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using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Unit))]
public class XunLuoPathComponent: Entity, IAwake
{
public Vector3[] path = new Vector3[] { new Vector3(0, 0, 0), new Vector3(20, 0, 0), new Vector3(20, 0, 20), new Vector3(0, 0, 20), };
public int Index;
}
}