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// =================================================================================
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// Code generated by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
package entity
import (
"github.com/gogf/gf/v2/os/gtime"
)
// GameUnitCopy1 is the golang structure for table game_unit_copy1.
type GameUnitCopy1 struct {
Id int64 `json:"id" description:""`
Account string `json:"account" description:""`
Channel string `json:"channel" description:""`
Uid int64 `json:"uid" description:""`
Server int `json:"server" description:""`
Scale int `json:"scale" description:""`
Name string `json:"name" description:""`
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LogTime int64 `json:"logTime" description:""`
CreateTime *gtime.Time `json:"createTime" description:"账号创建时间"`
VillagerNum int `json:"villagerNum" description:"村民数量"`
Prosperity int `json:"prosperity" description:"繁荣值"`
GoldIngot int `json:"goldIngot" description:"桃花石"`
BaseFood int `json:"baseFood" description:"基础食物"`
Day int `json:"day" description:"游戏天数"`
Recharge int64 `json:"recharge" description:"充值"`
}