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27 lines
1.4 KiB
27 lines
1.4 KiB
4 months ago
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// =================================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package entity
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import (
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"github.com/gogf/gf/v2/os/gtime"
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)
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// GameBugClient is the golang structure for table game_bug_client.
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type GameBugClient struct {
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Id int64 `json:"id" description:"索引ID"`
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State int `json:"state" description:"0表示没处理,1表示已处理"`
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Uid int64 `json:"uid" description:"桃谷id"`
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CreateTime *gtime.Time `json:"createTime" description:"创建时间"`
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Bug string `json:"bug" description:"bug详情"`
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LogType string `json:"logType" description:"日志类型"`
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StackTrace string `json:"stackTrace" description:"堆栈信息"`
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Channel string `json:"channel" description:"渠道"`
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SubChannel string `json:"subChannel" description:"子渠道"`
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DeviceModel string `json:"deviceModel" description:"设备型号"`
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DeviceType string `json:"deviceType" description:"设备类型"`
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OperationSystem string `json:"operationSystem" description:"操作系统"`
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SystemMemorySize string `json:"systemMemorySize" description:"系统内存大小"`
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}
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