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102 lines
3.2 KiB
102 lines
3.2 KiB
4 months ago
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// ==========================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal
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import (
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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)
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// GameUnitCopy2Dao is the data access object for table game_unit_copy2.
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type GameUnitCopy2Dao struct {
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of current DAO.
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columns GameUnitCopy2Columns // columns contains all the column names of Table for convenient usage.
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}
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// GameUnitCopy2Columns defines and stores column names for table game_unit_copy2.
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type GameUnitCopy2Columns struct {
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Id string //
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Account string //
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Channel string //
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Uid string //
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Server string //
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Scale string //
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Name string //
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LogTime string //
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CreateTime string // 账号创建时间
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VillagerNum string // 村民数量
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Prosperity string // 繁荣值
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GoldIngot string // 桃花石
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BaseFood string // 基础食物
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Day string // 游戏天数
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Recharge string // 充值
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}
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// gameUnitCopy2Columns holds the columns for table game_unit_copy2.
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var gameUnitCopy2Columns = GameUnitCopy2Columns{
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Id: "id",
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Account: "account",
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Channel: "channel",
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Uid: "uid",
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Server: "server",
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Scale: "scale",
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Name: "name",
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LogTime: "logTime",
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CreateTime: "create_time",
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VillagerNum: "villager_num",
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Prosperity: "prosperity",
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GoldIngot: "goldIngot",
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BaseFood: "base_food",
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Day: "day",
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Recharge: "recharge",
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}
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// NewGameUnitCopy2Dao creates and returns a new DAO object for table data access.
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func NewGameUnitCopy2Dao() *GameUnitCopy2Dao {
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return &GameUnitCopy2Dao{
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group: "default",
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table: "game_unit_copy2",
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columns: gameUnitCopy2Columns,
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}
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}
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// DB retrieves and returns the underlying raw database management object of current DAO.
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func (dao *GameUnitCopy2Dao) DB() gdb.DB {
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return g.DB(dao.group)
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}
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// Table returns the table name of current dao.
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func (dao *GameUnitCopy2Dao) Table() string {
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return dao.table
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}
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// Columns returns all column names of current dao.
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func (dao *GameUnitCopy2Dao) Columns() GameUnitCopy2Columns {
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return dao.columns
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}
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// Group returns the configuration group name of database of current dao.
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func (dao *GameUnitCopy2Dao) Group() string {
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return dao.group
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}
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
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func (dao *GameUnitCopy2Dao) Ctx(ctx context.Context) *gdb.Model {
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return dao.DB().Model(dao.table).Safe().Ctx(ctx)
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}
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// Transaction wraps the transaction logic using function f.
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note that, you should not Commit or Rollback the transaction in function f
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// as it is automatically handled by this function.
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func (dao *GameUnitCopy2Dao) Transaction(ctx context.Context, f func(ctx context.Context, tx *gdb.TX) error) (err error) {
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return dao.Ctx(ctx).Transaction(ctx, f)
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}
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