|
|
|
// ==========================================================================
|
|
|
|
// Code generated by GoFrame CLI tool. DO NOT EDIT.
|
|
|
|
// ==========================================================================
|
|
|
|
|
|
|
|
package internal
|
|
|
|
|
|
|
|
import (
|
|
|
|
"context"
|
|
|
|
|
|
|
|
"github.com/gogf/gf/v2/database/gdb"
|
|
|
|
"github.com/gogf/gf/v2/frame/g"
|
|
|
|
)
|
|
|
|
|
|
|
|
// GameCcdVersionDao is the data access object for table game_ccd_version.
|
|
|
|
type GameCcdVersionDao struct {
|
|
|
|
table string // table is the underlying table name of the DAO.
|
|
|
|
group string // group is the database configuration group name of current DAO.
|
|
|
|
columns GameCcdVersionColumns // columns contains all the column names of Table for convenient usage.
|
|
|
|
}
|
|
|
|
|
|
|
|
// GameCcdVersionColumns defines and stores column names for table game_ccd_version.
|
|
|
|
type GameCcdVersionColumns struct {
|
|
|
|
Id string //
|
|
|
|
Data string //
|
|
|
|
}
|
|
|
|
|
|
|
|
// gameCcdVersionColumns holds the columns for table game_ccd_version.
|
|
|
|
var gameCcdVersionColumns = GameCcdVersionColumns{
|
|
|
|
Id: "id",
|
|
|
|
Data: "data",
|
|
|
|
}
|
|
|
|
|
|
|
|
// NewGameCcdVersionDao creates and returns a new DAO object for table data access.
|
|
|
|
func NewGameCcdVersionDao() *GameCcdVersionDao {
|
|
|
|
return &GameCcdVersionDao{
|
|
|
|
group: "default",
|
|
|
|
table: "game_ccd_version",
|
|
|
|
columns: gameCcdVersionColumns,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// DB retrieves and returns the underlying raw database management object of current DAO.
|
|
|
|
func (dao *GameCcdVersionDao) DB() gdb.DB {
|
|
|
|
return g.DB(dao.group)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Table returns the table name of current dao.
|
|
|
|
func (dao *GameCcdVersionDao) Table() string {
|
|
|
|
return dao.table
|
|
|
|
}
|
|
|
|
|
|
|
|
// Columns returns all column names of current dao.
|
|
|
|
func (dao *GameCcdVersionDao) Columns() GameCcdVersionColumns {
|
|
|
|
return dao.columns
|
|
|
|
}
|
|
|
|
|
|
|
|
// Group returns the configuration group name of database of current dao.
|
|
|
|
func (dao *GameCcdVersionDao) Group() string {
|
|
|
|
return dao.group
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
|
|
|
|
func (dao *GameCcdVersionDao) Ctx(ctx context.Context) *gdb.Model {
|
|
|
|
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Transaction wraps the transaction logic using function f.
|
|
|
|
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
|
|
|
|
// It commits the transaction and returns nil if function f returns nil.
|
|
|
|
//
|
|
|
|
// Note that, you should not Commit or Rollback the transaction in function f
|
|
|
|
// as it is automatically handled by this function.
|
|
|
|
func (dao *GameCcdVersionDao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
|
|
|
|
return dao.Ctx(ctx).Transaction(ctx, f)
|
|
|
|
}
|