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// =================================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package entity
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import (
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"github.com/gogf/gf/v2/os/gtime"
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)
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// GameNoticeLog is the golang structure for table game_notice_log.
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type GameNoticeLog struct {
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Id int64 `json:"id" description:"索引ID"`
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NoticeId int64 `json:"noticeId" description:"notice表id"`
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NoticeType int `json:"noticeType" description:"公告类型:1表示弹窗公告,2表示登录公告,3表示维护公告"`
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Channel string `json:"channel" description:"渠道号:第三方的登录渠道"`
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Content string `json:"content" description:""`
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Status int `json:"status" description:"1.正常,2.白名单,3.维护"`
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SendTime int64 `json:"sendTime" description:"延时发送"`
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CDate *gtime.Time `json:"cDate" description:"公告创建时间"`
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ServerId int `json:"serverId" description:""`
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Uids string `json:"uids" description:""`
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PopType int `json:"popType" description:"1.强制退出,2.普通弹窗"`
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}
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