You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
15310 lines
299 KiB
15310 lines
299 KiB
|
8 months ago
|
[
|
||
|
|
{
|
||
|
|
"Id": 1,
|
||
|
|
"Name": "防技",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3,
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"TargetBuff": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "队伍防御值增加10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 2,
|
||
|
|
"Name": "专注",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3,
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"TargetBuff": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_2",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "队伍命中率增加5%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 3,
|
||
|
|
"Name": "敏锐",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_3",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次暴击后,攻速加快5%(最高50%)",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 4,
|
||
|
|
"Name": "壮士",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
4,
|
||
|
|
5
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_4",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到治疗效果提升10%,生命值上限提升10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 5,
|
||
|
|
"Name": "棍杰",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
6
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_5",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击目标+5",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 6,
|
||
|
|
"Name": "医师",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 3,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3,
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
7
|
||
|
|
],
|
||
|
|
"TargetBuff": [
|
||
|
|
7
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_6",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "队伍生命值提升10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 101,
|
||
|
|
"Name": "普攻-大剑",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 130,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_101",
|
||
|
|
"Sound": "Sound_Sword",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 102,
|
||
|
|
"Name": "普攻-飞镖",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
40
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
11
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [
|
||
|
|
1121
|
||
|
|
],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 110,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_102",
|
||
|
|
"Sound": "Sound_Dart",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 103,
|
||
|
|
"Name": "普攻-弓",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
93
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.35,
|
||
|
|
"y": 1.13
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
21
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 174,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_103",
|
||
|
|
"Sound": "Sound_Bow",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 104,
|
||
|
|
"Name": "普攻-大锤",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
31
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [
|
||
|
|
1341
|
||
|
|
],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 144,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_104",
|
||
|
|
"Sound": "Sound_Hammer",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 105,
|
||
|
|
"Name": "普攻-棍",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
41,
|
||
|
|
42
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 137,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_HanFei",
|
||
|
|
"Icon": "Skill_Icon_105",
|
||
|
|
"Sound": "Sound_Stick",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 106,
|
||
|
|
"Name": "普攻-双刀",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
34
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
51
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 107,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_106",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 201,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 202,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2011,
|
||
|
|
2012,
|
||
|
|
2013,
|
||
|
|
2014,
|
||
|
|
2015
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [
|
||
|
|
1021
|
||
|
|
],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造5段、平均每段1.2倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 202,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 203,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2021,
|
||
|
|
2022,
|
||
|
|
2023,
|
||
|
|
2024,
|
||
|
|
2025
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造5段、平均每段1.5倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 203,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 204,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2031,
|
||
|
|
2032,
|
||
|
|
2033,
|
||
|
|
2034,
|
||
|
|
2035
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造5段、平均每段1.8倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 204,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 205,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2041,
|
||
|
|
2042,
|
||
|
|
2043,
|
||
|
|
2044,
|
||
|
|
2045
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造5段、平均每段2.1倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 205,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 206,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2051,
|
||
|
|
2052,
|
||
|
|
2053,
|
||
|
|
2054,
|
||
|
|
2055
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造5段、平均每段2.4倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 206,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 207,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2061,
|
||
|
|
2062,
|
||
|
|
2063,
|
||
|
|
2064,
|
||
|
|
2065
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造成5段、平均每段2.7倍攻击力的伤害。并有30%的概率降低目标40点攻击,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 207,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 208,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2071,
|
||
|
|
2072,
|
||
|
|
2073,
|
||
|
|
2074,
|
||
|
|
2075
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造成5段、平均每段3倍攻击力的伤害并有30%的概率降低目标55点攻击,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 208,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 209,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2081,
|
||
|
|
2082,
|
||
|
|
2083,
|
||
|
|
2084,
|
||
|
|
2085
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造成5段、平均每段3.3倍攻击力的伤害并有30%的概率降低目标70点攻击,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 209,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 210,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2091,
|
||
|
|
2092,
|
||
|
|
2093,
|
||
|
|
2094,
|
||
|
|
2095
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造成5段、平均每段3.6倍攻击力的伤害并有30%的概率降低目标85点攻击,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 210,
|
||
|
|
"Name": "力劈华松",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 201,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 2,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
240
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2101,
|
||
|
|
2102,
|
||
|
|
2103,
|
||
|
|
2104,
|
||
|
|
2105
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 330,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_M",
|
||
|
|
"Icon": "Skill_Icon_201",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "大力挥舞大剑,对周围敌人造成5段、平均每段3.9倍攻击力的伤害并有30%的概率降低目标100点攻击,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 221,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 222,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2211,
|
||
|
|
2212,
|
||
|
|
2213
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段1.6倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 222,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 223,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2221,
|
||
|
|
2222,
|
||
|
|
2223
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段2倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 223,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 224,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2231,
|
||
|
|
2232,
|
||
|
|
2233
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段2.4倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 224,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 225,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2241,
|
||
|
|
2242,
|
||
|
|
2243
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段2.8倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 225,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 226,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2251,
|
||
|
|
2252,
|
||
|
|
2253
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段3.2倍攻击力的伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 226,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 227,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2261,
|
||
|
|
2262,
|
||
|
|
2263
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段3.6倍攻击力的伤害并降低目标10%的命中率,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 227,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 228,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2271,
|
||
|
|
2272,
|
||
|
|
2273
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段4倍攻击力的伤害并降低目标15%的命中率,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 228,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 229,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2281,
|
||
|
|
2282,
|
||
|
|
2283
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段4.4倍攻击力的伤害并降低目标20%的命中率,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 229,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 230,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2291,
|
||
|
|
2292,
|
||
|
|
2293
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段4.8倍攻击力的伤害并降低目标25%的命中率,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 230,
|
||
|
|
"Name": "飞石破浪",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 221,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
30,
|
||
|
|
80,
|
||
|
|
160
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2301,
|
||
|
|
2302,
|
||
|
|
2303
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 250,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Lead_F",
|
||
|
|
"Icon": "Skill_Icon_221",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "向前方射出三道暗器,造成3段伤害、平均每段5.2倍攻击力的伤害并降低目标30%的命中率,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 241,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 242,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2411,
|
||
|
|
2412,
|
||
|
|
2413
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2414
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段2倍攻击力的伤害;并增加自身3%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 242,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 243,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2421,
|
||
|
|
2422,
|
||
|
|
2423
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2424
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段2.5倍攻击力的伤害;并增加自身6%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 243,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 244,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2431,
|
||
|
|
2432,
|
||
|
|
2433
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2434
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段3倍攻击力的伤害;并增加自身9%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 244,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 245,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2441,
|
||
|
|
2442,
|
||
|
|
2443
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2444
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段3.5倍攻击力的伤害;并增加自身12%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 245,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 246,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2451,
|
||
|
|
2452,
|
||
|
|
2453
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2454
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段4倍攻击力的伤害;并增加自身15%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 246,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 247,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2461,
|
||
|
|
2462,
|
||
|
|
2463
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2464
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段4.5倍攻击力的伤害;并增加自身18%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 247,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 248,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2471,
|
||
|
|
2472,
|
||
|
|
2473
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2474
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段5倍攻击力的伤害;并增加自身21%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 248,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 249,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2481,
|
||
|
|
2482,
|
||
|
|
2483
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2484
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段5.5倍攻击力的伤害;并增加自身24%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 249,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 250,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2491,
