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688 lines
21 KiB
688 lines
21 KiB
4 months ago
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package config
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import (
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"encoding/json"
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"io/ioutil"
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"log"
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"math/rand"
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)
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var AllItemConfig map[int32]*Item
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var GemConfig map[int32]*Gem
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var ExtraAttributeConfig map[int32][]*ExtraAttribute
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var StructureConfig map[int32]*Structure
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var SynthesisConfig map[int32]*Synthesis
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var InitialVillagerConfig map[int32]*InitialVillager
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var PersonalityLabelConfig map[int32]*PersonalityLabel
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var VillagerEndWordsConfig map[int32][]*VillagerEndWords
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var WorldParametersConfig *WorldParameters
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var VillagerSkillConfig map[int32]*VillagerSkill
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var SkillBuffConfig map[int32]*SkillBuff
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var SpecialStatusConfig map[int32]*SpecialStatus
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var NpcConfig map[int32]*Npc
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var GoodsForRecycleConfig map[int32][]*GoodsForRecycle
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var BusinessManConfig map[int32]*BusinessMan
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var SkillEffectConfig map[int32]*SkillEffect
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var WeatherConfig map[int32]*Weather
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var ResourcesPointConfig map[int32]*ResourcesPoint
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var ResourcesConfig map[int32]*Resources
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var BehaviourTypeConfig map[int32]*BehaviourType
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var BehaviourEventConfig map[int32]*BehaviourEvent
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func init() {
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AllItemConfig = make(map[int32]*Item)
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readItem()
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GemConfig = make(map[int32]*Gem)
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readGem()
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ExtraAttributeConfig = make(map[int32][]*ExtraAttribute)
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readExtraAttribute()
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StructureConfig = make(map[int32]*Structure)
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readStructure()
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SynthesisConfig = make(map[int32]*Synthesis)
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readSynthesis()
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InitialVillagerConfig = make(map[int32]*InitialVillager)
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readInitialVillager()
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PersonalityLabelConfig = make(map[int32]*PersonalityLabel)
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readPersonalityLabel()
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VillagerEndWordsConfig = make(map[int32][]*VillagerEndWords)
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readVillagerEndWords()
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WorldParametersConfig = new(WorldParameters)
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readWorldParameters()
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VillagerSkillConfig = make(map[int32]*VillagerSkill)
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readVillagerSkill()
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SkillBuffConfig = make(map[int32]*SkillBuff)
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readSkillBuff()
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SpecialStatusConfig = make(map[int32]*SpecialStatus)
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readSpecialStatus()
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NpcConfig = make(map[int32]*Npc)
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readNpc()
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GoodsForRecycleConfig = make(map[int32][]*GoodsForRecycle)
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readGoodsForRecycle()
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BusinessManConfig = make(map[int32]*BusinessMan)
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readBusinessMan()
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SkillEffectConfig = make(map[int32]*SkillEffect)
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readSkillEffect()
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WeatherConfig = make(map[int32]*Weather)
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readWeather()
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ResourcesPointConfig = make(map[int32]*ResourcesPoint)
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readResourcesPoint()
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ResourcesConfig = make(map[int32]*Resources)
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readResources()
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BehaviourTypeConfig = make(map[int32]*BehaviourType)
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readBehaviourType()
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BehaviourEventConfig = make(map[int32]*BehaviourEvent)
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readBehaviourEvent()
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}
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func readItem() {
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// 获取数据,按照文件
