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121 lines
3.2 KiB

using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class MissionConfigCategory : ProtoObject, IMerge
{
public static MissionConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, MissionConfig> dict = new Dictionary<int, MissionConfig>();
[BsonElement]
[ProtoMember(1)]
private List<MissionConfig> list = new List<MissionConfig>();
public MissionConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
MissionConfigCategory s = o as MissionConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (MissionConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public MissionConfig Get(int id)
{
this.dict.TryGetValue(id, out MissionConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (MissionConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, MissionConfig> GetAll()
{
return this.dict;
}
public List<MissionConfig> GetList()
{
return this.list;
}
public MissionConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class MissionConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>标题</summary>
[ProtoMember(2)]
public string Title { get; set; }
/// <summary>任务简述</summary>
[ProtoMember(3)]
public string MissionShortDescription { get; set; }
/// <summary>完成类型</summary>
[ProtoMember(4)]
public int CompletionType { get; set; }
/// <summary>目标类型</summary>
[ProtoMember(5)]
public int[] ChildMission { get; set; }
/// <summary>目标参数</summary>
[ProtoMember(6)]
public int[] MissionReward { get; set; }
/// <summary>目标进度</summary>
[ProtoMember(7)]
public int[] TimeLimitType { get; set; }
/// <summary>任务对白</summary>
[ProtoMember(8)]
public int[] MissionDialogue { get; set; }
/// <summary>奖励类型</summary>
[ProtoMember(9)]
public int[] RewardType { get; set; }
/// <summary>具体物品</summary>
[ProtoMember(10)]
public int[] RewardItem { get; set; }
/// <summary>奖励数量</summary>
[ProtoMember(11)]
public int[] ItemAccount { get; set; }
/// <summary>任务描述</summary>
[ProtoMember(12)]
public string MissionDescription { get; set; }
}
}