|
||
|
|
2492,
|
||
|
|
2493
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2494
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段6倍攻击力的伤害;并增加自身27%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 250,
|
||
|
|
"Name": "满天箭雨",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 241,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 5,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
84,
|
||
|
|
197
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 0.5,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
2501,
|
||
|
|
2502,
|
||
|
|
2503
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
2504
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 317,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Li",
|
||
|
|
"Icon": "Skill_Icon_241",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "凌空飞起,向前方一片敌人射出箭雨、平均每段6.5倍攻击力的伤害;并增加自身30%的攻击速度,持续10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 261,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 262,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2611,
|
||
|
|
2612,
|
||
|
|
2613
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3倍的攻击力伤害,持续3秒;并降低目标5%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 262,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 263,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2621,
|
||
|
|
2622,
|
||
|
|
2623
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成3.8倍的攻击力伤害,持续3秒;并降低目标10%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 263,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 264,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2631,
|
||
|
|
2632,
|
||
|
|
2633
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成4.6倍的攻击力伤害,持续3秒;并降低目标15%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 264,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 265,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2641,
|
||
|
|
2642,
|
||
|
|
2643
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成5.4倍的攻击力伤害,持续3秒;并降低目标20%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 265,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 266,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2651,
|
||
|
|
2652,
|
||
|
|
2653
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成6.2倍的攻击力伤害,持续3秒;并降低目标25%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 266,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 267,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2661,
|
||
|
|
2662,
|
||
|
|
2663
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成7倍的攻击力伤害,持续3秒;并降低目标30%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 267,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 268,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2671,
|
||
|
|
2672,
|
||
|
|
2673
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成7.8倍的攻击力伤害,持续3秒;并降低目标35%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 268,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 269,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2681,
|
||
|
|
2682,
|
||
|
|
2683
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成8.6倍的攻击力伤害,持续3秒;并降低目标40%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 269,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 270,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2691,
|
||
|
|
2692,
|
||
|
|
2693
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成9.4倍的攻击力伤害,持续3秒;并降低目标45%的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 270,
|
||
|
|
"Name": "铁旋风",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 261,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 1,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120,
|
||
|
|
180
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2701,
|
||
|
|
2702,
|
||
|
|
2703
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 500,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_261",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "高速旋转手中的大锤,对周围的敌人每秒造成;10.2;倍的攻击力伤害,持续3秒;并降低目标;50%;的移动速度和攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 281,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 282,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2811,
|
||
|
|
2812,
|
||
|
|
2813,
|
||
|
|
2814,
|
||
|
|
2815
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段1.8倍攻击力的伤害,并降低目标3%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 282,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 283,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2821,
|
||
|
|
2822,
|
||
|
|
2823,
|
||
|
|
2824,
|
||
|
|
2825
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2倍攻击力的伤害,并降低目标6%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 283,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 284,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2831,
|
||
|
|
2832,
|
||
|
|
2833,
|
||
|
|
2834,
|
||
|
|
2835
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.2倍攻击力的伤害,并降低目标9%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 284,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 285,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2841,
|
||
|
|
2842,
|
||
|
|
2843,
|
||
|
|
2844,
|
||
|
|
2845
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.4倍攻击力的伤害,并降低目标12%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 285,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 286,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2851,
|
||
|
|
2852,
|
||
|
|
2853,
|
||
|
|
2854,
|
||
|
|
2855
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.6倍攻击力的伤害,并降低目标15%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 286,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 287,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2861,
|
||
|
|
2862,
|
||
|
|
2863,
|
||
|
|
2864,
|
||
|
|
2865
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段2.8倍攻击力的伤害,并降低目标18%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 287,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 288,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2871,
|
||
|
|
2872,
|
||
|
|
2873,
|
||
|
|
2874,
|
||
|
|
2875
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3倍攻击力的伤害,并降低目标21%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 288,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 289,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2881,
|
||
|
|
2882,
|
||
|
|
2883,
|
||
|
|
2884,
|
||
|
|
2885
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.2倍攻击力的伤害,并降低目标24%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 289,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 290,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2891,
|
||
|
|
2892,
|
||
|
|
2893,
|
||
|
|
2894,
|
||
|
|
2895
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.4倍攻击力的伤害,并降低目标27%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 290,
|
||
|
|
"Name": "伏虎五式",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 281,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": false,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 7,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [
|
||
|
|
14,
|
||
|
|
27,
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
204
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
2901,
|
||
|
|
2902,
|
||
|
|
2903,
|
||
|
|
2904,
|
||
|
|
2905
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 284,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_HanFei",
|
||
|
|
"Icon": "Skill_Icon_281",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "以迅雷不及掩耳之势,向敌人快速挥舞棍子,造成5段伤害、平均每段3.6倍攻击力的伤害,并降低目标30%的防御",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 301,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 302,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [
|
||
|
|
1501,
|
||
|
|
1521,
|
||
|
|
1561
|
||
|
|
],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3011
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队100生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 302,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 303,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3021
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队300生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 303,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 304,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3031
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队500生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 304,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 305,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3041
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队700生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 305,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 306,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3051
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队900生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 306,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 307,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3061,
|
||
|
|
3062
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队1100生命值,并增加每3秒恢复其60点生命值的效果,持续30秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 307,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 308,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3071,
|
||
|
|
3072
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队1300生命值,并增加每3秒恢复其70点生命值的效果,持续30秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 308,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 309,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3081,
|
||
|
|
3082
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队1500生命值,并增加每3秒恢复其80点生命值的效果,持续30秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 309,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 310,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3091,
|
||
|
|
3092
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队1700生命值,并增加每3秒恢复其90点生命值的效果,持续30秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 310,
|
||
|
|
"Name": "沐春风",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 301,
|
||
|
|
"CD": 20,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
4
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 20,
|
||
|
|
"WeaponLimit": 4,
|
||
|
|
"Energy": 100,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
3101,
|
||
|
|
3102
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 184,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_301",
|
||
|
|
"Sound": "Sound_Skill_101",
|
||
|
|
"Describe": "治疗全队1900生命值,并增加每3秒恢复其100点生命值的效果,持续30秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1001,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1002,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1001
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+50",
|
||
|
|
"Introduction": "50"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1002,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1003,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1002
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+150",
|
||
|
|
"Introduction": "150"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1003,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1004,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1003
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+300",
|
||
|
|
"Introduction": "300"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1004,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1005,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1004
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+500",
|
||
|
|
"Introduction": "500"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1005,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1006,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1005
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+700",
|
||
|
|
"Introduction": "700"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1006,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1007,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1006
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+1000",
|
||
|
|
"Introduction": "1000"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1007,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1008,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1007
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+1300",
|
||
|
|
"Introduction": "1300"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1008,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1009,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1008
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+1500",
|
||
|
|
"Introduction": "1500"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1009,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1010,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1009
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+1700",
|
||
|
|
"Introduction": "1700"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1010,
|
||
|
|
"Name": "耐力",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1001,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1010
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "生命值+1900",
