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87 lines
2.5 KiB
87 lines
2.5 KiB
2 years ago
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package serviceGame
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import (
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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"tyj_admin/api/v1/game"
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"tyj_admin/internal/consts"
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"tyj_admin/internal/dao"
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"tyj_admin/internal/model/do"
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"tyj_admin/library/liberr"
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)
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type IGameCustom interface {
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List(ctx context.Context, req *game.BugListReq) (res *game.BugListRes, err error)
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Add(ctx context.Context, req *game.BugAddReq) (res *game.BugAddRes, err error)
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UpdateState(ctx context.Context, req *game.OperateBugReq) (res *game.OperateBugRes, err error)
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}
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type gameCustomImpl struct {
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}
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func (c gameCustomImpl) UpdateState(ctx context.Context, req *game.OperateBugReq) (res *game.OperateBugRes, err error) {
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err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error {
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err = g.Try(ctx, func(ctx context.Context) {
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_, err = dao.GameBug.Ctx(ctx).TX(tx).WherePri(req.Id).Update(do.GameBug{State: 1})
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})
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return err
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})
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return
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}
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func (c gameCustomImpl) List(ctx context.Context, req *game.BugListReq) (res *game.BugListRes, err error) {
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res = new(game.BugListRes)
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g.Try(ctx, func(ctx context.Context) {
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model := dao.GameBug.Ctx(ctx)
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if req.State != 0 {
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model = model.Where("state=", gconv.Int(req.State-1))
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}
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if req.LowTime != 0 {
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model = model.Where("occurrenceTime>", req.LowTime/1000)
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}
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if req.UpTime != 0 {
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model = model.Where("occurrenceTime<", req.UpTime/1000)
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}
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res.Total, err = model.Count()
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liberr.ErrIsNil(ctx, err, "获取BUG数据失败")
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if req.PageNum == 0 {
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req.PageNum = 1
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}
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res.CurrentPage = req.PageNum
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if req.PageSize == 0 {
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req.PageSize = consts.PageSize
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}
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err = model.Page(res.CurrentPage, req.PageSize).Order("id asc").Scan(&res.Bugs)
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liberr.ErrIsNil(ctx, err, "获取bug数据失败")
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})
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return
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}
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func (c gameCustomImpl) Add(ctx context.Context, req *game.BugAddReq) (res *game.BugAddRes, err error) {
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err = g.DB().Transaction(ctx, func(ctx context.Context, tx *gdb.TX) error {
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err = g.Try(ctx, func(ctx context.Context) {
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_, err = dao.GameBug.Ctx(ctx).TX(tx).InsertAndGetId(do.GameBug{
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Uid: req.Uid,
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Server: req.Server,
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Qq: req.Qq,
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Tel: req.Tel,
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Bug: req.Bug,
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CreateTime: req.CreateTime,
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OccurrenceTime: req.OccurrenceTime,
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State: req.State,
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})
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})
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return err
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})
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return
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}
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var customMailService = gameCustomImpl{}
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func GameCustom() IGameCustom {
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return &customMailService
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}
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