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49 lines
915 B
49 lines
915 B
namespace ET |
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{ |
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[ObjectSystem] |
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public class UnitComponentAwakeSystem : AwakeSystem<UnitComponent> |
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{ |
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public override void Awake(UnitComponent self) |
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{ |
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} |
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} |
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[ObjectSystem] |
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public class UnitComponentDestroySystem : DestroySystem<UnitComponent> |
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{ |
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public override void Destroy(UnitComponent self) |
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{ |
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} |
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} |
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public static class UnitComponentSystem |
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{ |
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public static void Add(this UnitComponent self, Unit unit) |
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{ |
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self.SetUnit(unit); |
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} |
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public static Unit Get(this UnitComponent self, long id) |
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{ |
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Unit unit = self.GetChild<Unit>(id); |
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return unit; |
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} |
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public static void Remove(this UnitComponent self, long id) |
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{ |
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Unit unit = self.GetChild<Unit>(id); |
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unit?.Dispose(); |
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} |
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public static void SetUnit(this UnitComponent self, Unit unit) |
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{ |
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UnitComponent.unit = unit; |
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} |
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public static Unit GetUnit(this UnitComponent self) |
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{ |
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return UnitComponent.unit; |
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} |
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} |
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} |