|
||
|
|
"Introduction": "1900"
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1021,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1022,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1031
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身3%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1022,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1023,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1032
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身6%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1023,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1024,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1033
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身9%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1024,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1025,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1034
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身12%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1025,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1026,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1035
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身15%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1026,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1027,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1036
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身18%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1027,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1028,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1037
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身21%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1028,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1029,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1038
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身24%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1029,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1030,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1039
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身27%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1030,
|
||
|
|
"Name": "会心",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1021,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1040
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能有30%概率增加自身30%攻击力,持续5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1041,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1042,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1041
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加1点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1042,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1043,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1042
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加2点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1043,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1044,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1043
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加3点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1044,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1045,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1044
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加4点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1045,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1046,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1045
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加5点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1046,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1047,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1046
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加6点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1047,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1048,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1047
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加7点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1048,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1049,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1048
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加8点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1049,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1050,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1049
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加9点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1050,
|
||
|
|
"Name": "健步",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1041,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1050
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1041",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "移动速度增加10点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1061,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1062,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1061
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少1秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1062,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1063,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1062
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少2秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1063,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1064,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1063
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少3秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1064,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1065,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1064
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少4秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1065,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1066,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1065
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少5秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1066,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1067,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1066
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少6秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1067,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1068,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1067
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少7秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1068,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1069,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1068
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少8秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1069,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1070,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1069
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少9秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1070,
|
||
|
|
"Name": "凝神",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 1071,
|
||
|
|
"SkillBaseId": 1061,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1070
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1061",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能冷却时间减少10秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1101,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1102,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1101
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+14",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1102,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1103,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1102
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+28",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1103,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1104,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1103
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+42",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1104,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1105,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1104
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+56",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1105,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1106,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1105
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+70",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1106,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1107,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1106
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+84",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1107,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1108,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1107
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+98",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1108,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1109,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1108
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+112",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1109,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1110,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1109
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+126",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1110,
|
||
|
|
"Name": "稳健",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 1111,
|
||
|
|
"SkillBaseId": 1101,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1110
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+140",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1121,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1122,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1121
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有3%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1122,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1123,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1122
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有6%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1123,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1124,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1123
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有9%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1124,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1125,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1124
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有12%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1125,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1126,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1125
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有15%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1126,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1127,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1126
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有18%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1127,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1128,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1127
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有21%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1128,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1129,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1128
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有24%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1129,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1130,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1129
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有27%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1130,
|
||
|
|
"Name": "破浪",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1121,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1130
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻有30%概率穿透目标,击中一条线上的敌人",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1141,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1142,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1151
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复1%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1142,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1143,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1152
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复2%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1143,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1144,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1153
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复3%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1144,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1145,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1154
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复4%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1145,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1146,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1155
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复5%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1146,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1147,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1156
