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115 lines
2.9 KiB
115 lines
2.9 KiB
using System; |
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using System.Collections.Generic; |
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using MongoDB.Bson.Serialization.Attributes; |
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using ProtoBuf; |
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namespace ET |
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{ |
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[ProtoContract] |
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[Config] |
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public partial class SkillSetConfigCategory : ProtoObject, IMerge |
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{ |
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public static SkillSetConfigCategory Instance; |
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[ProtoIgnore] |
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[BsonIgnore] |
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private Dictionary<int, SkillSetConfig> dict = new Dictionary<int, SkillSetConfig>(); |
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[BsonElement] |
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[ProtoMember(1)] |
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private List<SkillSetConfig> list = new List<SkillSetConfig>(); |
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public SkillSetConfigCategory() |
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{ |
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Instance = this; |
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} |
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public void Merge(object o) |
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{ |
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SkillSetConfigCategory s = o as SkillSetConfigCategory; |
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this.list.AddRange(s.list); |
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} |
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public override void EndInit() |
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{ |
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foreach (SkillSetConfig config in list) |
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{ |
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config.EndInit(); |
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this.dict.Add(config.Id, config); |
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} |
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this.AfterEndInit(); |
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} |
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public SkillSetConfig Get(int id) |
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{ |
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this.dict.TryGetValue(id, out SkillSetConfig item); |
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if (item == null) |
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{ |
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throw new Exception($"配置找不到,配置表名: {nameof (SkillSetConfig)},配置id: {id}"); |
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} |
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return item; |
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} |
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public bool Contain(int id) |
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{ |
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return this.dict.ContainsKey(id); |
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} |
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public Dictionary<int, SkillSetConfig> GetAll() |
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{ |
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return this.dict; |
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} |
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public List<SkillSetConfig> GetList() |
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{ |
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return this.list; |
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} |
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public SkillSetConfig GetOne() |
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{ |
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if (this.dict == null || this.dict.Count <= 0) |
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{ |
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return null; |
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} |
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return this.dict.Values.GetEnumerator().Current; |
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} |
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} |
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[ProtoContract] |
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public partial class SkillSetConfig: ProtoObject, IConfig |
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{ |
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/// <summary>编号</summary> |
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[ProtoMember(1)] |
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public int Id { get; set; } |
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/// <summary>武器限制</summary> |
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[ProtoMember(2)] |
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public int Weapon { get; set; } |
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/// <summary>类型</summary> |
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[ProtoMember(3)] |
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public int Type { get; set; } |
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/// <summary>一阶技能</summary> |
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[ProtoMember(4)] |
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public int RankOne { get; set; } |
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/// <summary>二阶技能</summary> |
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[ProtoMember(5)] |
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public int RankTwo { get; set; } |
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/// <summary>三阶技能</summary> |
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[ProtoMember(6)] |
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public int RankThree { get; set; } |
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/// <summary>四阶技能</summary> |
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[ProtoMember(7)] |
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public int RankFour { get; set; } |
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/// <summary>终结技</summary> |
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[ProtoMember(8)] |
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public int RankMax { get; set; } |
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/// <summary>终结技冷却</summary> |
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[ProtoMember(9)] |
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public int RankMaxCD { get; set; } |
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/// <summary>终结技消耗</summary> |
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[ProtoMember(10)] |
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public int RankMaxCost { get; set; } |
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} |
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}
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