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using System.Collections.Generic; |
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namespace ET.PeopleBehave |
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{ |
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[ComponentOf(typeof(Scene))] |
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public class PeopleBehaveComponent: Entity, IAwake |
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{ |
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public static PeopleBehaveComponent Instance { get; set; } |
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public Dictionary<int, BehaveBase> AllBehaveDict = new (); |
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} |
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}
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