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fileName := "AllItemConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var users []Item
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json.Unmarshal(byteValue, &users)
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// 循环取数据
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//fmt.Println("+++++++++", users)
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for i := 0; i < len(users); i++ {
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Infotmp := new(Item)
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Infotmp.Id = users[i].Id
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Infotmp.Name = users[i].Name
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Infotmp.Type = users[i].Type
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Infotmp.RelatedId = users[i].RelatedId
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Infotmp.SuperpositionMax = users[i].SuperpositionMax
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Infotmp.StorageMax = users[i].StorageMax
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AllItemConfig[Infotmp.Id] = Infotmp
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}
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}
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func readGem() {
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// 获取数据,按照文件
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fileName := "GemConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []Gem
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json.Unmarshal(byteValue, &config)
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// 循环取数据
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//fmt.Println("+++++++++", users)
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for i := 0; i < len(config); i++ {
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Infotmp := new(Gem)
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Infotmp.Id = config[i].Id
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Infotmp.Name = config[i].Name
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Infotmp.Type = config[i].Type
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Infotmp.Natural = config[i].Natural
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Infotmp.ExtraAttributeGroup = config[i].ExtraAttributeGroup
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GemConfig[Infotmp.Id] = Infotmp
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}
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}
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func readExtraAttribute() {
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// 获取数据,按照文件
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fileName := "ExtraAttributeConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []ExtraAttribute
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json.Unmarshal(byteValue, &config)
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// 循环取数据
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//fmt.Println("+++++++++", users)
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for i := 0; i < len(config); i++ {
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Infotmp := new(ExtraAttribute)
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Infotmp.Id = config[i].Id
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Infotmp.Name = config[i].Name
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Infotmp.Type = config[i].Type
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Infotmp.GroupId = config[i].GroupId
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Infotmp.RelatedId = config[i].RelatedId
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Infotmp.SuperpositionMax = config[i].SuperpositionMax
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Infotmp.AttributesId = config[i].AttributesId
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Infotmp.AttributesValue = config[i].AttributesValue
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if ExtraAttributeConfig[Infotmp.Id] == nil {
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ExtraAttributeConfig[Infotmp.Id] = []*ExtraAttribute{}
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}
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ExtraAttributeConfig[Infotmp.Id] = append(ExtraAttributeConfig[Infotmp.Id], Infotmp)
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}
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}
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func readStructure() {
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// 获取数据,按照文件
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fileName := "StructureConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []Structure
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json.Unmarshal(byteValue, &config)
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// 循环取数据
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for i := 0; i < len(config); i++ {
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Infotmp := new(Structure)
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Infotmp.Id = config[i].Id
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Infotmp.EngineeringQuantity = config[i].EngineeringQuantity
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StructureConfig[Infotmp.Id] = Infotmp
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}
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}
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func readSynthesis() {
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// 获取数据,按照文件
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fileName := "SynthesisConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []Synthesis
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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Infotmp := new(Synthesis)
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Infotmp.Id = config[i].Id
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Infotmp.MixtureID = config[i].MixtureID
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Infotmp.MixtureType = config[i].MixtureType
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SynthesisConfig[Infotmp.Id] = Infotmp
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}
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}
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func readInitialVillager() {
