(ctx, req) + return res, err +} + +func (c *pubController) GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) { + res, err = serviceGame.GameCdKey().GetGenerateCode(ctx, req) + return +} + +func (c *pubController) Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) { + res, err = serviceGame.Advertisement().Advertise(ctx, req) + return +} + +func (c *pubController) DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) { + res, err = serviceGame.Advertisement().DeepAdvertise(ctx, req) + return +} + +func (c *pubController) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { + res, err = serviceGame.GamePub().SetOpenId(ctx, req) + return +} + +func (c *pubController) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) { + res, err = serviceGame.GamePub().GetOpenId(ctx, req) + return +} + +func (c *pubController) AddClientBug(ctx context.Context, req *game.ClientBugAddReq) (res *game.ClientBugAddRes, err error) { + res, err = serviceGame.GameClientBug().Add(ctx, req) + return +} + +func (c *pubController) AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) { + res, err = serviceGame.GameCdKey().AddGenerateCode(ctx, req) + return +} + +func (c *pubController) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { + res, err = serviceGame.GameManage().SetGmToClient(ctx, req) + return +} diff --git a/internal/controller/game_rank.go b/internal/controller/game_rank.go new file mode 100644 index 0000000..0814d95 --- /dev/null +++ b/internal/controller/game_rank.go @@ -0,0 +1,53 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameRank = rankController{} + +type rankController struct { + BaseController +} + +func (c *rankController) GetRankAward(ctx context.Context, req *game.GetRankAwardReq) (res *game.GetRankAwardRes, err error) { + res, err = serviceGame.GameRank().GetAward(ctx, req) + return +} + +func (c *rankController) UpdateRankAward(ctx context.Context, req *game.UpdateRankAwardReq) (res *game.UpdateRankAwardRes, err error) { + res, err = serviceGame.GameRank().UpdateAward(ctx, req) + return +} + +func (c *rankController) InsertRankAward(ctx context.Context, req *game.InsertRankAwardReq) (res *game.InsertRankAwardRes, err error) { + res, err = serviceGame.GameRank().InsertAward(ctx, req) + return +} + +func (c *rankController) GetRank(ctx context.Context, req *game.GetRankReq) (res *game.GetRankRes, err error) { + res, err = serviceGame.GameRank().Get(ctx, req) + return +} + +func (c *rankController) UpdateRank(ctx context.Context, req *game.UpdateRankReq) (res *game.UpdateRankRes, err error) { + res, err = serviceGame.GameRank().Update(ctx, req) + return +} + +func (c *rankController) InsertRank(ctx context.Context, req *game.InsertRankReq) (res *game.InsertRankRes, err error) { + res, err = serviceGame.GameRank().Insert(ctx, req) + return +} + +func (c *rankController) DelRank(ctx context.Context, req *game.DelRankReq) (res *game.DelRankRes, err error) { + res, err = serviceGame.GameRank().Del(ctx, req) + return +} + +func (c *rankController) CheckRank(ctx context.Context, req *game.CheckRankReq) (res *game.CheckRankRes, err error) { + res, err = serviceGame.GameRank().Check(ctx, req) + return +} diff --git a/internal/controller/game_recharge_rebate.go b/internal/controller/game_recharge_rebate.go new file mode 100644 index 0000000..981316b --- /dev/null +++ b/internal/controller/game_recharge_rebate.go @@ -0,0 +1,23 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameRebate = rebateController{} + +type rebateController struct { + BaseController +} + +func (c *rebateController) CheckRebate(ctx context.Context, req *game.CheckRebateReq) (res *game.CheckRebateRes, err error) { + res, err = serviceGame.GameRebate().CheckRebate(ctx, req) + return +} + +func (c *rebateController) GetRechargeValue(ctx context.Context, req *game.GetRechargeValueReq) (res *game.GetRechargeValueRes, err error) { + res, err = serviceGame.GameRebate().GetRechargeValue(ctx, req) + return +} diff --git a/internal/controller/game_set.go b/internal/controller/game_set.go new file mode 100644 index 0000000..eba53c7 --- /dev/null +++ b/internal/controller/game_set.go @@ -0,0 +1,33 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameSet = setController{} + +type setController struct { + BaseController +} + +func (c *setController) SetAuditMode(ctx context.Context, req *game.SetAuditModeReq) (res *game.SetAuditModeRes, err error) { + res, err = serviceGame.GameSet().SetAuditMode(ctx, req) + return +} + +func (c *setController) GetAuditMode(ctx context.Context, req *game.AuditModeReq) (res *game.AuditModeRes, err error) { + res, err = serviceGame.GameSet().GetAuditMode(ctx, req) + return +} + +func (c *setController) GetAllAuditMode(ctx context.Context, req *game.GetAllAuditModeReq) (res *game.GetAllAuditModeRes, err error) { + res, err = serviceGame.GameSet().GetAllAuditMode(ctx, req) + return +} + +func (c *setController) DelAuditMode(ctx context.Context, req *game.DelAuditModeReq) (res *game.DelAuditModeRes, err error) { + res, err = serviceGame.GameSet().DelAuditMode(ctx, req) + return +} diff --git a/internal/controller/game_white_list.go b/internal/controller/game_white_list.go new file mode 100644 index 0000000..b8f661b --- /dev/null +++ b/internal/controller/game_white_list.go @@ -0,0 +1,30 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var GameWhiteList = whiteListController{} + +type whiteListController struct { + BaseController +} + +func (c *whiteListController) Get(ctx context.Context, req *game.GetListWhiteListReq) (res *game.GetListWhiteListRes, err error) { + res, err = serviceGame.GameWhiteList().Get(ctx, req) + return +} + +func (c *whiteListController) Update(ctx context.Context, req *game.UpdateWhiteListReq) (res *game.UpdateWhiteListRes, err error) { + res = new(game.UpdateWhiteListRes) + res, err = serviceGame.GameWhiteList().Update(ctx, req) + return +} + +func (c *whiteListController) Del(ctx context.Context, req *game.DelWhiteListReq) (res *game.DelWhiteListRes, err error) { + res = new(game.DelWhiteListRes) + res, err = serviceGame.GameWhiteList().Del(ctx, req) + return +} diff --git a/internal/controller/out_CCD.go b/internal/controller/out_CCD.go new file mode 100644 index 0000000..cca0bf0 --- /dev/null +++ b/internal/controller/out_CCD.go @@ -0,0 +1,44 @@ +package controller + +import ( + "context" + "github.com/gogf/gf/v2/errors/gerror" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" + "tyj_admin/library/libUtils" + "tyj_admin/utils" +) + +var OutCCD = outCcdController{} + +type outCcdController struct { + BaseController +} + +func (c *outCcdController) AddCCD(ctx context.Context, req *game.AddOutCCDReq) (res *game.AddOutCCDRes, err error) { + ip := libUtils.GetClientIp(ctx) + //fmt.Println("AddCCD ---》 ip: ", ip) + if !utils.TopIpWhiteList(ip) { + return nil, gerror.New("ip黑名单!") + } + /* + req1 := new(game.GetGameNoticeReq) + res1 := new(game.GetGameNoticeRes) + req1.NoticeType = 3 + req1.Channel = req.ChannelType + res1, err = serviceGame.GameNotice().GetGameNotice(ctx, req1) + if res1.Status != 1 { + return nil, gerror.New("ip黑名单!") + } + */ + reqn := new(game.AddCCDReq) + reqn.Ip = req.Ip + reqn.ChannelType = req.ChannelType + reqn.HotfixVersion = req.HotfixVersion + reqn.VersionName = req.VersionName + reqn.Platform = req.Platform + reqn.VersionCode = req.VersionCode + reqn.State = req.State + _, err = serviceGame.GameCCD().AddCCD(ctx, reqn) + return +} diff --git a/internal/controller/out_id.go b/internal/controller/out_id.go new file mode 100644 index 0000000..131ab60 --- /dev/null +++ b/internal/controller/out_id.go @@ -0,0 +1,18 @@ +package controller + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame" +) + +var OutId = outIdController{} + +type outIdController struct { + BaseController +} + +func (c *outIdController) GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) { + res, err = serviceGame.GamePub().GetId(ctx, req) + return +} diff --git a/internal/controller/sys_login.go b/internal/controller/sys_login.go index 91d5771..42efd4f 100644 --- a/internal/controller/sys_login.go +++ b/internal/controller/sys_login.go @@ -10,7 +10,6 @@ package controller import ( "context" "github.com/gogf/gf/v2/crypto/gmd5" - "github.com/gogf/gf/v2/errors/gerror" "github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/gmode" @@ -35,16 +34,18 @@ func (c *loginController) Login(ctx context.Context, req *system.UserLoginReq) ( permissions []string menuList []*model.UserMenus ) + //判断验证码是否正确 debug := gmode.IsDevelop() if !debug { - if !service.Captcha().VerifyString(req.VerifyKey, req.VerifyCode) { - err = gerror.New("验证码输入错误") - return - } + //if !service.Captcha().VerifyString(req.VerifyKey, req.VerifyCode) { + // err = gerror.New("验证码输入错误") + // return + //} } ip := libUtils.GetClientIp(ctx) userAgent := libUtils.GetUserAgent(ctx) + user, err = service.User().GetAdminUserByUsernamePassword(ctx, req) if err != nil { // 保存登录失败的日志信息 diff --git a/internal/dao/advertisement.go b/internal/dao/advertisement.go new file mode 100644 index 0000000..d0cfa41 --- /dev/null +++ b/internal/dao/advertisement.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalAdvertisementDao is internal type for wrapping internal DAO implements. +type internalAdvertisementDao = *internal.AdvertisementDao + +// advertisementDao is the data access object for table advertisement. +// You can define custom methods on it to extend its functionality as you wish. +type advertisementDao struct { + internalAdvertisementDao +} + +var ( + // Advertisement is globally public accessible object for table advertisement operations. + Advertisement = advertisementDao{ + internal.NewAdvertisementDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_black_list.go b/internal/dao/game_black_list.go new file mode 100644 index 0000000..81b85ea --- /dev/null +++ b/internal/dao/game_black_list.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameBlackListDao is internal type for wrapping internal DAO implements. +type internalGameBlackListDao = *internal.GameBlackListDao + +// gameBlackListDao is the data access object for table game_black_list. +// You can define custom methods on it to extend its functionality as you wish. +type gameBlackListDao struct { + internalGameBlackListDao +} + +var ( + // GameBlackList is globally public accessible object for table game_black_list operations. + GameBlackList = gameBlackListDao{ + internal.NewGameBlackListDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_bug_client.go b/internal/dao/game_bug_client.go new file mode 100644 index 0000000..f3ce8c2 --- /dev/null +++ b/internal/dao/game_bug_client.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameBugClientDao is internal type for wrapping internal DAO implements. +type internalGameBugClientDao = *internal.GameBugClientDao + +// gameBugClientDao is the data access object for table game_bug_client. +// You can define custom methods on it to extend its functionality as you wish. +type gameBugClientDao struct { + internalGameBugClientDao +} + +var ( + // GameBugClient is globally public accessible object for table game_bug_client operations. + GameBugClient = gameBugClientDao{ + internal.NewGameBugClientDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_ccd_url.go b/internal/dao/game_ccd_url.go new file mode 100644 index 0000000..2c00a46 --- /dev/null +++ b/internal/dao/game_ccd_url.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameCcdUrlDao is internal type for wrapping internal DAO implements. +type internalGameCcdUrlDao = *internal.GameCcdUrlDao + +// gameCcdUrlDao is the data access object for table game_ccd_url. +// You can define custom methods on it to extend its functionality as you wish. +type gameCcdUrlDao struct { + internalGameCcdUrlDao +} + +var ( + // GameCcdUrl is globally public accessible object for table game_ccd_url operations. + GameCcdUrl = gameCcdUrlDao{ + internal.NewGameCcdUrlDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_ccd_url_copy_1.go b/internal/dao/game_ccd_url_copy_1.go new file mode 100644 index 0000000..fa83171 --- /dev/null +++ b/internal/dao/game_ccd_url_copy_1.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameCcdUrlCopy1Dao is internal type for wrapping internal DAO implements. +type internalGameCcdUrlCopy1Dao = *internal.GameCcdUrlCopy1Dao + +// gameCcdUrlCopy1Dao is the data access object for table game_ccd_url_copy1. +// You can define custom methods on it to extend its functionality as you wish. +type gameCcdUrlCopy1Dao struct { + internalGameCcdUrlCopy1Dao +} + +var ( + // GameCcdUrlCopy1 is globally public accessible object for table game_ccd_url_copy1 operations. + GameCcdUrlCopy1 = gameCcdUrlCopy1Dao{ + internal.NewGameCcdUrlCopy1Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_ccd_version.go b/internal/dao/game_ccd_version.go new file mode 100644 index 0000000..e2f8a95 --- /dev/null +++ b/internal/dao/game_ccd_version.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameCcdVersionDao is internal type for wrapping internal DAO implements. +type internalGameCcdVersionDao = *internal.GameCcdVersionDao + +// gameCcdVersionDao is the data access object for table game_ccd_version. +// You can define custom methods on it to extend its functionality as you wish. +type gameCcdVersionDao struct { + internalGameCcdVersionDao +} + +var ( + // GameCcdVersion is globally public accessible object for table game_ccd_version operations. + GameCcdVersion = gameCcdVersionDao{ + internal.NewGameCcdVersionDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_cd_key.go b/internal/dao/game_cd_key.go new file mode 100644 index 0000000..eb16fa2 --- /dev/null +++ b/internal/dao/game_cd_key.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameCdKeyDao is internal type for wrapping internal DAO implements. +type internalGameCdKeyDao = *internal.GameCdKeyDao + +// gameCdKeyDao is the data access object for table game_cd_key. +// You can define custom methods on it to extend its functionality as you wish. +type gameCdKeyDao struct { + internalGameCdKeyDao +} + +var ( + // GameCdKey is globally public accessible object for table game_cd_key operations. + GameCdKey = gameCdKeyDao{ + internal.NewGameCdKeyDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_cd_password.go b/internal/dao/game_cd_password.go new file mode 100644 index 0000000..e4fcb01 --- /dev/null +++ b/internal/dao/game_cd_password.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameCdPasswordDao is internal type for wrapping internal DAO implements. +type internalGameCdPasswordDao = *internal.GameCdPasswordDao + +// gameCdPasswordDao is the data access object for table game_cd_password. +// You can define custom methods on it to extend its functionality as you wish. +type gameCdPasswordDao struct { + internalGameCdPasswordDao +} + +var ( + // GameCdPassword is globally public accessible object for table game_cd_password operations. + GameCdPassword = gameCdPasswordDao{ + internal.NewGameCdPasswordDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_channel_list.go b/internal/dao/game_channel_list.go new file mode 100644 index 0000000..3d8437f --- /dev/null +++ b/internal/dao/game_channel_list.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameChannelListDao is internal type for wrapping internal DAO implements. +type internalGameChannelListDao = *internal.GameChannelListDao + +// gameChannelListDao is the data access object for table game_channel_List. +// You can define custom methods on it to extend its functionality as you wish. +type gameChannelListDao struct { + internalGameChannelListDao +} + +var ( + // GameChannelList is globally public accessible object for table game_channel_List operations. + GameChannelList = gameChannelListDao{ + internal.NewGameChannelListDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_gift_exchange.go b/internal/dao/game_gift_exchange.go new file mode 100644 index 0000000..32b5f5b --- /dev/null +++ b/internal/dao/game_gift_exchange.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameGiftExchangeDao is internal type for wrapping internal DAO implements. +type internalGameGiftExchangeDao = *internal.GameGiftExchangeDao + +// gameGiftExchangeDao is the data access object for table game_gift_exchange. +// You can define custom methods on it to extend its functionality as you wish. +type gameGiftExchangeDao struct { + internalGameGiftExchangeDao +} + +var ( + // GameGiftExchange is globally public accessible object for table game_gift_exchange operations. + GameGiftExchange = gameGiftExchangeDao{ + internal.NewGameGiftExchangeDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_login_url.go b/internal/dao/game_login_url.go new file mode 100644 index 0000000..c585b00 --- /dev/null +++ b/internal/dao/game_login_url.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameLoginUrlDao is internal type for wrapping internal DAO implements. +type internalGameLoginUrlDao = *internal.GameLoginUrlDao + +// gameLoginUrlDao is the data access object for table game_login_url. +// You can define custom methods on it to extend its functionality as you wish. +type gameLoginUrlDao struct { + internalGameLoginUrlDao +} + +var ( + // GameLoginUrl is globally public accessible object for table game_login_url operations. + GameLoginUrl = gameLoginUrlDao{ + internal.NewGameLoginUrlDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_mail.go b/internal/dao/game_mail.go new file mode 100644 index 0000000..180cd10 --- /dev/null +++ b/internal/dao/game_mail.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameMailDao is internal type for wrapping internal DAO implements. +type internalGameMailDao = *internal.GameMailDao + +// gameMailDao is the data access object for table game_mail. +// You can define custom methods on it to extend its functionality as you wish. +type gameMailDao struct { + internalGameMailDao +} + +var ( + // GameMail is globally public accessible object for table game_mail operations. + GameMail = gameMailDao{ + internal.NewGameMailDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_notice_log.go b/internal/dao/game_notice_log.go new file mode 100644 index 0000000..10e61f7 --- /dev/null +++ b/internal/dao/game_notice_log.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameNoticeLogDao is internal type for wrapping internal DAO implements. +type internalGameNoticeLogDao = *internal.GameNoticeLogDao + +// gameNoticeLogDao is the data access object for table game_notice_log. +// You can define custom methods on it to extend its functionality as you wish. +type gameNoticeLogDao struct { + internalGameNoticeLogDao +} + +var ( + // GameNoticeLog is globally public accessible object for table game_notice_log operations. + GameNoticeLog = gameNoticeLogDao{ + internal.NewGameNoticeLogDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_notice_model.go b/internal/dao/game_notice_model.go new file mode 100644 index 0000000..e8bd1b8 --- /dev/null +++ b/internal/dao/game_notice_model.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameNoticeModelDao is internal type for wrapping internal DAO implements. +type internalGameNoticeModelDao = *internal.GameNoticeModelDao + +// gameNoticeModelDao is the data access object for table game_notice_model. +// You can define custom methods on it to extend its functionality as you wish. +type gameNoticeModelDao struct { + internalGameNoticeModelDao +} + +var ( + // GameNoticeModel is globally public accessible object for table game_notice_model operations. + GameNoticeModel = gameNoticeModelDao{ + internal.NewGameNoticeModelDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_online.go b/internal/dao/game_online.go new file mode 100644 index 0000000..971358a --- /dev/null +++ b/internal/dao/game_online.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameOnlineDao is internal type for wrapping internal DAO implements. +type internalGameOnlineDao = *internal.GameOnlineDao + +// gameOnlineDao is the data access object for table game_online. +// You can define custom methods on it to extend its functionality as you wish. +type gameOnlineDao struct { + internalGameOnlineDao +} + +var ( + // GameOnline is globally public accessible object for table game_online operations. + GameOnline = gameOnlineDao{ + internal.NewGameOnlineDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge.go b/internal/dao/game_recharge.go new file mode 100644 index 0000000..4977b22 --- /dev/null +++ b/internal/dao/game_recharge.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeDao is internal type for wrapping internal DAO implements. +type internalGameRechargeDao = *internal.GameRechargeDao + +// gameRechargeDao is the data access object for table game_recharge. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeDao struct { + internalGameRechargeDao +} + +var ( + // GameRecharge is globally public accessible object for table game_recharge operations. + GameRecharge = gameRechargeDao{ + internal.NewGameRechargeDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge_control.go b/internal/dao/game_recharge_control.go new file mode 100644 index 0000000..2b8d52f --- /dev/null +++ b/internal/dao/game_recharge_control.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeControlDao is internal type for wrapping internal DAO implements. +type internalGameRechargeControlDao = *internal.GameRechargeControlDao + +// gameRechargeControlDao is the data access object for table game_recharge_control. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeControlDao struct { + internalGameRechargeControlDao +} + +var ( + // GameRechargeControl is globally public accessible object for table game_recharge_control operations. + GameRechargeControl = gameRechargeControlDao{ + internal.NewGameRechargeControlDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge_copy_1.go b/internal/dao/game_recharge_copy_1.go new file mode 100644 index 0000000..9793c0e --- /dev/null +++ b/internal/dao/game_recharge_copy_1.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeCopy1Dao is internal type for wrapping internal DAO implements. +type internalGameRechargeCopy1Dao = *internal.GameRechargeCopy1Dao + +// gameRechargeCopy1Dao is the data access object for table game_recharge_copy1. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeCopy1Dao struct { + internalGameRechargeCopy1Dao +} + +var ( + // GameRechargeCopy1 is globally public accessible object for table game_recharge_copy1 operations. + GameRechargeCopy1 = gameRechargeCopy1Dao{ + internal.NewGameRechargeCopy1Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge_copy_2.go b/internal/dao/game_recharge_copy_2.go new file mode 100644 index 0000000..154a035 --- /dev/null +++ b/internal/dao/game_recharge_copy_2.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeCopy2Dao is internal type for wrapping internal DAO implements. +type internalGameRechargeCopy2Dao = *internal.GameRechargeCopy2Dao + +// gameRechargeCopy2Dao is the data access object for table game_recharge_copy2. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeCopy2Dao struct { + internalGameRechargeCopy2Dao +} + +var ( + // GameRechargeCopy2 is globally public accessible object for table game_recharge_copy2 operations. + GameRechargeCopy2 = gameRechargeCopy2Dao{ + internal.NewGameRechargeCopy2Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge_log.go b/internal/dao/game_recharge_log.go new file mode 100644 index 0000000..d7f4432 --- /dev/null +++ b/internal/dao/game_recharge_log.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeLogDao is internal type for wrapping internal DAO implements. +type internalGameRechargeLogDao = *internal.GameRechargeLogDao + +// gameRechargeLogDao is the data access object for table game_recharge_log. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeLogDao struct { + internalGameRechargeLogDao +} + +var ( + // GameRechargeLog is globally public accessible object for table game_recharge_log operations. + GameRechargeLog = gameRechargeLogDao{ + internal.NewGameRechargeLogDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_recharge_rebate.go b/internal/dao/game_recharge_rebate.go new file mode 100644 index 0000000..e1a6632 --- /dev/null +++ b/internal/dao/game_recharge_rebate.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRechargeRebateDao is internal type for wrapping internal DAO implements. +type internalGameRechargeRebateDao = *internal.GameRechargeRebateDao + +// gameRechargeRebateDao is the data access object for table game_recharge_rebate. +// You can define custom methods on it to extend its functionality as you wish. +type gameRechargeRebateDao struct { + internalGameRechargeRebateDao +} + +var ( + // GameRechargeRebate is globally public accessible object for table game_recharge_rebate operations. + GameRechargeRebate = gameRechargeRebateDao{ + internal.NewGameRechargeRebateDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_register.go b/internal/dao/game_register.go new file mode 100644 index 0000000..b69c963 --- /dev/null +++ b/internal/dao/game_register.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameRegisterDao is internal type for wrapping internal DAO implements. +type internalGameRegisterDao = *internal.GameRegisterDao + +// gameRegisterDao is the data access object for table game_register. +// You can define custom methods on it to extend its functionality as you wish. +type gameRegisterDao struct { + internalGameRegisterDao +} + +var ( + // GameRegister is globally public accessible object for table game_register operations. + GameRegister = gameRegisterDao{ + internal.NewGameRegisterDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_shop_log.go b/internal/dao/game_shop_log.go new file mode 100644 index 0000000..86f543e --- /dev/null +++ b/internal/dao/game_shop_log.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameShopLogDao is internal type for wrapping internal DAO implements. +type internalGameShopLogDao = *internal.GameShopLogDao + +// gameShopLogDao is the data access object for table game_shop_log. +// You can define custom methods on it to extend its functionality as you wish. +type gameShopLogDao struct { + internalGameShopLogDao +} + +var ( + // GameShopLog is globally public accessible object for table game_shop_log operations. + GameShopLog = gameShopLogDao{ + internal.NewGameShopLogDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_unit.go b/internal/dao/game_unit.go new file mode 100644 index 0000000..11f173b --- /dev/null +++ b/internal/dao/game_unit.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameUnitDao is internal type for wrapping internal DAO implements. +type internalGameUnitDao = *internal.GameUnitDao + +// gameUnitDao is the data access object for table game_unit. +// You can define custom methods on it to extend its functionality as you wish. +type gameUnitDao struct { + internalGameUnitDao +} + +var ( + // GameUnit is globally public accessible object for table game_unit operations. + GameUnit = gameUnitDao{ + internal.NewGameUnitDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_unit_copy_1.go b/internal/dao/game_unit_copy_1.go new file mode 100644 index 0000000..68cfc02 --- /dev/null +++ b/internal/dao/game_unit_copy_1.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameUnitCopy1Dao is internal type for wrapping internal DAO implements. +type internalGameUnitCopy1Dao = *internal.GameUnitCopy1Dao + +// gameUnitCopy1Dao is the data access object for table game_unit_copy1. +// You can define custom methods on it to extend its functionality as you wish. +type gameUnitCopy1Dao struct { + internalGameUnitCopy1Dao +} + +var ( + // GameUnitCopy1 is globally public accessible object for table game_unit_copy1 operations. + GameUnitCopy1 = gameUnitCopy1Dao{ + internal.NewGameUnitCopy1Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_unit_copy_2.go b/internal/dao/game_unit_copy_2.go new file mode 100644 index 0000000..31ef166 --- /dev/null +++ b/internal/dao/game_unit_copy_2.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameUnitCopy2Dao is internal type for wrapping internal DAO implements. +type internalGameUnitCopy2Dao = *internal.GameUnitCopy2Dao + +// gameUnitCopy2Dao is the data access object for table game_unit_copy2. +// You can define custom methods on it to extend its functionality as you wish. +type gameUnitCopy2Dao struct { + internalGameUnitCopy2Dao +} + +var ( + // GameUnitCopy2 is globally public accessible object for table game_unit_copy2 operations. + GameUnitCopy2 = gameUnitCopy2Dao{ + internal.NewGameUnitCopy2Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_version.go b/internal/dao/game_version.go new file mode 100644 index 0000000..908b892 --- /dev/null +++ b/internal/dao/game_version.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameVersionDao is internal type for wrapping internal DAO implements. +type internalGameVersionDao = *internal.GameVersionDao + +// gameVersionDao is the data access object for table game_version. +// You can define custom methods on it to extend its functionality as you wish. +type gameVersionDao struct { + internalGameVersionDao +} + +var ( + // GameVersion is globally public accessible object for table game_version operations. + GameVersion = gameVersionDao{ + internal.NewGameVersionDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/game_white_list.go b/internal/dao/game_white_list.go new file mode 100644 index 0000000..48f6282 --- /dev/null +++ b/internal/dao/game_white_list.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalGameWhiteListDao is internal type for wrapping internal DAO implements. +type internalGameWhiteListDao = *internal.GameWhiteListDao + +// gameWhiteListDao is the data access object for table game_white_list. +// You can define custom methods on it to extend its functionality as you wish. +type gameWhiteListDao struct { + internalGameWhiteListDao +} + +var ( + // GameWhiteList is globally public accessible object for table game_white_list operations. + GameWhiteList = gameWhiteListDao{ + internal.NewGameWhiteListDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/internal/advertisement.go b/internal/dao/internal/advertisement.go new file mode 100644 index 0000000..4b3ad94 --- /dev/null +++ b/internal/dao/internal/advertisement.go @@ -0,0 +1,121 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// AdvertisementDao is the data access object for table advertisement. +type AdvertisementDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns AdvertisementColumns // columns contains all the column names of Table for convenient usage. +} + +// AdvertisementColumns defines and stores column names for table advertisement. +type AdvertisementColumns struct { + Id string // + Idfa string // + Time string // + Ip string // + OrgId string // + OrgName string // + GameId string // + GameName string // + AdsetId string // + AdsetNet string // + DeviceBrand string // + DeviceModel string // + CreativeId string // + ConversionType string // + Device string // + OAID string // + Callback string // + TapTrackId string // + TapProjectId string // + ANID string // + IMEI string // + Once string // + Register string // + Recharge string // + Two string // +} + +// advertisementColumns holds the columns for table advertisement. +var advertisementColumns = AdvertisementColumns{ + Id: "id", + Idfa: "idfa", + Time: "time", + Ip: "ip", + OrgId: "org_id", + OrgName: "org_name", + GameId: "game_id", + GameName: "game_name", + AdsetId: "adset_id", + AdsetNet: "adset_net", + DeviceBrand: "device_brand", + DeviceModel: "device_model", + CreativeId: "creative_id", + ConversionType: "conversion_type", + Device: "device", + OAID: "OAID", + Callback: "callback", + TapTrackId: "tap_track_id", + TapProjectId: "tap_project_id", + ANID: "ANID", + IMEI: "IMEI", + Once: "once", + Register: "register", + Recharge: "recharge", + Two: "two", +} + +// NewAdvertisementDao creates and returns a new DAO object for table data access. +func NewAdvertisementDao() *AdvertisementDao { + return &AdvertisementDao{ + group: "default", + table: "advertisement", + columns: advertisementColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *AdvertisementDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *AdvertisementDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *AdvertisementDao) Columns() AdvertisementColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *AdvertisementDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *AdvertisementDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *AdvertisementDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_black_list.go b/internal/dao/internal/game_black_list.go new file mode 100644 index 0000000..8541290 --- /dev/null +++ b/internal/dao/internal/game_black_list.go @@ -0,0 +1,75 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameBlackListDao is the data access object for table game_black_list. +type GameBlackListDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameBlackListColumns // columns contains all the column names of Table for convenient usage. +} + +// GameBlackListColumns defines and stores column names for table game_black_list. +type GameBlackListColumns struct { + Id string // + Ip string // +} + +// gameBlackListColumns holds the columns for table game_black_list. +var gameBlackListColumns = GameBlackListColumns{ + Id: "id", + Ip: "ip", +} + +// NewGameBlackListDao creates and returns a new DAO object for table data access. +func NewGameBlackListDao() *GameBlackListDao { + return &GameBlackListDao{ + group: "default", + table: "game_black_list", + columns: gameBlackListColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameBlackListDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameBlackListDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameBlackListDao) Columns() GameBlackListColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameBlackListDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameBlackListDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameBlackListDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_bug_client.go b/internal/dao/internal/game_bug_client.go new file mode 100644 index 0000000..6f27bda --- /dev/null +++ b/internal/dao/internal/game_bug_client.go @@ -0,0 +1,97 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameBugClientDao is the data access object for table game_bug_client. +type GameBugClientDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameBugClientColumns // columns contains all the column names of Table for convenient usage. +} + +// GameBugClientColumns defines and stores column names for table game_bug_client. +type GameBugClientColumns struct { + Id string // 索引ID + State string // 0表示没处理,1表示已处理 + Uid string // 桃谷id + CreateTime string // 创建时间 + Bug string // bug详情 + LogType string // 日志类型 + StackTrace string // 堆栈信息 + Channel string // 渠道 + SubChannel string // 子渠道 + DeviceModel string // 设备型号 + DeviceType string // 设备类型 + OperationSystem string // 操作系统 + SystemMemorySize string // 系统内存大小 +} + +// gameBugClientColumns holds the columns for table game_bug_client. +var gameBugClientColumns = GameBugClientColumns{ + Id: "id", + State: "state", + Uid: "uid", + CreateTime: "create_time", + Bug: "bug", + LogType: "log_type", + StackTrace: "stack_trace", + Channel: "channel", + SubChannel: "sub_channel", + DeviceModel: "device_model", + DeviceType: "device_type", + OperationSystem: "operation_system", + SystemMemorySize: "system_memory_size", +} + +// NewGameBugClientDao creates and returns a new DAO object for table data access. +func NewGameBugClientDao() *GameBugClientDao { + return &GameBugClientDao{ + group: "default", + table: "game_bug_client", + columns: gameBugClientColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameBugClientDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameBugClientDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameBugClientDao) Columns() GameBugClientColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameBugClientDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameBugClientDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameBugClientDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_ccd_url.go b/internal/dao/internal/game_ccd_url.go new file mode 100644 index 0000000..828e6d4 --- /dev/null +++ b/internal/dao/internal/game_ccd_url.go @@ -0,0 +1,91 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdUrlDao is the data access object for table game_ccd_url. +type GameCcdUrlDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameCcdUrlColumns // columns contains all the column names of Table for convenient usage. +} + +// GameCcdUrlColumns defines and stores column names for table game_ccd_url. +type GameCcdUrlColumns struct { + Id string // + Platform string // + ChannelType string // + VersionName string // + VersionCode string // + Ip string // + HotfixVersion string // + VersionCompare string // + State string // + Url string // +} + +// gameCcdUrlColumns holds the columns for table game_ccd_url. +var gameCcdUrlColumns = GameCcdUrlColumns{ + Id: "id", + Platform: "platform", + ChannelType: "channelType", + VersionName: "versionName", + VersionCode: "versionCode", + Ip: "ip", + HotfixVersion: "hotfixVersion", + VersionCompare: "versionCompare", + State: "state", + Url: "url", +} + +// NewGameCcdUrlDao creates and returns a new DAO object for table data access. +func NewGameCcdUrlDao() *GameCcdUrlDao { + return &GameCcdUrlDao{ + group: "default", + table: "game_ccd_url", + columns: gameCcdUrlColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameCcdUrlDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameCcdUrlDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameCcdUrlDao) Columns() GameCcdUrlColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameCcdUrlDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameCcdUrlDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameCcdUrlDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_ccd_url_copy_1.go b/internal/dao/internal/game_ccd_url_copy_1.go new file mode 100644 index 0000000..1808d3d --- /dev/null +++ b/internal/dao/internal/game_ccd_url_copy_1.go @@ -0,0 +1,91 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdUrlCopy1Dao is the data access object for table game_ccd_url_copy1. +type GameCcdUrlCopy1Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameCcdUrlCopy1Columns // columns contains all the column names of Table for convenient usage. +} + +// GameCcdUrlCopy1Columns defines and stores column names for table game_ccd_url_copy1. +type GameCcdUrlCopy1Columns struct { + Id string // + Platform string // + ChannelType string // + VersionName string // + VersionCode string // + Ip string // + HotfixVersion string // + VersionCompare string // + State string // + Url string // +} + +// gameCcdUrlCopy1Columns holds the columns for table game_ccd_url_copy1. +var gameCcdUrlCopy1Columns = GameCcdUrlCopy1Columns{ + Id: "id", + Platform: "platform", + ChannelType: "channelType", + VersionName: "versionName", + VersionCode: "versionCode", + Ip: "ip", + HotfixVersion: "hotfixVersion", + VersionCompare: "versionCompare", + State: "state", + Url: "url", +} + +// NewGameCcdUrlCopy1Dao creates and returns a new DAO object for table data access. +func NewGameCcdUrlCopy1Dao() *GameCcdUrlCopy1Dao { + return &GameCcdUrlCopy1Dao{ + group: "default", + table: "game_ccd_url_copy1", + columns: gameCcdUrlCopy1Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameCcdUrlCopy1Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameCcdUrlCopy1Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameCcdUrlCopy1Dao) Columns() GameCcdUrlCopy1Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameCcdUrlCopy1Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameCcdUrlCopy1Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameCcdUrlCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_ccd_version.go b/internal/dao/internal/game_ccd_version.go new file mode 100644 index 0000000..a8f762e --- /dev/null +++ b/internal/dao/internal/game_ccd_version.go @@ -0,0 +1,75 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdVersionDao is the data access object for table game_ccd_version. +type GameCcdVersionDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameCcdVersionColumns // columns contains all the column names of Table for convenient usage. +} + +// GameCcdVersionColumns defines and stores column names for table game_ccd_version. +type GameCcdVersionColumns struct { + Id string // + Data string // +} + +// gameCcdVersionColumns holds the columns for table game_ccd_version. +var gameCcdVersionColumns = GameCcdVersionColumns{ + Id: "id", + Data: "data", +} + +// NewGameCcdVersionDao creates and returns a new DAO object for table data access. +func NewGameCcdVersionDao() *GameCcdVersionDao { + return &GameCcdVersionDao{ + group: "default", + table: "game_ccd_version", + columns: gameCcdVersionColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameCcdVersionDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameCcdVersionDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameCcdVersionDao) Columns() GameCcdVersionColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameCcdVersionDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameCcdVersionDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameCcdVersionDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_cd_key.go b/internal/dao/internal/game_cd_key.go new file mode 100644 index 0000000..440ed66 --- /dev/null +++ b/internal/dao/internal/game_cd_key.go @@ -0,0 +1,83 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameCdKeyDao is the data access object for table game_cd_key. +type GameCdKeyDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameCdKeyColumns // columns contains all the column names of Table for convenient usage. +} + +// GameCdKeyColumns defines and stores column names for table game_cd_key. +type GameCdKeyColumns struct { + Id string // + Code string // 兑换码 + ConfigId string // + Used string // + SeizeASeat string // + Time string // +} + +// gameCdKeyColumns holds the columns for table game_cd_key. +var gameCdKeyColumns = GameCdKeyColumns{ + Id: "id", + Code: "code", + ConfigId: "configId", + Used: "used", + SeizeASeat: "seizeASeat", + Time: "time", +} + +// NewGameCdKeyDao creates and returns a new DAO object for table data access. +func NewGameCdKeyDao() *GameCdKeyDao { + return &GameCdKeyDao{ + group: "default", + table: "game_cd_key", + columns: gameCdKeyColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameCdKeyDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameCdKeyDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameCdKeyDao) Columns() GameCdKeyColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameCdKeyDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameCdKeyDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameCdKeyDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_cd_password.go b/internal/dao/internal/game_cd_password.go new file mode 100644 index 0000000..d797088 --- /dev/null +++ b/internal/dao/internal/game_cd_password.go @@ -0,0 +1,77 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameCdPasswordDao is the data access object for table game_cd_password. +type GameCdPasswordDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameCdPasswordColumns // columns contains all the column names of Table for convenient usage. +} + +// GameCdPasswordColumns defines and stores column names for table game_cd_password. +type GameCdPasswordColumns struct { + Id string // + Account string // 用户名 + ConfigId string // 配置id +} + +// gameCdPasswordColumns holds the columns for table game_cd_password. +var gameCdPasswordColumns = GameCdPasswordColumns{ + Id: "id", + Account: "account", + ConfigId: "config_id", +} + +// NewGameCdPasswordDao creates and returns a new DAO object for table data access. +func NewGameCdPasswordDao() *GameCdPasswordDao { + return &GameCdPasswordDao{ + group: "default", + table: "game_cd_password", + columns: gameCdPasswordColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameCdPasswordDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameCdPasswordDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameCdPasswordDao) Columns() GameCdPasswordColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameCdPasswordDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameCdPasswordDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameCdPasswordDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_channel_list.go b/internal/dao/internal/game_channel_list.go new file mode 100644 index 0000000..ea3d96d --- /dev/null +++ b/internal/dao/internal/game_channel_list.go @@ -0,0 +1,77 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameChannelListDao is the data access object for table game_channel_list. +type GameChannelListDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameChannelListColumns // columns contains all the column names of Table for convenient usage. +} + +// GameChannelListColumns defines and stores column names for table game_channel_list. +type GameChannelListColumns struct { + Id string // + Value string // 渠道号 + Label string // 渠道名称 +} + +// gameChannelListColumns holds the columns for table game_channel_list. +var gameChannelListColumns = GameChannelListColumns{ + Id: "id", + Value: "value", + Label: "label", +} + +// NewGameChannelListDao creates and returns a new DAO object for table data access. +func NewGameChannelListDao() *GameChannelListDao { + return &GameChannelListDao{ + group: "default", + table: "game_channel_list", + columns: gameChannelListColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameChannelListDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameChannelListDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameChannelListDao) Columns() GameChannelListColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameChannelListDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameChannelListDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameChannelListDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_gift_exchange.go b/internal/dao/internal/game_gift_exchange.go new file mode 100644 index 0000000..35f1d22 --- /dev/null +++ b/internal/dao/internal/game_gift_exchange.go @@ -0,0 +1,95 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameGiftExchangeDao is the data access object for table game_gift_exchange. +type GameGiftExchangeDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameGiftExchangeColumns // columns contains all the column names of Table for convenient usage. +} + +// GameGiftExchangeColumns defines and stores column names for table game_gift_exchange. +type GameGiftExchangeColumns struct { + Id string // + StartTime string // + StopTime string // + Name string // + Channel string // + Password string // + Times string // + Type string // + Num string // + Filename string // + FileState string // + Rewards string // +} + +// gameGiftExchangeColumns holds the columns for table game_gift_exchange. +var gameGiftExchangeColumns = GameGiftExchangeColumns{ + Id: "id", + StartTime: "start_time", + StopTime: "stop_time", + Name: "name", + Channel: "channel", + Password: "password", + Times: "times", + Type: "type", + Num: "num", + Filename: "filename", + FileState: "file_state", + Rewards: "rewards", +} + +// NewGameGiftExchangeDao creates and returns a new DAO object for table data access. +func NewGameGiftExchangeDao() *GameGiftExchangeDao { + return &GameGiftExchangeDao{ + group: "default", + table: "game_gift_exchange", + columns: gameGiftExchangeColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameGiftExchangeDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameGiftExchangeDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameGiftExchangeDao) Columns() GameGiftExchangeColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameGiftExchangeDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameGiftExchangeDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameGiftExchangeDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_login_url.go b/internal/dao/internal/game_login_url.go new file mode 100644 index 0000000..de32591 --- /dev/null +++ b/internal/dao/internal/game_login_url.go @@ -0,0 +1,95 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameLoginUrlDao is the data access object for table game_login_url. +type GameLoginUrlDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameLoginUrlColumns // columns contains all the column names of Table for convenient usage. +} + +// GameLoginUrlColumns defines and stores column names for table game_login_url. +type GameLoginUrlColumns struct { + Id string // 100+为外网id + Host string // + Port string // + State string // 服务器状态,1-正常,2-维护,3-白名单ip优先加渠道,4-黑名单渠道优先 + Recommend string // 推荐,1-推荐,0-不推荐 + Name string // 名称 + Difficulty string // 难度,1-简单,2-困难 + RechargeHost string // + RechargePort string // + Area string // 区服 + IsShow string // 1-可见,0-不可见 + Channel string // 固定渠道 +} + +// gameLoginUrlColumns holds the columns for table game_login_url. +var gameLoginUrlColumns = GameLoginUrlColumns{ + Id: "id", + Host: "host", + Port: "port", + State: "state", + Recommend: "recommend", + Name: "name", + Difficulty: "difficulty", + RechargeHost: "rechargeHost", + RechargePort: "rechargePort", + Area: "area", + IsShow: "isShow", + Channel: "channel", +} + +// NewGameLoginUrlDao creates and returns a new DAO object for table data access. +func NewGameLoginUrlDao() *GameLoginUrlDao { + return &GameLoginUrlDao{ + group: "default", + table: "game_login_url", + columns: gameLoginUrlColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameLoginUrlDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameLoginUrlDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameLoginUrlDao) Columns() GameLoginUrlColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameLoginUrlDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameLoginUrlDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameLoginUrlDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_mail.go b/internal/dao/internal/game_mail.go new file mode 100644 index 0000000..15d3193 --- /dev/null +++ b/internal/dao/internal/game_mail.go @@ -0,0 +1,99 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameMailDao is the data access object for table game_mail. +type GameMailDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameMailColumns // columns contains all the column names of Table for convenient usage. +} + +// GameMailColumns defines and stores column names for table game_mail. +type GameMailColumns struct { + Id string // + ServerId string // + CDate string // + Form string // + Type string // + Expired string // + Validday string // + Time string // + NewGet string // + Title string // + Content string // + Drop string // + OwnerId string // + Send string // +} + +// gameMailColumns holds the columns for table game_mail. +var gameMailColumns = GameMailColumns{ + Id: "id", + ServerId: "serverId", + CDate: "c_date", + Form: "form", + Type: "type", + Expired: "expired", + Validday: "validday", + Time: "time", + NewGet: "newGet", + Title: "title", + Content: "content", + Drop: "drop", + OwnerId: "ownerId", + Send: "send", +} + +// NewGameMailDao creates and returns a new DAO object for table data access. +func NewGameMailDao() *GameMailDao { + return &GameMailDao{ + group: "default", + table: "game_mail", + columns: gameMailColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameMailDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameMailDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameMailDao) Columns() GameMailColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameMailDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameMailDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameMailDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_notice.go b/internal/dao/internal/game_notice.go index aa1708d..fa72849 100644 --- a/internal/dao/internal/game_notice.go +++ b/internal/dao/internal/game_notice.go @@ -21,10 +21,11 @@ type GameNoticeDao struct { // GameNoticeColumns defines and stores column names for table game_notice. type GameNoticeColumns struct { Id string // 索引ID - NoticeType string // 公告类型:1表示维护公告,2表示登录公告 + NoticeType string // 公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告 Channel string // 渠道号:第三方的登录渠道 Content string // Status string // 1.正常,2.白名单,3.维护 + CDate string // 公告创建时间 } // gameNoticeColumns holds the columns for table game_notice. @@ -34,6 +35,7 @@ var gameNoticeColumns = GameNoticeColumns{ Channel: "channel", Content: "content", Status: "status", + CDate: "c_date", } // NewGameNoticeDao creates and returns a new DAO object for table data access. diff --git a/internal/dao/internal/game_notice_log.go b/internal/dao/internal/game_notice_log.go new file mode 100644 index 0000000..7072b17 --- /dev/null +++ b/internal/dao/internal/game_notice_log.go @@ -0,0 +1,93 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameNoticeLogDao is the data access object for table game_notice_log. +type GameNoticeLogDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameNoticeLogColumns // columns contains all the column names of Table for convenient usage. +} + +// GameNoticeLogColumns defines and stores column names for table game_notice_log. +type GameNoticeLogColumns struct { + Id string // 索引ID + NoticeId string // notice表id + NoticeType string // 公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告 + Channel string // 渠道号:第三方的登录渠道 + Content string // + Status string // 1.正常,2.白名单,3.维护 + SendTime string // 延时发送 + CDate string // 公告创建时间 + ServerId string // + Uids string // + PopType string // 1.强制退出,2.