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namespace ET
{
public class PeopleAIComponentAwakeSystem: AwakeSystem<PeopleAIComponent>
{
public override void Awake(PeopleAIComponent self)
{
self.Awake();
}
}
[FriendClass(typeof(PeopleViewComponent))]
[FriendClass(typeof(People))]
public static class PeopleAIComponentSystem
{
public static void Awake(this PeopleAIComponent self)
{
self.RunAI().Coroutine();
}
public static async ETTask RunAI(this PeopleAIComponent self)
{
while (true)
{
// 检测时间
await TimerComponent.Instance.WaitAsync(1000);
var peopleViewComp = self.Parent.GetComponent<PeopleViewComponent>();
if (peopleViewComp.People.GetBehaveType() == ConstBehaveType.BEHAVE_IDLE)
{
var radius = RandomHelper.RandomNumber(5, 10);
peopleViewComp.MoveToPos(PeopleViewHelper.GetRandomMovePos(peopleViewComp, radius));
var moveTime = RandomHelper.RandomNumber(10000,30000);
await TimerComponent.Instance.WaitAsync(moveTime);
}
}
}
}
}