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using FairyGUI;
using System.Collections.Generic;
using YooAsset;
namespace ET
{
/// <summary>
/// 管理所有UI Package
/// </summary>
[ComponentOf(typeof(Scene))]
public class FUIPackageComponent : Entity, IAwake
{
public const string FUI_PACKAGE_DIR = "Assets/Bundles/FUI";
public readonly Dictionary<string, UIPackage> Packages = new Dictionary<string, UIPackage>();
public readonly Dictionary<string, List<UnityEngine.Object>> PackageAssetObject = new();
}
}