普通弹窗 +} + +// gameNoticeLogColumns holds the columns for table game_notice_log. +var gameNoticeLogColumns = GameNoticeLogColumns{ + Id: "id", + NoticeId: "notice_id", + NoticeType: "notice_type", + Channel: "channel", + Content: "content", + Status: "status", + SendTime: "send_time", + CDate: "c_date", + ServerId: "server_id", + Uids: "uids", + PopType: "pop_type", +} + +// NewGameNoticeLogDao creates and returns a new DAO object for table data access. +func NewGameNoticeLogDao() *GameNoticeLogDao { + return &GameNoticeLogDao{ + group: "default", + table: "game_notice_log", + columns: gameNoticeLogColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameNoticeLogDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameNoticeLogDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameNoticeLogDao) Columns() GameNoticeLogColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameNoticeLogDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameNoticeLogDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameNoticeLogDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_notice_model.go b/internal/dao/internal/game_notice_model.go new file mode 100644 index 0000000..56d043f --- /dev/null +++ b/internal/dao/internal/game_notice_model.go @@ -0,0 +1,81 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameNoticeModelDao is the data access object for table game_notice_model. +type GameNoticeModelDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameNoticeModelColumns // columns contains all the column names of Table for convenient usage. +} + +// GameNoticeModelColumns defines and stores column names for table game_notice_model. +type GameNoticeModelColumns struct { + Id string // + Title string // + Content string // + NoticeType string // 1-弹窗公告,2-登录公告,3-维护公告; + ModelType string // 1-公告头,2-维护补偿 +} + +// gameNoticeModelColumns holds the columns for table game_notice_model. +var gameNoticeModelColumns = GameNoticeModelColumns{ + Id: "id", + Title: "title", + Content: "content", + NoticeType: "notice_type", + ModelType: "model_type", +} + +// NewGameNoticeModelDao creates and returns a new DAO object for table data access. +func NewGameNoticeModelDao() *GameNoticeModelDao { + return &GameNoticeModelDao{ + group: "default", + table: "game_notice_model", + columns: gameNoticeModelColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameNoticeModelDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameNoticeModelDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameNoticeModelDao) Columns() GameNoticeModelColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameNoticeModelDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameNoticeModelDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameNoticeModelDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_online.go b/internal/dao/internal/game_online.go new file mode 100644 index 0000000..910a5bf --- /dev/null +++ b/internal/dao/internal/game_online.go @@ -0,0 +1,81 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameOnlineDao is the data access object for table game_online. +type GameOnlineDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameOnlineColumns // columns contains all the column names of Table for convenient usage. +} + +// GameOnlineColumns defines and stores column names for table game_online. +type GameOnlineColumns struct { + Id string // + Channel string // 渠道 + Server string // 区服 + Num string // 在线数量 + Date string // +} + +// gameOnlineColumns holds the columns for table game_online. +var gameOnlineColumns = GameOnlineColumns{ + Id: "id", + Channel: "channel", + Server: "server", + Num: "num", + Date: "date", +} + +// NewGameOnlineDao creates and returns a new DAO object for table data access. +func NewGameOnlineDao() *GameOnlineDao { + return &GameOnlineDao{ + group: "default", + table: "game_online", + columns: gameOnlineColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameOnlineDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameOnlineDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameOnlineDao) Columns() GameOnlineColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameOnlineDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameOnlineDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameOnlineDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge.go b/internal/dao/internal/game_recharge.go new file mode 100644 index 0000000..5cbc829 --- /dev/null +++ b/internal/dao/internal/game_recharge.go @@ -0,0 +1,105 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeDao is the data access object for table game_recharge. +type GameRechargeDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeColumns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeColumns defines and stores column names for table game_recharge. +type GameRechargeColumns struct { + Id string // + UnitId string // 账号 + Channel string // 渠道 + Server string // 区服 + Amount string // 充值金额 + CreateTime string // 记录创建时间 + ExternalCreateTime string // 订单创建时间 + PayTime string // 订单支付时间 + Status string // 订单状态:1-成功,2-失败,3-创建, + Config string // 配置Id + TradeNo string // 游戏方订单号 + ExternalTradeNo string // 第三方订单号 + TradeStatus string // 第三方订单状态 + BuyerId string // + Platform string // 充值平台 + Remark string // 手动修改成功理由 + Receipt string // +} + +// gameRechargeColumns holds the columns for table game_recharge. +var gameRechargeColumns = GameRechargeColumns{ + Id: "id", + UnitId: "unitId", + Channel: "channel", + Server: "server", + Amount: "amount", + CreateTime: "createTime", + ExternalCreateTime: "externalCreateTime", + PayTime: "payTime", + Status: "status", + Config: "config", + TradeNo: "tradeNo", + ExternalTradeNo: "externalTradeNo", + TradeStatus: "tradeStatus", + BuyerId: "buyerId", + Platform: "platform", + Remark: "remark", + Receipt: "receipt", +} + +// NewGameRechargeDao creates and returns a new DAO object for table data access. +func NewGameRechargeDao() *GameRechargeDao { + return &GameRechargeDao{ + group: "default", + table: "game_recharge", + columns: gameRechargeColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeDao) Columns() GameRechargeColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge_control.go b/internal/dao/internal/game_recharge_control.go new file mode 100644 index 0000000..fee760a --- /dev/null +++ b/internal/dao/internal/game_recharge_control.go @@ -0,0 +1,75 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeControlDao is the data access object for table game_recharge_control. +type GameRechargeControlDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeControlColumns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeControlColumns defines and stores column names for table game_recharge_control. +type GameRechargeControlColumns struct { + Id string // + Channel string // +} + +// gameRechargeControlColumns holds the columns for table game_recharge_control. +var gameRechargeControlColumns = GameRechargeControlColumns{ + Id: "id", + Channel: "channel", +} + +// NewGameRechargeControlDao creates and returns a new DAO object for table data access. +func NewGameRechargeControlDao() *GameRechargeControlDao { + return &GameRechargeControlDao{ + group: "default", + table: "game_recharge_control", + columns: gameRechargeControlColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeControlDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeControlDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeControlDao) Columns() GameRechargeControlColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeControlDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeControlDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeControlDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge_copy_1.go b/internal/dao/internal/game_recharge_copy_1.go new file mode 100644 index 0000000..212a470 --- /dev/null +++ b/internal/dao/internal/game_recharge_copy_1.go @@ -0,0 +1,105 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeCopy1Dao is the data access object for table game_recharge_copy1. +type GameRechargeCopy1Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeCopy1Columns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeCopy1Columns defines and stores column names for table game_recharge_copy1. +type GameRechargeCopy1Columns struct { + Id string // + UnitId string // 账号 + Channel string // 渠道 + Server string // 区服 + Amount string // 充值金额 + CreateTime string // 记录创建时间 + ExternalCreateTime string // 订单创建时间 + PayTime string // 订单支付时间 + Status string // 订单状态:1-成功,2-失败,3-创建, + Config string // 配置Id + TradeNo string // 游戏方订单号 + ExternalTradeNo string // 第三方订单号 + TradeStatus string // 第三方订单状态 + BuyerId string // + Platform string // 充值平台 + Remark string // 手动修改成功理由 + Receipt string // +} + +// gameRechargeCopy1Columns holds the columns for table game_recharge_copy1. +var gameRechargeCopy1Columns = GameRechargeCopy1Columns{ + Id: "id", + UnitId: "unitId", + Channel: "channel", + Server: "server", + Amount: "amount", + CreateTime: "createTime", + ExternalCreateTime: "externalCreateTime", + PayTime: "payTime", + Status: "status", + Config: "config", + TradeNo: "tradeNo", + ExternalTradeNo: "externalTradeNo", + TradeStatus: "tradeStatus", + BuyerId: "buyerId", + Platform: "platform", + Remark: "remark", + Receipt: "receipt", +} + +// NewGameRechargeCopy1Dao creates and returns a new DAO object for table data access. +func NewGameRechargeCopy1Dao() *GameRechargeCopy1Dao { + return &GameRechargeCopy1Dao{ + group: "default", + table: "game_recharge_copy1", + columns: gameRechargeCopy1Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeCopy1Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeCopy1Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeCopy1Dao) Columns() GameRechargeCopy1Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeCopy1Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeCopy1Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge_copy_2.go b/internal/dao/internal/game_recharge_copy_2.go new file mode 100644 index 0000000..d58739d --- /dev/null +++ b/internal/dao/internal/game_recharge_copy_2.go @@ -0,0 +1,103 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeCopy2Dao is the data access object for table game_recharge_copy2. +type GameRechargeCopy2Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeCopy2Columns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeCopy2Columns defines and stores column names for table game_recharge_copy2. +type GameRechargeCopy2Columns struct { + Id string // + UnitId string // 账号 + Channel string // 渠道 + Server string // 区服 + Amount string // 充值金额 + CreateTime string // 记录创建时间 + ExternalCreateTime string // 订单创建时间 + PayTime string // 订单支付时间 + Status string // 订单状态:1-创建, 2-成功, 3-失效, 100-失败, + Config string // 配置Id + TradeNo string // 游戏方订单号 + ExternalTradeNo string // 第三方订单号 + TradeStatus string // 第三方订单状态 + BuyerId string // + Platform string // 充值平台 + Remark string // 手动修改成功理由 +} + +// gameRechargeCopy2Columns holds the columns for table game_recharge_copy2. +var gameRechargeCopy2Columns = GameRechargeCopy2Columns{ + Id: "id", + UnitId: "unitId", + Channel: "channel", + Server: "server", + Amount: "amount", + CreateTime: "createTime", + ExternalCreateTime: "externalCreateTime", + PayTime: "payTime", + Status: "status", + Config: "config", + TradeNo: "tradeNo", + ExternalTradeNo: "externalTradeNo", + TradeStatus: "tradeStatus", + BuyerId: "buyerId", + Platform: "platform", + Remark: "remark", +} + +// NewGameRechargeCopy2Dao creates and returns a new DAO object for table data access. +func NewGameRechargeCopy2Dao() *GameRechargeCopy2Dao { + return &GameRechargeCopy2Dao{ + group: "default", + table: "game_recharge_copy2", + columns: gameRechargeCopy2Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeCopy2Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeCopy2Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeCopy2Dao) Columns() GameRechargeCopy2Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeCopy2Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeCopy2Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeCopy2Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge_log.go b/internal/dao/internal/game_recharge_log.go new file mode 100644 index 0000000..625327d --- /dev/null +++ b/internal/dao/internal/game_recharge_log.go @@ -0,0 +1,91 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeLogDao is the data access object for table game_recharge_log. +type GameRechargeLogDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeLogColumns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeLogColumns defines and stores column names for table game_recharge_log. +type GameRechargeLogColumns struct { + Id string // + UnitId string // 账号 + Channel string // 渠道 + Server string // 区服 + Amount string // 充值金额 + Config string // 配置Id + CreateTime string // 记录创建时间 + TradeNo string // 游戏方订单号 + Remark string // 手动修改成功理由 + User string // 操作员 +} + +// gameRechargeLogColumns holds the columns for table game_recharge_log. +var gameRechargeLogColumns = GameRechargeLogColumns{ + Id: "id", + UnitId: "unitId", + Channel: "channel", + Server: "server", + Amount: "amount", + Config: "config", + CreateTime: "createTime", + TradeNo: "tradeNo", + Remark: "remark", + User: "user", +} + +// NewGameRechargeLogDao creates and returns a new DAO object for table data access. +func NewGameRechargeLogDao() *GameRechargeLogDao { + return &GameRechargeLogDao{ + group: "default", + table: "game_recharge_log", + columns: gameRechargeLogColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeLogDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeLogDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeLogDao) Columns() GameRechargeLogColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeLogDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeLogDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeLogDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_recharge_rebate.go b/internal/dao/internal/game_recharge_rebate.go new file mode 100644 index 0000000..18fbb9c --- /dev/null +++ b/internal/dao/internal/game_recharge_rebate.go @@ -0,0 +1,77 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeRebateDao is the data access object for table game_recharge_rebate. +type GameRechargeRebateDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRechargeRebateColumns // columns contains all the column names of Table for convenient usage. +} + +// GameRechargeRebateColumns defines and stores column names for table game_recharge_rebate. +type GameRechargeRebateColumns struct { + Id string // + Account string // + Channel string // +} + +// gameRechargeRebateColumns holds the columns for table game_recharge_rebate. +var gameRechargeRebateColumns = GameRechargeRebateColumns{ + Id: "_id", + Account: "account", + Channel: "channel", +} + +// NewGameRechargeRebateDao creates and returns a new DAO object for table data access. +func NewGameRechargeRebateDao() *GameRechargeRebateDao { + return &GameRechargeRebateDao{ + group: "default", + table: "game_recharge_rebate", + columns: gameRechargeRebateColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRechargeRebateDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRechargeRebateDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRechargeRebateDao) Columns() GameRechargeRebateColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRechargeRebateDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRechargeRebateDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRechargeRebateDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_register.go b/internal/dao/internal/game_register.go new file mode 100644 index 0000000..340866a --- /dev/null +++ b/internal/dao/internal/game_register.go @@ -0,0 +1,85 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameRegisterDao is the data access object for table game_register. +type GameRegisterDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameRegisterColumns // columns contains all the column names of Table for convenient usage. +} + +// GameRegisterColumns defines and stores column names for table game_register. +type GameRegisterColumns struct { + Id string // + Account string // + Channel string // 渠道:0-无, + CreateTime string // 账号创建时间 + CreateType string // 创建:1-账密,2-qq,3-微信,4-gm, + Platform string // 类型:1-android,2-ios,3-gm, + Server string // +} + +// gameRegisterColumns holds the columns for table game_register. +var gameRegisterColumns = GameRegisterColumns{ + Id: "id", + Account: "account", + Channel: "channel", + CreateTime: "create_time", + CreateType: "create_type", + Platform: "platform", + Server: "server", +} + +// NewGameRegisterDao creates and returns a new DAO object for table data access. +func NewGameRegisterDao() *GameRegisterDao { + return &GameRegisterDao{ + group: "default", + table: "game_register", + columns: gameRegisterColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameRegisterDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameRegisterDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameRegisterDao) Columns() GameRegisterColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameRegisterDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameRegisterDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameRegisterDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_shop_log.go b/internal/dao/internal/game_shop_log.go new file mode 100644 index 0000000..862c326 --- /dev/null +++ b/internal/dao/internal/game_shop_log.go @@ -0,0 +1,83 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameShopLogDao is the data access object for table game_shop_log. +type GameShopLogDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameShopLogColumns // columns contains all the column names of Table for convenient usage. +} + +// GameShopLogColumns defines and stores column names for table game_shop_log. +type GameShopLogColumns struct { + Id string // + Uid string // + ItemId string // + Num string // + Price string // 价格 + CDate string // +} + +// gameShopLogColumns holds the columns for table game_shop_log. +var gameShopLogColumns = GameShopLogColumns{ + Id: "id", + Uid: "uid", + ItemId: "itemId", + Num: "num", + Price: "price", + CDate: "c_date", +} + +// NewGameShopLogDao creates and returns a new DAO object for table data access. +func NewGameShopLogDao() *GameShopLogDao { + return &GameShopLogDao{ + group: "default", + table: "game_shop_log", + columns: gameShopLogColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameShopLogDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameShopLogDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameShopLogDao) Columns() GameShopLogColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameShopLogDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameShopLogDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameShopLogDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_unit.go b/internal/dao/internal/game_unit.go new file mode 100644 index 0000000..3f8e1f8 --- /dev/null +++ b/internal/dao/internal/game_unit.go @@ -0,0 +1,103 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameUnitDao is the data access object for table game_unit. +type GameUnitDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameUnitColumns // columns contains all the column names of Table for convenient usage. +} + +// GameUnitColumns defines and stores column names for table game_unit. +type GameUnitColumns struct { + Id string // + Account string // 账号 + Channel string // 渠道 + Uid string // 账号Id + Server string // 区服 + Scale string // 规模 + Name string // 桃谷名称 + LogTime string // + CreateTime string // 账号创建时间 + VillagerNum string // 村民数量 + Prosperity string // 繁荣值 + GoldIngot string // 桃花石 + BaseFood string // 基础食物 + Day string // 游戏天数 + Recharge string // 充值 + OAID string // +} + +// gameUnitColumns holds the columns for table game_unit. +var gameUnitColumns = GameUnitColumns{ + Id: "id", + Account: "account", + Channel: "channel", + Uid: "uid", + Server: "server", + Scale: "scale", + Name: "name", + LogTime: "logTime", + CreateTime: "create_time", + VillagerNum: "villager_num", + Prosperity: "prosperity", + GoldIngot: "goldIngot", + BaseFood: "base_food", + Day: "day", + Recharge: "recharge", + OAID: "OAID", +} + +// NewGameUnitDao creates and returns a new DAO object for table data access. +func NewGameUnitDao() *GameUnitDao { + return &GameUnitDao{ + group: "default", + table: "game_unit", + columns: gameUnitColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameUnitDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameUnitDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameUnitDao) Columns() GameUnitColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameUnitDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameUnitDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameUnitDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_unit_copy_1.go b/internal/dao/internal/game_unit_copy_1.go new file mode 100644 index 0000000..4b25da5 --- /dev/null +++ b/internal/dao/internal/game_unit_copy_1.go @@ -0,0 +1,103 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameUnitCopy1Dao is the data access object for table game_unit_copy1. +type GameUnitCopy1Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameUnitCopy1Columns // columns contains all the column names of Table for convenient usage. +} + +// GameUnitCopy1Columns defines and stores column names for table game_unit_copy1. +type GameUnitCopy1Columns struct { + Id string // + Account string // 账号 + Channel string // 渠道 + Uid string // 账号Id + Server string // 区服 + Scale string // 规模 + Name string // 桃谷名称 + LogTime string // + CreateTime string // 账号创建时间 + VillagerNum string // 村民数量 + Prosperity string // 繁荣值 + GoldIngot string // 桃花石 + BaseFood string // 基础食物 + Day string // 游戏天数 + Recharge string // 充值 + OAID string // +} + +// gameUnitCopy1Columns holds the columns for table game_unit_copy1. +var gameUnitCopy1Columns = GameUnitCopy1Columns{ + Id: "id", + Account: "account", + Channel: "channel", + Uid: "uid", + Server: "server", + Scale: "scale", + Name: "name", + LogTime: "logTime", + CreateTime: "create_time", + VillagerNum: "villager_num", + Prosperity: "prosperity", + GoldIngot: "goldIngot", + BaseFood: "base_food", + Day: "day", + Recharge: "recharge", + OAID: "OAID", +} + +// NewGameUnitCopy1Dao creates and returns a new DAO object for table data access. +func NewGameUnitCopy1Dao() *GameUnitCopy1Dao { + return &GameUnitCopy1Dao{ + group: "default", + table: "game_unit_copy1", + columns: gameUnitCopy1Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameUnitCopy1Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameUnitCopy1Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameUnitCopy1Dao) Columns() GameUnitCopy1Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameUnitCopy1Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameUnitCopy1Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameUnitCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_unit_copy_2.go b/internal/dao/internal/game_unit_copy_2.go new file mode 100644 index 0000000..63ff13a --- /dev/null +++ b/internal/dao/internal/game_unit_copy_2.go @@ -0,0 +1,101 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameUnitCopy2Dao is the data access object for table game_unit_copy2. +type GameUnitCopy2Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameUnitCopy2Columns // columns contains all the column names of Table for convenient usage. +} + +// GameUnitCopy2Columns defines and stores column names for table game_unit_copy2. +type GameUnitCopy2Columns struct { + Id string // + Account string // + Channel string // + Uid string // + Server string // + Scale string // + Name string // + LogTime string // + CreateTime string // 账号创建时间 + VillagerNum string // 村民数量 + Prosperity string // 繁荣值 + GoldIngot string // 桃花石 + BaseFood string // 基础食物 + Day string // 游戏天数 + Recharge string // 充值 +} + +// gameUnitCopy2Columns holds the columns for table game_unit_copy2. +var gameUnitCopy2Columns = GameUnitCopy2Columns{ + Id: "id", + Account: "account", + Channel: "channel", + Uid: "uid", + Server: "server", + Scale: "scale", + Name: "name", + LogTime: "logTime", + CreateTime: "create_time", + VillagerNum: "villager_num", + Prosperity: "prosperity", + GoldIngot: "goldIngot", + BaseFood: "base_food", + Day: "day", + Recharge: "recharge", +} + +// NewGameUnitCopy2Dao creates and returns a new DAO object for table data access. +func NewGameUnitCopy2Dao() *GameUnitCopy2Dao { + return &GameUnitCopy2Dao{ + group: "default", + table: "game_unit_copy2", + columns: gameUnitCopy2Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameUnitCopy2Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameUnitCopy2Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameUnitCopy2Dao) Columns() GameUnitCopy2Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameUnitCopy2Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameUnitCopy2Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameUnitCopy2Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_version.go b/internal/dao/internal/game_version.go new file mode 100644 index 0000000..9ea1040 --- /dev/null +++ b/internal/dao/internal/game_version.go @@ -0,0 +1,77 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameVersionDao is the data access object for table game_version. +type GameVersionDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameVersionColumns // columns contains all the column names of Table for convenient usage. +} + +// GameVersionColumns defines and stores column names for table game_version. +type GameVersionColumns struct { + Id string // + Channel string // + Version string // +} + +// gameVersionColumns holds the columns for table game_version. +var gameVersionColumns = GameVersionColumns{ + Id: "id", + Channel: "channel", + Version: "version", +} + +// NewGameVersionDao creates and returns a new DAO object for table data access. +func NewGameVersionDao() *GameVersionDao { + return &GameVersionDao{ + group: "default", + table: "game_version", + columns: gameVersionColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameVersionDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameVersionDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameVersionDao) Columns() GameVersionColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameVersionDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameVersionDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameVersionDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/game_white_list.go b/internal/dao/internal/game_white_list.go new file mode 100644 index 0000000..13f6431 --- /dev/null +++ b/internal/dao/internal/game_white_list.go @@ -0,0 +1,75 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// GameWhiteListDao is the data access object for table game_white_list. +type GameWhiteListDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns GameWhiteListColumns // columns contains all the column names of Table for convenient usage. +} + +// GameWhiteListColumns defines and stores column names for table game_white_list. +type GameWhiteListColumns struct { + Id string // + Ip string // +} + +// gameWhiteListColumns holds the columns for table game_white_list. +var gameWhiteListColumns = GameWhiteListColumns{ + Id: "id", + Ip: "ip", +} + +// NewGameWhiteListDao creates and returns a new DAO object for table data access. +func NewGameWhiteListDao() *GameWhiteListDao { + return &GameWhiteListDao{ + group: "default", + table: "game_white_list", + columns: gameWhiteListColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *GameWhiteListDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *GameWhiteListDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *GameWhiteListDao) Columns() GameWhiteListColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *GameWhiteListDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *GameWhiteListDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *GameWhiteListDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/item_income_expense_records.go b/internal/dao/internal/item_income_expense_records.go new file mode 100644 index 0000000..4928db1 --- /dev/null +++ b/internal/dao/internal/item_income_expense_records.go @@ -0,0 +1,89 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// ItemIncomeExpenseRecordsDao is the data access object for table item_income_expense_records. +type ItemIncomeExpenseRecordsDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns ItemIncomeExpenseRecordsColumns // columns contains all the column names of Table for convenient usage. +} + +// ItemIncomeExpenseRecordsColumns defines and stores column names for table item_income_expense_records. +type ItemIncomeExpenseRecordsColumns struct { + Id string // 唯一 + Uid string // 账号 + ItemId string // 物品Id + Num string // 数量 + Way string // 消耗途径 + State string // 1:消耗,2:增加 + AddTime string // 添加时间 + CTime string // 创建记录时间 + Server string // 区服 +} + +// itemIncomeExpenseRecordsColumns holds the columns for table item_income_expense_records. +var itemIncomeExpenseRecordsColumns = ItemIncomeExpenseRecordsColumns{ + Id: "id", + Uid: "uid", + ItemId: "item_id", + Num: "num", + Way: "way", + State: "state", + AddTime: "add_time", + CTime: "c_time", + Server: "server", +} + +// NewItemIncomeExpenseRecordsDao creates and returns a new DAO object for table data access. +func NewItemIncomeExpenseRecordsDao() *ItemIncomeExpenseRecordsDao { + return &ItemIncomeExpenseRecordsDao{ + group: "default", + table: "item_income_expense_records", + columns: itemIncomeExpenseRecordsColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *ItemIncomeExpenseRecordsDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *ItemIncomeExpenseRecordsDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *ItemIncomeExpenseRecordsDao) Columns() ItemIncomeExpenseRecordsColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *ItemIncomeExpenseRecordsDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *ItemIncomeExpenseRecordsDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *ItemIncomeExpenseRecordsDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/login_logout_info.go b/internal/dao/internal/login_logout_info.go new file mode 100644 index 0000000..b9afede --- /dev/null +++ b/internal/dao/internal/login_logout_info.go @@ -0,0 +1,97 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// LoginLogoutInfoDao is the data access object for table login_logout_info. +type LoginLogoutInfoDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns LoginLogoutInfoColumns // columns contains all the column names of Table for convenient usage. +} + +// LoginLogoutInfoColumns defines and stores column names for table login_logout_info. +type LoginLogoutInfoColumns struct { + Id string // + Uid string // + State string // 1: 登录,2: 登出 + CDate string // + GameTime string // 游戏时间 + Scale string // 规模 + VillagerNum string // 村民数量 + Prosperity string // 繁荣值 + Copper string // 铜币 + GoldIngot string // 桃花石 + BaseFood string // 基础食物 + Day string // 游戏天数 + Server string // 区服 +} + +// loginLogoutInfoColumns holds the columns for table login_logout_info. +var loginLogoutInfoColumns = LoginLogoutInfoColumns{ + Id: "id", + Uid: "uid", + State: "state", + CDate: "c_date", + GameTime: "game_time", + Scale: "scale", + VillagerNum: "villager_num", + Prosperity: "prosperity", + Copper: "copper", + GoldIngot: "goldIngot", + BaseFood: "base_food", + Day: "day", + Server: "server", +} + +// NewLoginLogoutInfoDao creates and returns a new DAO object for table data access. +func NewLoginLogoutInfoDao() *LoginLogoutInfoDao { + return &LoginLogoutInfoDao{ + group: "default", + table: "login_logout_info", + columns: loginLogoutInfoColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *LoginLogoutInfoDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *LoginLogoutInfoDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *LoginLogoutInfoDao) Columns() LoginLogoutInfoColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *LoginLogoutInfoDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *LoginLogoutInfoDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *LoginLogoutInfoDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/login_out_log.go b/internal/dao/internal/login_out_log.go new file mode 100644 index 0000000..1f7d327 --- /dev/null +++ b/internal/dao/internal/login_out_log.go @@ -0,0 +1,81 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// LoginOutLogDao is the data access object for table login_out_log. +type LoginOutLogDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns LoginOutLogColumns // columns contains all the column names of Table for convenient usage. +} + +// LoginOutLogColumns defines and stores column names for table login_out_log. +type LoginOutLogColumns struct { + Id string // + Uid string // + CDate string // + EDate string // + Server string // +} + +// loginOutLogColumns holds the columns for table login_out_log. +var loginOutLogColumns = LoginOutLogColumns{ + Id: "id", + Uid: "uid", + CDate: "c_date", + EDate: "e_date", + Server: "server", +} + +// NewLoginOutLogDao creates and returns a new DAO object for table data access. +func NewLoginOutLogDao() *LoginOutLogDao { + return &LoginOutLogDao{ + group: "default", + table: "login_out_log", + columns: loginOutLogColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *LoginOutLogDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *LoginOutLogDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *LoginOutLogDao) Columns() LoginOutLogColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *LoginOutLogDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *LoginOutLogDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *LoginOutLogDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/sys_auth_rule_copy_1.go b/internal/dao/internal/sys_auth_rule_copy_1.go new file mode 100644 index 0000000..194c4b9 --- /dev/null +++ b/internal/dao/internal/sys_auth_rule_copy_1.go @@ -0,0 +1,115 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// SysAuthRuleCopy1Dao is the data access object for table sys_auth_rule_copy1. +type SysAuthRuleCopy1Dao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns SysAuthRuleCopy1Columns // columns contains all the column names of Table for convenient usage. +} + +// SysAuthRuleCopy1Columns defines and stores column names for table sys_auth_rule_copy1. +type SysAuthRuleCopy1Columns struct { + Id string // + Pid string // 父ID + Name string // 规则名称 + Title string // 规则名称 + Icon string // 图标 + Condition string // 条件 + Remark string // 备注 + MenuType string // 类型 0目录 1菜单 2按钮 + Weigh string // 权重 + IsHide string // 显示状态 + Path string // 路由地址 + Component string // 组件路径 + IsLink string // 是否外链 1是 0否 + ModuleType string // 所属模块 + ModelId string // 模型ID + IsIframe string // 是否内嵌iframe + IsCached string // 是否缓存 + Redirect string // 路由重定向地址 + IsAffix string // 是否固定 + LinkUrl string // 链接地址 + CreatedAt string // 创建日期 + UpdatedAt string // 修改日期 +} + +// sysAuthRuleCopy1Columns holds the columns for table sys_auth_rule_copy1. +var sysAuthRuleCopy1Columns = SysAuthRuleCopy1Columns{ + Id: "id", + Pid: "pid", + Name: "name", + Title: "title", + Icon: "icon", + Condition: "condition", + Remark: "remark", + MenuType: "menu_type", + Weigh: "weigh", + IsHide: "is_hide", + Path: "path", + Component: "component", + IsLink: "is_link", + ModuleType: "module_type", + ModelId: "model_id", + IsIframe: "is_iframe", + IsCached: "is_cached", + Redirect: "redirect", + IsAffix: "is_affix", + LinkUrl: "link_url", + CreatedAt: "created_at", + UpdatedAt: "updated_at", +} + +// NewSysAuthRuleCopy1Dao creates and returns a new DAO object for table data access. +func NewSysAuthRuleCopy1Dao() *SysAuthRuleCopy1Dao { + return &SysAuthRuleCopy1Dao{ + group: "default", + table: "sys_auth_rule_copy1", + columns: sysAuthRuleCopy1Columns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *SysAuthRuleCopy1Dao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *SysAuthRuleCopy1Dao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *SysAuthRuleCopy1Dao) Columns() SysAuthRuleCopy1Columns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *SysAuthRuleCopy1Dao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *SysAuthRuleCopy1Dao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *SysAuthRuleCopy1Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/internal/web_operate_log.go b/internal/dao/internal/web_operate_log.go new file mode 100644 index 0000000..d9dbc20 --- /dev/null +++ b/internal/dao/internal/web_operate_log.go @@ -0,0 +1,87 @@ +// ========================================================================== +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ========================================================================== + +package internal + +import ( + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" +) + +// WebOperateLogDao is the data access object for table web_operate_log. +type WebOperateLogDao struct { + table string // table is the underlying table name of the DAO. + group string // group is the database configuration group name of current DAO. + columns WebOperateLogColumns // columns contains all the column names of Table for convenient usage. +} + +// WebOperateLogColumns defines and stores column names for table web_operate_log. +type WebOperateLogColumns struct { + Id string // + FuncName string // 调用功能 + Ip string // 使用者ip + Ct string // 记录创建时间 + Content string // 内容 + ReqJson string // 请求内容 + CbData string // 回调内容 + UserName string // 操作账号 +} + +// webOperateLogColumns holds the columns for table web_operate_log. +var webOperateLogColumns = WebOperateLogColumns{ + Id: "id", + FuncName: "funcName", + Ip: "ip", + Ct: "ct", + Content: "content", + ReqJson: "reqJson", + CbData: "cbData", + UserName: "userName", +} + +// NewWebOperateLogDao creates and returns a new DAO object for table data access. +func NewWebOperateLogDao() *WebOperateLogDao { + return &WebOperateLogDao{ + group: "default", + table: "web_operate_log", + columns: webOperateLogColumns, + } +} + +// DB retrieves and returns the underlying raw database management object of current DAO. +func (dao *WebOperateLogDao) DB() gdb.DB { + return g.DB(dao.group) +} + +// Table returns the table name of current dao. +func (dao *WebOperateLogDao) Table() string { + return dao.table +} + +// Columns returns all column names of current dao. +func (dao *WebOperateLogDao) Columns() WebOperateLogColumns { + return dao.columns +} + +// Group returns the configuration group name of database of current dao. +func (dao *WebOperateLogDao) Group() string { + return dao.group +} + +// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation. +func (dao *WebOperateLogDao) Ctx(ctx context.Context) *gdb.Model { + return dao.DB().Model(dao.table).Safe().Ctx(ctx) +} + +// Transaction wraps the transaction logic using function f. +// It rollbacks the transaction and returns the error from function f if it returns non-nil error. +// It commits the transaction and returns nil if function f returns nil. +// +// Note that, you should not Commit or Rollback the transaction in function f +// as it is automatically handled by this function. +func (dao *WebOperateLogDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) { + return dao.Ctx(ctx).Transaction(ctx, f) +} diff --git a/internal/dao/item_income_expense_records.go b/internal/dao/item_income_expense_records.go new file mode 100644 index 0000000..d2ceaee --- /dev/null +++ b/internal/dao/item_income_expense_records.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalItemIncomeExpenseRecordsDao is internal type for wrapping internal DAO implements. +type internalItemIncomeExpenseRecordsDao = *internal.ItemIncomeExpenseRecordsDao + +// itemIncomeExpenseRecordsDao is the data access object for table item_income_expense_records. +// You can define custom methods on it to extend its functionality as you wish. +type itemIncomeExpenseRecordsDao struct { + internalItemIncomeExpenseRecordsDao +} + +var ( + // ItemIncomeExpenseRecords is globally public accessible object for table item_income_expense_records operations. + ItemIncomeExpenseRecords = itemIncomeExpenseRecordsDao{ + internal.NewItemIncomeExpenseRecordsDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/login_logout_info.go b/internal/dao/login_logout_info.go new file mode 100644 index 0000000..13db53b --- /dev/null +++ b/internal/dao/login_logout_info.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalLoginLogoutInfoDao is internal type for wrapping internal DAO implements. +type internalLoginLogoutInfoDao = *internal.LoginLogoutInfoDao + +// loginLogoutInfoDao is the data access object for table login_logout_info. +// You can define custom methods on it to extend its functionality as you wish. +type loginLogoutInfoDao struct { + internalLoginLogoutInfoDao +} + +var ( + // LoginLogoutInfo is globally public accessible object for table login_logout_info operations. + LoginLogoutInfo = loginLogoutInfoDao{ + internal.NewLoginLogoutInfoDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/login_out_log.go b/internal/dao/login_out_log.go new file mode 100644 index 0000000..9255464 --- /dev/null +++ b/internal/dao/login_out_log.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalLoginOutLogDao is internal type for wrapping internal DAO implements. +type internalLoginOutLogDao = *internal.LoginOutLogDao + +// loginOutLogDao is the data access object for table login_out_log. +// You can define custom methods on it to extend its functionality as you wish. +type loginOutLogDao struct { + internalLoginOutLogDao +} + +var ( + // LoginOutLog is globally public accessible object for table login_out_log operations. + LoginOutLog = loginOutLogDao{ + internal.NewLoginOutLogDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/sys_auth_rule_copy_1.go b/internal/dao/sys_auth_rule_copy_1.go new file mode 100644 index 0000000..1c62844 --- /dev/null +++ b/internal/dao/sys_auth_rule_copy_1.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalSysAuthRuleCopy1Dao is internal type for wrapping internal DAO implements. +type internalSysAuthRuleCopy1Dao = *internal.SysAuthRuleCopy1Dao + +// sysAuthRuleCopy1Dao is the data access object for table sys_auth_rule_copy1. +// You can define custom methods on it to extend its functionality as you wish. +type sysAuthRuleCopy1Dao struct { + internalSysAuthRuleCopy1Dao +} + +var ( + // SysAuthRuleCopy1 is globally public accessible object for table sys_auth_rule_copy1 operations. + SysAuthRuleCopy1 = sysAuthRuleCopy1Dao{ + internal.NewSysAuthRuleCopy1Dao(), + } +) + +// Fill with you ideas below. diff --git a/internal/dao/web_operate_log.go b/internal/dao/web_operate_log.go new file mode 100644 index 0000000..26972c0 --- /dev/null +++ b/internal/dao/web_operate_log.go @@ -0,0 +1,27 @@ +// ================================================================================= +// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish. +// ================================================================================= + +package dao + +import ( + "tyj_admin/internal/dao/internal" +) + +// internalWebOperateLogDao is internal type for wrapping internal DAO implements. +type internalWebOperateLogDao = *internal.WebOperateLogDao + +// webOperateLogDao is the data access object for table web_operate_log. +// You can define custom methods on it to extend its functionality as you wish. +type webOperateLogDao struct { + internalWebOperateLogDao +} + +var ( + // WebOperateLog is globally public accessible object for table web_operate_log operations. + WebOperateLog = webOperateLogDao{ + internal.NewWebOperateLogDao(), + } +) + +// Fill with you ideas below. diff --git a/internal/model/do/advertisement.go b/internal/model/do/advertisement.go new file mode 100644 index 0000000..26e1931 --- /dev/null +++ b/internal/model/do/advertisement.go @@ -0,0 +1,39 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// Advertisement is the golang structure of table advertisement for DAO operations like Where/Data. +type Advertisement struct { + g.Meta `orm:"table:advertisement, do:true"` + Id interface{} // + Idfa interface{} // + Time interface{} // + Ip interface{} // + OrgId interface{} // + OrgName interface{} // + GameId interface{} // + GameName interface{} // + AdsetId interface{} // + AdsetNet interface{} // + DeviceBrand interface{} // + DeviceModel interface{} // + CreativeId interface{} // + ConversionType interface{} // + Device interface{} // + OAID interface{} // + Callback interface{} // + TapTrackId interface{} // + TapProjectId interface{} // + ANID interface{} // + IMEI interface{} // + Once interface{} // + Register interface{} // + Recharge interface{} // + Two interface{} // +} diff --git a/internal/model/do/game_black_list.go b/internal/model/do/game_black_list.go new file mode 100644 index 0000000..74d08a7 --- /dev/null +++ b/internal/model/do/game_black_list.go @@ -0,0 +1,16 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameBlackList is the golang structure of table game_black_list for DAO operations like Where/Data. +type GameBlackList struct { + g.Meta `orm:"table:game_black_list, do:true"` + Id interface{} // + Ip interface{} // +} diff --git a/internal/model/do/game_bug_client.go b/internal/model/do/game_bug_client.go new file mode 100644 index 0000000..be768bf --- /dev/null +++ b/internal/model/do/game_bug_client.go @@ -0,0 +1,28 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameBugClient is the golang structure of table game_bug_client for DAO operations like Where/Data. +type GameBugClient struct { + g.Meta `orm:"table:game_bug_client, do:true"` + Id interface{} // 索引ID + State interface{} // 0表示没处理,1表示已处理 + Uid interface{} // 桃谷id + CreateTime *gtime.Time // 创建时间 + Bug interface{} // bug详情 + LogType interface{} // 日志类型 + StackTrace interface{} // 堆栈信息 + Channel interface{} // 渠道 + SubChannel interface{} // 子渠道 + DeviceModel interface{} // 设备型号 + DeviceType interface{} // 设备类型 + OperationSystem interface{} // 操作系统 + SystemMemorySize interface{} // 系统内存大小 +} diff --git a/internal/model/do/game_ccd_url.go b/internal/model/do/game_ccd_url.go new file mode 100644 index 0000000..347a4f7 --- /dev/null +++ b/internal/model/do/game_ccd_url.go @@ -0,0 +1,24 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdUrl is the golang structure of table game_ccd_url for DAO operations like Where/Data. +type GameCcdUrl struct { + g.Meta `orm:"table:game_ccd_url, do:true"` + Id interface{} // + Platform interface{} // + ChannelType interface{} // + VersionName interface{} // + VersionCode interface{} // + Ip interface{} // + HotfixVersion interface{} // + VersionCompare interface{} // + State interface{} // + Url interface{} // +} diff --git a/internal/model/do/game_ccd_url_copy_1.go b/internal/model/do/game_ccd_url_copy_1.go new file mode 100644 index 0000000..988253c --- /dev/null +++ b/internal/model/do/game_ccd_url_copy_1.go @@ -0,0 +1,24 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdUrlCopy1 is the golang structure of table game_ccd_url_copy1 for DAO operations like Where/Data. +type GameCcdUrlCopy1 struct { + g.Meta `orm:"table:game_ccd_url_copy1, do:true"` + Id interface{} // + Platform interface{} // + ChannelType interface{} // + VersionName interface{} // + VersionCode interface{} // + Ip interface{} // + HotfixVersion interface{} // + VersionCompare interface{} // + State interface{} // + Url interface{} // +} diff --git a/internal/model/do/game_ccd_version.go b/internal/model/do/game_ccd_version.go new file mode 100644 index 0000000..c32072a --- /dev/null +++ b/internal/model/do/game_ccd_version.go @@ -0,0 +1,16 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameCcdVersion is the golang structure of table game_ccd_version for DAO operations like Where/Data. +type GameCcdVersion struct { + g.Meta `orm:"table:game_ccd_version, do:true"` + Id interface{} // + Data interface{} // +} diff --git a/internal/model/do/game_cd_key.go b/internal/model/do/game_cd_key.go new file mode 100644 index 0000000..a7c2874 --- /dev/null +++ b/internal/model/do/game_cd_key.go @@ -0,0 +1,20 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameCdKey is the golang structure of table game_cd_key for DAO operations like Where/Data. +type GameCdKey struct { + g.Meta `orm:"table:game_cd_key, do:true"` + Id interface{} // + Code interface{} // 兑换码 + ConfigId interface{} // + Used interface{} // + SeizeASeat interface{} // + Time interface{} // +} diff --git a/internal/model/do/game_cd_password.go b/internal/model/do/game_cd_password.go new file mode 100644 index 0000000..80d02b1 --- /dev/null +++ b/internal/model/do/game_cd_password.go @@ -0,0 +1,17 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameCdPassword is the golang structure of table game_cd_password for DAO operations like Where/Data. +type GameCdPassword struct { + g.Meta `orm:"table:game_cd_password, do:true"` + Id interface{} // + Account interface{} // 用户名 + ConfigId interface{} // 配置id +} diff --git a/internal/model/do/game_channel_list.go b/internal/model/do/game_channel_list.go new file mode 100644 index 0000000..1facc33 --- /dev/null +++ b/internal/model/do/game_channel_list.go @@ -0,0 +1,17 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameChannelList is the golang structure of table game_channel_list for DAO operations like Where/Data. +type GameChannelList struct { + g.Meta `orm:"table:game_channel_list, do:true"` + Id interface{} // + Value interface{} // 渠道号 + Label interface{} // 渠道名称 +} diff --git a/internal/model/do/game_gift_exchange.go b/internal/model/do/game_gift_exchange.go new file mode 100644 index 0000000..b8b67bd --- /dev/null +++ b/internal/model/do/game_gift_exchange.go @@ -0,0 +1,26 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameGiftExchange is the golang structure of table game_gift_exchange for DAO operations like Where/Data. +type GameGiftExchange struct { + g.Meta `orm:"table:game_gift_exchange, do:true"` + Id interface{} // + StartTime interface{} // + StopTime interface{} // + Name interface{} // + Channel interface{} // + Password interface{} // + Times interface{} // + Type interface{} // + Num interface{} // + Filename interface{} // + FileState interface{} // + Rewards interface{} // +} diff --git a/internal/model/do/game_login_url.go b/internal/model/do/game_login_url.go new file mode 100644 index 0000000..cf6fd86 --- /dev/null +++ b/internal/model/do/game_login_url.go @@ -0,0 +1,26 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameLoginUrl is the golang structure of table game_login_url for DAO operations like Where/Data. +type GameLoginUrl struct { + g.Meta `orm:"table:game_login_url, do:true"` + Id interface{} // 100+为外网id + Host interface{} // + Port interface{} // + State interface{} // 服务器状态,1-正常,2-维护,3-白名单ip优先加渠道,4-黑名单渠道优先 + Recommend interface{} // 推荐,1-推荐,0-不推荐 + Name interface{} // 名称 + Difficulty interface{} // 难度,1-简单,2-困难 + RechargeHost interface{} // + RechargePort interface{} // + Area interface{} // 区服 + IsShow interface{} // 1-可见,0-不可见 + Channel interface{} // 固定渠道 +} diff --git a/internal/model/do/game_mail.go b/internal/model/do/game_mail.go new file mode 100644 index 0000000..d432111 --- /dev/null +++ b/internal/model/do/game_mail.go @@ -0,0 +1,28 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameMail is the golang structure of table game_mail for DAO operations like Where/Data. +type GameMail struct { + g.Meta `orm:"table:game_mail, do:true"` + Id interface{} // + ServerId interface{} // + CDate interface{} // + Form interface{} // + Type interface{} // + Expired interface{} // + Validday interface{} // + Time interface{} // + NewGet interface{} // + Title interface{} // + Content interface{} // + Drop interface{} // + OwnerId interface{} // + Send interface{} // +} diff --git a/internal/model/do/game_notice.go b/internal/model/do/game_notice.go index 2f75da6..15a56c4 100644 --- a/internal/model/do/game_notice.go +++ b/internal/model/do/game_notice.go @@ -12,8 +12,9 @@ import ( type GameNotice struct { g.Meta `orm:"table:game_notice, do:true"` Id interface{} // 索引ID - NoticeType interface{} // 公告类型:1表示维护公告,2表示登录公告 + NoticeType interface{} // 公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告 Channel interface{} // 渠道号:第三方的登录渠道 Content interface{} // Status interface{} // 1.正常,2.白名单,3.维护 + CDate interface{} // 公告创建时间 } diff --git a/internal/model/do/game_notice_log.go b/internal/model/do/game_notice_log.go new file mode 100644 index 0000000..b2f7657 --- /dev/null +++ b/internal/model/do/game_notice_log.go @@ -0,0 +1,26 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameNoticeLog is the golang structure of table game_notice_log for DAO operations like Where/Data. +type GameNoticeLog struct { + g.Meta `orm:"table:game_notice_log, do:true"` + Id interface{} // 索引ID + NoticeId interface{} // notice表id + NoticeType interface{} // 公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告 + Channel interface{} // 渠道号:第三方的登录渠道 + Content interface{} // + Status interface{} // 1.正常,2.白名单,3.维护 + SendTime interface{} // 延时发送 + CDate *gtime.Time // 公告创建时间 + ServerId interface{} // + Uids interface{} // + PopType interface{} // 1.强制退出,2.