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// 获取数据,按照文件
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fileName := "InitialVillagerConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []InitialVillager
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(InitialVillager)
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infotmp.Id = config[i].Id
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infotmp.FirstName = config[i].FirstName
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infotmp.Name = config[i].Name
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infotmp.Gender = config[i].Gender
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infotmp.Genegration = config[i].Genegration
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infotmp.Personality = config[i].Personality
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infotmp.Physique = config[i].Physique
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infotmp.Age = config[i].Age
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infotmp.LifeMax = config[i].LifeMax
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infotmp.StartHp = config[i].StartHp
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infotmp.StartATK = config[i].StartATK
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infotmp.StartDEF = config[i].StartDEF
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infotmp.HitRate = config[i].HitRate
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infotmp.Hit = config[i].Hit
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infotmp.DodgeRate = config[i].DodgeRate
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infotmp.Dodge = config[i].Dodge
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infotmp.Labor = config[i].Labor
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infotmp.Wisdom = config[i].Wisdom
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infotmp.MoveSpeed = config[i].MoveSpeed
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infotmp.Skill = config[i].Skill
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infotmp.SurvivalStatus = config[i].SurvivalStatus
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infotmp.DisplayState = config[i].DisplayState
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InitialVillagerConfig[infotmp.Id] = infotmp
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}
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}
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func readPersonalityLabel() {
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// 获取数据,按照文件
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fileName := "PersonalityLabelConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []PersonalityLabel
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(PersonalityLabel)
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infotmp.Id = config[i].Id
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infotmp.ActionFlow = config[i].ActionFlow
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infotmp.EndWords = config[i].EndWords
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PersonalityLabelConfig[infotmp.Id] = infotmp
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}
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}
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func readVillagerEndWords() {
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// 获取数据,按照文件
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fileName := "VillagerEndWordsConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []VillagerEndWords
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(VillagerEndWords)
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infotmp.Id = config[i].Id
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infotmp.GroupId = config[i].GroupId
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if VillagerEndWordsConfig[infotmp.GroupId] == nil {
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VillagerEndWordsConfig[infotmp.GroupId] = []*VillagerEndWords{}
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}
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VillagerEndWordsConfig[infotmp.GroupId] = append(VillagerEndWordsConfig[infotmp.GroupId], infotmp)
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}
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}
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func GetRandomConfigIdByGroup(groupId int32) int32 {
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// 获取数据,按照文件
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index := rand.Intn(len(VillagerEndWordsConfig[groupId]))
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return VillagerEndWordsConfig[groupId][index].Id
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}
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func readWorldParameters() {
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// 获取数据,按照文件
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fileName := "WorldParametersConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config WorldParameters
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json.Unmarshal(byteValue, &config)
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WorldParametersConfig = &config
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}
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func readVillagerSkill() {
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// 获取数据,按照文件
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fileName := "VillagerSkillConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []VillagerSkill
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(VillagerSkill)
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infotmp.Id = config[i].Id
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infotmp.Group = config[i].Group
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infotmp.Grade = config[i].Grade
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infotmp.State = config[i].State
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VillagerSkillConfig[infotmp.Id] = infotmp
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}
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}
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func readSkillBuff() {
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// 获取数据,按照文件
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fileName := "SkillBuffConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []SkillBuff