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复6%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1147,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1148,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1157
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复7%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1148,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1149,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1158
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复8%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1149,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1150,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1159
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复9%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1150,
|
||
|
|
"Name": "涌泉",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1141,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1160
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "技能如果杀死目标,恢复10%的生命值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1161,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1162,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1171
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升1%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1162,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1163,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1172
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升2%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1163,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1164,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1173
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升3%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1164,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1165,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1174
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升4%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1165,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1166,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1175
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升5%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1166,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1167,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1176
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升6%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1167,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1168,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1177
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升7%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1168,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1169,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1178
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升8%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1169,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1170,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1179
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升9%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1170,
|
||
|
|
"Name": "逆浪",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1161,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1180
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1161",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每杀死一只怪物,攻击力提升10%,持续15秒,最多可叠加3层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1201,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1202,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1201
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+2%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1202,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1203,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1202
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+4%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1203,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1204,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1203
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+6%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1204,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1205,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1204
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+8%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1205,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1206,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1205
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1206,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1207,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1206
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+12%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1207,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1208,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1207
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+14%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1208,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1209,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1208
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+16%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1209,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1210,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1209
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+18%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1210,
|
||
|
|
"Name": "弓技",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1210
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1201",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击力+20%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1221,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1222,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1221
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低2%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1222,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1223,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1222
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低4%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1223,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1224,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1223
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低6%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1224,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1225,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1224
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低8%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1225,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1226,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1225
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1226,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1227,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1226
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低12%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1227,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1228,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1227
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低14%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1228,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1229,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1228
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低16%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1229,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1230,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1229
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低18%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1230,
|
||
|
|
"Name": "隐匿",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1221,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1230
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击产生的仇恨值降低20%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1241,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1242,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1251
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1242,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1243,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1252
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1243,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1244,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1253
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1244,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1245,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1254
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1245,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1246,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1255
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1246,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1247,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1256
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1247,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1248,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1257
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1248,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1249,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1258
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1249,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1250,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1259
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1250,
|
||
|
|
"Name": "渐入佳境",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1241,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1260
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1261,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1262,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1261
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击1个目标,命中率+1%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1262,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1263,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1262
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击1个目标,命中率+2%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1263,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1264,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1263
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击2个目标,命中率+3%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1264,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1265,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1264
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击2个目标,命中率+4%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1265,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1266,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1265
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击3个目标,命中率+5%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1266,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1267,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1266
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击3个目标,命中率+6%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1267,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1268,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1267
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击4个目标,命中率+7%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1268,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1269,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1268
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击4个目标,命中率+8%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1269,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1270,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1269
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击5个目标,命中率+9%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1270,
|
||
|
|
"Name": "眼观六路",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1261,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1270
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1261",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "普攻可以攻击5个目标,命中率+10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1301,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1302,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1301
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高5%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1302,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1303,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1302
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1303,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1304,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1303
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高15%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1304,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1305,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1304
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高20%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1305,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1306,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1305