普通弹窗 +} diff --git a/internal/model/do/game_notice_model.go b/internal/model/do/game_notice_model.go new file mode 100644 index 0000000..6697a4f --- /dev/null +++ b/internal/model/do/game_notice_model.go @@ -0,0 +1,19 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameNoticeModel is the golang structure of table game_notice_model for DAO operations like Where/Data. +type GameNoticeModel struct { + g.Meta `orm:"table:game_notice_model, do:true"` + Id interface{} // + Title interface{} // + Content interface{} // + NoticeType interface{} // 1-弹窗公告,2-登录公告,3-维护公告; + ModelType interface{} // 1-公告头,2-维护补偿 +} diff --git a/internal/model/do/game_online.go b/internal/model/do/game_online.go new file mode 100644 index 0000000..508c9a5 --- /dev/null +++ b/internal/model/do/game_online.go @@ -0,0 +1,20 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameOnline is the golang structure of table game_online for DAO operations like Where/Data. +type GameOnline struct { + g.Meta `orm:"table:game_online, do:true"` + Id interface{} // + Channel interface{} // 渠道 + Server interface{} // 区服 + Num interface{} // 在线数量 + Date *gtime.Time // +} diff --git a/internal/model/do/game_recharge.go b/internal/model/do/game_recharge.go new file mode 100644 index 0000000..6a3650f --- /dev/null +++ b/internal/model/do/game_recharge.go @@ -0,0 +1,32 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRecharge is the golang structure of table game_recharge for DAO operations like Where/Data. +type GameRecharge struct { + g.Meta `orm:"table:game_recharge, do:true"` + Id interface{} // + UnitId interface{} // 账号 + Channel interface{} // 渠道 + Server interface{} // 区服 + Amount interface{} // 充值金额 + CreateTime *gtime.Time // 记录创建时间 + ExternalCreateTime *gtime.Time // 订单创建时间 + PayTime *gtime.Time // 订单支付时间 + Status interface{} // 订单状态:1-成功,2-失败,3-创建, + Config interface{} // 配置Id + TradeNo interface{} // 游戏方订单号 + ExternalTradeNo interface{} // 第三方订单号 + TradeStatus interface{} // 第三方订单状态 + BuyerId interface{} // + Platform interface{} // 充值平台 + Remark interface{} // 手动修改成功理由 + Receipt interface{} // +} diff --git a/internal/model/do/game_recharge_control.go b/internal/model/do/game_recharge_control.go new file mode 100644 index 0000000..1a9936d --- /dev/null +++ b/internal/model/do/game_recharge_control.go @@ -0,0 +1,16 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeControl is the golang structure of table game_recharge_control for DAO operations like Where/Data. +type GameRechargeControl struct { + g.Meta `orm:"table:game_recharge_control, do:true"` + Id interface{} // + Channel interface{} // +} diff --git a/internal/model/do/game_recharge_copy_1.go b/internal/model/do/game_recharge_copy_1.go new file mode 100644 index 0000000..991e539 --- /dev/null +++ b/internal/model/do/game_recharge_copy_1.go @@ -0,0 +1,32 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeCopy1 is the golang structure of table game_recharge_copy1 for DAO operations like Where/Data. +type GameRechargeCopy1 struct { + g.Meta `orm:"table:game_recharge_copy1, do:true"` + Id interface{} // + UnitId interface{} // 账号 + Channel interface{} // 渠道 + Server interface{} // 区服 + Amount interface{} // 充值金额 + CreateTime *gtime.Time // 记录创建时间 + ExternalCreateTime *gtime.Time // 订单创建时间 + PayTime *gtime.Time // 订单支付时间 + Status interface{} // 订单状态:1-成功,2-失败,3-创建, + Config interface{} // 配置Id + TradeNo interface{} // 游戏方订单号 + ExternalTradeNo interface{} // 第三方订单号 + TradeStatus interface{} // 第三方订单状态 + BuyerId interface{} // + Platform interface{} // 充值平台 + Remark interface{} // 手动修改成功理由 + Receipt interface{} // +} diff --git a/internal/model/do/game_recharge_copy_2.go b/internal/model/do/game_recharge_copy_2.go new file mode 100644 index 0000000..ebf54e5 --- /dev/null +++ b/internal/model/do/game_recharge_copy_2.go @@ -0,0 +1,31 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeCopy2 is the golang structure of table game_recharge_copy2 for DAO operations like Where/Data. +type GameRechargeCopy2 struct { + g.Meta `orm:"table:game_recharge_copy2, do:true"` + Id interface{} // + UnitId interface{} // 账号 + Channel interface{} // 渠道 + Server interface{} // 区服 + Amount interface{} // 充值金额 + CreateTime *gtime.Time // 记录创建时间 + ExternalCreateTime *gtime.Time // 订单创建时间 + PayTime *gtime.Time // 订单支付时间 + Status interface{} // 订单状态:1-创建, 2-成功, 3-失效, 100-失败, + Config interface{} // 配置Id + TradeNo interface{} // 游戏方订单号 + ExternalTradeNo interface{} // 第三方订单号 + TradeStatus interface{} // 第三方订单状态 + BuyerId interface{} // + Platform interface{} // 充值平台 + Remark interface{} // 手动修改成功理由 +} diff --git a/internal/model/do/game_recharge_log.go b/internal/model/do/game_recharge_log.go new file mode 100644 index 0000000..f919ba5 --- /dev/null +++ b/internal/model/do/game_recharge_log.go @@ -0,0 +1,25 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeLog is the golang structure of table game_recharge_log for DAO operations like Where/Data. +type GameRechargeLog struct { + g.Meta `orm:"table:game_recharge_log, do:true"` + Id interface{} // + UnitId interface{} // 账号 + Channel interface{} // 渠道 + Server interface{} // 区服 + Amount interface{} // 充值金额 + Config interface{} // 配置Id + CreateTime *gtime.Time // 记录创建时间 + TradeNo interface{} // 游戏方订单号 + Remark interface{} // 手动修改成功理由 + User interface{} // 操作员 +} diff --git a/internal/model/do/game_recharge_rebate.go b/internal/model/do/game_recharge_rebate.go new file mode 100644 index 0000000..3004105 --- /dev/null +++ b/internal/model/do/game_recharge_rebate.go @@ -0,0 +1,17 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameRechargeRebate is the golang structure of table game_recharge_rebate for DAO operations like Where/Data. +type GameRechargeRebate struct { + g.Meta `orm:"table:game_recharge_rebate, do:true"` + Id interface{} // + Account interface{} // + Channel interface{} // +} diff --git a/internal/model/do/game_register.go b/internal/model/do/game_register.go new file mode 100644 index 0000000..38f1da4 --- /dev/null +++ b/internal/model/do/game_register.go @@ -0,0 +1,22 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRegister is the golang structure of table game_register for DAO operations like Where/Data. +type GameRegister struct { + g.Meta `orm:"table:game_register, do:true"` + Id interface{} // + Account interface{} // + Channel interface{} // 渠道:0-无, + CreateTime *gtime.Time // 账号创建时间 + CreateType interface{} // 创建:1-账密,2-qq,3-微信,4-gm, + Platform interface{} // 类型:1-android,2-ios,3-gm, + Server interface{} // +} diff --git a/internal/model/do/game_shop_log.go b/internal/model/do/game_shop_log.go new file mode 100644 index 0000000..2d46785 --- /dev/null +++ b/internal/model/do/game_shop_log.go @@ -0,0 +1,21 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameShopLog is the golang structure of table game_shop_log for DAO operations like Where/Data. +type GameShopLog struct { + g.Meta `orm:"table:game_shop_log, do:true"` + Id interface{} // + Uid interface{} // + ItemId interface{} // + Num interface{} // + Price interface{} // 价格 + CDate *gtime.Time // +} diff --git a/internal/model/do/game_unit.go b/internal/model/do/game_unit.go new file mode 100644 index 0000000..1cb0add --- /dev/null +++ b/internal/model/do/game_unit.go @@ -0,0 +1,31 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnit is the golang structure of table game_unit for DAO operations like Where/Data. +type GameUnit struct { + g.Meta `orm:"table:game_unit, do:true"` + Id interface{} // + Account interface{} // 账号 + Channel interface{} // 渠道 + Uid interface{} // 账号Id + Server interface{} // 区服 + Scale interface{} // 规模 + Name interface{} // 桃谷名称 + LogTime interface{} // + CreateTime *gtime.Time // 账号创建时间 + VillagerNum interface{} // 村民数量 + Prosperity interface{} // 繁荣值 + GoldIngot interface{} // 桃花石 + BaseFood interface{} // 基础食物 + Day interface{} // 游戏天数 + Recharge interface{} // 充值 + OAID interface{} // +} diff --git a/internal/model/do/game_unit_copy_1.go b/internal/model/do/game_unit_copy_1.go new file mode 100644 index 0000000..8a64837 --- /dev/null +++ b/internal/model/do/game_unit_copy_1.go @@ -0,0 +1,31 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnitCopy1 is the golang structure of table game_unit_copy1 for DAO operations like Where/Data. +type GameUnitCopy1 struct { + g.Meta `orm:"table:game_unit_copy1, do:true"` + Id interface{} // + Account interface{} // 账号 + Channel interface{} // 渠道 + Uid interface{} // 账号Id + Server interface{} // 区服 + Scale interface{} // 规模 + Name interface{} // 桃谷名称 + LogTime interface{} // + CreateTime *gtime.Time // 账号创建时间 + VillagerNum interface{} // 村民数量 + Prosperity interface{} // 繁荣值 + GoldIngot interface{} // 桃花石 + BaseFood interface{} // 基础食物 + Day interface{} // 游戏天数 + Recharge interface{} // 充值 + OAID interface{} // +} diff --git a/internal/model/do/game_unit_copy_2.go b/internal/model/do/game_unit_copy_2.go new file mode 100644 index 0000000..6415287 --- /dev/null +++ b/internal/model/do/game_unit_copy_2.go @@ -0,0 +1,30 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnitCopy2 is the golang structure of table game_unit_copy2 for DAO operations like Where/Data. +type GameUnitCopy2 struct { + g.Meta `orm:"table:game_unit_copy2, do:true"` + Id interface{} // + Account interface{} // + Channel interface{} // + Uid interface{} // + Server interface{} // + Scale interface{} // + Name interface{} // + LogTime interface{} // + CreateTime *gtime.Time // 账号创建时间 + VillagerNum interface{} // 村民数量 + Prosperity interface{} // 繁荣值 + GoldIngot interface{} // 桃花石 + BaseFood interface{} // 基础食物 + Day interface{} // 游戏天数 + Recharge interface{} // 充值 +} diff --git a/internal/model/do/game_version.go b/internal/model/do/game_version.go new file mode 100644 index 0000000..ffdb54e --- /dev/null +++ b/internal/model/do/game_version.go @@ -0,0 +1,17 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameVersion is the golang structure of table game_version for DAO operations like Where/Data. +type GameVersion struct { + g.Meta `orm:"table:game_version, do:true"` + Id interface{} // + Channel interface{} // + Version interface{} // +} diff --git a/internal/model/do/game_white_list.go b/internal/model/do/game_white_list.go new file mode 100644 index 0000000..a2360bf --- /dev/null +++ b/internal/model/do/game_white_list.go @@ -0,0 +1,16 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// GameWhiteList is the golang structure of table game_white_list for DAO operations like Where/Data. +type GameWhiteList struct { + g.Meta `orm:"table:game_white_list, do:true"` + Id interface{} // + Ip interface{} // +} diff --git a/internal/model/do/item_income_expense_records.go b/internal/model/do/item_income_expense_records.go new file mode 100644 index 0000000..11f7676 --- /dev/null +++ b/internal/model/do/item_income_expense_records.go @@ -0,0 +1,24 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// ItemIncomeExpenseRecords is the golang structure of table item_income_expense_records for DAO operations like Where/Data. +type ItemIncomeExpenseRecords struct { + g.Meta `orm:"table:item_income_expense_records, do:true"` + Id interface{} // 唯一 + Uid interface{} // 账号 + ItemId interface{} // 物品Id + Num interface{} // 数量 + Way interface{} // 消耗途径 + State interface{} // 1:消耗,2:增加 + AddTime interface{} // 添加时间 + CTime *gtime.Time // 创建记录时间 + Server interface{} // 区服 +} diff --git a/internal/model/do/login_logout_info.go b/internal/model/do/login_logout_info.go new file mode 100644 index 0000000..1e38d5b --- /dev/null +++ b/internal/model/do/login_logout_info.go @@ -0,0 +1,28 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// LoginLogoutInfo is the golang structure of table login_logout_info for DAO operations like Where/Data. +type LoginLogoutInfo struct { + g.Meta `orm:"table:login_logout_info, do:true"` + Id interface{} // + Uid interface{} // + State interface{} // 1: 登录,2: 登出 + CDate *gtime.Time // + GameTime interface{} // 游戏时间 + Scale interface{} // 规模 + VillagerNum interface{} // 村民数量 + Prosperity interface{} // 繁荣值 + Copper interface{} // 铜币 + GoldIngot interface{} // 桃花石 + BaseFood interface{} // 基础食物 + Day interface{} // 游戏天数 + Server interface{} // 区服 +} diff --git a/internal/model/do/login_out_log.go b/internal/model/do/login_out_log.go new file mode 100644 index 0000000..308c8de --- /dev/null +++ b/internal/model/do/login_out_log.go @@ -0,0 +1,19 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" +) + +// LoginOutLog is the golang structure of table login_out_log for DAO operations like Where/Data. +type LoginOutLog struct { + g.Meta `orm:"table:login_out_log, do:true"` + Id interface{} // + Uid interface{} // + CDate interface{} // + EDate interface{} // + Server interface{} // +} diff --git a/internal/model/do/sys_auth_rule_copy_1.go b/internal/model/do/sys_auth_rule_copy_1.go new file mode 100644 index 0000000..588564e --- /dev/null +++ b/internal/model/do/sys_auth_rule_copy_1.go @@ -0,0 +1,37 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// SysAuthRuleCopy1 is the golang structure of table sys_auth_rule_copy1 for DAO operations like Where/Data. +type SysAuthRuleCopy1 struct { + g.Meta `orm:"table:sys_auth_rule_copy1, do:true"` + Id interface{} // + Pid interface{} // 父ID + Name interface{} // 规则名称 + Title interface{} // 规则名称 + Icon interface{} // 图标 + Condition interface{} // 条件 + Remark interface{} // 备注 + MenuType interface{} // 类型 0目录 1菜单 2按钮 + Weigh interface{} // 权重 + IsHide interface{} // 显示状态 + Path interface{} // 路由地址 + Component interface{} // 组件路径 + IsLink interface{} // 是否外链 1是 0否 + ModuleType interface{} // 所属模块 + ModelId interface{} // 模型ID + IsIframe interface{} // 是否内嵌iframe + IsCached interface{} // 是否缓存 + Redirect interface{} // 路由重定向地址 + IsAffix interface{} // 是否固定 + LinkUrl interface{} // 链接地址 + CreatedAt *gtime.Time // 创建日期 + UpdatedAt *gtime.Time // 修改日期 +} diff --git a/internal/model/do/web_operate_log.go b/internal/model/do/web_operate_log.go new file mode 100644 index 0000000..21d701e --- /dev/null +++ b/internal/model/do/web_operate_log.go @@ -0,0 +1,23 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package do + +import ( + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" +) + +// WebOperateLog is the golang structure of table web_operate_log for DAO operations like Where/Data. +type WebOperateLog struct { + g.Meta `orm:"table:web_operate_log, do:true"` + Id interface{} // + FuncName interface{} // 调用功能 + Ip interface{} // 使用者ip + Ct *gtime.Time // 记录创建时间 + Content interface{} // 内容 + ReqJson interface{} // 请求内容 + CbData interface{} // 回调内容 + UserName interface{} // 操作账号 +} diff --git a/internal/model/entity/advertisement.go b/internal/model/entity/advertisement.go new file mode 100644 index 0000000..455247b --- /dev/null +++ b/internal/model/entity/advertisement.go @@ -0,0 +1,34 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// Advertisement is the golang structure for table advertisement. +type Advertisement struct { + Id int64 `json:"id" description:""` + Idfa string `json:"idfa" description:""` + Time string `json:"time" description:""` + Ip string `json:"ip" description:""` + OrgId string `json:"orgId" description:""` + OrgName string `json:"orgName" description:""` + GameId string `json:"gameId" description:""` + GameName string `json:"gameName" description:""` + AdsetId string `json:"adsetId" description:""` + AdsetNet string `json:"adsetNet" description:""` + DeviceBrand string `json:"deviceBrand" description:""` + DeviceModel string `json:"deviceModel" description:""` + CreativeId string `json:"creativeId" description:""` + ConversionType string `json:"conversionType" description:""` + Device string `json:"device" description:""` + OAID string `json:"oAID" description:""` + Callback string `json:"callback" description:""` + TapTrackId string `json:"tapTrackId" description:""` + TapProjectId string `json:"tapProjectId" description:""` + ANID string `json:"aNID" description:""` + IMEI string `json:"iMEI" description:""` + Once int `json:"once" description:""` + Register int64 `json:"register" description:""` + Recharge int `json:"recharge" description:""` + Two int `json:"two" description:""` +} diff --git a/internal/model/entity/base_info.go b/internal/model/entity/base_info.go index 92ca1d0..85324b1 100644 --- a/internal/model/entity/base_info.go +++ b/internal/model/entity/base_info.go @@ -1,69 +1,507 @@ package entity -import "go.mongodb.org/mongo-driver/bson/primitive" +type Account struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + AccountName string `json:"AccountName" description:"账号"` + Password string `json:"Password" description:"密码"` + CreateTime int64 `json:"CreateTime" description:"创建时间"` + AccountType int32 `json:"AccountType" description:"账号类型, 0=正常,1=黑名单,2=GM"` + RealName string `json:"RealName" description:"真实名字"` + Identity string `json:"Identity" description:"身份证号"` +} + +type WarriorInfo struct { + ConfigId int32 `json:"ConfigId" description:"桃园ID"` +} + +type BaseInfo struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Prosperity int32 `json:"Prosperity" description:"桃园名字"` + HeadIcon string `json:"HeadIcon" description:"繁荣度"` + LastLoginTime int64 `json:"LastLoginTime" description:"规模等级"` + LastLoginOutTime int64 `json:"LastLoginOutTime" description:"规模等级"` + SessionInstanceId int64 `json:"SessionInstanceId" description:"规模等级"` + WarriorInfos []WarriorInfo `json:"WarriorInfos" description:"礼包码"` +} + +type BazaarGoodsInfo struct { + Amount int32 `json:"Amount" description:"桃园ID"` + AmountMax int32 `json:"AmountMax" description:"桃园ID"` + ItemCfgId int32 `json:"ItemCfgId" description:"桃园ID"` + Price int32 `json:"Price" description:"桃园ID"` + CurrencyType int32 `json:"CurrencyType" description:"true表示元宝(桃花石),false表示铜币"` + BazaarCfgId int32 `json:"BazaarCfgId" description:"BazaarCfgId"` +} + +type Bazaar struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Sales []BazaarGoodsInfo `json:"Sales" description:"礼包码"` + Recycles []BazaarGoodsInfo `json:"Recycles" description:"礼包码"` + HighPriceRecycle []BazaarGoodsInfo `json:"HighPriceRecycle" description:"礼包码"` + RefreshTime int64 `json:"RefreshTime" description:"规模等级"` +} + +type Recharge struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + CreateTime int64 `json:"CreateTime" description:"规模等级"` + CfgId int32 `json:"CfgId" description:"规模等级"` + Rmb int32 `json:"Rmb" description:"规模等级"` + SilverPiece int32 `json:"SilverPiece" description:"规模等级"` + Identity string `json:"Identity" description:"规模等级"` +} + +type ServerInfo struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Status int32 `json:"Status" description:"规模等级"` + ServerName string `json:"ServerName" description:"规模等级"` +} + +type RoleInfo struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Name string `json:"Name" description:"字段名"` + ServerId int32 `json:"ServerId" description:"规模等级"` + State int32 `json:"State" description:"规模等级"` + AccountId int64 `json:"AccountId" description:"规模等级"` + LastLoginTime int64 `json:"LastLoginTime" description:"规模等级"` + CreateTime int64 `json:"CreateTime" description:"规模等级"` + Gender int32 `json:"Gender" description:"规模等级"` +} + +type ValleyEvent struct { + CfgId int32 `json:"CfgId" description:"allitem表的Id"` + Parms []string `json:"Parms" description:""` + IsRead bool `json:"IsRead" description:""` + TimeStamp int64 `json:"TimeStamp" description:""` +} + +type ValleyHistory struct { + Scale int32 `json:"Scale" description:""` + StructCfgs []int32 `json:"StructCfgs" description:""` + AddNum int32 `json:"AddNum" description:""` + DeadNum int32 `json:"DeadNum" description:""` +} + +type C struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + + /* WearComponent */ + WearState int32 `json:"WearState" description:""` + HostId int32 `json:"HostId" description:"宿主的ID"` + /* EquipComponent; GemComponent*/ + CfgId int32 `json:"CfgId" description:""` + /* ClothesComponent */ + ConfigId int32 `json:"ConfigId" description:""` + /* GemComponent */ + Attris [][]int32 `json:"Attris" description:"直接加的属性"` +} + +type Children struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + + C []C `json:"Scale" description:""` + UnitType int32 `json:"AddNum" description:""` + Position Position `json:"Position" description:""` + UnitCamp int32 `json:"DeadNum" description:""` + + /* Gather */ + PeopleIdList []int64 `json:"PeopleIdList" description:""` + ResPointId int64 `json:"ResPointId" description:""` + ResConfigId int32 `json:"ResConfigId" description:""` + PreparePeopleIdList []int64 `json:"PreparePeopleIdList" description:""` + GatherAmount int32 `json:"GatherAmount" description:""` + + /* Poultry */ + CfgId int32 `json:"CfgId" description:""` + Life int32 `json:"Life" description:"天"` + ProduceCd int32 `json:"ProduceCd" description:"上次产蛋时间,鸡用"` + IsHungry bool `json:"IsHungry" description:"是不是饥饿状态"` + Weight int32 `json:"Weight" description:"猪用"` + BuildingId int64 `json:"BuildingId" description:""` + + /* item */ + ConfigId int32 `json:"ConfigId" description:""` + Amount int32 `json:"Amount" description:""` + Region int32 `json:"Region" description:""` +} + +type Component struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + + /* ValleyComponent */ + Food int32 `json:"Food" description:"基础食物"` + Copper int32 `json:"Copper" description:"铜币"` + GoldIngot int32 `json:"GoldIngot" description:"金币"` + SeasonId int32 `json:"SeasonId" description:"季节表的Id"` + GameTime int64 `json:"GameTime" description:"游戏时间"` + Prosperity int32 `json:"Prosperity" description:"繁荣度"` + Scale int32 `json:"Scale" description:"规模"` + Day int32 `json:"Day" description:"天数"` + Name string `json:"Name" description:"村庄名称"` + Hunger int32 `json:"Hunger" description:"饥饿值"` + WeatherId int32 `json:"WeatherId" description:"用来判断白天黑夜"` + IsNight bool `json:"IsNight" description:"用来判断白天黑夜"` + ChangeNameTimes int32 `json:"ChangeNameTimes" description:"修改桃源名称次数"` + StructHistroy []int32 `json:"StructHistroy" description:"建筑记录"` + HeadIcon string `json:"HeadIcon" description:"头像"` + GuideList []int32 `json:"GuideList" description:"引导"` + BuffCfgIds []int32 `json:"BuffCfgIds" description:"buff"` + OpenSystems []int32 `json:"OpenSystems" description:"开启系统"` + ValleyEvents []ValleyEvent `json:"ValleyEvents" description:"村庄事件"` + Generation int32 `json:"Generation" description:"当前最大的代数"` + ValleyHistorys map[int32]ValleyHistory `json:"ValleyHistroys" description:"规模等级"` + + /* WeatherComponent */ + ConfigId int32 `json:"ConfigId" description:"头像"` + Times int32 `json:"Times" description:"当前季节触发次数"` + StartTime int32 `json:"StartTime" description:"开始时间(游戏时间)"` + Duration int32 `json:"Duration" description:"持续"` + IsWeatherStart bool `json:"IsWeatherStart" description:"1表示天气影响中"` + Cd int32 `json:"Cd" description:""` + WeatherDict [][]interface{} `json:"WeatherDict" description:""` + WeightDict [][]interface{} `json:"WeightDict" description:""` + + /* WeatherComponent;BusinessComponent */ + LastDay int32 `json:"LastDay" description:""` + + /* PoultryManageComponent;RegionGameUnitComponent;GameUnitComponent;MonsterGroupComponent;MonsterManagerComponent;StoreComponent;RegionFogComponent*/ + Children []Children `json:"Children" description:"规模等级"` + + /* GameUnitComponent */ + Comfortable int32 `json:"Comfortable" description:"规模等级"` + + /* DinnerComponent */ + Foods [][]int32 `json:"Foods" description:"主食"` + Cuisines [][]int32 `json:"Cuisines" description:"菜肴"` + Soups [][]int32 `json:"Soups" description:"汤"` + LastFoods [][]int32 `json:"LastFoods" description:"主食"` + LastCuisines [][]int32 `json:"LastCuisines" description:"菜肴"` + LastSoups [][]int32 `json:"LastSoups" description:"汤"` + LastDinnerDay int32 `json:"LastDinnerDay" description:"上次宴会时间"` + Remember int32 `json:"Remember" description:"规模等级"` + LifeExp int32 `json:"LifeExp" description:"寿命经验"` + PhysiqueExp int32 `json:"PhysiqueExp" description:"体质经验"` + + /* CoupleComponent */ + Females []int64 `json:"Females" description:"女性列表"` + Males []int64 `json:"Males" description:"男性列表"` + IsAuto bool `json:"IsAuto" description:"是不是要自动组队"` + + /* ResearchComponent */ + ResearchDic []int32 `json:"ResearchDic" description:"女性列表"` + FininshResearches []int32 `json:"FininshResearches" description:"已经解锁的列表"` + CurrResearchCfgId int32 `json:"CurrResearchCfgId" description:"当前正在研究的"` + BuildId int64 `json:"BuildId" description:""` + ResearchTime int32 `json:"ResearchTime" description:"5秒算一次"` + + /* ResearchComponent;GameTaskComponent */ + UnLockList []int32 `json:"UnLockList" description:"已经解锁的列表"` + + /* GameTaskComponent */ + FinishCfgIds []int32 `json:"FinishCfgIds" description:""` + MainTask GameTask `json:"MainTask" description:""` + BranchTasks []GameTask `json:"BranchTasks" description:""` + CanTakeList []int32 `json:"CanTakeList" description:""` + TalkList []int64 `json:"TalkList" description:""` + Tracks []int32 `json:"Tracks" description:""` + + /* TransportComponent */ + CfgDic interface{} `json:"CfgDic" description:""` + + /* TroopComponent */ + PeopleList []int64 `json:"PeopleList" description:""` + MaxPeopleNum int32 `json:"MaxPeopleNum" description:"队伍最多人数"` + MedicineCd int32 `json:"MedicineCd" description:"使用药品的cd"` + + /* NightEventComponent */ + IsOpen bool `json:"IsOpen" description:""` + NextTime int32 `json:"NextTime" description:"队伍最多人数"` + NightEvents []DailyEvent `json:"NightEvents" description:"使用药品的cd"` + + /* BusinessComponent */ + CreateTime int32 `json:"CreateTime" description:""` + CreateRate int32 `json:"CreateRate" description:""` + IsCreate bool `json:"IsCreate" description:"要不要创建商人"` + ValleyBusinessManCfgId int32 `json:"ValleyBusinessManCfgId" description:"用来产生商人"` + BusinessManId int64 `json:"BusinessManId" description:""` + SaleHistroy interface{} `json:"SaleHistroy" description:""` + + /* DropItemManagerComponent */ + PickingUpDropItemIds []int64 `json:"PickingUpDropItemIds" description:""` + + /* RechargeComponent */ + Identity string `json:"Identity" description:""` + CfgIds []int32 `json:"CfgIds" description:""` + + /* RegionComponent */ + PeopleNumDict interface{} `json:"PeopleNumDict" description:"人口"` + ReputationDict interface{} `json:"ReputationDict" description:"声望值"` + RewardsDict interface{} `json:"RewardsDict" description:"升级奖励"` + RelationLv interface{} `json:"RelationLv" description:"关系等级"` + UnLockRegionList []int32 `json:"UnLockRegionList" description:""` + IsHaveGift bool `json:"IsHaveGift" description:""` + GiftHistroy []int32 `json:"GiftHistroy" description:""` + ShopDayUpdateTime int64 `json:"ShopDayUpdateTime" description:"每天的更新时间"` + ShopWeekUpdateTime int64 `json:"ShopWeekUpdateTime" description:"每周的更新时间"` + ShopMonthUpdateTime int64 `json:"ShopMonthUpdateTime" description:"每月的更新时间"` + ExploreRegionList []int32 `json:"ExploreRegionList" description:""` + + /* TreasureSynthesisComponent */ + Unlocks []int32 `json:"Unlocks" description:""` -type RolePost struct { - Uid int64 `json:"uid" description:"桃园ID"` - Name string `json:"name" description:"桃园名字"` - Region int `json:"region" description:"区服"` - TotalTime int64 `json:"totalTime" description:"总在线时间"` - RechargeTotal int32 `json:"rechargeTotal" description:"累计充值"` - CreateTime primitive.DateTime `json:"createTime" description:"创建时间"` - LastLeaveTime primitive.DateTime `json:"lastLeaveTime" description:"离线时间"` + /* MailComponent */ + GroupMailIds []int64 `json:"GroupMailIds" description:"收到过的群邮件的历史记录"` + + /* ChallengeFightingComponent;ChallengeGuardianComponent*/ + FromPortalId int32 `json:"FromPortalId" description:"记录进入挑战的传送点ID"` + + /* ChallengeFightingComponent */ + CurChallengeBossId int64 `json:"CurChallengeBossId" description:""` + DrumTimes int32 `json:"DrumTimes" description:""` + + /* ChallengeGuardianComponent */ + CurChallengeGuardianIds []int64 `json:"CurChallengeGuardianIds" description:""` + + /* FixedPositionSlotComponent */ + FixedPositionSaplingIds []int64 `json:"FixedPositionSaplingIds" description:""` +} + +type ValleyComponent struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + + /* ValleyComponent */ + Food int32 `json:"Food" description:"基础食物"` + Copper int32 `json:"Copper" description:"铜币"` + GoldIngot int32 `json:"GoldIngot" description:"金币"` + SeasonId int32 `json:"SeasonId" description:"季节表的Id"` +} + +type DailyEvent struct { + CfgId int32 `json:"CfgId" description:""` + GameTime int32 `json:"GameTime" description:""` + Parms interface{} `json:"Parms" description:""` + GameDay int32 `json:"GameDay" description:""` +} + +type GameTask struct { + CfgId int32 `json:"CfgId" description:"当前正在研究的"` + TaskSteps []GameTaskStep `json:"TaskSteps" description:"当前正在研究的"` + State int32 `json:"State" description:"0未接(满足条件),1,可接,2,已接 3.完成"` +} + +type GameTaskStep struct { + CfgId int32 `json:"CfgId" description:"当前正在研究的"` + Progresses []int32 `json:"Progresses" description:"当前正在研究的"` + States []bool `json:"States" description:"每个目标有没有完成"` +} + +type Position struct { + X float64 `json:"x" description:""` + Y float64 `json:"y" description:""` } -type RoleDetail struct { - Uid int64 `json:"uid" description:"桃园ID"` - Name string `json:"name" description:"桃园名字"` - Boom int32 `json:"boom" description:"繁荣度"` - VillageScale int32 `json:"villageScale" description:"规模等级"` - GiftIds []int32 `json:"giftIds" description:"礼包码"` - Account string `json:"account" description:"账号名字"` - Gm int `json:"gm"` +type GameUnitData struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + C []PeopleComponent `json:"C" description:""` + UnitType int32 `json:"UnitType" description:""` + Position Position `json:"Position" description:""` + UnitCamp int32 `json:"UnitCamp" description:""` +} + +type PeopleComponent struct { + Uid int64 `json:"_id" description:""` + T string `json:"_t" description:"字段名"` + /* VillagerRecordComponent */ + DisplayState int32 `json:"DisplayState" description:""` + IsDeal bool `json:"IsDeal" description:"是否死亡"` + Generation int32 `json:"Generation" description:"代数"` + JoinDay int32 `json:"JoinDay" description:"成为村民的day"` + EndWordsCfgId int32 `json:"EndWordsCfgId" description:"遗言配置id"` + + //ConfigId int32 `json:"ConfigId" description:"游戏时间"` + /* GameNumericComponent */ + NumericDic []map[int32]int32 `json:"NumericDic" description:""` + + /* PeopleComponent */ + FamilyName string `json:"FamilyName" description:"姓"` + Name string `json:"Name" description:"名"` + CurrSkillId string `json:"CurrSkillId" description:""` + Gender string `json:"Gender" description:"性别 1男,2女"` + PersonalityCfgId string `json:"PersonalityCfgId" description:"性格配置表id"` + + /* BehaveComponent */ + BehaveType int32 `json:"BehaveType" description:"行为类型"` + TargetId int64 `json:"TargetId" description:""` + State int32 `json:"State" description:""` + DayBehaveType int32 `json:"DayBehaveType" description:""` + DayTargetId int64 `json:"DayTargetId" description:""` + DayPos Position `json:"DayPos" description:"白天位置"` + BeforeSleepPos Position `json:"BeforeSleepPos" description:"睡觉前的位置"` + Events []int32 `json:"Events" description:""` + + /* SlotComponent */ + SlotDic []interface{} `json:"SlotDic" description:"有的会按照季节,当季的衣服,包括装备"` + Clothes []interface{} `json:"Clothes" description:"身上所有的衣服"` + Gems []interface{} `json:"Gems" description:"宝石1-4 武器的宝石,5-8护甲的宝石"` + + /* LabourComponent */ + FarmlandIds []int64 `json:"FarmlandIds" description:"有的会按照季节,当季的衣服,包括装备"` + + /* MarriageComponent */ + Parents []int64 `json:"Parents" description:""` + MyChildren []int64 `json:"MyChildren" description:""` + Mates []int64 `json:"Mates" description:"配偶"` + MarriagedState int32 `json:"MarriagedState" description:"是否已经结婚"` + + /* ResidentComponent */ + BedBuildingId int64 `json:"BedBuildingId" description:"居住建筑ID"` + + /* StudyComponent */ + StudyProgress []interface{} `json:"StudyProgress" description:"cfgId,经验"` + + /* SkillComponent */ + PassiveSkillCfgIds []int32 `json:"PassiveSkillCfgIds" description:""` + TalentSkillCfgId int32 `json:"TalentSkillCfgId" description:""` + /* VillagerRecordComponent;SkillComponent */ + Children []C `json:"Children" description:""` +} + +type Skill struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + ConfigId int32 `json:"ConfigId" description:""` + CoolTime int32 `json:"CoolTime" description:""` +} + +type Buff struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Children []interface{} `json:"Children" description:""` + EffectValues []interface{} `json:"EffectValues" description:""` + ConfigId int32 `json:"ConfigId" description:""` + Duration int32 `json:"Duration" description:""` + BuffLayer int32 `json:"BuffLayer" description:""` + SkillCfgId int32 `json:"SkillCfgId" description:""` + Life int32 `json:"Life" description:""` + EffectCdTime int32 `json:"EffectCdTime" description:""` + AtkerId int64 `json:"AtkerId" description:""` + EffectTick int32 `json:"EffectTick" description:""` +} + +type Modifier struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + Value int32 `json:"Value" description:""` + OneValue int32 `json:"OneValue" description:"单次的数值,这个暂时不用了,目前叠加就先把之前的销毁"` + NumericType int32 `json:"NumericType" description:""` +} + +type MonsterGroup struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + ConfigId int32 `json:"ConfigId" description:""` +} + +type Menu struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + ConfigId int32 `json:"ConfigId" description:""` + Proficiency int32 `json:"Proficiency" description:""` +} + +type FogClearArea struct { + Pos Position `json:"Pos" description:""` + Radius float32 `json:"Radius" description:""` +} + +type RegionFogInfo struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + RegionId int32 `json:"RegionId" description:""` + FogClearAreas []interface{} `json:"FogClearAreas" description:""` + FogLitIds []int32 `json:"FogLitIds" description:"点亮的迷雾圈Id"` + IsAllExplored bool `json:"IsAllExplored" description:"是否全部探索完毕"` +} + +type Unit struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + C []Component `json:"C" description:"规模等级"` +} + +type UnitValleyComponent struct { + Uid int64 `json:"_id" description:"桃园ID"` + T string `json:"_t" description:"字段名"` + C []ValleyComponent `json:"C" description:"规模等级"` } type Mail struct { - Id string `json:"id" description:"邮件ID"` - ServerId string `json:"serverId" bson:"serverId" description:"服务器ID"` - C_date interface{} `json:"c_date" bson:"c_date" description:"邮件创建时间"` - To interface{} `json:"to" description:"邮件发送对象"` - From string `json:"from" description:"发送者"` - GmName string `json:"gmName" bson:"gmName" description:"GM名字"` - Type string `json:"type" description:"1 奖励,2活动,3公告"` - Expired int64 `json:"expired" description:"过期时间"` - Time int64 `json:"time" description:"发送时间,0表示马上发送"` - NewGet string `json:"newGet" bson:"newGet" description:"新玩家可领取"` - RepeatedCollection interface{} `json:"repeatedCollection" bson:"repeatedCollection" description:"1表示可以重复领取"` - Title string `json:"title" description:"标题"` - Content string `json:"content" description:"邮件内容"` - Drops []Drop `json:"drops" bson:"drops" description:"赠送物品"` - Remark string `json:"remark" description:"发送理由"` + Id interface{} `json:"_id" bson:"_id" description:"邮件ID"` + ServerId []string `json:"serverId" bson:"serverId" description:"服务器ID"` + C_date interface{} `json:"c_date" bson:"c_date" description:"邮件创建时间"` + //To string `json:"to" description:"邮件发送对象"` + From string `json:"from" description:"发送者"` + Type int32 `json:"type" description:"1 奖励,2活动,3公告"` + Expired int64 `json:"expired" description:"过期时间"` + ValidDay int32 `json:"validDay" description:"过期天数"` + Send int32 `json:"send" description:"发送类型,0表示马上发送"` + Time int64 `json:"sendTime" description:"发送时间,0表示马上发送"` + NewGet int32 `json:"newGet" bson:"newGet" description:"新玩家可领取"` + Title string `json:"title" description:"标题"` + //Greetings string `json:"greetings" description:"问候语"` + Content string `json:"content" description:"邮件内容"` + OwnerId string `json:"ownerId" description:"收件人"` + UserName string `json:"userName" description:"操作管理员"` + ErrorData string `json:"errData" bson:"errData" description:"发邮件回调"` + Drops []Drop `json:"drops" bson:"drops" description:"赠送物品"` } + type Drop struct { - Id string `json:"id" bson:"id"` - Num string `json:"num" bson:"num"` + Id int32 `json:"id" bson:"id"` + Num int32 `json:"num" bson:"num"` } type Order struct { - Id string `json:"_id" description:"订单ID"` - Uid string `json:"uid" description:"账号uid"` - Server int32 `json:"server" description:"服务器id"` - Money int32 `json:"money" description:"充值数额"` - Timestamp int64 `json:"timestamp" description:"订单时间"` - RechargeId int32 `json:"rechargeId" description:"商品ID"` - CreateTime interface{} `json:"createTime" description:"本条记录产生的时间"` - OrderId string `json:"orderId" description:"渠道订单ID"` - State int32 `json:"state" description:"订单状态 3: 金额问题; 8:年龄不足,身份未认证,账号不存在;7:获取账号失败;6:获取订单充值配置失败,订单配置与充值金额不匹配;4:充值达到上限;5:订单验证失败;10:令牌验证失败;1:参数错误,2成功,9:分服http error"` + Account string `json:"account" bson:"account" description:"类型"` + UnitId int64 `json:"unitId" bson:"unitId" description:"账号"` + Channel string `json:"channel" bson:"channel" description:"身份证号"` + Server string `json:"server" bson:"server" description:"身份证号"` + Amount string `json:"amount" bson:"amount" description:"身份证号"` + CreateTime string `json:"CreateTime" bson:"CreateTime" description:"服务器id"` + ExternalCreateTime string `json:"externalCreateTime" bson:"externalCreateTime" description:"服务器id"` + PayTime string `json:"payTime" bson:"payTime" description:"服务器id"` + Config int32 `json:"config" bson:"config" description:"配置表id"` + Status int32 `json:"status" bson:"status" description:"status"` + TradeNo string `json:"tradeNo" bson:"tradeNo" description:"订单ID"` + ExternalTradeNo string `json:"externalTradeNo" bson:"externalTradeNo" description:"商户订单ID"` + + Uid int32 `json:"uid" description:"账号"` + StringId string `json:"stringId" description:"账号ID"` + //State int32 `json:"state" description:"订单状态 3: 金额问题; 8:年龄不足,身份未认证,账号不存在;7:获取账号失败;6:获取订单充值配置失败,订单配置与充值金额不匹配;4:充值达到上限;5:订单验证失败;10:令牌验证失败;1:参数错误,2成功,9:分服http error"` } type OrderCount struct { - ServerId int `json:"serverId"` - Num int32 `json:"num" description:"充值人数"` - Times int32 `json:"times" description:"充值笔数"` - AllMoney int32 `json:"allMoney" ` - TotalMoney int32 `json:"totalMoney" ` - TotalNum int32 `json:"totalNum" description:"总充值人数"` - TotalTimes int32 `json:"totalTimes" description:"总充值笔数"` + ServerId int `json:"serverId"` + StringId string `json:"stringId" description:"id"` + Id int64 `json:"id" bson:"id" description:"id"` + Account string `json:"account" bson:"account" description:"账号"` + Uid int32 `json:"uid" bson:"uid" description:"uid"` + Num int32 `json:"num" bson:"count" description:"充值人数"` + Times int32 `json:"times" bson:"times" description:"充值笔数"` + AllMoney int32 `json:"allMoney" bson:"allMoney" description:"充值金额"` + TotalMoney int32 `json:"totalMoney" bson:"totalRmb" description:"充值金额"` + TotalNum int32 `json:"totalNum" bson:"totalCount" description:"总充值人数"` + TotalTimes int32 `json:"totalTimes" bson:"totalTimes" description:"总充值笔数"` } type Online struct { @@ -73,16 +511,16 @@ type Online struct { LoginTime int64 `json:"loginTime"` } -type AccountInfo struct { - Account string `json:"account"` - TrueName string `json:"trueName"` - IdentityCard string `json:"identityCard"` - Tel string `json:"tel"` - LastLeaveTime primitive.DateTime `json:"lastLeaveTime"` - CreateTime primitive.DateTime `json:"createTime"` - LeftPlayTime int64 `json:"leftPlayTime"` - Gm int `json:"gm"` -} +//type AccountInfo struct { +// Account string `json:"account"` +// TrueName string `json:"trueName"` +// IdentityCard string `json:"identityCard"` +// Tel string `json:"tel"` +// LastLeaveTime primitive.DateTime `json:"lastLeaveTime"` +// CreateTime primitive.DateTime `json:"createTime"` +// LeftPlayTime int64 `json:"leftPlayTime"` +// Gm int `json:"gm"` +//} type Remain struct { Date int64 `json:"date"` diff --git a/internal/model/entity/game_bazaar.go b/internal/model/entity/game_bazaar.go new file mode 100644 index 0000000..206c20c --- /dev/null +++ b/internal/model/entity/game_bazaar.go @@ -0,0 +1,48 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCcdUrl is the golang structure for table game_ccd_url. +type GameBazaar struct { + Id uint64 `json:"_id" description:""` + T string `json:"_t" description:""` + Title string `json:"Title" description:""` + Name string `json:"Name" description:""` + Year int32 `json:"Year" description:""` + Week int32 `json:"Week" description:""` + Date string `json:"Date" description:""` + Sale []int32 `json:"Sale" description:""` + Purchase []int32 `json:"Purchase" description:""` + Auction Auction `json:"Auction" description:""` + HighPriceRecycle HighPriceRecycle `json:"HighPriceRecycle" description:""` +} + +type Auction struct { + Days []Days `json:"Days" description:""` + NPCId int32 `json:"NPCId" description:""` +} + +type Days struct { + StartTime string `json:"StartTime" description:""` + Interval int32 `json:"Interval" description:""` + Day int32 `json:"Day" description:""` + Session []Session `json:"Session" description:""` +} + +type Session struct { + Id int32 `json:"Id" description:""` + Num int32 `json:"Num" description:""` + CurrencyType int32 `json:"CurrencyType" description:""` + Decrement int32 `json:"Decrement" description:""` + Prices []int32 `json:"Prices" description:""` +} + +type HighPriceRecycle struct { + NPCId int32 `json:"NPCId" description:""` + Id int32 `json:"Id" description:""` + Num int32 `json:"Num" description:""` + CurrencyType int32 `json:"CurrencyType" description:""` + Prices []int32 `json:"Prices" description:""` +} diff --git a/internal/model/entity/game_black_list.go b/internal/model/entity/game_black_list.go new file mode 100644 index 0000000..e169ce1 --- /dev/null +++ b/internal/model/entity/game_black_list.go @@ -0,0 +1,11 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameBlackList is the golang structure for table game_black_list. +type GameBlackList struct { + Id int64 `json:"id" description:""` + Ip string `json:"ip" description:""` +} diff --git a/internal/model/entity/game_bug_client.go b/internal/model/entity/game_bug_client.go new file mode 100644 index 0000000..22de061 --- /dev/null +++ b/internal/model/entity/game_bug_client.go @@ -0,0 +1,26 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameBugClient is the golang structure for table game_bug_client. +type GameBugClient struct { + Id int64 `json:"id" description:"索引ID"` + State int `json:"state" description:"0表示没处理,1表示已处理"` + Uid int64 `json:"uid" description:"桃谷id"` + CreateTime *gtime.Time `json:"createTime" description:"创建时间"` + Bug string `json:"bug" description:"bug详情"` + LogType string `json:"logType" description:"日志类型"` + StackTrace string `json:"stackTrace" description:"堆栈信息"` + Channel string `json:"channel" description:"渠道"` + SubChannel string `json:"subChannel" description:"子渠道"` + DeviceModel string `json:"deviceModel" description:"设备型号"` + DeviceType string `json:"deviceType" description:"设备类型"` + OperationSystem string `json:"operationSystem" description:"操作系统"` + SystemMemorySize string `json:"systemMemorySize" description:"系统内存大小"` +} diff --git a/internal/model/entity/game_ccd_url.go b/internal/model/entity/game_ccd_url.go new file mode 100644 index 0000000..a81728c --- /dev/null +++ b/internal/model/entity/game_ccd_url.go @@ -0,0 +1,19 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCcdUrl is the golang structure for table game_ccd_url. +type GameCcdUrl struct { + Id int64 `json:"id" description:""` + Platform string `json:"platform" description:""` + ChannelType string `json:"channelType" description:""` + VersionName string `json:"versionName" description:""` + VersionCode string `json:"versionCode" description:""` + Ip string `json:"ip" description:""` + HotfixVersion string `json:"hotfixVersion" description:""` + VersionCompare string `json:"versionCompare" description:""` + State int `json:"state" description:""` + Url string `json:"url" description:""` +} diff --git a/internal/model/entity/game_ccd_url_copy_1.go b/internal/model/entity/game_ccd_url_copy_1.go new file mode 100644 index 0000000..98a9029 --- /dev/null +++ b/internal/model/entity/game_ccd_url_copy_1.go @@ -0,0 +1,19 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCcdUrlCopy1 is the golang structure for table game_ccd_url_copy1. +type GameCcdUrlCopy1 struct { + Id int64 `json:"id" description:""` + Platform string `json:"platform" description:""` + ChannelType string `json:"channelType" description:""` + VersionName string `json:"versionName" description:""` + VersionCode string `json:"versionCode" description:""` + Ip string `json:"ip" description:""` + HotfixVersion string `json:"hotfixVersion" description:""` + VersionCompare string `json:"versionCompare" description:""` + State int `json:"state" description:""` + Url string `json:"url" description:""` +} diff --git a/internal/model/entity/game_ccd_version.go b/internal/model/entity/game_ccd_version.go new file mode 100644 index 0000000..8011d9b --- /dev/null +++ b/internal/model/entity/game_ccd_version.go @@ -0,0 +1,11 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCcdVersion is the golang structure for table game_ccd_version. +type GameCcdVersion struct { + Id int `json:"id" description:""` + Data string `json:"data" description:""` +} diff --git a/internal/model/entity/game_cd_key.go b/internal/model/entity/game_cd_key.go new file mode 100644 index 0000000..c38d9b2 --- /dev/null +++ b/internal/model/entity/game_cd_key.go @@ -0,0 +1,15 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCdKey is the golang structure for table game_cd_key. +type GameCdKey struct { + Id int64 `json:"id" description:""` + Code string `json:"code" description:"兑换码"` + ConfigId int `json:"configId" description:""` + Used int64 `json:"used" description:""` + SeizeASeat int64 `json:"seizeASeat" description:""` + Time int64 `json:"time" description:""` +} diff --git a/internal/model/entity/game_cd_password.go b/internal/model/entity/game_cd_password.go new file mode 100644 index 0000000..95cbda9 --- /dev/null +++ b/internal/model/entity/game_cd_password.go @@ -0,0 +1,12 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameCdPassword is the golang structure for table game_cd_password. +type GameCdPassword struct { + Id int64 `json:"id" description:""` + Account int64 `json:"account" description:"用户名"` + ConfigId int `json:"configId" description:"配置id"` +} diff --git a/internal/model/entity/game_channel_list.go b/internal/model/entity/game_channel_list.go new file mode 100644 index 0000000..f24574a --- /dev/null +++ b/internal/model/entity/game_channel_list.go @@ -0,0 +1,12 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameChannelList is the golang structure for table game_channel_list. +type GameChannelList struct { + Id int64 `json:"id" description:""` + Value string `json:"value" description:"渠道号"` + Label string `json:"label" description:"渠道名称"` +} diff --git a/internal/model/entity/game_gift_exchange.go b/internal/model/entity/game_gift_exchange.go new file mode 100644 index 0000000..583ca16 --- /dev/null +++ b/internal/model/entity/game_gift_exchange.go @@ -0,0 +1,21 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameGiftExchange is the golang structure for table game_gift_exchange. +type GameGiftExchange struct { + Id int `json:"id" description:""` + StartTime string `json:"startTime" description:""` + StopTime string `json:"stopTime" description:""` + Name string `json:"name" description:""` + Channel string `json:"channel" description:""` + Password string `json:"password" description:""` + Times int `json:"times" description:""` + Type int `json:"type" description:""` + Num int `json:"num" description:""` + Filename string `json:"filename" description:""` + FileState int `json:"fileState" description:""` + Rewards string `json:"rewards" description:""` +} diff --git a/internal/model/entity/game_login_url.go b/internal/model/entity/game_login_url.go new file mode 100644 index 0000000..ab70f24 --- /dev/null +++ b/internal/model/entity/game_login_url.go @@ -0,0 +1,21 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameLoginUrl is the golang structure for table game_login_url. +type GameLoginUrl struct { + Id int `json:"id" description:"100+为外网id"` + Host string `json:"host" description:""` + Port int `json:"port" description:""` + State int `json:"state" description:"服务器状态,1-正常,2-维护,3-白名单ip优先加渠道,4-黑名单渠道优先"` + Recommend int `json:"recommend" description:"推荐,1-推荐,0-不推荐"` + Name string `json:"name" description:"名称"` + Difficulty int `json:"difficulty" description:"难度,1-简单,2-困难"` + RechargeHost string `json:"rechargeHost" description:""` + RechargePort int `json:"rechargePort" description:""` + Area int `json:"area" description:"区服"` + IsShow int `json:"isShow" description:"1-可见,0-不可见"` + Channel string `json:"channel" description:"固定渠道"` +} diff --git a/internal/model/entity/game_mail.go b/internal/model/entity/game_mail.go new file mode 100644 index 0000000..1974c48 --- /dev/null +++ b/internal/model/entity/game_mail.go @@ -0,0 +1,23 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameMail is the golang structure for table game_mail. +type GameMail struct { + Id string `json:"id" description:""` + ServerId int `json:"serverId" description:""` + CDate int64 `json:"cDate" description:""` + Form string `json:"form" description:""` + Type int `json:"type" description:""` + Expired int `json:"expired" description:""` + Validday int `json:"validday" description:""` + Time int64 `json:"time" description:""` + NewGet int `json:"newGet" description:""` + Title string `json:"title" description:""` + Content string `json:"content" description:""` + Drop string `json:"drop" description:""` + OwnerId string `json:"ownerId" description:""` + Send int `json:"send" description:""` +} diff --git a/internal/model/entity/game_notice.go b/internal/model/entity/game_notice.go index f772ab4..7dd37ba 100644 --- a/internal/model/entity/game_notice.go +++ b/internal/model/entity/game_notice.go @@ -6,9 +6,10 @@ package entity // GameNotice is the golang structure for table game_notice. type GameNotice struct { - Id int `json:"id" description:"索引ID"` - NoticeType uint `json:"noticeType" description:"公告类型:1表示维护公告,2表示登录公告"` + Id int64 `json:"id" description:"索引ID"` + NoticeType int `json:"noticeType" description:"公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告"` Channel string `json:"channel" description:"渠道号:第三方的登录渠道"` Content string `json:"content" description:""` Status int `json:"status" description:"1.正常,2.白名单,3.维护"` + CDate int64 `json:"cDate" description:"公告创建时间"` } diff --git a/internal/model/entity/game_notice_log.go b/internal/model/entity/game_notice_log.go new file mode 100644 index 0000000..a946d37 --- /dev/null +++ b/internal/model/entity/game_notice_log.go @@ -0,0 +1,24 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameNoticeLog is the golang structure for table game_notice_log. +type GameNoticeLog struct { + Id int64 `json:"id" description:"索引ID"` + NoticeId int64 `json:"noticeId" description:"notice表id"` + NoticeType int `json:"noticeType" description:"公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告"` + Channel string `json:"channel" description:"渠道号:第三方的登录渠道"` + Content string `json:"content" description:""` + Status int `json:"status" description:"1.正常,2.白名单,3.维护"` + SendTime int64 `json:"sendTime" description:"延时发送"` + CDate *gtime.Time `json:"cDate" description:"公告创建时间"` + ServerId int `json:"serverId" description:""` + Uids string `json:"uids" description:""` + PopType int `json:"popType" description:"1.强制退出,2.普通弹窗"` +} diff --git a/internal/model/entity/game_notice_model.go b/internal/model/entity/game_notice_model.go new file mode 100644 index 0000000..87f9f5e --- /dev/null +++ b/internal/model/entity/game_notice_model.go @@ -0,0 +1,14 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameNoticeModel is the golang structure for table game_notice_model. +type GameNoticeModel struct { + Id int64 `json:"id" description:""` + Title string `json:"title" description:""` + Content string `json:"content" description:""` + NoticeType int `json:"noticeType" description:"1-弹窗公告,2-登录公告,3-维护公告;"` + ModelType int `json:"modelType" description:"1-公告头,2-维护补偿"` +} diff --git a/internal/model/entity/game_online.go b/internal/model/entity/game_online.go new file mode 100644 index 0000000..fd4688c --- /dev/null +++ b/internal/model/entity/game_online.go @@ -0,0 +1,18 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameOnline is the golang structure for table game_online. +type GameOnline struct { + Id int64 `json:"id" description:""` + Channel string `json:"channel" description:"渠道"` + Server int `json:"server" description:"区服"` + Num int `json:"num" description:"在线数量"` + Date *gtime.Time `json:"date" description:""` +} diff --git a/internal/model/entity/game_recharge.go b/internal/model/entity/game_recharge.go new file mode 100644 index 0000000..95744be --- /dev/null +++ b/internal/model/entity/game_recharge.go @@ -0,0 +1,30 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRecharge is the golang structure for table game_recharge. +type GameRecharge struct { + Id int64 `json:"id" description:""` + UnitId int64 `json:"unitId" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Server int `json:"server" description:"区服"` + Amount int `json:"amount" description:"充值金额"` + CreateTime *gtime.Time `json:"createTime" description:"记录创建时间"` + ExternalCreateTime *gtime.Time `json:"externalCreateTime" description:"订单创建时间"` + PayTime *gtime.Time `json:"payTime" description:"订单支付时间"` + Status int `json:"status" description:"订单状态:1-成功,2-失败,3-创建,"` + Config int `json:"config" description:"配置Id"` + TradeNo string `json:"tradeNo" description:"游戏方订单号"` + ExternalTradeNo string `json:"externalTradeNo" description:"第三方订单号"` + TradeStatus string `json:"tradeStatus" description:"第三方订单状态"` + BuyerId string `json:"buyerId" description:""` + Platform int `json:"platform" description:"充值平台"` + Remark string `json:"remark" description:"手动修改成功理由"` + Receipt string `json:"receipt" description:""` +} diff --git a/internal/model/entity/game_recharge_control.go b/internal/model/entity/game_recharge_control.go new file mode 100644 index 0000000..01438a3 --- /dev/null +++ b/internal/model/entity/game_recharge_control.go @@ -0,0 +1,11 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameRechargeControl is the golang structure for table game_recharge_control. +type GameRechargeControl struct { + Id int `json:"id" description:""` + Channel string `json:"channel" description:""` +} diff --git a/internal/model/entity/game_recharge_copy_1.go b/internal/model/entity/game_recharge_copy_1.go new file mode 100644 index 0000000..810bb41 --- /dev/null +++ b/internal/model/entity/game_recharge_copy_1.go @@ -0,0 +1,30 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeCopy1 is the golang structure for table game_recharge_copy1. +type GameRechargeCopy1 struct { + Id int64 `json:"id" description:""` + UnitId int64 `json:"unitId" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Server int `json:"server" description:"区服"` + Amount int `json:"amount" description:"充值金额"` + CreateTime *gtime.Time `json:"createTime" description:"记录创建时间"` + ExternalCreateTime *gtime.Time `json:"externalCreateTime" description:"订单创建时间"` + PayTime *gtime.Time `json:"payTime" description:"订单支付时间"` + Status int `json:"status" description:"订单状态:1-成功,2-失败,3-创建,"` + Config int `json:"config" description:"配置Id"` + TradeNo string `json:"tradeNo" description:"游戏方订单号"` + ExternalTradeNo string `json:"externalTradeNo" description:"第三方订单号"` + TradeStatus string `json:"tradeStatus" description:"第三方订单状态"` + BuyerId string `json:"buyerId" description:""` + Platform int `json:"platform" description:"充值平台"` + Remark string `json:"remark" description:"手动修改成功理由"` + Receipt string `json:"receipt" description:""` +} diff --git a/internal/model/entity/game_recharge_copy_2.go b/internal/model/entity/game_recharge_copy_2.go new file mode 100644 index 0000000..f1f8bfc --- /dev/null +++ b/internal/model/entity/game_recharge_copy_2.go @@ -0,0 +1,29 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeCopy2 is the golang structure for table game_recharge_copy2. +type GameRechargeCopy2 struct { + Id int64 `json:"id" description:""` + UnitId int64 `json:"unitId" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Server int `json:"server" description:"区服"` + Amount int `json:"amount" description:"充值金额"` + CreateTime *gtime.Time `json:"createTime" description:"记录创建时间"` + ExternalCreateTime *gtime.Time `json:"externalCreateTime" description:"订单创建时间"` + PayTime *gtime.Time `json:"payTime" description:"订单支付时间"` + Status int `json:"status" description:"订单状态:1-创建, 2-成功, 3-失效, 100-失败,"` + Config int `json:"config" description:"配置Id"` + TradeNo string `json:"tradeNo" description:"游戏方订单号"` + ExternalTradeNo string `json:"externalTradeNo" description:"第三方订单号"` + TradeStatus string `json:"tradeStatus" description:"第三方订单状态"` + BuyerId string `json:"buyerId" description:""` + Platform int `json:"platform" description:"充值平台"` + Remark string `json:"remark" description:"手动修改成功理由"` +} diff --git a/internal/model/entity/game_recharge_log.go b/internal/model/entity/game_recharge_log.go new file mode 100644 index 0000000..5c71ced --- /dev/null +++ b/internal/model/entity/game_recharge_log.go @@ -0,0 +1,23 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRechargeLog is the golang structure for table game_recharge_log. +type GameRechargeLog struct { + Id int64 `json:"id" description:""` + UnitId int64 `json:"unitId" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Server int `json:"server" description:"区服"` + Amount int `json:"amount" description:"充值金额"` + Config int `json:"config" description:"配置Id"` + CreateTime *gtime.Time `json:"createTime" description:"记录创建时间"` + TradeNo string `json:"tradeNo" description:"游戏方订单号"` + Remark string `json:"remark" description:"手动修改成功理由"` + User string `json:"user" description:"操作员"` +} diff --git a/internal/model/entity/game_recharge_rebate.go b/internal/model/entity/game_recharge_rebate.go new file mode 100644 index 0000000..394cafc --- /dev/null +++ b/internal/model/entity/game_recharge_rebate.go @@ -0,0 +1,12 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameRechargeRebate is the golang structure for table game_recharge_rebate. +type GameRechargeRebate struct { + Id int64 `json:"Id" description:""` + Account string `json:"account" description:""` + Channel string `json:"channel" description:""` +} diff --git a/internal/model/entity/game_register.go b/internal/model/entity/game_register.go new file mode 100644 index 0000000..0a1e86a --- /dev/null +++ b/internal/model/entity/game_register.go @@ -0,0 +1,20 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameRegister is the golang structure for table game_register. +type GameRegister struct { + Id int64 `json:"id" description:""` + Account string `json:"account" description:""` + Channel string `json:"channel" description:"渠道:0-无,"` + CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` + CreateType int `json:"createType" description:"创建:1-账密,2-qq,3-微信,4-gm,"` + Platform int `json:"platform" description:"类型:1-android,2-ios,3-gm,"` + Server string `json:"server" description:""` +} diff --git a/internal/model/entity/game_shop_log.go b/internal/model/entity/game_shop_log.go new file mode 100644 index 0000000..a4f7532 --- /dev/null +++ b/internal/model/entity/game_shop_log.go @@ -0,0 +1,19 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameShopLog is the golang structure for table game_shop_log. +type GameShopLog struct { + Id int64 `json:"id" description:""` + Uid int64 `json:"uid" description:""` + ItemId int `json:"itemId" description:""` + Num int `json:"num" description:""` + Price int `json:"price" description:"价格"` + CDate *gtime.Time `json:"cDate" description:""` +} diff --git a/internal/model/entity/game_unit.go b/internal/model/entity/game_unit.go new file mode 100644 index 0000000..c0fce88 --- /dev/null +++ b/internal/model/entity/game_unit.go @@ -0,0 +1,29 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnit is the golang structure for table game_unit. +type GameUnit struct { + Id int64 `json:"id" description:""` + Account string `json:"account" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Uid int64 `json:"uid" description:"账号Id"` + Server int `json:"server" description:"区服"` + Scale int `json:"scale" description:"规模"` + Name string `json:"name" description:"桃谷名称"` + LogTime int64 `json:"logTime" description:""` + CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` + VillagerNum int `json:"villagerNum" description:"村民数量"` + Prosperity int `json:"prosperity" description:"繁荣值"` + GoldIngot int `json:"goldIngot" description:"桃花石"` + BaseFood int `json:"baseFood" description:"基础食物"` + Day int `json:"day" description:"游戏天数"` + Recharge int64 `json:"recharge" description:"充值"` + OAID string `json:"oAID" description:""` +} diff --git a/internal/model/entity/game_unit_copy_1.go b/internal/model/entity/game_unit_copy_1.go new file mode 100644 index 0000000..ad086e8 --- /dev/null +++ b/internal/model/entity/game_unit_copy_1.go @@ -0,0 +1,29 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnitCopy1 is the golang structure for table game_unit_copy1. +type GameUnitCopy1 struct { + Id int64 `json:"id" description:""` + Account string `json:"account" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Uid int64 `json:"uid" description:"账号Id"` + Server int `json:"server" description:"区服"` + Scale int `json:"scale" description:"规模"` + Name string `json:"name" description:"桃谷名称"` + LogTime int64 `json:"logTime" description:""` + CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` + VillagerNum int `json:"villagerNum" description:"村民数量"` + Prosperity int `json:"prosperity" description:"繁荣值"` + GoldIngot int `json:"goldIngot" description:"桃花石"` + BaseFood int `json:"baseFood" description:"基础食物"` + Day int `json:"day" description:"游戏天数"` + Recharge int64 `json:"recharge" description:"充值"` + OAID string `json:"oAID" description:""` +} diff --git a/internal/model/entity/game_unit_copy_2.go b/internal/model/entity/game_unit_copy_2.go new file mode 100644 index 0000000..607202d --- /dev/null +++ b/internal/model/entity/game_unit_copy_2.go @@ -0,0 +1,28 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// GameUnitCopy2 is the golang structure for table game_unit_copy2. +type GameUnitCopy2 struct { + Id int64 `json:"id" description:""` + Account string `json:"account" description:""` + Channel string `json:"channel" description:""` + Uid int64 `json:"uid" description:""` + Server int `json:"server" description:""` + Scale int `json:"scale" description:""` + Name string `json:"name" description:""` + LogTime int64 `json:"logTime" description:""` + CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` + VillagerNum int `json:"villagerNum" description:"村民数量"` + Prosperity int `json:"prosperity" description:"繁荣值"` + GoldIngot int `json:"goldIngot" description:"桃花石"` + BaseFood int `json:"baseFood" description:"基础食物"` + Day int `json:"day" description:"游戏天数"` + Recharge int64 `json:"recharge" description:"充值"` +} diff --git a/internal/model/entity/game_version.go b/internal/model/entity/game_version.go new file mode 100644 index 0000000..40c5913 --- /dev/null +++ b/internal/model/entity/game_version.go @@ -0,0 +1,12 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameVersion is the golang structure for table game_version. +type GameVersion struct { + Id uint `json:"id" description:""` + Channel string `json:"channel" description:""` + Version string `json:"version" description:""` +} diff --git a/internal/model/entity/game_white_list.go b/internal/model/entity/game_white_list.go new file mode 100644 index 0000000..d72b1b5 --- /dev/null +++ b/internal/model/entity/game_white_list.go @@ -0,0 +1,11 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// GameWhiteList is the golang structure for table game_white_list. +type GameWhiteList struct { + Id int64 `json:"id" description:""` + Ip string `json:"ip" description:""` +} diff --git a/internal/model/entity/item_income_expense_records.go b/internal/model/entity/item_income_expense_records.go new file mode 100644 index 0000000..4b082c6 --- /dev/null +++ b/internal/model/entity/item_income_expense_records.go @@ -0,0 +1,22 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// ItemIncomeExpenseRecords is the golang structure for table item_income_expense_records. +type ItemIncomeExpenseRecords struct { + Id int64 `json:"id" description:"唯一"` + Uid int64 `json:"uid" description:"账号"` + ItemId int `json:"itemId" description:"物品Id"` + Num int64 `json:"num" description:"数量"` + Way string `json:"way" description:"消耗途径"` + State int `json:"state" description:"1:消耗,2:增加"` + AddTime int64 `json:"addTime" description:"添加时间"` + CTime *gtime.Time `json:"cTime" description:"创建记录时间"` + Server int `json:"server" description:"区服"` +} diff --git a/internal/model/entity/keep_alive.go b/internal/model/entity/keep_alive.go new file mode 100644 index 0000000..d7287fc --- /dev/null +++ b/internal/model/entity/keep_alive.go @@ -0,0 +1,17 @@ +package entity + +type KeepAlive struct { + //Id int64 `json:"_id" description:"序号"` + //Uid int64 `json:"uid" description:"uid"` + Num int64 `json:"num" description:"数量"` + //CDate interface{} `json:"c_date" description:"登录时间"` + //EDate interface{} `json:"e_date" description:"登出时间"` + //CT string `json:"ct" description:"创建时间"` + CD string `json:"cd" description:"登录时间"` + //Channel string `json:"channel" description:"渠道"` +} + +type OnlineData struct { + Num int64 `json:"num" description:"数量"` + Channel string `json:"channel" description:"渠道"` +} diff --git a/internal/model/entity/login_logout_info.go b/internal/model/entity/login_logout_info.go new file mode 100644 index 0000000..d68d76d --- /dev/null +++ b/internal/model/entity/login_logout_info.go @@ -0,0 +1,26 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// LoginLogoutInfo is the golang structure for table login_logout_info. +type LoginLogoutInfo struct { + Id int64 `json:"id" description:""` + Uid int64 `json:"uid" description:""` + State int `json:"state" description:"1: 登录,2: 登出"` + CDate *gtime.Time `json:"cDate" description:""` + GameTime int `json:"gameTime" description:"游戏时间"` + Scale int `json:"scale" description:"规模"` + VillagerNum int `json:"villagerNum" description:"村民数量"` + Prosperity int `json:"prosperity" description:"繁荣值"` + Copper int `json:"copper" description:"铜币"` + GoldIngot int `json:"goldIngot" description:"桃花石"` + BaseFood int `json:"baseFood" description:"基础食物"` + Day int `json:"day" description:"游戏天数"` + Server int `json:"server" description:"区服"` +} diff --git a/internal/model/entity/login_out_log.go b/internal/model/entity/login_out_log.go new file mode 100644 index 0000000..a368a27 --- /dev/null +++ b/internal/model/entity/login_out_log.go @@ -0,0 +1,14 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +// LoginOutLog is the golang structure for table login_out_log. +type LoginOutLog struct { + Id int64 `json:"id" description:""` + Uid int64 `json:"uid" description:""` + CDate int64 `json:"cDate" description:""` + EDate int64 `json:"eDate" description:""` + Server int `json:"server" description:""` +} diff --git a/internal/model/entity/sys_auth_rule_copy_1.go b/internal/model/entity/sys_auth_rule_copy_1.go new file mode 100644 index 0000000..abe4e44 --- /dev/null +++ b/internal/model/entity/sys_auth_rule_copy_1.go @@ -0,0 +1,35 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// SysAuthRuleCopy1 is the golang structure for table sys_auth_rule_copy1. +type SysAuthRuleCopy1 struct { + Id uint `json:"id" description:""` + Pid uint `json:"pid" description:"父ID"` + Name string `json:"name" description:"规则名称"` + Title string `json:"title" description:"规则名称"` + Icon string `json:"icon" description:"图标"` + Condition string `json:"condition" description:"条件"` + Remark string `json:"remark" description:"备注"` + MenuType uint `json:"menuType" description:"类型 0目录 1菜单 2按钮"` + Weigh int `json:"weigh" description:"权重"` + IsHide uint `json:"isHide" description:"显示状态"` + Path string `json:"path" description:"路由地址"` + Component string `json:"component" description:"组件路径"` + IsLink uint `json:"isLink" description:"是否外链 1是 0否"` + ModuleType string `json:"moduleType" description:"所属模块"` + ModelId uint `json:"modelId" description:"模型ID"` + IsIframe uint `json:"isIframe" description:"是否内嵌iframe"` + IsCached uint `json:"isCached" description:"是否缓存"` + Redirect string `json:"redirect" description:"路由重定向地址"` + IsAffix uint `json:"isAffix" description:"是否固定"` + LinkUrl string `json:"linkUrl" description:"链接地址"` + CreatedAt *gtime.Time `json:"createdAt" description:"创建日期"` + UpdatedAt *gtime.Time `json:"updatedAt" description:"修改日期"` +} diff --git a/internal/model/entity/web_operate_log.go b/internal/model/entity/web_operate_log.go new file mode 100644 index 0000000..45f0817 --- /dev/null +++ b/internal/model/entity/web_operate_log.go @@ -0,0 +1,21 @@ +// ================================================================================= +// Code generated by GoFrame CLI tool. DO NOT EDIT. +// ================================================================================= + +package entity + +import ( + "github.com/gogf/gf/v2/os/gtime" +) + +// WebOperateLog is the golang structure for table web_operate_log. +type WebOperateLog struct { + Id uint64 `json:"id" description:""` + FuncName string `json:"funcName" description:"调用功能"` + Ip string `json:"ip" description:"使用者ip"` + Ct *gtime.Time `json:"ct" description:"记录创建时间"` + Content string `json:"content" description:"内容"` + ReqJson string `json:"reqJson" description:"请求内容"` + CbData string `json:"cbData" description:"回调内容"` + UserName string `json:"userName" description:"操作账号"` +} diff --git a/internal/model/sys_user.go b/internal/model/sys_user.go index b59ee20..2d8af20 100644 --- a/internal/model/sys_user.go +++ b/internal/model/sys_user.go @@ -18,8 +18,8 @@ type LoginUserRes struct { UserSalt string `orm:"user_salt" json:"userSalt"` // 加密盐 UserStatus uint `orm:"user_status" json:"userStatus"` // 用户状态;0:禁用,1:正常,2:未验证 IsAdmin int `orm:"is_admin" json:"isAdmin"` // 是否后台管理员 1 是 0 否 - Avatar string `orm:"avatar" json:"avatar"` //头像 - DeptId uint64 `orm:"dept_id" json:"deptId"` //部门id + Avatar string `orm:"avatar" json:"avatar"` //头像 + DeptId uint64 `orm:"dept_id" json:"deptId"` //部门id } // SysUserRoleDeptRes 带有部门、角色、岗位信息的用户数据 diff --git a/internal/router/router.go b/internal/router/router.go index 520d0ec..15ad824 100644 --- a/internal/router/router.go +++ b/internal/router/router.go @@ -8,7 +8,10 @@ package router import ( + "github.com/gogf/gf/v2/errors/gcode" + "github.com/gogf/gf/v2/errors/gerror" "github.com/gogf/gf/v2/net/ghttp" + "net/http" "tyj_admin/internal/controller" "tyj_admin/internal/service" @@ -29,6 +32,62 @@ func BindController(group *ghttp.RouterGroup) { } +func BindAnotherController(group *ghttp.RouterGroup) { + group.Group("/frontApi", func(group *ghttp.RouterGroup) { + group.Middleware(MiddlewareHandlerResponse) + GameBindFrontController(group) + + }) +} + +func MiddlewareHandlerResponse(r *ghttp.Request) { + r.Middleware.Next() + + // There's custom buffer content, it then exits current handler. + if r.Response.BufferLength() > 0 { + return + } + + var ( + msg string + err = r.GetError() + res = r.GetHandlerResponse() + code = gerror.Code(err) + ) + if err != nil { + if code == gcode.CodeNil { + code = gcode.CodeInternalError + } + msg = err.Error() + } else { + if r.Response.Status > 0 && r.Response.Status != http.StatusOK { + msg = http.StatusText(r.Response.Status) + switch r.Response.Status { + case http.StatusNotFound: + code = gcode.CodeNotFound + case http.StatusForbidden: + code = gcode.CodeNotAuthorized + default: + code = gcode.CodeUnknown + } + // It creates error as it can be retrieved by other middlewares. + err = gerror.NewCode(code, msg) + r.SetError(err) + } else { + code = gcode.CodeOK + } + } + if msg != "" { + res = msg + } + + //fmt.Println("WriteJson ", err, msg, fmt.Sprintf("%j", res)) + if res == nil { + res = "" + } + r.Response.WriteJson(res) +} + func CommonBindController(group *ghttp.RouterGroup) { group.Group("/pub", func(group *ghttp.RouterGroup) { group.Middleware(service.Middleware().MiddlewareCORS) @@ -54,12 +113,11 @@ func DemoBindController(group *ghttp.RouterGroup) { controller.Demo, ) }) - } func SystemBindController(group *ghttp.RouterGroup) { group.Group("/system", func(group *ghttp.RouterGroup) { - group.Middleware(service.Middleware().MiddlewareCORS) + group.Middleware(service.Middleware().MiddlewareCORS, service.Middleware().OperLog) // 系统初始化 group.Bind( controller.DbInit, @@ -89,18 +147,43 @@ func SystemBindController(group *ghttp.RouterGroup) { func GameBindController(group *ghttp.RouterGroup) { group.Group("/game", func(group *ghttp.RouterGroup) { - group.Bind(controller.GamePub) + //group.Bind(controller.GamePub) group.Middleware(service.Middleware().MiddlewareCORS) service.SysGfToken().Middleware(group) //context拦截器 - group.Middleware(service.Middleware().Ctx, service.Middleware().Auth) + group.Middleware(service.Middleware().Ctx, service.Middleware().Auth, service.Middleware().OperLog) group.Bind( controller.GameRole, controller.GameMail, controller.GameOrder, controller.GameManage, controller.GameNotice, + controller.GameCorn, controller.GameCustom, + controller.GameBazaar, + controller.GameMonthlyLottery, + controller.GamePropExchange, + controller.GameModel, + controller.GameCCD, + controller.GameVersion, + controller.GameRank, + controller.GameWhiteList, + controller.Config, + controller.GameLoginUrl, + controller.GameCdKey, + controller.GameSet, + controller.Advertisement, + controller.GameBug, ) }) } + +func GameBindFrontController(group *ghttp.RouterGroup) { + group.Group("/game", func(group *ghttp.RouterGroup) { + group.Bind( + controller.GamePub, + controller.OutCCD, + controller.OutId, + controller.GameRebate) + }) +} diff --git a/internal/service/casbin.go b/internal/service/casbin.go index 1f9afa0..c213a76 100644 --- a/internal/service/casbin.go +++ b/internal/service/casbin.go @@ -234,5 +234,6 @@ func rawDelete(a *adapterCasbin, line *entity.CasbinRule) error { db = db.Where("v5 = ?", line.V5) } _, err := db.Delete() + g.Log().Info(context.TODO(), "Delete: ", err) return err } diff --git a/internal/service/middleware.go b/internal/service/middleware.go index 2339b4f..1b6ae56 100644 --- a/internal/service/middleware.go +++ b/internal/service/middleware.go @@ -13,6 +13,9 @@ import ( "github.com/gogf/gf/v2/net/ghttp" "github.com/gogf/gf/v2/text/gstr" "github.com/gogf/gf/v2/util/gconv" + "log" + "time" + "tyj_admin/internal/dao" "tyj_admin/internal/model" "tyj_admin/library/libResponse" ) @@ -21,6 +24,7 @@ type IMiddleware interface { MiddlewareCORS(r *ghttp.Request) Ctx(r *ghttp.Request) Auth(r *ghttp.Request) + OperLog(r *ghttp.Request) } type middlewareImpl struct{} @@ -127,11 +131,40 @@ func (s *middlewareImpl) Auth(r *ghttp.Request) { libResponse.FailJson(true, r, "判断权限失败") } if !hasAccess { - libResponse.FailJson(true, r, "没有访问权限") + libResponse.FailJson(true, r, "没有访问权限1"+fmt.Sprint(hasAccess)+fmt.Sprint(adminId)+fmt.Sprint(menuId)) } } + } else if menu == nil && accessParamsStr != "" { + log.Print("Auth: ", menu, accessParamsStr) libResponse.FailJson(true, r, "没有访问权限") } r.Middleware.Next() } + +// 操作日志 处理中间件 +func (s *middlewareImpl) OperLog(r *ghttp.Request) { + ctx := r.GetCtx() + //获取登陆用户id + user := Context().GetLoginUser(ctx) + userName := "未登录" + if user != nil { + userName = user.UserName + } + + dao.SysOperLog.Ctx(ctx).Insert(g.Map{ + dao.SysOperLog.Columns().Title: "", + dao.SysOperLog.Columns().BusinessType: 0, + dao.SysOperLog.Columns().Method: r.URL, + dao.SysOperLog.Columns().RequestMethod: r.Method, + dao.SysOperLog.Columns().OperatorType: 0, + dao.SysOperLog.Columns().OperName: userName, + dao.SysOperLog.Columns().OperUrl: r.URL.Path, + dao.SysOperLog.Columns().OperIp: r.GetClientIp(), + dao.SysOperLog.Columns().OperLocation: r.RemoteAddr, + dao.SysOperLog.Columns().OperParam: r.URL.RawQuery, + dao.SysOperLog.Columns().OperTime: time.Now(), + }) + + r.Middleware.Next() +} diff --git a/internal/service/sys_role.go b/internal/service/sys_role.go index 425f833..b0d886d 100644 --- a/internal/service/sys_role.go +++ b/internal/service/sys_role.go @@ -93,11 +93,11 @@ func (s *roleImpl) getRoleListFromDb(ctx context.Context) (value interface{}, er func (s *roleImpl) AddRoleRule(ctx context.Context, ruleIds []uint, roleId int64) (err error) { err = g.Try(ctx, func(ctx context.Context) { enforcer, e := CasbinEnforcer(ctx) - liberr.ErrIsNil(ctx, e) + liberr.ErrIsNil(ctx, e, "添加权限失败") ruleIdsStr := gconv.Strings(ruleIds) for _, v := range ruleIdsStr { _, err = enforcer.AddPolicy(gconv.String(roleId), v, "All") - liberr.ErrIsNil(ctx, err) + liberr.ErrIsNil(ctx, err, "添加权限失败") } }) return @@ -107,9 +107,9 @@ func (s *roleImpl) AddRoleRule(ctx context.Context, ruleIds []uint, roleId int64 func (s *roleImpl) DelRoleRule(ctx context.Context, roleId int64) (err error) { err = g.Try(ctx, func(ctx context.Context) { enforcer, e := CasbinEnforcer(ctx) - liberr.ErrIsNil(ctx, e) + liberr.ErrIsNil(ctx, e, "删除角色权限失败") _, err = enforcer.RemoveFilteredPolicy(0, gconv.String(roleId)) - liberr.ErrIsNil(ctx, e) + liberr.ErrIsNil(ctx, e, "删除角色权限失败") }) return } @@ -121,7 +121,7 @@ func (s *roleImpl) AddRole(ctx context.Context, req *system.RoleAddReq) (err err liberr.ErrIsNil(ctx, e, "添加角色失败") //添加角色权限 e = s.AddRoleRule(ctx, req.MenuIds, roleId) - liberr.ErrIsNil(ctx, e) + liberr.ErrIsNil(ctx, e, "添加角色失败") //清除缓存 Cache().Remove(ctx, consts.CacheSysRole) }) diff --git a/internal/service/sys_user.go b/internal/service/sys_user.go index 4501183..c4ab10b 100644 --- a/internal/service/sys_user.go +++ b/internal/service/sys_user.go @@ -19,6 +19,7 @@ import ( "github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/grand" "github.com/mssola/user_agent" + "log" "tyj_admin/api/v1/system" "tyj_admin/internal/consts" "tyj_admin/internal/dao" @@ -43,6 +44,7 @@ type IUser interface { ResetUserPwd(ctx context.Context, req *system.UserResetPwdReq) (err error) ChangeUserStatus(ctx context.Context, req *system.UserStatusReq) (err error) Delete(ctx context.Context, ids []int) (err error) + GetUserByUsername(ctx context.Context, userName string) (user *model2.LoginUserRes, err error) } type userImpl struct { @@ -73,6 +75,7 @@ func (s *userImpl) GetAdminUserByUsernamePassword(ctx context.Context, req *syst user, err = s.GetUserByUsername(ctx, req.Username) liberr.ErrIsNil(ctx, err) liberr.ValueIsNil(user, "账号密码错误") + log.Printf("GetAdminUserByUsernamePassword >>> Username:%s, Password: %s", req.Username, req.Password) //验证密码 if libUtils.EncryptPassword(req.Password, user.UserSalt) != user.UserPassword { liberr.ErrIsNil(ctx, gerror.New("账号密码错误")) @@ -396,7 +399,7 @@ func (s *userImpl) getSearchDeptIds(ctx context.Context, deptId int64) (deptIds } func (s *userImpl) Add(ctx context.Context, req *system.UserAddReq) (err error) { - err = s.userNameOrMobileExists(ctx, req.UserName, req.Mobile) + err = s.userNameOrMobileExists(ctx, req.UserName, "mobile") if err != nil { return } @@ -529,9 +532,9 @@ func (s *userImpl) userNameOrMobileExists(ctx context.Context, userName, mobile if user.UserName == userName { liberr.ErrIsNil(ctx, gerror.New("用户名已存在")) } - if user.Mobile == mobile { - liberr.ErrIsNil(ctx, gerror.New("手机号已存在")) - } + //if user.Mobile == mobile { + // liberr.ErrIsNil(ctx, gerror.New("手机号已存在")) + //} }) return err } @@ -585,6 +588,7 @@ func (s *userImpl) GetUserPostIds(ctx context.Context, userId uint64) (postIds [ // ResetUserPwd 重置用户密码 func (s *userImpl) ResetUserPwd(ctx context.Context, req *system.UserResetPwdReq) (err error) { salt := grand.S(10) + log.Printf("ResetUserPwd >>> id:%d, Password: %s", req.Id, req.Password) password := libUtils.EncryptPassword(req.Password, salt) err = g.Try(ctx, func(ctx context.Context) { _, err = dao.SysUser.Ctx(ctx).WherePri(req.Id).Update(g.Map{ diff --git a/internal/service/upload.go b/internal/service/upload.go index 1059477..710f761 100644 --- a/internal/service/upload.go +++ b/internal/service/upload.go @@ -16,6 +16,7 @@ import ( "github.com/tencentyun/cos-go-sdk-v5" "github.com/tencentyun/cos-go-sdk-v5/debug" "io" + "log" "net/http" "net/url" "strconv" @@ -66,13 +67,16 @@ func (s *uploadTmpl) UploadFile(ctx context.Context, file *ghttp.UploadFile, che // 非图片文件只能上传至本地 if checkFileType == consts.CheckFileTypeFile { - source = consts.SourceLocal + source = consts.SourceDownload } switch source { // 上传至本地 case consts.SourceLocal: result, err = s.UploadLocal(ctx, file) + // 上传至本地 + case consts.SourceDownload: + result, err = s.UploadLocalDownload(ctx, file) // 上传至腾讯云 case consts.SourceTencent: result, err = s.UploadTencent(ctx, file) @@ -174,6 +178,40 @@ func (s *uploadTmpl) UploadLocal(ctx context.Context, file *ghttp.UploadFile) (r return } +// 上传本地download +func (s *uploadTmpl) UploadLocalDownload(ctx context.Context, file *ghttp.UploadFile) (result common.UploadResponse, err error) { + if file == nil { + err = errors.New("文件必须!") + return + } + r := g.RequestFromCtx(ctx) + urlPerfix := fmt.Sprintf("http://%s/", r.Host) + p := strings.Trim(consts.DownloadPath, "/") + //sp := s.getStaticPath(ctx) + //if sp != "" { + // sp = strings.Trim(sp, "/") + //} + //nowData := time.Now().Format("2006-01-02") + // 包含静态文件夹的路径 + //fullDirPath := p + fileName, err := file.Save(p) + if err != nil { + return + } + // 不含静态文件夹的路径 + fullPath := p + "/" + fileName + log.Printf("fullPath: %s, name: %s", fullPath, file.Filename) + result = common.UploadResponse{ + Size: file.Size, + Path: fullPath, + FullPath: urlPerfix + fullPath, + Name: file.Filename, + Type: file.Header.Get("Content-type"), + } + + return +} + // 检查上传文件大小 func (s *uploadTmpl) CheckSize(ctx context.Context, checkFileType string, file *ghttp.UploadFile) (err error) { @@ -250,7 +288,7 @@ func (s *uploadTmpl) getUpConfig(ctx context.Context, key string) (config *entit return } if config == nil { - err = gerror.New("上传文件类型未设置,请在后台配置") + err = gerror.New("上传文件类型未设置,请在后台配置" + key) return } return diff --git a/internal/serviceGame/advertisement.go b/internal/serviceGame/advertisement.go new file mode 100644 index 0000000..b43e8e2 --- /dev/null +++ b/internal/serviceGame/advertisement.go @@ -0,0 +1,33 @@ +package serviceGame + +import ( + "context" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IAdvertisement interface { + Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) + DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) +} + +type advertisementImpl struct { +} + +var advertisementService = advertisementImpl{} + +func Advertisement() IAdvertisement { + return &advertisementService +} + +func (g *advertisementImpl) Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) { + res = new(game.ADRes) + res, err = internal.Advertise(ctx, req) + return +} + +func (g *advertisementImpl) DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) { + res = new(game.DeepADRes) + res, err = internal.DeepAdvertise(ctx, req) + return +} diff --git a/internal/serviceGame/bazaar.go b/internal/serviceGame/bazaar.go new file mode 100644 index 0000000..380b2ba --- /dev/null +++ b/internal/serviceGame/bazaar.go @@ -0,0 +1,49 @@ +package serviceGame + +import ( + "context" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameBazaar interface { + Get(ctx context.Context, req *game.GetBazaarReq) (res *game.GetBazaarRes, err error) + Update(ctx context.Context, req *game.UpdateBazaarReq) (res *game.UpdateBazaarRes, err error) + Insert(ctx context.Context, req *game.InsertBazaarReq) (res *game.InsertBazaarRes, err error) + InsertBatch(ctx context.Context, req *game.InsertBatchBazaarReq) (res *game.InsertBatchBazaarRes, err error) +} + +type gameBazaarImpl struct { +} + +var gameBazaarService = gameBazaarImpl{} + +func GameBazaar() IGameBazaar { + return &gameBazaarService +} + +func (g *gameBazaarImpl) Get(ctx context.Context, req *game.GetBazaarReq) (res *game.GetBazaarRes, err error) { + res = new(game.GetBazaarRes) + res.Bazaar, err = internal.GetBazaar(ctx, req.Year, req.Date) + //log.Print("res.Bazaar", res.Bazaar) + return +} + +func (g *gameBazaarImpl) Update(ctx context.Context, req *game.UpdateBazaarReq) (res *game.UpdateBazaarRes, err error) { + err = internal.UpdateBazaar(ctx, req.Bazaar) + log.Print("UpdateBazaar", err) + return +} + +func (g *gameBazaarImpl) Insert(ctx context.Context, req *game.InsertBazaarReq) (res *game.InsertBazaarRes, err error) { + err = internal.InsertBazaar(ctx, req.Bazaar) + log.Print("InsertBazaar", err) + return +} + +func (g *gameBazaarImpl) InsertBatch(ctx context.Context, req *game.InsertBatchBazaarReq) (res *game.InsertBatchBazaarRes, err error) { + err = internal.InsertBatchBazaar(ctx, req.Bazaars) + log.Print("InsertBazaar", err) + return +} diff --git a/internal/serviceGame/ccd.go b/internal/serviceGame/ccd.go new file mode 100644 index 0000000..eafe22a --- /dev/null +++ b/internal/serviceGame/ccd.go @@ -0,0 +1,308 @@ +package serviceGame + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "strconv" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/internal/serviceGame/internal" + "tyj_admin/library/libUtils" + "tyj_admin/library/liberr" +) + +type IGameCCD interface { + GetCCD(ctx context.Context, req *game.GetCCDReq) (res *game.GetCCDRes, err error) + AddCCD(ctx context.Context, req *game.AddCCDReq) (res *game.AddCCDRes, err error) + DelCCD(ctx context.Context, req *game.DelCCDReq) (res *game.DelCCDRes, err error) + GetGameCCD(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) + GetGameCCD1(ctx context.Context, req *game.GetGameCCD1Req) (res *game.GetGameCCD1Res, err error) + GetGameCCD2(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) +} + +type gameCCDImpl struct { +} + +var gameCCDService = gameCCDImpl{} + +func GameCCD() IGameCCD { + return &gameCCDService +} +func (c *gameCCDImpl) GetCCD(ctx context.Context, req *game.GetCCDReq) (res *game.GetCCDRes, err error) { + //ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + g.Try(ctx, func(ctx context.Context) { + res = new(game.GetCCDRes) + model := dao.GameCcdUrl.Ctx(ctx) + if req.Platform != "" { + model = model.Where("platform=?", req.Platform) + } + if req.VersionName != "" { + model = model.Where("versionName=?", req.VersionName) + } + if req.ChannelType != "" { + model = model.Where("channelType=?", req.ChannelType) + } + if req.Ip != "" { + model = model.Where("ip=?", req.Ip) + } + model = model.OrderDesc("versionName") + res.Total, err = model.Count() + liberr.ErrIsNil(ctx, err, "mysql err") + model = model.Page(req.PageNum, req.PageSize) + err = model.Scan(&res.CCDList) + }) + return +} + +func (c *gameCCDImpl) AddCCD(ctx context.Context, req *game.AddCCDReq) (res *game.AddCCDRes, err error) { + res = new(game.AddCCDRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.GameCcdUrl.Ctx(ctx) + model = model.Where("channelType = ?", req.ChannelType) + model = model.Where("platform=? ", req.Platform) + model = model.Where("versionName=? ", req.VersionName) + model = model.Where("ip=? ", req.Ip) + var ccdList []*entity.GameCcdUrl + err = model.Scan(&ccdList) + if err != nil { + return + } + if len(ccdList) > 0 { + model = dao.GameCcdUrl.Ctx(ctx) + _, err = model.Where("id=", ccdList[0].Id).Data(&do.GameCcdUrl{State: req.State, HotfixVersion: req.HotfixVersion, Url: req.Url}).Update() + } else { + model = dao.GameCcdUrl.Ctx(ctx) + _, err = model.Insert(&do.GameCcdUrl{ChannelType: req.ChannelType, Platform: req.Platform, HotfixVersion: req.HotfixVersion, VersionCompare: req.VersionCompare, Ip: req.Ip, VersionCode: req.VersionCode, VersionName: req.VersionName, State: req.State, Url: req.Url}) + } + }) + return +} + +func (c *gameCCDImpl) DelCCD(ctx context.Context, req *game.DelCCDReq) (res *game.DelCCDRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + if req.Id == 0 { + liberr.ErrIsNil(ctx, err, "错误的id") + return + } + _, e := dao.GameCcdUrl.Ctx(ctx).Where("id=", req.Id).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除通知失败") + return + } + }) + + return +} + +func getStateRes(platform string, state int) (res string) { + if platform == "Android" { + if state == 1 { + res = consts.ANDROID + } else { + res = consts.ANDROID_test + } + } else if platform == "IOS" { + if state == 1 { + res = consts.IOS + } else { + res = consts.ANDROID_test + } + } + return res +} + +func (c *gameCCDImpl) GetGameCCD(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) { + res = new(game.GetGameCCDRes) + ip := libUtils.GetClientIp(ctx) + g.Log().Debugf(ctx, "0 ip= ", req.Platform, req.ChannelType, gjson.MustEncodeString(req)) + if req.ChannelType == "000005000000" { + res.AuditMode = 1 + } + if req.Version == "" { + req.Version = req.VersionName + } + res.EnableAccountLogin = 0 + res.EnableHotfix = 1 + err = g.Try(ctx, func(ctx context.Context) { + if internal.GetEnableHotfix(ctx, req.ChannelType+req.Version) != "" { + data, _ := strconv.Atoi(internal.GetEnableHotfix(ctx, req.ChannelType+req.Version)) + res.EnableHotfix = int32(data) + } else if internal.GetEnableHotfix(ctx, req.ChannelType) != "" { + data, _ := strconv.Atoi(internal.GetEnableHotfix(ctx, req.ChannelType)) + res.EnableHotfix = int32(data) + } + if internal.GetEnableAccountLogin(ctx, req.ChannelType+req.Version) != "" { + data, _ := strconv.Atoi(internal.GetEnableAccountLogin(ctx, req.ChannelType+req.Version)) + res.EnableAccountLogin = int32(data) + } else if internal.GetEnableAccountLogin(ctx, req.ChannelType) != "" { + data, _ := strconv.Atoi(internal.GetEnableAccountLogin(ctx, req.ChannelType)) + res.EnableAccountLogin = int32(data) + } + + model := dao.GameCcdUrl.Ctx(ctx) + model = model.Where("platform=? and (versionName='' or versionName>=?) and (channelType='' or channelType=?) or ip=?", req.Platform, req.Version, req.ChannelType, ip) + model = model.Order("ip, versionName, channelType DESC") + var ccdList []*entity.GameCcdUrl + err = model.Scan(&ccdList) + g.Log().Debugf(ctx, "1 ip="+ip, len(ccdList)) + //res.Version = GameVersion().GetVersion(ctx, req.ChannelType) + ccdLen := len(ccdList) + if err != nil || ccdLen == 0 { + liberr.ErrIsNil(ctx, err, "插入通知日志失败") + //g.Log().Debugf(ctx, "1.1 ip="+ip, len(ccdList)) + return + } + + //g.Log().Debugf(ctx, "2 ip="+ip, len(ccdList)) + for _, v := range ccdList { + versionWith := v.VersionName + if v.HotfixVersion != "" { + versionWith = v.HotfixVersion + } + url := v.Url + versionWith + //url := fmt.Sprintf("https://a.unity.cn/client_api/v1/buckets/%s/entry_by_path/content/?path=", getStateRes(v.Platform, v.State)) + + //g.Log().Debugf(ctx, "3 ip="+ip, url, gjson.MustEncodeString(v)) + if v.Ip == ip { + res.Url = url + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ip -> ip="+ip, gjson.MustEncodeString(res)) + return + } else { + if v.ChannelType == req.ChannelType { + res.Url = url + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType -> req.ChannelType=%s, ", req.ChannelType, gjson.MustEncodeString(res)) + return + } else if v.ChannelType == "" { + if v.HotfixVersion == req.HotfixVersion { + res.Url = url + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType == '' -> req.HotfixVersion="+req.HotfixVersion, gjson.MustEncodeString(res)) + return + } else if v.HotfixVersion == "" { + res.Url = url + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType == '' -> ", gjson.MustEncodeString(res)) + return + } + } + } + } + + g.Log().Debugf(ctx, "ccd ip"+ip, res.Url) + }) + + return +} + +func (c *gameCCDImpl) GetGameCCD1(ctx context.Context, req *game.GetGameCCD1Req) (res *game.GetGameCCD1Res, err error) { + res = new(game.GetGameCCD1Res) + ip := libUtils.GetClientIp(ctx) + g.Log().Debugf(ctx, "0 ip= ", req.Platform, req.ChannelType, gjson.MustEncodeString(req)) + if req.Version == "" { + req.Version = req.VersionName + } + + err = g.Try(ctx, func(ctx context.Context) { + model := dao.GameCcdUrlCopy1.Ctx(ctx) + model = model.Where("platform=? and (versionName='' or versionName>=?) and (channelType='' or channelType=?) or ip=?", req.Platform, req.Version, req.ChannelType, ip) + model = model.Order("ip, versionName, channelType DESC") + var ccdList []*entity.GameCcdUrl + err = model.Scan(&ccdList) + g.Log().Debugf(ctx, "1 ip="+ip, len(ccdList)) + //res.Version = GameVersion().GetVersion(ctx, req.ChannelType) + ccdLen := len(ccdList) + if err != nil || ccdLen == 0 { + liberr.ErrIsNil(ctx, err, "插入通知日志失败") + //g.Log().Debugf(ctx, "1.1 ip="+ip, len(ccdList)) + return + } + + for _, v := range ccdList { + if v.Ip == ip { + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ip -> ip="+ip, gjson.MustEncodeString(res), v) + return + } else { + if v.ChannelType == req.ChannelType { + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType -> req.ChannelType=%s, ", req.ChannelType, gjson.MustEncodeString(res)) + return + } else if v.ChannelType == "" { + if v.HotfixVersion == req.HotfixVersion { + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType == '' -> req.HotfixVersion="+req.HotfixVersion, gjson.MustEncodeString(res)) + return + } else if v.HotfixVersion == "" { + res.Version = v.VersionCompare + g.Log().Debugf(ctx, "ccd ChannelType == '' -> ", gjson.MustEncodeString(res)) + return + } + } + } + } + + g.Log().Debugf(ctx, "ccd ip"+ip) + }) + + return +} + +func (c *gameCCDImpl) GetGameCCD2(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) { + res = new(game.GetGameCCDRes) + ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + err = g.Try(ctx, func(ctx context.Context) { + model := dao.GameCcdUrl.Ctx(ctx) + model = model.Where("Platform=? and (hotfixVersion='' or hotfixVersion>=?) and (channelType='' or channelType=?) or ip=?", req.Platform, req.HotfixVersion, req.ChannelType, ip) + model = model.Order("Ip, HotfixVersion, ChannelType DESC") + var ccdList []*entity.GameCcdUrl + err = model.Scan(&ccdList) + fmt.Println("ccd: ", ccdList) + res.Version = GameVersion().GetVersion(ctx, req.ChannelType) + ccdLen := len(ccdList) + if err != nil || ccdLen == 0 { + liberr.ErrIsNil(ctx, err, "插入通知日志失败") + return + } + + for _, v := range ccdList { + versionWith := v.VersionName + if v.HotfixVersion != "" { + versionWith = v.HotfixVersion + } + + url := fmt.Sprintf("https://a.unity.cn/client_api/v1/buckets/%s/entry_by_path/content/?path=", getStateRes(v.Platform, v.State)) + if v.Ip == ip { + res.Url = url + versionWith + res.Version = v.VersionCompare + return + } else { + if v.ChannelType == req.ChannelType { + res.Url = url + versionWith + res.Version = v.VersionCompare + return + } else if v.ChannelType == "" { + if v.HotfixVersion == req.HotfixVersion { + res.Url = url + versionWith + res.Version = v.VersionCompare + return + } else if v.HotfixVersion == "" { + res.Url = url + versionWith + res.Version = v.VersionCompare + return + } + } + } + } + }) + + return +} diff --git a/internal/serviceGame/cd_key.go b/internal/serviceGame/cd_key.go new file mode 100644 index 0000000..bf72561 --- /dev/null +++ b/internal/serviceGame/cd_key.go @@ -0,0 +1,75 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/frame/g" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameCdKey interface { + RandomGenerateCode(ctx context.Context, req *game.RandomGenerateCodeReq) (res *game.RandomGenerateCodeRes, err error) + GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) + AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) + GetGiftExchangeConfig(ctx context.Context, req *game.GetGiftExchangeListReq) (res *game.GetGiftExchangeListRes, err error) + UpdateGiftExchangeConfig(ctx context.Context, req *game.UpdateGiftExchangeReq) (res *game.UpdateGiftExchangeRes, err error) + GetGiftExchange(ctx context.Context, req *game.GetGiftExchangeReq) (res *game.GetGiftExchangeRes, err error) +} + +type gameCdKeyImpl struct { +} + +var gameCdKeyService = gameCdKeyImpl{} + +func GameCdKey() IGameCdKey { + return &gameCdKeyService +} + +func (c *gameCdKeyImpl) RandomGenerateCode(ctx context.Context, req *game.RandomGenerateCodeReq) (res *game.RandomGenerateCodeRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---RandomGenerateCode: s: ", req) + res, err = internal.RandomGenerateCode(ctx, req) + }) + return +} + +func (c *gameCdKeyImpl) GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---GetGenerateCode: s: ", req) + res, err = internal.GetGenerateCode(ctx, req) + }) + return +} + +func (c *gameCdKeyImpl) AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---AddGenerateCode: s: ", req) + res, err = internal.AddGenerateCode(ctx, req) + }) + return +} + +func (c *gameCdKeyImpl) GetGiftExchangeConfig(ctx context.Context, req *game.GetGiftExchangeListReq) (res *game.GetGiftExchangeListRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---GetGenerateCode: s: ", req) + res, err = internal.GetGiftExchangeConfig(ctx, req) + }) + return +} + +func (c *gameCdKeyImpl) GetGiftExchange(ctx context.Context, req *game.GetGiftExchangeReq) (res *game.GetGiftExchangeRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---GetGiftExchange: s: ", req) + res, err = internal.GetGiftExchange(ctx, req) + }) + return +} + +func (c *gameCdKeyImpl) UpdateGiftExchangeConfig(ctx context.Context, req *game.UpdateGiftExchangeReq) (res *game.UpdateGiftExchangeRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameCdKeyImpl---UpdateGiftExchangeConfig: s: ", req) + res, err = internal.UpdateGiftExchangeConfig(ctx, req) + }) + return +} diff --git a/internal/serviceGame/client_bug.go b/internal/serviceGame/client_bug.go new file mode 100644 index 0000000..10189a5 --- /dev/null +++ b/internal/serviceGame/client_bug.go @@ -0,0 +1,95 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/util/gconv" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/library/liberr" +) + +type IGameClientBug interface { + List(ctx context.Context, req *game.ClientBugListReq) (res *game.ClientBugListRes, err error) + Add(ctx context.Context, req *game.ClientBugAddReq) (res *game.ClientBugAddRes, err error) + UpdateState(ctx context.Context, req *game.OperateClientBugReq) (res *game.OperateClientBugRes, err error) +} + +type gameClientBugImpl struct { +} + +func GameClientBug() IGameClientBug { + return &gameClientBugImpl{} +} + +func (c gameClientBugImpl) UpdateState(ctx context.Context, req *game.OperateClientBugReq) (res *game.OperateClientBugRes, err error) { + err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error { + err = g.Try(ctx, func(ctx context.Context) { + _, err = dao.GameBugClient.Ctx(ctx).TX(tx).WherePri(req.Id).Update(do.GameBugClient{State: 1}) + }) + return err + }) + return +} + +func (c gameClientBugImpl) List(ctx context.Context, req *game.ClientBugListReq) (res *game.ClientBugListRes, err error) { + res = new(game.ClientBugListRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.GameBugClient.Ctx(ctx) + if req.State != 0 { + model = model.Where("state=?", gconv.Int(req.State-1)) + } + if req.Uid != 0 { + model = model.Where("uid=?", req.Uid) + } + if req.Log != "" { + model = model.Where("bug like ?", req.Log+"%") + } + if req.Stack != "" { + model = model.Where("stack_trace like ?", req.Stack+"%") + } + if req.LowTime != 0 { + model = model.Where(`UNIX_TIMESTAMP(create_time)>=?`, req.LowTime/1000) + } + if req.UpTime != 0 { + model = model.Where(`UNIX_TIMESTAMP(create_time)<=?`, req.UpTime/1000) + } + res.Total, err = model.Count() + liberr.ErrIsNil(ctx, err, "获取BUG数据失败") + if req.PageNum == 0 { + req.PageNum = 1 + } + res.CurrentPage = req.PageNum + if req.PageSize == 0 { + req.PageSize = consts.PageSize + } + err = model.Page(res.CurrentPage, req.PageSize).OrderDesc("id").Scan(&res.Bugs) + liberr.ErrIsNil(ctx, err, "获取bug数据失败") + }) + return +} + +func (c gameClientBugImpl) Add(ctx context.Context, req *game.ClientBugAddReq) (res *game.ClientBugAddRes, err error) { + err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error { + err = g.Try(ctx, func(ctx context.Context) { + _, err = dao.GameBugClient.Ctx(ctx).TX(tx).InsertAndGetId(do.GameBugClient{ + Uid: req.Uid, + Bug: req.Bug, + LogType: req.LogType, + StackTrace: req.StackTrace, + Channel: req.Channel, + SubChannel: req.SubChannel, + DeviceModel: req.DeviceModel, + DeviceType: req.DeviceType, + OperationSystem: req.OperationSystem, + SystemMemorySize: req.SystemMemorySize, + }) + + }) + return err + }) + return +} diff --git a/internal/serviceGame/cron.go b/internal/serviceGame/cron.go new file mode 100644 index 0000000..f5ff253 --- /dev/null +++ b/internal/serviceGame/cron.go @@ -0,0 +1,199 @@ +package serviceGame + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gtime" + "time" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/internal/serviceGame/internal" +) + +var ( + notices []entity.GameNoticeLog + mails []entity.Mail +) + +func init() { + //加载游戏相关配置 + ticker := time.NewTicker(1 * time.Second) + notices = []entity.GameNoticeLog{} + mails = []entity.Mail{} + //count := 1 + ctx := context.TODO() + model := dao.GameNoticeLog.Ctx(ctx) + model = model.Where("send_time > ", gtime.TimestampMilli()) + _ = model.Scan(¬ices) + + mails, _ = internal.GetCornMails(ctx, consts.Mail_Send_Time) + go func() { + for { + //从定时器中获取数据 + t := <-ticker.C + gameCronService.Cron(t.UnixMilli()) + gameCronService.MailCron(t.UnixMilli()) + } + }() + + internal.LogInit() +} + +type IGameCron interface { + AddCron(entity.GameNoticeLog) + AddMailCorn(entity.Mail) + DelCron(int64) + Cron(int64) + DelMailCron(string) + MailCron(int64) + GetCron(*game.GetCronReq) (*game.GetCronRes, error) + GetMailCron(*game.GetMailCronReq) (*game.GetMailCronRes, error) +} + +type gameCronImpl struct { +} + +var gameCronService = gameCronImpl{} + +func GameCron() IGameCron { + return &gameCronService +} +func (c *gameCronImpl) GetCron(req *game.GetCronReq) (res *game.GetCronRes, err error) { + res = new(game.GetCronRes) + res.NoticeLogs = notices + return +} +func (c *gameCronImpl) GetMailCron(req *game.GetMailCronReq) (res *game.GetMailCronRes, err error) { + res = new(game.GetMailCronRes) + res.MailLogs = mails + return +} + +func (c *gameCronImpl) AddCron(req entity.GameNoticeLog) { + for i := len(notices) - 1; i >= 0; i-- { + notice := notices[i] + if notice.Id == req.Id { + notice.SendTime = req.SendTime + notice.Status = req.Status + notice.Content = req.Content + notice.NoticeType = req.NoticeType + notice.NoticeId = req.NoticeId + notice.Channel = req.Channel + //fmt.Println("notice.NoticeId: ", notice.NoticeId) + return + } + } + notices = append(notices, req) + return +} + +func (c *gameCronImpl) DelCron(id int64) { + for i := len(notices) - 1; i >= 0; i-- { + notice := notices[i] + if notice.Id == id { + notices = append(notices[:i], notices[i+1:]...) + return + } + } + return +} + +func (c *gameCronImpl) Cron(sTime int64) { + for i := len(notices) - 1; i >= 0; i-- { + notice := notices[i] + if notice.SendTime <= sTime { + notices = append(notices[:i], notices[i+1:]...) + ctx := context.TODO() + noticeModel := dao.GameNotice.Ctx(ctx) + noticeList := []entity.GameNotice{} + noticeModel.Where("notice_type=?", notice.NoticeType).Where("channel=?", notice.Channel).Scan(¬iceList) + if len(noticeList) > 0 { + _, _ = dao.GameNotice.Ctx(ctx).Where("id=", noticeList[0].Id).Data(&do.GameNotice{ + Content: notice.Content, + CDate: time.Now().Unix(), + }).Update() + } else { + _, _ = dao.GameNotice.Ctx(ctx).Insert(&do.GameNotice{ + Status: notice.Status, + Content: notice.Content, + NoticeType: notice.NoticeType, + Channel: notice.Channel, + CDate: time.Now().Unix(), + }) + } + } + //fmt.Println("notice.NoticeId: ", notice.Id) + } + return +} + +func (c *gameCronImpl) AddMailCorn(req entity.Mail) { + for i := len(mails) - 1; i >= 0; i-- { + notice := mails[i] + if notice.Id == req.Id { + notice.ServerId = req.ServerId + notice.Send = req.Send + notice.Time = req.Time + //notice.To = req.To + notice.From = req.From // "陶渊明" + notice.Type = req.Type + notice.Expired = req.Expired + notice.ValidDay = req.ValidDay + notice.NewGet = req.NewGet + notice.Title = req.Title + //notice.Greetings = req.Greetings + notice.Content = req.Content + notice.Drops = req.Drops + notice.OwnerId = req.OwnerId + fmt.Println("AddMailCor same: ", notice.Id) + return + } + } + fmt.Println("AddMailCorn null: ", req.Id) + mails = append(mails, req) + return +} + +func (c *gameCronImpl) DelMailCron(id string) { + for i := len(mails) - 1; i >= 0; i-- { + notice := mails[i] + if notice.Id == id { + mails = append(mails[:i], mails[i+1:]...) + return + } + } + return +} + +func (c *gameCronImpl) MailCron(sTime int64) { + for i := len(mails) - 1; i >= 0; i-- { + notice := mails[i] + if notice.Time <= sTime { + mails = append(mails[:i], mails[i+1:]...) + req := new(game.MailSendReq) + req.ServerId = notice.ServerId + req.Send = notice.Send + req.Type = notice.Type + req.NewGet = notice.NewGet + req.ValidDay = notice.ValidDay + req.Time = notice.Time + req.Drops = notice.Drops + //req.Greetings = notice.Greetings + req.Content = notice.Content + req.From = notice.From + req.Title = notice.Title + req.Expired = notice.Expired + req.OwnerId = notice.OwnerId + //req.To = notice.To + ctx := context.TODO() + _, err := internal.SendMailToC(ctx, req) + req1 := entity.Mail{Id: notice.Id, Send: consts.Mail_Send_Time_Sended} + _ = internal.UpdateMail(ctx, req1, err.Error()) + } + //fmt.Println("notice.NoticeId: ", notice.Id, notice.Time) + } + return +} diff --git a/internal/serviceGame/game_role.go b/internal/serviceGame/game_role.go new file mode 100644 index 0000000..b53af98 --- /dev/null +++ b/internal/serviceGame/game_role.go @@ -0,0 +1,159 @@ +package serviceGame + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/errors/gerror" + "github.com/gogf/gf/v2/frame/g" + "time" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameRole interface { + GetGameRoleListSearch(ctx context.Context, req *game.RoleSearchReq) (res *game.RoleSearchRes, err error) + //GetRoleDetail(ctx context.Context, req *game.RoleDetailReq) (res *game.RoleDetailRes, err error) + GetOnlineList(ctx context.Context, req *game.RoleOnlineReq) (res *game.RoleOnlineRes, err error) + GetOnlineTopList(ctx context.Context, req *game.RoleOnlineTopReq) (res *game.RoleOnlineTopRes, err error) + //GetAccountList(ctx context.Context, req *game.AccountListReq) (res *game.AccountListRes, err error) + GetAccount(ctx context.Context, req *game.AccountReq) (res *game.AccountRes, err error) + GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) + GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) + GetLoginOut(ctx context.Context, req *game.GetLoginOutReq) (res *game.GetLoginOutRes, err error) + GetLoginOutLog(ctx context.Context, req *game.GetLoginOutLogReq) (res *game.GetLoginOutLogRes, err error) + GetItemLog(ctx context.Context, req *game.GetItemLogReq) (res *game.GetItemLogRes, err error) + GetRegister(ctx context.Context, req *game.GetRegisterReq) (res *game.GetRegisterRes, err error) + GameUserDel(ctx context.Context, req *game.UserDelReq) (res *game.UserDelRes, err error) +} + +type gameRoleImpl struct { +} + +var gameRoleService = gameRoleImpl{} + +func GameRole() IGameRole { + return &gameRoleService +} + +// 获取玩家角色列表 +func (s *gameRoleImpl) GetGameRoleListSearch(ctx context.Context, req *game.RoleSearchReq) (res *game.RoleSearchRes, err error) { + //res = new(game.RoleSearchRes) + g.Try(ctx, func(ctx context.Context) { + //fmt.Println("GetGameRoleListSearch: ", req) + res, err = internal.GetRoleList(ctx, req) + }) + return +} + +// 获取角色详情 +//func (s *gameRoleImpl) GetRoleDetail(ctx context.Context, req *game.RoleDetailReq) (res *game.RoleDetailRes, err error) { +// res = new(game.RoleDetailRes) +// g.Try(ctx, func(ctx context.Context) { +// unit, _ := internal.GetRoleDetail(ctx, req.Uid) +// res.RoleDetail.C = unit["C"].([]entity.Component) +// }) +// return +//} + +func (s *gameRoleImpl) GetOnlineList(ctx context.Context, req *game.RoleOnlineReq) (res *game.RoleOnlineRes, err error) { + res = new(game.RoleOnlineRes) + ip := internal.ServerConfig[fmt.Sprint(req.ServerId)] + url := "http://" + ip + "/GetOnline" + bytes := g.Client().GetBytes(ctx, url) + //fmt.Println("GetOnlineList: ", url, bytes) + src := string(bytes) + if g.IsEmpty(src) { + g.Log().Printf(ctx, "GetOnlineList: gerror.New(\"空回调,发送失败\")") + return res, nil + } + + srcCharset := "UTF-8" + tmp, _ := gcharset.ToUTF8(srcCharset, src) + json, err := gjson.DecodeToJson(tmp) + if err != nil { + return + } + //fmt.Println("GetOnlineList - json: ", tmp, gjson.MustEncodeString(json.Get("Accounts").Array())) + if json.Get("Error").Int() == 200 { + res.Total = len(json.Get("Accounts").Array()) + for _, v := range json.Get("Accounts").Array() { + account := map[string]interface{}{} + account["id"] = v + fmt.Println("GetOnlineList - json: ", v) + account["uid"], _ = internal.GetStringIdToUid(ctx, fmt.Sprint(v)) + res.Onlines = append(res.Onlines, account) + if len(res.Onlines) >= 50 { + return + } + } + } else { + return nil, gerror.New("获取失败") + } + return +} + +var DateFormat = "2006-01-02" + +func (s *gameRoleImpl) GetOnlineTopList(ctx context.Context, req *game.RoleOnlineTopReq) (res *game.RoleOnlineTopRes, err error) { + res = new(game.RoleOnlineTopRes) + fsql := fmt.Sprintf(`select max(num) as num, max(server) AS server,channel, date from game_online where STR_TO_DATE(date, "%%Y-%%m-%%d")="%s" `, time.Now().Format(DateFormat)) + if req.ServerId != 0 { + fsql += fmt.Sprintf(" and server=%d ", req.ServerId) + } + fsql += " group by date,server,channel" + sSql := fmt.Sprintf(`select sum(b.num) as num, max(b.server) AS server, b.date from (%s) as b group by b.date,b.server`, fsql) + tsql := fmt.Sprintf(`select max(a.num) as num, max(a.server) AS server from (%s) as a group by a.server asc`, sSql) + err = g.Model().Raw(tsql).Scan(&res.Onlines) + g.Log().Printf(ctx, "res.Onlines: %v", res.Onlines) + return +} + +//func (s *gameRoleImpl) GetAccountList(ctx context.Context, req *game.AccountListReq) (res *game.AccountListRes, err error) { +// res = new(game.AccountListRes) +// res.Accounts, err = internal.GetAccountList(ctx, req.Ident, req.Name) +// return +//} + +func (s *gameRoleImpl) GetAccount(ctx context.Context, req *game.AccountReq) (res *game.AccountRes, err error) { + res, err = internal.GetAccount(ctx, req) + return +} + +func (s *gameRoleImpl) GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) { + //g.Log().Info(ctx, "LoginOut - json: ", gjson.MustEncodeString(req)) + res, err = internal.GameRegister(ctx, req) + return +} + +func (s *gameRoleImpl) GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) { + g.Log().Info(ctx, "GameUnitChangeName - json: ", gjson.MustEncodeString(req)) + res, err = internal.GameUnitChangeName(ctx, req) + return +} + +func (s *gameRoleImpl) GetLoginOut(ctx context.Context, req *game.GetLoginOutReq) (res *game.GetLoginOutRes, err error) { + res, err = internal.GetLoginOut(ctx, req) + return +} + +func (s *gameRoleImpl) GetLoginOutLog(ctx context.Context, req *game.GetLoginOutLogReq) (res *game.GetLoginOutLogRes, err error) { + res, err = internal.GetLoginOutLog(ctx, req) + return +} + +func (s *gameRoleImpl) GetItemLog(ctx context.Context, req *game.GetItemLogReq) (res *game.GetItemLogRes, err error) { + res, err = internal.GetItemLog(ctx, req) + return +} + +func (s *gameRoleImpl) GetRegister(ctx context.Context, req *game.GetRegisterReq) (res *game.GetRegisterRes, err error) { + res, err = internal.GetRegister(ctx, req) + return +} + +func (s *gameRoleImpl) GameUserDel(ctx context.Context, req *game.UserDelReq) (res *game.UserDelRes, err error) { + res, err = internal.GameUserDel(ctx, req) + return res, err +} diff --git a/internal/serviceGame/game_set.go b/internal/serviceGame/game_set.go new file mode 100644 index 0000000..82c0fee --- /dev/null +++ b/internal/serviceGame/game_set.go @@ -0,0 +1,81 @@ +package serviceGame + +import ( + "context" + "strconv" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameSet interface { + DelAuditMode(ctx context.Context, req *game.DelAuditModeReq) (res *game.DelAuditModeRes, err error) + SetAuditMode(ctx context.Context, req *game.SetAuditModeReq) (res *game.SetAuditModeRes, err error) + GetAuditMode(ctx context.Context, req *game.AuditModeReq) (res *game.AuditModeRes, err error) + GetAllAuditMode(ctx context.Context, req *game.GetAllAuditModeReq) (res *game.GetAllAuditModeRes, err error) +} + +type gameSetImpl struct { +} + +var gameSetService = gameSetImpl{} + +func GameSet() IGameSet { + return &gameSetService +} + +func (c *gameSetImpl) DelAuditMode(ctx context.Context, req *game.DelAuditModeReq) (res *game.DelAuditModeRes, err error) { + res = new(game.DelAuditModeRes) + if req.Name == "" { + req.Name = "enableHotfix" + } + err = internal.DelAuditMode(ctx, req.Name, req.Label) + return +} + +func (c *gameSetImpl) SetAuditMode(ctx context.Context, req *game.SetAuditModeReq) (res *game.SetAuditModeRes, err error) { + res = new(game.SetAuditModeRes) + if req.Name == "" { + req.Name = "enableHotfix" + } + err = internal.SetSetEnable(ctx, req.Name, req.Channel+req.Version, req.AuditMode) + return +} + +func (c *gameSetImpl) GetAuditMode(ctx context.Context, req *game.AuditModeReq) (res *game.AuditModeRes, err error) { + res = new(game.AuditModeRes) + if internal.GetEnableHotfix(ctx, req.Channel+req.Version) != "" { + data, _ := strconv.Atoi(internal.GetEnableHotfix(ctx, req.Channel+req.Version)) + res.AuditMode = int32(data) + } else if internal.GetEnableHotfix(ctx, req.Channel) != "" { + data, _ := strconv.Atoi(internal.GetEnableHotfix(ctx, req.Channel)) + res.AuditMode = int32(data) + } + return +} + +func (c *gameSetImpl) GetAllAuditMode(ctx context.Context, req *game.GetAllAuditModeReq) (res *game.GetAllAuditModeRes, err error) { + res = new(game.GetAllAuditModeRes) + if req.Name == "" { + req.Name = "enableHotfix" + } + res.List, err = internal.GetAllSetEnable(ctx, req.Name) + return +} + +func (c *gameSetImpl) GetAllowChannel(ctx context.Context, req *game.GetAllowChannelReq) (res *game.GetAllowChannelRes, err error) { + res = new(game.GetAllowChannelRes) + res.List, err = internal.GetAllowChannel(ctx) + return +} + +func (c *gameSetImpl) DelAllowChannel(ctx context.Context, req *game.DelAllowChannelReq) (res *game.DelAllowChannelRes, err error) { + res = new(game.DelAllowChannelRes) + err = internal.DelAllowChannel(ctx, req.Label) + return +} + +func (c *gameSetImpl) SetAllowChannel(ctx context.Context, req *game.SetAllowChannelReq) (res *game.SetAllowChannelRes, err error) { + res = new(game.SetAllowChannelRes) + err = internal.SetAllowChannel(ctx, req.Channel+req.Version, 1) + return +} diff --git a/internal/serviceGame/internal/advertisement.go b/internal/serviceGame/internal/advertisement.go new file mode 100644 index 0000000..7ece9ee --- /dev/null +++ b/internal/serviceGame/internal/advertisement.go @@ -0,0 +1,86 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "log" + "time" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" +) + +func Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) { + log.Printf("Advertise: %s", gjson.MustEncodeString(req)) + g.Try(ctx, func(ctx context.Context) { + model := dao.Advertisement.Ctx(ctx) + _, err = model.Insert(do.Advertisement{Idfa: req.Idfa, Time: req.Time, Ip: req.Ip, OrgId: req.OrgId, OrgName: req.OrgName, + GameId: req.GameId, GameName: req.GameName, AdsetId: req.AdsetId, AdsetNet: req.AdsetNet, DeviceBrand: req.DeviceBrand, + DeviceModel: req.DeviceModel, CreativeId: req.CreativeId, ConversionType: req.ConversionType, Device: req.Device, + OAID: req.OAID, Callback: req.Callback, TapProjectId: req.TapProjectId, TapTrackId: req.TapTrackId, IMEI: req.IMEI, + ANID: req.ANID}) + }) + return +} + +func DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) { + //res := new(game.ADRes) + log.Printf("DeviceModel: %s", gjson.MustEncodeString(req)) + data := []entity.Advertisement{} + model := dao.Advertisement.Ctx(ctx).Where("OAID=?", req.OAID) + err = model.Scan(&data) + if len(data) > 0 { + switch req.State { + case consts.ADDVERTISEMENT_ONCE: + if data[0].Once > 0 { + return + } + model.Update(do.Advertisement{Once: 1}) + break + case consts.ADDVERTISEMENT_REGISTER: + if data[0].Register > 0 { + return + } + model.Update(do.Advertisement{Register: time.Now().Unix()}) + break + case consts.ADDVERTISEMENT_RECHARGE: + model.Update(do.Advertisement{Recharge: data[0].Recharge + int(req.Amount)}) + break + case consts.ADDVERTISEMENT_TWO: + if data[0].Two > 0 || data[0].Register <= 0 { + return + } + register := time.Unix(data[0].Register, 0).AddDate(0, 0, 1).Format(consts.DATE_FORMAT) + now := time.Now().Format(consts.DATE_FORMAT) + if register > now { + return + } + if register == now { + model.Update(do.Advertisement{Two: 1}) + break + } + model.Update(do.Advertisement{Two: 2}) + return + default: + return + } + sendMsg(ctx, data[0].Callback, req.State, req.Amount) + } + return +} + +func sendMsg(ctx context.Context, url string, eventType, amount int32) { + url += fmt.Sprintf("&event_type=%d&event_timestamp=%d", eventType, time.Now().Unix()) + if eventType == 3 { + url += fmt.Sprintf("&amount=%d", amount) + } + g.Log().Info(ctx, "sendMsg - req: ", url) + g.Client().SetHeader("Content-Type", "application/json;charset=UTF-8") + bytes := g.Client().GetBytes(ctx, url) + g.Log().Info(ctx, "sendMsg - res: ", string(bytes)) + return +} diff --git a/internal/serviceGame/internal/basicinfo.go b/internal/serviceGame/internal/basicinfo.go index d40d04a..19daab4 100644 --- a/internal/serviceGame/internal/basicinfo.go +++ b/internal/serviceGame/internal/basicinfo.go @@ -2,74 +2,985 @@ package internal import ( "context" + "database/sql" "encoding/json" + "errors" + "fmt" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" "github.com/gogf/gf/v2/errors/gerror" + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" "go.mongodb.org/mongo-driver/bson" + "go.mongodb.org/mongo-driver/bson/primitive" + "log" + "strconv" + "strings" + "time" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" "tyj_admin/internal/model/entity" + "tyj_admin/internal/service" + "tyj_admin/library/libUtils" + "tyj_admin/library/liberr" ) -func GetServerList(account string, ctx context.Context) []int { - rdbTop := RedisDbList[0] - rdbTop.Do(ctx, "select", 0) - var m []int - result := rdbTop.HGet(ctx, "accounts", account) - json.Unmarshal([]byte(result.Val()), &m) - return m +func LogInit() { + for k, sv := range ServerConfig { + go loadServeronline(k, sv) + } + return +} +func loadServeronline(k, sv string) { + ctx := context.TODO() + model := dao.LoginOutLog.Ctx(ctx) + srcCharset := "UTF-8" + ids := []int64{} + url := "http://" + sv + "/GetOnline" + g.Client().SetHeader("Content-Type", "application/json;charset=UTF-8") + bytes := g.Client().GetBytes(ctx, url) + src := string(bytes) + if g.IsEmpty(src) { + g.Log().Info(ctx, " GetOnline === return nil ", sv) + return + } + tmp, _ := gcharset.ToUTF8(srcCharset, src) + json, err := gjson.DecodeToJson(tmp) + if err != nil { + g.Log().Info(ctx, " GetOnline === DecodeToJson err ", sv, err.Error()) + return + } + g.Log().Info(ctx, " GetOnline === ", sv, json) + if json.Get("Error").Int() == 200 { + accounts := json.Get("Accounts").Array() + g.Log().Info(ctx, " InitMysql === ", accounts) + for _, v := range accounts { + account := v.