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53 lines
1.5 KiB
53 lines
1.5 KiB
using Animancer; |
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using UnityEngine; |
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namespace ET |
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{ |
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public class PeopleAnimatorComponentAwakeSystem : AwakeSystem<PeopleAnimatorComponent> |
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{ |
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public override void Awake(PeopleAnimatorComponent self) |
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{ |
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self.Awake(); |
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} |
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} |
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public class PeopleAnimatorComponentDestroySystem : DestroySystem<PeopleAnimatorComponent> |
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{ |
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public override void Destroy(PeopleAnimatorComponent self) |
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{ |
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self.Destroy(); |
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} |
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} |
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[FriendClass(typeof(PeopleAnimatorComponent))] |
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[FriendClass(typeof(PeopleViewComponent))] |
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public static class PeopleAnimatorComponentSystem |
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{ |
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public static void Awake(this PeopleAnimatorComponent self) |
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{ |
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var people = self.GetParent<People>(); |
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var pView = people.GetComponent<PeopleViewComponent>(); |
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self.AnimancerComp = pView.PeopleRoot.transform.Find("Body/Model").GetComponent<NamedAnimancerComponent>(); |
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} |
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public static void StopAll(this PeopleAnimatorComponent self) |
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{ |
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self.AnimancerComp.Stop(); |
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} |
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public static void StopAnimation(this PeopleAnimatorComponent self, string animName) |
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{ |
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self.AnimancerComp.Stop(animName); |
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} |
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public static void PlayAnimation(this PeopleAnimatorComponent self, string animName) |
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{ |
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self.AnimancerComp.TryPlay(animName); |
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} |
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public static void Destroy(this PeopleAnimatorComponent self) |
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{ |
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self.AnimancerComp = null; |
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} |
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} |
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} |