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// =================================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package entity
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// GameBug is the golang structure for table game_bug.
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type GameBug struct {
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Id uint `json:"id" description:"索引ID"`
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Uid int `json:"uid" description:"桃谷id"`
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Server int `json:"server" description:"区服"`
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Qq string `json:"qq" description:"qq号"`
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Tel int `json:"tel" description:"手机号"`
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Bug string `json:"bug" description:"bug详情"`
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OccurrenceTime int64 `json:"occurrenceTime" description:"发生时间"`
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CreateTime int64 `json:"createTime" description:"创建时间"`
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State int `json:"state" description:"0表示没处理,1表示已处理"`
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}
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