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(SkillBuff)
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infotmp.Id = config[i].Id
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infotmp.Name = config[i].Name
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infotmp.TriggerTime = config[i].TriggerTime
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infotmp.TriggerParameter = config[i].TriggerParameter
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infotmp.Gain = config[i].Gain
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infotmp.Immunity = config[i].Immunity
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infotmp.Disperse = config[i].Disperse
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infotmp.BuffProbability = config[i].BuffProbability
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infotmp.LinkEffect = config[i].LinkEffect
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infotmp.ContinuedType = config[i].ContinuedType
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infotmp.ContinuedParameter = config[i].ContinuedParameter
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infotmp.Overlay = config[i].Overlay
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infotmp.OverlayMax = config[i].OverlayMax
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infotmp.SequenceId = config[i].SequenceId
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infotmp.SequenceLv = config[i].SequenceLv
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infotmp.BattleShow = config[i].BattleShow
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infotmp.SpecialStatus = config[i].SpecialStatus
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infotmp.DisplayLocation = config[i].DisplayLocation
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infotmp.Icon = config[i].Icon
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infotmp.Describe = config[i].Describe
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SkillBuffConfig[infotmp.Id] = infotmp
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}
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}
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func readSpecialStatus() {
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// 获取数据,按照文件
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fileName := "SpecialStatusConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []SpecialStatus
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(SpecialStatus)
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infotmp.Id = config[i].Id
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infotmp.Type = config[i].Type
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infotmp.Name = config[i].Name
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infotmp.Describe = config[i].Describe
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SpecialStatusConfig[infotmp.Id] = infotmp
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}
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}
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func readNpc() {
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// 获取数据,按照文件
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fileName := "NpcConfigCategory.json"
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fileName = "./config/" + fileName
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byteValue, err := ioutil.ReadFile(fileName)
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if err != nil {
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log.Fatal("Error when opening file: ", err)
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}
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// 读取文件数据
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var config []Npc
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json.Unmarshal(byteValue, &config)
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for i := 0; i < len(config); i++ {
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infotmp := new(Npc)
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infotmp.Id = config[i].Id
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infotmp.Type = config[i].Type
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||
|
infotmp.Name = config[i].Name
|
||
|
infotmp.RelatedId = config[i].RelatedId
|
||
|
infotmp.DialogueWithOptions = config[i].DialogueWithOptions
|
||
|
infotmp.FixedPoint = config[i].FixedPoint
|
||
|
infotmp.MoveSpeed = config[i].MoveSpeed
|
||
|
infotmp.Area = config[i].Area
|
||
|
infotmp.ShowCondition = config[i].ShowCondition
|
||
|
infotmp.ShowParameter = config[i].ShowParameter
|
||
|
infotmp.Icon = config[i].Icon
|
||
|
infotmp.Prefab = config[i].Prefab
|
||
|
infotmp.DialogueWay = config[i].DialogueWay
|
||
|
infotmp.Disappear = config[i].Disappear
|
||
|
infotmp.Repeat = config[i].Repeat
|
||
|
|
||
|
NpcConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readGoodsForRecycle() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "GoodsForRecycleConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []GoodsForRecycle
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(GoodsForRecycle)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.GroupId = config[i].GroupId
|
||
|
infotmp.ItemId = config[i].ItemId
|
||
|
infotmp.SaleNum = config[i].SaleNum
|
||
|
infotmp.Weight = config[i].Weight
|
||
|
infotmp.SaleCondition = config[i].SaleCondition
|
||
|
infotmp.SaleConditionParemeter = config[i].SaleConditionParemeter
|
||
|
infotmp.SellingCurrencyType = config[i].SellingCurrencyType
|
||
|
infotmp.Price = config[i].Price
|
||
|
infotmp.Discount = config[i].Discount
|
||
|
infotmp.DiscountWeight = config[i].DiscountWeight
|
||
|
infotmp.SaleMax = config[i].SaleMax
|
||
|
|
||
|
if GoodsForRecycleConfig[infotmp.GroupId] == nil {
|
||
|
GoodsForRecycleConfig[infotmp.GroupId] = []*GoodsForRecycle{}
|
||
|
}
|
||
|
GoodsForRecycleConfig[infotmp.GroupId] = append(GoodsForRecycleConfig[infotmp.GroupId], infotmp)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readBusinessMan() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "BusinessManConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []BusinessMan
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(BusinessMan)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.Type = config[i].Type
|
||
|
infotmp.TypeParameter = config[i].TypeParameter
|
||
|
