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40 lines
1.2 KiB
40 lines
1.2 KiB
namespace ET |
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{ |
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public class PeopleAIComponentAwakeSystem: AwakeSystem<PeopleAIComponent> |
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{ |
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public override void Awake(PeopleAIComponent self) |
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{ |
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self.Awake(); |
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} |
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} |
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[FriendClass(typeof(PeopleViewComponent))] |
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[FriendClass(typeof(People))] |
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public static class PeopleAIComponentSystem |
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{ |
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public static void Awake(this PeopleAIComponent self) |
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{ |
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self.RunAI().Coroutine(); |
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} |
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public static async ETTask RunAI(this PeopleAIComponent self) |
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{ |
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while (true) |
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{ |
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// 检测时间 |
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await TimerComponent.Instance.WaitAsync(1000); |
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var peopleViewComp = self.Parent.GetComponent<PeopleViewComponent>(); |
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if (peopleViewComp.People.GetBehaveType() == ConstBehaveType.BEHAVE_IDLE) |
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{ |
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var radius = RandomHelper.RandomNumber(5, 10); |
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peopleViewComp.MoveToPos(PeopleViewHelper.GetRandomMovePos(peopleViewComp, radius)); |
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var moveTime = RandomHelper.RandomNumber(10000,30000); |
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await TimerComponent.Instance.WaitAsync(moveTime); |
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} |
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} |
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} |
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} |
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}
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