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高25%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1306,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1307,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1306
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高30%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1307,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1308,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1307
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高35%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1308,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1309,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1308
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高40%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1309,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1310,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1309
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高45%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1310,
|
||
|
|
"Name": "嘲弄",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1301,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1310
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1301",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "攻击时产生的仇恨值提高50%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1321,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1322,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1321
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少10点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1322,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1323,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1322
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少20点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1323,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1324,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1323
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少30点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1324,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1325,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1324
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少40点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1325,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1326,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1325
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少50点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1326,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1327,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1326
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少60点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1327,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1328,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1327
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少70点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1328,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1329,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1328
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少80点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1329,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1330,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1329
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少90点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1330,
|
||
|
|
"Name": "钢体",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1321,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1330
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到伤害减少100点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1341,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1342,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1341
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,2%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1342,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1343,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1342
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,4%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1343,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1344,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1343
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,6%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1344,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1345,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1344
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,8%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1345,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1346,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1345
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,10%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1346,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1347,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1346
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,12%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1347,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1348,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1347
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,14%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1348,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1349,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1348
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,16%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1349,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1350,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1349
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,18%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1350,
|
||
|
|
"Name": "缴械",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1341,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1350
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Buff_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到攻击时,20%的概率缴械目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1361,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1362,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1361
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:150",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1362,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1363,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1362
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:300",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1363,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1364,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1363
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:450",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1364,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1365,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1364
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:600",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1365,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1366,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1365
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:750",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1366,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1367,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1366
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:900",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1367,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1368,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1367
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1050",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1368,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1369,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1368
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1200",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1369,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1370,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1369
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1350",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1370,
|
||
|
|
"Name": "牺牲",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1361,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1370
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1361",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡后,给队友增加可吸收伤害值。吸收值为:1500",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1401,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1402,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1401
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加1%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1402,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1403,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1402
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加2%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1403,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1404,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1403
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加3%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1404,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1405,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1404
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加4%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1405,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1406,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1405
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加5%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1406,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1407,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1406
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加6%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1407,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1408,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1407
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加7%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1408,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1409,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1408
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加8%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1409,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1410,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1409
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加9%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1410,
|
||
|
|
"Name": "擒技",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1401,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1410
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1401",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "命中率增加10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1421,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1422,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1431
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击1%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1422,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1423,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1432
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击2%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1423,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1424,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1433
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击3%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1424,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1425,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1434
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击4%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1425,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1426,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1435
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击5%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1426,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1427,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1436
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击6%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1427,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1428,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1437
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击7%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1428,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1429,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1438
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击8%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1429,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1430,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1439
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击9%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1430,
|
||
|
|
"Name": "兽王",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1421,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1440