(string) + uv1, _ := strconv.ParseInt(account, 0, 64) + ids = append(ids, uv1) + } + g.Log().Info(ctx, " InitMysql ids=== ", ids) + } + if len(ids) > 0 { + model = model.WhereNotIn("uid", ids) + } + id, err := strconv.Atoi(k) + model.Where("server=?", id).Where("e_date=?", 0).Update("e_date=c_date") + g.Log().Info(ctx, "a== ", ids) } -func GetWhiteList(ctx context.Context) ([]string, error) { - rdbTop := RedisDbList[0] - rdbTop.Do(ctx, "select", 0) - var m []string - result := rdbTop.Get(ctx, "ipWhiteList") +func GetRoleList(ctx context.Context, req *game.RoleSearchReq) (res *game.RoleSearchRes, err error) { + query := bson.M{"_t": "Unit"} + if req.Id != "" { + query["_id"], _ = strconv.ParseInt(req.Id, 10, 64) + } + if req.ServerId == 0 { + return + } + if req.Account != "" { + query["_id"], err = GetAccountUid2(ctx, req.Account, fmt.Sprint(req.ServerId)) + if err != nil { + return + } + } + if req.Uid != 0 { + query["UniqueId"] = req.Uid + } + + fmt.Println("GetRoleList: query ", query) + res = new(game.RoleSearchRes) + + res.Total, err = MongoDatabaseList[fmt.Sprint(req.ServerId)].Collection("Unit").Find(ctx, query).Count() + err = MongoDatabaseList[fmt.Sprint(req.ServerId)].Collection("Unit").Find(ctx, query).Skip((req.PageNum - 1) * req.PageSize).Limit(req.PageSize).All(&res.RoleList) + for _, v := range res.RoleList { + v["StringId"] = fmt.Sprint(v["_id"]) + if _, ok := v["C"]; ok { + c1 := v["C"].(primitive.A) + for _, c2 := range c1 { + c22 := c2.(map[string]interface{}) + c22["StringId"] = fmt.Sprint(c22["_id"]) + if _, ok := c22["Children"]; ok { + children, _ := c22["Children"].(primitive.A) + for _, c := range children { + cc1 := c.(map[string]interface{}) + cc1["StringId"] = fmt.Sprint(cc1["_id"]) + if _, ok := cc1["C"]; ok { + cc := cc1["C"].(primitive.A) + for _, cK := range cc { + cK1 := cK.(map[string]interface{}) + cK1["StringId"] = fmt.Sprint(cK1["_id"]) + if _, ok := cK1["SlotDic"]; ok { + cKs := cK1["SlotDic"].(primitive.A) + cK1["SlotDic"] = cKs + for k, cKsv := range cKs { + cKsv1 := cKsv.(primitive.A) + cKs[k] = append(cKsv1, fmt.Sprint(cKsv1[1])) + } + } + if _, ok := cK1["Children"]; ok { + cKs := cK1["Children"].(primitive.A) + cK1["Children"] = cKs + for _, cKsv := range cKs { + cKsv1 := cKsv.(map[string]interface{}) + cKsv1["StringId"] = fmt.Sprint(cKsv1["_id"]) + } + } + if _, ok := cK1["Mates"]; ok { + cKs := cK1["Mates"].(primitive.A) + cK1["Mates"] = cKs + for k, cKsv := range cKs { + cKs[k] = fmt.Sprint(cKsv) + } + } + if _, ok := cK1["MyChildren"]; ok { + cKs := cK1["MyChildren"].(primitive.A) + cK1["MyChildren"] = cKs + for k, cKsv := range cKs { + cKs[k] = fmt.Sprint(cKsv) + } + } + if _, ok := cK1["Parents"]; ok { + cKs := cK1["Parents"].(primitive.A) + cK1["Parents"] = cKs + for k, cKsv := range cKs { + cKs[k] = fmt.Sprint(cKsv) + } + } + } + } + } + } + } + } + } + if err != nil { + return + } + return res, err +} - json.Unmarshal([]byte(result.Val()), &m) - return m, result.Err() +func GetRoleDetail(ctx context.Context, uid int, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("Unit").Find(ctx, bson.M{"UniqueId": uid}).One(&roleDetail) + return roleDetail, err +} +func DelRole(ctx context.Context, uid int64, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("Unit").RemoveId(ctx, uid) + return roleDetail, err } -func GetRoleList(ctx context.Context, account string) (RoleList []*entity.RolePost, err error) { - serverList := GetServerList(account, ctx) - for _, v := range serverList { - one := &entity.RolePost{} - ds := MongoDatabaseList[v] - err = ds.Collection("colony").Find(ctx, bson.M{"account": account}).One(one) - if err != nil { +func DelAccount(ctx context.Context, uid int64, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("Account").RemoveId(ctx, uid) + return roleDetail, err +} + +func DelFriendUnit(ctx context.Context, uid int64, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("FriendUnit").RemoveId(ctx, uid) + return roleDetail, err +} + +func DelBaseInfo(ctx context.Context, uid int64, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("BaseInfo").RemoveId(ctx, uid) + return roleDetail, err +} + +func DelBazaar(ctx context.Context, uid int64, server string) (roleDetail map[string]interface{}, err error) { + err = MongoDatabaseList[server].Collection("Bazaar").RemoveId(ctx, uid) + return roleDetail, err +} + +func GetUnit(ctx context.Context, uid int64) (unit *entity.GameUnit, err error) { + srcId, err1 := GetIdToUid(ctx, uid) + if err1 != nil { + log.Println("GetAccount 获取账号ID err : ", err1) + return nil, err1 + } + if g.IsEmpty(srcId) { + log.Println("GetAccount 账号ID不存在 : ", fmt.Sprint(srcId)+"-"+fmt.Sprint(uid)) + return nil, gerror.New("IDIsNull") + } + units := []entity.GameUnit{} + err = dao.GameUnit.Ctx(ctx).Where("uid=?", srcId).Scan(&units) + if err != nil { + log.Println("GetAccount scan 1 : ", srcId, gjson.MustEncodeString(units)) + return nil, err + } + if len(units) == 0 { + log.Printf("[%d]GetAccount unit is null, %s", srcId, gjson.MustEncodeString(units)) + return nil, errors.New("UnitIsNull") + } + + return &units[0], err +} + +func GetUnitById(ctx context.Context, srcId int64) (unit *entity.GameUnit, err error) { + if g.IsEmpty(srcId) { + log.Println("GetAccount 账号ID不存在 : ", fmt.Sprint(srcId)) + return nil, gerror.New("IDIsNull") + } + units := []entity.GameUnit{} + err = dao.GameUnit.Ctx(ctx).Where("uid=?", srcId).Scan(&units) + if err != nil { + log.Println("GetAccount scan 1 : ", srcId, gjson.MustEncodeString(units)) + return nil, err + } + if len(units) == 0 { + log.Printf("[%d]GetAccount unit is null, %s", srcId, gjson.MustEncodeString(units)) + return nil, errors.New("UnitIsNull") + } + + return &units[0], err +} + +func GetAccount(ctx context.Context, req *game.AccountReq) (res *game.AccountRes, err error) { + query := bson.M{} + server := fmt.Sprint(req.ServerId) + if req.Id != "" { + id, _ := strconv.ParseInt(req.Id, 10, 64) + unit, err1 := GetUnitById(ctx, id) + if err1 != nil { + err = err1 + fmt.Println("GetUnit:", err1) + return + } + query["_id"] = unit.Uid + if server != fmt.Sprint(unit.Server) { + var serverInfo entity.GameLoginUrl + for _, v := range ServerList { + if v.Id == unit.Server { + serverInfo = v + break + } + } + return nil, errors.New("区服选择错误!当前id在<" + serverInfo.Name + ">区") + } + } + if req.Uid != 0 { + unit, err1 := GetUnit(ctx, int64(req.Uid)) + if err1 != nil { + err = err1 + fmt.Println("GetUnit:", err1) return } - one.Region = v - RoleList = append(RoleList, one) + query["_id"] = unit.Uid + if server != fmt.Sprint(unit.Server) { + var serverInfo entity.GameLoginUrl + for _, v := range ServerList { + if v.Id == unit.Server { + serverInfo = v + break + } + } + return nil, errors.New("区服选择错误!当前区服在<" + serverInfo.Name + ">区") + } + } + if req.Account != "" { + query["AccountName"] = req.Account + } + if req.Ident != "" { + query["Identity"] = req.Ident + } + if req.Name != "" { + query["RealName"] = req.Name + } + if req.Name != "" { + query["RealName"] = req.Name + } + if MongoDatabaseList[server] == nil { + return nil, errors.New("不存在数据库!") } - return RoleList, err + res = new(game.AccountRes) + res.Total, err = MongoDatabaseList[server].Collection("Account").Find(ctx, query).Count() + err = MongoDatabaseList[server].Collection("Account").Find(ctx, query).Skip((req.PageNum - 1) * req.PageSize).Limit(req.PageSize).All(&res.Accounts) + for _, v := range res.Accounts { + v["StringId"] = fmt.Sprint(v["_id"]) + v["uid"], _ = GetIdToUid(ctx, v["_id"].(int64)) + } + if err != nil { + return + } + return res, err } -func GetRoleDetail(ctx context.Context, uid int32, serverId int) (roleDetail *entity.RoleDetail, err error) { - if serverId > len(MongoDatabaseList)+1 || serverId <= 0 { - err = gerror.New("not find server mongo") - return +func GetAccountUidBy(ctx context.Context, req *game.AccountReq, server string) (uid int64, err error) { + query := bson.M{} + if req.Id != "" { + query["_id"], _ = strconv.ParseInt(req.Id, 10, 64) } - err = MongoDatabaseList[serverId].Collection("colony").Find(ctx, bson.M{"uid": uid}).One(roleDetail) - return + if req.Uid != 0 { + query["UniqueId"], _ = GetIdToUid(ctx, int64(req.Uid)) + } + if req.Account != "" { + query["AccountName"] = req.Account + } + if req.Ident != "" { + query["Identity"] = req.Ident + } + if req.Name != "" { + query["RealName"] = req.Name + } + + all1 := make([]map[string]interface{}, 1) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, query).All(&all1) + if len(all1) == 0 { + return 0, gerror.New("获取失败") + } + uid = all1[0]["_id"].(int64) + return uid, err } -func GetAccountList(ctx context.Context, account string, tel string, ident string, name string) (AccountList []*entity.AccountInfo, err error) { +func GetAccountByUid(ctx context.Context, uid int64, server string) (account map[string]interface{}, err error) { + filtter := bson.M{} + if uid != 0 { + filtter["_id"] = uid + } + log.Println("GetAccountByUid: ", filtter) + all1 := make([]map[string]interface{}, 1) + if MongoDatabaseList[server] != nil { + log.Println("GetAccountUid: 获取失败 ", all1, err) + return account, gerror.New("获取失败") + } + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filtter).All(&all1) + if err != nil || len(all1) == 0 { + log.Println("GetAccountUid: 获取失败 ", all1, err) + return account, gerror.New("获取失败") + } + account = all1[0] + log.Println("GetAccountByUid: accountData ", account) + return account, err +} +func GetAccountUid(ctx context.Context, account string, server string) (uid int, err error) { filtter := bson.M{} if len(account) > 0 { - filtter["account"] = account + filtter["AccountName"] = account + } + log.Println("GetAccountUid: ", filtter) + all1 := make([]map[string]interface{}, 1) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filtter).All(&all1) + if len(all1) == 0 { + return 0, gerror.New("获取失败") + } + log.Println("GetAccountUid: all", all1, all1[0]) + uid = all1[0]["UniqueId"].(int) + log.Println("GetAccountUid: accountData ", uid) + return uid, err +} + +func AccountToUids(ctx context.Context, account string) (uid []int64, err error) { + log.Println("GetAccountUid: ", account) + var all1 []*entity.Account + err = dao.GameUnit.Ctx(ctx).Where("account=?", account).Scan(&all1) + if len(all1) == 0 { + return []int64{}, gerror.New("获取失败") + } + log.Println("GetAccountUid: all", all1) + uid = []int64{} + for _, e := range all1 { + uid = append(uid, e.Uid) + } + + log.Println("GetAccountUid: accountData ", uid) + return uid, err +} + +func UidToServer(ctx context.Context, unitId string) (server int, err error) { + log.Println("GetAccountUid: ", unitId) + var all1 []*entity.GameUnit + err = dao.GameUnit.Ctx(ctx).Where("uid=?", unitId).Scan(&all1) + if len(all1) == 0 { + return 0, gerror.New("获取失败") + } + log.Println("GetAccountUid: all", gjson.MustEncodeString(all1)) + return all1[0].Server, err +} + +func GetAccountUid2(ctx context.Context, account string, server string) (uid int64, err error) { + filtter := bson.M{} + if len(account) > 0 { + filtter["AccountName"] = account + } + log.Println("GetAccountUid: ", filtter) + all1 := make([]map[string]interface{}, 1) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filtter).All(&all1) + if len(all1) == 0 { + return 0, gerror.New("获取失败") + } + log.Println("GetAccountUid: all", all1, all1[0]) + uid = all1[0]["_id"].(int64) + log.Println("GetAccountUid: accountData ", uid) + return uid, err +} + +func GetAccountIdentity(ctx context.Context, account string, server string) (Identity string, err error) { + filtter := bson.M{} + if len(account) > 0 { + filtter["AccountName"] = account + } + log.Println("GetAccountUid: ", filtter) + all1 := make([]map[string]interface{}, 1) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filtter).All(&all1) + log.Println("GetAccountUid: all", all1, all1[0]) + Identity = all1[0]["Identity"].(string) + log.Println("GetAccountUid: accountData ", Identity) + return Identity, err +} + +type GameUnitGameTime struct { + Id int64 `json:"id" description:""` + Account string `json:"account" description:"账号"` + Channel string `json:"channel" description:"渠道"` + Uid int64 `json:"uid" description:"账号Id"` + Server int `json:"server" description:"区服"` + Scale int `json:"scale" description:"规模"` + Name string `json:"name" description:"桃谷名称"` + LogTime int64 `json:"logTime" description:""` + CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"` + VillagerNum int `json:"villagerNum" description:"村民数量"` + Prosperity int `json:"prosperity" description:"繁荣值"` + GoldIngot int `json:"goldIngot" description:"桃花石"` + BaseFood int `json:"baseFood" description:"基础食物"` + Day int `json:"day" description:"游戏天数"` + GameTime int `json:"game_time" description:"游戏时间"` + Recharge int64 `json:"recharge" description:"充值"` +} + +func SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) { + res = new(game.SearchAccountRes) + model := dao.GameUnit.Ctx(ctx) + switch req.Type { + case 1: + { + model = checkDaoIntCompareType(model, req.CompareType, "day", req.Data) + break + } + case 2: + { + model = checkDaoIntCompareType(model, req.CompareType, "scale", req.Data) + break + } + case 3: + { + sql := fmt.Sprintf(`select uid, max(game_time) as game_time, max(day) as day from login_logout_info group by uid`) + sql = fmt.Sprintf(`select u.day,u.scale,u.villager_num,u.account,u.uid, b.game_time as game_time, b.day as mDay from (%s) as b inner join game_unit as u on u.uid=b.uid where 1=1`, sql) + if req.ServerId > 0 { + sql += fmt.Sprintf(" and u.server=%d", req.ServerId) + } + if req.StartTime != 0 { + sql += fmt.Sprintf(" and UNIX_TIMESTAMP(u.create_time)>%d", req.StartTime/1000) + } + if req.EndTime != 0 { + sql += fmt.Sprintf(" and UNIX_TIMESTAMP(u.create_time)<%d", req.EndTime/1000) + } + + sql = fmt.Sprintf(`select a.game_time,a.day,a.scale,a.villager_num,a.account,a.uid from (%s) as a where a.day=1 %s`, sql, CompareSqlType("", req.Data, "a.game_time", req.CompareType)) + + dayAvgDetail := []*Avg{} + scaleAvgDetail := []*Avg{} + + daysql := fmt.Sprintf(`select avg(c.day) as data from (%s) as c `, sql) + g.Model().Raw(daysql).Scan(&dayAvgDetail) + scalesql := fmt.Sprintf(`select avg(c.scale) as data from (%s) as c `, sql) + g.Model().Raw(scalesql).Scan(&scaleAvgDetail) + countsql := fmt.Sprintf(`select count(1) as data from (%s) as d`, sql) + count := []*Count{} + g.Model().Raw(countsql).Scan(&count) + if len(count) > 0 { + res.Total = count[0].Data + } + res.AvgScale = scaleAvgDetail[0].Data + res.AvgDay = dayAvgDetail[0].Data + accountSql := fmt.Sprintf(`select d.uid,d.account,d.day, d.scale,d.villager_num, d.game_time from (%s) as d LIMIT %d,%d`, sql, (req.PageNum-1)*req.PageSize, req.PageSize) + accounts := []*GameUnitGameTime{} + g.Model().Raw(accountSql).Scan(&accounts) + for _, v := range accounts { + res.Accounts = append(res.Accounts, map[string]interface{}{"stringId": fmt.Sprint(v.Uid), "game_time": v.GameTime, "account": v.Account, "scale": v.Scale, "day": v.Day, "villagerNum": v.VillagerNum}) + } + fmt.Println("SearchAccount: ", res.Total, fmt.Sprint(dayAvgDetail[0].Data), fmt.Sprint(scaleAvgDetail[0].Data)) + return + } + default: + return res, gerror.New("无查询条件") + } + if req.ServerId > 0 { + model = model.Where("server=?", req.ServerId) + } + if req.StartTime != 0 { + model = model.Where(`UNIX_TIMESTAMP(create_time)>?`, req.StartTime/1000) + } + if req.EndTime != 0 { + model = model.Where(`UNIX_TIMESTAMP(create_time) 0 { - filtter["telephone"] = tel + fmt.Println("SearchAccount: ", res.Total, fmt.Sprint(dayAvgDetail[0].Data), fmt.Sprint(scaleAvgDetail[0].Data)) + return +} + +type Avg struct { + Data float64 `json:"data" bson:"data" ` +} + +type Count struct { + Data int `json:"data" bson:"data" ` +} + +func GetLoginOut(ctx context.Context, req *game.GetLoginOutReq) (res *game.GetLoginOutRes, err error) { + res = new(game.GetLoginOutRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.LoginLogoutInfo.Ctx(ctx) + if req.Account != "" { + uid, _ := GetAccountUid2(ctx, req.Account, fmt.Sprint(req.ServerId)) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } else if req.Uid != "" { + uid, _ := strconv.ParseInt(req.Uid, 10, 64) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } + if req.State != 0 { + model = model.Where("state=? ", req.State) + } + res.Total, err = model.Count() + err = model.Page(req.PageNum, req.PageSize).OrderDesc("c_date").Scan(&res.Logs) + if err != nil { + return + } + return + }) + return +} + +func GetLoginOutLog(ctx context.Context, req *game.GetLoginOutLogReq) (res *game.GetLoginOutLogRes, err error) { + res = new(game.GetLoginOutLogRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.LoginOutLog.Ctx(ctx) + if req.Account != "" { + uid, _ := GetAccountUid2(ctx, req.Account, fmt.Sprint(req.ServerId)) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } else if req.Uid != "" { + uid, _ := strconv.ParseInt(req.Uid, 10, 64) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } + + res.Total, err = model.Count() + err = model.Page(req.PageNum, req.PageSize).OrderDesc("c_date").Scan(&res.Logs) + if err != nil { + return + } + return + }) + return +} + +func GetItemLog(ctx context.Context, req *game.GetItemLogReq) (res *game.GetItemLogRes, err error) { + res = new(game.GetItemLogRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.ItemIncomeExpenseRecords.Ctx(ctx) + if req.Account != "" { + uid, _ := GetAccountUid2(ctx, req.Account, fmt.Sprint(req.ServerId)) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } else if req.Uid != "" { + uid, _ := strconv.ParseInt(req.Uid, 10, 64) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } + if req.ItemId != 0 { + model = model.Where("item_id=? ", req.ItemId) + } + res.Total, err = model.Count() + err = model.Page(req.PageNum, req.PageSize).Scan(&res.Logs) + if err != nil { + return + } + return + }) + return +} + +func GetRegister(ctx context.Context, req *game.GetRegisterReq) (res *game.GetRegisterRes, err error) { + res = new(game.GetRegisterRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.ItemIncomeExpenseRecords.Ctx(ctx) + if req.Account != "" { + uid, _ := GetAccountUid2(ctx, req.Account, fmt.Sprint(req.ServerId)) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } else if req.Uid != "" { + uid, _ := strconv.ParseInt(req.Uid, 10, 64) + if uid == 0 { + //g.Log().Debugf(ctx, "LoginOut -> "+fmt.Sprint(uid)) + err = gerror.New("获取账号失败!") + return + } + model = model.Where("uid=? ", uid) + } + + res.Total, err = model.Count() + err = model.Page(req.PageNum, req.PageSize).Scan(&res.Logs) + if err != nil { + return + } + return + }) + return +} + +var online = map[int]int64{} + +func GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) { + if req.Account == "" { + err = gerror.New("请填写账号!") + return } - if len(ident) > 0 { - filtter["identityCard"] = ident + if req.Uid == 0 { + err = gerror.New("请填写账号!") + return } - if len(name) > 0 { - filtter["trueName"] = name + g.Try(ctx, func(ctx context.Context) { + registerData := []entity.GameRegister{} + register := dao.GameRegister.Ctx(ctx) + register.Where("account=?", req.Account).Where("channel=?", req.Channel).Scan(®isterData) + //g.Log().Debugf(ctx, "GameRegister -> "+gjson.MustEncodeString(registerData)) + if len(registerData) > 0 { + if !strings.Contains(registerData[0].Server, fmt.Sprintf("<%d>", req.Server)) { + _, err = register.Where("account=?", req.Account).Where("channel=?", req.Channel).Update(g.Map{ + dao.GameRegister.Columns().Server: registerData[0].Server + fmt.Sprintf("<%d>", req.Server), + }) + } + } else { + _, err = register.Insert(&do.GameRegister{ + Account: req.Account, + Channel: req.Channel, + CreateType: req.CreateType, + Platform: req.Platform, + Server: fmt.Sprintf("<%d>", req.Server), + }) + } + _, err = dao.GameUnit.Ctx(ctx).Insert(&do.GameUnit{ + Account: req.Account, + Channel: req.Channel, + Uid: req.Uid, + Server: req.Server, + OAID: req.OAID, + }) + + if req.Channel == consts.Channel_TAPTAP { + req1 := new(game.DeepADReq) + req1.OAID = req.OAID + req1.State = consts.ADDVERTISEMENT_REGISTER + _, err = DeepAdvertise(ctx, req1) + } + return + }) + return +} +func setAccount(ctx context.Context, req *game.LoginOutReq) { + g.Try(ctx, func(ctx context.Context) { + account, err := GetAccountByUid(ctx, req.Uid, fmt.Sprint(req.Server)) + if err != nil || account["AccountName"] == "" { + log.Printf("GameUnit nil uid: %d, server: %d", req.Uid, req.Server) + } else { + save := game.RegisterReq{} + save.Channel = fmt.Sprintf("%06d", account["Channel"]) + fmt.Sprintf("%06d", account["SubChannel"]) + accountName := fmt.Sprint(account["AccountName"]) + if !strings.Contains(accountName, save.Channel) { + accountName = save.Channel + accountName + } + save.Account = accountName + save.Uid = req.Uid + save.Server = req.Server + save.Platform = 3 + save.CreateType = 4 + _, err = GameRegister(ctx, &save) + if err != nil { + log.Printf("GameRegister nil uid: %d, server: %d", req.Uid, req.Server) + } + + } + }) +} + +func LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { + g.Try(ctx, func(ctx context.Context) { + count := 0 + modelLog := dao.LoginOutLog.Ctx(ctx) + var loginLog []entity.LoginOutLog + err = modelLog.Where(dao.LoginOutLog.Columns().Uid, req.Uid).Where(dao.LoginOutLog.Columns().EDate, 0).Scan(&loginLog) + //g.Log().Debugf(ctx, "LoginOut -> "+gjson.MustEncodeString(loginLog)) + if len(loginLog) > 0 { + if req.State == consts.LogOut_State { + count = 1 + } + modelLog.WherePri(loginLog[0].Id).Update(g.Map{ + dao.LoginOutLog.Columns().EDate: gtime.Timestamp(), + }) + } + if req.State == consts.LogIn_State { + _, err = modelLog.Insert(&do.LoginOutLog{ + Uid: req.Uid, + CDate: gtime.Timestamp(), + Server: req.Server, + }) + count = 1 + go sendAdvertisement(ctx, req.Uid) + } + + if count == 1 { + var result sql.Result + result, err = dao.GameUnit.Ctx(ctx).WherePri(req.Uid).Where("server=?", req.Server).Update(g.Map{ + dao.GameUnit.Columns().Name: req.Name, + dao.GameUnit.Columns().Scale: req.Scale, + dao.GameUnit.Columns().LogTime: time.Now().Unix(), + dao.GameUnit.Columns().VillagerNum: req.VillagerNum, + dao.GameUnit.Columns().Day: req.Day, + dao.GameUnit.Columns().GoldIngot: req.GoldIngot, + dao.GameUnit.Columns().BaseFood: req.BaseFood, + dao.GameUnit.Columns().Prosperity: req.Prosperity, + }) + affect, err := result.RowsAffected() + if err != nil || affect == 0 { + go setAccount(ctx, req) + } + + model := dao.LoginLogoutInfo.Ctx(ctx) + _, err = model.Insert(&do.LoginLogoutInfo{ + Uid: req.Uid, + State: req.State, + Day: req.Day, + GameTime: req.GameTime, + Scale: req.Scale, + VillagerNum: req.VillagerNum, + Copper: req.Copper, + GoldIngot: req.GoldIngot, + BaseFood: req.BaseFood, + Prosperity: req.Prosperity, + Server: req.Server, + }) + } + if gtime.Timestamp()-online[req.Server] > 2 { + online[req.Server] = gtime.Timestamp() + + var onlineData []entity.OnlineData + onlineModel := g.Model("login_out_log", "a"). + Fields("count(1) as num,b.channel") + if req.Server != 0 { + onlineModel.Where("a.server=?", req.Server) + } + err1 := onlineModel.Where("a.e_date", 0). + InnerJoin("game_unit", "b", "b.uid=a.uid"). + Group("b.channel"). + Scan(&onlineData) + //g.Log().Debugf(ctx, "onlineData -> "+gjson.MustEncodeString(onlineData)) + if err1 == nil { + var insertData []do.GameOnline + for _, v := range onlineData { + g.Log().Debugf(ctx, "onlineData -> "+gjson.MustEncodeString(v)+" channel:"+v.Channel) + insertData = append(insertData, do.GameOnline{Channel: v.Channel, Server: req.Server, Num: v.Num}) + } + dao.GameOnline.Ctx(ctx).Insert(insertData) + } + } + + return + }) + return +} + +func sendAdvertisement(ctx context.Context, uid int64) { + units := []entity.GameUnit{} + err := dao.GameUnit.Ctx(ctx).Where("uid=?", uid).Where("OAID<>''").Scan(&units) + if err != nil { + log.Printf("sendAdvertisement===Scan: err: %s", err.Error()) + } + if len(units) == 0 || units[0].OAID == "" || units[0].Channel != consts.Channel_TAPTAP { + return } + req1 := new(game.DeepADReq) + req1.OAID = units[0].OAID + req1.State = consts.ADDVERTISEMENT_TWO + _, err = DeepAdvertise(ctx, req1) + if err != nil { + log.Printf("sendAdvertisement===DeepAdvertise: err: %s", err.Error()) + return + } + log.Printf("sendAdvertisement: OAID: %d, req1: %s", uid, gjson.MustEncodeString(req1)) +} + +func GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) { + if req.Uid == 0 { + err = gerror.New("请填写账号!") + return + } + g.Try(ctx, func(ctx context.Context) { + _, err = dao.GameUnit.Ctx(ctx).WherePri(req.Uid).Where("server=?", req.Server).Update(g.Map{ + dao.GameUnit.Columns().Name: req.Name, + }) + return + }) + return +} + +func ItemIncomeExpenseRecords(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { + g.Try(ctx, func(ctx context.Context) { + model := dao.ItemIncomeExpenseRecords.Ctx(ctx) + _, err = model.Insert(&do.ItemIncomeExpenseRecords{ + Uid: req.Uid, + ItemId: req.ItemId, + Num: req.Num, + Way: req.Way, + State: req.State, + Server: req.Server, + }) + return + }) + return +} + +func ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { + res = new(game.ShopRecordRes) + + g.Try(ctx, func(ctx context.Context) { + model := dao.GameShopLog.Ctx(ctx) + _, err = model.Insert(&do.GameShopLog{ + Uid: req.Uid, + ItemId: req.ItemId, + Price: req.Price, + Num: req.Num, + }) + return + }) + + g.Log().Info(ctx, "a== ", res) + return +} + +func GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) { + res = new(game.GetShopItemLogRes) + g.Try(ctx, func(ctx context.Context) { + shopLogSql := fmt.Sprintf(`select u.account,s.itemId,s.num,s.price from game_shop_log s inner join game_unit u on s.uid=u.uid where 1=1`) + rechargeSql := fmt.Sprintf(`select DISTINCT u.account from game_recharge r inner join game_unit u on r.unitId=u.uid inner join game_register rr on rr.account=u.account where r.status=2`) + if req.LowTime != 0 { + start := time.Unix(req.LowTime, 0).Format(TIME_LAYOUT) + rechargeSql += fmt.Sprintf(` and rr.create_time>%s`, start) + shopLogSql += fmt.Sprintf(` and s.c_date>%s`, start) + } + if req.Uptime != 0 { + end := time.Unix(req.Uptime, 0).Format(TIME_LAYOUT) + rechargeSql = fmt.Sprintf(`%s and rr.create_time<%s`, rechargeSql, end) + shopLogSql = fmt.Sprintf(`%s and s.c_date<%s`, shopLogSql, end) + } + if req.ServerId != 0 { + rechargeSql = fmt.Sprintf(`%s and u.server=%d`, rechargeSql, req.ServerId) + shopLogSql = fmt.Sprintf(`%s and u.server=%d`, shopLogSql, req.ServerId) + } + if req.Channel != "" { + rechargeSql = fmt.Sprintf(`%s and u.channel=%s`, rechargeSql, req.Channel) + shopLogSql = fmt.Sprintf(`%s and u.channel=%s`, shopLogSql, req.Channel) + } + if req.GM == 0 { + rechargeSql = fmt.Sprintf(`%s and r.tradeNo NOT LIKE 'GM%%'`, rechargeSql) + } + shopLogSql = fmt.Sprintf(`select a.account, a.itemId from (%s) as a group by a.itemId,a.account`, shopLogSql) + shopLogSql = fmt.Sprintf(`select count(1) as num, b.itemId from (%s) as b group by b.itemId`, shopLogSql) + err = g.Model().Raw(shopLogSql).Scan(&res.Logs) + res.RechargeTotal, err = g.Model().Raw(rechargeSql).Count() + if err != nil { + return + } + return + }) + return +} + +func GameUserDel(ctx context.Context, req *game.UserDelReq) (res *game.UserDelRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + res = new(game.UserDelRes) + user := service.Context().GetLoginUser(ctx) + fulluser, err1 := service.User().GetUserByUsername(ctx, user.UserName) + if err != nil { + liberr.ErrIsNil(ctx, err1) + return + } + password := libUtils.EncryptPassword(req.Password, fulluser.UserSalt) + g.Log().Info(ctx, fmt.Sprint("密码错误! pwd:"+fmt.Sprintf("%v", fulluser)+", req.pwd:"+password)) + if fulluser.UserPassword != password { + liberr.ErrIsNil(ctx, errors.New("密码错误! pwd:"+fulluser.UserPassword+", req.pwd:"+password)) + return + } + units := []entity.GameUnit{} + err = dao.GameUnit.Ctx(ctx).Where("account=?", req.Account).Scan(&units) + data, _ := json.Marshal(units) + log.Printf("GameUserDel: %s", string(data)) + _, err = dao.GameRegister.Ctx(ctx).Delete("account=?", req.Account) + _, err = dao.GameUnit.Ctx(ctx).Delete("account=?", req.Account) + uids := []int64{} + for _, v := range units { + if v.Account == req.Account { + uids = append(uids, v.Uid) + } + } + + log.Printf("GameUserDel: %s", fmt.Sprint(uids)) + //_, err = dao.GameRecharge.Ctx(ctx).Delete("unitId in (?)", uids) + //_, err = dao.GameRechargeLog.Ctx(ctx).Delete("unitId in (?)", uids) + //_, err = dao.LoginLogoutInfo.Ctx(ctx).Delete("uid in (?)", uids) + //_, err = dao.LoginOutLog.Ctx(ctx).Delete("uid in (?)", uids) + //_, err = dao.ItemIncomeExpenseRecords.Ctx(ctx).Delete("uid in (?)", uids) + //_, err = dao.ItemIncomeExpenseRecords.Ctx(ctx).Delete("uid in (?)", uids) + if err != nil { + log.Printf("GameUserDel: %s", err.Error()) + } - err = MongoDatabaseList[0].Collection("account").Find(ctx, filtter).All(&AccountList) + res.Data = 1 + }) return } diff --git a/internal/serviceGame/internal/bazaar.go b/internal/serviceGame/internal/bazaar.go new file mode 100644 index 0000000..539c721 --- /dev/null +++ b/internal/serviceGame/internal/bazaar.go @@ -0,0 +1,68 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson" + "log" +) + +func GetBazaar(ctx context.Context, year int32, date int32) (all []map[string]interface{}, err error) { + filter := bson.M{"_t": "BazaarActivity"} + if year != 0 { + filter["Year"] = year + } + if date != 0 { + filter["Date"] = date + } + err = MongoDatabaseList["0"].Collection("BazaarActivity").Find(ctx, filter).All(&all) + for _, v := range all { + v["StringId"] = fmt.Sprint(v["_id"]) + } + if err != nil { + return + } + return all, err +} + +func UpdateBazaar(ctx context.Context, data map[string]interface{}) (err error) { + filter := bson.M{"_t": "BazaarActivity"} + filter["Year"] = data["Year"] + filter["Date"] = data["Date"] + //log.Print("res.Bazaar", filter, data) + err = MongoDatabaseList["0"].Collection("BazaarActivity").UpdateOne(ctx, filter, bson.M{"$set": data}) + log.Print("res.Bazaar", filter, data, err) + return +} + +func InsertBazaar(ctx context.Context, data map[string]interface{}) (err error) { + filter := bson.M{"_t": "BazaarActivity"} + filter["Year"] = data["Year"] + filter["Date"] = data["Date"] + a, err := MongoDatabaseList["0"].Collection("BazaarActivity").Find(ctx, filter).Count() + if a > 0 { + delete(data, "_id") + delete(data, "_t") + err = MongoDatabaseList["0"].Collection("BazaarActivity").UpdateOne(ctx, filter, bson.M{"$set": data}) + return + } + data["_id"] = gtime.TimestampNano() + data["_t"] = "BazaarActivity" + //log.Print("res.Bazaar", data) + ss, err := MongoDatabaseList["0"].Collection("BazaarActivity").InsertOne(ctx, data) + log.Print("InsertBazaar %v", ss) + return +} + +func InsertBatchBazaar(ctx context.Context, datas []map[string]interface{}) (err error) { + time := gtime.TimestampNano() + for k, v := range datas { + v["_id"] = time + int64(k) + v["_t"] = "BazaarActivity" + } + + ss, err := MongoDatabaseList["0"].Collection("BazaarActivity").InsertMany(ctx, datas) + log.Print("InsertBatchBazaar %v", ss) + return +} diff --git a/internal/serviceGame/internal/blackList.go b/internal/serviceGame/internal/blackList.go new file mode 100644 index 0000000..54384aa --- /dev/null +++ b/internal/serviceGame/internal/blackList.go @@ -0,0 +1,140 @@ +package internal + +import ( + "context" + "fmt" + "tyj_admin/api/v1/game" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/library/liberr" +) + +func GetBlackListByPage(ctx context.Context, req *game.GetListBlackListReq) (res *game.GetListBlackListRes, err error) { + //rdbTop := RedisDbList[0] + //rdbTop.Do(ctx, "select", 0) + //var m []string + //result := rdbTop.Get(ctx, "ipWhiteList") + //json.Unmarshal([]byte(result.Val()), &m) + //start := (req.PageNum - 1) * req.PageSize + //end := req.PageNum * req.PageSize + //fmt.Println("GetWhiteListByPage: ", start, end, len(m)) + //if end >= len(m) { + // return m[start:], len(m), result.Err() + //} + //return m[start:end], len(m), result.Err() + res = new(game.GetListBlackListRes) + model := dao.GameBlackList.Ctx(ctx) + res.Total, err = model.Count() + model = model.Page(req.PageNum, req.PageSize) + err = model.Scan(&res.WhiteList) + return +} + +func UpdateBlackList(ctx context.Context, req *game.UpdateBlackListReq) (res *game.UpdateBlackListRes, err error) { + + model := dao.GameBlackList.Ctx(ctx) + var list []*entity.GameBlackList + err = model.Where("ip=? ", req.Ip).Scan(&list) + if err != nil { + return + } + + if len(list) > 0 { + return + } else { + if req.Id > 0 { + _, err = model.Where("id=", req.Id).Data(&do.GameBlackList{Ip: req.Ip}).Update() + } + _, err = model.Insert(&do.GameBlackList{Ip: req.Ip}) + } + + //rdbTop := RedisDbList[0] + //rdbTop.Do(ctx, "select", 0) + //var m []string + //result := rdbTop.Get(ctx, "ipBlackList") + // + //json.Unmarshal([]byte(result.Val()), &m) + //if utils.ContainsString(m, ip) { + // return + //} + // + //m = append(m, ip) + //save, _ := json.Marshal(m) + //err = rdbTop.Set(ctx, "ipWhiteList", save, 0).Err() + //if err != nil { + // panic(err) + //} + ////log.Print("res.Bazaar", m, err) + return +} + +func DelBlackList(ctx context.Context, req *game.DelBlackListReq) (res *game.DelBlackListRes, err error) { + if req.Ip == "" { + liberr.ErrIsNil(ctx, err, "错误的id") + return + } + _, e := dao.GameBlackList.Ctx(ctx).Where("ip=?", req.Ip).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除白名单失败") + return + } + + //rdbTop := RedisDbList[0] + //rdbTop.Do(ctx, "select", 0) + //var m []string + //result := rdbTop.Get(ctx, "ipWhiteList") + // + //json.Unmarshal([]byte(result.Val()), &m) + //if !utils.ContainsString(m, ip) { + // return + //} + // + //m = utils.DeleteSlice1(m, ip) + //save, _ := json.Marshal(m) + //err = rdbTop.Set(ctx, "ipWhiteList", save, 0).Err() + //if err != nil { + // panic(err) + //} + //log.Print("DelWhiteList", m, err) + return +} + +func GetBlackList(ctx context.Context) (list []*entity.GameBlackList, err error) { + model := dao.GameBlackList.Ctx(ctx) + list = []*entity.GameBlackList{} + err = model.Scan(&list) + return + //rdbTop := RedisDbList[0] + //rdbTop.Do(ctx, "select", 0) + //var m []string + //result := rdbTop.Get(ctx, "ipWhiteList") + // + //json.Unmarshal([]byte(result.Val()), &m) + // + //return m, result.Err() +} + +func GetBlackLock(ctx context.Context) (string, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + //var m string + result := rdbTop.Get(ctx, "ipWhiteLock") + + fmt.Println("GetWhiteLock ---》 ipWhiteLock: ", result.Val()) + //json.Unmarshal(byte(result.Val()), &m) + + return result.Val(), result.Err() +} + +func SetBlackLock(ctx context.Context, lock int32) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + //var m string + result := rdbTop.Set(ctx, "ipWhiteLock", lock, 0) + + fmt.Println("GetWhiteLock ---》 ipWhiteLock: ", result.Val()) + //json.Unmarshal(byte(result.Val()), &m) + + return result.Err() +} diff --git a/internal/serviceGame/internal/cdKey.go b/internal/serviceGame/internal/cdKey.go new file mode 100644 index 0000000..c021207 --- /dev/null +++ b/internal/serviceGame/internal/cdKey.go @@ -0,0 +1,465 @@ +package internal + +import ( + "context" + "crypto/md5" + "errors" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gfile" + "log" + "os" + "strings" + "time" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" +) + +type Account struct { + Code string `json:"code" description:"账号"` + ConfigId int32 `json:"configId" description:"密码"` + Used int64 `json:"used" description:"创建时间"` +} + +func checkOne(result string, value string) bool { + return strings.Contains(result, value) +} + +func getPreValue(id int64, charset string) string { + charsetLen := int64(len(charset)) + preValue := "" + for { + preValue = charset[id%charsetLen:id%charsetLen+1] + preValue + if id/charsetLen == 0 { + break + } + id = id / charsetLen + } + + return preValue +} + +func randomGenerate(ctx context.Context, preName string, id int64, num int) { + g.Try(ctx, func(ctx context.Context) { + timeD := time.Now().Unix() + charset := consts.CHARSET + charsetDef := consts.CHARSETDef + lenfrom := 6 + lento := 6 + result := "" + index := -1 + preValue := getPreValue(id, charsetDef) + + datas := []g.List{} + data := g.List{} + for i := num - 1; i >= 0; { + if index == i { + continue + } + index = i + value := generateOne(charset, lenfrom, lento) + value = preValue + value + a := checkOne(result, value) + if a == true { + index = -1 + continue + } + + i-- + result += value + "\r" + data = append(data, g.Map{ + dao.GameCdKey.Columns().Code: value, + dao.GameCdKey.Columns().ConfigId: id, + }) + if len(data) > 10000 { + datas = append(datas, data) + data = g.List{} + } + } + if len(data) > 0 { + datas = append(datas, data) + } + + log.Println("randomGenerate: s: ", time.Now().Unix()-timeD) + if err := os.WriteFile(fmt.Sprintf("./download/%s", cdKeyFilename(preName, id)), []byte(result), 0666); err != nil { + log.Fatal(err) + } else { + updateGiftExchangeConfig(ctx, id, "", 1) + } + + for _, v := range datas { + if len(v) > 0 { + _, _ = dao.GameCdKey.Ctx(ctx).Data(v).Insert() + } + } + }) +} + +func GetGiftExchangeConfig(ctx context.Context, req *game.GetGiftExchangeListReq) (res *game.GetGiftExchangeListRes, err error) { + res = new(game.GetGiftExchangeListRes) + model := dao.GameGiftExchange.Ctx(ctx) + if req.Name != "" { + model = model.Where("name like ?", "%"+req.Name+"%") + } + if req.Pass != "" { + model = model.Where("password like ?", "%"+req.Pass+"%") + } + if req.Channel != "" { + model = model.Where("channel like ?", "%"+req.Channel+"%") + } + + if req.KeyType != 0 { + model = model.Where("type=?", req.KeyType) + } + if req.States != 0 { + switch req.States { + case 1: + model = model.Where("start_time>?", time.Now().Format(consts.TIME_FORMAT)) + break + case 2: + model = model.Where("start_time?", time.Now().Format(consts.TIME_FORMAT)) + break + case 3: + model = model.Where("stop_time=?", req.StartTime) + } + if req.StopTime != "" { + model = model.Where("stop_time<=?", req.StopTime) + } + } + res.Total, err = model.Count() + err = model.Page(req.PageNum, req.PageSize).OrderDesc("id").Scan(&res.List) + log.Println("GetGiftExchangeConfig: ", gjson.MustEncodeString(res)) + return +} + +func GetGiftExchange(ctx context.Context, req *game.GetGiftExchangeReq) (res *game.GetGiftExchangeRes, err error) { + res = new(game.GetGiftExchangeRes) + var path = gfile.Join(gfile.RealPath("download"), req.File) + log.Println("GetGiftExchange: ", req.File, path, gfile.Exists(path)) + if gfile.Exists(path) { + res.State = 1 + } + return +} + +func UpdateGiftExchangeConfig(ctx context.Context, req *game.UpdateGiftExchangeReq) (res *game.UpdateGiftExchangeRes, err error) { + data := do.GameGiftExchange{Channel: req.Channel} + if req.StartTime != "" { + data.StartTime = req.StartTime + } + if req.StopTime != "" { + data.StopTime = req.StopTime + } + if req.Times != 0 { + data.Times = req.Times + } + if req.StartTime == "" && req.StopTime == "" && req.Times == 0 { + data.StartTime = time.Now().Format(consts.TIME_FORMAT) + data.StopTime = time.Now().Format(consts.TIME_FORMAT) + } + dao.GameGiftExchange.Ctx(ctx).WherePri(req.Id).Update(data) + return +} + +func RandomGenerateCode(ctx context.Context, req *game.RandomGenerateCodeReq) (res *game.RandomGenerateCodeRes, err error) { + res = new(game.RandomGenerateCodeRes) + if req.KeyType == consts.CDKEY_TYPE_PASS { + gift := []entity.GameGiftExchange{} + dao.GameGiftExchange.Ctx(ctx).Where("password=?", req.Pass).Scan(&gift) + if len(gift) > 0 { + return res, errors.New("有相同口令") + } + } + id, err := insertGiftExchangeConfig(ctx, req) + if err != nil { + log.Println("RandomGenerateCode: insertGiftExchangeConfig: ", err) + return + } + if req.KeyType == consts.CDKEY_TYPE_NUM { + preName := fmt.Sprintf("code%d_", time.Now().Unix()) + res.Filename = cdKeyFilename(preName, id) + updateGiftExchangeConfig(ctx, id, res.Filename, 0) + go randomGenerate(ctx, preName, id, req.Num) + } + + log.Printf("RandomGenerateCode: FieldName: %s", res.Filename) + return +} + +func updateGiftExchangeConfig(ctx context.Context, id int64, filename string, fileState int) { + data := do.GameGiftExchange{} + if filename != "" { + data.Filename = filename + } + if fileState != 0 { + data.FileState = fileState + } + + _, err := dao.GameGiftExchange.Ctx(ctx).WherePri(id).Update(data) + if err != nil { + log.Printf("updateGiftExchangeConfig err: %v", err) + } +} + +func insertGiftExchangeConfig(ctx context.Context, req *game.RandomGenerateCodeReq) (id int64, err error) { + if req.Name == "" || req.KeyType == 0 || len(req.Awards) <= 0 || req.Times == 0 { + return 0, errors.New("配置未填!") + } + data := do.GameGiftExchange{Name: req.Name, Channel: req.Channel, Rewards: req.Awards, + Type: req.KeyType, Times: req.Times, StartTime: req.StartTime, StopTime: req.StopTime} + if req.KeyType == consts.CDKEY_TYPE_PASS { + if req.Pass == "" { + return 0, errors.New("口令为空") + } + data.Password = req.Pass + } else { + if req.Num == 0 { + return 0, errors.New("兑换码数量为0") + } + data.Num = req.Num + } + res, err := dao.GameGiftExchange.Ctx(ctx).Insert(data) + if err != nil { + log.Printf("insertGiftExchangeConfig value: %v, err: %v", req, err) + return 0, err + } + id, err = res.LastInsertId() + if err != nil { + log.Printf("insertGiftExchangeConfig value: %v, err: %v", req, err) + return 0, err + } + log.Println("insertGiftExchangeConfig res: ", id) + return id, err +} + +// http://192.168.2.100:4111/frontApi/game/exchangeCodeVerification?code=M1CUnxocRN&account=lq0001&time=10000&token +func GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) { + res = new(game.GetGenerateCodeRes) + if req.Code == "" { + log.Printf("[%d]CodeExchange failed, code not exist, req.Code: %s", req.Account, req.Code) + res.Code = 292 + return res, nil + } + token := fmt.Sprintf("%x", md5.Sum([]byte("#colony"+fmt.Sprint(req.Account)+fmt.Sprint(req.Time)+fmt.Sprint(req.Code)+"$"))) + if req.Time != 10000 && req.Token != token { + log.Printf("[%d]CodeExchange failed, token error, req.Token: %s, md5: %s", req.Account, req.Token, token) + res.Code = 290 + return res, nil + } + unit := []entity.GameUnit{} + err1 := dao.GameUnit.Ctx(ctx).Where("uid=?", req.Account).Scan(&unit) + if err1 != nil { + log.Printf("[%d]CodeExchange get unit error %s", req.Account, err1.Error()) + res.Code = 250 + return res, nil + } + if len(unit) == 0 { + log.Printf("[%d]CodeExchange unit is null", req.Account) + res.Code = 294 + return res, nil + } + + res, err = getPasswordKey(ctx, req, unit[0].Channel) + if res.Code != 1 { + return res, nil + } + detail := []entity.GameCdKey{} + err1 = dao.GameCdKey.Ctx(ctx).Where("code=?", req.Code).Scan(&detail) + if err1 != nil { + log.Printf("[%d]CodeExchange get code error %s", req.Account, err1.Error()) + res.Code = 250 + return res, nil + } + if len(detail) <= 0 { + log.Printf("[%d]CodeExchange code not exist", req.Account) + res.Code = 291 + return res, nil + } + if detail[0].Used != 0 { + log.Printf("[%d]CodeExchange GetGenerateCode code is used: %d", req.Account, detail[0].Used) + res.Code = 299 + return res, nil + } + exchange := []entity.GameGiftExchange{} + err3 := dao.GameGiftExchange.Ctx(ctx).WherePri(detail[0].ConfigId).Scan(&exchange) + if err3 != nil { + log.Printf("[%d]CodeExchange get code error %s", req.Account, err3.Error()) + res.Code = 250 + return res, nil + } + if exchange[0].Channel != "" && !strings.Contains(exchange[0].Channel, unit[0].Channel) { + log.Printf("[%d]CodeExchange channel error exchange[0].Channel: %s, unit[0].Channel: %s", req.Account, exchange[0].Channel, unit[0].Channel) + res.Code = 293 + return res, nil + } + //if exchange[0].StartTime != "" { + begin, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StartTime, time.Local) + if begin.Unix() > time.Now().Unix() { + log.Printf("[%d]CodeExchange not activated", req.Account) + res.Code = 297 + return res, nil + } + //} + //if exchange[0].StopTime != "" { + end, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StopTime, time.Local) + if end.Unix() < time.Now().Unix() { + log.Printf("[%d]CodeExchange code is expired", req.Account) + res.Code = 295 + return res, nil + } + //} + + detail1 := []entity.GameCdKey{} + err2 := dao.GameCdKey.Ctx(ctx).Where("used=?", req.Account).Where("configId=?", detail[0].ConfigId).Scan(&detail1) + if err2 != nil { + log.Printf("[%d]CodeExchange get code error %s", req.Account, err2.Error()) + res.Code = 250 + return res, nil + } + if len(detail1) >= exchange[0].Times { + log.Printf("[%d]CodeExchange The usage limit has been reached used: %d, times: %d", req.Account, len(detail1), exchange[0].Times) + res.Code = 296 + return res, nil + } + + _, err4 := dao.GameCdKey.Ctx(ctx).Where("code=?", req.Code).Update(g.Map{dao.GameCdKey.Columns().Used: req.Account}) + if err4 != nil { + log.Printf("[%d]CodeExchange UpdateOne err: %s", req.Account, err4.Error()) + res.Code = 250 + return res, nil + } + + log.Printf("[%d]CodeExchange success: %d", req.Account, detail[0].ConfigId) + res.Code = 200 + res.Rewards = exchange[0].Rewards + return res, nil +} + +func getPasswordKey(ctx context.Context, req *game.GetGenerateCodeReq, channel string) (res *game.GetGenerateCodeRes, err error) { + res = new(game.GetGenerateCodeRes) + exchange := []entity.GameGiftExchange{} + err1 := dao.GameGiftExchange.Ctx(ctx).Where("password=?", req.Code).Scan(&exchange) + if err1 != nil { + log.Printf("[%d]CodeExchange get exchange error %s", req.Account, err1.Error()) + res.Code = 250 + return res, nil + } + if len(exchange) <= 0 { + //log.Printf("[%d]CodeExchange password nil %s", req.Account, err1.Error()) + res.Code = 1 + return res, nil + } + if exchange[0].Channel != "" && !strings.Contains(exchange[0].Channel, channel) { + log.Printf("[%d]CodeExchange channel error exchange[0].Channel: %s, unit[0].Channel: %s", req.Account, exchange[0].Channel, channel) + res.Code = 293 + return res, nil + } + + //if exchange[0].StartTime != "" { + begin, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StartTime, time.Local) + if begin.Unix() > time.Now().Unix() { + log.Printf("[%d]CodeExchange not activated", req.Account) + res.Code = 297 + return res, nil + } + //} + //if exchange[0].StopTime != "" { + end, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StopTime, time.Local) + if end.Unix() < time.Now().Unix() { + log.Printf("[%d]CodeExchange code is expired", req.Account) + res.Code = 295 + return res, nil + } + //} + + model := dao.GameCdPassword.Ctx(ctx) + total, err1 := model.Where("account=?", req.Account).Where("config_id=?", exchange[0].Id).Count() + if err1 != nil { + log.Printf("[%d]CodeExchange get GameCdPassword error %s", req.Account, err1.Error()) + res.Code = 250 + return res, nil + } + if total >= exchange[0].Times { + log.Printf("[%d]CodeExchange The usage limit has been reached used: %d, times: %d", req.Account, total, exchange[0].Times) + res.Code = 296 + return res, nil + } + _, err1 = model.Insert(do.GameCdPassword{Account: req.Account, ConfigId: exchange[0].Id}) + if err1 != nil { + log.Printf("[%d]CodeExchange insert GameCdPassword error %s", req.Account, err1.Error()) + res.Code = 250 + return res, nil + } + + res.Code = 200 + res.Rewards = exchange[0].Rewards + return +} + +// http://192.168.2.100:4111/frontApi/game/addGenerateCode?id=1&account=10100001&time=10000&token +func AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) { + res = new(game.AddGenerateCodeRes) + token := fmt.Sprintf("%x", md5.Sum([]byte("#colony"+fmt.Sprint(req.Id)+fmt.Sprint(req.Account)+fmt.Sprint(req.Time)+"$"))) + if req.Time != 10000 && req.Token != token { + log.Printf("[%d]AddGenerateCode failed, token error, req.Token: %s, md5: %s", req.Account, req.Token, token) + return res, nil + } + + exchange := []entity.GameGiftExchange{} + err3 := dao.GameGiftExchange.Ctx(ctx).WherePri(req.Id).Scan(&exchange) + if err3 != nil { + log.Printf("[%d]AddGenerateCode get code error %s", req.Account, err3.Error()) + return res, nil + } + if len(exchange) == 0 || exchange[0].Id == 0 { + log.Printf("[%d]AddGenerateCode GameGiftExchange nil ", req.Account) + return res, nil + } + //if exchange[0].StartTime != "" { + begin, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StartTime, time.Local) + if begin.Unix() > time.Now().Unix() { + log.Printf("[%d]AddGenerateCode not activated", req.Account) + return res, nil + } + //} + //if exchange[0].StopTime != "" { + end, _ := time.ParseInLocation(consts.TIME_FORMAT, exchange[0].StopTime, time.Local) + if end.Unix() < time.Now().Unix() { + log.Printf("[%d]AddGenerateCode code is expired", req.Account) + return res, nil + } + //} + + charsetSpecial := consts.CHARSETSpecial + charset := consts.CHARSETDef + code := getPreValue(req.Id, charsetSpecial) + getPreValue(req.Account, charset) + detail := []entity.GameCdKey{} + err1 := dao.GameCdKey.Ctx(ctx).Where("code=?", code).Scan(&detail) + if err1 != nil { + log.Printf("[%d]AddGenerateCode get code error %s", req.Account, err1.Error()) + return res, nil + } + if len(detail) > 0 { + log.Printf("[%d]AddGenerateCode code not exist", req.Account) + return res, nil + } + + _, _ = dao.GameCdKey.Ctx(ctx).Insert(g.Map{ + dao.GameCdKey.Columns().Code: code, + dao.GameCdKey.Columns().ConfigId: req.Id, + }) + + log.Printf("[%d]AddGenerateCode success: %d", req.Account, req.Id) + res.Code = code + return res, nil +} diff --git a/internal/serviceGame/internal/dbinit.go b/internal/serviceGame/internal/dbinit.go index b798268..98e45c8 100644 --- a/internal/serviceGame/internal/dbinit.go +++ b/internal/serviceGame/internal/dbinit.go @@ -2,17 +2,34 @@ package internal import ( "context" + "fmt" "github.com/go-redis/redis/v8" "github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/os/gctx" "github.com/qiniu/qmgo" "time" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/entity" ) +type MongoType struct { + Link string `json:"link"` + Link1 string `json:"link1"` + Auth string `json:"auth"` + Name string `json:"name"` + Id string `json:"id"` +} + var ( - MongoDatabaseList []*qmgo.Database + MongoDatabaseList map[string]*qmgo.Database + MongoConfigs map[string]MongoType RedisDbList []*redis.Client - ServerConfig []map[string]interface{} + ServerConfig map[string]string + ServerList []entity.GameLoginUrl + ChannelList []entity.GameChannelList + RechargeServer string + Md5key string + CallbackKey string ) func init() { @@ -29,21 +46,36 @@ func init() { return } RedisInit(redisCfg.Maps()) - svCfg, err := g.Cfg().Get(ctx, "game.server") + + svCfg, err := g.Cfg().Get(ctx, "game.rechargeServer") + if err == nil { + RechargeServer = svCfg.String() + } + + md5keyCfg, err := g.Cfg().Get(ctx, "game.md5key") if err == nil { - ServerConfig = svCfg.Maps() + Md5key = md5keyCfg.String() + } + + callbackKeyCfg, err := g.Cfg().Get(ctx, "game.callbackKey") + if err == nil { + CallbackKey = callbackKeyCfg.String() } } + func MongoInit(config []map[string]interface{}) { ctx := context.Background() + MongoDatabaseList = map[string]*qmgo.Database{} + MongoConfigs = map[string]MongoType{} for _, v := range config { mongoclient, err := qmgo.NewClient(ctx, &qmgo.Config{Uri: v["link"].(string)}) if err != nil { continue } db := mongoclient.Database(v["name"].(string)) - MongoDatabaseList = append(MongoDatabaseList, db) + MongoDatabaseList[v["id"].(string)] = db + MongoConfigs[v["id"].(string)] = MongoType{Link: v["link"].(string), Link1: v["link1"].(string), Id: v["id"].(string), Name: v["name"].(string), Auth: v["auth"].