infotmp.AppearTime = config[i].AppearTime
|
||
|
infotmp.ItemGroup = config[i].ItemGroup
|
||
|
infotmp.DiscountNum = config[i].DiscountNum
|
||
|
infotmp.ExtraItemGroup = config[i].ExtraItemGroup
|
||
|
infotmp.ExtraItemNum = config[i].ExtraItemNum
|
||
|
infotmp.CommonRecycleItem = config[i].CommonRecycleItem
|
||
|
infotmp.RecycleItem = config[i].RecycleItem
|
||
|
infotmp.RecycleItemNum = config[i].RecycleItemNum
|
||
|
infotmp.HighPricedNum = config[i].HighPricedNum
|
||
|
infotmp.SaleRefreshTimes = config[i].SaleRefreshTimes
|
||
|
infotmp.RecycleRefreshTimes = config[i].RecycleRefreshTimes
|
||
|
infotmp.ResetType = config[i].ResetType
|
||
|
infotmp.ResetTypeParameter = config[i].ResetTypeParameter
|
||
|
|
||
|
BusinessManConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readSkillEffect() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "SkillEffectConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []SkillEffect
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(SkillEffect)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.EffectType = config[i].EffectType
|
||
|
infotmp.NumericExpression = config[i].NumericExpression
|
||
|
infotmp.WhetherCrit = config[i].WhetherCrit
|
||
|
|
||
|
SkillEffectConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readWeather() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "WeatherConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []Weather
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(Weather)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.Name = config[i].Name
|
||
|
infotmp.Type = config[i].Type
|
||
|
infotmp.PureIllness = config[i].PureIllness
|
||
|
infotmp.PureInjury = config[i].PureInjury
|
||
|
infotmp.Illness = config[i].Illness
|
||
|
infotmp.DurableDestroy = config[i].DurableDestroy
|
||
|
infotmp.SkillBUFF = config[i].SkillBUFF
|
||
|
infotmp.Duration = config[i].Duration
|
||
|
infotmp.CD = config[i].CD
|
||
|
infotmp.WeaterEffect = config[i].WeaterEffect
|
||
|
infotmp.SpecialEfficacyCD = config[i].SpecialEfficacyCD
|
||
|
infotmp.ICON = config[i].ICON
|
||
|
infotmp.Sound = config[i].Sound
|
||
|
|
||
|
WeatherConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readResourcesPoint() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "ResourcesPointConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []ResourcesPoint
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(ResourcesPoint)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.ResourcesPointName = config[i].ResourcesPointName
|
||
|
infotmp.Type = config[i].Type
|
||
|
infotmp.AccessableCondition = config[i].AccessableCondition
|
||
|
infotmp.AccessableParameter = config[i].AccessableParameter
|
||
|
infotmp.WorkerType = config[i].WorkerType
|
||
|
infotmp.RelatedResources = config[i].RelatedResources
|
||
|
infotmp.RootOut = config[i].RootOut
|
||
|
infotmp.SaplingItemId = config[i].SaplingItemId
|
||
|
infotmp.Enter = config[i].Enter
|
||
|
infotmp.Disperse = config[i].Disperse
|
||
|
infotmp.DisperseRadius = config[i].DisperseRadius
|
||
|
infotmp.Prefab = config[i].Prefab
|
||
|
infotmp.MoonnightPrefab = config[i].MoonnightPrefab
|
||
|
infotmp.NamePicture = config[i].NamePicture
|
||
|
infotmp.Description = config[i].Description
|
||
|
|
||
|
ResourcesPointConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readResources() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "ResourcesConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []Resources
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(Resources)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.BehaviourType = config[i].BehaviourType
|
||
|
infotmp.ResourcesName = config[i].ResourcesName
|
||
|
infotmp.MutexBehaviour = config[i].MutexBehaviour
|
||
|
infotmp.WorkerNumber = config[i].WorkerNumber
|
||
|
infotmp.RebornCondition = config[i].RebornCondition
|
||
|
infotmp.RebornConditionParameters = config[i].RebornConditionParameters
|
||
|
infotmp.ShowCondition = config[i].ShowCondition
|
||
|
infotmp.ShowConditionParameter = config[i].ShowConditionParameter
|
||
|
infotmp.Disappear = config[i].Disappear
|
||
|
infotmp.InResource = config[i].InResource
|
||
|
infotmp.BaseOut = config[i].BaseOut
|
||
|
infotmp.OutAmount = config[i].OutAmount
|
||
|
infotmp.BaseEfficient = config[i].BaseEfficient
|
||
|
infotmp.OutInterval = config[i].OutInterval
|
||
|
infotmp.ExtraOut = config[i].ExtraOut
|
||
|
infotmp.ExtraOutProbability = config[i].ExtraOutProbability
|
||
|
infotmp.TriggerEvent = config[i].TriggerEvent
|
||
|
infotmp.MoonnightOut = config[i].MoonnightOut
|
||
|
infotmp.MoonnightOutProbability = config[i].MoonnightOutProbability
|
||
|
|
||
|
ResourcesConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func readBehaviourType() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "BehaviourTypeConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []BehaviourType
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(BehaviourType)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.BehaviourName = config[i].BehaviourName
|
||
|
infotmp.InjuryProbability = config[i].InjuryProbability
|
||
|
infotmp.BehaviourEventId1 = config[i].BehaviourEventId1
|
||
|
infotmp.DistractedProbability = config[i].DistractedProbability
|
||
|
infotmp.BehaviourEventId2 = config[i].BehaviourEventId2
|
||
|
infotmp.SpecialItemProbability = config[i].SpecialItemProbability
|
||
|
infotmp.BehaviourEventId3 = config[i].BehaviourEventId3
|
||
|
infotmp.OtherProbability = config[i].OtherProbability
|
||
|
infotmp.BehaviourEventId4 = config[i].BehaviourEventId4
|
||
|
infotmp.Sound = config[i].Sound
|
||
|
|
||
|
BehaviourTypeConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
func readBehaviourEvent() {
|
||
|
// 获取数据,按照文件
|
||
|
fileName := "BehaviourEventConfigCategory.json"
|
||
|
fileName = "./config/" + fileName
|
||
|
byteValue, err := ioutil.ReadFile(fileName)
|
||
|
if err != nil {
|
||
|
log.Fatal("Error when opening file: ", err)
|
||
|
}
|
||
|
|
||
|
// 读取文件数据
|
||
|
var config []BehaviourEvent
|
||
|
json.Unmarshal(byteValue, &config)
|
||
|
for i := 0; i < len(config); i++ {
|
||
|
infotmp := new(BehaviourEvent)
|
||
|
infotmp.Id = config[i].Id
|
||
|
infotmp.GroupId = config[i].GroupId
|
||
|
infotmp.EventName = config[i].EventName
|
||
|
infotmp.Weight = config[i].Weight
|
||
|
infotmp.DropGroup = config[i].DropGroup
|
||
|
infotmp.InjuryValue = config[i].InjuryValue
|
||
|
|
||
|
BehaviourEventConfig[infotmp.Id] = infotmp
|
||
|
}
|
||
|
|
||
|
}
|