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1421",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "每次攻击或技能时,每命中1只怪物则提升自身下一次攻击10%的伤害值,最多可叠加5层",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1441,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1442,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1451
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加3%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1442,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1443,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1452
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加6%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1443,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1444,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1453
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加9%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1444,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1445,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1454
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加12%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1445,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1446,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1455
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加15%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1446,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1447,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1456
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加18%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1447,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1448,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1457
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加21%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1448,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1449,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1458
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加24%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1449,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1450,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1459
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加27%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1450,
|
||
|
|
"Name": "绝境爆发",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1441,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1460
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1441",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "当生命值低于10%时,暴击增加30%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1461,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1462,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1461
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,3%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1462,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1463,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1462
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,6%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1463,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1464,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1463
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,9%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1464,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1465,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1464
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,12%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1465,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1466,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1465
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,15%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1466,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1467,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1466
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,18%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1467,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1468,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1467
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,21%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1468,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1469,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1468
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,24%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1469,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1470,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1469
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,27%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1470,
|
||
|
|
"Name": "震慑",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1461,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1470
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1461",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "受到暴击时,30%的概率沉默目标3秒,每分钟触发一次",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1501,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1502,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1501
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+20点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1502,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1503,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1502
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+40点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1503,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1504,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1503
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+60点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1504,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1505,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1504
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+80点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1505,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1506,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1505
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+100点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1506,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1507,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1506
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+120点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1507,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1508,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1507
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+140点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1508,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1509,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1508
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+160点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1509,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1510,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1509
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+180点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1510,
|
||
|
|
"Name": "妙手",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1501,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1510
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1501",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "加血效果增加+200点",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1521,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1522,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1531
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收100点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1522,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1523,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1532
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收300点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1523,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1524,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1533
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收500点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1524,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1525,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1534
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收700点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1525,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1526,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1535
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收900点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1526,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1527,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1536
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收1100点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1527,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1528,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1537
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收1300点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1528,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1529,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1538
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收1500点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1529,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1530,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1539
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收1700点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1530,
|
||
|
|
"Name": "医术",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1521,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1540
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1521",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "使用主动技能时,生成一个可以吸收1900点伤害的护盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1541,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1542,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1541
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击5%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1542,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1543,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1542
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击10%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1543,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1544,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1543
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击15%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1544,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1545,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1544
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击20%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1545,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1546,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1545
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击25%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1546,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1547,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1546
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击30%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1547,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1548,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1547
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击35%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1548,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1549,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1548
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击40%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1549,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1550,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1549
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击45%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1550,
|
||
|
|
"Name": "轻柔",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1541,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1550
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1541",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "自身的攻击50%的概率不会产生仇恨值",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1561,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 1562,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1561
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加5%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1562,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 1563,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1562
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 5,
|
||
|
|
"Time": 60,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加10%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1563,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 1564,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1563
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 10,
|
||
|
|
"Time": 600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加15%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1564,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 1565,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1564