(string)} } } @@ -62,9 +94,59 @@ func RedisInit(config []map[string]interface{}) { RedisDbList = append(RedisDbList, rdb) } ctx := context.Background() + + InitRedis(ctx) Test(ctx) + InitServer(ctx) + InitChannel(ctx) } func Test(ctx context.Context) { } + +func InitRedis(ctx context.Context) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + rdbTop.SetNX(ctx, "public_id", 999999, 0) +} + +func InitServer(ctx context.Context) { + err := g.Try(ctx, func(ctx context.Context) { + ServerList = []entity.GameLoginUrl{} + dao.GameLoginUrl.Ctx(ctx).OrderAsc(dao.GameLoginUrl.Columns().Id).Scan(&ServerList) + + ServerConfig = map[string]string{} + for _, v := range ServerList { + ServerConfig[fmt.Sprint(v.Id)] = fmt.Sprintf("%s:%d", v.RechargeHost, v.RechargePort) + } + + fmt.Println("InitServer: ", ServerConfig, ServerList) + }) + if err != nil { + fmt.Println("InitServer: ", err) + } +} + +func InitChannel(ctx context.Context) { + err := g.Try(ctx, func(ctx context.Context) { + ChannelList = []entity.GameChannelList{} + dao.GameChannelList.Ctx(ctx).OrderAsc(dao.GameChannelList.Columns().Value).Scan(&ChannelList) + fmt.Println("InitChannel: ", ChannelList) + }) + if err != nil { + fmt.Println("InitChannel: ", err) + } +} + +func InitRechargeServer(ctx context.Context) { + err := g.Try(ctx, func(ctx context.Context) { + url := "http://" + RechargeServer + "/serverInit" + bytes := g.Client().PostBytes(ctx, url) + fmt.Printf("InitRechargeServer: %s, res: %v/n", RechargeServer, string(bytes)) + }) + + if err != nil { + fmt.Println("InitRechargeServer: ", err) + } +} diff --git a/internal/serviceGame/internal/mail.go b/internal/serviceGame/internal/mail.go index 67098a1..2f2442b 100644 --- a/internal/serviceGame/internal/mail.go +++ b/internal/serviceGame/internal/mail.go @@ -3,35 +3,68 @@ package internal import ( "context" "encoding/json" + "errors" "fmt" mqtt "github.com/eclipse/paho.mqtt.golang" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" "go.mongodb.org/mongo-driver/bson" + "net/url" "strings" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" "tyj_admin/internal/model/entity" ) -func GetMails(ctx context.Context, uid string, serverId string, createTime1 int64, createTime2 int64) (mailList []*entity.Mail, err error) { +func GetMails(ctx context.Context, req *game.MailsSearchReq) (res *game.MailsSearchRes, err error) { + res = new(game.MailsSearchRes) filter := bson.M{} - if len(uid) > 0 { - filter["to"] = uid + if len(req.Uid) > 0 { + filter["to"] = req.Uid } - if len(serverId) > 0 { - filter["serverId"] = serverId + if len(req.ServerId) > 0 { + filter["serverId"] = bson.M{"$elemMatch": bson.M{"$eq": req.ServerId}} } - if createTime1 >= 0 && createTime2 > createTime1 { - filter["c_date"] = bson.M{"$lte": createTime2} + if req.LowTime >= 0 && req.UpperTime > req.LowTime { + filter["c_date"] = bson.M{"$lte": req.UpperTime} } - err = MongoDatabaseList[0].Collection("mail").Find(ctx, filter).All(&mailList) + res.Total, err = MongoDatabaseList["0"].Collection("MailLog").Find(ctx, filter).Count() + if req.PageSize == 0 { + req.PageSize = 10 + } + if req.PageNum == 0 { + req.PageNum = 1 + } + //g.Log().Info(ctx, " mailLog filter", filter) + err = MongoDatabaseList["0"].Collection("MailLog").Find(ctx, filter).Sort("-c_date").Skip((req.PageNum - 1) * req.PageSize).Limit(req.PageSize).All(&res.Mails) return +} +func GetCornMails(ctx context.Context, send int32) (mailList []entity.Mail, err error) { + filter := bson.M{} + filter["send"] = send + mailList = []entity.Mail{} + err = MongoDatabaseList["0"].Collection("MailLog").Find(ctx, filter).All(&mailList) + return } func AddMail(ctx context.Context, mail entity.Mail) (err error) { - ss, err := MongoDatabaseList[0].Collection("mail").InsertOne(ctx, mail) + ss, err := MongoDatabaseList["0"].Collection("MailLog").InsertOne(ctx, mail) fmt.Println("ss %v", ss) return } +func UpdateMail(ctx context.Context, mail entity.Mail, errData string) (err error) { + err = MongoDatabaseList["0"].Collection("MailLog").UpdateOne(ctx, bson.M{"_id": mail.Id}, bson.M{"$set": bson.M{"send": mail.Send, "errData": errData}}) + return +} + +func DelMail(ctx context.Context, mail entity.Mail) (err error) { + err = MongoDatabaseList["0"].Collection("MailLog").UpdateOne(ctx, bson.M{"_id": mail.Id}, bson.M{"$set": bson.M{"send": consts.Mail_Send_Delete}}) + return +} + type MailBody struct { entity.Mail ModuleType string `json:"moduleType"` @@ -43,6 +76,19 @@ type MqttMail struct { Body MailBody `json:"body"` } +type HttpMail struct { + Items string `json:"items"` + ValidDay string `json:"validDay"` + //Greetings string `json:"Greetings"` + From string `json:"from"` + Title string `json:"title"` + NewGet string `json:"newGet"` + Context string `json:"context"` + To string `json:"to"` + IsAll string `json:"isAll"` + OwnerId string `json:"ownerId"` +} + func SendMqtt(msg interface{}, c chan bool, server string) { closeC := false registerFunc := func(client mqtt.Client, qtmsg mqtt.Message) { @@ -72,7 +118,6 @@ func SendMqtt(msg interface{}, c chan bool, server string) { } fmt.Println("error" + err.Error()) c <- false - } if NewMqttClient(registerFunc, callback, server) != nil { c <- false @@ -113,3 +158,118 @@ type MqttResult struct { // //ClientSend("client", 0, false, `{"reqId":3,"moduleId":"webadmin","body":{"uids":"lq0001","gm":1,"moduleType":"changeGM"}}`) // //} + +func SendMailToC(ctx context.Context, req *game.MailSendReq) (res *game.MailSendRes, err error) { + res = new(game.MailSendRes) + items := "" + for _, v := range req.Drops { + if items != "" { + items += "|" + } + items += fmt.Sprint(v.Id) + "|" + fmt.Sprint(v.Num) + } + if req.Expired == 1 { + if req.ValidDay == 0 { + req.ValidDay = 30 + } + } else { + req.ValidDay = 0 + } + srcCharset := "UTF-8" + g.Client().SetHeader("Content-Type", "application/json;charset=UTF-8") + errdata := "" + owners := strings.Split(req.OwnerId, ";") + owner := "" + if req.OwnerId != "" { + for _, v := range owners { + uid, _ := GetStringIdToUid(ctx, v) + if uid == "" { + errdata += "uid:" + v + "不存在!" + continue + } + if len(owner) > 0 { + owner += ";" + } + owner += uid + } + if len(owner) == 0 { + errdata += "uid不存在,发送失败!" + return nil, errors.New(errdata) + } + } + + g.Log().Info(ctx, "sendMail - ServerConfig: ", gjson.MustEncodeString(ServerConfig)) + for _, v := range req.ServerId { + ip := ServerConfig[v] + //g.Log().Info(ctx, "sendMail - ServerConfig: ", v, gjson.MustEncodeString(ServerConfig)) + url := "http://" + ip + "/sendMail?items=" + items + "&validDay=" + fmt.Sprint(req.ValidDay) + + "&from=" + url.QueryEscape(req.From) + "&title=" + url.QueryEscape(req.Title) + "&context=" + url.QueryEscape(req.Content) + + "&newGet=" + fmt.Sprint(req.NewGet) + "&ownerId=" + owner + + g.Log().Info(ctx, "sendMail - req: ", url, gjson.MustEncodeString(req)) + bytes := g.Client().GetBytes(ctx, url) + src := string(bytes) + if g.IsEmpty(src) { + errdata += v + "-空回调,发送失败/n" + continue + } + + tmp, _ := gcharset.ToUTF8(srcCharset, src) + json, err1 := gjson.DecodeToJson(tmp) + if err1 != nil { + errdata += v + "-" + err1.Error() + "/n" + continue + } + if json.Get("Error").Int() != 200 { + errdata += v + "-邮件发送失败/n" + continue + } + errdata += v + "-邮件发送成功/n" + g.Log().Info(ctx, "sendMail - req1: ", url, gjson.MustEncodeString(req)) + } + + g.Log().Info(ctx, "sendMail - errdata2: ", errdata) + return nil, errors.New(errdata) +} + +func GetMailModel(ctx context.Context, req *game.GetMailDropModelReq) (res *game.GetMailDropModelRes, err error) { + name := "" + switch req.MType { + case 1: + name = "mailDropModel" + break + case 2: + name = "mailContentModel" + break + default: + return + } + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + result := rdbTop.Get(ctx, name) + res = new(game.GetMailDropModelRes) + res.Model = result.Val() + //json.Unmarshal() + return +} + +func UpdateMailModel(ctx context.Context, req *game.UpdateMailDropModelReq) (res *game.UpdateMailDropModelRes, err error) { + name := "" + switch req.MType { + case 1: + name = "mailDropModel" + break + case 2: + name = "mailContentModel" + break + default: + return + } + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + err = rdbTop.Set(ctx, name, req.Model, 0).Err() + if err != nil { + panic(err) + } + return +} diff --git a/internal/serviceGame/internal/manage.go b/internal/serviceGame/internal/manage.go index 287e61a..e499007 100644 --- a/internal/serviceGame/internal/manage.go +++ b/internal/serviceGame/internal/manage.go @@ -2,126 +2,355 @@ package internal import ( "context" - "github.com/qiniu/qmgo" + "errors" + "fmt" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/errors/gerror" + "github.com/gogf/gf/v2/frame/g" "go.mongodb.org/mongo-driver/bson" + "go.mongodb.org/mongo-driver/bson/primitive" + "strings" "time" "tyj_admin/api/v1/game" + "tyj_admin/internal/dao" "tyj_admin/internal/model/entity" ) -func SearchGm(ctx context.Context, server int, account string) (gm int, err error) { +func SearchGm(ctx context.Context, req *game.SearchGmReq) (gm int32, err error) { filter := bson.M{} - if server == 0 { - acc := entity.AccountInfo{} - filter["account"] = account - err = MongoDatabaseList[0].Collection("account").Find(ctx, filter).One(&acc) - if err == nil && acc.Gm > 0 { - gm = acc.Gm - return + server := fmt.Sprint(req.ServerId) + if req.Type == 2 { + var unit []entity.GameUnit + dao.GameUnit.Ctx(ctx).Where("account=?", req.Account).Where("server=?", server).Scan(&unit) + if len(unit) != 1 { + return 0, errors.New("找不到账号") } - gm = 0 - return + server = fmt.Sprint(unit[0].Server) + filter["_id"] = unit[0].Uid } else { - acc := entity.RoleDetail{} - filter["account"] = account - err = MongoDatabaseList[server].Collection("colony").Find(ctx, filter).One(&acc) - if err == nil && acc.Gm > 0 { - gm = acc.Gm - return + uid, err := GetStringIdToUid(ctx, req.Uid) + if err != nil { + return 0, err + } + var unit []entity.GameUnit + dao.GameUnit.Ctx(ctx).Where("uid=?", uid).Scan(&unit) + if len(unit) != 1 { + return 0, errors.New("找不到账号") } - gm = 0 - return + server = fmt.Sprint(unit[0].Server) + filter["_id"] = unit[0].Uid + } + if MongoDatabaseList[server] == nil { + return 0, errors.New("数据库不存在,请联系管理员") } + all1 := make([]map[string]interface{}, 1) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filter).All(&all1) + if err != nil { + return 0, err + } + if len(all1) == 0 { + return 0, gerror.New("获取失败") + } + gm = all1[0]["AccountType"].(int32) + return gm, err } -func ChangeGm(ctx context.Context, account string, state int) (res *game.ChangeGmRes, err error) { - filter := bson.M{} +func ListGm(ctx context.Context, req *game.ListGmReq) (res *game.ListGmRes, err error) { + res = new(game.ListGmRes) + filter := bson.M{"AccountType": req.ChangeValue} + server := fmt.Sprint(req.ServerId) + if MongoDatabaseList[server] == nil { + return nil, errors.New("数据库不存在,请联系管理员") + } + + res.Total, err = MongoDatabaseList[server].Collection("Account").Find(ctx, filter).Count() + all1 := make([]map[string]interface{}, req.PageSize) + err = MongoDatabaseList[server].Collection("Account").Find(ctx, filter).Skip((req.PageNum - 1) * req.PageSize).Limit(req.PageSize).All(&all1) + if err != nil { + return nil, err + } + if len(all1) == 0 { + return nil, gerror.New("获取失败") + } - filter["account"] = account - err = MongoDatabaseList[0].Collection("account").UpdateOne(ctx, filter, bson.M{"gm": state}) + for _, v := range all1 { + id, _ := GetStringIdToUid(ctx, fmt.Sprint(v["_id"])) + res.Uids = append(res.Uids, id) + } return +} + +func SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { + res = new(game.SetGmToClientRes) + srcCharset := "UTF-8" + g.Client().SetHeader("Content-Type", "application/json;charset=UTF-8") + errdata := "" + owners := strings.Split(req.Uids, ";") + owner := map[string]string{} + if req.Uids != "" { + for _, v := range owners { + uid, _ := GetStringIdToUid(ctx, v) + if uid == "" { + errdata += "uid:" + v + "不存在!" + continue + } + server, _ := UidToServer(ctx, uid) + if server == 0 { + continue + } + data, ok := owner[fmt.Sprint(server)] + if !ok { + owner[fmt.Sprint(server)] = "" + } + if len(data) > 0 { + owner[fmt.Sprint(server)] += ";" + } + owner[fmt.Sprint(server)] += uid + } + if len(owner) == 0 { + return + } + } + g.Log().Info(ctx, "SendToGame - ServerConfig: ", gjson.MustEncodeString(ServerConfig)) + for k, v := range owner { + ip := ServerConfig[k] + //g.Log().Info(ctx, "sendMail - ServerConfig: ", v, gjson.MustEncodeString(ServerConfig)) + url := "http://" + ip + "/GM?Ids=" + v + "&State=" + fmt.Sprint(req.State) + + g.Log().Info(ctx, "SendToGame - req: ", url) + bytes := g.Client().GetBytes(ctx, url) + src := string(bytes) + if g.IsEmpty(src) { + continue + } + + tmp, _ := gcharset.ToUTF8(srcCharset, src) + json, err1 := gjson.DecodeToJson(tmp) + if err1 != nil { + continue + } + if json.Get("Error").Int() != 200 { + continue + } + + g.Log().Info(ctx, "SendToGame - errdata2: ", url, errdata) + } + + return + //return errors.New(errdata) } -type GmBody struct { - Uid string `json:"uid"` - Gm string `json:"gm"` - ModuleType string `json:"moduleType"` +func ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) { + filter := bson.M{} + server := "" + if req.Type == 2 { + var unit []entity.GameUnit + dao.GameUnit.Ctx(ctx).Where("account=?", req.Account).Scan(&unit) + if len(unit) == 0 { + return nil, errors.New("找不到账号") + } + server = fmt.Sprint(unit[0].Server) + filter["_id"] = unit[0].Uid + } else { + uid, err := GetStringIdToUid(ctx, req.Uid) + if err != nil { + return nil, err + } + var unit []entity.GameUnit + dao.GameUnit.Ctx(ctx).Where("uid=?", uid).Scan(&unit) + if len(unit) == 0 { + return nil, errors.New("找不到账号") + } + server = fmt.Sprint(unit[0].Server) + filter["_id"] = unit[0].Uid + } + if MongoDatabaseList[server] == nil { + return nil, errors.New("数据库不存在,请联系管理员") + } + err = MongoDatabaseList[server].Collection("Account").UpdateOne(ctx, filter, bson.M{"$set": bson.M{"AccountType": req.ChangeValue}}) + return } -type MqttGm struct { - ReqId int64 `json:"reqId"` - ModuleId string `json:"moduleId"` - Body GmBody `json:"body"` +func ChangePwd(ctx context.Context, account string, pwd string, server string) (res *game.ResetPwdRes, err error) { + err = MongoDatabaseList[server].Collection("Account").UpdateOne(ctx, bson.M{"AccountName": account}, bson.M{"$set": bson.M{"Password": pwd}}) + return } -//func SendMqttGm(msg interface{}, c chan bool, server string) { -// -// registerFunc := func(client mqtt.Client, qtmsg mqtt.Message) { -// ss := string(msg.([]byte)) -// fmt.Println(ss) -// err := ClientSend("client", 0, false, ss) -// if err != nil { -// c <- false -// } -// } -// -// callback := func(client mqtt.Client, qtmsg mqtt.Message) { -// res := &MqttResult{} -// client.Disconnect(1) -// ss := string(qtmsg.Payload()) -// ss = ss[1 : len(ss)-1] -// ss = strings.Replace(ss, "\\", "", -1) -// err := json.Unmarshal([]byte(ss), res) -// if err == nil && res.RespId == 1 && res.Error == nil { -// c <- true -// return -// } -// c <- false -// -// } -// if NewMqttClient(registerFunc, callback, server) != nil { -// c <- false -// } -// +//func GetRegisterNum(ctx context.Context, lowTime int64, upTime int64, server string) (num int64, err error) { +// num, err = MongoDatabaseList[server].Collection("Account").Find(ctx, bson.M{"CreateTime": bson.M{"$lte": time.UnixMilli(upTime), "$gte": time.UnixMilli(lowTime)}}).Count() +// return //} -func ChangePwd(ctx context.Context, account string, pwd string) (res *game.ResetPwdRes, err error) { - err = MongoDatabaseList[0].Collection("account").UpdateOne(ctx, bson.M{"acccount": account}, bson.M{"$set": bson.M{"password": pwd}}) - ss := make(map[string]interface{}) - err = MongoDatabaseList[2].Collection("colony").Find(ctx, bson.M{"account": "lq0001"}).One(&ss) - _, err = MongoDatabaseList[3].Collection("colony").InsertOne(ctx, ss) +func UpdateUnitP(ctx context.Context, uid int, unit primitive.A, server string) (err error) { + for _, v := range unit { + v1 := v.(map[string]interface{}) + set := bson.M{} + set["C.$"] = v + err = MongoDatabaseList[server].Collection("Unit").UpdateOne(ctx, bson.M{"UniqueId": uid, "C._t": v1["_t"]}, bson.M{"$set": set}) + } return } -func MigrateRole(ctx context.Context, srcServer int, srcUid int32, dstServer int, dstUid int32) (res *game.MigrateRes, err error) { - ss := make(map[string]interface{}) - err = MongoDatabaseList[srcServer].Collection("colony").Find(ctx, bson.M{"uid": srcUid}).One(&ss) +const TIME_LAYOUT = "2006-01-02 15:04:05" +const DATE_LAYOUT = "2006-01-02" + +/* + * 留存 + */ +func GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) { + res = new(game.GetKeepAliveRes) + if req.CreateTime == "" { + return nil, gerror.New("请填写注册时间") + } + t, _ := time.ParseInLocation(TIME_LAYOUT, req.CreateTime+" 00:00:00", time.Local) + + registersql := fmt.Sprintf("select account, server from game_register" + + " where 1=1 ") + if req.Server != 0 { + registersql += fmt.Sprintf(` and server LIKE '%s'`, "%<"+fmt.Sprint(req.Server)+">%") + } + if req.Channel != "" { + registersql += fmt.Sprintf(` and channel="%s"`, req.Channel) + } + registersql += fmt.Sprintf(` and STR_TO_DATE(create_time, "%%Y-%%m-%%d")="%s"`, t.Format(DATE_LAYOUT)) + if req.Keep == 2 { + registersql = fmt.Sprintf("select MAX( b.recharge ) AS `recharge`, b.account, MAX( b.server ) AS `server` from game_register as a inner join game_unit as b on a.account=b.account" + + " where b.recharge>0 ") + if req.Server != 0 { + registersql += fmt.Sprintf(` and b.server=%d`, req.Server) + } + if req.Channel != "" { + registersql += fmt.Sprintf(` and b.channel="%s"`, req.Channel) + } + registersql += fmt.Sprintf(` and STR_TO_DATE(a.create_time, "%%Y-%%m-%%d")="%s"`, t.Format(DATE_LAYOUT)) + registersql += fmt.Sprintf(` group by b.account`) + } + + res.RegisterNum, err = g.Model().Raw(registersql).Count() if err != nil { - return - } - delete(ss, "_id") - delete(ss, "account") - delete(ss, "uid") - delete(ss, "friends") - delete(ss, "friendAsks") - delete(ss, "blacklist") - err = MongoDatabaseList[dstServer].Collection("colony").UpdateOne(ctx, bson.M{"uid": dstUid}, bson.M{"$set": ss}) + g.Log().Info(ctx, "GetKeepAlive -- RegisterNum err==", err.Error()) + } + + sql := fmt.Sprintf(`SELECT cd,COUNT(account) as num from (SELECT b.account, FROM_UNIXTIME( a.c_date, "%%Y-%%m-%%d" ) AS cd FROM login_out_log a + INNER JOIN game_unit b ON ( a.uid = b.uid ) + inner join game_register c on (b.account=c.account) + WHERE ( a.e_date - a.c_date > 0 ) AND ( STR_TO_DATE( c.create_time, "%%Y-%%m-%%d" )= '%s') AND ( a.c_date < %d )`, + req.CreateTime, t.AddDate(0, 0, 30).Unix()) + if req.Server != 0 { + sql += fmt.Sprintf(` And a.server=%d`, req.Server) + } + if req.Channel != "" { + sql += fmt.Sprintf(` And b.channel='%s'`, req.Channel) + } + if req.Keep == 2 { + sql += fmt.Sprintf(` And b.recharge>0`) + } + sql += ` GROUP BY FROM_UNIXTIME( a.c_date, "%Y-%m-%d" ), b.account) as d GROUP BY d.cd` + g.Model().Raw(sql).Scan(&res.Logs) + g.Log().Info(ctx, " a== ", res) return } -func GetRegisterNum(ctx context.Context, lowTime int64, upTime int64) (num int64, err error) { - num, err = MongoDatabaseList[0].Collection("account").Find(ctx, bson.M{"createTime": bson.M{"$lte": time.UnixMilli(upTime), "$gte": time.UnixMilli(lowTime)}}).Count() +/* + * 活跃 + */ +func GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) { + res = new(game.GetLiveRes) + if req.CreateTime == "" { + return nil, gerror.New("请填写起始时间") + } + + t, _ := time.ParseInLocation(TIME_LAYOUT, req.CreateTime+" 00:00:00", time.Local) + sql := fmt.Sprintf(`SELECT cd,COUNT(1) as num from (SELECT b.account, FROM_UNIXTIME( a.c_date, "%%Y-%%m-%%d" ) AS cd FROM login_out_log a INNER JOIN game_unit b ON ( a.uid = b.uid ) WHERE ( a.e_date - a.c_date > 60 ) AND ( a.c_date >= %d ) AND ( a.c_date < %d )`, + t.Unix(), t.AddDate(0, 0, 30).Unix()) + if req.Server != 0 { + sql += fmt.Sprintf(` And a.server=%d`, req.Server) + } + if req.Channel != "" { + sql += fmt.Sprintf(` And b.channel=%s`, req.Channel) + } + sql += ` GROUP BY cd, b.account) as d GROUP BY d.cd` + g.Model().Raw(sql).Scan(&res.LiveLogs) + + model := dao.GameRegister.Ctx(ctx). + Fields(`STR_TO_DATE( create_time, "%Y-%m-%d" ) AS cd,COUNT(account) as num`). + Where(`UNIX_TIMESTAMP(create_time)>=?`, t.Unix()). + Where(`UNIX_TIMESTAMP(create_time)%") + } + if req.Channel != "" { + model = model.Where(`channel=?`, req.Channel) + } + model.Group(`cd`).Scan(&res.RegisterLogs) + + modelTotal := dao.GameRegister.Ctx(ctx).Where(`UNIX_TIMESTAMP(create_time)%") + } + if req.Channel != "" { + modelTotal = modelTotal.Where(`channel=?`, req.Channel) + } + res.RegisterTotal, err = modelTotal.Group("account").Count() + HighSql := fmt.Sprintf(`SELECT max(num) AS num, STR_TO_DATE(date, "%%Y-%%m-%%d") AS cd FROM game_online WHERE UNIX_TIMESTAMP(date) >= %d AND UNIX_TIMESTAMP(date) < %d `, + t.Unix(), t.AddDate(0, 0, 30).Unix()) + if req.Server != 0 { + HighSql += fmt.Sprintf(` AND server=%d`, req.Server) + } + if req.Channel != "" { + HighSql += fmt.Sprintf(` AND channel=%s`, req.Channel) + } + HighSql += ` GROUP BY cd` + g.Model().Raw(HighSql).Scan(&res.HighLogs) + //g.Log().Info(ctx, "a== ", res) return } -func GetDeposit(ctx context.Context, lowTime int64, upTime int64) (num int64, total int64, err error) { - ss := make(map[string]interface{}) - matchStage := bson.D{{"$match", bson.M{"createTime": bson.M{"$gte": time.UnixMilli(lowTime), "$lte": time.UnixMilli(upTime)}}}} - groupStage := bson.D{{"$group", bson.M{"totalMoney": bson.M{"$sum": "$money"}, "times": bson.M{"$sum": 1}}}} - err = MongoDatabaseList[0].Collection("rechargeOrder").Aggregate(ctx, qmgo.Pipeline{matchStage, groupStage}).One(&ss) +func HighLogs(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) { + res = new(game.GetLiveRes) + if req.CreateTime == "" { + return nil, gerror.New("请填写起始时间") + } + + t, _ := time.ParseInLocation(TIME_LAYOUT, req.CreateTime+" 00:00:00", time.Local) + HighSql := fmt.Sprintf(`SELECT max(num) AS num, STR_TO_DATE(date, "%%Y-%%m-%%d") AS cd FROM game_online WHERE UNIX_TIMESTAMP(date) >= %d AND UNIX_TIMESTAMP(date) < %d `, + t.Unix(), t.AddDate(0, 0, 30).Unix()) + if req.Server != 0 { + HighSql += fmt.Sprintf(` AND server=%d`, req.Server) + } + if req.Channel != "" { + HighSql += fmt.Sprintf(` AND channel=%s`, req.Channel) + } + HighSql += ` GROUP BY cd` + g.Model().Raw(HighSql).Scan(&res.HighLogs) return +} + +func RegisterNum(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) { + res = new(game.RegisterCountRes) + modelTotal := dao.GameRegister.Ctx(ctx) + if req.StartTime != 0 { + modelTotal = modelTotal.Where(`UNIX_TIMESTAMP(create_time)>?`, req.StartTime/1000) + } + if req.EndTime != 0 { + modelTotal = modelTotal.Where(`UNIX_TIMESTAMP(create_time)%") + } + if req.Channel != "" { + modelTotal = modelTotal.Where(`channel=?`, req.Channel) + } + err = modelTotal.FieldCount("account", "count"). + Fields("channel", "STR_TO_DATE( create_time, \"%Y-%m-%d\" ) AS cd"). + Group("channel", "STR_TO_DATE( create_time, \"%Y-%m-%d\" )"). + Scan(&res.RegisterList) + + g.Log().Info(ctx, "a== ", res) + return } diff --git a/internal/serviceGame/internal/model.go b/internal/serviceGame/internal/model.go new file mode 100644 index 0000000..eefffac --- /dev/null +++ b/internal/serviceGame/internal/model.go @@ -0,0 +1,59 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson" + "log" + "strconv" +) + +func GetModel(ctx context.Context, mtype int64, id int64) (all []map[string]interface{}, err error) { + filter := bson.M{"_t": "BazaarStall"} + if mtype != 0 { + filter["Type"] = mtype + } + if id != 0 { + filter["StallId"] = id + } + err = MongoDatabaseList["0"].Collection("BazaarStall").Find(ctx, filter).All(&all) + for _, v := range all { + v["StringId"] = fmt.Sprint(v["_id"]) + } + if err != nil { + return + } + return all, err +} + +func UpdateModel(ctx context.Context, data map[string]interface{}) (err error) { + filter := bson.M{"_t": "BazaarStall"} + data["_id"], _ = strconv.ParseInt(fmt.Sprint(data["_id"]), 10, 64) + filter["_id"] = data["_id"] + err = MongoDatabaseList["0"].Collection("BazaarStall").UpdateOne(ctx, filter, bson.M{"$set": data}) + return +} + +func InsertModel(ctx context.Context, data map[string]interface{}) (err error) { + data["_id"] = gtime.TimestampNano() + data["_t"] = "BazaarStall" + ss, err := MongoDatabaseList["0"].Collection("BazaarStall").InsertOne(ctx, data) + log.Print("InsertModel %v", ss) + return +} + +func DelModel(ctx context.Context, id int64, stallId int32) (err error) { + filter := bson.M{"_t": "BazaarActivity"} + filter["$or"] = bson.A{bson.M{"HighPriceRecycle.StallId": stallId}} + all := make([]map[string]interface{}, 1) + _ = MongoDatabaseList["0"].Collection("BazaarActivity").Find(ctx, filter).All(&all) + dataLen := len(all) + log.Print("DelModel ", all, filter) + if dataLen > 0 { + return fmt.Errorf("id used!") + } + err = MongoDatabaseList["0"].Collection("BazaarStall").RemoveId(ctx, id) + log.Print("DelModel err: ", id, err) + return +} diff --git a/internal/serviceGame/internal/monthly_lottery.go b/internal/serviceGame/internal/monthly_lottery.go new file mode 100644 index 0000000..79fc604 --- /dev/null +++ b/internal/serviceGame/internal/monthly_lottery.go @@ -0,0 +1,61 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson" + "go.mongodb.org/mongo-driver/bson/primitive" + "log" + "strconv" +) + +func GetMonthlyLottery(ctx context.Context, date string) (all []map[string]interface{}, err error) { + filter := bson.M{} + filter["Date"] = bson.M{"$regex": primitive.Regex{Pattern: ".*" + date + ".*", Options: "i"}} + //log.Print("MonthlyLottery", filter) + err = MongoDatabaseList["0"].Collection("MonthlyLottery").Find(ctx, filter).All(&all) + for _, v := range all { + v["StringId"] = fmt.Sprint(v["_id"]) + } + if err != nil { + log.Print("MonthlyLottery db err: ", err) + return + } + return all, err +} + +func UpdateMonthlyLottery(ctx context.Context, data map[string]interface{}) (err error) { + filter := bson.M{} + filter["Date"] = data["Date"] + //log.Print("MonthlyLottery: %s, %s, %s", filter, data) + err = MongoDatabaseList["0"].Collection("MonthlyLottery").UpdateOne(ctx, filter, bson.M{"$set": data}) + return +} + +func InsertMonthlyLottery(ctx context.Context, data map[string]interface{}) (err error) { + query := bson.M{"_t": "MonthlyLottery"} + filter := bson.M{} + if data["Date"] != "" { + query["Date"] = bson.M{"$regex": primitive.Regex{Pattern: ".*" + fmt.Sprint(data["Date"]) + ".*", Options: "i"}} + filter = bson.M{"BeginTime": 1, "EndTime": 1, "_id": 1} + } + log.Print("GetPropExchange", query, filter) + + all := map[string]interface{}{} + err = MongoDatabaseList["0"].Collection("MonthlyLottery").Find(ctx, query).Select(filter).One(&all) + if all != nil && all["_id"] != nil { + filter := bson.M{"_t": "MonthlyLottery"} + filter["_id"], _ = strconv.ParseInt(fmt.Sprint(all["_id"]), 10, 64) + log.Print("UpdatePropExchange: %s, %s, %s", filter, data) + err = MongoDatabaseList["0"].Collection("MonthlyLottery").UpdateOne(ctx, filter, bson.M{"$set": data}) + return + } + + data["_id"] = gtime.TimestampNano() + data["_t"] = "MonthlyLottery" + //log.Print("MonthlyLottery", data) + ss, err := MongoDatabaseList["0"].Collection("MonthlyLottery").InsertOne(ctx, data) + log.Print("InsertMonthlyLottery %v", ss) + return +} diff --git a/internal/serviceGame/internal/notice.go b/internal/serviceGame/internal/notice.go index 303d1a6..06cdadf 100644 --- a/internal/serviceGame/internal/notice.go +++ b/internal/serviceGame/internal/notice.go @@ -1,5 +1,16 @@ package internal +import ( + "context" + "errors" + "fmt" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "net/url" + "strings" +) + type NoticeBody struct { Time int `json:"time"` Type int `json:"type"` @@ -12,3 +23,53 @@ type MqttNotice struct { ModuleId string `json:"moduleId"` Body NoticeBody `json:"body"` } + +func BackStageMessage(ctx context.Context, serverId int, ownerId string, content string, code int) (err error) { + srcCharset := "UTF-8" + g.Client().SetHeader("Content-Type", "application/json;charset=UTF-8") + errdata := "" + owners := strings.Split(ownerId, ";") + owner := "" + if ownerId != "" { + for _, v := range owners { + uid, _ := GetStringIdToUid(ctx, v) + if uid == "" { + errdata += "uid:" + v + "不存在!" + continue + } + if len(owner) > 0 { + owner += ";" + } + owner += uid + } + if len(owner) == 0 { + return + } + } + + g.Log().Info(ctx, "SendToGame - ServerConfig: ", gjson.MustEncodeString(ServerConfig)) + + ip := ServerConfig[fmt.Sprint(serverId)] + //g.Log().Info(ctx, "sendMail - ServerConfig: ", v, gjson.MustEncodeString(ServerConfig)) + url := "http://" + ip + "/BackStageMessage?ids=" + owner + "&context=" + url.QueryEscape(content) + + "&code=" + fmt.Sprint(code) + + g.Log().Info(ctx, "SendToGame - req: ", url) + bytes := g.Client().GetBytes(ctx, url) + src := string(bytes) + if g.IsEmpty(src) { + return + } + + tmp, _ := gcharset.ToUTF8(srcCharset, src) + json, err1 := gjson.DecodeToJson(tmp) + if err1 != nil { + return + } + if json.Get("Error").Int() != 200 { + return + } + + g.Log().Info(ctx, "SendToGame - errdata2: ", url, errdata) + return errors.New(errdata) +} diff --git a/internal/serviceGame/internal/order.go b/internal/serviceGame/internal/order.go index 07f2eab..ae8fcd8 100644 --- a/internal/serviceGame/internal/order.go +++ b/internal/serviceGame/internal/order.go @@ -1,71 +1,12 @@ package internal import ( - "context" "encoding/json" "fmt" mqtt "github.com/eclipse/paho.mqtt.golang" - "github.com/qiniu/qmgo" - "go.mongodb.org/mongo-driver/bson" "strings" - "tyj_admin/internal/model/entity" ) -func GetOrdersByAccount(ctx context.Context, account string) (orders []*entity.Order, err error) { - bm := bson.M{"uid": account} - err = MongoDatabaseList[0].Collection("rechargeOrder").Find(ctx, bm).All(&orders) - return - -} - -func GetOrdersByTime(ctx context.Context, lowTime int64, upperTime int64) (orders []*entity.Order, err error) { - bm := bson.M{"timestamp": bson.M{"$gte": lowTime, "$lte": upperTime}} - err = MongoDatabaseList[0].Collection("rechargeOrder").Find(ctx, bm).All(&orders) - return - -} - -func GetOrdersByOrderId(ctx context.Context, orderId string) (orders []*entity.Order, err error) { - bm := bson.M{"_id": orderId} - err = MongoDatabaseList[0].Collection("rechargeOrder").Find(ctx, bm).All(&orders) - return -} - -func GetOrderCount(ctx context.Context, filter bson.M, serverId int) (Orders []*entity.OrderCount, err error) { - if serverId == 0 { - for i := 1; i < len(MongoDatabaseList); i++ { - orderCount := new(entity.OrderCount) - orderCount.ServerId = i - serverMatch := bson.D{{"$match", bson.M{"server": i}}} - matchStage := bson.D{{"$match", filter}} - groupStage := bson.D{{"group", bson.M{"uid": `$uid`, "server": `$server`}}} - var in []bson.M - MongoDatabaseList[0].Collection("rechargeOrder").Aggregate(ctx, qmgo.Pipeline{serverMatch, matchStage, groupStage}).All(&in) - orderCount.Num = 1 - - groupStage = bson.D{{"group", bson.M{"totalMoney": bson.M{"$sum": "$money"}, "times": bson.M{"$sum": 1}}}} - - var in2 []bson.M - MongoDatabaseList[0].Collection("rechargeOrder").Aggregate(ctx, qmgo.Pipeline{serverMatch, groupStage}).All(&in2) - } - } else { - orderCount := new(entity.OrderCount) - orderCount.ServerId = serverId - serverMatch := bson.D{{"$match", bson.M{"server": serverId}}} - matchStage := bson.D{{"$match", filter}} - groupStage := bson.D{{"group", bson.M{"uid": `$uid`, "server": `$server`}}} - var in []bson.M - MongoDatabaseList[0].Collection("rechargeOrder").Aggregate(ctx, qmgo.Pipeline{serverMatch, matchStage, groupStage}).All(&in) - orderCount.Num = 1 - - groupStage = bson.D{{"group", bson.M{"totalMoney": bson.M{"$sum": "$money"}, "times": bson.M{"$sum": 1}}}} - - var in2 []bson.M - MongoDatabaseList[0].Collection("rechargeOrder").Aggregate(ctx, qmgo.Pipeline{serverMatch, groupStage}).All(&in2) - } - return -} - type MoneyBody struct { Uids string `json:"uids"` Money int32 `json:"money"` diff --git a/internal/serviceGame/internal/out.go b/internal/serviceGame/internal/out.go new file mode 100644 index 0000000..308126e --- /dev/null +++ b/internal/serviceGame/internal/out.go @@ -0,0 +1,187 @@ +package internal + +import ( + "context" + "encoding/json" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "go.mongodb.org/mongo-driver/bson" + "log" + "os" + "strconv" + "tyj_admin/api/v1/game" +) + +func GetIdIncrease(ctx context.Context) (int64, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + result := rdbTop.Incr(ctx, "public_id") + return result.Val(), result.Err() +} + +func CheckUidHadPId(ctx context.Context, uid int64) bool { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + value, _ := rdbTop.HExists(ctx, "public_id_for_uid", fmt.Sprint(uid)).Result() + return value +} + +func AddIdToUid(ctx context.Context, id int64, uid int64) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + rdbTop.HSet(ctx, "public_id_for_uid", id, uid) + rdbTop.HSet(ctx, "public_id_for_uid", uid, id) + return +} + +func GetIdToUid(ctx context.Context, id int64) (int64, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + value, err := rdbTop.HGet(ctx, "public_id_for_uid", fmt.Sprint(id)).Result() + //fmt.Println("public_id_for_uid: ", value) + if value == "" { + return 0, err + } + res, err := strconv.ParseInt(value, 10, 64) + return res, err +} + +func GetStringIdToUid(ctx context.Context, id string) (string, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + value, err := rdbTop.HGet(ctx, "public_id_for_uid", id).Result() + //fmt.Println("public_id_for_uid: ", value) + return value, err +} + +func GetEnableHotfix(ctx context.Context, key string) string { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGet(ctx, "enableHotfix", key) + return res.Val() +} + +func GetAllSetEnable(ctx context.Context, name string) (map[string]string, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGetAll(ctx, name) + return res.Val(), res.Err() +} + +func SetSetEnable(ctx context.Context, name string, key string, data int) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + err := rdbTop.HSet(ctx, name, key, data) + return err.Err() +} + +func DelAuditMode(ctx context.Context, name string, key string) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + err := rdbTop.HDel(ctx, name, key) + return err.Err() +} + +func GetEnableAccountLogin(ctx context.Context, key string) string { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGet(ctx, "enableAccountLogin", key) + return res.Val() +} + +func SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + userDir := "./" + req.Filename + writeByte, err1 := os.ReadFile(userDir) + if err1 != nil { + return nil, err1 + } + + data := []interface{}{} + user := map[string]interface{}{} + json.Unmarshal(writeByte, &user) + list := user["list"].([]interface{}) + for _, v := range list { + data = append(data, v, 1) + } + + log.Printf("SetOpenId: json:%s data: %s", gjson.MustEncodeString(user), gjson.MustEncodeString(data)) + _ = rdbTop.HMSet(ctx, "openId", data) + return +} + +func GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (data int, err error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGet(ctx, "openId", req.OpenId) + data, err = strconv.Atoi(res.Val()) + + return data, nil +} + +// 特殊登录地址的渠道号 +func LoginUrlChannelList(ctx context.Context, channel string) int { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGet(ctx, "loginUrlChannelList", channel) + data, _ := strconv.Atoi(res.Val()) + return data +} + +func GetAllowChannel(ctx context.Context) (map[string]string, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + res := rdbTop.HGetAll(ctx, "loginUrlChannelList") + return res.Val(), res.Err() +} + +func SetAllowChannel(ctx context.Context, channel string, data int) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + err := rdbTop.HSet(ctx, "loginUrlChannelList", channel, data) + return err.Err() +} + +func DelAllowChannel(ctx context.Context, channel string) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + err := rdbTop.HDel(ctx, "loginUrlChannelList", channel) + return err.Err() +} + +func SetUid(ctx context.Context) { + rdbTop := RedisDbList[0] + + list := []int{6, 7, 8} + for _, v := range list { + if MongoDatabaseList[fmt.Sprint(v)] == nil { + continue + } + units := []map[string]interface{}{} + err := MongoDatabaseList[fmt.Sprint(v)].Collection("Unit").Find(ctx, bson.M{}).Select(bson.M{"_id": 1, "UniqueId": 1}).All(&units) + if err != nil { + log.Println("mongo err: ", err) + continue + } + + data := []interface{}{} + for _, v := range units { + data = append(data, v["UniqueId"], v["_id"]) + data = append(data, v["_id"], v["UniqueId"]) + } + log.Printf("SetOpenId: unitlen: %s datalen: %s", gjson.MustEncodeString(units), gjson.MustEncodeString(data)) + rdbTop.Do(ctx, "select", 0) + res1 := rdbTop.HGetAll(ctx, "public_id_for_uid") + res := rdbTop.HMSet(ctx, "public_id_for_uid", data) + if res.Err() != nil { + log.Println("redis Err: ", res.Err()) + continue + } + + log.Println("redis Val1: ", res1.Val()) + log.Println("redis Val: ", res.Val()) + } + + return +} diff --git a/internal/serviceGame/internal/prop_exchange.go b/internal/serviceGame/internal/prop_exchange.go new file mode 100644 index 0000000..5c59857 --- /dev/null +++ b/internal/serviceGame/internal/prop_exchange.go @@ -0,0 +1,90 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson" + "go.mongodb.org/mongo-driver/bson/primitive" + "log" + "strconv" +) + +func GetPropExchange(ctx context.Context, year string, id int64) (all []map[string]interface{}, err error) { + query := bson.M{"_t": "PropExchange"} + filter := bson.M{} + if year != "" { + query["BeginTime"] = bson.M{"$regex": primitive.Regex{Pattern: ".*" + year + ".*", Options: "i"}} + filter = bson.M{"BeginTime": 1, "EndTime": 1, "CostId": 1, "Week": 1, "_id": 1} + } + if id != 0 { + query["_id"] = id + //filter = bson.M{"Level": 1, "BeginTime": 1, "EndTime": 1, "CostId": 1, "_id": 1} + } + log.Print("GetPropExchange", query, filter) + err = MongoDatabaseList["0"].Collection("PropExchange").Find(ctx, query).Select(filter).All(&all) + for _, v := range all { + v["StringId"] = fmt.Sprint(v["_id"]) + } + if err != nil { + log.Print("PropExchange db err: ", err) + return + } + return all, err +} + +func UpdatePropExchange(ctx context.Context, data map[string]interface{}) (err error) { + filter := bson.M{"_t": "PropExchange"} + data["_id"], _ = strconv.ParseInt(fmt.Sprint(data["_id"]), 10, 64) + filter["_id"] = data["_id"] + log.Print("UpdatePropExchange: %s, %s, %s", filter, data) + err = MongoDatabaseList["0"].Collection("PropExchange").UpdateOne(ctx, filter, bson.M{"$set": data}) + return +} + +func InsertPropExchange(ctx context.Context, data map[string]interface{}) (err error) { + query := bson.M{"_t": "PropExchange"} + //filter := bson.M{} + filter := bson.M{"BeginTime": 1, "EndTime": 1, "CostId": 1, "_id": 1} + if data["Year"] != "" { + query["Year"] = data["Year"] + } + if data["Week"] != "" { + query["Week"] = data["Week"] + } + log.Print("GetPropExchange", query, filter) + + all := map[string]interface{}{} + err = MongoDatabaseList["0"].Collection("PropExchange").Find(ctx, query).Select(filter).One(&all) + if all != nil && all["_id"] != nil { + filter := bson.M{"_t": "PropExchange"} + filter["_id"], _ = strconv.ParseInt(fmt.Sprint(all["_id"]), 10, 64) + log.Print("UpdatePropExchange: %s, %s, %s", filter, data) + err = MongoDatabaseList["0"].Collection("PropExchange").UpdateOne(ctx, filter, bson.M{"$set": data}) + return + } + + data["_id"] = gtime.TimestampNano() + data["_t"] = "PropExchange" + ss, err := MongoDatabaseList["0"].Collection("PropExchange").InsertOne(ctx, data) + log.Print("InsertPropExchange %v", ss) + return +} + +func CheckPropExchange(ctx context.Context, data map[string]interface{}) (res int64, err error) { + filter := bson.M{"$or": bson.A{ + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$lte": fmt.Sprint(data["BeginTime"])}}, + bson.M{"EndTime": bson.M{"$gt": fmt.Sprint(data["BeginTime"])}}}}, + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$lt": fmt.Sprint(data["EndTime"])}}, + bson.M{"EndTime": bson.M{"$gte": fmt.Sprint(data["EndTime"])}}}}, + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$gte": fmt.Sprint(data["BeginTime"])}}, + bson.M{"BeginTime": bson.M{"$lt": fmt.Sprint(data["EndTime"])}}}}, + }} + //log.Print("CheckPropExchange filter %v", filter) + res, err = MongoDatabaseList["0"].Collection("PropExchange").Find(ctx, filter).Count() + //log.Print("CheckPropExchange res %v", res) + return res, err +} diff --git a/internal/serviceGame/internal/rank.go b/internal/serviceGame/internal/rank.go new file mode 100644 index 0000000..46a9461 --- /dev/null +++ b/internal/serviceGame/internal/rank.go @@ -0,0 +1,202 @@ +package internal + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson" + "log" + "strconv" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" +) + +func GetRankAward(ctx context.Context, id int32, aType int32) (all []map[string]interface{}, err error) { + filter := bson.M{"_t": "RankAward"} + if id != 0 { + filter["_id"] = id + } + if aType != 0 { + filter["Type"] = aType + } + err = MongoDatabaseList["0"].Collection("RankAward").Find(ctx, filter).All(&all) + for _, v := range all { + v["StringId"] = fmt.Sprint(v["_id"]) + } + if err != nil { + return + } + return all, err +} + +func UpdateRankAward(ctx context.Context, data map[string]interface{}) (err error) { + if g.IsEmpty(data["StringId"]) { + delete(data, "StringId") + log.Print("InsertAward", data) + data["_id"] = gtime.TimestampNano() + data["_t"] = "RankAward" + //var ss *qmgo.InsertOneResult + ss, err := MongoDatabaseList["0"].Collection("RankAward").InsertOne(ctx, data) + log.Print("InsertAward %v", ss, err) + return err + } + filter := bson.M{"_t": "RankAward"} + filter["_id"], _ = strconv.ParseInt(fmt.Sprint(data["StringId"]), 10, 64) + delete(data, "StringId") + delete(data, "_id") + //filter["Type"] = data["Type"] + log.Print("UpdateAward", filter, data) + err = MongoDatabaseList["0"].Collection("RankAward").UpdateOne(ctx, filter, bson.M{"$set": data}) + log.Print("RankAward", filter, data, err) + + return +} + +func InsertRankAward(ctx context.Context, data map[string]interface{}) (err error) { + data["_id"] = gtime.TimestampNano() + data["_t"] = "RankAward" + log.Print("InsertAward", data) + ss, err := MongoDatabaseList["0"].Collection("RankAward").InsertOne(ctx, data) + log.Print("InsertAward %v", ss) + return +} + +func GetRank(ctx context.Context, req *game.GetRankReq) (res *game.GetRankRes, err error) { + filter := bson.M{} + if req.Type != 0 { + filter["Type"] = req.Type + } + if req.Style != 0 { + filter["Style"] = req.Style + } + if req.Year != 0 { + setStart := fmt.Sprintf("%d-01-01 00:00:00", req.Year) + setStop := fmt.Sprintf("%d-01-01 00:00:00", req.Year+1) + //dateFormat := "2006-01-02 15:04:05" + //loc, _ := time.LoadLocation("Local") //重要:获取时区 + //starTimeObj, _ := time.ParseInLocation(dateFormat, setStart, loc) + //stopTimeObj, _ := time.ParseInLocation(dateFormat, setStop, loc) + + filter["BeginTime"] = bson.M{"$gte": setStart, "$lt": setStop} + fmt.Println("GetRank ", setStart, setStop, filter) + } + fmt.Println("GetRank ", filter) + res = new(game.GetRankRes) + err = MongoDatabaseList["0"].Collection("Rank").Find(ctx, filter).Sort("BeginTime").All(&res.Rank) + for _, v := range res.Rank { + v["StringId"] = fmt.Sprint(v["_id"]) + } + fmt.Println("GetRank ", res) + return +} + +func UpdateRank(ctx context.Context, data map[string]interface{}) (err error) { + if g.IsEmpty(data["StringId"]) { + data["_id"] = gtime.TimestampNano() + data["_t"] = "RankDaily" + if data["Type"] == 0 { + data["Type"] = consts.AWARD_DAILY + } + int64Num, _ := strconv.ParseInt(fmt.Sprint(data["Type"]), 10, 64) + if int64Num == consts.AWARD_STAGE { + data["_t"] = "RankStage" + } + log.Print("UpdateRank InsertRank", int64Num == consts.AWARD_STAGE, data) + delete(data, "StringId") + ss, err := MongoDatabaseList["0"].Collection("Rank").InsertOne(ctx, data) + log.Print("UpdateRank InsertOne %v", ss) + return err + } + filter := bson.M{"_t": "RankDaily"} + if data["Type"] == 0 { + data["Type"] = consts.AWARD_DAILY + data["_t"] = "RankDaily" + } + int64Num, _ := strconv.ParseInt(fmt.Sprint(data["Type"]), 10, 64) + if int64Num == consts.AWARD_STAGE { + data["_t"] = "RankStage" + filter["_t"] = "RankStage" + } + filter["_id"], _ = strconv.ParseInt(fmt.Sprint(data["StringId"]), 10, 64) + //filter["Type"] = data["Type"] + delete(data, "StringId") + delete(data, "_id") + log.Print("UpdateRank", filter, data) + err = MongoDatabaseList["0"].Collection("Rank").UpdateOne(ctx, filter, bson.M{"$set": data}) + log.Print("UpdateRank", filter, data, err) + + return +} + +func InsertRank(ctx context.Context, data map[string]interface{}) (err error) { + data["_id"] = gtime.TimestampNano() + if data["Type"] == 0 { + data["Type"] = consts.AWARD_DAILY + } + if data["Type"] == consts.AWARD_STAGE { + data["_t"] = "RankStage" + } else { + data["_t"] = "RankDaily" + } + log.Print("InsertRank", data["Type"] == consts.AWARD_STAGE, data) + delete(data, "StringId") + ss, err := MongoDatabaseList["0"].Collection("Rank").InsertOne(ctx, data) + log.Print("InsertRank %v", ss) + return +} + +func DelRank(ctx context.Context, id string) (err error) { + log.Print("DelRank", id) + idInt, _ := strconv.ParseInt(id, 10, 64) + err = MongoDatabaseList["0"].Collection("Rank").RemoveId(ctx, idInt) + return +} + +func CheckRank(ctx context.Context, data map[string]interface{}) (total int64, res string, err error) { + log.Print("DelRank", data) + filter := bson.M{"$and": bson.A{bson.M{"$or": bson.A{ + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$lte": fmt.Sprint(data["BeginTime"])}}, + bson.M{"EndTime": bson.M{"$gt": fmt.Sprint(data["BeginTime"])}}}}, + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$lt": fmt.Sprint(data["EndTime"])}}, + bson.M{"EndTime": bson.M{"$gte": fmt.Sprint(data["EndTime"])}}}}, + bson.M{"$and": bson.A{ + bson.M{"BeginTime": bson.M{"$gte": fmt.Sprint(data["BeginTime"])}}, + bson.M{"BeginTime": bson.M{"$lt": fmt.Sprint(data["EndTime"])}}}}}}, + bson.M{"_t": "RankStage"}}} + + log.Print("CheckPropExchange filter %v", filter) + all := make([]map[string]interface{}, 1) + total, err = MongoDatabaseList["0"].Collection("Rank").Find(ctx, filter).Count() + err = MongoDatabaseList["0"].Collection("Rank").Find(ctx, filter).All(&all) + log.Print("CheckPropExchange filter %v", res) + for _, v := range all { + res = fmt.Sprint(v["_id"]) + } + return total, res, err +} + +func AddRankGroup(ctx context.Context, req *game.AddRankGroupReq) (res *game.AddRankGroupRes, err error) { + log.Print("AddRankGroup", req) + filter := bson.M{"Name": req.Name, "StageGroupId": req.StageGroupId} + + res = new(game.AddRankGroupRes) + log.Print("AddRankGroup filter %v", filter) + err = MongoDatabaseList["0"].Collection("RankGroupName").Find(ctx, filter).All(&res) + err = MongoDatabaseList["0"].Collection("RankGroupName").UpdateOne(ctx, filter, bson.M{"$set": filter}) + + return res, err +} + +func GetRankGroup(ctx context.Context, req *game.AddRankGroupReq) (res *game.AddRankGroupRes, err error) { + log.Print("AddRankGroup", req) + filter := bson.M{"Name": req.Name, "StageGroupId": req.StageGroupId} + + log.Print("AddRankGroup filter %v", filter) + err = MongoDatabaseList["0"].Collection("RankGroupName").UpdateOne(ctx, filter, bson.M{"$set": filter}) + + res = new(game.AddRankGroupRes) + return res, err +} diff --git a/internal/serviceGame/internal/rebate.go b/internal/serviceGame/internal/rebate.go new file mode 100644 index 0000000..9a1ba74 --- /dev/null +++ b/internal/serviceGame/internal/rebate.go @@ -0,0 +1,112 @@ +package internal + +import ( + "context" + "github.com/gogf/gf/v2/frame/g" + "log" + "strings" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" +) + +func CheckRebate(ctx context.Context, req *game.CheckRebateReq) (res *game.CheckRebateRes, err error) { + res = new(game.CheckRebateRes) + res.Code = 300 + err = g.Try(ctx, func(ctx context.Context) { + if req.Channel == "" || req.Account == "" { + return + } + channel := req.Channel + account := req.Account + if channel == consts.Channel_TAPTAP_TEST { + channel = consts.Channel_TAPTAP + account = strings.Replace(account, req.Channel, consts.Channel_TAPTAP, 1) + } + if channel == consts.Channel_Editor { + if !strings.Contains(account, channel) { + account = channel + account + } + } + + rebateModel := dao.GameRechargeRebate.Ctx(ctx) + rebatelen, err1 := rebateModel.Where("account=?", account).Where("channel=?", channel).Count() + if err1 != nil { + err = err1 + log.Println("checkRebate: GameRechargeRebate: ", err) + return + } + if rebatelen > 0 { + log.Println("checkRebate: 已领取: ", rebatelen) + res.Code = 201 + return + } + + model := dao.GameRechargeCopy1.Ctx(ctx).As("r").InnerJoin("game_unit_copy1", "u", "u.uid=r.unitId") + data := []entity.GameRecharge{} + err = model.FieldSum("r.amount", "amount").Where("r.status=?", 2).Where("u.account=?", account).Where("u.channel=?", channel).Scan(&data) + if err != nil { + log.Println("checkRebate: GameRechargeCopy1: ", err) + return + } + if len(data) <= 0 || data[0].Amount <= 0 { + res.Code = 202 + return + } + _, err = rebateModel.Insert(do.GameRechargeRebate{Account: account, Channel: channel}) + if err != nil { + log.Printf("checkRebate: rebateModel.Insert err account:%s, channel:%s ", account, channel) + return + } + res.Code = 200 + res.Amount = data[0].Amount / 100 + }) + return +} + +func GetRechargeValue(ctx context.Context, req *game.GetRechargeValueReq) (res *game.GetRechargeValueRes, err error) { + res = new(game.GetRechargeValueRes) + err = g.Try(ctx, func(ctx context.Context) { + if req.Channel == "" || req.Account == "" { + return + } + channel := req.Channel + account := req.Account + if channel == consts.Channel_TAPTAP_TEST { + channel = consts.Channel_TAPTAP + account = strings.Replace(account, req.Channel, consts.Channel_TAPTAP, 1) + } + if channel == consts.Channel_Editor { + if !strings.Contains(account, channel) { + account = channel + account + } + } + rebateModel := dao.GameRechargeRebate.Ctx(ctx) + rebatelen, err1 := rebateModel.Where("account=?", account).Where("channel=?", channel).Count() + if err1 != nil { + err = err1 + log.Println("checkRebate: GameRechargeRebate: ", err) + return + } + if rebatelen > 0 { + log.Println("checkRebate: 已领取: ", rebatelen) + return + } + + model := dao.GameRechargeCopy1.Ctx(ctx).As("r").InnerJoin("game_unit_copy1", "u", "u.uid=r.unitId") + data := []entity.GameRecharge{} + err = model.FieldSum("r.amount", "amount").Where("r.status=?", 2).Where("u.account=?", account).Where("u.channel=?", channel).Scan(&data) + if err != nil { + log.Println("checkRebate: GameRechargeCopy1: ", err) + return + } + if len(data) <= 0 || data[0].Amount == 0 { + return + } + + res.Amount = data[0].Amount / 100 + }) + return +} diff --git a/internal/serviceGame/internal/util.go b/internal/serviceGame/internal/util.go new file mode 100644 index 0000000..d57ad2b --- /dev/null +++ b/internal/serviceGame/internal/util.go @@ -0,0 +1,142 @@ +package internal + +import ( + "fmt" + "github.com/gogf/gf/v2/database/gdb" + "go.mongodb.org/mongo-driver/bson" + "math" + "math/rand" + "strconv" + "strings" +) + +func CompareType(model *gdb.Model, recharge int, compareType int) *gdb.Model { + if recharge > 0 { + switch compareType { + case 1: + model = model.Where("amount=?", recharge) + case 2: + model = model.Where("amount<=?", recharge) + case 3: + model = model.Where("amount?", recharge) + case 5: + model = model.Where("amount>=?", recharge) + } + } + return model +} + +func CompareSqlType(sql string, recharge int, name string, compareType int) string { + if recharge > 0 { + switch compareType { + case 1: + sql += fmt.Sprintf(" and %s=%d ", name, recharge) + case 2: + sql += fmt.Sprintf(" and %s<=%d ", name, recharge) + case 3: + sql += fmt.Sprintf(" and %s<%d ", name, recharge) + case 4: + sql += fmt.Sprintf(" and %s>%d ", name, recharge) + case 5: + sql += fmt.Sprintf(" and %s>=%d ", name, recharge) + } + } + return sql +} + +func checkCompareType(compareType int, data int) any { + switch compareType { + case 1: + return data + case 2: + return bson.M{"$lte": data} + case 3: + return bson.M{"$lt": data} + case 4: + return bson.M{"$gt": data} + case 5: + return bson.M{"$gte": data} + } + return data +} + +func checkDaoIntCompareType(model *gdb.Model, compareType int, target string, data int) *gdb.Model { + switch compareType { + case 1: + model = model.Where(fmt.Sprintf("%s=?", target), data) + case 2: + model = model.Where(fmt.Sprintf("%s<=?", target), data) + case 3: + model = model.Where(fmt.Sprintf("%s?", target), data) + case 5: + model = model.Where(fmt.Sprintf("%s>=?", target), data) + } + + return model +} + +func generateOne(charset string, lenfrom, lento int) string { + result := "" + if (lenfrom <= lento) && (len(charset) > 0) && (lenfrom >= 0) { + length := math.Round(randomFloat(lenfrom, lento)) + for { + if float64(len(result)) < length { + Float64Data := math.Floor(rand.Float64() * float64(len(charset))) + Int, _ := strconv.Atoi(fmt.Sprint(Float64Data)) + result += string(getChar(charset, Int)) + } else { + break + } + } + } + + return result +} + +func getChar(str string, index int) rune { + return []rune(str)[index] +} + +// int +func randInt(min int, max int) int { + return min + rand.Intn(max-min) +} + +// float +func randomFloat(min, max int) float64 { + if max == min { + return float64(max) + } + return decimal(rand.Float64()*(float64(max)-float64(min)) + float64(min)) +} + +func decimal(v float64) float64 { + val, _ := strconv.ParseFloat(fmt.Sprintf("%.3f", v), 64) + return val +} + +func inArrayString(arr []string, target string) bool { + for _, v := range arr { + if v == target { + return true + } + } + return false +} + +func cdKeyFilename(preName string, id int64) string { + return fmt.Sprintf("%s%d.xlsx", preName, id) +} + +// ReplaceLastOccurrence 替换最后一个匹配的子字符串 +func ReplaceLastOccurrence(s, oldStr, newStr string) string { + lastIndex := strings.LastIndex(s, oldStr) + if lastIndex == -1 { + return s // 未找到,直接返回原字符串 + } + return s[:lastIndex] + newStr + s[lastIndex+len(oldStr):] +} diff --git a/internal/serviceGame/internal/whiteList.go b/internal/serviceGame/internal/whiteList.go new file mode 100644 index 0000000..3c6cec6 --- /dev/null +++ b/internal/serviceGame/internal/whiteList.go @@ -0,0 +1,97 @@ +package internal + +import ( + "context" + "fmt" + "tyj_admin/api/v1/game" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/library/liberr" +) + +func GetWhiteListByPage(ctx context.Context, req *game.GetListWhiteListReq) (res *game.GetListWhiteListRes, err error) { + //rdbTop := RedisDbList[0] + //rdbTop.Do(ctx, "select", 0) + //var m []string + //result := rdbTop.Get(ctx, "ipWhiteList") + //json.Unmarshal([]byte(result.Val()), &m) + //start := (req.PageNum - 1) * req.PageSize + //end := req.PageNum * req.PageSize + //fmt.Println("GetWhiteListByPage: ", start, end, len(m)) + //if end >= len(m) { + // return m[start:], len(m), result.Err() + //} + //return m[start:end], len(m), result.Err() + res = new(game.GetListWhiteListRes) + model := dao.GameWhiteList.Ctx(ctx) + res.Total, err = model.Count() + model = model.Page(req.PageNum, req.PageSize) + err = model.Scan(&res.WhiteList) + return +} + +func UpdateWhiteList(ctx context.Context, req *game.UpdateWhiteListReq) (res *game.UpdateWhiteListRes, err error) { + + model := dao.GameWhiteList.Ctx(ctx) + var list []*entity.GameWhiteList + err = model.Where("ip=? ", req.Ip).Scan(&list) + if err != nil { + return + } + + if len(list) > 0 { + return + } else { + //if req.Id > 0 { + // _, err = model.Where("id=", req.Id).Data(&do.GameWhiteList{Ip: req.Ip}).Update() + // return + //} + _, err = model.Insert(&do.GameWhiteList{Ip: req.Ip}) + } + + return +} + +func DelWhiteList(ctx context.Context, req *game.DelWhiteListReq) (res *game.DelWhiteListRes, err error) { + if req.Ip == "" { + liberr.ErrIsNil(ctx, err, "错误的id") + return + } + _, e := dao.GameWhiteList.Ctx(ctx).Where("ip=?", req.Ip).