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4 months ago
package serviceGame
import (
"context"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"log"
"strings"
"tyj_admin/api/v1/game"
"tyj_admin/internal/consts"
"tyj_admin/internal/dao"
"tyj_admin/internal/model/do"
"tyj_admin/internal/model/entity"
"tyj_admin/internal/serviceGame/internal"
"tyj_admin/library/libUtils"
"tyj_admin/library/liberr"
"tyj_admin/utils"
)
type IGameLoginUrl interface {
GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error)
GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error)
AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error)
DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error)
GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error)
ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error)
GetAllChannel(ctx context.Context, req *game.GetAllChannelReq) (res *game.GetAllChannelRes, err error)
GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error)
}
type gameLoginUrlImpl struct {
}
var gameLoginUrlService = gameLoginUrlImpl{}
func GameLoginUrl() IGameLoginUrl {
return &gameLoginUrlService
}
func (c *gameLoginUrlImpl) GetLoginUrl(ctx context.Context, req *game.GetLoginUrlReq) (res *game.GetLoginUrlRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetLoginUrlRes)
model := dao.GameLoginUrl.Ctx(ctx)
res.Total, err = model.Count()
liberr.ErrIsNil(ctx, err, "mysql err")
model = model.Page(req.PageNum, req.PageSize)
err = model.Scan(&res.LoginUrlList)
})
return
}
func (c *gameLoginUrlImpl) GetAllLoginUrl(ctx context.Context, req *game.GetAllLoginUrlReq) (res *game.GetAllLoginUrlRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetAllLoginUrlRes)
res.LoginUrlList = internal.ServerList
})
return
}
func (c *gameLoginUrlImpl) AddLoginUrl(ctx context.Context, req *game.AddLoginUrlReq) (res *game.AddLoginUrlRes, err error) {
res = new(game.AddLoginUrlRes)
g.Try(ctx, func(ctx context.Context) {
server := []entity.GameLoginUrl{}
model := dao.GameLoginUrl.Ctx(ctx)
model.WherePri(req.Id).Scan(&server)
if len(server) > 0 {
model.WherePri(req.Id).Update(g.Map{
dao.GameLoginUrl.Columns().Id: req.Id,
dao.GameLoginUrl.Columns().Host: req.Host,
dao.GameLoginUrl.Columns().Port: req.Port,
dao.GameLoginUrl.Columns().State: req.State,
dao.GameLoginUrl.Columns().Recommend: req.Recommend,
})
} else {
_, err = model.Insert(&do.GameLoginUrl{Host: req.Host, Port: req.Port, Id: req.Id, State: req.State, Recommend: req.Recommend, Name: "", Difficulty: 1})
}
})
return
}
func (c *gameLoginUrlImpl) DelLoginUrl(ctx context.Context, req *game.DelLoginUrlReq) (res *game.DelLoginUrlRes, err error) {
err = g.Try(ctx, func(ctx context.Context) {
if req.Id == 0 {
liberr.ErrIsNil(ctx, err, "错误的id")
return
}
_, e := dao.GameLoginUrl.Ctx(ctx).Where("id=", req.Id).Delete()
if e != nil {
liberr.ErrIsNil(ctx, e, "删除通知失败")
return
}
})
return
}
func (c *gameLoginUrlImpl) GetGameLoginUrl(ctx context.Context, req *game.GetGameLoginUrlReq) (res *game.GetGameLoginUrlRes, err error) {
res = new(game.GetGameLoginUrlRes)
ip := libUtils.GetClientIp(ctx)
list, _ := internal.GetWhiteList(ctx)
blackList, _ := internal.GetBlackList(ctx)
account := req.Account
if req.Channel == consts.Channel_Editor {
if !strings.Contains(account, req.Channel) {
account = req.Channel + account
}
}
g.Log().Debugf(ctx, "GetWhiteList -> ", req.Account, gjson.MustEncodeString(list), ip)
err = g.Try(ctx, func(ctx context.Context) {
var LoginUrlList []*entity.GameLoginUrl
err = dao.GameLoginUrl.Ctx(ctx).Where("isShow=?", 1).Scan(&LoginUrlList)
var unitData []*entity.GameUnit
if req.Account != "" {
err = dao.GameUnit.Ctx(ctx).Where("channel=?", req.Channel).Where("account=?", req.Account).Scan(&unitData)
}
if err != nil || len(LoginUrlList) == 0 {
liberr.ErrIsNil(ctx, err, "获取服务器失败")
return
}
if req.Channel == "000005000000" && req.VersionName != "" {
req.Version = "1.0.2"
}
logTime := int64(0)
last := 0
channel := ";"
if internal.LoginUrlChannelList(ctx, req.Channel+req.Version) == 1 {
channel += req.Channel + req.Version
} else if internal.LoginUrlChannelList(ctx, req.Channel) == 1 {
channel += req.Channel
} else if internal.LoginUrlChannelList(ctx, req.Version) == 1 {
channel += req.Version
}
channel += ";"
for _, v := range LoginUrlList {
if !strings.Contains(v.Channel, channel) {
continue
}
var data = game.LoginUrlData{Id: v.Id, Host: v.Host, Port: v.Port, Difficulty: v.Difficulty,
Recommend: v.Recommend, Name: v.Name, State: v.State, Area: v.Area}
if data.State == consts.Login_URL_STATE_WHITE {
if utils.ContainsWhiteList(list, ip) || utils.ContainsWhiteList(list, req.Channel) {
data.State = consts.Login_URL_STATE_NORMAL
} else {
data.State = consts.Login_URL_STATE_Maintenance
data.Host = consts.DEFAULT_HOST
}
}
if data.State == consts.Login_URL_STATE_BLACK {
if !utils.ContainsBlackList(blackList, req.Channel) || utils.ContainsWhiteList(list, ip) {
data.State = consts.Login_URL_STATE_NORMAL
} else {
data.State = consts.Login_URL_STATE_Maintenance
data.Host = consts.DEFAULT_HOST
}
}
for _, v1 := range unitData {
if v1.Server == data.Id {
data.AccountName = v1.Name
data.Scale = v1.Scale
if logTime < v1.LogTime {
logTime = v1.LogTime
last = v1.Server
}
}
}
res.UrlStr = append(res.UrlStr, data)
}
for i := 0; i < len(res.UrlStr); i++ {
if res.UrlStr[i].Id == last {
res.UrlStr[i].Last = 1
break
}
}
g.Log().Debugf(ctx, "GetGameLoginUrl -> ", req.Account, gjson.MustEncodeString(res), last)
return
})
return
}
func (c *gameLoginUrlImpl) ReConfigServer(ctx context.Context, req *game.ReConfigServerReq) (res *game.ReConfigServerRes, err error) {
internal.InitServer(ctx)
internal.InitRechargeServer(ctx)
internal.InitChannel(ctx)
return
}
func (c *gameLoginUrlImpl) GetAllChannel(ctx context.Context, req *game.GetAllChannelReq) (res *game.GetAllChannelRes, err error) {
g.Try(ctx, func(ctx context.Context) {
res = new(game.GetAllChannelRes)
res.List = internal.ChannelList
})
return
}
func (c *gameLoginUrlImpl) GetAllCcdUrl(ctx context.Context, req *game.GetAllCcdUrlReq) (res *game.GetAllCcdUrlRes, err error) {
res = new(game.GetAllCcdUrlRes)
g.Try(ctx, func(ctx context.Context) {
err = dao.GameCcdVersion.Ctx(ctx).Scan(&res.List)
log.Printf("ccdBox: %v", res.List)
})
return
}