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// =================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package entity
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import (
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"github.com/gogf/gf/v2/os/gtime"
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)
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// GameUnit is the golang structure for table game_unit.
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type GameUnit struct {
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Id int64 `json:"id" description:""`
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Account string `json:"account" description:"账号"`
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Channel string `json:"channel" description:"渠道"`
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Uid int64 `json:"uid" description:"账号Id"`
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Server int `json:"server" description:"区服"`
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Scale int `json:"scale" description:"规模"`
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Name string `json:"name" description:"桃谷名称"`
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LogTime int64 `json:"logTime" description:""`
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CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"`
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VillagerNum int `json:"villagerNum" description:"村民数量"`
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Prosperity int `json:"prosperity" description:"繁荣值"`
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GoldIngot int `json:"goldIngot" description:"桃花石"`
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BaseFood int `json:"baseFood" description:"基础食物"`
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Day int `json:"day" description:"游戏天数"`
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Recharge int64 `json:"recharge" description:"充值"`
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OAID string `json:"oAID" description:""`
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}
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