You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

217 lines
7.0 KiB

package controller
import (
"context"
4 months ago
"fmt"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"log"
"tyj_admin/api/v1/game"
"tyj_admin/internal/model/entity"
"tyj_admin/internal/service"
"tyj_admin/internal/serviceGame"
4 months ago
"tyj_admin/library/libUtils"
"tyj_admin/library/liberr"
)
var GamePub = pubController{}
type pubController struct {
BaseController
}
func (c *pubController) Get(ctx context.Context, req *game.GetGameNoticeReq) (res *game.GetGameNoticeRes, err error) {
res, err = serviceGame.GameNotice().GetGameNotice(ctx, req)
4 months ago
//g.Log().Debugf(ctx, "GetGameCCD -> ", res)
return
}
func (c *pubController) GetUpdateUrl(ctx context.Context, req *game.GetGameUpdateUrlReq) (res *game.GetGameUpdateUrlRes, err error) {
4 months ago
//req1 := new(game.GetGameNoticeReq)
//res1 := new(game.GetGameNoticeRes)
//req1.NoticeType = 3
//req1.Channel = req.Channel
//res1, err = serviceGame.GameNotice().GetGameNotice(ctx, req1)
//if res1.Status != 1 {
// return nil, gerror.New("ip黑名单!")
//}
config := new(entity.SysConfig)
res = new(game.GetGameUpdateUrlRes)
config, err = service.Config().GetByKey(ctx, req.Channel+"_url")
if err == nil && config != nil {
res.Url = config.ConfigValue
}
return
}
4 months ago
func (c *pubController) GetLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) {
res, err = serviceGame.GameLoginUrl().GetGameLoginUrl(ctx, req)
return
}
func (c *pubController) GetCCD(ctx context.Context, req *game.GetGameCCDReq) (res *game.GetGameCCDRes, err error) {
//req1 := new(game.GetGameNoticeReq)
//res1 := new(game.GetGameNoticeRes)
//req1.NoticeType = 3
//req1.Channel = req.ChannelType
//res1, err = serviceGame.GameNotice().GetGameNotice(ctx, req1)
//if res1.Status != 1 {
// return nil, gerror.New("ip黑名单!")
//}
var set map[string]struct{}
set = make(map[string]struct{})
set["Android"] = struct{}{}
set["Ios"] = struct{}{}
set["Editor"] = struct{}{}
err = g.Try(ctx, func(ctx context.Context) {
if _, ok := set[req.Platform]; !ok {
liberr.ErrIsNil(ctx, err, "平台输入错误")
fmt.Println("err ", err)
return
}
res, err = serviceGame.GameCCD().GetGameCCD(ctx, req)
g.Log().Debugf(ctx, "GetGameCCD -> "+res.Url, "Version: "+res.Version)
return
})
return
}
func (c *pubController) GetCCD1(ctx context.Context, req *game.GetGameCCD1Req) (res *game.GetGameCCD1Res, err error) {
var set map[string]struct{}
set = make(map[string]struct{})
set["Android"] = struct{}{}
set["Ios"] = struct{}{}
set["Editor"] = struct{}{}
err = g.Try(ctx, func(ctx context.Context) {
if _, ok := set[req.Platform]; !ok {
liberr.ErrIsNil(ctx, err, "平台输入错误")
fmt.Println("err ", err)
return
}
res, err = serviceGame.GameCCD().GetGameCCD1(ctx, req)
g.Log().Debugf(ctx, "GetGameCCD -> ", "Version: "+res.Version)
return
})
return
}
func (c *pubController) GetWhiteState(ctx context.Context, req *game.GetWhiteListReq) (res *game.GetWhiteListRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
ip := libUtils.GetClientIp(ctx)
//fmt.Println("ip: ", ip)
res = new(game.GetWhiteListRes)
res.Count = serviceGame.GameWhiteList().GetWhiteState(ctx, ip)
})
return
}
func (c *pubController) GetWhiteList(ctx context.Context, req *game.WhiteListReq) (res *game.WhiteListRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = serviceGame.GameWhiteList().GetWhiteList(ctx)
log.Printf("res.WhiteList: %v", res)
})
return
}
