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using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
/// <summary>
/// 管理所有UI GameObject
/// </summary>
[ComponentOf(typeof(Scene))]
public class UIEventComponent: Entity, IAwake
{
public static UIEventComponent Instance;
public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>();
public Dictionary<int, Transform> UILayers { get; set;}= new Dictionary<int, Transform>();
}
}