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 15,
|
||
|
|
"Time": 1800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加20%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1565,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 1566,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1565
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 20,
|
||
|
|
"Time": 3600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加25%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1566,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 1567,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1566
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 25,
|
||
|
|
"Time": 7200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加30%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1567,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 1568,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1567
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 30,
|
||
|
|
"Time": 14400,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加35%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1568,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 1569,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1568
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 35,
|
||
|
|
"Time": 28800,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加40%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1569,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 1570,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1569
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 40,
|
||
|
|
"Time": 57600,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加45%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 1570,
|
||
|
|
"Name": "回春",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 1561,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2,
|
||
|
|
3
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [
|
||
|
|
1570
|
||
|
|
],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 45,
|
||
|
|
"Time": 115200,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_1561",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "治疗目标生命值低于20%时,治疗效果增加50%",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 9001,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 6,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
120
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.6
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
9001
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 100,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_9001",
|
||
|
|
"Sound": "Sound_Skill_2001",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 9002,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 15,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 3.5
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
9002
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 100,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_9002",
|
||
|
|
"Sound": "Sound_Skill_2001",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10001,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10001,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10001
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 204,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10002,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10002,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10002
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 204,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10002",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10003,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10003,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
94
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10003
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 200,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10003",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10010,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10010,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 5,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
40
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10010
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 107,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10010",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10020,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10020,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
100,
|
||
|
|
140
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10020,
|
||
|
|
10021
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 240,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10020",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10030,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10030,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 5,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
70,
|
||
|
|
107
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10030,
|
||
|
|
10031,
|
||
|
|
10032
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 174,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10030",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10040,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10040,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
120,
|
||
|
|
150,
|
||
|
|
167,
|
||
|
|
190
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10040,
|
||
|
|
10041,
|
||
|
|
10042,
|
||
|
|
10043,
|
||
|
|
10044
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 277,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10040",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10050,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10050,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 6,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
40,
|
||
|
|
80
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10050,
|
||
|
|
10051
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 210,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10050",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10060,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10060,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
120,
|
||
|
|
197,
|
||
|
|
244,
|
||
|
|
277
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10060,
|
||
|
|
10061,
|
||
|
|
10062,
|
||
|
|
10063
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 384,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10060",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10070,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10070,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
90,
|
||
|
|
130,
|
||
|
|
170,
|
||
|
|
300
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10070,
|
||
|
|
10071,
|
||
|
|
10072,
|
||
|
|
10073
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 420,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_10070",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10100,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10100,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
34
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10100
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 144,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_Xiong_pt",
|
||
|
|
"Icon": "Skill_Icon_10100",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10110,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10110,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 1,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10110
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 140,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Xiong_pt",
|
||
|
|
"Icon": "Skill_Icon_10110",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10120,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10120,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
74,
|
||
|
|
140,
|
||
|
|
184,
|
||
|
|
327
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10120,
|
||
|
|
10121,
|
||
|
|
10122,
|
||
|
|
10123
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 484,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_Xiong_pt",
|
||
|
|
"Icon": "Skill_Icon_10120",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10130,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10130,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
34
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10130
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 144,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_Xiong_jy",
|
||
|
|
"Icon": "Skill_Icon_10130",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10140,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10140,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 1,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10140
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 140,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Xiong_jy",
|
||
|
|
"Icon": "Skill_Icon_10140",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10150,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10150,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
74,
|
||
|
|
140,
|
||
|
|
184,
|
||
|
|
327
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10150,
|
||
|
|
10151,
|
||
|
|
10152,
|
||
|
|
10153
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 484,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_Xiong_jy",
|
||
|
|
"Icon": "Skill_Icon_10150",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10160,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10160,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
80
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10160,
|
||
|
|
10161
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 180,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_Xiong_Boss",
|
||
|
|
"Icon": "Skill_Icon_10160",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10170,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10170,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 5,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
100,
|
||
|
|
140,
|
||
|
|
267
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10170,
|
||
|
|
10171,
|
||
|
|
10172,
|
||
|
|
10173
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 410,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_Xiong_Boss",
|
||
|
|
"Icon": "Skill_Icon_10170",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10200,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10200,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
70
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10200
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 177,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_NiaoGuai_pt",
|
||
|
|
"Icon": "Skill_Icon_10200",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10210,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10210,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
70
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10210
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 177,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_NiaoGuai_jy",
|
||
|
|
"Icon": "Skill_Icon_10210",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10220,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10220,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 2,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
60,
|
||
|
|
120
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10220,
|
||
|
|
10221
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 457,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_NiaoGuai_jy",
|
||
|
|
"Icon": "Skill_Icon_10220",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10230,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10230,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
110
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10230
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 194,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_NiaoGuai_Boss",
|
||
|
|
"Icon": "Skill_Icon_10230",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 10240,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 10240,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 5,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
134,
|
||
|
|
164,
|
||
|
|
194,
|
||
|
|
220
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
10240,
|
||
|
|
10241,
|
||
|
|
10242,
|
||
|
|
10243
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 377,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_NiaoGuai_Boss",
|
||
|
|
"Icon": "Skill_Icon_10240",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 11001,
|
||
|
|
"Name": "无尽",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 11001,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 1000,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
0
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
11001
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_11001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "进入挑战的勇士无法被复活",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20001,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