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除白名单失败") + return + } + return +} + +func GetWhiteList(ctx context.Context) (list []*entity.GameWhiteList, err error) { + model := dao.GameWhiteList.Ctx(ctx) + list = []*entity.GameWhiteList{} + err = model.Scan(&list) + return +} + +func GetWhiteLock(ctx context.Context) (string, error) { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + //var m string + result := rdbTop.Get(ctx, "ipWhiteLock") + + fmt.Println("GetWhiteLock ---》 ipWhiteLock: ", result.Val()) + + return result.Val(), result.Err() +} + +func SetWhiteLock(ctx context.Context, lock int32) error { + rdbTop := RedisDbList[0] + rdbTop.Do(ctx, "select", 0) + //var m string + result := rdbTop.Set(ctx, "ipWhiteLock", lock, 0) + + fmt.Println("GetWhiteLock ---》 ipWhiteLock: ", result.Val()) + //json.Unmarshal(byte(result.Val()), &m) + + return result.Err() +} diff --git a/internal/serviceGame/loginUrl.go b/internal/serviceGame/loginUrl.go new file mode 100644 index 0000000..ba3c2fb --- /dev/null +++ b/internal/serviceGame/loginUrl.go @@ -0,0 +1,207 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "log" + "strings" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/internal/serviceGame/internal" + "tyj_admin/library/libUtils" + "tyj_admin/library/liberr" + "tyj_admin/utils" +) + +type IGameLoginUrl interface { + GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) + GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) + AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) + DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) + GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) + ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) + GetAllChannel(ctx context.Context, req *game.GetAllChannelReq) (res *game.GetAllChannelRes, err error) + GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) +} + +type gameLoginUrlImpl struct { +} + +var gameLoginUrlService = gameLoginUrlImpl{} + +func GameLoginUrl() IGameLoginUrl { + return &gameLoginUrlService +} +func (c *gameLoginUrlImpl) GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) { + g.Try(ctx, func(ctx context.Context) { + res = new(game.GetLoginUrlRes) + model := dao.GameLoginUrl.Ctx(ctx) + res.Total, err = model.Count() + liberr.ErrIsNil(ctx, err, "mysql err") + model = model.Page(req.PageNum, req.PageSize) + err = model.Scan(&res.LoginUrlList) + }) + return +} +func (c *gameLoginUrlImpl) GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) { + g.Try(ctx, func(ctx context.Context) { + res = new(game.GetAllLoginUrlRes) + res.LoginUrlList = internal.ServerList + }) + return +} + +func (c *gameLoginUrlImpl) AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) { + res = new(game.AddLoginUrlRes) + g.Try(ctx, func(ctx context.Context) { + server := []entity.GameLoginUrl{} + model := dao.GameLoginUrl.Ctx(ctx) + model.WherePri(req.Id).Scan(&server) + if len(server) > 0 { + model.WherePri(req.Id).Update(g.Map{ + dao.GameLoginUrl.Columns().Id: req.Id, + dao.GameLoginUrl.Columns().Host: req.Host, + dao.GameLoginUrl.Columns().Port: req.Port, + dao.GameLoginUrl.Columns().State: req.State, + dao.GameLoginUrl.Columns().Recommend: req.Recommend, + }) + } else { + _, err = model.Insert(&do.GameLoginUrl{Host: req.Host, Port: req.Port, Id: req.Id, State: req.State, Recommend: req.Recommend, Name: "", Difficulty: 1}) + } + }) + return +} + +func (c *gameLoginUrlImpl) DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + if req.Id == 0 { + liberr.ErrIsNil(ctx, err, "错误的id") + return + } + _, e := dao.GameLoginUrl.Ctx(ctx).Where("id=", req.Id).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除通知失败") + return + } + }) + + return +} + +func (c *gameLoginUrlImpl) GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) { + res = new(game.GetGameLoginUrlRes) + ip := libUtils.GetClientIp(ctx) + list, _ := internal.GetWhiteList(ctx) + blackList, _ := internal.GetBlackList(ctx) + account := req.Account + if req.Channel == consts.Channel_Editor { + if !strings.Contains(account, req.Channel) { + account = req.Channel + account + } + } + + g.Log().Debugf(ctx, "GetWhiteList -> ", req.Account, gjson.MustEncodeString(list), ip) + err = g.Try(ctx, func(ctx context.Context) { + var LoginUrlList []*entity.GameLoginUrl + err = dao.GameLoginUrl.Ctx(ctx).Where("isShow=?", 1).Scan(&LoginUrlList) + var unitData []*entity.GameUnit + if req.Account != "" { + err = dao.GameUnit.Ctx(ctx).Where("channel=?", req.Channel).Where("account=?", req.Account).Scan(&unitData) + } + + if err != nil || len(LoginUrlList) == 0 { + liberr.ErrIsNil(ctx, err, "获取服务器失败") + return + } + + if req.Channel == "000005000000" && req.VersionName != "" { + req.Version = "1.0.2" + } + + logTime := int64(0) + last := 0 + channel := ";" + if internal.LoginUrlChannelList(ctx, req.Channel+req.Version) == 1 { + channel += req.Channel + req.Version + } else if internal.LoginUrlChannelList(ctx, req.Channel) == 1 { + channel += req.Channel + } else if internal.LoginUrlChannelList(ctx, req.Version) == 1 { + channel += req.Version + } + channel += ";" + for _, v := range LoginUrlList { + if !strings.Contains(v.Channel, channel) { + continue + } + + var data = game.LoginUrlData{Id: v.Id, Host: v.Host, Port: v.Port, Difficulty: v.Difficulty, + Recommend: v.Recommend, Name: v.Name, State: v.State, Area: v.Area} + if data.State == consts.Login_URL_STATE_WHITE { + if utils.ContainsWhiteList(list, ip) || utils.ContainsWhiteList(list, req.Channel) { + data.State = consts.Login_URL_STATE_NORMAL + } else { + data.State = consts.Login_URL_STATE_Maintenance + data.Host = consts.DEFAULT_HOST + } + } + if data.State == consts.Login_URL_STATE_BLACK { + if !utils.ContainsBlackList(blackList, req.Channel) || utils.ContainsWhiteList(list, ip) { + data.State = consts.Login_URL_STATE_NORMAL + } else { + data.State = consts.Login_URL_STATE_Maintenance + data.Host = consts.DEFAULT_HOST + } + } + for _, v1 := range unitData { + if v1.Server == data.Id { + data.AccountName = v1.Name + data.Scale = v1.Scale + if logTime < v1.LogTime { + logTime = v1.LogTime + last = v1.Server + } + } + } + res.UrlStr = append(res.UrlStr, data) + } + for i := 0; i < len(res.UrlStr); i++ { + if res.UrlStr[i].Id == last { + res.UrlStr[i].Last = 1 + break + } + } + + g.Log().Debugf(ctx, "GetGameLoginUrl -> ", req.Account, gjson.MustEncodeString(res), last) + return + }) + + return +} + +func (c *gameLoginUrlImpl) ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) { + internal.InitServer(ctx) + internal.InitRechargeServer(ctx) + internal.InitChannel(ctx) + return +} + +func (c *gameLoginUrlImpl) GetAllChannel(ctx context.Context, req *game.GetAllChannelReq) (res *game.GetAllChannelRes, err error) { + g.Try(ctx, func(ctx context.Context) { + res = new(game.GetAllChannelRes) + res.List = internal.ChannelList + }) + return +} + +func (c *gameLoginUrlImpl) GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) { + res = new(game.GetAllCcdUrlRes) + g.Try(ctx, func(ctx context.Context) { + err = dao.GameCcdVersion.Ctx(ctx).Scan(&res.List) + log.Printf("ccdBox: %v", res.List) + }) + return +} diff --git a/internal/serviceGame/mail.go b/internal/serviceGame/mail.go index a7835a9..04a2bca 100644 --- a/internal/serviceGame/mail.go +++ b/internal/serviceGame/mail.go @@ -2,13 +2,14 @@ package serviceGame import ( "context" - "encoding/json" - "github.com/gogf/gf/v2/errors/gerror" + "errors" "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" "github.com/gogf/gf/v2/util/guid" "strings" "time" "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" "tyj_admin/internal/model/entity" "tyj_admin/internal/serviceGame/internal" ) @@ -16,6 +17,10 @@ import ( type IGameMail interface { GetMailList(ctx context.Context, req *game.MailsSearchReq) (res *game.MailsSearchRes, err error) SendMail(ctx context.Context, req *game.MailSendReq) (res *game.MailSendRes, err error) + DelMail(ctx context.Context, req *game.MailDelReq) (res *game.MailDelRes, err error) + UpdateMail(ctx context.Context, req *game.MailUpdateReq) (res *game.MailUpdateRes, err error) + GetMailModel(ctx context.Context, req *game.GetMailDropModelReq) (res *game.GetMailDropModelRes, err error) + UpdateMailModel(ctx context.Context, req *game.UpdateMailDropModelReq) (res *game.UpdateMailDropModelRes, err error) } type gameMailImpl struct { @@ -30,72 +35,111 @@ func GameMail() IGameMail { func (m *gameMailImpl) GetMailList(ctx context.Context, req *game.MailsSearchReq) (res *game.MailsSearchRes, err error) { res = new(game.MailsSearchRes) g.Try(ctx, func(ctx context.Context) { - res.Mails, err = internal.GetMails(ctx, req.Uid, req.ServerId, req.LowTime, req.UpperTime) + res, err = internal.GetMails(ctx, req) }) return } func (m *gameMailImpl) SendMail(ctx context.Context, req *game.MailSendReq) (res *game.MailSendRes, err error) { res = new(game.MailSendRes) - mqttMail := internal.MqttMail{} //mail := entity.Mail{} + //mqttMail.Body.Mail.GmName = req.GmName + //mqttMail.Body.Mail.RepeatedCollection = req.RepeatedCollection + //mqttMail.Body.Mail.Remark = req.Remark + //mqttMail.Body.Mail.To = req.To + mqttMail := internal.MqttMail{} mqttMail.Body.Mail.C_date = time.Now().UnixMilli() mqttMail.Body.Mail.Id = guid.S() mqttMail.Body.Mail.ServerId = req.ServerId + mqttMail.Body.Mail.Send = req.Send mqttMail.Body.Mail.Time = req.Time - mqttMail.Body.Mail.To = req.To - mqttMail.Body.Mail.From = "陶渊明" - mqttMail.Body.Mail.GmName = req.GmName + mqttMail.Body.Mail.From = req.From // "陶渊明" mqttMail.Body.Mail.Type = req.Type mqttMail.Body.Mail.Expired = req.Expired + mqttMail.Body.Mail.ValidDay = req.ValidDay mqttMail.Body.Mail.NewGet = req.NewGet - mqttMail.Body.Mail.RepeatedCollection = req.RepeatedCollection mqttMail.Body.Mail.Title = req.Title + //mqttMail.Body.Mail.Greetings = req.Greetings mqttMail.Body.Mail.Content = req.Content - mqttMail.Body.Mail.Drops = GetDrops(req.Drops) - mqttMail.Body.Mail.Remark = req.Remark - mqttMail.Body.ModuleType = "sendMail" - mqttMail.ModuleId = "webadmin" - mqttMail.ReqId = 1 - js, err := json.Marshal(mqttMail) - connectCh := make(chan bool) - server := "192.168.2.100:3005" - defer close(connectCh) - internal.SendMqtt(js, connectCh, server) - var result bool - for { - select { - case result = <-connectCh: - if result == false { - err = gerror.New("失败") - return - } else { - return + for _, v := range req.Drops { + if v.Id > 0 && v.Num == 0 { + return nil, errors.New("奖励物品未配置数量") + } + } + mqttMail.Body.Mail.Drops = req.Drops + mqttMail.Body.Mail.OwnerId = req.OwnerId + mqttMail.Body.Mail.UserName = req.UserName + errdata := "" + owners := strings.Split(req.OwnerId, ";") + owner := "" + if req.OwnerId != "" { + for _, v := range owners { + uid, _ := internal.GetStringIdToUid(ctx, v) + if uid == "" { + errdata += "uid:" + v + "不存在!" + continue + } + if len(owner) > 0 { + owner += ";" } + owner += uid } + if len(owner) == 0 { + errdata += "uid不存在,发送失败!" + return nil, errors.New(errdata) + } + } + if req.Send == int32(consts.Mail_Send_Time) { + g.Log().Debug(ctx, "SendMail -> Mail_Send_Time ", req) + } else if req.Send == int32(consts.Mail_Send_Now) { + date, _ := gtime.ParseDuration("1s") + mqttMail.Body.Mail.Time = gtime.TimestampMilli() + date.Milliseconds() + g.Log().Debug(ctx, "SendMail -> Mail_Send_Now", req, mqttMail.Body.Mail) + } else { + date, _ := gtime.ParseDuration("10m") + req.Send = consts.Mail_Send_10M + mqttMail.Body.Mail.Time = gtime.TimestampMilli() + date.Milliseconds() + g.Log().Debug(ctx, "SendMail -> Mail_Send_10m", req, mqttMail.Body.Mail) } + GameCron().AddMailCorn(mqttMail.Body.Mail) + err = internal.AddMail(ctx, mqttMail.Body.Mail) + return nil, err +} - internal.AddMail(ctx, mqttMail.Body.Mail) +func (m *gameMailImpl) DelMail(ctx context.Context, req *game.MailDelReq) (res *game.MailDelRes, err error) { + res = new(game.MailDelRes) + err = internal.DelMail(ctx, entity.Mail{Id: req.Id}) return - } -func GetDrops(drop string) []entity.Drop { - var realDrops []entity.Drop - if len(drop) == 0 { - return realDrops - } - drops := strings.Split(drop, ",") - for _, v := range drops { - temp := strings.Split(v, ":") - if len(temp) != 2 { - continue - } - ss := entity.Drop{temp[0], temp[1]} - realDrops = append(realDrops, ss) +func (m *gameMailImpl) UpdateMail(ctx context.Context, req *game.MailUpdateReq) (res *game.MailUpdateRes, err error) { + res = new(game.MailUpdateRes) + //err = internal.DelMail(ctx, entity.Mail{ + // Id: req.Id, + // Send: req.Send, + // Time: req.Time, + // From: req.From, // "陶渊明" //To: req.To, + // Type: req.Type, + // Expired: req.Expired, + // ValidDay: req.ValidDay, + // NewGet: req.NewGet, + // Title: req.Title, + // Greetings: req.Greetings, + // Content: req.Content, + // Drops: req.Drops, + //}) - } + req1 := entity.Mail{Id: req.Id, Send: consts.Mail_Send_Cancel} + err = internal.UpdateMail(ctx, req1, err.Error()) + return +} - return realDrops +func (m *gameMailImpl) GetMailModel(ctx context.Context, req *game.GetMailDropModelReq) (res *game.GetMailDropModelRes, err error) { + res, err = internal.GetMailModel(ctx, req) + return +} +func (m *gameMailImpl) UpdateMailModel(ctx context.Context, req *game.UpdateMailDropModelReq) (res *game.UpdateMailDropModelRes, err error) { + res, err = internal.UpdateMailModel(ctx, req) + return } diff --git a/internal/serviceGame/manage.go b/internal/serviceGame/manage.go index 1f4894c..55f624d 100644 --- a/internal/serviceGame/manage.go +++ b/internal/serviceGame/manage.go @@ -1,20 +1,43 @@ package serviceGame import ( + "bytes" "context" "encoding/json" - "github.com/gogf/gf/v2/crypto/gmd5" - "github.com/gogf/gf/v2/errors/gerror" + "errors" + "fmt" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" + "go.mongodb.org/mongo-driver/bson/primitive" + "log" + "os" + "os/exec" + "runtime" + "strings" + "time" "tyj_admin/api/v1/game" + "tyj_admin/config" + "tyj_admin/internal/consts" "tyj_admin/internal/serviceGame/internal" + "tyj_admin/utils" ) type IGameManage interface { ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) - MigrateRole(ctx context.Context, req *game.MigrateReq) (res *game.MigrateRes, err error) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) - GetStatistics(ctx context.Context, req *game.StatisticsReq) (res *game.StatisticsRes, err error) + ListGm(ctx context.Context, req *game.ListGmReq) (res *game.ListGmRes, err error) + SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) + CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) + //EditUnit(ctx context.Context, req *game.EditUnitReq) (res *game.EditUnitRes, err error) + UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) + DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) + SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) + GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) + GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) + RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) + GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) } type gameManageImpl struct { @@ -26,79 +49,809 @@ func GameManage() IGameManage { return &gameManageService } -func (g *gameManageImpl) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) { - pwd := gmd5.MustEncryptString(req.Pwd + "sdsd") - res, err = internal.ChangePwd(ctx, req.Account, pwd) +func (ga *gameManageImpl) ChangePwd(ctx context.Context, req *game.ResetPwdReq) (res *game.ResetPwdRes, err error) { + //pwd := gmd5.MustEncryptString(req.Pwd + "sdsd") + res, err = internal.ChangePwd(ctx, req.Account, req.Pwd, fmt.Sprint(req.ServerId)) return } -func (g *gameManageImpl) MigrateRole(ctx context.Context, req *game.MigrateReq) (res *game.MigrateRes, err error) { - res = new(game.MigrateRes) - res, err = internal.MigrateRole(ctx, req.SrcServerId, req.SrcUid, req.DesServerId, req.DesUid) +func (ga *gameManageImpl) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) { + res = new(game.SearchGmRes) + res.Gm, err = internal.SearchGm(ctx, req) return } -func (g *gameManageImpl) MigrateSearch(ctx context.Context, req *game.MigrateSearchReq) (res *game.MigrateSearchRes, err error) { - res = new(game.MigrateSearchRes) - srcRole, srcErr := internal.GetRoleDetail(ctx, req.SrcUid, req.SrcServerId) - if srcErr != nil { - err = srcErr - return - } - res.RoleList = append(res.RoleList, srcRole) - desRole, desErr := internal.GetRoleDetail(ctx, req.SrcUid, req.SrcServerId) - if desErr != nil { - err = desErr - return - } - res.RoleList = append(res.RoleList, desRole) +func (ga *gameManageImpl) ListGm(ctx context.Context, req *game.ListGmReq) (res *game.ListGmRes, err error) { + res = new(game.ListGmRes) + res, err = internal.ListGm(ctx, req) return } -func (g *gameManageImpl) SearchGm(ctx context.Context, req *game.SearchGmReq) (res *game.SearchGmRes, err error) { - res = new(game.SearchGmRes) - res.Gm, err = internal.SearchGm(ctx, req.ServerId, req.Account) + +func (ga *gameManageImpl) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) { + res = new(game.SetGmToClientRes) + res, err = internal.SetGmToClient(ctx, req) return } -func (g *gameManageImpl) ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) { +func (ga *gameManageImpl) ChangeGm(ctx context.Context, req *game.ChangeGmReq) (res *game.ChangeGmRes, err error) { res = new(game.ChangeGmRes) - if req.ServerId == 0 { - res, err = internal.ChangeGm(ctx, req.Account, req.ChangeValue) + res, err = internal.ChangeGm(ctx, req) + return +} + +func (ga *gameManageImpl) AddGameUnit(ctx context.Context, req *game.AddGameUnitReq) (res *game.AddGameUnitRes, err error) { + uid, err := internal.GetAccountUid(ctx, req.Account, fmt.Sprint(req.ServerId)) + if err != nil { + fmt.Println("GetAccount err", err) + return nil, err + } + fmt.Println("GetRoleDelta", uid) + roleDelta, err2 := internal.GetRoleDetail(ctx, uid, fmt.Sprint(req.ServerId)) + if err2 != nil { + fmt.Println("err2: ", err2) + return nil, err2 + } + + t := roleDelta["_t"] + c := roleDelta["C"].(primitive.A) + log.Println(" rrr >>> ", t) + GameUnitComponent := map[string]interface{}{} + for _, v := range c { + v1 := v.(map[string]interface{}) + if v1["_t"] == consts.GameUnitComponent { + GameUnitComponent = v.(map[string]interface{}) + break + } + } + children := GameUnitComponent["Children"].(primitive.A) + switch fmt.Sprint(req.GameUnitType) { + case consts.GameUnitType_Villager: + villagerConfig := config.InitialVillagerConfig[req.CfgId] + unit := map[string]interface{}{"_id": gtime.TimestampMilli(), "_t": consts.GameUnit, "UnitType": consts.GameUnitType_Villager, + "UnitCamp": consts.GameUnitCamp_Friend, "Position": map[string]interface{}{"x": req.X, "y": req.Y}, "C": []interface{}{}} + children = append(children, unit) + villagers := unit["C"].(primitive.A) + villagerRecordComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.VillagerRecordComponent, "DisplayState": villagerConfig.DisplayState} + gameNumericComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.GameNumericComponent, "NumericDic": []interface{}{}} + NumericDic := gameNumericComponent["NumericDic"].(primitive.A) + NumericDic = append(NumericDic, []interface{}{consts.NUMERICTYPE_PHYSIQUE, villagerConfig.Physique}, + []interface{}{consts.NUMERICTYPE_AGE, villagerConfig.Age}, []interface{}{consts.NUMERICTYPE_AGE, villagerConfig.Age}) + if villagerConfig.LifeMax > 0 { + NumericDic = append(NumericDic, []interface{}{consts.NUMERICTYPE_LIFEMAX, villagerConfig.LifeMax}) + } + gameNumericComponent["NumericDic"] = append(NumericDic, []interface{}{consts.NUMERICTYPE_HP, villagerConfig.StartHp}, + []interface{}{consts.NUMERICTYPE_ATKBASE, villagerConfig.StartATK}, []interface{}{consts.NUMERICTYPE_MAXHPBASE, villagerConfig.StartHp}, + []interface{}{consts.NUMERICTYPE_DEFBASE, villagerConfig.StartDEF}, []interface{}{consts.NUMERICTYPE_LABORBASE, villagerConfig.Labor}, + []interface{}{consts.NUMERICTYPE_WISDOMBASE, villagerConfig.Wisdom}, []interface{}{consts.NUMERICTYPE_MOVESPEEDBASE, villagerConfig.MoveSpeed}, + []interface{}{consts.NUMERICTYPE_ATTACKSPEEDBASE, 100}, []interface{}{consts.NUMERICTYPE_LABOREXP, 0}, + []interface{}{consts.NUMERICTYPE_LIFEEXP, 0}, []interface{}{consts.NUMERICTYPE_PHYSIQUE, villagerConfig.Physique}, + []interface{}{consts.NUMERICTYPE_PHYSIQUEEXP, 0}, []interface{}{consts.NUMERICTYPE_HITRATE, villagerConfig.HitRate}, + []interface{}{consts.NUMERICTYPE_HITBASE, villagerConfig.Hit}) + + personalityLabel := config.PersonalityLabelConfig[villagerConfig.Personality] + villagerRecordComponent["EndWordsCfgId"] = config.GetRandomConfigIdByGroup(personalityLabel.EndWords) + peopleComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.PeopleComponent, "Name": villagerConfig.Name, "FamilyName": villagerConfig.FirstName, + "PersonalityCfgId": villagerConfig.Personality, "Gender": villagerConfig.Gender} + + if len(req.Name) > 0 { + peopleComponent["Name"] = req.Name + } + if len(req.FamilyName) > 0 { + peopleComponent["FamilyName"] = req.FamilyName + } + BehaveComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.BehaveComponent} + SlotComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.SlotComponent} + LabourComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.LabourComponent} + MarriageComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.MarriageComponent} + ResidentComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.ResidentComponent} + FightComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.FightComponent} + BuffComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.BuffComponent} + StudyComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.StudyComponent} + SkillComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.SkillComponent, "Children": []interface{}{}, "PassiveSkillCfgIds": []interface{}{}, "TalentSkillCfgId": 0} + SkillComponent["Children"] = append(SkillComponent["Children"].(primitive.A), map[string]interface{}{"_id": unit["_id"], "_t": consts.Skill, "ConfigId": config.WorldParametersConfig.VillagerSkillId, "CoolTime": 0}) + VillagerSkillComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.VillagerSkillComponent, "Children": []interface{}{}} + + for _, v := range villagerConfig.Skill { + villagerSkillC := config.VillagerSkillConfig[v] + if villagerSkillC == nil { + continue + } + VillagerSkill := map[string]interface{}{"_id": unit["_id"], "_t": consts.VillagerSkill, "ConfigId": villagerSkillC.Id} + VillagerSkillComponent["Children"] = append(VillagerSkillComponent["Children"].(primitive.A), VillagerSkill) + State_Ref, ok := config.SkillBuffConfig[villagerSkillC.State] + if State_Ref != nil && ok { + buff := map[string]interface{}{"_id": unit["_id"], "_t": consts.Buff, "BuffLayer": 1, + "SkillCfgId": villagerSkillC.Id, "ConfigId": villagerSkillC.State, "AtkerId": 0, "Life": 0} + BuffComponent["Children"] = []map[string]interface{}{buff} + SpecialStatus_Ref, ok1 := config.SpecialStatusConfig[State_Ref.SpecialStatus] + if SpecialStatus_Ref != nil && ok1 { + buff["Children"] = []map[string]interface{}{{"_id": unit["_id"], "_t": consts.Status, "ConfigId": State_Ref.SpecialStatus}} + } + } + + } + unit["C"] = append(villagers, villagerRecordComponent, gameNumericComponent, peopleComponent, BehaveComponent, + SlotComponent, LabourComponent, MarriageComponent, ResidentComponent, FightComponent, BuffComponent, StudyComponent, + SkillComponent, VillagerSkillComponent) + case consts.GameUnitType_Npc: + npcConfig := config.NpcConfig[req.CfgId] + if npcConfig == nil { + return nil, errors.New("err_NpcConfig") + } + pos := config.WorldParametersConfig.ValleyBusinessManSpawnPos + unit := map[string]interface{}{"_id": gtime.TimestampMilli(), "_t": consts.GameUnit, "UnitType": consts.GameUnitType_Npc, + "UnitCamp": consts.GameUnitCamp_Friend, "Position": map[string]interface{}{"x": pos.X, "y": pos.Y}, "C": []interface{}{}} + children = append(children, unit) + villagers := unit["C"].(primitive.A) + npcComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.NpcComponent} + villagers = append(villagers, npcComponent) + npcComponent["ConfigId"] = req.CfgId + behaveComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.BehaveComponent, "BehaveType": consts.BehaveType_BEHAVE_IDLE, + "DayBehaveType": consts.BehaveType_BEHAVE_IDLE, "DayTargetId": 0} + villagers = append(villagers, behaveComponent) + gameNumericComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.GameNumericComponent, "NumericDic": []interface{}{}} + NumericDic := gameNumericComponent["NumericDic"].(primitive.A) + NumericDic = append(NumericDic, []interface{}{consts.NUMERICTYPE_MOVESPEEDBASE, npcConfig.MoveSpeed}) + villagers = append(villagers, gameNumericComponent) + dialogueComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.DialogueComponent, "State": 0, "IsInteractived": false, "InteractivedRewardOptions": []int32{}} + unit["C"] = append(villagers, dialogueComponent) + if npcConfig.Type == consts.NpcConfig_Type_BUSINESSMAN { + businessManComponent := map[string]interface{}{"_id": unit["_id"], "_t": consts.BusinessManComponent, "Sales": []interface{}{}, + "Recycles": []interface{}{}, "SaleRefreshTimes": 0, "RecycleRefreshTimes": 0} + villagers = append(villagers, businessManComponent) + businessManComponent["ConfigId"] = npcConfig.RelatedId + businessManConfig := config.BusinessManConfig[npcConfig.RelatedId] + + // Recycles + extralRecycleConfigs := config.GoodsForRecycleConfig[businessManConfig.RecycleItem] + var extralRecycleNum int32 = 0 + extralRecycles := []*config.GoodsForRecycle{} + extralRecycleWeight := []int32{} + for _, v := range extralRecycleConfigs { + extralRecycles = append(extralRecycles, v) + extralRecycleWeight = append(extralRecycleWeight, v.Weight) + } + + recycles := businessManComponent["Recycles"].(primitive.A) + for { + if extralRecycleNum >= businessManConfig.RecycleItemNum || len(extralRecycles) == 0 { + break + } + index := utils.RandomByWeight(extralRecycleWeight) + extralRecycleNum++ + recycles = append(recycles, createRecycleGoods(extralRecycles[index])) + extralRecycleWeight = append(extralRecycleWeight[:index], extralRecycleWeight[index+1:]...) + extralRecycles = append(extralRecycles[:index], extralRecycles[index+1:]...) + } + commonRecycleItems := config.GoodsForRecycleConfig[businessManConfig.CommonRecycleItem] + for _, v := range commonRecycleItems { + recycles = append(recycles, createRecycleGoods(v)) + } + + // Sales + sales := businessManComponent["Sales"].(primitive.A) + saleConfigs := config.GoodsForRecycleConfig[businessManConfig.ItemGroup] + for _, saleConfig := range saleConfigs { + if saleConfig.SaleMax > 0 { + // todo 最大值判断 + } + sales = append(sales, createRecycleGoods(saleConfig)) + } + extralSaleConfigs := config.GoodsForRecycleConfig[businessManConfig.ExtraItemGroup] + var extralSaleNum int32 = 0 + extralSales := []*config.GoodsForRecycle{} + extralSaleWeight := []int32{} + for _, v := range extralSaleConfigs { + extralSales = append(extralSales, v) + extralSaleWeight = append(extralSaleWeight, v.Weight) + } + for { + if extralSaleNum >= businessManConfig.ExtraItemNum || len(extralSales) == 0 { + break + } + index := utils.RandomByWeight(extralSaleWeight) + extralSaleNum++ + recycles = append(recycles, createRecycleGoods(extralSales[index])) + extralSaleWeight = append(extralSaleWeight[:index], extralSaleWeight[index+1:]...) + extralSales = append(extralSales[:index], extralSales[index+1:]...) + } + + businessManComponent["Recycles"] = recycles + } + case consts.GameUnitType_Warrior: + case consts.GameUnitType_RegionResPoint: + case consts.GameUnitType_Building: + case consts.GameUnitType_Monster: + default: + return nil, errors.New("ERR_OperateFail") + } + + err3 := internal.UpdateUnitP(ctx, uid, c, fmt.Sprint(req.ServerId)) + if err3 != nil { + log.Println("additem UpdateUnitP err", err3) + return nil, err3 + } + + log.Println("additem UpdateUnitP 1", err3) + return +} + +func createRecycleGoods(cfg *config.GoodsForRecycle) map[string]interface{} { + res := map[string]interface{}{} + randVal := utils.RandInt32(0, 101) + if randVal <= cfg.DiscountWeight { + res["Discount"] = cfg.Discount } else { - mqttGm := internal.MqttGm{} - mqttGm.Body.Uid = req.Account - mqttGm.Body.Gm = "gm" - mqttGm.Body.ModuleType = "changeGM" - mqttGm.ModuleId = "webadmin" - mqttGm.ReqId = 1 - var js []byte - js, err = json.Marshal(mqttGm) - connectCh := make(chan bool) - server := "192.168.2.100:3005" - defer close(connectCh) - internal.SendMqtt(js, connectCh, server) - var result bool - for { - select { - case result = <-connectCh: - if result == false { - err = gerror.New("失败") - return - } else { - return + res["Discount"] = 100 + } + res["Amount"] = 0 + res["ItemCfgId"] = cfg.ItemId + res["AmountMax"] = utils.RandInt32(cfg.SaleNum[0], cfg.SaleNum[1]+1) + return res +} + +func (ga *gameManageImpl) AddVillagerSkill(ctx context.Context, req *game.AddVillagerSkillReq) (res *game.AddVillagerSkillRes, err error) { + uid, err := internal.GetAccountUid(ctx, req.Account, fmt.Sprint(req.ServerId)) + if err != nil { + fmt.Println("GetAccount err", err) + return nil, err + } + fmt.Println("GetRoleDelta", uid) + roleDelta, err2 := internal.GetRoleDetail(ctx, uid, fmt.Sprint(req.ServerId)) + if err2 != nil { + fmt.Println("err2: ", err2) + return nil, err2 + } + + t := roleDelta["_t"] + c := roleDelta["C"].(primitive.A) + log.Println(" rrr >>> ", t) + GameUnitComponent := map[string]interface{}{} + gameUnit := primitive.A{} + villagerSkillComponent := map[string]interface{}{} + buffComponent := map[string]interface{}{} + for _, v := range c { + v1 := v.(map[string]interface{}) + if v1["_t"] == consts.GameUnitComponent { + GameUnitComponent = v.(map[string]interface{}) + break + } + } + + childs := GameUnitComponent["children"].(primitive.A) + for _, v := range childs { + v1 := v.(map[string]interface{}) + if v1["_id"] == req.GameUnitId { + gameUnit = v1["C"].(primitive.A) + break + } + } + + for _, v := range gameUnit { + v1 := v.(map[string]interface{}) + if v1["_t"] == consts.VillagerSkillComponent { + villagerSkillComponent = v1 + break + } else if v1["_t"] == consts.BuffComponent { + buffComponent = v1 + break + } + } + vsconfig := config.VillagerSkillConfig[req.VillagerSkillId] + if vsconfig == nil { + return nil, errors.New("error_config") + } + Children := villagerSkillComponent["Children"].(primitive.A) + oldConfigId := getVillagerSkillCfgIdByGroupAndGrade(vsconfig.Group, vsconfig.Grade-1) + for k, v := range Children { + villagerSkill := v.(map[string]interface{}) + if villagerSkill["ConfigId"] == oldConfigId { + Children = append(Children[:k], Children[k+1:]...) + } + } + VillagerSkill := map[string]interface{}{"_id": gtime.TimestampMilli(), "_t": consts.VillagerSkill} + VillagerSkill["Config"] = vsconfig.Id + villagerSkillComponent["Children"] = append(Children, VillagerSkill) + AddBuff(buffComponent, vsconfig.State, vsconfig.Id, 0) + err3 := internal.UpdateUnitP(ctx, uid, c, fmt.Sprint(req.ServerId)) + if err3 != nil { + log.Println("additem UpdateUnitP err", err3) + return nil, err3 + } + + log.Println("additem UpdateUnitP 1", err3) + return +} +func getVillagerSkillCfgIdByGroupAndGrade(group int32, grade int32) int32 { + for _, v := range config.VillagerSkillConfig { + if v.Group == group && v.Grade == grade { + return v.Id + } + } + return 0 +} + +func AddBuff(buffComponent map[string]interface{}, buffCfgId int32, skillCfgId int32, atkerId int64) { + buffChildren := buffComponent["Children"].(primitive.A) + + //vsconfig := config.VillagerSkillConfig[skillCfgId] + buffConfig := config.SkillBuffConfig[buffCfgId] + if buffConfig != nil { + //var removeId int64 = 0 + var layer int32 = 1 + for k, v := range buffChildren { + oldBuff := v.(map[string]interface{}) + if oldBuff["ConfigId"] == buffCfgId { + if buffConfig.Overlay { + BuffLayer := oldBuff["BuffLayer"].(int32) + if BuffLayer < buffConfig.OverlayMax { + layer = BuffLayer + 1 + } else { + layer = buffConfig.OverlayMax + } + buffChildren = append(buffChildren[:k], buffChildren[k+1:]...) + } + } + } + + if buffConfig.SequenceId != 0 && buffConfig.SequenceLv != 0 { + for k, v := range buffChildren { + oldBuff := v.(map[string]interface{}) + vConfig := config.SkillBuffConfig[oldBuff["ConfigId"].(int32)] + if vConfig.SequenceId != 0 && vConfig.SequenceLv != 0 && vConfig.SequenceId == buffConfig.SequenceId { + if vConfig.SequenceLv <= buffConfig.SequenceLv { + buffChildren = append(buffChildren[:k], buffChildren[k+1:]...) + } + break + } + } + } + + buffChild := map[string]interface{}{"_id": gtime.TimestampMilli(), "_t": consts.Buff, "ConfigId": buffCfgId, "Duration": 0, "BuffLayer": layer, + "SkillCfgId": skillCfgId, "EffectValues": []interface{}{}, "Life": 0, "EffectCdTime": 0, "AtkerId": atkerId, "EffectTick": 0, "Children": primitive.A{}} + SpecialStatus_Ref := config.SpecialStatusConfig[buffConfig.SpecialStatus] + if SpecialStatus_Ref != nil { + buffChilds := buffChild["Children"].(primitive.A) + buffChild["Children"] = append(buffChilds, map[string]interface{}{"_id": gtime.TimestampMilli(), "_t": consts.Status, "ConfigId": buffConfig.SpecialStatus}) + } + if buffConfig.TriggerTime == consts.SkillBuff_TriggerTime_RIGHTNOW { + for _, v := range buffConfig.LinkEffect { + SkillEffectConfig := config.SkillEffectConfig[v] + if SkillEffectConfig != nil { + + } + } + } + if buffConfig.ContinuedType == consts.SkillBuff_ContinuedType_RIGHTNOW { + + } + buffComponent["Children"] = append(buffChildren, buffChild) + } +} + +func (ga *gameManageImpl) SetWeather(ctx context.Context, req *game.SetWeatherReq) (res *game.SetWeatherRes, err error) { + uid, err := internal.GetAccountUid(ctx, req.Account, fmt.Sprint(req.ServerId)) + if err != nil { + fmt.Println("SetWeather err", err) + return nil, err + } + fmt.Println("SetWeather GetRoleDetail", uid) + roleDelta, err2 := internal.GetRoleDetail(ctx, uid, fmt.Sprint(req.ServerId)) + if err2 != nil { + fmt.Println("err2: ", err2) + return nil, err2 + } + + t := roleDelta["_t"] + c := roleDelta["C"].(primitive.A) + log.Println("SetWeather rrr >>> ", t) + WeatherComponent := map[string]interface{}{} + ValleyComponent := map[string]interface{}{} + GameUnitComponent := map[string]interface{}{} + + for _, v := range c { + v1 := v.(map[string]interface{}) + if v1["_t"] == consts.WeatherComponent { + WeatherComponent = v1 + } else if v1["_t"] == consts.ValleyComponent { + ValleyComponent = v1 + } else if v1["_t"] == consts.GameUnitComponent { + GameUnitComponent = v1 + } + } + + if WeatherComponent == nil { + WeatherComponent = map[string]interface{}{"_id": uid, "_t": consts.WeatherComponent} + roleDelta["C"] = append(c, WeatherComponent) + } + WeatherComponent["ConfigId"] = req.WeatherConfigId + WeatherComponent["StartTime"] = 0 + weatherConf := config.WeatherConfig[req.WeatherConfigId] + WeatherComponent["Duration"] = utils.RandInt32(weatherConf.Duration[0], weatherConf.Duration[1]+1) + WeatherComponent["IsWeatherStart"] = true + if weatherConf.SkillBUFF != 0 { + for _, v := range GameUnitComponent { + gameUnit := v.(map[string]interface{}) + if gameUnit != nil && gameUnit["UnitType"] != consts.GameUnitType_Villager && gameUnit["UnitType"] != consts.GameUnitType_Warrior { + continue + } + Compoent := gameUnit["C"].(primitive.A) + buffComponent := map[string]interface{}{} + for _, v2 := range Compoent { + v3 := v2.(map[string]interface{}) + if v3["_t"] == consts.BuffComponent { + buffComponent = v3 + } + } + + AddBuff(buffComponent, weatherConf.SkillBUFF, 0, 0) + BuffCfgIds := ValleyComponent["BuffCfgIds"].(primitive.A) + //var a = weatherConf.SkillBUFF.(interface{}) + if !utils.ContainsGeneric(BuffCfgIds, weatherConf.SkillBUFF) { + BuffCfgIds = append(BuffCfgIds, weatherConf.SkillBUFF) + } + } + } + + err3 := internal.UpdateUnitP(ctx, uid, c, fmt.Sprint(req.ServerId)) + if err3 != nil { + log.Println("SetWeather UpdateUnitP err", err3) + return nil, err3 + } + + log.Println("SetWeather UpdateUnitP 1", err3) + return +} + +func (ga *gameManageImpl) ClearResource(ctx context.Context, req *game.ClearResourceReq) (res *game.ClearResourceRes, err error) { + uid, err := internal.GetAccountUid(ctx, req.Account, fmt.Sprint(req.ServerId)) + if err != nil { + fmt.Println("ClearResource GetAccount err", err) + return nil, err + } + fmt.Println("ClearResource GetRoleDelta", uid) + roleDelta, err2 := internal.GetRoleDetail(ctx, uid, fmt.Sprint(req.ServerId)) + if err2 != nil { + fmt.Println("err2: ", err2) + return nil, err2 + } + + t := roleDelta["_t"] + c := roleDelta["C"].(primitive.A) + log.Println("ClearResource rrr >>> ", t) + GatherComponent := map[string]interface{}{} + GameUnitComponent := map[string]interface{}{} + ValleyComponent := map[string]interface{}{} + TroopComponent := map[string]interface{}{} + for _, v := range c { + v1 := v.(map[string]interface{}) + if v1["_t"] == consts.GatherComponent { + GatherComponent = v1 + } else if v1["_t"] == consts.GameUnitComponent { + GameUnitComponent = v1 + } else if v1["_t"] == consts.ValleyComponent { + ValleyComponent = v1 + } else if v1["_t"] == consts.TroopComponent { + TroopComponent = v1 + } + } + + ResIds := []int32{} + guC := GameUnitComponent["Children"].(primitive.A) + for _, v := range guC { + GameUnit := v.(map[string]interface{}) + if GameUnit["UnitType"] == consts.GameUnitType_Building || GameUnit["UnitType"] == consts.GameUnitType_ResourcePoint { + gameUnitC := GameUnit["C"].(primitive.A) + for _, v1 := range gameUnitC { + component := v1.(map[string]interface{}) + if component["_t"] == consts.ResidentComponent { + rpConfig := config.ResourcesPointConfig[component["ConfigId"].(int32)] + if rpConfig.Type == consts.ResourcesPoint_Type_POINTRESOURCES { + continue + } + gatherC := GatherComponent["Children"].(primitive.A) + for _, v2 := range gatherC { + gather := v2.(map[string]interface{}) + if gather["_id"] == GameUnit["_id"] { + var idList = append(gather["PeopleIdList"].(primitive.A), gather["PreparePeopleIdList"].(primitive.A)...) + for _, vi := range idList { + for _, vg := range guC { + gameUnit1 := vg.(map[string]interface{}) + if gameUnit1["_id"] == vi { + gu1C := gameUnit1["C"].(primitive.A) + for _, vg1 := range gu1C { + vg2 := vg1.(map[string]interface{}) + if vg2["_t"] == consts.BehaveComponent { + processedNewBehave := consts.BehaveType_BEHAVE_IDLE + if ValleyComponent != nil && ValleyComponent["IsNight"].(bool) { + processedNewBehave = consts.BehaveType_BEHAVE_NIGHT_IDLE + } + PeopleList := TroopComponent["PeopleList"].(primitive.A) + if processedNewBehave == consts.BehaveType_BEHAVE_BATTLE && gameUnit1["UnitType"] == consts.GameUnitType_Warrior && + PeopleList != nil && utils.ContainsGeneric(PeopleList, vg2["_id"]) { + processedNewBehave = consts.BehaveType_BEHAVE_TROOP_BATTLE + } + vg2["BehaveType"] = processedNewBehave + vg2["TargetId"] = 0 + break + } + } + break + } + } + } + break + } + } + ResIds = append(ResIds, component["_id"].(int32)) } } + + } + } + for _, v := range ResIds { + for k1, v1 := range guC { + GameUnit := v1.(map[string]interface{}) + if GameUnit["_id"] == v { + v1 = append(guC[:k1], guC[k1+1:]...) + break + } } } + + err3 := internal.UpdateUnitP(ctx, uid, c, fmt.Sprint(req.ServerId)) + if err3 != nil { + log.Println("ClearResource UpdateUnitP err", err3) + return nil, err3 + } + + log.Println("ClearResource UpdateUnitP 1", err3) return +} + +func (ga *gameManageImpl) CopyUnit(ctx context.Context, req *game.CopyUnitReq) (res *game.CopyUnitRes, err error) { + res = new(game.CopyUnitRes) + unit, err := internal.GetUnit(ctx, int64(req.SrcName)) + if err != nil { + fmt.Println("GetAccount:", err) + return + } + mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)] + if mongoConfig.Id == "" { + return res, errors.New("区服不存在!") + } + filename := "Unit" + fmt.Sprint(req.SrcName) + ".json" + storeFilename := "storeComponent" + fmt.Sprint(req.SrcName) + ".json" + userDir := "./download/" + filename + storeDir := "./download/" + storeFilename + cmdName := "getData" + fmt.Sprint(time.Now().Unix()) + g.Try(ctx, func(ctx context.Context) { + if runtime.GOOS == "linux" { + // LINUX系统 + wireteString := fmt.Sprintf("mongoexport --uri=\"%s\" --authenticationDatabase=%s --collection=Unit --out=\"%s\" --query=\"{\\\"UniqueId\\\":%d}\" --jsonArray --jsonFormat=canonical --type=json", + mongoConfig.Link1, mongoConfig.Auth, userDir, req.SrcName) + writeString := fmt.Sprintf("mongoexport --uri=\"%s\" --authenticationDatabase=%s --collection=StoreComponent --out=\"%s\" --query=\"{\\\"_id\\\":%d}\" --jsonArray --jsonFormat=canonical --type=json", + mongoConfig.Link1, mongoConfig.Auth, storeDir, unit.Uid) + log.Println(wireteString) + log.Println(writeString) + if err = os.WriteFile("./"+cmdName+".sh", []byte(wireteString+"\n"+writeString), 0666); err != nil { + log.Fatal(err) + return + } + cmd := exec.Command("sh", cmdName+".sh") + var stdout, stderr bytes.Buffer + cmd.Stdout = &stdout // 标准输出 + cmd.Stderr = &stderr // 标准错误 + err = cmd.Run() + if err != nil { + log.Fatalf("cmd.Run() failed with %s\n", err) + return + } + outStr, errStr := string(stdout.Bytes()), string(stderr.Bytes()) + fmt.Printf("out:\n%s\nerr:\n%s\n", outStr, errStr) + } + if runtime.GOOS == "windows" { + // windows系统 + writeString := fmt.Sprintf("mongoexport --uri=\"%s\" --authenticationDatabase=%s --collection=Unit --out=\"%s\" --query=\"{\\\"UniqueId\\\":%d}\" --jsonArray --jsonFormat=canonical --type=json", + mongoConfig.Link1, mongoConfig.Auth, userDir, req.SrcName) + storeWriteString := fmt.Sprintf("mongoexport --uri=\"%s\" --authenticationDatabase=%s --collection=StoreComponent --out=\"%s\" --query=\"{\\\"_id\\\":%d}\" --jsonArray --jsonFormat=canonical --type=json", + mongoConfig.Link1, mongoConfig.Auth, storeDir, unit.Uid) + log.Println(writeString) + log.Println(storeWriteString) + if err = os.WriteFile("./"+cmdName+".bat", []byte(writeString+"\n"+storeWriteString), 0666); err != nil { + log.Fatal(err) + return + } + cmd := exec.Command("cmd", "/c", cmdName+".bat") + err = cmd.Start() + if err != nil { + fmt.Println("Error:", err) + return + } + } + res.Filename = filename + res.StoreFilename = storeFilename + }) + fmt.Println("CopyUnit GetRoleDelta", res.Filename) + return } -func (g *gameManageImpl) GetStatistics(ctx context.Context, req *game.StatisticsReq) (res *game.StatisticsRes, err error) { - res = new(game.StatisticsRes) +func (ga *gameManageImpl) UpdateUnit(ctx context.Context, req *game.UpdateUnitReq) (res *game.UpdateUnitRes, err error) { + res = new(game.UpdateUnitRes) + unit, err := internal.GetUnit(ctx, int64(req.DestName)) + if err != nil { + fmt.Println("GetAccount:", err) + return + } + mongoConfig := internal.MongoConfigs[fmt.Sprint(unit.Server)] + if mongoConfig.Id == "" { + return res, errors.New("区服不存在!") + } - res.RegisterNum, err = internal.GetRegisterNum(ctx, req.LowTime, req.UpTime) - internal.GetDeposit(ctx, req.LowTime, req.UpTime) + destId, err1 := internal.GetIdToUid(ctx, int64(req.DestName)) + if err1 != nil { + return res, err1 + } + userDir := "./download/Unit" + fmt.Sprint(req.DestName) + ".json" + srcUserDir := "./download/" + req.Filename + writeByte, err1 := os.ReadFile(srcUserDir) + if err1 != nil { + return res, err1 + } + + srcUid := "" + srcId := "" + var v1 map[string]interface{} + if strings.HasPrefix(string(writeByte), "[") { + user := []interface{}{} + json.Unmarshal(writeByte, &user) + v1 = user[0].(map[string]interface{}) + } else { + json.Unmarshal(writeByte, &v1) + } + + if _, ok := v1["UniqueId"]; ok { + UniqueId := v1["UniqueId"].(map[string]interface{}) + srcUid = fmt.Sprint(UniqueId["$numberInt"]) + } + if _, ok := v1["_id"]; ok { + UniqueId := v1["_id"].(map[string]interface{}) + srcId = fmt.Sprint(UniqueId["$numberLong"]) + } + + userStoreDir := "./download/storeComponent" + fmt.Sprint(req.DestName) + ".json" + srcStoreDir := "./download/" + req.StoreFilename + writeStoreByte, err1 := os.ReadFile(srcStoreDir) + if err1 != nil { + return res, err1 + } + + var v2 map[string]interface{} + if strings.HasPrefix(string(writeStoreByte), "[") { + user := []interface{}{} + json.Unmarshal(writeStoreByte, &user) + v2 = user[0].(map[string]interface{}) + } else { + json.Unmarshal(writeStoreByte, &v2) + } + + log.Printf("copyUnit srcid: %s, uid: %s, destid: %d, uid: %d", srcId, srcUid, destId, req.DestName) + if srcId == "" || srcUid == "" { + return + } + writeUnitString := strings.ReplaceAll(gjson.MustEncodeString(v1), srcId, fmt.Sprint(destId)) + writeStoreString := strings.ReplaceAll(gjson.MustEncodeString(v2), srcId, fmt.Sprint(destId)) + writeUnitString = internal.ReplaceLastOccurrence(writeUnitString, srcUid, fmt.Sprint(req.DestName)) + if err = os.WriteFile(userDir, []byte(writeUnitString), 0666); err != nil { + log.Fatal(err) + return + } + if err = os.WriteFile(userStoreDir, []byte(writeStoreString), 0666); err != nil { + log.Fatal(err) + return + } + + writeUnitCmd := fmt.Sprintf("mongoimport --uri=\"%s\" --authenticationDatabase=%s --collection=Unit --file=\"%s\" --type=json --mode=upsert", + mongoConfig.Link1, mongoConfig.Auth, userDir) + writeStoreCmd := fmt.Sprintf("mongoimport --uri=\"%s\" --authenticationDatabase=%s --collection=StoreComponent --file=\"%s\" --type=json --mode=upsert", + mongoConfig.Link1, mongoConfig.Auth, userStoreDir) + log.Println("sh Unit: ", writeUnitCmd) + log.Println("sh StoreComponent: ", writeStoreCmd) + g.Try(ctx, func(ctx context.Context) { + cmdName := "getData" + fmt.Sprint(time.Now().Unix()) + if runtime.GOOS == "linux" { + // LINUX系统 + if err = os.WriteFile("./"+cmdName+".sh", []byte(writeUnitCmd+"\n"+writeStoreCmd), 0666); err != nil { + log.Fatal(err) + return + } + cmd := exec.Command("sh", cmdName+".sh") + var stdout, stderr bytes.Buffer + cmd.Stdout = &stdout // 标准输出 + cmd.Stderr = &stderr // 标准错误 + err = cmd.Run() + if err != nil { + log.Fatalf("cmd.Run() failed with %s\n", err) + return + } + outStr, errStr := string(stdout.Bytes()), string(stderr.Bytes()) + fmt.Printf("out:\n%s\nerr:\n%s\n", outStr, errStr) + } + + if runtime.GOOS == "windows" { + // windows系统 + if err = os.WriteFile("./"+cmdName+".bat", []byte(writeUnitCmd+"\n"+writeStoreCmd), 0666); err != nil { + log.Fatal(err) + return + } + cmd := exec.Command("cmd", "/c", cmdName+".bat") + err = cmd.Start() + if err != nil { + fmt.Println("Error:", err) + return + } + } + }) + fmt.Println("UpdateUnit GetRoleDelta", req.DestName) + return +} + +func (ga *gameManageImpl) DelAccount(ctx context.Context, req *game.DelAccountReq) (res *game.DelAccountRes, err error) { + uid, err := internal.GetAccountUid2(ctx, req.SrcName, fmt.Sprint(req.ServerId)) + if err != nil { + fmt.Println("DelAccount GetAccount err", err) + return nil, err + } + fmt.Println("DelAccount DelRole", uid) + _, err2 := internal.DelRole(ctx, uid, fmt.Sprint(req.ServerId)) + if err2 != nil { + fmt.Println("DelAccount err2: ", err2) + return nil, err2 + } + _, err3 := internal.DelAccount(ctx, uid, fmt.Sprint(req.ServerId)) + if err3 != nil { + fmt.Println("DelAccount err3: ", err3) + return nil, err3 + } + _, err4 := internal.DelBaseInfo(ctx, uid, fmt.Sprint(req.ServerId)) + fmt.Println("DelAccount err4: ", err4) + _, err6 := internal.DelBazaar(ctx, uid, fmt.Sprint(req.ServerId)) + fmt.Println("DelAccount err6: ", err6) + _, err5 := internal.DelFriendUnit(ctx, uid, fmt.Sprint(req.ServerId)) + fmt.Println("DelAccount err5: ", err5) + return +} + +func (ga *gameManageImpl) SearchAccount(ctx context.Context, req *game.SearchAccountReq) (res *game.SearchAccountRes, err error) { + res, err = internal.SearchAccount(ctx, req) + if err != nil { + fmt.Println("err3: ", err) + return nil, err + } + + return res, err +} + +/* +**留存 +**/ +func (ga *gameManageImpl) GetKeepAlive(ctx context.Context, req *game.GetKeepAliveReq) (res *game.GetKeepAliveRes, err error) { + res, err = internal.GetKeepAlive(ctx, req) + return +} + +func (ga *gameManageImpl) GetLive(ctx context.Context, req *game.GetLiveReq) (res *game.GetLiveRes, err error) { + res, err = internal.GetLive(ctx, req) + return +} + +func (ga *gameManageImpl) RegisterCount(ctx context.Context, req *game.RegisterCountReq) (res *game.RegisterCountRes, err error) { + res, err = internal.RegisterNum(ctx, req) + return +} +func (ga *gameManageImpl) GetShopItemLog(ctx context.Context, req *game.GetShopItemLogReq) (res *game.GetShopItemLogRes, err error) { + res, err = internal.GetShopItemLog(ctx, req) return } diff --git a/internal/serviceGame/model.go b/internal/serviceGame/model.go new file mode 100644 index 0000000..ce741ef --- /dev/null +++ b/internal/serviceGame/model.go @@ -0,0 +1,49 @@ +package serviceGame + +import ( + "context" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameModel interface { + Get(ctx context.Context, req *game.GetModelReq) (res *game.GetModelRes, err error) + Update(ctx context.Context, req *game.UpdateModelReq) (res *game.UpdateModelRes, err error) + Insert(ctx context.Context, req *game.InsertModelReq) (res *game.InsertModelRes, err error) + Delete(ctx context.Context, req *game.DelModelReq) (res *game.DelModelRes, err error) +} + +type gameModelImpl struct { +} + +var gameModelService = gameModelImpl{} + +func GameModel() IGameModel { + return &gameModelService +} + +func (g *gameModelImpl) Get(ctx context.Context, req *game.GetModelReq) (res *game.GetModelRes, err error) { + res = new(game.GetModelRes) + res.Model, err = internal.GetModel(ctx, req.MType, req.Id) + //log.Print("res.Model: ", res.Model) + return +} + +func (g *gameModelImpl) Update(ctx context.Context, req *game.UpdateModelReq) (res *game.UpdateModelRes, err error) { + err = internal.UpdateModel(ctx, req.Model) + log.Print("UpdateModel: ", err) + return +} + +func (g *gameModelImpl) Insert(ctx context.Context, req *game.InsertModelReq) (res *game.InsertModelRes, err error) { + err = internal.InsertModel(ctx, req.Model) + log.Print("InsertModel: ", err) + return +} + +func (g *gameModelImpl) Delete(ctx context.Context, req *game.DelModelReq) (res *game.DelModelRes, err error) { + err = internal.DelModel(ctx, req.Id, req.StallId) + //log.Print("DelModel: ", err) + return +} diff --git a/internal/serviceGame/monthly_lottery.go b/internal/serviceGame/monthly_lottery.go new file mode 100644 index 0000000..afb7403 --- /dev/null +++ b/internal/serviceGame/monthly_lottery.go @@ -0,0 +1,42 @@ +package serviceGame + +import ( + "context" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameMonthlyLottery interface { + Get(ctx context.Context, req *game.GetMonthlyLotteryReq) (res *game.GetMonthlyLotteryRes, err error) + Update(ctx context.Context, req *game.UpdateMonthlyLotteryReq) (res *game.UpdateMonthlyLotteryRes, err error) + Insert(ctx context.Context, req *game.InsertMonthlyLotteryReq) (res *game.InsertMonthlyLotteryRes, err error) +} + +type gameMonthlyLotteryImpl struct { +} + +var gameMonthlyLotteryService = gameMonthlyLotteryImpl{} + +func GameMonthlyLottery() IGameMonthlyLottery { + return &gameMonthlyLotteryService +} + +func (g *gameMonthlyLotteryImpl) Get(ctx context.Context, req *game.GetMonthlyLotteryReq) (res *game.GetMonthlyLotteryRes, err error) { + res = new(game.GetMonthlyLotteryRes) + res.MonthlyLottery, err = internal.GetMonthlyLottery(ctx, req.Date) + log.Print("res.MonthlyEvent: ", res.MonthlyLottery) + return +} + +func (g *gameMonthlyLotteryImpl) Update(ctx context.Context, req *game.UpdateMonthlyLotteryReq) (res *game.UpdateMonthlyLotteryRes, err error) { + err = internal.UpdateMonthlyLottery(ctx, req.MonthlyLottery) + log.Print("UpdateMonthlyEvent", err) + return +} + +func (g *gameMonthlyLotteryImpl) Insert(ctx context.Context, req *game.InsertMonthlyLotteryReq) (res *game.InsertMonthlyLotteryRes, err error) { + err = internal.InsertMonthlyLottery(ctx, req.MonthlyLottery) + //log.Print("insertMonthlyEvent", err) + return +} diff --git a/internal/serviceGame/notice.go b/internal/serviceGame/notice.go index 9d2cd8e..bbe622f 100644 --- a/internal/serviceGame/notice.go +++ b/internal/serviceGame/notice.go @@ -2,10 +2,13 @@ package serviceGame import ( "context" - "encoding/json" - "github.com/gogf/gf/v2/errors/gerror" + "errors" + "fmt" "github.com/gogf/gf/v2/frame/g" + "github.com/gogf/gf/v2/os/gtime" + "time" "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" "tyj_admin/internal/dao" "tyj_admin/internal/model/do" "tyj_admin/internal/model/entity" @@ -16,9 +19,16 @@ import ( type IGameNotice interface { GetNotice(ctx context.Context, req *game.GetNoticeReq) (res *game.GetNoticeRes, err error) + GetNoticeList(ctx context.Context, req *game.GetNoticeListReq) (res *game.GetNoticeListRes, err error) AddNotice(ctx context.Context, req *game.AddNoticeReq) (res *game.AddNoticeRes, err error) + DelNoticeLog(ctx context.Context, req *game.DelNoticeLogReq) (res *game.DelNoticeLogRes, err error) + DelNoticeList(ctx context.Context, req *game.DelNoticeListReq) (res *game.DelNoticeListRes, err error) PopNotice(ctx context.Context, req *game.PopReq) (res *game.PopRes, err error) GetGameNotice(ctx context.Context, req *game.GetGameNoticeReq) (res *game.GetGameNoticeRes, err error) + GetGameNoticeLog(ctx context.Context, req *game.GetGameNoticeLogReq) (res *game.GetGameNoticeLogRes, err error) + GetNoticeModel(ctx context.Context, req *game.GetNoticeModelReq) (res *game.GetNoticeModelRes, err error) + AddNoticeModel(ctx context.Context, req *game.AddNoticeModelReq) (res *game.AddNoticeModelRes, err error) + DelNoticeModel(ctx context.Context, req *game.DelNoticeModelReq) (res *game.DelNoticeModelRes, err error) } type gameNoticeImpl struct { @@ -30,7 +40,7 @@ func GameNotice() IGameNotice { return &gameNoticeService } func (c *gameNoticeImpl) GetNotice(ctx context.Context, req *game.GetNoticeReq) (res *game.GetNoticeRes, err error) { - internal.GetWhiteList(ctx) + //internal.GetWhiteList(ctx) res = new(game.GetNoticeRes) g.Try(ctx, func(ctx context.Context) { model := dao.GameNotice.Ctx(ctx) @@ -46,21 +56,34 @@ func (c *gameNoticeImpl) GetNotice(ctx context.Context, req *game.GetNoticeReq) } else { return } - if res.Status == 2 { - //ip := libUtils.GetClientIp(ctx) - //whiteIps := internal.GetWhiteList(ctx) - //res.Status = 3 - //for _, v := range whiteIps { - // if v == ip { - // res.Status = 1 - // break - // } - //} - } + //if res.Status == consts.Notice_White_List { + // ip := libUtils.GetClientIp(ctx) + // count := GameWhiteList().GetWhiteList(ctx, ip) + // res.Status = consts.Notice_Maintenance + // if count == consts.White_List_Belong { + // res.Status = consts.Notice_Normal + // } + //} }) return +} +func (c *gameNoticeImpl) GetNoticeList(ctx context.Context, req *game.GetNoticeListReq) (res *game.GetNoticeListRes, err error) { + res = new(game.GetNoticeListRes) + err = g.Try(ctx, func(ctx context.Context) { + model := dao.GameNotice.Ctx(ctx) + if req.NoticeType != 0 { + model = model.Where("notice_type=?", req.NoticeType) + } + //if req.Channel != "0" { + // model = model.Where("channel=? ", req.Channel) + //} + err = model.Scan(&res.List) + res.Total, err = model.Count() + return + }) + return } func (c *gameNoticeImpl) GetGameNotice(ctx context.Context, req *game.GetGameNoticeReq) (res *game.GetGameNoticeRes, err error) { @@ -68,6 +91,20 @@ func (c *gameNoticeImpl) GetGameNotice(ctx context.Context, req *game.GetGameNot g.Try(ctx, func(ctx context.Context) { model := dao.GameNotice.Ctx(ctx) model = model.Where("notice_type = ?", req.NoticeType) + ip := libUtils.GetClientIp(ctx) + fmt.Println("ip: ", ip) + + var ipList []*entity.GameNotice + err = model.Where("channel=?", ip).Scan(&ipList) + if len(ipList) > 0 { + res.TimeStamp = int32(ipList[0].CDate) + res.Content = ipList[0].Content + res.Status = ipList[0].Status + + g.Log().Debugf(ctx, "ipList GetGameNotice ip: "+ip, "NoticeType: "+fmt.Sprint(req.NoticeType), "res: "+fmt.Sprint(res.Status)) + return + } + model = model.Where("channel=? ", req.Channel) var noticeList []*entity.GameNotice var count int @@ -75,95 +112,256 @@ func (c *gameNoticeImpl) GetGameNotice(ctx context.Context, req *game.GetGameNot if count == 0 { model = dao.GameNotice.Ctx(ctx) model = model.Where("notice_type = ?", req.NoticeType) - model = model.Where("channel=? ", 0) + model = model.Where("channel=? ", "") } err = model.Scan(¬iceList) if len(noticeList) > 1 { for _, v := range noticeList { if v.Channel == req.Channel { + res.TimeStamp = int32(v.CDate) res.Content = v.Content res.Status = v.Status break } } } else if len(noticeList) == 1 { + res.TimeStamp = int32(noticeList[0].CDate) res.Content = noticeList[0].Content res.Status = noticeList[0].Status - res.Id = noticeList[0].Id } else if len(noticeList) == 0 { + res.TimeStamp = 0 res.Content = "" - res.Status = 1 - res.Id = 0 + res.Status = consts.Notice_Normal } - if res.Status == 2 { - ip := libUtils.GetClientIp(ctx) + //ip := libUtils.GetClientIp(ctx) + if res.Status == consts.Notice_White_List { whiteIps, e := internal.GetWhiteList(ctx) - g.Log().Debugf(ctx, "ip"+ip, len(whiteIps), e) + g.Log().Debugf(ctx, "GetGameNotice ip"+ip, len(whiteIps), e) + res.Status = consts.Notice_Maintenance for _, v := range whiteIps { - g.Log().Debugf(ctx, "whiteIps"+v) - } - res.Status = 3 - for _, v := range whiteIps { - if v == ip { - res.Status = 1 + if v.Ip == ip { + res.Status = consts.Notice_Normal break } } } + if req.NoticeType != consts.Notice_Type_Maintenance { + res.Status = consts.Notice_Normal + } + + g.Log().Debugf(ctx, "GetGameNotice ip: "+ip, "NoticeType: "+fmt.Sprint(req.NoticeType), "res: "+fmt.Sprint(res.Status)) }) return +} + +func (c *gameNoticeImpl) GetGameNoticeLog(ctx context.Context, req *game.GetGameNoticeLogReq) (res *game.GetGameNoticeLogRes, err error) { + res = new(game.GetGameNoticeLogRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.GameNoticeLog.Ctx(ctx) + if req.NoticeType != 0 { + model = model.Where("notice_type=", req.NoticeType) + } + if req.Content != "" { + model = model.Where("content LIKE ?", "%"+req.Content+"%") + } + if req.BeginTime != 0 { + model = model.Where("c_date >", gtime.NewFromTimeStamp(req.BeginTime)) + } + if req.EndTime != 0 { + model = model.Where("c_date <", gtime.NewFromTimeStamp(req.EndTime)) + } + //log.Printf("1model ", req, model) + res.Total, err = model.Count() + if res.Total != 0 { + model = model.Page(req.PageNum, req.PageSize) + //log.Printf("model ", req, model) + err = model.OrderDesc("c_date").Scan(&res.NoticeLog) + } + }) + return } func (c *gameNoticeImpl) AddNotice(ctx context.Context, req *game.AddNoticeReq) (res *game.AddNoticeRes, err error) { + SendTime := req.SendTime + data := do.GameNoticeLog{ + Status: req.Status, + Content: req.Content, + NoticeType: req.NoticeType, + NoticeId: req.NoticeId, + Channel: req.Channel, + SendTime: SendTime, + } + cron := entity.GameNoticeLog{ + Id: req.Id, + Status: req.Status, + Content: req.Content, + NoticeType: req.NoticeType, + NoticeId: req.NoticeId, + Channel: req.Channel, + SendTime: SendTime, + } + if req.Id > 0 { + err = g.Try(ctx, func(ctx context.Context) { + _, e := dao.GameNoticeLog.Ctx(ctx).Where("id=", req.Id).Data(&data).Update() + if e != nil { + liberr.ErrIsNil(ctx, e, "更新通知失败") + return + } + if SendTime > time.Now().UnixMilli() { + GameCron().AddCron(cron) + } + fmt.Println("req >>>>>>>>>> ", req) + return + }) + } else { + err = g.Try(ctx, func(ctx context.Context) { + logId, e := dao.GameNoticeLog.Ctx(ctx).Insert(&data) + if e != nil { + liberr.ErrIsNil(ctx, e, "插入通知日志失败") + return + } + id, e := logId.LastInsertId() + if e != nil { + liberr.ErrIsNil(ctx, e, "插入通知日志失败") + return + } + cron.Id = id + fmt.Println("logId >>>>>>>>>> ", logId) + if SendTime <= time.Now().UnixMilli() { + noticeModel := dao.GameNotice.Ctx(ctx) + noticeList := []entity.GameNotice{} + noticeModel.Where("notice_type=?", req.NoticeType).Where("channel=?", req.Channel).Scan(¬iceList) + if len(noticeList) > 0 { + _, e = noticeModel.Where("id=?", noticeList[0].Id).Data(&do.GameNotice{ + Status: req.Status, + Content: req.Content, + CDate: time.Now().Unix(), + }).Update() + } else { + _, e = noticeModel.Insert(&do.GameNotice{ + Status: req.Status, + Content: req.Content, + NoticeType: req.NoticeType, + Channel: req.Channel, + CDate: time.Now().Unix(), + }) + } + } else { + GameCron().AddCron(cron) + fmt.Println("logId >>>>>>>>>> ", cron.Id, e) + } + liberr.ErrIsNil(ctx, e, "插入通知失败") + }) + } + return +} + +func (c *gameNoticeImpl) DelNoticeLog(ctx context.Context, req *game.DelNoticeLogReq) (res *game.DelNoticeLogRes, err error) { + if req.Id == 0 { + err = errors.New("错误的id") + return + } + + err = g.Try(ctx, func(ctx context.Context) { + _, e := dao.GameNoticeLog.Ctx(ctx).Where("id=", req.Id).