func (c *pubController) LoginOut(ctx context.Context, req *game.LoginOutReq) (res *game.LoginOutRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = new(game.LoginOutRes)
res, err = serviceGame.GamePub().LoginOut(ctx, req)
})
return
}
func (c *pubController) GameRegister(ctx context.Context, req *game.RegisterReq) (res *game.RegisterRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = new(game.RegisterRes)
res, err = serviceGame.GameRole().GameRegister(ctx, req)
})
return
}
func (c *pubController) ItemIncomeExpenseRecords(ctx context.Context, req *game.ItemRecordReq) (res *game.ItemRecordRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = new(game.ItemRecordRes)
res, err = serviceGame.GamePub().ItemRecord(ctx, req)
})
return
}
func (c *pubController) ShopRecords(ctx context.Context, req *game.ShopRecordReq) (res *game.ShopRecordRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = new(game.ShopRecordRes)
res, err = serviceGame.GamePub().ShopRecords(ctx, req)
})
return
}
func (c *pubController) GetAuditMode(ctx context.Context, req *game.GetAuditModeReq) (res *game.GetAuditModeRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
res = new(game.GetAuditModeRes)
res, err = serviceGame.GamePub().GetAuditMode(ctx, req)
})
return
}
func (c *pubController) GameUnitChangeName(ctx context.Context, req *game.UnitChangeNameReq) (res *game.UnitChangeNameRes, err error) {
g.Log().Info(ctx, "GameUnitChangeName - json: ", gjson.MustEncodeString(req))
res, err = serviceGame.GameRole().GameUnitChangeName(ctx, req)
return
}
func (c *pubController) RechargeControl(ctx context.Context, req *game.RechargeControlReq) (res *game.RechargeControlRes, err error) {
res, err = serviceGame.GameOrder().GameRechargeControl(ctx, req)
return res, err
}
func (c *pubController) GetGenerateCode(ctx context.Context, req *game.GetGenerateCodeReq) (res *game.GetGenerateCodeRes, err error) {
res, err = serviceGame.GameCdKey().GetGenerateCode(ctx, req)
return
}
func (c *pubController) Advertise(ctx context.Context, req *game.ADReq) (res *game.ADRes, err error) {
res, err = serviceGame.Advertisement().Advertise(ctx, req)
return
}
func (c *pubController) DeepAdvertise(ctx context.Context, req *game.DeepADReq) (res *game.DeepADRes, err error) {
res, err = serviceGame.Advertisement().DeepAdvertise(ctx, req)
return
}
func (c *pubController) SetOpenId(ctx context.Context, req *game.SetOpenIdReq) (res *game.SetOpenIdRes, err error) {
res, err = serviceGame.GamePub().SetOpenId(ctx, req)
return
}
func (c *pubController) GetOpenId(ctx context.Context, req *game.GetOpenIdReq) (res *game.GetOpenIdRes, err error) {
res, err = serviceGame.GamePub().GetOpenId(ctx, req)
return
}
func (c *pubController) AddClientBug(ctx context.Context, req *game.ClientBugAddReq) (res *game.ClientBugAddRes, err error) {
res, err = serviceGame.GameClientBug().Add(ctx, req)
return
}
func (c *pubController) AddGenerateCode(ctx context.Context, req *game.AddGenerateCodeReq) (res *game.AddGenerateCodeRes, err error) {
res, err = serviceGame.GameCdKey().AddGenerateCode(ctx, req)
return
}
func (c *pubController) SetGmToClient(ctx context.Context, req *game.SetGmToClientReq) (res *game.SetGmToClientRes, err error) {
res, err = serviceGame.GameManage().SetGmToClient(ctx, req)
return
}
func (c *pubController) GetServerConfig(ctx context.Context, req *game.GetServerConfigReq) (res *game.GetServerConfigRes, err error) {
res, err = serviceGame.GamePub().GetServerConfig(ctx, req)
return
}