60
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20001
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 150,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_QiongQi",
|
||
|
|
"Icon": "Skill_Icon_20001",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20011,
|
||
|
|
"Name": "狮子吼",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 13,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
100,
|
||
|
|
134,
|
||
|
|
167,
|
||
|
|
200,
|
||
|
|
234
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20011,
|
||
|
|
20012,
|
||
|
|
20013,
|
||
|
|
20014,
|
||
|
|
20015
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 300,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_QiongQi",
|
||
|
|
"Icon": "Skill_Icon_20011",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "发出声波,对前方长距离造成范围伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20021,
|
||
|
|
"Name": "光之吐息",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
237
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20021
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 344,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_QiongQi",
|
||
|
|
"Icon": "Skill_Icon_20021",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "吐出爆炸光球,造成范围伤害,并降低命中率",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20031,
|
||
|
|
"Name": "落幕",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 13,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
100,
|
||
|
|
134,
|
||
|
|
167,
|
||
|
|
200,
|
||
|
|
234
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20031,
|
||
|
|
20032,
|
||
|
|
20033,
|
||
|
|
20034,
|
||
|
|
20035
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 344,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_QiongQi",
|
||
|
|
"Icon": "Skill_Icon_20031",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "尘归尘,土归土",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20111,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50,
|
||
|
|
97
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20111,
|
||
|
|
20112
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 200,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_TaoTie",
|
||
|
|
"Icon": "Skill_Icon_20111",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20121,
|
||
|
|
"Name": "怒锤大地",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
64,
|
||
|
|
90,
|
||
|
|
207
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 1.8,
|
||
|
|
"y": 1.6
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.8,
|
||
|
|
"y": 1.6
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 3.55,
|
||
|
|
"y": 0
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
20121,
|
||
|
|
20122,
|
||
|
|
20123
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 350,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_TaoTie",
|
||
|
|
"Icon": "Skill_Icon_20121",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "锤击地面,对前方造成范围伤害,并降低攻击速度",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20131,
|
||
|
|
"Name": "震天鼓",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
117,
|
||
|
|
200,
|
||
|
|
267,
|
||
|
|
334,
|
||
|
|
384
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
20131,
|
||
|
|
20132,
|
||
|
|
20133,
|
||
|
|
20134,
|
||
|
|
20135
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 567,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_TaoTie",
|
||
|
|
"Icon": "Skill_Icon_20131",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "鼓声雷动,造成范围伤害,并昏迷",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20141,
|
||
|
|
"Name": "落幕",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 100,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
117,
|
||
|
|
200,
|
||
|
|
267,
|
||
|
|
334,
|
||
|
|
384
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"x": 1.73,
|
||
|
|
"y": 1.13
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
20141,
|
||
|
|
20142,
|
||
|
|
20143,
|
||
|
|
20144,
|
||
|
|
20145
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 567,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_TaoTie",
|
||
|
|
"Icon": "Skill_Icon_20141",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "尘归尘,土归土",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20211,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
84
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20211
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 164,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_TaoWu",
|
||
|
|
"Icon": "Skill_Icon_20211",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20221,
|
||
|
|
"Name": "刮骨刀",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
67,
|
||
|
|
100,
|
||
|
|
134,
|
||
|
|
167,
|
||
|
|
224
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20221,
|
||
|
|
20222,
|
||
|
|
20223,
|
||
|
|
20224,
|
||
|
|
20225
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 300,
|
||
|
|
"Action": "Skill_ex",
|
||
|
|
"VisualEffectPrefab": "FX_SkillEX_TaoWu",
|
||
|
|
"Icon": "Skill_Icon_20221",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "对前方造成大量伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20231,
|
||
|
|
"Name": "毒潭",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 8,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
100
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20231
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 390,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_TaoWu",
|
||
|
|
"Icon": "Skill_Icon_20231",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "释放毒潭,造成持续伤害,并降低防御力",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20241,
|
||
|
|
"Name": "落幕",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 3,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
67,
|
||
|
|
100,
|
||
|
|
134,
|
||
|
|
167,
|
||
|
|
224
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20241,
|
||
|
|
20242,
|
||
|
|
20243,
|
||
|
|
20244,
|
||
|
|
20245
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 390,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_20241",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "尘归尘,土归土",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20311,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 2,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 4,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
50
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20311
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 110,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "FX_Atk_YingYu",
|
||
|
|
"Icon": "Skill_Icon_20311",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20321,
|
||
|
|
"Name": "海浪",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
44,
|
||
|
|
107
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20321,
|
||
|
|
20322
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 180,
|
||
|
|
"Action": "Skill",
|
||
|
|
"VisualEffectPrefab": "FX_Skill_YingYu",
|
||
|
|
"Icon": "Skill_Icon_20321",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "放出海浪,对前方长距离造成范围伤害,并降低攻速和移速",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20331,
|
||
|
|
"Name": "群鱼绞",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 13,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
110,
|
||
|
|
134,
|
||
|
|
167
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20331,
|
||
|
|
20332,
|
||
|
|
20333
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": true,
|
||
|
|
"Silent": true,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 387,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_YingYu",
|
||
|
|
"Icon": "Skill_Icon_20331",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "对前方长距离造成范围伤害",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 20341,
|
||
|
|
"Name": "落幕",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 13,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
110,
|
||
|
|
134,
|
||
|
|
167
|
||
|
|
],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [
|
||
|
|
20341,
|
||
|
|
20342,
|
||
|
|
20343
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 387,
|
||
|
|
"Action": "Skill_2",
|
||
|
|
"VisualEffectPrefab": "FX_Skill2_YingYu",
|
||
|
|
"Icon": "Skill_Icon_20341",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "尘归尘,土归土",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134101,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134101
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134101",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "对给自己暴击的敌方缴械3秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134102,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 0,
|
||
|
|
"CD": 60,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 1,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134102
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134102",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "对给自己暴击的敌方沉默3秒",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134103,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 134104,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134103
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134103",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "死亡时给队友加盾",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134104,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 2,
|
||
|
|
"NextLvId": 134105,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134104
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134104",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134105,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 3,
|
||
|
|
"NextLvId": 134106,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134105
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134105",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134106,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 4,
|
||
|
|
"NextLvId": 134107,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134106
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134106",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134107,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 5,
|
||
|
|
"NextLvId": 134108,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134107
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134107",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134108,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 6,
|
||
|
|
"NextLvId": 134109,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134108
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134108",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134109,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 7,
|
||
|
|
"NextLvId": 134110,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134109
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134109",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134110,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 8,
|
||
|
|
"NextLvId": 134111,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134110
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134110",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134111,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 9,
|
||
|
|
"NextLvId": 134112,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134111
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134111",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134112,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 10,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 134103,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
2
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 0,
|
||
|
|
"WeaponLimit": 0,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [],
|
||
|
|
"BulletPos": [],
|
||
|
|
"Bullet": [],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [
|
||
|
|
134112
|
||
|
|
],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": false,
|
||
|
|
"Dodge": false,
|
||
|
|
"SkillTime": 0,
|
||
|
|
"Action": "",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_134112",
|
||
|
|
"Sound": "",
|
||
|
|
"Describe": "",
|
||
|
|
"Introduction": ""
|
||
|
|
},
|
||
|
|
{
|
||
|
|
"Id": 134201,
|
||
|
|
"Name": "",
|
||
|
|
"SkillLv": 1,
|
||
|
|
"NextLvId": 0,
|
||
|
|
"SkillBaseId": 134201,
|
||
|
|
"CD": 0,
|
||
|
|
"SkillType": 1,
|
||
|
|
"CastType": 2,
|
||
|
|
"TargetNeed": true,
|
||
|
|
"EffectObject": [
|
||
|
|
1
|
||
|
|
],
|
||
|
|
"IsEffectToBuilding": true,
|
||
|
|
"Distance": 10,
|
||
|
|
"WeaponLimit": 3,
|
||
|
|
"Energy": 0,
|
||
|
|
"BulletTime": [
|
||
|
|
40
|
||
|
|
],
|
||
|
|
"BulletPos": [
|
||
|
|
{
|
||
|
|
"x": 0,
|
||
|
|
"y": 0.9
|
||
|
|
}
|
||
|
|
],
|
||
|
|
"Bullet": [
|
||
|
|
12
|
||
|
|
],
|
||
|
|
"RelatedSkillId": [],
|
||
|
|
"Buff": [],
|
||
|
|
"TargetBuff": [],
|
||
|
|
"ImmortalTreeLv": 0,
|
||
|
|
"Time": 0,
|
||
|
|
"Interrupt": false,
|
||
|
|
"Silent": false,
|
||
|
|
"Frozen": true,
|
||
|
|
"Dodge": true,
|
||
|
|
"SkillTime": 110,
|
||
|
|
"Action": "Atk",
|
||
|
|
"VisualEffectPrefab": "",
|
||
|
|
"Icon": "Skill_Icon_102",
|
||
|
|
"Sound": "Sound_Dart",
|
||
|
|
"Describe": "陶小青被动触发后的穿透普攻",
|
||
|
|
"Introduction": ""
|
||
|
|
}
|
||
|
|
]
|