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60 lines
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using System;
using UnityEngine;
namespace ET
{
[ObjectSystem]
public class OperaComponentAwakeSystem : AwakeSystem<OperaComponent>
{
public override void Awake(OperaComponent self)
{
self.mapMask = LayerMask.GetMask("Map");
}
}
[ObjectSystem]
public class OperaComponentUpdateSystem : UpdateSystem<OperaComponent>
{
public override void Update(OperaComponent self)
{
self.Update();
}
}
[FriendClass(typeof(OperaComponent))]
public static class OperaComponentSystem
{
public static void Update(this OperaComponent self)
{
if (InputHelper.GetMouseButtonDown(1))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 1000, self.mapMask))
{
self.ClickPoint = hit.point;
self.frameClickMap.X = self.ClickPoint.x;
self.frameClickMap.Y = self.ClickPoint.y;
self.frameClickMap.Z = self.ClickPoint.z;
self.ZoneScene().GetComponent<SessionComponent>().Session.Send(self.frameClickMap);
}
}
// KeyCode.R
if (InputHelper.GetKeyDown(114))
{
CodeLoader.Instance.LoadLogic();
Game.EventSystem.Add(CodeLoader.Instance.GetHotfixTypes());
Game.EventSystem.Load();
Log.Debug("hot reload success!");
}
// KeyCode.T
if (InputHelper.GetKeyDown(116))
{
C2M_TransferMap c2MTransferMap = new C2M_TransferMap();
self.ZoneScene().GetComponent<SessionComponent>().Session.Call(c2MTransferMap).Coroutine();
}
}
}
}