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除通知失败") + return + } + GameCron().DelCron(req.Id) + }) + + return +} + +func (c *gameNoticeImpl) DelNoticeList(ctx context.Context, req *game.DelNoticeListReq) (res *game.DelNoticeListRes, err error) { + if req.Id == 0 { + err = errors.New("错误的id") + return + } + + err = g.Try(ctx, func(ctx context.Context) { + _, e := dao.GameNotice.Ctx(ctx).Where("id=", req.Id).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除通知失败") + return + } + GameCron().DelCron(req.Id) + }) + + return +} + +func (c *gameNoticeImpl) PopNotice(ctx context.Context, req *game.PopReq) (res *game.PopRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + if req.PopTo == 1 { + req.Uids = "" + } + _, e := dao.GameNoticeLog.Ctx(ctx).Insert(&do.GameNoticeLog{ + Status: 0, + ServerId: req.ServerId, + Uids: req.Uids, + PopType: req.Type, + Content: req.Content, + NoticeType: 1, + NoticeId: 0, + Channel: "", + SendTime: 0, + }) + if e != nil { + liberr.ErrIsNil(ctx, e, "插入通知日志失败") + return + } + err = internal.BackStageMessage(ctx, req.ServerId, req.Uids, req.Content, req.Type) + }) + + return +} + +func (c *gameNoticeImpl) GetNoticeModel(ctx context.Context, req *game.GetNoticeModelReq) (res *game.GetNoticeModelRes, err error) { + res = new(game.GetNoticeModelRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.GameNoticeModel.Ctx(ctx) + model = model.Where("notice_type = ?", req.NoticeType) + err = model.Scan(&res.NoticeModel) + }) + + return +} + +func (c *gameNoticeImpl) AddNoticeModel(ctx context.Context, req *game.AddNoticeModelReq) (res *game.AddNoticeModelRes, err error) { if req.Id > 0 { err = g.Try(ctx, func(ctx context.Context) { - _, e := dao.GameNotice.Ctx(ctx).Where("id=", req.Id).Data(&do.GameNotice{ - Status: req.Status, + _, e := dao.GameNoticeModel.Ctx(ctx).Where("id=", req.Id).Data(&do.GameNoticeModel{ + Title: req.Title, Content: req.Content, }).Update() liberr.ErrIsNil(ctx, e, "修改通知失败") }) - } else { err = g.Try(ctx, func(ctx context.Context) { - _, e := dao.GameNotice.Ctx(ctx).Where("id=", req.Id).Insert(&do.GameNotice{ - Status: req.Status, + _, e := dao.GameNoticeModel.Ctx(ctx).Data(&do.GameNoticeModel{ + Title: req.Title, Content: req.Content, NoticeType: req.NoticeType, - Channel: req.Channel, - }) + ModelType: req.ModelType, + }).Insert() liberr.ErrIsNil(ctx, e, "插入通知失败") }) } return } -func (c *gameNoticeImpl) PopNotice(ctx context.Context, req *game.PopReq) (res *game.PopRes, err error) { - mqttNotice := internal.MqttNotice{} - mqttNotice.Body.Uid = req.Uids - mqttNotice.Body.ModuleType = "broadcastMessage" - mqttNotice.Body.Content = req.Content - mqttNotice.Body.Time = 0 - mqttNotice.Body.Type = req.Type - mqttNotice.ModuleId = "webadmin" - mqttNotice.ReqId = 1 - var js []byte - js, err = json.Marshal(mqttNotice) - connectCh := make(chan bool) - server := "192.168.2.100:3005" - defer close(connectCh) - internal.SendMqtt(js, connectCh, server) - var result bool - for { - select { - case result = <-connectCh: - if result == false { - err = gerror.New("失败") - return - } else { - return - } - } + +func (c *gameNoticeImpl) DelNoticeModel(ctx context.Context, req *game.DelNoticeModelReq) (res *game.DelNoticeModelRes, err error) { + if req.Id > 0 { + err = g.Try(ctx, func(ctx context.Context) { + _, e := dao.GameNoticeModel.Ctx(ctx).Where("id=", req.Id).Delete() + liberr.ErrIsNil(ctx, e, "删除通知失败") + }) + } else { + return res, errors.New("删除通知失败") } + return } diff --git a/internal/serviceGame/order.go b/internal/serviceGame/order.go index 5871708..66548ac 100644 --- a/internal/serviceGame/order.go +++ b/internal/serviceGame/order.go @@ -3,16 +3,20 @@ package serviceGame import ( "context" "crypto/md5" - "encoding/hex" "encoding/json" + "errors" "fmt" + "github.com/gogf/gf/v2/encoding/gcharset" + "github.com/gogf/gf/v2/encoding/gjson" "github.com/gogf/gf/v2/errors/gerror" "github.com/gogf/gf/v2/frame/g" - "go.mongodb.org/mongo-driver/bson" - "math/rand" + "log" "time" "tyj_admin/api/v1/game" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" "tyj_admin/internal/model/entity" + "tyj_admin/internal/service" "tyj_admin/internal/serviceGame/internal" ) @@ -20,8 +24,16 @@ type IGameOrder interface { GetOrders(ctx context.Context, req *game.OrderSearchReq) (res *game.OrderSearchRes, err error) GetOrderCount(ctx context.Context, req *game.OrderCountReq) (res *game.OrderCountRes, err error) ChangeCoin(ctx context.Context, req *game.AddCoinReq) (res *game.AddCoinRes, err error) - AndroidDeposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) - IosDeposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) + Deposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) + //IosDeposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) + GetOrderLog(ctx context.Context, req *game.OrderLogReq) (res *game.OrderLogRes, err error) + GetOrderBehavior(ctx context.Context, req *game.OrderBehaviorReq) (res *game.OrderBehaviorRes, err error) + GetRechargePer(ctx context.Context, req *game.RechargePerReq) (res *game.RechargePerRes, err error) + GameRechargeControl(ctx context.Context, req *game.RechargeControlReq) (res *game.RechargeControlRes, err error) + GetRechargeControl(ctx context.Context, req *game.GetRechargeControlReq) (res *game.GetRechargeControlRes, err error) + AddRechargeControl(ctx context.Context, req *game.AddRechargeControlReq) (res *game.AddRechargeControlRes, err error) + DeleteRechargeControl(ctx context.Context, req *game.DeleteRechargeControlReq) (res *game.DeleteRechargeControlRes, err error) + ChangeOrderState(ctx context.Context, req *game.ChangeOrderStateReq) (res *game.ChangeOrderStateRes, err error) } type gameOrderImpl struct { @@ -63,23 +75,28 @@ func (o gameOrderImpl) ChangeCoin(ctx context.Context, req *game.AddCoinReq) (re } type AndroIdRecharge struct { - Server int32 `json:"server"` - RechargeId int32 `json:"rechargeId"` - CpOrderId string `json:"cpOrderId"` - OrderId string `json:"orderId"` - Timestamp int64 `json:"timestamp"` - Account string `json:"account"` - Channel int32 `json:"channel"` - Amount int32 `json:"amount"` + GmMessage string `json:"gmMessage"` + Md5Sign string `json:"md5Sign"` +} + +type Recharge struct { + Uid string `json:"uid"` + Server string `json:"server"` + Channel string `json:"channel"` + RechargeId string `json:"rechargeId"` + OrderNo string `json:"orderNo"` + PayTime string `json:"payTime"` + Amount string `json:"amount"` + Status string `json:"status"` } type IosRecharge struct { OrderId string `json:"orderId"` Account string `json:"uid"` Receipt string `json:"receipt"` - Server int32 `json:"server"` - TimeStamp int64 `json:"timeStamp"` - ItemId int32 `json:"itemId"` + Server string `json:"server"` + TimeStamp string `json:"timeStamp"` + ItemId string `json:"itemId"` Gm string `json:"gm"` Token string `json:"token"` } @@ -90,125 +107,325 @@ type DepositResult struct { Msg string `json:"msg"` } -func (o gameOrderImpl) AndroidDeposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) { - orderId := fmt.Sprintf("GM%v%v%v", req.Account, time.Now().UnixMilli(), rand.Int()) +func checkQuickMd5(nt_data string, sign string, md5Sign string) bool { + return md5Sign == fmt.Sprintf("%x", md5.Sum([]byte(nt_data+sign+internal.Md5key))) +} +func encryptData(code_data string) string { + dataArr := []rune(code_data) + keyArr := []byte(internal.CallbackKey) + keyLen := len(keyArr) + + var tmpList []int + + for index, value := range dataArr { + base := int(value) + dataString := base + int(0xFF&keyArr[index%keyLen]) + tmpList = append(tmpList, dataString) + } + + var str string + + for _, value := range tmpList { + str += "@" + fmt.Sprintf("%d", value) + } + return str +} + +var timeFormat = "2006-01-02 15:04:05" + +func (o gameOrderImpl) Deposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) { + gmMessage := Recharge{} + //gmMessage.Server = fmt.Sprint(req.ServerId) + gmMessage.RechargeId = fmt.Sprint(req.DepositId) + //gmMessage.Channel = req.Channel + + gmMessage.OrderNo = fmt.Sprintf("GM%v%v", req.Uid, time.Now().UnixMilli()) + //gmMessage.OrderNo = fmt.Sprintf("GM%v%v%v", req.Uid, 11111111111, 22222) + if req.Count == 1 { + gmMessage.OrderNo = fmt.Sprintf("G2M%v%v", req.Uid, time.Now().UnixMilli()) + } + gmMessage.PayTime = time.Now().Format(timeFormat) + gmMessage.Amount = fmt.Sprint(req.Amount) + gmMessage.Status = "SUCCESS" + unit, err := internal.GetUnit(ctx, req.Uid) + //uid, err := internal.GetIdToUid(ctx, req.Uid) + if err != nil { + log.Println("GetOrders 1 : ", req.Uid) + return nil, err + } + gmMessage.Server = fmt.Sprint(unit.Server) + gmMessage.Channel = unit.Channel + gmMessage.Uid = fmt.Sprint(unit.Uid) recharge := AndroIdRecharge{} - recharge.Server = req.ServerId - recharge.RechargeId = req.DepositId - recharge.CpOrderId = orderId - recharge.OrderId = orderId - recharge.Timestamp = time.Now().Unix() - recharge.Account = req.Account - if req.DepositId == 1001 { - recharge.Amount = 6 - } else if req.DepositId == 1002 { - recharge.Amount = 30 - } else if req.DepositId == 1003 { - recharge.Amount = 68 - } - js, err := json.Marshal(recharge) - ip := internal.ServerConfig[0]["topServer"].(string) - rs, err := g.Client().Post(ctx, ip+"/recharge", js) - result := DepositResult{} - err = json.Unmarshal(rs.ReadAll(), &result) - if result.Status == 2 { - err = nil - return + data, _ := json.Marshal(gmMessage) + recharge.GmMessage = encryptData(string(data)) + recharge.Md5Sign = fmt.Sprintf("%x", md5.Sum([]byte(recharge.GmMessage+internal.Md5key))) + fmt.Println("Deposit - json: ", string(data), recharge.Md5Sign) + url := "http://" + internal.RechargeServer + "/gmPay/notify" + rs, err := g.Client().Post(ctx, url, recharge) + if err != nil { + log.Println("Post 1 : ", req.Uid, url, gjson.MustEncodeString(recharge)) + return nil, err + } + + src := string(rs.ReadAll()) + tmp, _ := gcharset.ToUTF8("UTF-8", src) + fmt.Println("Deposit - json: ", tmp) + + go insertRechargeLog(ctx, gmMessage, tmp) + if tmp != "SUCCESS" { + g.Log().Info(ctx, " Deposit === DecodeToJson err ", req.Uid, err.Error()) + return nil, errors.New(tmp) } - err = gerror.New(result.Msg) + return } -func (o gameOrderImpl) IosDeposit(ctx context.Context, req *game.OrderDepositReq) (res *game.OrderDepositRes, err error) { - //orderId := "GM" + req.Account + time.Now().String() + strconv.Itoa(rand.Int()) - orderId := fmt.Sprintf("GM%v%v%v", req.Account, time.Now().UnixMilli(), rand.Int()) - recharge := IosRecharge{} - recharge.OrderId = orderId - recharge.Account = req.Account - recharge.Receipt = "receipt" - recharge.Server = req.ServerId - recharge.TimeStamp = time.Now().Unix() - recharge.ItemId = req.DepositId - recharge.Gm = "3EAB9E4B6F9CB7255A27D2084D78C2FB" - buf := fmt.Sprintf("%v%v%v%v%v%vdadf31fd9b66bd847609247800433e6c", recharge.OrderId, recharge.ItemId, recharge.Receipt, recharge.Server, recharge.TimeStamp, recharge.Account) - m := md5.New() - m.Write([]byte(buf)) - recharge.Token = hex.EncodeToString(m.Sum(nil)) - js, err := json.Marshal(recharge) - ip := internal.ServerConfig[0]["topServer"].(string) - rs, err := g.Client().Post(ctx, ip+"/recharge", js) - result := DepositResult{} - err = json.Unmarshal(rs.ReadAll(), &result) - if result.Status == 2 { - err = nil - return - } - err = gerror.New(result.Msg) +func insertRechargeLog(ctx context.Context, req Recharge, remark string) (err error) { + _, err = dao.GameRechargeLog.Ctx(ctx).Insert(&do.GameRechargeLog{ + UnitId: req.Uid, + Channel: req.Channel, + Server: req.Server, + Amount: req.Amount, + Config: req.RechargeId, + TradeNo: req.OrderNo, + User: service.Context().GetLoginUser(ctx).UserName, + Remark: remark, + }) return } func (o gameOrderImpl) GetOrders(ctx context.Context, req *game.OrderSearchReq) (res *game.OrderSearchRes, err error) { - account := req.Account - role := new(entity.RoleDetail) - res = new(game.OrderSearchRes) - if req.SearchType == 1 { //账号+渠道查询 - if len(req.Channel) > 0 { - account = req.Channel + "_" + account + if req.PageSize == 0 { + req.PageSize = 10 + } + orderModel := dao.GameRecharge.Ctx(ctx) + if req.Account != "" { + uid, err := internal.AccountToUids(ctx, req.Account) + if err != nil { + return nil, err } - g.Try(ctx, func(ctx context.Context) { - res.Orders, err = internal.GetOrdersByAccount(ctx, account) - }) - } else if req.SearchType == 2 { //角色UID+区服 - role, err = internal.GetRoleDetail(ctx, req.Uid, req.ServerId) + orderModel = orderModel.Where(`unitId in (?) `, uid) + } + if req.Uid != 0 { + uid, err := internal.GetIdToUid(ctx, int64(req.Uid)) if err != nil { - return + return nil, err } - account = role.Account - g.Try(ctx, func(ctx context.Context) { - res.Orders, err = internal.GetOrdersByAccount(ctx, account) - }) - } else if req.SearchType == 3 { //时间段查询 - g.Try(ctx, func(ctx context.Context) { - res.Orders, err = internal.GetOrdersByTime(ctx, req.LowTime, req.UpTime) - }) - } else if req.SearchType == 4 { //时间段查询 - g.Try(ctx, func(ctx context.Context) { - res.Orders, err = internal.GetOrdersByOrderId(ctx, req.OrderId) - }) + orderModel = orderModel.Where(`unitId=? `, uid) + } + if req.Channel != "" { + orderModel = orderModel.Where(`channel=?`, req.Channel) + } + if req.ExternalOrderId != "" { + orderModel = orderModel.Where(`externalTradeNo=?`, req.ExternalOrderId) + } + if req.OrderId != "" { + orderModel = orderModel.Where(`tradeNo=?`, req.OrderId) + } + if req.Status != 0 { + orderModel = orderModel.Where(`status=?`, req.Status) } + res = new(game.OrderSearchRes) + res.Total, err = orderModel.Count() + if err != nil { + log.Println("GetOrdersBy", err.Error()) + } + + orderModel.Page(int(req.PageNum), int(req.PageSize)).OrderDesc("createTime").Scan(&res.Orders) + for k, v := range res.Orders { + res.Orders[k].StringId = fmt.Sprint(v.UnitId) + uid, _ := internal.GetIdToUid(ctx, v.UnitId) + res.Orders[k].Uid = int32(uid) + } return } func (o gameOrderImpl) GetOrderCount(ctx context.Context, req *game.OrderCountReq) (res *game.OrderCountRes, err error) { - filter := bson.M{} - - if req.Amount > 0 { - switch req.CompareType { - case 1: - filter["money"] = req.Amount - case 2: - filter["money"] = bson.M{"$lte": req.Amount} - case 3: - filter["money"] = bson.M{"$lt": req.Amount} - case 4: - filter["money"] = bson.M{"$gt": req.Amount} - case 5: - filter["money"] = bson.M{"$gte": req.Amount} - } + res = new(game.OrderCountRes) + sql := fmt.Sprintf(`select unitId,sum(amount) as amount,max(server) as server from game_recharge where 1=1 and status=2`) + if req.GM == 0 { + sql = fmt.Sprintf(`%s and tradeNo NOT LIKE 'GM%%'`, sql) + } + if req.Server != 0 { + sql = fmt.Sprintf(`%s and server=%d`, sql, req.Server) } - if req.Gender > 0 { - filter["gender"] = req.Gender + sql = fmt.Sprintf(`%s group by unitId`, sql) + + sql = fmt.Sprintf(`select u.account,r.unitId as id,r.amount as allMoney,r.server as serverId from (%s) as r inner join game_unit as u on u.uid=r.unitId where 1=1`, sql) + sql = internal.CompareSqlType(sql, req.Amount, "r.amount", req.CompareType) + res.Total, err = g.Model().Raw(sql).Count() + if err != nil { + log.Println("GetOrderCount 1 : ", err.Error()) + return + } + err = g.Model().Raw(sql).Page(req.PageNo, req.PageSize).OrderAsc("u.account").Scan(&res.Orders) + if err != nil { + log.Println("GetOrderCount 2 : ", err.Error()) + return + } + for k, v := range res.Orders { + if v.Id == 0 { + continue + } + res.Orders[k].StringId = fmt.Sprint(v.Id) + log.Println("GetOrderCount 31 : ", v.Id) + uid, err := internal.GetIdToUid(ctx, v.Id) + if err != nil { + log.Println("GetOrderCount 3 : ", v.Id, uid, err.Error()) + continue + } + res.Orders[k].Uid = int32(uid) } - if req.LowAge >= 0 && req.UpAge > 0 { - low := (time.Now().AddDate(-req.UpAge, 0, 0)).Unix() - up := (time.Now().AddDate(-req.LowAge, 0, 0)).Unix() - filter["bearTime"] = bson.M{"$gte": low, "$lte": up} + data, _ := json.Marshal(res.Orders) + log.Println("GetOrderCount 4 : ", string(data)) + return +} + +func (o gameOrderImpl) GetOrderLog(ctx context.Context, req *game.OrderLogReq) (res *game.OrderLogRes, err error) { + res = new(game.OrderLogRes) + + g.Try(ctx, func(ctx context.Context) { + modelTotal := dao.GameRegister.Ctx(ctx) + if req.StartTime != 0 { + modelTotal = modelTotal.Where(`UNIX_TIMESTAMP(create_time)>?`, req.StartTime/1000) + } + if req.EndTime != 0 { + modelTotal = modelTotal.Where(`UNIX_TIMESTAMP(create_time)%d`, req.StartTime/1000) + } + if req.EndTime != 0 { + sql += fmt.Sprintf(` and UNIX_TIMESTAMP(r.createTime)<%d`, req.EndTime/1000) + } + if req.RechargeTotal > 0 { + sql = internal.CompareSqlType(sql, req.RechargeTotal, "r.amount", req.CompareType1) + } + if req.Channel != "" { + sql += fmt.Sprintf(` and r.channel="%s"`, req.Channel) + if req.ServerId != 0 { + sql += fmt.Sprintf(` and r.server=%d`, req.ServerId) + } + } + sql += fmt.Sprint(" group by u.account") + + amountSql := fmt.Sprintf(`select max(a.channel) as channel, sum(a.amount) as totalAmount from (%s) as a WHERE 1=1 `, sql) + if req.RechargeMin > 0 { + amountSql = internal.CompareSqlType(amountSql, req.RechargeMin, "a.amount", req.CompareType) + } + amountSql += " group by a.channel" + g.Model().Raw(amountSql).Scan(&res.AmountTotal) + + accountSql := fmt.Sprintf(`select max(a.channel) as channel, count(1) as totalAccount from (%s) as a WHERE 1=1 `, sql) + if req.RechargeMin > 0 { + accountSql = internal.CompareSqlType(accountSql, req.RechargeMin, "a.amount", req.CompareType) + } + accountSql += " group by a.channel" + g.Model().Raw(accountSql).Scan(&res.RechargeAccountTotal) + + log.Printf("GetOrderLog: %v, %v, %v", res.AmountTotal, res.AccountTotal, res.RechargeAccountTotal) + }) + return +} + +func (o gameOrderImpl) GetOrderBehavior(ctx context.Context, req *game.OrderBehaviorReq) (res *game.OrderBehaviorRes, err error) { + res = new(game.OrderBehaviorRes) + if req.StartTime == "" { + return nil, errors.New("填写注册时间!") } + g.Try(ctx, func(ctx context.Context) { + modelTotal := dao.GameRegister.Ctx(ctx) + modelTotal = modelTotal.Where(`STR_TO_DATE(create_time, "%Y-%m-%d")=?`, req.StartTime) + modelTotal.Fields("max(channel) as channel, count(1) as totalAccount").Group("channel").Scan(&res.Account) + + sql := fmt.Sprintf(`select account from game_register where STR_TO_DATE(create_time, "%%Y-%%m-%%d")="%s"`, req.StartTime) + sql = fmt.Sprintf(`select u.account,u.uid from game_unit as u inner join (%s) as a on a.account=u.account`, sql) + + amountSql := fmt.Sprintf(`select max(r.channel) as channel, sum(r.amount) as totalAmount, STR_TO_DATE(r.createTime, "%%Y-%%m-%%d") as createTime + from game_recharge as r inner join (%s) as c on c.uid=r.unitId where r.status=2 and r.tradeNo NOT LIKE 'GM%%' group by r.channel,STR_TO_DATE(r.createTime, "%%Y-%%m-%%d")`, sql) + g.Model().Raw(amountSql).Scan(&res.AmountList) + accountSql := fmt.Sprintf(`SELECT max( a.channel ) AS channel,count(a.account) as totalAccount,a.createTime as createTime +FROM (SELECT max( r.channel ) AS channel, c.account AS account,min(STR_TO_DATE( r.createTime, "%%Y-%%m-%%d" )) AS createTime +FROM game_recharge AS r INNER JOIN (%s) AS c ON c.uid = r.unitId WHERE r.STATUS = 2 AND r.tradeNo NOT LIKE 'GM%%' GROUP BY r.channel, c.account) as a +GROUP BY a.channel,a.createTime`, sql) + g.Model().Raw(accountSql).Scan(&res.RechargeAccount) + + log.Printf("GetOrderBehavior: %v, %v, %v", res.Account, res.RechargeAccount, res.AmountList) + }) + return +} + +func (o gameOrderImpl) GetRechargePer(ctx context.Context, req *game.RechargePerReq) (res *game.RechargePerRes, err error) { + res = new(game.RechargePerRes) + if req.StartTime == "" || req.EndTime == "" { + return nil, errors.New("填写注册时间!") + } g.Try(ctx, func(ctx context.Context) { - res.Orders, err = internal.GetOrderCount(ctx, filter, req.ServerId) + modelTotal := dao.GameRegister.Ctx(ctx) + modelTotal = modelTotal.Where(`tradeNo NOT LIKE 'GM%'`).Where(`STR_TO_DATE(create_time, "%Y-%m-%d")>=?`, req.StartTime).Where(`STR_TO_DATE(create_time, "%Y-%m-%d")<=?`, req.EndTime) + modelTotal.Fields("max(channel) as channel, count(1) as totalAccount, STR_TO_DATE(create_time, \"%Y-%m-%d\") as createTime").Group("channel,STR_TO_DATE(create_time, \"%Y-%m-%d\")").Scan(&res.Account) + + sql := fmt.Sprintf(`select account,STR_TO_DATE(create_time, "%%Y-%%m-%%d") as createTime from game_register where STR_TO_DATE(create_time, "%%Y-%%m-%%d")>="%s" and STR_TO_DATE(create_time, "%%Y-%%m-%%d")<="%s"`, req.StartTime, req.EndTime) + sql = fmt.Sprintf(`select u.account,u.uid,a.createTime from game_unit as u inner join (%s) as a on a.account=u.account`, sql) + accountSql := fmt.Sprintf(`select max(r.channel) as channel, count(DISTINCT c.account) as totalAccount, c.createTime + from game_recharge as r inner join (%s) as c on c.uid=r.unitId where status=2 and tradeNo NOT LIKE 'GM%%' group by r.channel,c.createTime`, sql) + g.Model().Raw(accountSql).Scan(&res.RechargeAccount) + + log.Printf("GetOrderBehavior: %v, %v", res.Account, res.RechargeAccount) }) + return +} + +func (o gameOrderImpl) GameRechargeControl(ctx context.Context, req *game.RechargeControlReq) (res *game.RechargeControlRes, err error) { + res = new(game.RechargeControlRes) + model := dao.GameRechargeControl.Ctx(ctx) + var list []*entity.GameRechargeControl + model.Where("channel=?", req.Channel).Scan(&list) + if len(list) == 0 { + res.State = 1 + } + return +} + +func (o gameOrderImpl) GetRechargeControl(ctx context.Context, req *game.GetRechargeControlReq) (res *game.GetRechargeControlRes, err error) { + res = new(game.GetRechargeControlRes) + dao.GameRechargeControl.Ctx(ctx).Scan(&res.Control) return } + +func (o gameOrderImpl) AddRechargeControl(ctx context.Context, req *game.AddRechargeControlReq) (res *game.AddRechargeControlRes, err error) { + res = new(game.AddRechargeControlRes) + _, err = dao.GameRechargeControl.Ctx(ctx).Insert(do.GameRechargeControl{Channel: req.Channel}) + return +} + +func (o gameOrderImpl) DeleteRechargeControl(ctx context.Context, req *game.DeleteRechargeControlReq) (res *game.DeleteRechargeControlRes, err error) { + res = new(game.DeleteRechargeControlRes) + _, err = dao.GameRechargeControl.Ctx(ctx).Where("channel=?", req.Channel).Delete() + return +} + +func (o gameOrderImpl) ChangeOrderState(ctx context.Context, req *game.ChangeOrderStateReq) (res *game.ChangeOrderStateRes, err error) { + res = new(game.ChangeOrderStateRes) + update := g.Map{ + dao.GameRecharge.Columns().Status: req.State, + } + if req.Remark != "" { + update[dao.GameRecharge.Columns().Remark] = req.Remark + } + _, err = dao.GameRecharge.Ctx(ctx).Where(dao.GameRecharge.Columns().TradeNo, req.Order).Update(update) + if err == nil { + res.ResData = 1 + } + return +} diff --git a/internal/serviceGame/prop_exchange.go b/internal/serviceGame/prop_exchange.go new file mode 100644 index 0000000..ae6336a --- /dev/null +++ b/internal/serviceGame/prop_exchange.go @@ -0,0 +1,49 @@ +package serviceGame + +import ( + "context" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGamePropExchange interface { + Get(ctx context.Context, req *game.GetPropExchangeReq) (res *game.GetPropExchangeRes, err error) + Update(ctx context.Context, req *game.UpdatePropExchangeReq) (res *game.UpdatePropExchangeRes, err error) + Insert(ctx context.Context, req *game.InsertPropExchangeReq) (res *game.InsertPropExchangeRes, err error) + Check(ctx context.Context, req *game.CheckPropExchangeReq) (res *game.CheckPropExchangeRes, err error) +} + +type gamePropExchangeImpl struct { +} + +var gamePropExchangeService = gamePropExchangeImpl{} + +func GamePropExchange() IGamePropExchange { + return &gamePropExchangeService +} + +func (g *gamePropExchangeImpl) Get(ctx context.Context, req *game.GetPropExchangeReq) (res *game.GetPropExchangeRes, err error) { + res = new(game.GetPropExchangeRes) + res.PropExchange, err = internal.GetPropExchange(ctx, req.Year, req.Id) + log.Print("res.PropExchange: ", res.PropExchange) + return +} + +func (g *gamePropExchangeImpl) Update(ctx context.Context, req *game.UpdatePropExchangeReq) (res *game.UpdatePropExchangeRes, err error) { + err = internal.UpdatePropExchange(ctx, req.PropExchange) + log.Print("UpdatePropExchange", err) + return +} + +func (g *gamePropExchangeImpl) Insert(ctx context.Context, req *game.InsertPropExchangeReq) (res *game.InsertPropExchangeRes, err error) { + err = internal.InsertPropExchange(ctx, req.PropExchange) + //log.Print("insertPropExchange", err) + return +} + +func (g *gamePropExchangeImpl) Check(ctx context.Context, req *game.CheckPropExchangeReq) (res *game.CheckPropExchangeRes, err error) { + res = new(game.CheckPropExchangeRes) + res.PropExchange, err = internal.CheckPropExchange(ctx, req.PropExchange) + return +} diff --git a/internal/serviceGame/pub.go b/internal/serviceGame/pub.go new file mode 100644 index 0000000..e03c24e --- /dev/null +++ b/internal/serviceGame/pub.go @@ -0,0 +1,96 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGamePub interface { + GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) + LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) + ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) + ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) + GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) + SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) + GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) +} + +type gamePubImpl struct { +} + +var gamePubService = gamePubImpl{} + +func GamePub() IGamePub { + return &gamePubService +} + +func (c *gamePubImpl) GetId(ctx context.Context, req *game.GetOutIdReq) (res *game.GetOutIdRes, err error) { + //ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + g.Try(ctx, func(ctx context.Context) { + res = new(game.GetOutIdRes) + res.Id, err = internal.GetIdToUid(ctx, req.Uid) + if res.Id > 0 { + return + } + res.Id, err = internal.GetIdIncrease(ctx) + internal.AddIdToUid(ctx, res.Id, req.Uid) + return + }) + return +} + +func (c *gamePubImpl) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) { + //ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + g.Try(ctx, func(ctx context.Context) { + res = new(game.LoginOutRes) + res, err = internal.LoginOut(ctx, req) + return + }) + return +} + +func (c *gamePubImpl) ItemRecord(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) { + //ip := libUtils.GetClientIp(ctx) + //fmt.Println("ip: ", ip) + g.Try(ctx, func(ctx context.Context) { + res = new(game.ItemRecordRes) + res, err = internal.ItemIncomeExpenseRecords(ctx, req) + return + }) + return +} + +func (c *gamePubImpl) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) { + res, err = internal.ShopRecords(ctx, req) + return +} + +func (c *gamePubImpl) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) { + res = new(game.GetAuditModeRes) + + //if 1 == internal.GetEnableHotfix(ctx, req.Channel) { + // res.AuditMode = 1 + //} + return +} + +func (c *gamePubImpl) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) { + res = new(game.SetOpenIdRes) + if req.InitUnit == 2 { + res, err = internal.SetOpenId(ctx, req) + } else if req.InitUnit == 1 { + internal.SetUid(ctx) + } + return +} + +func (c *gamePubImpl) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) { + res = new(game.GetOpenIdRes) + res.State, err = internal.GetOpenId(ctx, req) + //res.State = 1 + return +} diff --git a/internal/serviceGame/rank.go b/internal/serviceGame/rank.go new file mode 100644 index 0000000..bf7ca8a --- /dev/null +++ b/internal/serviceGame/rank.go @@ -0,0 +1,86 @@ +package serviceGame + +import ( + "context" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameRank interface { + Get(ctx context.Context, req *game.GetRankReq) (res *game.GetRankRes, err error) + Update(ctx context.Context, req *game.UpdateRankReq) (res *game.UpdateRankRes, err error) + Insert(ctx context.Context, req *game.InsertRankReq) (res *game.InsertRankRes, err error) + Del(ctx context.Context, req *game.DelRankReq) (res *game.DelRankRes, err error) + Check(ctx context.Context, req *game.CheckRankReq) (res *game.CheckRankRes, err error) + GetAward(ctx context.Context, req *game.GetRankAwardReq) (res *game.GetRankAwardRes, err error) + UpdateAward(ctx context.Context, req *game.UpdateRankAwardReq) (res *game.UpdateRankAwardRes, err error) + InsertAward(ctx context.Context, req *game.InsertRankAwardReq) (res *game.InsertRankAwardRes, err error) + AddRankGroup(ctx context.Context, req *game.AddRankGroupReq) (res *game.AddRankGroupRes, err error) +} + +type gameRankImpl struct { +} + +var gameRankService = gameRankImpl{} + +func GameRank() IGameRank { + return &gameRankService +} + +func (g *gameRankImpl) GetAward(ctx context.Context, req *game.GetRankAwardReq) (res *game.GetRankAwardRes, err error) { + res = new(game.GetRankAwardRes) + res.RankAward, err = internal.GetRankAward(ctx, req.Id, req.Type) + log.Print("GetRankAward ", res) + return +} + +func (g *gameRankImpl) UpdateAward(ctx context.Context, req *game.UpdateRankAwardReq) (res *game.UpdateRankAwardRes, err error) { + err = internal.UpdateRankAward(ctx, req.RankAward) + log.Print("UpdateRankAward", err) + return +} + +func (g *gameRankImpl) InsertAward(ctx context.Context, req *game.InsertRankAwardReq) (res *game.InsertRankAwardRes, err error) { + err = internal.InsertRankAward(ctx, req.RankAward) + log.Print("InsertRankAward", err) + return +} + +func (g *gameRankImpl) Get(ctx context.Context, req *game.GetRankReq) (res *game.GetRankRes, err error) { + res, err = internal.GetRank(ctx, req) + log.Print("GetRankAward ", res) + return +} + +func (g *gameRankImpl) Update(ctx context.Context, req *game.UpdateRankReq) (res *game.UpdateRankRes, err error) { + err = internal.UpdateRank(ctx, req.Rank) + log.Print("UpdateRankAward", err) + return +} + +func (g *gameRankImpl) Insert(ctx context.Context, req *game.InsertRankReq) (res *game.InsertRankRes, err error) { + err = internal.InsertRank(ctx, req.Rank) + log.Print("InsertRank", err) + return +} + +func (g *gameRankImpl) Del(ctx context.Context, req *game.DelRankReq) (res *game.DelRankRes, err error) { + err = internal.DelRank(ctx, req.Rank) + log.Print("InsertRank", err) + return +} + +func (g *gameRankImpl) Check(ctx context.Context, req *game.CheckRankReq) (res *game.CheckRankRes, err error) { + res = new(game.CheckRankRes) + res.Rank, res.StringId, err = internal.CheckRank(ctx, req.Rank) + log.Print("InsertRank", err) + return +} + +func (g *gameRankImpl) AddRankGroup(ctx context.Context, req *game.AddRankGroupReq) (res *game.AddRankGroupRes, err error) { + res = new(game.AddRankGroupRes) + res, err = internal.AddRankGroup(ctx, req) + log.Print("InsertRank", err) + return +} diff --git a/internal/serviceGame/rechangeRebate.go b/internal/serviceGame/rechangeRebate.go new file mode 100644 index 0000000..bd857b9 --- /dev/null +++ b/internal/serviceGame/rechangeRebate.go @@ -0,0 +1,39 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/frame/g" + "log" + "tyj_admin/api/v1/game" + "tyj_admin/internal/serviceGame/internal" +) + +type IGameRebate interface { + CheckRebate(ctx context.Context, req *game.CheckRebateReq) (res *game.CheckRebateRes, err error) + GetRechargeValue(ctx context.Context, req *game.GetRechargeValueReq) (res *game.GetRechargeValueRes, err error) +} + +type gameRebateImpl struct { +} + +var gameRebateService = gameRebateImpl{} + +func GameRebate() IGameRebate { + return &gameRebateService +} + +func (c *gameRebateImpl) CheckRebate(ctx context.Context, req *game.CheckRebateReq) (res *game.CheckRebateRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameRebateImpl---CheckRebate: s: ", req) + res, err = internal.CheckRebate(ctx, req) + }) + return +} + +func (c *gameRebateImpl) GetRechargeValue(ctx context.Context, req *game.GetRechargeValueReq) (res *game.GetRechargeValueRes, err error) { + g.Try(ctx, func(ctx context.Context) { + log.Println("gameRebateImpl---GetRechargeValue: s: ", req) + res, err = internal.GetRechargeValue(ctx, req) + }) + return +} diff --git a/internal/serviceGame/version.go b/internal/serviceGame/version.go new file mode 100644 index 0000000..ed87105 --- /dev/null +++ b/internal/serviceGame/version.go @@ -0,0 +1,94 @@ +package serviceGame + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/api/v1/game" + "tyj_admin/internal/dao" + "tyj_admin/internal/model/do" + "tyj_admin/internal/model/entity" + "tyj_admin/library/liberr" +) + +type IGameVersion interface { + Get(ctx context.Context, req *game.GetVersionReq) (res *game.GetVersionRes, err error) + Update(ctx context.Context, req *game.UpdateVersionReq) (res *game.UpdateVersionRes, err error) + Del(ctx context.Context, req *game.DelVersionReq) (res *game.DelVersionRes, err error) + GetVersion(ctx context.Context, channel string) (res string) +} + +type gameVersionImpl struct { +} + +var gameVersionService = gameVersionImpl{} + +func GameVersion() IGameVersion { + return &gameVersionService +} +func (c *gameVersionImpl) Get(ctx context.Context, req *game.GetVersionReq) (res *game.GetVersionRes, err error) { + fmt.Println("GetVersionReq: ", req) + res = new(game.GetVersionRes) + g.Try(ctx, func(ctx context.Context) { + model := dao.GameVersion.Ctx(ctx) + res.Total, err = model.Count() + model = model.Page(req.PageNum, req.PageSize) + err = model.Scan(&res.Version) + + fmt.Printf("GetVersionReq: %j", res) + }) + return +} + +func (c *gameVersionImpl) Update(ctx context.Context, req *game.UpdateVersionReq) (res *game.UpdateVersionRes, err error) { + g.Try(ctx, func(ctx context.Context) { + model := dao.GameVersion.Ctx(ctx) + model = model.Where("channel=? ", req.Channel) + var noticeList []*entity.GameVersion + err = model.Scan(¬iceList) + if err != nil { + return + } + if len(noticeList) > 0 { + model = dao.GameVersion.Ctx(ctx) + _, err = model.Where("id=", noticeList[0].Id).Data(&do.GameVersion{Channel: req.Channel, Version: req.Version}).Update() + } else { + model = dao.GameVersion.Ctx(ctx) + _, err = model.Insert(&do.GameVersion{Channel: req.Channel, Version: req.Version}) + } + }) + return +} + +func (c *gameVersionImpl) Del(ctx context.Context, req *game.DelVersionReq) (res *game.DelVersionRes, err error) { + err = g.Try(ctx, func(ctx context.Context) { + if req.Id == 0 { + liberr.ErrIsNil(ctx, err, "错误的id") + return + } + _, e := dao.GameVersion.Ctx(ctx).Where("id=", req.Id).Delete() + if e != nil { + liberr.ErrIsNil(ctx, e, "删除通知失败") + return + } + + }) + return +} + +func (c *gameVersionImpl) GetVersion(ctx context.Context, channel string) (res string) { + g.Try(ctx, func(ctx context.Context) { + model := dao.GameVersion.Ctx(ctx) + model = model.Where("channel=? ", channel) + var noticeList []*entity.GameVersion + _ = model.Scan(¬iceList) + var count = len(noticeList) + if count == 0 { + model = dao.GameVersion.Ctx(ctx) + model = model.Where("channel=? ", "") + _ = model.Scan(¬iceList) + } + res = noticeList[0].Version + }) + return +} diff --git a/internal/serviceGame/whiteList.go b/internal/serviceGame/whiteList.go new file mode 100644 index 0000000..1995c05 --- /dev/null +++ b/internal/serviceGame/whiteList.go @@ -0,0 +1,93 @@ +package serviceGame + +import ( + "context" + "github.com/gogf/gf/v2/frame/g" + "tyj_admin/api/v1/game" + "tyj_admin/internal/consts" + "tyj_admin/internal/serviceGame/internal" + "tyj_admin/utils" +) + +type IGameWhiteList interface { + Get(ctx context.Context, req *game.GetListWhiteListReq) (res *game.GetListWhiteListRes, err error) + Update(ctx context.Context, req *game.UpdateWhiteListReq) (res *game.UpdateWhiteListRes, err error) + Del(ctx context.Context, req *game.DelWhiteListReq) (res *game.DelWhiteListRes, err error) + GetWhiteState(ctx context.Context, ip string) (res int) + GetWhiteList(ctx context.Context) (res *game.WhiteListRes) +} + +type gameWhiteListImpl struct { +} + +var gameWhiteListService = gameWhiteListImpl{} + +func GameWhiteList() IGameWhiteList { + return &gameWhiteListService +} +func (c *gameWhiteListImpl) Get(ctx context.Context, req *game.GetListWhiteListReq) (res *game.GetListWhiteListRes, err error) { + //fmt.Println("GetWhiteListReq: ", req) + g.Try(ctx, func(ctx context.Context) { + res, err = internal.GetWhiteListByPage(ctx, req) + }) + return +} + +func (c *gameWhiteListImpl) Update(ctx context.Context, req *game.UpdateWhiteListReq) (res *game.UpdateWhiteListRes, err error) { + //fmt.Println("UpdateWhiteListReq: ", req) + g.Try(ctx, func(ctx context.Context) { + res, err = internal.UpdateWhiteList(ctx, req) + if err != nil { + panic(err) + } + }) + return +} + +func (c *gameWhiteListImpl) Del(ctx context.Context, req *game.DelWhiteListReq) (res *game.DelWhiteListRes, err error) { + //fmt.Println("DelWhiteListReq: ", req) + err = g.Try(ctx, func(ctx context.Context) { + res, err = internal.DelWhiteList(ctx, req) + if err != nil { + panic(err) + } + }) + return +} + +func (c *gameWhiteListImpl) GetWhiteState(ctx context.Context, ip string) (res int) { + g.Try(ctx, func(ctx context.Context) { + list, err := internal.GetWhiteList(ctx) + //model := dao.GameWhiteList.Ctx(ctx) + //model = model.Where("ip=? ", req.Ip) + //var list []*entity.GameWhiteList + //err := model.Scan(&list) + //if err != nil { + // panic(err) + //} + //lock, err := internal.GetWhiteLock(ctx) + if err != nil { + panic(err) + } + + //fmt.Println("AddCCD ---》 ip: ", lock) + if utils.ContainsWhiteList(list, ip) { + res = consts.White_List_Belong + return + } + res = consts.White_List_Not_In + return + }) + return res +} + +func (c *gameWhiteListImpl) GetWhiteList(ctx context.Context) (res *game.WhiteListRes) { + g.Try(ctx, func(ctx context.Context) { + res = new(game.WhiteListRes) + list, _ := internal.GetWhiteList(ctx) + for _, v := range list { + res.WhiteList = append(res.WhiteList, v.Ip) + } + }) + return +} diff --git a/library/libUtils/utils.go b/library/libUtils/utils.go index 5cb3d8e..8657cc6 100644 --- a/library/libUtils/utils.go +++ b/library/libUtils/utils.go @@ -148,7 +148,7 @@ func MkDir(src string) error { return nil } -//获取文件后缀 +// 获取文件后缀 func GetExt(fileName string) string { return path.Ext(fileName) } diff --git a/main.go b/main.go index 5cd8bf3..1077e46 100644 --- a/main.go +++ b/main.go @@ -2,6 +2,7 @@ package main import ( _ "github.com/gogf/gf/contrib/drivers/mysql/v2" + //_ "github.com/gogf/gf/contrib/nosql/redis/v2" "github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/os/gctx" "github.com/gogf/gf/v2/os/glog" diff --git a/manifest/config/config.yaml.bak b/manifest/config/config.yaml.bak index fb126ee..40eef81 100644 --- a/manifest/config/config.yaml.bak +++ b/manifest/config/config.yaml.bak @@ -58,6 +58,7 @@ redis: db: 1 idleTimeout: 600 maxActive: 100 + pass: 123456 system: notCheckAuthAdminIds: [1,2,31] #无需验证后台权限的用户id diff --git a/test.go b/test.go new file mode 100644 index 0000000..bfd9319 --- /dev/null +++ b/test.go @@ -0,0 +1,275 @@ +package main + +import ( + "bytes" + "context" + "encoding/json" + "fmt" + "github.com/go-redis/redis/v8" + "github.com/gogf/gf/v2/encoding/gjson" + "github.com/gogf/gf/v2/frame/g" + "log" + "os" + "os/exec" + "strings" + "time" +) + +const redisAdress = "119.29.144.246:4114" +const redisPass = "peach" + +const linkAccount = "mongodb://root:peach123@192.168.2.100:27017/PeachValley" +const link = "mongodb://127.0.0.1:27017/PeachValley" + +const notAccount = false + +func main() { + //fmt.Println("参数: ", len(os.Args)) + var model string + + fmt.Print("下载账号数据输入 1 , 替换账号数据输入 2 : ") + _, err := fmt.Scan(&model) // 读取输入并赋值给变量 + if err != nil { + fmt.Println("输入错误:", err) + return + } + + ctx := context.Background() + rdb := redis.NewClient(&redis.Options{ + Addr: redisAdress, + DialTimeout: 10 * time.Second, + ReadTimeout: 30 * time.Second, + WriteTimeout: 30 * time.Second, + PoolSize: 10, + PoolTimeout: 30 * time.Second, + Password: redisPass, + }) + + if model == "1" { + fmt.Printf("%s准备复制账号信息: \n", model) + copyUnit(ctx, rdb) + } else { + fmt.Printf("%s准备替换账号信息: \n", model) + updateUnit(ctx, rdb) + } + ticker := time.NewTicker(1 * time.Second) + defer ticker.Stop() + + fmt.Println("程序仍在运行...(输入 'ctrl-c' 退出)") + for { + select { + case <-ticker.C: + // 这里可以添加条件检查(如读取文件、网络请求等) + default: + // 非阻塞检查用户输入(需配合 goroutine) + } + } +} + +func copyUnit(ctx context.Context, rdb *redis.Client) { + var destUid string + fmt.Print("输入需要复制的uid: ") + _, err := fmt.Scan(&destUid) // 读取输入并赋值给变量 + if err != nil { + fmt.Println("输入错误:", err) + return + } + + fmt.Printf("正在复制账号: %s\n", destUid) + rdb.Do(ctx, "select", 0) + destId, err := rdb.HGet(ctx, "public_id_for_uid", fmt.Sprint(destUid)).Result() + if err != nil { + fmt.Println("public_id_for_uid: err", err) + return + } + if destId == "" { + fmt.Println("public_id_for_uid: value is nil") + return + } + filename := "Unit.json" + storeFilename := "StoreComponent.json" + userDir := "./" + filename + storeDir := "./" + storeFilename + name := "mongoexport" + args := []string{} + args1 := []string{} + if notAccount { + args = append(args, fmt.Sprintf("--uri=\"%s\"", link)) + args1 = append(args1, fmt.Sprintf("--uri=\"%s\"", link)) + } else { + args = append(args, fmt.Sprintf("--uri=\"%s\"", linkAccount)) + args = append(args, "--authenticationDatabase=admin") + args1 = append(args1, fmt.Sprintf("--uri=\"%s\"", linkAccount)) + args1 = append(args1, "--authenticationDatabase=admin") + } + + args = append(args, "--collection=Unit") + args = append(args, "--jsonArray") + args = append(args, fmt.Sprintf("--out=\"%s\"", userDir)) + args = append(args, fmt.Sprintf("--query=\"{\\\"UniqueId\\\":%s}\"", destUid)) + args = append(args, "--jsonFormat=canonical") + args = append(args, "--type=json") + args1 = append(args1, "--collection=StoreComponent") + args1 = append(args1, "--jsonArray") + args1 = append(args1, fmt.Sprintf("--out=\"%s\"", storeDir)) + args1 = append(args1, fmt.Sprintf("--query=\"{\\\"_id\\\":%s}\"", destId)) + args1 = append(args1, "--jsonFormat=canonical") + args1 = append(args1, "--type=json") + + cmdCommand(ctx, name, args...) + cmdCommand(ctx, name, args1...) +} + +func updateUnit(ctx context.Context, rdb *redis.Client) { + var filename string + var storeFilename string + var destUid string + fmt.Print("输入需要修改的uid: ") + _, err := fmt.Scan(&destUid) // 读取输入并赋值给变量 + if err != nil { + fmt.Println("输入错误:", err) + return + } + fmt.Print("输入需要复制的unit文件名(需加后缀): ") + _, err = fmt.Scan(&filename) // 读取输入并赋值给变量 + if err != nil { + fmt.Println("输入错误:", err) + + return + } + fmt.Printf("正在复制账号: %s\n", filename) + fmt.Print("输入需要复制的store文件名(需加后缀): ") + _, err = fmt.Scan(&storeFilename) // 读取输入并赋值给变量 + if err != nil { + fmt.Println("输入错误:", err) + return + } + fmt.Printf("正在复制账号: %s\n", storeFilename) + fmt.Printf("现在修改账号: %s\n", destUid) + destId, err := rdb.HGet(ctx, "public_id_for_uid", fmt.Sprint(destUid)).Result() + if err != nil { + fmt.Println("public_id_for_uid: err", err) + return + } + if destId == "" { + fmt.Println("public_id_for_uid: value is nil") + return + } + userDir := "./Unit" + fmt.Sprint(destId) + ".json" + srcUserDir := "./" + filename + + writeByte, err1 := os.ReadFile(srcUserDir) + if err1 != nil { + return + } + + srcUid := "" + srcId := "" + var v1 map[string]interface{} + if strings.HasPrefix(string(writeByte), "[") { + user := []interface{}{} + json.Unmarshal(writeByte, &user) + v1 = user[0].(map[string]interface{}) + } else { + json.Unmarshal(writeByte, &v1) + } + + if _, ok := v1["UniqueId"]; ok { + UniqueId := v1["UniqueId"].(map[string]interface{}) + srcUid = fmt.Sprint(UniqueId["$numberInt"]) + } + if _, ok := v1["_id"]; ok { + UniqueId := v1["_id"].(map[string]interface{}) + srcId = fmt.Sprint(UniqueId["$numberLong"]) + } + + userStoreDir := "./StoreComponent" + fmt.Sprint(destUid) + ".json" + srcStoreDir := "./" + storeFilename + writeStoreByte, err1 := os.ReadFile(srcStoreDir) + if err1 != nil { + return + } + + var v2 map[string]interface{} + if strings.HasPrefix(string(writeStoreByte), "[") { + user := []interface{}{} + json.Unmarshal(writeStoreByte, &user) + v2 = user[0].(map[string]interface{}) + } else { + json.Unmarshal(writeStoreByte, &v2) + } + + //log.Printf("copyUnit string(writeByte): %s ", string(writeByte)) + log.Printf("copyUnit srcid: %s, uid: %s, destid: %s, uid: %s", srcId, srcUid, destId, destUid) + //log.Printf("copyUnit string(writeByte): %s ", gjson.MustEncodeString(user)) + if srcId == "" || srcUid == "" { + return + } + writeUnitString := strings.ReplaceAll(gjson.MustEncodeString(v1), srcId, fmt.Sprint(destId)) + writeStoreString := strings.ReplaceAll(gjson.MustEncodeString(v2), srcId, fmt.Sprint(destId)) + //log.Printf("copyUnit writeString: %s,", writeString) + writeUnitString = ReplaceLastOccurrence(writeUnitString, srcUid, fmt.Sprint(destUid)) + //log.Printf("copyUnit writeString: %s,", writeString) + if err = os.WriteFile(userDir, []byte(writeUnitString), 0666); err != nil { + log.Println(err) + return + } + if err = os.WriteFile(userStoreDir, []byte(writeStoreString), 0666); err != nil { + log.Println(err) + return + } + name := "mongoimport" + + args := []string{} + args1 := []string{} + if notAccount { + args = append(args, fmt.Sprintf("--uri=\"%s\"", link)) + args1 = append(args1, fmt.Sprintf("--uri=\"%s\"", link)) + } else { + args = append(args, fmt.Sprintf("--uri=\"%s\"", linkAccount)) + args = append(args, "--authenticationDatabase=admin") + args1 = append(args1, fmt.Sprintf("--uri=\"%s\"", linkAccount)) + args1 = append(args1, "--authenticationDatabase=admin") + } + + args = append(args, "--collection=Unit") + args = append(args, fmt.Sprintf("--file=\"%s\"", userDir)) + args = append(args, "--type=json") + args = append(args, "--mode=upsert") + args1 = append(args1, "--collection=StoreComponent") + args1 = append(args1, fmt.Sprintf("--file=\"%s\"", userStoreDir)) + args1 = append(args1, "--type=json") + args1 = append(args1, "--mode=upsert") + + cmdCommand(ctx, name, args...) + cmdCommand(ctx, name, args1...) + cmdCommand(ctx, "del", userDir) + cmdCommand(ctx, "del", userStoreDir) + + fmt.Println("CopyUnit GetRoleDelta", destId) +} + +func cmdCommand(ctx context.Context, name string, args ...string) { + g.Try(ctx, func(ctx context.Context) { + cmd := exec.Command(name, args...) + var stdout, stderr bytes.Buffer + cmd.Stdout = &stdout // 标准输出 + cmd.Stderr = &stderr // 标准错误 + err := cmd.Run() + if err != nil { + log.Printf("cmd.Run() failed with %s\n", err) + return + } + outStr, errStr := string(stdout.Bytes()), string(stderr.Bytes()) + fmt.Printf("out:\n%s\nerr:\n%s\n", outStr, errStr) + }) +} + +// ReplaceLastOccurrence 替换最后一个匹配的子字符串 +func ReplaceLastOccurrence(s, oldStr, newStr string) string { + lastIndex := strings.LastIndex(s, oldStr) + if lastIndex == -1 { + return s // 未找到,直接返回原字符串 + } + return s[:lastIndex] + newStr + s[lastIndex+len(oldStr):] +} diff --git a/testCdKey.go b/testCdKey.go new file mode 100644 index 0000000..7a39da3 --- /dev/null +++ b/testCdKey.go @@ -0,0 +1,128 @@ +package main + +import ( + "context" + "fmt" + "github.com/gogf/gf/v2/os/gctx" + "log" + "math" + "math/rand" + "strconv" + "strings" + "time" +) + +func checkOne(ctx context.Context, result string, value string) bool { + log.Println("checkOne: ", result, value) + if strings.Contains(result, value) { + return true + } + + //var res []entity.GameCdKey + //err := dao.GameCdKey.Ctx(ctx).Where("code=?", value).Scan(&res) + //if err != nil || (res != nil && res[0].Id > -1) { + // return true + //} + + return false +} + +func saveCdKey(ctx context.Context, id int, value string) { + //res, err := dao.GameCdKey.Ctx(ctx).Insert(&do.GameCdKey{Code: value, ConfigId: id}) + //if err != nil { + // log.Printf("saveCdKey value: %s, id: %d, err: %v", value, id, err) + //} else { + // log.Println("saveCdKey res: ", res) + //} +} + +func getPreValue(id int, charset string) string { + charsetLen := len(charset) + preValue := "" + for { + preValue = charset[id%charsetLen:id%charsetLen+1] + preValue + if id/charsetLen == 0 { + break + } + id = id / charsetLen + } + + return preValue +} +func randomGenerate(ctx context.Context, preName string, id, num int, isSave bool) { + charset := "0123456789abcdefghijklmnopqrstuvwxyz" + //lenfrom := 10 + //lento := 10 + //result := "" + //index := -1 + preValue := getPreValue(100900000, charset) + log.Println("randomGenerate: ", preValue, preName, num) + //for i := num - 1; i >= 0; { + // log.Println("randomGenerate: ", index, i) + // if index == i { + // continue + // } + // index = i + // value := generateOne(charset, lenfrom, lento) + // log.Println("generateOne: ", value) + // a := checkOne(ctx, result, value) + // if a == true { + // index = -1 + // continue + // } + // + // i-- + // result += value + "\r" + // if isSave { + // saveCdKey(ctx, id, value) + // } + //} + + //if err := os.WriteFile(fmt.Sprintf("./%s%d.xlsx", preName, id), []byte(result), 0666); err != nil { + // log.Fatal(err) + //} +} + +func main() { + ctx := gctx.New() + preName := fmt.Sprintf("code%d_", time.Now().Unix()) + randomGenerate(ctx, preName, 0, 10, true) + +} + +func generateOne(charset string, lenfrom, lento int) string { + result := "" + log.Println("generateOne: ", charset, lenfrom, lento) + if (lenfrom <= lento) && (len(charset) > 0) && (lenfrom >= 0) { + length := math.Round(randomFloat(lenfrom, lento)) + for { + log.Println("generateOne: ", charset, lenfrom, lento) + if float64(len(result)) < length { + Float64Data := math.Floor(rand.Float64() * float64(len(charset))) + Int, _ := strconv.Atoi(fmt.Sprint(Float64Data)) + result += string(getChar(charset, Int)) + } else { + break + } + } + } + + return result +} + +func getChar(str string, index int) rune { + return []rune(str)[index] +} + +// float +func randomFloat(min, max int) float64 { + if max == min { + return float64(max) + } + return decimal(rand.Float64()*(float64(max)-float64(min)) + float64(min)) +} + +func decimal(v float64) float64 { + val, _ := strconv.ParseFloat(fmt.Sprintf("%.3f", v), 64) + return val +} diff --git a/utils/util.go b/utils/util.go new file mode 100644 index 0000000..d9499e5 --- /dev/null +++ b/utils/util.go @@ -0,0 +1,179 @@ +package utils + +import ( + "bytes" + "context" + "fmt" + "github.com/gogf/gf/v2/frame/g" + "log" + "math/rand" + "os" + "os/exec" + "strconv" + "tyj_admin/internal/model/entity" +) + +// int +func RandInt(min int, max int) int { + return min + rand.Intn(max-min) +} + +// int +func RandInt32(min int32, max int32) int32 { + return min + rand.Int31n(max-min) +} + +// float +func RandomFloat(min, max int) float64 { + if max == min { + return float64(max) + } + return decimal(rand.Float64()*(float64(max)-float64(min)) + float64(min)) +} + +func decimal(v float64) float64 { + val, _ := strconv.ParseFloat(fmt.Sprintf("%.3f", v), 64) + return val +} +func RandomByWeight(weights []int32) int32 { + if len(weights) == 0 { + return -1 + } + if len(weights) == 1 { + return 0 + } + + var sum int32 = 0 + for _, v := range weights { + sum += v + } + + numberRand := rand.Int31n(sum) + var sumTemp int32 = 0 + for k, v := range weights { + sumTemp += v + if numberRand <= sumTemp { + return int32(k) + } + } + + return -1 +} +func RandomByWeightInt(weights []int32) int { + if len(weights) == 0 { + return -1 + } + if len(weights) == 1 { + return 0 + } + + var sum int32 = 0 + for _, v := range weights { + sum += v + } + + numberRand := rand.Int31n(sum) + var sumTemp int32 = 0 + for k, v := range weights { + sumTemp += v + if numberRand <= sumTemp { + return k + } + } + + return -1 +} + +func ContainsGeneric(slice []interface{}, element interface{}) bool { + for _, e := range slice { + if e == element { + return true + } + } + + return false +} + +func ContainsString(slice []string, element string) bool { + for _, e := range slice { + if e == element { + return true + } + } + + return false +} + +func DeleteSlice1(a []string, elem string) []string { + for i := 0; i < len(a); i++ { + if a[i] == elem { + a = append(a[:i], a[i+1:]...) + i-- + } + } + return a +} + +func TopIpWhiteList(ip string) bool { + ipList := [1]string{"192.168.2.115"} + for _, v := range ipList { + if v == ip { + return true + } + } + + return false +} + +func ContainsWhiteList(slice []*entity.GameWhiteList, element string) bool { + for _, e := range slice { + if e.Ip == element { + return true + } + } + + return false +} + +func ContainsBlackList(slice []*entity.GameBlackList, element string) bool { + for _, e := range slice { + if e.Ip == element { + return true + } + } + + return false +} + +func Check(e error) { + if e != nil { + panic(e) + } +} + +/** + * 判断文件是否存在 存在返回 true 不存在返回false + */ +func CheckFileIsExist(filename string) bool { + var exist = true + if _, err := os.Stat(filename); os.IsNotExist(err) { + exist = false + } + return exist +} + +func CmdCommand(ctx context.Context, name string, args ...string) { + g.Try(ctx, func(ctx context.Context) { + cmd := exec.Command(name, args...) + var stdout, stderr bytes.Buffer + cmd.Stdout = &stdout // 标准输出 + cmd.Stderr = &stderr // 标准错误 + err := cmd.Run() + if err != nil { + log.Printf("cmd.Run() failed with %s\n", err) + return + } + outStr, errStr := string(stdout.Bytes()), string(stderr.Bytes()) + fmt.Printf("out:\n%s\nerr:\n%s\n", outStr, errStr) + }) +}